Sekiro Consumables

So what's the point of even using the consumable buffs in this game? I used all my items on a boss and just kept dying, eventually running out. Then I just got gud and beat him without using anything and learning his patterns. They serve literally no purpose.

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Have a few runs at the boss to learn the patterns, once you have that nailed down use emblems and consumables to power yourself during the real attempt?

Thats one of my main complaints of the game. 90% of the items are completely worthless. The only items you will find that are actually useful are prayer beads, upgrade materials, and money pouches.

Or you can learn the pattern and do it without a consumable.

It kills all incentive for exploration when you get garbage the entire game. Last area in the game you're still picking up health pellets and 100 sen pouches. Woop dee fucking doo.

you don't lose them when you die, so the pouches are always convenient. don't be a tard.

At that point in the game there's nothing left to buy.

The headless yokai minibosses give you versions that are powered by spirit emblems.

Only useful thing is the oil because sekiro chucks that shit so fast unlike all the souls borne toons where they lob that shit

using them on bosses is kind of a waste to me, because I'm probably going to die anyway
I just used them to help me get through areas easier

The real question is why do they last 20 seconds? You pop one then you block a bosses block string and it's fucking over before you get anything out of it.

The consumables don't last any meaningful amount of time and don't really seem impactful outside of the item/sen boost ones I guess. You can't carry too many and even then the long animations for them make the attack/defense buff ones not worth using in an actual fight even if they did make a meaningful difference, badly designed t b h.

gaachin's sugar is actually op though

>hey bro, you want some red candy?
>get that shit out of my face

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It only comes in handy in a couple of places where there's no stealth route around an enemy and you'll be spotted without it.

>They serve literally no purpose.

If you have a boss down and you want to speed up the fight so you can proceed, you can use Ako's sugar. If you're in a pinch and you need a little extra defense, you can use the defense sugar, whatever it's called. Gachin's sugar is useful for stealth killing certain enemies which others can't be stealth killed. Of course the consumables are useful.

Did they have factories in medieval Japan? How did they make candy?

The stealth candy is good. It allows you to sneak attack some minibosses that would've seen you otherwise.

Making sugar candy is ultra simple. You just need sugar, water, and a heat source for just straight up sugar crystals. You can add all sorts of things to change the taste and color.

>journey across countless dangerous ravines, mountainsides and stormy weather while fighting off the entire nation of nippon
>get a balloon

wtf is that a candied demon anus

both blue and red candies make bosses noticeably easier (i prefer blue because health both mitigates fuck ups and translates to damage over time, while red is just damage, but on some huge health bosses like ape it helps to stun). when i noticed i had 20 of each in storage i started using them and quickly noticed a difference. ceramic shards are useful in a couple areas to make it possible to stealthkill some painful to fight fuck, same as stealth candy. vitality items are useful for when you are out of estus (mostly bosses, rice saved my ass multiple times from a restart). ash is very useful for some bosses not immune to it. oil is good for fuckers you want to burn anyway. confetti/antiterror are mandatory for select encounters. what else is there i dont even remember but every single item has a niche use. yeah a niche, its not monster hunter thank god. sekiro already has you grinding sometimes (i went from 400 emblems that i got from natural play to 0 few areas after i got arts that need them, almost out of accumulated gold too so will have to grind soon for final tool tiers and final stretch) and making item grind mandatory would be very poor design.

Persimmons are great for posture recovery.

>he doesnt know about the sen thrower

take a spoon, sugar, heater, and combine them. spoon will be black and nasty afterwards so dont show it to anyone who might take you for heroine junkie, but you'll get the most basic caramel. nothing hard.

It's not worth the trouble even if you're fuggen loaded.

>use consumable
>parry some attacks and get an opening
>consumable has already worn off
t-thanks

literally hold block while at full health. best posture recovery in the game.

by heater i mean a lighter.

They don't last long enough to be worth it. Only ever used ako's and gaachin's as well.

Persimmons are so good that wolf recovers posture while attacking.

It's fucking worthless. The Lazurite one is shit too. The shuriken is good for gap closing, killing animals and airborne enemy denial. You can do all that with the basic shuriken.

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yea that's why I never use them aswell

does the one that cuts your HP in half actually boost your damage more than ako's sugar? tried it on demon of hatred and I couldn't notice a difference

regular is 12.5%, suicidal is twice that iirc, or thrice. difference is there just not very big, its noticeable mostly on forgivable bosses who let you smack them for long periods of time with their attacks being short and spaced out instead of locking you in parry strings where you cant do the damage anyway, prime example is ape. for epic samurai bosses eat the blue or yellow pill instead.

Aside from the Def buff most of the items feel pretty useless mostly because the buffs don't feel like they last long enough

Ah yes, nothing like life saver gummies to brighten up your day.

Don't eat gummies you find at the bottom of a lake.

The items are honestly one of the most baffling things about fromsoft games. So many of them are just absolutely fucking worthless. Why do they keep including them? Does anyone in the world actually use them? The only worthwhile items are usually weapon buffs, and only if you can purchase an unlimited supply of them from a merchant somewhere. Why even include items with a limited amount of them in the game if they expect the average player to die several times at each obstacle?

The Senpou monks drop Red Candy in high quantities, so I try to use them often.

Get the infinite use ones

What, are you guys telling me great consumable items like this weren't vital to your bloodborne playthrough?

How many of you honestly even remember what this is and what it does without looking it up.

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Lead Elixir. It's like iron flesh from Dark Souls.

I wish there were cool skills, combat arts, and ninjutsu hidden around. Would have made the exploration more rewarding, it's a shame because the game has some of froms best level design as well. I would have loved a well hidden skill that lets you just use the mortal blade instead of your regular sword.

imagine my shock

Terror resistance item is useful.
Some of those candies seem useful. In fact, i bet the speedrunning community will abuse the sneak candy, to get cut down on clock time.

From wanted to make an action game with less rpg elements but were used to using items to bait players and to get them to explore areas so they resorted to shit like this in place of shit like upgrade materials.

I wish there were more unique items, it;s all candy, ceramic plates, pellets or balloons. FROM really slacked with lorebits this time around. Love the game but that lacks.

Lel i never even used this one. Platinum'd

>Want upgrade materials? Fuck you, have a balloon.
At least make the items worthwhile, sugar that gives me a 12.5% buff for all of what, 20-30 seconds? Not only that but it leaves you open to attack due to its animation, making it worthless.

it lacks in lore bits because there's no armor or weapons. those were the chief source of lore in soulsborne. i'm still disappointed there's still not at least some cosmetics.