twitter.com
>RE will turn into a annual franchise
>REmake 3 is not being produced by based REmake 2 team
Bros I'm scared...
twitter.com
>RE will turn into a annual franchise
>REmake 3 is not being produced by based REmake 2 team
Bros I'm scared...
>by based REmake 2 team
Remake 2 was utter trash. I'm glad and hope anyone worked on it gets fired.
REmake 2 is a shitty REVII reskin so zoomers can pretend they know the franchise
7 is garbage, and so is remake2, eat shit
The contrarian bandwagon is gone, move on.
looks like someone didnt take their medication this morning
>REmake 3 is not being produced by based REmake 2
the series may have some hope then.
Kill yourselves, contrarian posers.
>based REmake 2 team
you mean the shitty B-team that ruined the REmake2 for good? Good riddance.
fpbp
Get a load of these jokers
makes me happy remake 3 will come soon because remake 2 was so godlike i think about it constantly. hopefully its as good. would be a shame for them to break the reputation of it so early
I've beaten it four times. It's the only non fixed angle RE game I like
Eh I'm not really scared. RE2make, while very good, didn't do anything particularly revolutionary and even if they just copy+pasted the gameplay and the general setting, it would still be fun. Even if it's just a RE2make reskin, there's still the original game. I'm glad they're focusing A team's efforts on RE8.
Also, wasn't the OG 3 done by Capcom's B-team as a hasty side project?
7 is indeed dogshit, but remake 2 is good.
How would this guy know anything? He's a Youtube let's player that just plays a ton of shitty rpgmaker games.
same
>literally
>no
>arguments
honeymoon period's over. Shills go home.
He delivered pretty accurate leaks about RE7.
Anons....why is user trying to look cool by saying stupid things?
And who is this guy supposed to be? Does his mom work for capcom?
What "stupid things" did he say exactly?
DEmake was rushed AF waster opportunity. Literally yet another flavor of month AAA trash.
Why do dipshits who never posted an argument in their own post parrot the not an argument meme? Are they just literally retarded?
honestly I don't get the hype about fixed camera angles. I never played the original RE games before this year and while the fixed camera angles heightened tension and had excellent backgrounds, they also felt disorienting in a frustrating way. Up until the end of REmake I kept getting confused as to in what direction I was actually going. Also, fast moving enemies like the dogs with OHK attacks were fucking frustrating when you couldn't see them coming, not scary.
It's called bait. Stop giving attention starved children what they want
based and redpilled
The gameplay is shit, tons of content is missing, and audiovisual side blows horse cock. Writing is yet another yank trash by folks behind RE7. Don't even get me started on the "balancing" of this travesty.
>"NOOO! DONT DISLIEK MY FAVORITE GEIMU!!"
t. (U)
Theres nothing hype about it, just a few die hard nostalgia fags praise it.
Was cool back there but no reason at all to go back to it.
>The gameplay is shit, tons of content is missing
That's just objectively wrong.
Imagine being a contrarian on a taiwanese basket weaving forum just to try hard and fit in.
LOL
It would have been good if you could turn the self talking off. What moron thought that shit was a good idea?
I love how you claim the writing is NOW trash as if the original RE2 didn't have the plot and writing quality of a 99 cent VHS tape at a Walmart.
>REmake 3 is not being produced by based REmake 2 team
Good. Maybe this time it won’t be short and soulless as fuck.
I just wish they updated the lines as you got farther into the game so Leon doesn't go "WHAT THE-?!" after shooting a zombie once in the chest 5 minutes before the end of the game as if he's still surprised it didn't go down.
1998 RE2 feels like an Oscar-winning masterpiece compared to the absolutely butchered nu-script. Not only are MCs cringe as fuck, but most side characters literally get no development or even proper screen time before they're effortlessly offed.
>1998 RE2 feels like an Oscar-winning masterpiece compared to the absolutely butchered nu-script
So this is the power of contrarianism...
>That's just objectively wrong.
No, that is an OBJECTIVE FACT.
The saddest thing is that many of the removed features (areas, enemies, weapons...) were actually planned, but just cut out from final game.
What comes to gameplay, it's one of the most monotonous shooters I've ever played.
You can keep barking all you want, but it will not change the facts, zoomer boi.
Go back fapping to your nu-GOW or something.
>it's one of the most monotonous shooters I've ever played.
Actionfag shitposting again.
this shit cracks me up. We’ve all played the game, likely multiple times. It’s sold a huge amount and been well received across the board. So whatever lonely user is sitting on here has to go and be the contrarian for epic Yea Forums hates everything memebux.
It’s funny, but it’s also fucked up, becaue behavior like that really leads to actual depression. So I mean keep it up, you are obviously wrong, but try to be happy and love yourself user. Unironically. This is the best time ever to be a human, believe it or not.
based retard
Yeah, I don't see how you could do the zombies we have now (that can zig-zag relatively quickly, crawl around in different ways depending on what limb is shot off, etc etc) with fixed camera angles and not have them be massively frustrating to fight. It doesn't seem like a style of game that can really be innovated.
Wow user must’ve played a different game becaue it ain’t a shooter lol
Why do devs always cut out the potentially interesting stuff?
RE3 is shit anyway, seriously just go and play it.
Feels completely different from RE1 and RE2, just like RE4.
>muh Nemesis
He isn't even scary.
>that ip again
Please go back to crystal cafe and stop with the vaginal posting on Yea Forums.
No you dumb brainlett. I'm as pure-blood OG classic RE-fag as they come across.
nu-RE2 is literally a fucking shooter. It's all about it, and "muh speedruns".
>It’s sold a huge amount and been well received across the board.
So does every single Call Of Duty every single time, but you'd need to really pull out circus-tier mental gymnastics to convince me that they're "good games".
I cannot imagine how starved for vidya you peasants must be in order to even bother trying to rise such utmost sub-par mess on some sort of a pedestal. Would it NOT wield the RE2's name, you kids would've already ditched the damn thing long ago, like you always do with mediocre over-hyped crap.
It sure as hell ain't "survival horror" either.
Time constraints, couldn't make it work smoothly in reality, was cool in concept but awkward or frustrating to actually play, ruined pacing somehow, etc etc
You that same britcuck who always bitches about RE2 remake? Might as well be a poser as hard as possible, before your new internet laws segregate you.
>RE3 is shit anyway, seriously just go and play it.
Nigga, you crazy!
RE3 is THE best game in the PS1 trilogy, and I just replayed it back in 2017. Nemmy > nu-X, any day.
>You that same britcuck who always bitches about RE2 remake?
Nope, and I don't know what you're talking about either. But please, do try to tell me how this below mediocre mess is somehow a messiah game in 2019?
This is like 1.5 all over again. It hurts to see what could've been.
>nu-RE2 is literally a fucking shooter. It's all about it, and "muh speedruns".
As the original, now shut the fuck up retard.
This is pretty correct. Other than aping the old gameplay style in OTS, RE2make was utter trash compared to the OG.
Its a good remake because it retains what made the original fun while adapting it for modern audiences, just like the first Remake. Fixed camera angles and bad voice acting weren't what made the series good, anyone who thinks so is a poser.
the only reason this mess was so rushed was because Crapcum initially tried to make it for the 2018 release, celebrating RE2's 20th anniversary. Those plans failed, but they still tried to keep the release window as close as possible. Another 6 months of dev time, and the game could have been amazing, pleasing both nu-fags and oldies alike.
Nope. You go back.
>Nope. You go back.
I will take your lack of arguments as a win, now shut fuck up retard.
>Its a good remake because it retains what made the original fun while adapting it for modern audiences
>just like first REmake
Confirmed for not having played ANY of the 3 games mentioned. nu-RE2 does not retain ANYTHING of the original any more, and it merely uses the RE2's setting and cast like a mask, placed on top yet another OTS shooter meme.
Similarly, REmake1 was made for the ORIGINAL FANS, the veteran RE-audiences, mostly by the same devs as well. It completely captured the gameplay and atmosphere of the original, and enhanced it.
>muh Fixed camera angles and bad voice acting
admit it, you just suck at playing anything that's not a linear shooty-shooty bang bang.
Get laid, kid.
>Get laid, kid.
Follow your own advice, maybe you will give up on being a contrarian sperg, now shut the fuck up retard.
Resident Evil has always been a fairly regular series. They'll sometimes skip a year or two but it's not unusual for games to come out multiple years in a row.
And Capcom doesn't have specific teams for game series. They build the teams based on who is available at that point. The RE7 team was different from the REmake2 team for instance.
Except REmake took everything from RE1 and improved upon it. RE2make would rather discard it. REmake even kept that shitty Barry speech at the end of RE1 and made it good to listen to. RE2make would rather discard everything. Leon doesn't even throw the G sample himself in this game after Ada "died". We also didn't get the "It worked" moment. It literally ignores everything memorable about it and replace it with shallow trash. For example, They changed Kendo but barely did anything with it other than feeling like a ripoff of something Last of Us would do. The scenarios aren't even used to try to change the outcome.
>nu-RE2 does not retain ANYTHING of the original any more
It contains the same exact kind of puzzles and gameplay, just with a different camera angle.
>It completely captured the gameplay and atmosphere of the original, and enhanced it.
Wrong. one of the worst aspects of Remake is it took the colorful and lived in mansion and turned it into a spooky ghost house with a monochrome color palette and cobwebs everywhere. Remember that the mansion was being used both as a front and as a home for the scientists in both versions. Also the Hunters were completely nerfed and that alone makes the remake way easier.
>admit it, you just suck at playing anything that's not a linear shooty-shooty bang bang.
The second half of the original RE2 is literally a linear series of shooty-shooty bang bang.
Would bluepoint be a good choice to handle the remake?
If you wanted an actual 1:1 remake they would be perfect. (tank controls, fixed cameras, etc) I wouldn't trust them with a reimagining like REmake 2.
>Except REmake took everything from RE1 and improved upon it
The Lisa Trevor segments are not improvements and feel like a forced attempt at including another invincible enemy because its what 2 and 3 had.
>Capcom got overconfident again jsut when things started going well and starts outsourcing immediately
Fuckin' hell mate.
Well I already had about 4% hope for RE3R, because the original was already super action-heavy, but now all hope is down the drain.
R3make is actually real
>some nobody says something on twitter with no fucking evidence
>this is somehow a topic worthy of discussion
Start banning people that makes threads with a twitter as their OP
3Make
kek
Perhaps, you're right. The leaker also claims that REmake 3 will be "experimental" like how REmake 2 and 7 were.
...
>Follow your own advice
Sorry, I failed to become a wizard already a decade ago. Similarly, my wife got into RE-saga only back in 2015 via the REm HD, and even she despises the nu-RE2 and its "fanbase".
>It contains the same exact kind of puzzles and gameplay,
The puzzles are literally spelled out for you, and are reduced in numbers. All in order to have the players just run around in dark corridors, shooting or evading bullet sponge foes.
The complete change of the camera-angle and aiming also literally alters the gameplay into an all new beast. I do not understand how this can be even argued against.
>wrong. one of the worst aspects of Remake is it took the colorful and lived in mansion and turned it into a spooky ghost house with a monochrome color palette and cobwebs everywhere.
Literally no one ever claimed anything of the sort before the past couple years.
REmake 1 was, and still is the holy grail of ALL remakes to this day. Not only in minds of RE-fans, but in heads of just about any fan of any older classic that'd deserve an overhauls made with love. The fact that the HD re-release sold like hotcakes, saving Crapcom from a slump and fueling both RE7 and DEmake2, are enough of proof that the classic style still appeals to people and has a legit audience. If anything, a game made in classic style, with modern tech, would stand out from the gray mass of 3rd person cinematic shooters nowadays.
>Hunters were nerfed
they definitely were not. They can literally stun-lock you in REm.
>The second half of the original RE2 is literally a linear series of shooty-shooty bang bang.
Classic RE's "shooty bang" is on completely different plane of existence by its core design alone.
This.
>get laid
>saying this while shitposting on Yea Forums
user, you have beclowned yourself.
Why would Capcom be outsourcing RE3R considering all the shit that's happened in the past decade by doing that?
Ah the sign of a solid retardposter
Thank you based retardposter. You have inspired me to do a S+ hardcore run.
No excuses, kid.
>Why would Capcom be outsourcing RE3R considering all the shit that's happened in the past decade by doing that?
You mean the numerous recent cases where dead franchises have been resurrected by fans or passionate 3rd party devs?
>The complete change of the camera-angle and aiming also literally alters the gameplay into an all new beast
Yeah now you actually have to aim, damn really a whole new dimension.
>REmake 1 was, and still is the holy grail of ALL remakes to this day. Not only in minds of RE-fans, but in heads of just about any fan of any older classic that'd deserve an overhauls made with love
I don't care what posers like you think, the Remake's new content is unnecessary and detracts from the experience. The real survival mode is cool though, it should have been the default difficulty as the changes to the game's pacing it necessitated carried over to the normal mode.
>Classic RE's "shooty bang" is on completely different plane of existence by its core design alone.
In the sense that its completely braindead because you don't have to aim.
Also the Hunters were totally nerfed in the Remake, in the original game they have more i-frames than normal frames and their poke attack is insanely fast.
>Not being developed internally
>Coming a lot sooner than people are expecting
Oh boy this shit better be fake.
Whats the point of REmake 3 even? RE3 was not that good/praised game so no wonder capcom decided outsourcing it to other devs
>this image again
Oh shit, i just realized it's just one user spamming the same crap on every RE thread.
>RE7 sucks because capcom was too broke
OH NO NO NO
RE7 doesn't suck though. Most of the game is excellent and only the last couple hours (the part he's talking about) are shitty.
>You mean the numerous recent cases where dead franchises have been resurrected by fans or passionate 3rd party devs?
I see what you're doing and it isn't going to work. Capcom fucked up a lot of their franchises for a good decade because they outsourced them and have finally made an epic return with a trio of their most popular and recognizable IP's yet decide to outsource a remake of an official sequel. The leak IMO is either bullshit or Capcom is being stupid.
He means specifically Capcom's history of outsourcing every franchise save for SF and MH resulting in the near death of said franchises. Dead Rising is no more, Bionic Commando is dead, Devil may Cry was almost irreparably damaged until they announced 5 being made in-house, Operation Raccoon City tarnished the idea of RE spinoffs, Lost Planet left as soon as it came, and I'm sure there are 4 other examples I'm missing.
RE3 flaunted Raccoon City while RE2 only teased it. That's why it's so fondly remembered. As far as I'm aware it was the first real rendering of a modern city in a post-apocalyptic setting too.
He also says the game was supposed to be pretty much RE4 but in portugal
RE7 sucks
If it is true, I can see Capcom backtracking on whatever they had planned after REmake 2 was released to critical/commercial success.
>Yeah now you actually have to aim
Correction: the game is now more about shooting shit accurately, rather than treating each room and its varying layout, enemy placement and even camera-angle like a puzzle box with their own rules. Rather than having to play this chess of safe yet slow, or dangerous yet effective engagement methods, you just pop weak spots of enemies across the entire area, and move on.
These claims are further supported by the nu-RE2's utter lack of environmental examination. The world is just a static, gray and dark prop, of which the characters have nothing to say about, and no minor detail is now worth even bringing up closer for inspection. Good example would be the photo of STARS in their office, that is diminished into a tiny speck in a dim corner of a cramped cubicle.
>the Remake's new content is unnecessary and detracts from the experience
Next to no one agrees with you, and I bet ya know that.
The new content is mostly pure struck of genius, expanding and enhancing the overall experience, also helping to make the 1st game more cohesive with later installments + keep the old veterans on the edge.
>In the sense that its completely braindead because you don't have to aim.
False. The classics are just NOT shooters. Instead, they play like adventure-puzzlers, where even enemy encounters play like real-time evolving puzzles of sort.
>in the original game they have more i-frames
Nobody cares.
>RE3 was not that good/praised game
What's with these zoomer memes??
RE3 did damn well, and completely BTFO Code Veronica.
Excuse me, but I SAVED that pic from Yea Forums.
Thanks for once again showing that DEmake fags have no arguments and just blindly keep hyping their already dead game.
They hated him because he told them the truth.
Based and truthpilled
>Correction: the game is now more about shooting shit accurately, rather than treating each room and its varying layout, enemy placement and even camera-angle like a puzzle box with their own rules
You're actually shit at these games (not surprising, you are a poser after all) if you think the old RE games were this complex. Shoot the zombies that impede progress and move on, its the same in Remake and Remake 2.
>The new content is mostly pure struck of genius, expanding and enhancing the overall experience, also helping to make the 1st game more cohesive with later installments
An invincible character being shoehorned into a new cabin area that only exists to show you this new contrived edition is exactly the thing you'd be bitching about if Remake 2 did it, but since its muh Remake 1 its ok.
>False. The classics are just NOT shooters. Instead, they play like adventure-puzzlers, where even enemy encounters play like real-time evolving puzzles of sort.
Maybe try reading next time, I said the second half of RE2 becomes a linear shooter. That's an objectively true statement.
>Nobody cares.
Not an argument. The Hunters in the original are objectively harder enemies as they require proper timing to even hit.
RE3 was always a B game.
>RE will turn into a annual franchise
There's a new Re almost every year, it doesn't sound like a huge change. But of course schizos gotta overreact over anything.
welp, there goes Capcom shitting the bed again
>Shoot the zombies that impede progress and move on, its the same in Remake and Remake 2.
Every game is super easy, you only do the thing to win to succeed and that's it. Amazing logic.
The point I'm making is one is not more complex than the other. Remake 2 might be considered more complex because you can aim, but at the same time enemies are bullet sponges by design so you can't just 360 noscope your way to an easy victory.
Stupid fucking retards.
I feel like people are excited for the RE3 remake, because they haven't played the original RE3. RE3 can't live up to the expectations set by the RE2 remake.
RE3 is meh and unless they radically change the gameplay and story, the remake will be meh too.
I like it
fat but still decent
Would
>You're actually shit at these games (not surprising, you are a poser after all) if you think the old RE games were this complex.
I have no idea what kind of a brainlett can not see the underlying mechanics and rock solid design that fueled the original games. Then again, you are just diminishing the games into vague, superficial tick-box items, not seeing how they are implemented and executed in the original titles.
>An invincible character being shoehorned into a new cabin area that only exists to show you this new contrived edition is exactly the thing you'd be bitching about if Remake 2 did it
And once again, you cherry pick ONE (1) of the numerous additions and changes, and try to use it as an argument for the whole game.
But sure, I'll humor you. The addition of Lisa and general fleshing out of her family's past and relation to the mansion helped explain the location's history, and make it that much more creepier in progress.
Unlike Tyrant in DEmake, Lisa appears very rarely, in fairly confined areas, only once requiring you to outright engage with her. However, for a first timer her existence adds a layer of psychological horror, as you can't be certain when she appears and how.
Meanwhile, nu-X is just a time wasting Benny Hill-Nemesis, that hinders exploration, puzzle solving, and even enemy encounters. His constant stomping and endless silly chases desensitize players to him in no time.
>I said the second half of RE2 becomes a linear shooter.
And I said that classic RE games are not shooters, no matter how you try to deep fry them. They may push you to more obligatory encounters more and more, but the same principles remain
Could you just fuck off already?
RE3 was always the "Better RE2", and the demake of 2 was ass.
Lay off the Jill sandwiches.
Given that it's supposedly relatively close to being finished I wonder if it'll actually be a classic remake since another game on the scale of REmake 2 in this timeframe seems iffy. Then again Capcom's got that RE engine and I'm sure they'll want to use it.
Maybe they just outsourced REmake 3 because it's just a side attraction for Outbreak.
RE3 was the game that lead the franchise in the direction of becoming more action-oriented.
>RE3 was the game that lead the franchise in the direction of becoming more action-oriented.
It did not. No more than RE2 did before hand, at least.
Assuming you did not play on Easy, 3 was way more survival-horrorish than 2. The randomized puzzles and enemy mobs + numerous "routes" also added a lot to the uncertainty and replay-value.
Actually, It did. It's why the game has a parry button and alot of enemies in most rooms. You're talking about RNG but the game is talking about action.
Funny how he knows about RE3 remake but not Revelations 3
>I have no idea what kind of a brainlett can not see the underlying mechanics and rock solid design that fueled the original games
Go ahead and actually explain it then.
>And once again, you cherry pick ONE (1) of the numerous additions and changes, and try to use it as an argument for the whole game.
The part in the caves where you go back and forth avoiding her slow ass is borderline padding with how nonthreatening it is. Then instead of going from the caves to the labs you go back to the mansion just to fight her in another awkward shoehorned segment. Like I said it feels forced, her boss arena looks nothing like anything else in the game. How and why does it even exist?
>And I said that classic RE games are not shooters, no matter how you try to deep fry them
The second half of RE2, as in the sewers and labs are literally a linear series of events with enemies that can even ambush you. Its a straight up shooter segment.
Oh wow, is Michael back? Fuck off, retard.
Micheal?
>It's why the game has a parry button
a dodge button, that isn't even a reliable function, and requires plenty of training + some luck to be utilized. I've beaten the game dozens of times now, and I still cannot pull out dodges whenever I will.
>and alot of enemies in most rooms.
Besides few specific key points, the enemy numbers seldom exceed those of 1 and 2's.
If anything, the higher enemy numbers make you not only rethink use of your supplies more carefully, and also encourages the use of explosive items and other traps.
>Go ahead and actually explain it then.
I already tried, but let's dive deeper.
The entire playable area of the classic RE games is a puzzle.
Think every room in classic RE-games as a custom board game.
Each section has its own "rules" and variable elements. These are things like the layout of the room, the camera-angles that allow you to see and interact with parts of it in a specific manner, and placement of the player, enemies and other objects.
These form a "puzzle". The key to "solving" the puzzle are the default rules of gameplay : the MC's capabilities and your arsenal.
The capabilities are simple to understand. It's how you control the character, how you CAN'T control the camera, and how your aiming is limited to 3 directions.
The inventory & arsenal deepen your move-set and bring in new set of rules and variables. Bullet hoses for example can attack enemies from distance, but only at straight line. Shotgun is a variation of bullet-spewing firearms, and adds in both spread element AND the powerful yet more dangerous 1-hit-KO head-shots. Grenade launchers add a set of rock-paper-scissors style ammo choices, that are also launched slightly differently ; depending on the game, some shots may arc down after few meters, while other spread out like a pack of small projectiles. Finally, there's the knife, that rookies simply avoid using.
These are the "Chess pieces" you need to play with on the "board".
>TBC...
So RE3 is the unannounced project of bluepoint?
REmake 3 is an expansion for REmake 2 developed by Creative Assembly.
Screencap this post
People really need to stop treating the original RE games as if they're not survival horror when it was the original RE games that popularized the survival horror term and genre. Besides RE3 is the game in the original series where the terror was dialed up to eleven because you were being stalked by an insanely powerful enemy, that's the standout for RE3 in comparison to the original games.
This is already some of the most pseudo intellectual trash I've read on Yea Forums. Its like I'm watching some faggot on youtube go on about game design. Complete with vague, meaningless statements like "The entire playable area of the classic RE games is a puzzle."
Hmmm, I could see this.
>still shooting zombies in the chest during late game
>...
Now that we got the definitions of the "rules", "board" and "moves" down, lets see the other supporting elements.
First would be the element of inventory + limited supplies. You cannot carry all your options on you at all time, you only got limited pool of offensive and healing items, and many of those you need to hunt down on your own. Number of them may be literally hidden from plain sight even, reinforcing the environmental exploration. You also have to think of how much space to leave OPEN on the inventory, all while weighting the risks of coming across SHTF situations that demand, say, more lethal force.
These elements of hidden items, item boxes, enemies and how your traversal forces you to juggle those options. Even the looping traversal itself is like a puzzle piece classics, especially the REmake, which has things like the door w/ knob that breaks after X amount of uses from one side, reducing your routes and forcing you to think your options carefully.
The old games are pretty much designed to let you get a hang of the basics with some low-level threats and rules at first, only to throw new variables and opponents in to the mix later on to make you re-adapt.
Which brings me to the element of MAPPING.
Classic RE games are practically like Adventure -games, with some real-time action and a horror motive slapped on.
Majority of the play time will be spent MAPPING the play-area, making notes of the places and their details of interest you can access initially, and then starting to work towards figuring out how to proceed to the unreachable sections.
The circular, backtracking-oriented play style also lets devs set up new dangers to previously explored areas, keeping up tension.
In other words, the map itself is like a one big puzzle you slowly unravel, all while potentially exposing yourself to new dangers and challenges... which also makes you plan your inventory composition and safest route to your destination.
brainlet
You should seriously start a youtube channel. Other pseud spergs would eat this drivel up.
There are enough dogshit RE related channels already we dont need more.
>people surprised Capcom returns back to being Capcom, milking a franchise after it has a hit
cool, can't wait for the shitty sequels and spinoffs that kill the series...
again
>You should seriously start a youtube channel.
Nah. I get anxious on a stage / in front of a camera, and I hate my voice.
Why are people so autistic about REmake 2?
It could just be the one guy who's super autistic about RE2 in general and has been for years.
Resident Evil has one of the most autistic fanbases I'm aware of, and the release of RE2make reawakened a lot of that latent autism.
i kinda dont believe this opinion is real, even knowing ím on Yea Forums. actually especially knowing im on Yea Forums. its just a shitpost for (You)s
There's essentially two distinct Resident Evils now. Just alternate between Action Resident Evil and NuClassic Resident Evil. Hell you can even claim that there's 3 types of Resident Evil if you consider 7's First Person Camera a complete change.
I dunno, perhaps it's because the fanboys haven't had a good RE game since RE4.
youre 100% correct
I just want a new entry with the old style, is that really that much to ask
Mod on RetardERA who's got an in with Capcom. He leaked DMC5 and REmake 2 stuff that turned out to be true as well as posting about Ono being demoted a few weeks before it was officially announced.
>trusting literally who """"leakers"""
working as intended and the alternative would be worse
I can't think of a game that doesn't do this
autism and if we're going down the "muh details" rabbithole it would never end, for any game
working as intended and the alternative would be worse
working as intended and the alternative would be worse
working as intended and the alternative would be worse
I remember seeing these webms at release, and you call others "lazy"?
>Oh shit, i just realized it's just one user spamming the same crap on every RE thread.
it's always like that
when you see really dedicated shitposting with multiple paragraphs where you can tell whoever is posting is legitimately mad you can safely assume it's just one dude who's wildly obsessed about a game
FF15, Sekiro, RE2. they all have these incredibly autistic dudes who literally dedicate their lives to shit talk (or in FF's case, defend) the game and post dozens of time every thread the game is mentioned
>imagine being this mad over a game you dontt like
>RE3 was not that good/praised game
zoomer memory.
nemesis is probably the most iconic BOW boss in the entire series
Yes. Keep in mind that, like many great games, Resident Evil was largely a product of its limitations. Capcom isn't going to impose those limitations on themselves for the express purpose of throwing money at a project that's going to make less money than something more modern.
Why doesn't Chris Redfield ever call the Avengers to help? He literally was their leader in one game.
Stop playing modern resident evil games
But your game is gonna be remade soon.
You can buy that if voth is in it
Stop making this post in every RE thread. How does this shit not get old for you?
that's how you shill yourself on Yea Forums
Full on retarded. Lisa isn’t meant to be threatening after the first encounter in the cabin. She’s mainly used to build lore and show how awful umbrella were.
>twitter leeks
Goodbye faggot
>who is developing it is very interesting
I'm as equally curious as spooked by the prospect if it's ninja theory
RE-RELEASE ORIGINAL RE1/23 IN HD!!! FUCK SAKE!!
>nostalgiafags kill yet another series by forcing devs to pander solely to them
Pokemon, Sonic, Donkey Kong, now Resident Evil...