Why are you so shit that you can't do it?
Why are you so shit that you can't do it?
But I can
But I can? The real test is doing it backwards reliably.
You can't say shit until you can pull off pretzels consistently.
>Forward + corner circle
is it really that hard for people? The harder part is reliably linking a light punch or kick into one of these
I tried it in Smash since my main in Skull girls doesnt actually have that as an input and It was a first try deal
>The harder part is reliably linking a light punch or kick into one of these
What do you mean it's easy
>The harder part is reliably linking a light punch or kick into one of these
you mean you press a single button and then do the input, if it were just kicks I could sort of understand but with a punch it is the same fucking button
it's easier on the keyboard
I can desu
It's easy to do, beginning players just struggle with it because the notation is uniquely bad and non descriptive, especially in the context of all the other movement notations which are straight-forward in describing the movements you make with starting and end points.
I actually hate the z because it gives people a strange idea. It makes it look like a 641236 when it should just be 6236
OP is a fucking retard. Depends on the game. Third strike and street fighter II it is fucking hard to pull of to the left direction for me. In zero/alpha on the other hand a babby can do it.
>6236
I can, and I'm still mad as shit several games are doing away with DP motions. 22/down down is objectively worse in every single way.
DP inputs are piss easy, charge inputs are what fuck my shit up. Doesn’t help I’m shit at buffering inputs.
quick! someone post THAT image
>6236
Literally punching bag tier.
I can but i am still ass regardless.
Just played a bit of DBFZ and holly shit i can't do offense even if my life depended on it.
I can do that motion perfectly but only when facing right
Try a ewgf in tekken 100% harder to do.
FUCK JANITORS
I know how you feel however i suck at doing on both directions because my analog stick has a small problem on the right side so both take effort to come out.
>corner circle
That's cute. We call them quarter circles.
the inverted input is the one that gives me the most trouble.
Are arcade fightan sticks a meme?
Are gamecube controllers for Smash a meme?
I can play Tekken and Smash efficiently with regultar PS4/Pro Controller, but people keep telling me I have to go for Stick/Gamecube controller
What's the difference? Is there an actual objective proof that it helps you get better?
I call it "diagonal"
"Forward Diagonal"
"Backwards Diagonal"
"Halfmoon"
"Upwards Halfmoon"
For instance, I know it's not fightan, but in Symphony of the Night, I used to explain "Soul Steal" to my friends by saying "you gotta press forward, back, halfmoon forward and hit square"
I learned this from my cousins and brothers though
a nigger fagggot furry can beat everyone in the west at most anime fighters with a ps4 controller and I can beat everyone on Yea Forums at smash clones with a 360pad, muscle memory is all that really matters and controller elitists should suck a fat one
You can play with any controller you want. All that matters is what is the most comfortable to use for use.
right down downright or right fireball
>forward
>down
>down-forward
if the casualfags can pull of a qcf and qcb in fighterz, there's no fucking excuse on why they still manage to fuck up something as simple as this.
am i the only that feels this graphic doesn't accurately represent the motion that *most* people do to execute a dragon punch?
isn't it pretty much just tapping forward and then doing the regular hadoken motion?
but I can, though even then I won't play most fighting games.
the fighting games I like the most are DBFZ, Smash and Marvel vs Capcom because I actually have fun playing them instead of feeling I'm doing work to "git gud"