This is too fucking hard. It's not even fun

This is too fucking hard. It's not even fun.

I just got past the retarded Bull fight after 2 hours, before that I spent almost 6 hours on Butterfly and an hour on Gyoubu. It's not rewarding to even kill the boss, you end up just having to chip their health away for like 20 minutes. On top of you dying in 1-2 hits.

Don't tell me to "git gud" either, because there's nothing skill-based in this game. It's all memorization shit.

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git

gud

>gatekept by Gyoubu and Blazing Bull
Holy shit user, you might actually be retarded. All you have to do is use fireworks 3 times and they're dead dead.

based

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It's bait retard.

No one could lose to that horse guy more than once. The game is easier than DS3.

There are probably simple ways you could have won those fights without frustration if you had taken your time and thought about a strategy.

Fuck those poison umbrella turtle things
They are almost invincible...even against shadowrush

>2 hours on bull
Jesus christ and i though i was bad

Use the axe mate

>Your favorite youtuber won't even acknowledge this game exists because he's actually bad at video games
Unsubscribed

but dsp is playing the game

did they pay danny devito to use his likeness in this game?

>It's not rewarding to even kill the boss
using a trainer to beat a boss will do that

>an hour on gyoubu

hahahahha

You think it'd take me 6 hours to beat a boss if I were using a trainer?

>fireworks
Is that an upgrade for the fire arm tool? I'm at the Genichiro fight and I still don't have it.

>tfw my waifu is dominating the game
Life is good

you really need to look around more a merchant sells the firecrackers for at like 500-1000 gold

Oh ok
I forget some enemies are only beatable by 1 item

To be fair, not everyone assumes you can deflect the bulls horns

It's got the world, atmosphere, and story of the A-Team, with the gameplay of the B-Team.

And yes, I did beat the game you faggots

even the most distilled, milquetoast, casual youtubers like theRadBrad are beating this game. You must be subscribed to some truly unsavory people.

>you end up just having to chip their health away for like 20 minutes

Is this bait? You don't have to deplete their health to kill them, you just have to deplete their posture.

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It's actually Upset Sanchez

Makes sense. His Bloodborne career lasted about 30 minutes.

He is right you know. Stun lock: the tenchu souls game is full of artificial difficulty

>ruining the shinobi aesthetic by downloading le epic meme sword
sad!

if you're playing this like a souls game by targeting their health and dodging abilities/playing safe, you're gonna have a bad time.
sekiro rewards aggression and parrying. you need to get in their face. i beat gyoubu and bull in 2 tries each. you're just playing the game wrong.

>It's all memorization shit.
>Hasn't memorized grandma's moveset in six (6) fucking hours
If you're in the Montreal area I can recommend someone who can help you with your ADHD (true btw)

Fire bull was the wall for me. I was able to get through everything up until that point playing like Dark Souls. But I simply couldn't beat the bull until I stayed in his face and actually parried shit and fought like a duel instead trying to run and poke. Been smoothe sailing since then and any time I run into a hard bit I employ tools

the fire crackers and setting people on fire is so fucking huge for mini bosses

>an hour on Gyoubu

You might just be clinically retarded user.

Puisqu'on parle de streamers, qui regarde mistermv ici?
Très impressionné par la façon dont il a one shot tout le monde au domaine Hirata après avoir passé une heure à mourir en boucle contre Seven Spears...

People even don’t have a right to complain about this game until they get to the final three bosses (Owl father, Isshin sword saint, demon of hatred). Those are the only fights in the game that are actually pretty tough

>you have to chip away at their health for 20 minutes

Retarded zoomer who didn’t bother to learn about posture.

>you end up just having to chip their health away for like 20 minutes
You are a fucking retard and are playing the game wrong. Don't blame the game when you are making it harder by playing it wrong.
You're supposed to play aggressive and parry their attacks, to fill their posture bar, not chip at their health.

What am I supposed to do against the snake eyes miniboss with the gun-scythe? I can't get their poise down very far because they keep just shooting randomly. Does the hat shield work?

No you didn't. The gameplay is objectively a thousand times better than Souls combat.

spam L1 instead of dodging.

Both Snake-Eyes are weak to Sabimaru if you have it. The one in Ashina Depths will poison herself too if you lure her out into the pools.

No, he isn't. You are both so unintelligent you can't figure out you aren't supposed to empty boss health bars, but to max out their posture gauge.

it really isn't.

you spam L1 to parry. and there is no punishment for parrying early.

Think again, retard.

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You can deflect most of his bullets and just jump away when you see red. He’s easy, only one of his shots can’t be deflected and he only does it at a distance

commit

but there is, you only get a regular guard by doing that and that exhausts your own posture

>I just got past the retarded Bull fight after 2 hours,
How?
It's not even a fight that requires precise timing.
You have to be genuinely retarded to take this long on such a simple fight.

Cute. Hilariously wrong, but cute.

People just don’t experiment and don’t realize that deflecting his charges works way better than dodging

So you didn't play the game, nice of you to admit that through a lie.

but it's true. boss fights are more tedious than fun.

I can mash the shit out of L1 and there is no punishment. I can't do that with Dark Souls parries.

I was today years old when i realized dying is part of the gameplay.

the more you die, the more value you get out of your 60 bucks.

bravo miyazaki.

that will exhaust your posture, and you will get destroyed by grabs, sweeps and thrusts
you're lying

And that is wrong, you are incorrect. You have to perfectly time parries or else you take posture damage.

for butterfly I literally spam L1 for flurries

fights can be fun but it's more of a "I am glad that's over" feeling rather than "that was a fun fight" feeling.

Who?

that's guarding, not parrying. parrying will negate your own posture damage and interrupt most enemies when
also your opinion, I found souls and bb combat to be more simple and dull

Gyoubu and Bull might be pleb filters but the firework prosthetic is a pleb magnet

I swear some review copies are altered in some way. I've seen people get the cough really early on as well as manage to get hit by multiple attacks

Souls boss fights are more fun, to me. This is more stressful and not as fun. I do think the game outside of boss battles is really enjoyable, though. Boss battles are all about memorizing attacks to parry.

That's your personal, contrarian opinion. Most people love the combat in this game, it is a lot more satisfying than the combat in any other action game yet.
And you are objectively wrong about the mashing, they do need to be perfectly parried or you get punished otherwise. Mashing them so that you "parry" at wrong times just makes it blocking, which causes you to take posture damage and not have deflect effects on the opponent. If you actually perfectly deflect, it can stun the opponent.

Souls combat is literally just roll-1R-roll-R1. It is braindead simple compared to Sekiros deep combat.

i'm not saying the combat is bad, i'm saying BOSS BATTLES are not fun.

I think the exact opposite. Only the gameplay works for me. Everything else is subpar, especially the music.

>Boss battles are all about memorizing attacks to parry.
As opposed to which attacks to block with a shield or move out of the way of?

I'll agree with you on the music for sure. Really needed more actual battle themes. Only music that stood out to me was the Senpou Temple battle theme and Genichiro's.

I prefer stamina management over posture bar management

Sekiro is all about just turtling in front and using L1. Souls games are about movement/timing.

Not even close to being half as good as bloodborne

Exactly. The combat isn't even enjoyable.

>something something stealth

That is an awful lot of assumptions. I will have you know that I beat the ogre, lady butterfly, the drunkard, and burning bull in under 5 tries apiece. The game is still full of stun locking, lack of mob control, poor stealth, a broken grappling hook that is unclear about the rules, a terrible camera, poor ai where enemies get stuck in walls, inconsistent hit boxes, and a slew of other problems that create artificial difficulty.

it's decent, but I feel it would be better if bosses weren't giant damage sponges

>but posture

yes I know, this forces you to turtle/parry to stack the bar effectively. dodging is bad in this game.

another issue: NONE OF THE SKILLS are useful other than mikiri counter, and the passive health/posture buffs.

>not liking the MLGS

Did you even try other skills? Ichimongi makes all minibosses a joke.

I tried the overhead slash one, did fuck all to bosses so I never used it again.

This. It's not even Dark Souls 3 level of "oh well at the halfway point the boss will go into Phase 2" it's just doing the same shit again for the most part.

>Best friends broke up before sekiro, one of the few youtubers who I enjoy watching play these games cause they're hyped for the settings and cool stuff, while also amusingly bad at the games.

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>turtling

Not a thing. You play aggressive or you die.

It's not a "bad" game it just isn't fun (as much as typical fromsoft games)

I never beat a boss then think "I wanna do this again".

It should be illegal for noobs to talk about gamesl ike this as if they understand them.

Yeah, for what's it worth by the end I'd still say I enjoyed it but only for the gorgeous scenery, the interesting setting, and the grappling hook which was really fun to use. The combat felt more like a slog to suffer through to get to the good shit.

The combat system works great for reg enemies/minibosses.

But for "main" bosses, it isn't very fun.

I've watched a lot of people stream the game and I noticed three main problems people have.

1.) The anons who said stealth/prosthetic tools were "crutches" for casuals were actually right. If you're good, you can ignore both aspects of the game, but if you suck, you really need to stop for a second and consider starting fights with a takedown, stealthing into new areas, and figuring out what prosthetic tools enemies are weak to. Some people don't like this, so they just die over and over again.

2.) From overestimated how intelligent their fans are. The average player doesn't read dialogue or item descriptions. Some streamers actually finished the game off stream because they couldn't take the backseating, but the reality is they're just too dumb to figure the game out themselves. There's a world of difference between the guy who uses shurikens and counterattacks on grandma and the guy trying to step dodge everything. That difference is hours. Or a 5-minute monkey fight where you appreciate the cute little gimmick and a 20-minute monkey fight where you're angry at the game because you somehow missed the loud-as-fuck monkey who leaves footprints following you everywhere.

3.) The majority of complaints come from brainlets who need to see HP go down. That's it. From did something new with this game and I love them for it, but most people just don't get it. They feel like they trade blows and sometimes the enemy becomes susceptible to be "one-shot" and their brain doesn't give them a cookie for that because their brain doesn't get what's happening. It's sort of like when idiots complain that an enemy in a game has regen. That's just a challenging aspect to that foe, but they absolutely sperg the fuck out, because all they can conceptualize is that their character makes a big number a littler number and then the enemy erases that progress, and "that's not fair." If the enemy had double the HP, they wouldn't say a thing, even though that'd be even less fair.

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That isn't true at all. Many bosses/enemies are far more manageable if you stay on the offensive.

>I've watched a lot of people stream
Gonna stop reading there. Did you play it?

Maybe you should have read the rest of his post.

I have literally never played a soulslike and I'm stuck at the ogre. I'm seething hard as fuck right now so I'm shitposting to cool down.
I'm having fun though.

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For the hundredth time get the fucking fire prosthetic.

Remember that you can block all of his attacks with L1 except for the red kanji attacks. When those come up, spam jump away from him. It will take time to get the timing down right, but that should help.

>It's all memorization shit.
Well. I mean you're not wrong. Sekio's kind of hampered because of it's lack of difficulty options. Playing Sekiro is like play NG2 on Master Ninja Mode Or Muramasa on Fury for your very first playthrough. So the game needs you to know every delayed attack and string and what moves have armored but will kill you because you don't know that.

And while yeah that is real hard it's kind of unfair for a newer player. It becomes more fun on playthroughs 2 and up when you're experienced but that exposes another problem. The NG+ doesn't' actually change enough so you're pretty much playing just to see the last two bosses.

Yeah I did. It'd be easy to cheese if I had more crosses or whatever the fuck they're called.

Oh shit. That may help.

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It's not random, they always shoot after kicking you away.

If you have the shield, you can block the bullet. If you see the red Kanji, jump the fuck away IMMEDIATELY

Jumps aren't supposed to avoid grabs, though.

>The anons who said stealth/prosthetic tools were "crutches" for casuals were actually right.
No they're not. At least not the tools

If it's broken and it works... (at least that's how I do it)

Your parry/deflect window gets shorter the more you spam it. This is even in one of the loading screen tips.

You have to time it right. If you mistime it, you just block it and take large posture damage.

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I didn't really enjoy the game, not because of the challenge but simply because I didn't feel rewarded for anything, ever. Combat and exploration feel fantastic but there is little reason to explore when there is no loot, aside from the handful of prosthetic tools. Trash enemies might as well not exist in 90% of places. Bosses are too much of hp/posture sponges and never really felt rewarding to kill. After I beat bosses I just feel glad that its over, not overjoyed that I beat an obstacle, ya know? That shouldn't be a thing that I feel in a From game, at least not with nearly every tough fight.

Solid 7/10 imo. Game was fantastic for the first 5 hours or so, then it just got old and tedious. Probably won't bother to see all the endings.

>too fucking hard
No, it's not. You're a casual. Stick to games that are more your speed.

>Boss battles are all about memorizing attacks t
This is the same in Souls games user. Memorize attack patterns and know when you dodge/parry.

>It's all memorization shit.
I beat horse guy and butterfly on the first try and I suck at video games.

but you can literally spam it.

one of the best ways to use it is spam l1, then tap l1 when you think the attack will hit. you either get a perfect parry, or block it regardless.

>mfw just got to guardian ape

REEEEEEEEEEE

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Lmao, no. The game forces you to attack to stack the bar effectively. You can't just wait for bosses to attack so you can parry, they're able to clear their posture bar completely.

That was wasy

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Grats user.

I have an easier time focusing on the core combat than taking the time to use the tools during bosses.
Meanwhile using the right tools for a group of enemies fast enough takes skill too
The stealth is very inefficient too unless you start running away and try again but that's dishonorablu

user, I ironically feel u. Every time I want to progress it came into a halt. You waste time trying to beat just one boss. Every second of this game is just torture, i truly think people that love these games have that masochistic edge to them, and really loves that feeling when beating a hard boss, i dont i feel nothing i really just felt relieve i dont have to go through that again. I did beat BB but still stands that it is not an enjoyable game to play

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take a bit of health off then you can fully parry spam to build the bar.

II don't fucking get it these shield guys are impossible there's nothing you can do except run around them and attack them and then they suddenly block attacks from behind at least dark souls had a kick ability.

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if only you could destroy their shield somehow right haha

what the fuck youre as cryptic as this fucking game, like them making sure you didnt know how to sprint until I saw it in a loading screen.

>didn't beat any souls games
>pick up sekiro on a whim
>fall in love with it
>so much faster paced than dark roll combat
>already beat owl and monkey guardian twice
GOTY

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can u even kill mini and normal bosses by vitality anyway i ne’er did it

The axe prosthetic lets you smash shields completely and get in an instant deathblow.

Thank you. At least you know how to talk.

There's a prosthetic you can find that will cleave through their shields. It's available in Hirata Estate.

maybe i'm too used to dmc controls because having attack on shoulders feels fuckin weird for some reason.

>shinobi
>honor

Lmao

What kind of question is this? The fact that you can damage vitality answers your question.

something about the game makes me want to stop playing it when i'm getting my ass kicked. never happens in other fromsoftware games.

Not him but this strategy has worked for pretty much every boss for me. Some of them require you to get some hits in to low their posture recovery but for the most part it's been spam L1. It even feels shallower than souls combat at times because movement literally doesn't matter and neither does the direction of a boss's attack unless it's a perilous attack. You just take your thumb off left stick and parry the attacks in a move, get some space and hold LB to recover poster, rinse and repeat. If you're good at deflecting this is by far the most rewarding strategy and it gets boring pretty quickly.

Tbqh the timing isn't particularly difficult for a lot of the bosses.

it's bait but depleting health is still a valid method. shit like demon of hatred is probably impossible to posture break

How the fuck can you struggle on those easy ass bosses? They all went down like bitches first or second try. That faggot Genichiro raped my asshole at least 30 times though.

Alyce is based as fuck.

I find myself agreeing with OP but I'm playing with the bell demon thing enabled so that might have an effect. Some bosses seem to recover posture at full vitality almost as quickly as you can damage it, so it becomes necessary to lower their health a bit. This actually really annoyed me during the first corrupted monk fight because I'd be deflecting executive attacks pretty successfully for a single hit to his vitality while any posture damage drains away almost immediately. What made it even shittier is that after one swing he basically auto blocks even if his weapon is literally behind his back and your swings a directly hitting his body, so it took fucking ages to get any reasonable damage to his health. Shit got boring very quickly imo.

>so it becomes necessary to lower their health a bit

This is literally the point and what you’re supposed to do majority of rights. You have to lower their vitality so they don’t regain posture as quickly, the game tells you this.

so does the game have a Patches?

I'm aware that it's the point, but as I said it makes some of the fights tedious as fuck.

>The gameplay is objectively a thousand times better than Souls combat.
By being a dumbed down version of it?
If you want Souls combat but upgraded and actually better, you take Nioh. It has the fast combat and expands on the stamina management instead of taking it away completely too.

It's just not the music but the sound design in general. Pretty weak compared to other Fromsoft games desu

They follow a pattern, even if you whiff an attack, block gets out almost instantly so you should be able to block/deflect the shots easily.
No point in dodging the grab, just deflect that too
>posture damage
Cute. Other games actually punish you for fucking up a parry/block, most of the time leaving you vulnerable and taking the hit. It's pretty safe to spam block, even if you take posture damage, it's not that much of a deal.
They couldn't punish fucked deflects harder because they gave the bosses very damaging attacks and it would've been too much that. I'd say most people die to grabs and unexpected attacks/patterns which usually kill you on hit.
Deflecting is pretty easy in this game too but with the posture being the "real" hp bar and fast deaths, it's very frustrating. Honestly, by the time I finally beat a boss, it feels like I'm on my 30th playthrough in a Soulsborne game.
It's still pretty good but annoyingly frustrating on a fundamental level. Even if I git gud and get the boss to over 70% of posture damage very early due to proper deflection and attacks, they often go apeshit (eg. Genichiro dodging away and shooting arrows in the air which I also deflect or when the monkey boss is dashing around) where I can't put up the pressure anymore and they go down below 50% pretty fast. Regular mobs are way too easy, sure some take a lot of hits but you just hook away and use stealth to kill them because it's much, much faster.

>his
You could have just said "my." No need to samefag.

I am gonna tell you to git gud, you literally just said its all memorization shit. the git gud is being able to react to the shit you memorize.

if you're good at this game you can easily beat any boss within the first 5-10 tries, if not less

putting a bunch of mooks you have to deal with in a boss fight arena is objectively bad game design

someone please explain to me what the fuck from was thinking

the bosses in htis game go down faster than most souls bosses easily. if you're going for health it means you arent' playing sekiro, you're playing dark souls

What area?

No, it's the same principle for every vidya but in Sekiro you just fight the boss ad nauseum. I don't know how to describe it properly, I mean they're very lax about the execution, counter windows are huge, especially for Mikiri counter but if you fuck up or fail to keep the pressure up, your "progress" gets undone and you don't get that many chances either because of the high damage/low hp. Fights don't even take long but they do feel like they take forever.

You won’t lose “progress” if you’re damaging their vitality to a certain point like you’re supposed to.

I mean standing in front and parrying is one of the best ways to build posture other than R1 spam.

>fail to keep the pressure up
Then you're playing the game wrong because you're supposed to keep the pressure up at almost all times. If you let them breathe, they recover. Same way if you were to run away to try and heal, they'll either recover as well or chase you to keep up the pressure on you.

It's worked for me so far

>Then you're playing the game wrong because you're supposed to keep the pressure up at almost all times.
I can't if they're jumping away and keep me at a distance for a few seconds with ranged attacks

Please, fights take much longer that way. You already deal damage to them by attacking, why even bother looking at the vitality? You go after the posture. Sure, it doesn't recover as fast when the boss has lost 75% vitality but I rarely even damage them that much because I already filled the posture bar

You can charge in, use quick items or prosthetics to interrupt them from recovering their posture.

Bosses are aggressive enough that you can somewhat rely on deflect to fill the bar. Just throw a 1-3 attacks at the end of the attack chain and you're good to go

What, exactly, does the Bell Demon do to make the game more difficult?
I forgot I had it on, and that might explain why I had such a hard time with this one.

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You absolutely have to get attacks in on the Corrupted/True Monk, because without their health being lowered, they barely stack posture damage, at all.

higher enemy stats. such as health and damage. probably posture too. but they drop more exp/money and have higher item drop rate. especially rare items.

Bosses sure, minibosses often are basically immune to posture damage until 60% or so, then they start to die horribly. Frankly they're much harder than the bosses as they're less gimmicky, more "you fuck up you die."

>minibosses often are basically immune to posture damage until 60% or so

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It doesn't effect bosses.

Yeah, I rang the bell to do some grinding a while back into the game, and then forgot I had it on for a couple bosses, but this one especially had me hitting the wall.

He's a special case and you know it

By the time you're back at them, they already recovered a good amount of posture. It's just annoying and tiresome.

Again, you're (very) safe with the 1-3 attacks at the end of a pattern.
Ape doesn't stack much posture either and I'd say most of the time you tickle down his vitality than filling his posture

thats the easiest boss in the game

So basically seven spears is a rhythm game and unless you get a perfect mikiri every time he attacks you’re fucked because he one or two shots you no matter what. Not sure why I’m wasting life on this game.

>more exp
Not sure about that. I farmed a bit in Gun Fort and I got the same exp. More gold and more items, but no extra exp.

it should be a rule of thumb to no longer spoonfeed retards like this who refuse to read prompts

if it doesnt then that makes sense given that there is no mibu balloon for exp too.

That's not the ogre

actually, friends, the easiest miniboss is the fog noble in hidden woods

>don't go back immediately to the temple to get the prosthetic
>have to handle the drunkard with one of those faggots around

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Dude shitters on twitch are beating it within a few days.

Fucking critikal who needed summons on every single souls boss fucking beat it within two days.

Stop coming to v to complain and unironically git gud like you souls fags have been saying all these years.

I beat Oniwa on my first try and Bull on my first try, both blind and in under five minutes each. You just don't get it and in the case of bull aren't reading or exploring.
In fact I've first through third tried five different bosses and a good handful of minibosses in the game. You actually just aren't getting it, and when you do your next complaint is absolutely going to be 'well this is dumb why does the game force me to play this way roll souls was better'

Posture is a new mechanic. It belongs to the zoomers old man

fuck you I read every prompt how was I supposed to know an axe cuts shields???

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>
its sad watching woolie and pat separately stream it, it would have been a classic LP with them teaming up

snails die twice

Not him but I'm not feeling it in Sekiro.

>You beat the boss!
>Bet you feel great right now!
>Ha ha! Just kidding! There is, in fact, one more phase of the boss!
>This time it has lots of 1 hit ko moves that are completely new, so you're bound to die instantly after having that initial satisfaction!
>You got rused!
>Don't you love my games?

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>Turtle/parry
I beat Sword Saint on my fifth try with each stage taking less than two minutes.
So many people don't understand that attacking a certain amount of times, not too many and not too few, garners a specific response from the boss that is often slow enough that you can read and parry it. I feel like too many people don't grasp this and that's why they let bosses do their super powerful and safe moves because they give them the breathing room to do them.

I thought I did well taking care of the last boss in around 50 min to an hour and Pat went and bodied him in 30. Woolie might get to him in 2 months time going by his sluggish rate

Based and gitgudpilled

A Prosthetic Tool loaded with a heavy Shinobi Axe. Costs Spirit Emblems to use.

The strength of the Loaded Axe lies in its heft.

One strike can easily turn a wooden shield into splinters or shred an enemy's posture.

name one (1) boss that has an "1 hit ko" that isnt actually a string of hits or is only 1 shotting due to low vitality

nothing wrong with stealthing those purple niggers

Yeah but I hadnt taken it to the sculpter yet, I meant HOW WAS I SUPPOSED TO KNOW IT WOULD HELP TO EQUIP IT IMMEDIATELY
THE ONLY PROMPT IT TELLS YOU IS THAT THE GUY SAYS TO SPLIT THEIR SKULLS
THEIR SKULLS NOT THEIR SHIELDS
SKULLS NOT SHIELDS

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imagine being such a boring faggot that you dont immediately go check out your new toys

fuck you the only prosthetic I got so far was the shuriken and its barely useful

woolie has to waste time first by streaming with literal "who?"s on trash fighting games to actually play a good game near its release date

I just got to the nuclear shits monkey, interesting

>no flame barrel, no firecrackers, no raven feather
based non-exploration brainlet

should i leave those dark areas with the spooky monsters for last? i killed lone swordsman went into the abandoned dungeon but it took me 6 strikes to kill some faggy zombie and then he got back up so i got the fuck out of there

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The ending where Sekiro takes kuro's immortality then kills himself is kino

AHEM
FUCK DARK SOULS
FUCK NIOH
FUCK MOLASSES COMBAT
FUCK STAMINA
FUCK BUILDS
AND FUCK PVP
And no I'm not joking.

>barely useful
Based retard.

>firecrackers
only good against chickens wow so hard why even waste spirit emblems on it lol

>raven feather
yeah cause a stupid mini-teleport is useful

>flame barrel
barely any stun on the shrek boss why even use it

Axe meanwhile makes you instantly able to kill the fucking shield guys none of the other shit is anywhere near as useful and its not like they equip enemies with shields capable of blocking anything but shurikens or firecrackers or raven feathers lol

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The trick with the bull is you have to chase him.

just dont get hit lmao

Can you parry the monkey shit?

the boss battles are actually eldergod tier
your reaction times are just too bad to appreciate them
must suck being retarded lmao

>only good against chickens wow so hard why even waste spirit emblems on it lol
stuns most enemies
>yeah cause a stupid mini-teleport is useful
frankly i've never used it
>barely any stun on the shrek boss why even use it
burn means like 5 extra hits

What you do is do the normal thing of spamming R1 and then spamming L1 after they deflect. If they go for a danger move, dodge immediately and back away until the move is done. Only the bit where they jerk the gun back towards them actually has a hitbox. If they kick you away or you end up away from them somehow, dodge into them. They can't shoot you at point blank because their guns are too long so you get free damage.

And if all else fails, you can trap them on a piece of higher elevation and then jump attack for ten minutes because this game is a pile of shit and enemy AI is fucking terrible.

raven feather's pretty useful if you're in a sticky situation.
either gives you breathing room to regain posture or a free sip.

>6 hours on butterfly
>2 on bull
holy fuck just give up man. You have gaming journalist tier skills and it will only get more difficult. Why torture yourself like that

the game was pretty fun but i still came away slightly disappointed in it.
all the bosses are pretty easy when you learn their patterns — even demon of hatred becomes trivial when you learn that you can jump most of his moves if you aim left.
i can't even put my finger on what left me wanting, though, so my opinion's worth dogshit

This ape is ridiculous man

The ape is GOAT if you're scatfag.

he has openings if you firecracker or flame vent, preferably the latter, as he spergs out sometimes with fireworks.
after that, just aim to deflect when he holds the sword over his head, gets you in a few free hits
of course, these are cowards strats, and i know you're better than that.

u must be playing wrong. sneak around, eliminate adds from stealth, leash them if u need to by grappling away, try to stealth off one bar of poise... also, use firecracker shinobi tool to stagger them. dont try to circle strafe and abuse iframes like other soulsborne titles. be aggressive and stay on them with attacks and deflects, mikiri counter, jump counter...

im a slow old 37 y.o. dad gamer and i cleared these fights in 3, 4 attempts max. its challenging but not hard enough to require youthful reflexes

its actually hilariously easy when you understand the fight
pro tip: dont try to deflect. Its a souls boss

It's a pretty shitty fight.

>dont try to deflect
Only for the first phase. The second should be deflected.

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Nah, he's a whiff punish boss. Just stick outside of his range and thrust after each sequence. You can also bait the 3 hitter by having the first two whiff or deflect then dodging behind for a charged combo after the third strike.

So many mad fags trying to convince everyone that the game is badly designed at a base level because they never figured out how to effectively kill bosses. It's not even about individual skill, you guys just didn't bother to pay attention to what the game tells you

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You can deflect first phase to bait him into using his jump slam too.

I dont know I found his swings too erratic to parry which is what killed me first couple tries. Just run behind him and whack his ass. The scream is easily telegraphed

>Get my shit rocked in souls games, bloodborne as well
>Sekiro is ezpz

The only boss that gave me pause so far is butterfly

damn that's a huge hunk of shit

I didn't even die to bull, and only had trouble with ogre when I was first learning the game. I'll let you in on a secret, try DIFFERENT tactics with each boss and see what works and what doesn't. Also when you're parrying keep your eye on the enemy weapon and don't be afraid to strike even if you initially fail. This is how you git gud

Just spam parry.

do you mean the black bull? are you serious? literally just block you don't even need to deflect

protip: hold B/circle

What should I do after drunkard fight? Door in the hidden passageway after is closed.

Go back the way you came and cross the bridge instead of jumping in the river

Eeh. O-okay.

>dumbed down

If you genuinely think that Sekiro's systems are less complicated or challenging than Souls systems you don't understand them. That or you buy into the cult of soulsborne that pretends they're the end all and be all of big brain game design while in reality being pretty simple pattern recognition and dodge 2 win timing tests with a whole lot of superfluous systems like blocking. I love the games for their atmosphere and doss design but mechanically they're massively overrated.

The interplay of dodge and guard/deflect vs vitality and posture in Sekiro is deeper than anything in Soulsborne, "stamina management" included. Based on your comments you haven't thought about that at all though and think it's always ideal to be trying to deflect everything and never use dodge to prioritize red damage hits before trying to burn down posture. Then you whine about bosses being frustrating.

>If you want Souls combat but upgraded and actually better, you take Nioh. It has the fast combat and expands on the stamina management instead of taking it away completely too.

The supposed depth of stamina for offense has always been overblown in Souls PvE (it's mostly just a noob trap and for everybody else a dps cap that adds very little depth with how bosses are designed) and it's even less relevant in Nioh with ki pulses.

If Sekiro had Nioh style stamina on top of posture it'd just be slightly slower, it wouldn't even be significantly different for most fights. Why? Posture was specifically designed to do what stamina does but better while maintaining Sekiro's fast pace of gameplay.

when the enemy's sword sparks, that is when you deflect

Yea Forums will not tell you this but you can thank me, faggot

Take the other path and go kill the fag with the spear

past the bamboo idol and the archer fuckfest, either slay or run past the ogre and two shieldos and make your way to the burning town.
a familiar face waits by the right to give you an item

youtu.be/ieEJdup4Msw

>dominating

>run past the ogre
What are you talking about?
Drunkard fight inside the memory.
I killed him, stepped into the house and found dying guy who told me that he can't kill some illusion without green item. And the door in the basement is closed.

It's definitely an overall easier game bar one or two bosses

lol

i hate how close the camera is. also playin on a newer TV thats fuck huge is very overwhelming

Prosthetics are the most overpowered things in the entire game. They're so powerful that From had to make the entire prosthetics skill tree expensive as fuck and lock all the best stuff behind 4-5 point skills because otherwise you'd steamroll everything forever.

Protip: The ape is just Genichirou but bigger.

>people have beaten this game already.

You guys need to get a life or a job lmao

my biggest complaint about this game is that there isn't a second one

Like with DS1 it really feels like it stands alone and you could feel content with just that, but with Sekiro I really just wish there were like two more that I could play. It's like it doesn't really stand on its own, like it's almost a (really good) tech demo and I want to see where they take the core concepts. Just not enough content or something.

>snake eyes
Sneak up on her by grappling onto the buddha head from the lower sculptor's idol and backstab her, then fight her in close quarters (this is hard but necessary, she counterattacks extremely fast and painfully) so nobody else sees you fighting her. You can parry everything (including bullets), just crowd her and wear down her posture without letting up til you can deathblow her

I would rather have less item drops and actual stats to level.

I have a million balloons I will never use. Give me souls. Oh, no level up system.

This game is absolute shit, and anyone defending it is either in denial about wasting their money, or they are absolutely blinded by the cum from the “hardcore gaymer” circle jerk. It’s fucking Activision, of course the reviewers were paid off. I haven’t met one person irl who enjoyed this game. Every single person admits they wasted their money and that the combat is stale and repetitive. Don’t listen to the 67 year old virgins defending this game. It’s absolute shit tier for full price. It’s a 20 dollar game at max. If you disagree with me you literally have brainwashed cum guzzeled taste in games.

stats system lets you just grind enemies for more health and damage so you can tank your way through the game. Watch DSP beat Gehrman on like the first try because he's super overleveled, he just tanks all the damage and has a hugely damaging Ludwigs sword.
No way, people should have to learn the fight to win it, that is just brute forcing your way through. It feels so much better to win when you earn it

It's only way too close when you are in stealth mode hiding in bushes

>I was able to get through everything up until that point playing like Dark Souls.
That's the same excuse everyone fucking gives. Jesus christ you're literally spider man and people still want to STR-build their ways in with a katana as long as their dicks.

>get ass whooped
>"its not my fault, i just dont want to learn anything! stupid game!"

reminder that DSP literally used this excuse so you are DSP-tier

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Are you stupid or baiting?

Yes she is

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>try to stab Owl
>he Mikiri counters me
That was certainly an "oh fuck" moment.