they say they wanted to make a Dragon Commander-esque game with DivOS2's combat
Thoughts?
youtube.com
they say they wanted to make a Dragon Commander-esque game with DivOS2's combat
Thoughts?
youtube.com
Other urls found in this thread:
youtu.be
youtube.com
youtube.com
youtube.com
twitter.com
>thoughts
I would rather play as a Dragon Knight in Divinity 3.
HOLYSHIT BASED
COOP WAS FUN AS FUCK
>Dragon Commander
As long as there are big tiddy dwarves i'm on board.
Fucking nice.
Might be cool
Hope they do more than just a straight port of the combat though, some changes and new skills would be nice.
Looks great, but not $60 great.
they've said they're adding new skills and spells, and there's a new element
also GUNS
>thread dies with just six replies
Why is Yea Forums so shit?
My thread was actually deleted, no idea why though. It was on page 4 or thereabout when it 404'd.
I think it was on autosage for some reason
It was, I am the guy who posted the email, it stayed on page 10.
Autosage + thread deletion, are the mods fucking with Larian games again? I know there used to be an Obsidian fanboy janny that ruined threads during the mock war between OS2 and PoE2.
So is this after DS2? Which ending is canon then?
What the fuck triggered the autosage?
All the crew are there around the table, so probably an ending not achievable through regular gameplay.
I don't think its possible to save all of them, two always die, at least.
they didn't say. Presumably not Doctor or God King, though.
me gusta
>broken, casual Larian trash with zero depth or difficulty
>tactics
Good one.
Kill yourself autist
why are you like this
>Divinity: Fallen Heroes continues Original Sin 2’s story, but with XCOM-style combat
>You’ll be able to play Fallen Heroes as either a single-player experience or in simultaneous combat. Either way, you’ll want to make sure you come out on top – dead heroes will be dead lost forever, and too many defeats will see your crew lose hope and abandon the Lady Vengeance for good.
There was never a mock war it’s one mega autist
>Recruit troops, research new gear, and level up heroes aboard The Lady Vengeance.
>Gunpower comes to Divinity. Lock’n’load with an arsenal of guns and rifles, but don’t forget to use swords and sorcery when necessary.
>Interactive elements bring a new twist to the tactics genre. Toy with Oil, Fire, Ice, Water and Poison elements, joined also by the new Sulfurium element.
>Play in either single player or coop, with tactical combat featuring simultaneous turns!
that's... odd
>Dragon Commander -esque game
pls no
SRPGs are my fetish and Original Sin is fantastic, yes please.
There were an awful lot of explosions in the trailer, I hope they don't make every fight like the oil fields once in D:OS2.
Aww, did the shill got his feefees hurt because someone dared to challenge his marketing narrative?
I have more hours in this dogshit of a game than you have in the genre, child. It's trash with zero tactical depth and any notion of Larian making an actually good turn based tactics game is beyond laughable.
Here's the extent of """tactical depth""" present in Larian garbage: final boss gets killed on turn 2 on tactician with zero effort or risk. Deal with it.
Why can't you be normal?
Its more like XCOM, see and for pointers they gave the press.
>allied with Divine
>Lone Wolf
>complains that it's too easy
hmmmm
Kill yourself autist
WOke and based as FUCK
Lame. I hate xcom
Look at his skills, he minmaxed the fuck out of it.
Because I know how actually good TBT games look like and Larian trash does not resemble them in the slightest.
Divinity XCOM?
How many hours did you spend leveling and coming up with the build and tactics? That's the whole point. But you know that and are just acting like a monkey. I'm posting it for the benefit of the generic zoomer who doesn't normally understand boomercore games' appeal.
You actually have autism
That looked cheap and janky. I just wanted a proper sequel.
I want to know more before judging.
Watching the trailer, I kinda got bad >mobage vibes.
Divinity OS2 isn't XCOM or Mordheim. You are comparing only a small part of an RPG to games that are 99% combat.
Divinity Original Sin 2 didn't have any good waifus except MAYBE for the assassin elf lady
Dragon Commander at least had literal wives
>mobage
how so?
It looked like Dungeon Rats to what Age of Decadence was. In other words: a lazy cash grab, but Larianiggers will gobble it up.
>That interface
Disgusting
>I want to know more before judging.
Its Divinity: Original Sin, but XCOM. Or Darkest Dungeon.
You select a few recruits, send them on a mission, and return them to the ship.
Between missions you upgrade them and the ship and get new recruits.
Better not lose your guys, they'd be dead permanently.
>posts the worst one
bravo
Undead wife was literally a 10/10 also Larian studios is my all time favorite fucking developer for letting me practice Necrophilia
>bosses should be arbitrarily immune to status ailment and render most abilities useless
Go back to playing jrpgs
Its not necrophilia if you bring her to life first.
>mordheim
>best strategy to every single battle bar none is blob your guys up and meet the enemies in a big clump
Wow such a true hardcover gamer user. How tactical.
Oh shit son
youtu.be
Darkest Dungeon did bosses well. They are very strong enemies that have multiple actions per turn. They can still be controlled, but because they have multiple actions per turn, control only disables one (or some) of their actions on that turn, and they always act at least a bit.
>Darkest Dungeon did bosses well
>fight them three times lmao
You should be ashamed for saying that.
Those are different difficulties. I don't see the issue. In games like WoW you also do normal, then heroic, etc. In games like Diablo you run them many times.
Huh. I do love XCOM...
>looks kinda cheap
>shows pretty much nothing of substance
>Malady is the only hook
Mobage might be the wrong word, but it did rub me the wrong way.
the issue is when the different "difficulties" are just "more health and damage lmao." It turns an already grindy game into even more of a grind. If they wanted to make ramping difficulty bosses, they could've just...made more bosses, instead of repeating themselves.
Malady and the Godwoken from the base game.
And, you know, DivOS2 combat, which most people seemed to like.
what about armor, tho
The difficulty is also in the level before the boss, which does introduce new enemies. You don't always reach the boss fully buffed and at max health/min stress.
I obviously would've preferred each difficulty got 1 new skill, but I am fine with what was presented. The game with the DLCs enabled has like 20 boss fights, and you do them multiple times. You don't do any one back to back, there is always a period which might be IRL days between you repeating a boss, it doesn't get tedious. And with picking to do a run depending on the rewards, the events, and who is ready to roll/needs experience, you rarely even do the same area a few times in a row, so there is enemy variety within play sessions.
/2cents
Co-developed with Expeditions: Conquistador devs. Neat
looks like it's still in
>6 party members
damn it was already a clusterfuck with 4
The armor was a patch to the overwhelmingly powerful chain CC strats in DOS1.
Not great as far as damage control goes, but it is an improvement. People saying the armor system is worse than the old system are crazy.
I thought at least 3 would die, 4 if you are playing as an origin char
>fantasy X-COM
Fucking finally.
Oh, maybe. I played with a friend, and both of us played premade roles. So 2 of us survived, and 2 companions survived to join us.
If you make your own guys and have friends over, I guess its possible that everyone else dies.
>they say they wanted to make a Dragon Commander-esque game with DivOS2's comba
Not exactly sure what this means but I am elated. Loved Dragon Commander and the OS games are among my very favorite RPGs of all time.
>there are six origin characters
>if you play as one, and recruit three, that means two are left to die on the Lady Vengeance
pretty simple math, user
>Fucking finally.
See Warhammer XCOM with rats is already a thing.
There's also things like Blackguards or Banner Saga thats sorta kinda feeling like it.
None of them, how many times do you need to hear it? You blithering canonfags are the goddamn worst.
too bad Mordheim is fucking garbage
>fantasy X-COM
>Fucking finally.
??? It's just a turn-based fantasy game, dude. A billions like it exist. I doubt it will have the streategy aspect of X-COM.
X-COM is more than just turn-based combat.
The only ones saying this are double digit IQ retards who cannot handle the forced ironman.
this interface is trash
Also there are the Expedition games - conquistadors and vikings.
And if I read this correctly, they are making this DOS2 overhaul, not Larian.
After watching the trailer, this seems to be just a cash grab using OS2's assets. Does not at all seem like a new creative project.
Fuck, I thought the origin chars were 8 for some reason
Its a total overhaul by Logic Artists, the guys behind Expeditions.
No user it's actually just garbage.
>they literally just handed the engine to the Expeditions guys and told them to go nuts
based
>Final Fantasy Tactics is fantasy X-COM
This is how retarded you sound.
guns
I'm not actually sure how was the development split between the Larian and Logic Artists. The youtube description says "co-developed", but the copyright at the end of the trailer is simply "(c) Larian"
troops
A literal asset flip. Disappointing.
I HAVE SO MANY QUESTIONS
I'm thinking Larian gave them the engine and developed tools for them, and Logic Artists actually designed and scripted the game.
>>Final Fantasy Tactics is fantasy X-COM
Where did I say that, you mongoloid.
Have you even played X-COM? Do you think this game will have the same base management and procedurally generated missions as it?
looks like Lucian ending is canon
>Lucian is still around
reeeeeeeeEEEEEEEEEEEEEEEEEEEEE
It's being advertised as such, so yeah, I do.
Thats not what assets flip means. They are obviously making new mechanics, like adding guns, gun skills, a new sulfuriium element and surface, interactions for it, etc. Its nowhere as near as cynical as you are portraying it.
>canon
In my game Ifan was a tanky defender, so its always weird seeing him as a stealthy rogue. I know thats how he is meant to be, but its not how I remember him, from all my gameplay of him being a bloke with a shield.
I better be able to go full skeleton crew, with pirate ship and all.
presumably you'll be able to customize your troops
I don't think you understand the concept at all.
I think I saw 60 handcrafted maps mentioned somewhere, and you can see some Lady Vengeance upgrade screens in the trailer
>Only two player coop
thanks i hate it
>"Asset Flipping" is a term that refers to the practice of building a game almost entirely out of pre-made assets with little original work
>takes place after DOS2
>wtf why do you care how DOS2 ended in this game
>baby's first tactical rpg
>fantasy X-COM
Considering the black pits and just the existence of oil why weren't guns common in the first place? Looking forward to this but I'll probably just get a crack if it costs something like 60$
>with little original work
They are putting a lot of original work with the new mechanics, new UI, and new mission structure, etc.
You are being cynical for the sake of le Yea Forums kultur xD. Stop that.
>Div2 takes place after OS2
>none of the endings fit
>still caring about """canon""" when even Larian don't give a fuck
You're the one being odd. I simply called a duck a duck. Something is clearly troubling you.
Oil and peat predate firearms by centuries. They were used as fuel for heat
The duck is barking and waggling its tail, user.
Dude, nobody, not even the developers at larian, care about the setting. Every Divinity game has essentially had a different setting. They just make shit up as they go along./
>best strategy to every single battle bar none is blob your guys up
That's the best strategy for pretty much any TBT game out there. Concentration of force is also a valid tactic in RL warfare.
Concentration of force alone, however, is not going to win you battles in Mordheim, because in most cases the terrain is very difficult with fights taking place inside houses and narrow streets where ganging up on your opponents may be very complicated or outright impossible. Even out in the open, ganging up on opponents requires proper understanding of which units should be positioned in what manner, since the game heavily limits disengagement and you can easily get one of your units killed for good, units that are precious in a game where ironman is the only mode of play and leveling units takes forever, by locking him in combat with something he should never engage EVEN if your target stands no chance of winning in the end.
Your opinion is garbage. Mordheim is peak TBT ludo.
so every hero you lose will come back as an enemy, right?
Mordheim is trash and your taste is shit
>move clump of guys to enemy
>select attack a few times then select dodge stance
Makes sense that this is the deepest form of "tactics" you can comprehend
>Combat is really fun
>Actually liked exploring the world too
>New game is a X-Com styled game that uses the Divinity combat
I both like this and dislike this, if they add a lot onto the combat it could be top tier though.
Why is it that it's always in these threads that people start shilling their shitty games when nobody cares about them?
I love this game but it is a terrible tactical RPG. I had more fun coming up with broken job combos than I did actually using them against the game's piss poor challenge enemies. FFT had the same issue, you can make extremely powerful characters but who cares because the game is so easy. At least Disgaea has all its postgame content that expects you to have a team of reincarnated ultra badasses.
I wish they'd make a new FFT with Disgaea style infinite grinding and X-Com style strategic depth. There's gotta be a way to combine your peanut butter with my jelly.
>That's the best strategy for pretty much any TBT game out there.
Have you ever played a turn-based tactics game in your life? What you describe would be a terrible strategy in plenty of games I can think of. For starters, blobbling your guys up would leave you vulnerable to explosives, gas grenades and other attacks that affect a wide radius. Secondly, it means you wouldn't be able to have some of your units stealthily sneak around while your other units create a diversion.
lucian ending is what leads to Div 2 and obviously this is canon here.
then again, im not even sure, the timeline is very odd. I heard that some people figured it would be in between the last two games.
>if they add a lot onto the combat
They kinda have to if its a tactical RPG
What is this? Xcom but with swords?
>deleting the source
>leading to anything good
For some strange reason on Yea Forums there is a herd of retards that swarm any thread on a larian game and shit it up, I don't know why they've got such a beef with larian but wow it's fucking annoying.
Well yeah, but if you're getting rid of world exploration and set it in a mission based setting you really have to do a LOT to the combat system to make up for that half of the game that's missing.
>there is a herd of retards
it's literally one autist
You're literally describing the compromise a developer is making when he decides to make an SRPG over a traditional RPG. That's what Fire Emblem is to Dragon Quest.
Your opinion is worthless dogshit and you know nothing about the genre. The fact that you insist on Mordheim being somehow more guilty of encouraging blobbing than most TBT games out there while dismissing the fact that Mordheim actively tries to prevent blobbing tactics due to fights taking place on difficult terrain shows that you haven't even played the game. Proper flanking and positioning in Mordheim are more important than in most other TBT out there, because the space where you can actually engage and fight is almost always limited.
kys trash
Literally everything you've described exists in Mordheim, mongoloid. You can literally win fights by stealth depending on the objectives. You're just another dumbfuck talking out of his ass without having played anything or knowing anything about the genre.
Kiddinity-kun is just one guy.
>Thoughts?
It's gonna be Super Necrofire Turbo arcade 2: Infernal Boogaloo, and I couldn't give a fuck about D:OS2 garbage characters so it doesn't interest me much.
Call me when they put out D:OS3 and fix the garbage combat and writing and maybe we'll talk.
>Well yeah, but if you're getting rid of world exploration and set it in a mission based setting you really have to do a LOT to the combat system to make up for that half of the game that's missing.
How so? Games like Advance Wars and Fire Emblem for example have relatively simplistic combat systems and they consist entirely of mission-based structures, with no exploration or even any kind of strategy layer.
>you know nothing of the genre
>coming from the retard who can only handle games like Mordheim
Just stick with what you know user, don't try anything more complicated for your sake
>You're literally describing the compromise a developer is making when he decides to make an SRPG over a traditional RPG. That's what Fire Emblem is to Dragon Quest.
This is a false analogy, considering Divinity: original sin's combat mechanics and level design are more complex than both Dragon Quest and Fire Emblem.
>For some strange reason on Yea Forums there is a herd of retards that swarm any thread on a larian game and shit it up
user, it's literally one person. We used to call him Kiddinity-kun. He still has the same screenshots of his Steam account he keeps posting. He's shilling a new game now though.
>games like Mordheim
You mean games with forced ironman that prevent savescumming? You've just BTFOd yourself, kiddo.
>This is a false analogy
No it isn't. Strategy RPGs are literally traditional RPGs with the exploration removed and more focus placed on tactical combat. OS's combat and levels being more complex doesn't really have anything to do with what we're talking about.
I mean fames with
>attack
>dodge
As their only mechanics after you run your blob into the enemy. You'd hurt yourself on a real rpg.
What game is he shilling now? Mordheim?
Those titles have always been the same thing, this game is taking a known game and readjusting it into a slightly different form. I absolutely love the combat in all the divinity games but when you chop off the RPG side of things you have to make up for it in other areas. I enjoyed all the dungeons and whatnot, messing traps up with a friend was always a fun experience.
>ignores the presence of attacks that cannot be dodged
>ignores the fact that the game has 4 defensive mechanics: blocking, dodging, damage absorption stances and %hitchance reduction builds, not just dodging
>ignores the presence of spells and active skills
In your dumb fucking head, the attempt to drastically simplify the game to present it in a negative light probably sounded smart. All you've accomplished, however, is making yourself look like an inbred dumbfuck.
>Divinity: original sin's combat mechanics and level design are more complex than both Dragon Quest and Fire Emblem.
Lolno.
D:OS combat is the epithome of bloated and ill designed mechanics, D:OS2 even more so since it somehow manages to be even more braindead than the first one despite having more mechanics.
Okay retard have fun with your mordheim no one is stopping at you, I just prefer hard games with actual tactics. Personal preference
Are they going to include (You) as a commander? I preferred having an established character as a leader like in D:OS games
This game isnt made by larian.
This game is being developed out of house by Danish studio Logic Artists.
Which is better news imho. Larian must be working on a bigger project.
Dragon commander was great whenever you weren't playing the RTS part. This is basically promising to be dragon commander with actual decent gameplay.
Yes, I'll have fun with the best TBT games on the market, you go back to Mario Rabbids, shitstain.
hopefully it has Dragon Commander-tier waifus
Larian is probably making a mainline Divinity or Original Sin game.
>tfw no skelly waifu to bone
>Logic Artists
Very good choice.
But when we'll we finally get a game where we can stomp Damian's shit.
More importantly can we sacrifice them to the ship?
alternative timeline obviously
Didn't they say a while ago that they had 3 games in development, one being Divinity 2, and the others yet unnamed? Perhaps this was one and the actual Divinity 3 is going on now too.
They said they're working on something unrelated to Divinity entirely, a while ago.
It's a doomed timeline, the best kind.
this will be fun in co-op
the villain of this game sure looks like Damian and he's called the Lord of Chaos
so maybe this one
source communism was best ending
Still miles better than Dragon Quest, FE and their shitty outdated combat from 30 years ago. Fuck off nintentoddler.
didnt play D:OS2 , which origin made the most sense for protag?
The one you liked the most.
White male
Post the school shooting one.
Fane, but Red Prince is also a good pick for MC
I don't even like that trash and I don't like Nintendo, but D:OS is literally just as bad.
If it makes you feel more highbrow to have free movement that doesn't matter or tons of trash options, be my guest, but anyone who isn't easily mislead by bloat can see how D:OS games have incredibly stupid design choices and next to no actual strategy, and this is without considering all the massive oversights and cheesing.
Combat was the worst thing about div os2.
Every nigger and his dog could teleport, so positioning meant Jack shit.
Everyone had one or the other armour, so you either spammed Max physical or Max magical damage and then stun locked them.
Fuck that. The first original sin was way more enjoyable to play, and I suspect the only reason the armour mechanic was because faggot minmaxers hated rng.
Ironically, the only good way to play div os2 is with the armour percentage based saving throws mod.
Custom Human
Would be better without godwoken, loved them but prefer new characters
SKELETON
the game isn't made by Larian, sadly. It's some other company using all of OS2's assets.
Couple days early for April fools aint it? Looks like a mobile game.
I also dont see anything Dragon Commander esque about it. Guns seem neat though.
giving source to everyone is the ancap ending, saying nobody gets source is the commie ending
They are all intertwined with the main quest somewhat, but Fane and Red Prince seem to be the biggest players. The rest are fine as sidequests.
Fane
>looks like a mobile game
>literally uses DivOS2 assets
Dragon Commander-esque in that it's mission based with an army building/strategy layer in between.
The combat in 1 was just as shit though, 90% of fights were see enemy, rain on enemy, stun/freeze enemy for several free turns, stun/freeze again, rinse, repeat.
The armor system fixed this by completely fucking shit up in another way.
>the game isn't made by Larian, sadly.
>sadly
It's actually the game's only saving grace.
Permanently, I mean. Unless this game features time travel this won't be the one unfortunately.
>Looks like a mobile game.
Its literally a very big Divinity Original Sin 2 mod. How does it look like a mobile game?
>some other company
they've made some pretty good games, at least
You fuck off. Larian is awesome.
Thoughts on Divinity 2?
I thought the dragon transformation parts weren't fun, because in an RPG you build your character up with skills and items, and then all of that is lost and you play something else. Just didn't fit the genre.
Loved the tower though, and I think that one had the build-a-ghoul thing?
Fun.
The last stretch of the main game with the towers is literal ass cancer.
Flames of Vengeance is amazing and makes it all worth it.
one og these days I will finish a playthrough
I wouldn't even consider FFT and its ilk the same genre as something like X-COM. I mean, they're the same kind of game, but they're made completely differently. FFT-like games have a free form design that lets you go nuts with the character customization with lots of chances to grind with side missions and the like, making it easy to break the game by overleveling your characters. In X-COM you can only make your team so strong, and even when you're going around mind controlling high level xenos and shredding others to bits with overwatch minigun fire you still have to constantly worry about your positioning and how you develop your squad.
So Red Prince?
Red Prince is Persian.
Persians are aryans and therefore white.
actually this was quite decent and I thought what was holding them back is the art style and some of the mechanics, something that Larian's engine does quite well by now
this has a lot of potential
Aryan is a linguistic term.
>Persians are aryans
Iran literally means "land of the aryans".
were talking about persia though
Persia is just what Europeans called Iran. The place has been Iran for longer than there have been sewers in Europe.
t.hitler
NOT IN THE MOOD FOR CHEESE?
Almost as good as Divine Divinity. End game gets very repetitive, though luckily a good chunk of it is optional. The expansion scrapped the dragon transformation which was a shame, but content-wise it's the best Larian has ever made.
Red Prince is the best lad. His main quest basically involves him getting laid.
persians are desert greeks, your point?
Greeks are white, ancient greeks were blonde and blue eyed.
I digged the armor system though I'm probably in the minority seeing everyone's reactions.
With stuff like eternal Aeterna's fight you had enemies with different armor variety like the boss had very little physical armor contrary to the doggos who had it high but had like 42 magic armor. I had so much fun that fight with mind maggot grenades and killing her by literally turning all the doggos against her, it was probably designed like that when you think about it but still.
I hope we'll get a new OS game one day instead of something like this, I think it's the combination of the silly/fairytale like world along with RPG elements and the combat that makes it so entertaining.
>
Dunno guys, the models just dont seem as good as I remember OS2 to be. Been awhile since Ive played though.
And the bits with the menus gave me the mobile cash shop vibes. Same with their choice of title screen. If that makes sense. It reminds me of the Diablo Immortal trailer a bit honestly. Hopefully im just being too cynical.
I'd be excited to see how it goes otherwise, making a full undead dwarf or lizard crew sounds fun. And I like the guns. And Ive been meaning to play something like Xcom again.
Same
sounds very interesting. hope it turns out with a worthy gameplay.
i have to agree.
FFT feels like watching your pokemon level up and doing cool moves, but doesn't actually holds any depth.in fact i think it takes quite a lot of tricks to have a turn based squad game with both depths and RPG-like customization/progression.
Is this thread autosaging?
More like Divinity Tactics: Brotherhood of Godwoken than Dragon Commander 2. I'm still game, though. Hope it has actual plot and such + improved combat.
based divinity2CHAD
Wonky but comfy. Finished the main game and loved it but never went to finish the expansion-sequel. Guess I should try that one.
Pretty linear and some recycled environments but the writing and atmosphere carried it. Being a dragon is neat too.
>Lucian the Divine in almost every other game is mentioned is explicitly a holy/benevolent force meant to help save the world from demonkind
>Lucian in DOS2 is some godhating human who wants to rid the world of the gods so that the big scary God King and his voidwoken termites will go away, and he'll do it by killing himself
Whose decision was this?
Lucian became the Divine by genociding the entire orc race out of existence. You don't become a saint that way, no matter what your propaganda centers say.
>Thoughts?
If you're lying, I will find you.
the trailer alone makes for a pretty elaborate lie for 5 days before April Fool's
The entire lore behind Divinity is pants on head retarded.
Not to mention that in D:OS2 you somehow are fit to become a god just by going around and killing random dudes, a troll or two, a bunch of bugs, some giant octopus eldritch and some """""gods"""""" who were a ragtag bunch of losers high on source juice, except Xantezza, who was the only one in there who had a good head on her shoulders and told you to not buy their bullshit.
So much for being fit to protect an entire world and becoming a god.
>Lucian became the Divine by genociding the entire orc race out of existence
Based and redpilled
Well then, I've a chicken to choke. Excuse me.
I'm sure if they actually tried it wouldn't be too difficult, but FFT's designer literally just thought that importing the job system from FFV and making a few tweaks to it would be cool. I think this decision was made fairly close to release, too.