What would be some cool game mechanics and game modes you'd like to see in Jojo FighterZ?
>Running down the clock as Pucci >Getting one free health bar as Carne before dying and getting to use his stand >N'doul being immobile on the stage and vulnerable to damage while you control powerful stand >Heaven's Door disabling your supers
Being able to set a "realistic" mode would be cool too; for example, Dio could one- or two-shot most characters.
>Jojo fighter Z Please no. Capcom got it right over a fucking decade ago. All I want is another game using that formula, it really isn't that fucking hard.
Evan Brooks
You mean fucking 3? You might be thinking of hmmmmm Dragon Ball, user
Carson King
you automatically pick bucci when you try to pick diavolo
David Parker
>HTTF Awesome >ASB Also awesome >EOH sucked we need to go back to the 2d formula, the first 2 did it so well
Noah Sullivan
Wasn't ASB 3d?
Cooper Harris
yeah, fucked up my wording there, I really meant that they should go back to a more traditional-style instead of the stupid arena-type shit they had in EoH
Lucas Murphy
Just give me literally any normal fighting game that isn't some battle royale garbage
Anthony Sullivan
It would be cool, but Jojo has always been more about using your power creatively over just being strong. Everyone has their set, specific rules and its all about working around them. I feel like a 2D fighter would be a waste. Some kind of adventure/strategy game would be better.
I think working mechanics into the game that prioritize different strategies other than doing your combo first could make it work. I would love a single player Jojo game like that though.
Miyamoto/Enigma could have some attacks that build up a fear meter that give an instant win if you fill it up twice.
Parker Allen
thers a ton of potential for a 3d action game with all the cool abilities but no one will put in the effort to implement them. idk maybe they did it in the battle royaly but i didnt see anything special other than mista controlling bullets and that shit is pretty old i already could do that in warframe
MUKETI NO COMBI DAZE Jojo fighter would work well with part 3 and 5 character, maybe even part 6 depending on how you stretch it. HFTF is already a fantastic game even if it's unbalanced kusoge so I'd be satisfied with a proper remaster/rebalance.
True patrician's king crimson fighter would having it turn back time ten seconds and making the opponent perform all of their actions they did during those ten seconds while you can move freely. >Insane footsies game >Opponent whiffs something >You king crimson >Opponent must now whiff again but you're able to reposition to punish it accordingly >Kekka dake da! Kono you ni wa kekka dake ga nokoru!
>ndoul is all about zoning >Okuyasu swipes you in and fucks your spacing. >King Crimson removes time from the clock >Vanilla Ice randomizes the users controls whenever the stand is active. Some stages >Joestar mansion from part 1 >the volcanic rock flying up from part 2 >Superfly from part 4 >anywhere in Morioh >that grassy field where judgement happens in part 3
Blake Carter
Dio-Pucci starts with extra time on the clock. Some cool background effects like the world is in fast-forward. The longer he keeps using the ability the faster the clock runs down. While his stand is active if the timer reaches 0 then he instantly achieve Heaven and wins the round. Opponent gets turned into a look-alike like Jotaro and Jolyne almost did.
Jace Jenkins
Jojo and FighterZ are antithetical. Jojo is all about crazy shit and cleverness, FighterZ is a game based around spamming identical combo strings over and over.