>tries not to be another souls like game
>turns out very souls like minus all the cool things such as build variety, itemization and invasions and actual soul
Tries not to be another souls like game
Being able to jump and swim was a decent trade-off.
No. Jumping, grapple hook, and swimming are no substitute at all for the features that were sacrificed.
Yes they are. Sekiro was more fun than any Souls game. Maybe not as interesting but certainly more fun.
Not really. The grappling hook is fairly under utilized.
>build variety
More like dead weight that had no place in this game
I didn't even mention the hook, but how is it under utilized? What the fuck?
Uh no sweaty the term your looking for is Zelda like
You barely use it in fights and its only real use is to jump where the game wants you to jump.
>souls but with better gameplay and less dumb feature bloat
Thanks op just convinced me to buy it
I thought the water at the well in the beginning was a trap for retards but it was actually surprising watching Sekiro swim, also it adds a lot to exploration
Yes that's the point. It wasn't underutilized though, using it in combat is retarded unless its against large bosses(where it is used). It's use in the dragon fight was pretty fucking cool too, did you get that ending?
>Yes that's the point
Then it is garbage on purpose?
They were for me. Builds mean jack shit if you can just max everything.
No? What are you even talking about dude. The grappling is fun.
Sekiro takes pretty long to beat for the first playthrough and since there are 4 endings more people are likely to actually delve into the NG+'s. It's not as content full as Souls nor is there online but it's still a decent game with some fun systems.
>press l2 for ACTION
No
So I guess you hate spider-man huh.
>node based grappling in 2019
The fact that development on Sekiro started in 2015 really shows
Opposed to what exactly?
it needed to be node based otherwise secret paths would have been largely irrelevant
The Moonlight Greatsword is in the game?
Yeah Miyazaki lied.
No, it's a mod. Since Sekiro is based on the same engine as BB and DaS3 you can interchange models.
stop ruining it
Sweet. Maybe I can get the Greatsword of Artorias too.
That one hasn't been ported yet.
It works 100% of the time though, unlike some newfangled "dynamic" system that shit itself when something is not aligned perfectly.
We should learn from the past, not try to drop it at the first convenience.
It's nothing like souls except the basic level structure of enemies into boss, and even then the levels are more open and vertical
I wish you retards would stop comparing it to souls
>100% of the time
Guardian Ape and Dragon fights would say otherwise with all the grapple points available to you.
How didn't it work there?
I hate fighting groups of enemies in this game how did they fuck it up this bad? Even ds2 yanks quads were more fun
The reason you don't understand the comparison is because you're a retard. It's like Niohfags saying that game isn't a Souls clone.
Several times when i was locked onto the boss the grapple kept aiming on anything other than the one i wanted to grapple to.
Especially during the dragon fight i could be standing in front of the lightning struck branch but the grapple kept auto aiming to the normal ones to the sides
Combat, difficulty, level design, art direction and general game play was pretty good though. Except stealth though, the stealth gameplay is shitty.
Now all From has to do is make a hybrid of Sekiro's best triats, Dark Souls' best traits and and BloodBorne's best traits and we'll get the best game of the decade.
Not as something that you yourself can use or wield though.
>Shuriken or Pot bait enemies away from crowds
>Leap over gives you guaranteed backstabs mid-combat for puppetering or blood cloud
>Running in and setting everyone on fire and taking 1-2 picks
There are options
You have to not be locked on, you retard.
Please enlighten me.
Generally I noticed that be due to not being close enough. Never had any problem when I walked up a bit, and he gives you time to do so for most stuff.
Grappling aside, I feel that jumping pretty great in combat. A lot of times I've dropped on some fool with the overhead double that restores posture and put that fool on the defense. I've also used shurikens as a way to close the distance without using the dashing slice follow-up. Different strokes for different folks, but I love me my jump options. That along with using jumping and grappling to stealth around certain enemies to get the first kill is a pretty neat dynamic. Coming off all the previous Souls/borne games, this certainly reeks of the sort of design from those games but the amount of shit to do with all the tools they give out makes combat a fucking blast. Any previous Soulsborne game was R1 spam of some flavor, even BB. Heck, I'd say BB encouraged it quite a bit with the Rally stuff, but hey, sure as fuck didn't make it a bad game, but saying that Sekiro has no depth or is any sort of spam compared to any previous game is disingenuous or ignorant as fuck.
I started with a moonruned version of DeS and I fucking hate Soulsfags.
>using the monkey fight cinematic
this. the build is a shinobi, its an action game, not RPG. what are they gonna do, give you the option to use heavy armor and equipment that makes moving fast enough to beat anything impossible?
without spoiling anything, are the endings just tied to deaths and dragonrot? and what changes in NG+? do you just keep your stuff and start over, same difficulty?
Dragonrot does 2 things. First, it reduces Unseen Aid, and second, it pauses NPC quests until you cure it. So no, unless you go full retard and run out of curing items, you can't mess up an ending just by getting Dragonrot.
Endings have nothing to do with deaths only to do with choices. 2 endings are a bit more confusing than the 2 easy ones to get. NG+ has an option to be harder by making everything do chip dmg to you unless you perfect parry but otherwise yeah same difficulty(and you're OP as fuck, kind of a downer desu).
thanks, brahs
And actually, I'm not sure that any NPCs necessary to get any particular ending can even be afflicted. You might miss out on some in-game hints, though.
The games nothing like souls games
I didn't even know what NPCs the game was talking about in regards to rot. I wonder if they're really well hidden.
If trash mobs can fuck your shit up it's a Souls game.