What went wrong?
What went wrong?
Trying to make the same game with a different paint of coat too many times
Go away Matt, nobody wants to give you material for your next video.
Oversaturation of a market only they were in while also hiring far more employees than they ever needed while operating in a very high cost area.
No Strong Bad sesason 2
hiring hundreds of employees for a job like 5 guys could do
Shit games manufactured on an assembly line, and terrible management.
They tried to sell movies as games.
Oversaturated their own market.
Employees got woke.
Spending too much on licenses and barely making enough to recoup the costs.
Went broke afterwards.
>Same game, different skin
>unnecessary hires for brownie points
The more Telltale games you play, the more you realize your choices don't matter.
Every project after S1 of TWD
Wow it's almost like movie games with writing made by a 13 year old girl won't sell well enough to sustain their employees' soilent needs!
>Wolf Among Us
>A game we made got kinda popular. Let's all at once hire hundreds of employees, acquire expensive licenses like Batman and Guardians of the Galaxy, simultaneous work on several different rehashes of the same formula, ignore our lower-key sleeper hits, and double down as sales dwindle to a fraction of our peak.
TWD S1 doesn't have anything special about it except the ending was pretty good. TWAU is much better
Choices didn't matter.
They made fucking bank off Walking Dead season 1 and had tons of options open to them in terms of what they could license. So they paid for big name, expensive as fuck licenses, and spent tons of money on expanding with "narrative designers" and other unnecessary roles while overworking the programmers and people in charge of animations. Then they found out the hard way that making the same basic game - that you can experience in almost the same way as watching on YouTube - endlessly where the gimmick of choices mattering being more and more glaringly obvious, isn't enough to keep the normies, and it's a sure-fire way to alienate the original fans of your point-and-click adventures.
Pretty ironic, all-in-all, given that Telltale was founded by LucasArts vets after Sam & Max 2 got canned and focus on adventure games was dropped in favor of LucasArts just licensing out Star Wars.
This. They advertised that your choices will matter at the start of the game and it didn't. David Cage actually managed to make the games that they were advertising. The episode system they had also sucked donkey dick.
*gimmick of choices NOT REALLY mattering
Is what I meant.
You mean what went right?
Creative directors didn't do anything wrong!
I only played their monkey island series which was perfectly mediocre then tried back to the future episode 1 and it was already obvious they were just recycling the same game, I lost interest instantly. I think that was even before twd.
They were trying to be an animation studio but forgot they were a game company
The were basically like a poor person who just won the lottery. Instead of building a solid base to work from with their newfound wealth, they bought a bunch of shiny shit and ended up bankrupt a few years latter.
Tried to catch lightning in a bottle again and again
pretty much this they just kept shitting out the same game. they also picked universe's that didn't work well with that format. TWD worked because you can just make a group of characters surviving in a zombie apocalypse, the characters dont matter. shit like Game of Thrones or Batman was dumb as fuck
Long story short, they let The Walking Dead succeeding go to their heads and expanded and aquired IPs in spite of not really having the audience nor demand to sustain it, especially as their own oversaturation made the formulaic style more apparent and less forgivable to casual consumers. if you renege on "YOUR CHOICE MATTERS" consistently they won't listen the next time it is called.
The walking dead 2012 was an indulgence, extreme focus on story at the expense of everything else. A good oneoff but not something that should have become the staple of the company.
Glorified VNs except the main selling point of "your choices matter" wasnt true.
They stopped making Sam & Max games.