What the fuck how the fuck are you supposed to S rank this?

What the fuck how the fuck are you supposed to S rank this?

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Spam mechs and Artys. Don't forget the occasional AA.

>4k vs 15k starting income
>fuckhuge starting force
>also has airports
This must be DS as i've never seen this in AW1/2 in which case probably some real sami/eagle capture cheese

It's 2. It's the mission you play as Colin, where you have to just survive 14 days.

Plug the nearby chokepoint and you win.

It's Two Week Test. You play as Colin and the win condition is to survive 14 days without HQ being captured/all units destroyed. I've played this mission 3 times now and can't get higher than an A either getting dinged by technique (losing too many units) or power (not killing enough units) which is real tough with Colin as your pump out many inferior units to be used as cannon fodder/stalling so you can't really kill while being killed thus screwing your chances of S.

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plugging the chokepoint loses you points on technique and power as you won't be killing anything while losing tons of units as you keep replacing them to make the wall. Winning isn't the same as S ranking it.

Do you even YouTube?

You are now remembering this mission

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Can't you just put a couple of Md Tanks on those chokepoint cities after capturing them and fill up all the tiles behind them with artillery and rockets? Then build a missile unit if the enemy builds a plane.

I was explaining the mission to the other user.

Given the amount of income they get vs what you get, you can't get Md tanks by the time they're already on your ass with rockets and even neos. They'll even get a bomber out fast as well so then you have to gamble on missile or rockets.

Post characters who get more handsome with each localization.

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infantry spam lol

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>Kikuchiyo
Why is Kanbei's japanese name that?

tcrf.net/Advance_Wars#Name_Changes
Also, given how over the top AW is, at least in Japan, it kinda fits. Especially if you've seen The Seven Samurai (THE ORIGNAL, NOT THAT ANIME GARBAGE).

What the actual fuck? This doesn't actually work does it?

cursed kanbei

that mission was one of the best in the game it was so much fun
the HC version is great too

>billy
kek

Kikuchiyo is the name of a sword guy from a japanese movie

AC Rivals

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joined units don't count as killed so baiting out enemies with chain of infantry is one of the best ways for S ranks

>just want to be modern day samurai
>foreigners won't let you
"JASTO FAKKU MAI SHITTO APPU"

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>Hawke's CO power activates every 2-3 turns
YAMEROOOOO

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*runs out of fuel*
*loses by default*

FUCK ADVANCE CAMPAIGN EAGLE EVEN HIS FIRST LEVEL IS IMPOSSIBLE

Back when I played this game for the first time aeons ago, I never appreciated how fucking amazing and good Lash is especially with her Super Power.
>8 (EIGHT) stars of defense along with a attack boost per star

>nukes your bases/cities

nothing personal darling

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You need to expand past the narrow chokepoint and take over the cities on the left coast. Save up money and CO power for Power of Money so you can wipe out the initial wave of vehicles. Then create a line of defense using infantry on the mountain and forest tiles, backed by artillery with some AA in reserve. It will take some trial and error and probably luck.

The best.

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Anyone have a full webm of this?

>tfw never S ranked AW1
>OCD wouldn't let me complete 2 and DS without S ranking the missions either
I evenf ollowed an image guide to try to get perfect S in every mission. This motherfucker had taken screenshots of every move he made and I copied them hoping to get the S ranks too. Then near the tail end of AW1 the AI just went "FUCK YOU SUCK MY DICK" and never did what the images said he did.

Kindle's alt costume is pure sex.

>mfw playing as Rachel against Kindle

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Those guides would just not work. Too much randomness and AI.

Yeah, the AI in AW games has an RNG component. There was one mission in AW2 War Room that I could never S rank because the AI wouldn't do the one move that makes S ranking the mission possible. (It was the second to last mission IIRC)

They worked fairly well until the Black Hole act, and it either got me to the final Black Hole mission Andy/Grit/Eagle best team, other COs can fuck off or the one just before it. I want to say it was the last Black Hole mission cause the AI was notoriously RNG for that particular mission.

Imagine being so mentally retarded that you think letting someone else play the entire game for you step by step to get S ranks is better than at least beating the missions yourself.

What exactly is an S rank worth when you didn't use a single brain cell to accomplish it?

Advance campagn has several missions that require you to cap their HQ before your army gets btfo. The first level, this one, and Evil Andy are some of them. I know there are more.

Also can someone post Kanbei's Error? It triggers the FE kiddies that think Conquest is hard.

You can S rank it, there's a video of it on youtube and following it to the letter I was able to do it too. There's always the randomness of following guides, but videos tend to give you a better chance of success. Remember that the trick in stuff like this is to leave the enemy units on 1-2 health so they run back to base to heal, chewing through resources and sometimes blocking factories.
youtube.com/watch?v=YyuL1MiYLmw

I beat that without a top screen. Imagine having to be carried by an AI while having to guess which units to send up to the second front.

I don't even know what the map looks like.

>tfw I beat this mission on my first try
with a B rank. that's still good right? What's the point of S ranks?

cq is easy game, FE12 H4 is basically AW1 AC though. Missions you need to speed through, strong enemies, punishing maps.

>Kanbei's Error Advance Campaign
don't bring back memories

>Remember that the trick in stuff like this is to leave the enemy units on 1-2 health so they run back to base to heal, chewing through resources and sometimes blocking factories.
That is actually genius. Now there's exploiting the AI.

That requires you to swallow your pride and play FE12. I will argue that is far harder than any mission in AW1's advance campaign.

Oh look, it's a fog of war map. You're fighting Grit

I always wondered, did FoW actually work on AI or did they still know where and what you were despite not being able to fire on you until they saw you?

Oh you poor, sweet, innocent child. Of course the AI was cheating their pants off. At least in 2, they had to move a unit next to the woods first or have you within their vision range to target you.

If I remember right, they finally get it right by either DS or DoR

It's actually the only way to S rank Green Earth's liberation on hard mode. Hawke shits out so many units that he reaches the 50 unit cap really quick. You've got to weaken everything and clog the bridge with loads of damaged units. Technique score is pretty rough on these big missions, 10% of total enemy units sounds reasonable for the small ones, but it rounds up, so 71 total means you've got to kill 8 enemies in one turn. Those numbers are almost a certainty of this map, and while you can do it with Eagle with a super power, you can't do it unless everything is already weakened.

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Only thing they didn't know was you having units in woods/reefs

Jesus that's crazy. Everytime I see these later game maps and even some in the midgame, I look back and wonder how the hell did I manage to beat these like 10 years ago as a dumb kid/teen.

In AW1 the AI completely cheats. If you're in range of rockets you'll get hit even if it doesn't have the vision. If you're in the woods you won't get hit, but it knows you're there and will send a unit to smoke you out and kill you.
In AW2 the AI slightly cheats. If you're in range of rockets you'll get hit even if it doesn't have vision. If you're in the woods you won't get hit, but even though it knows you're there it will act like it won't.
In AW3 they actually made it fair and it's amazing how much easier the levels become when it's an even playing field.

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>AW3

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He means AWDS. AW1 isn't exactly called AW1, either, but you knew which game he was talking about.

The nature walk level really showed the AW2 AI nature with regards to fog of war. I put my MD tank in a forest and the ai parks an antiair next to it and then blasts it with the cannon later. My fault for not taking out the AA next to my tank before the next turn but still come on.

Pretty sure FoW wasn't fixed until Days of Ruin. Then IS added flare tanks and fire pillars on top of that while rebalancing vision across the board. FoW went from gimmickshit to the ideal way to play versus. God Bless this game.

Days of Ruin would've been a 10/10 game if it had a hard mode and Sunrise wasn't the most bullshit strategy game map of all time.

>*blocks your path*
nothing personal kid

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I had a funny experience with that level. I had an infantry go up a mountain to see more and all of a sudden the black cannons only focused on him. Every turn they just shot at this 1 hp infantry standing on a mountain alone while the rest of my units pushed northward with impunity. Not sure if it was broken or for some reason considered him a bigger priority than the rest of my units.

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Nature Walk was a great level. Post more AW kino.

To a lesser extent you've also got to pull that trick on Yellow Comet's liberation in HM. With Kanbei it's pretty easy to damage them too much and have Adder pull all his units back. One of the tricks is to box in a few of his units until you get a super and know you can kill enough on the map. This is only if you're going for S ranks of course. I had to replay this one 5 or 6 times, both based on luck and I was too impatient to do it right.

The funny thing is that when I looked back I used to struggle so much with these levels. I used to think I was pretty smart and knew my stuff, but I was getting so many B's and C's. Getting older, I don't understand how I struggled so much in the first place. But I wish I still could sometimes, because I've got every AWDS medal except for the two ones about getting the most C and A ranks. I don't even know how to play that ordinary anymore. I try and play "sloppy" and end up with a 281 score.

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The cannons will always attack something in vision. They'll always prioritise the most expensive unit. If that single infantry was the only one to get hit then you did good since you never let the cannons see any of your other units.

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>the trick in stuff like this is to leave the enemy units on 1-2 health so they run back to base to heal, chewing through resources and sometimes blocking factories.
The hell? That's a legitimate attrition warfare tactic. Weirdly realistic for a GBA game.

Is it actually possible to 300 score every level? I do like how there is a leeway for S rank that it's 280-300 but getting all 300s seems damn nigh impossible.

I assume that America thought the samurai armour would be seen as racist?

Feels like it should be easy to get a lower score. After you've "won" just keep stalling and ending turn or feeding infantries to the enemy until you losing enough technique/speed and then end with whatever A-C rank you desire.

Good idea. Never thought of just doing quick drag outs.

Probably, certain levels would need a good deal of luck and a few retries to get that enemy moment -just- right.

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>gets fucked by an even worse Andy
>goes and fights real Andy
>leaves his HQ open like a retard and loses
>REEEEEEEEES at him and leaves
>has the idea to only fight Orange Star on foggy days for some reason
>comes back after Santa's navy got a dicking
>gets his HQ capped AGAIN by a woman who plays with toy soldiers
>REEEEEEEEES even more and fucks off
>captain fat fuck convinces him to run out there blindly
>gets his HQ capped for the third goddamn time because he got DOUBLE TIMED again
>fights fake Andy again
>his entire air force gets btfo
>finally gets his second wind because Sturm is a retard
>cheats against Andy in the salty runback
>gets steamrolled anyway

The absolute state of Eagle.

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Where the fuck is Switch Wars, Nintendo? You said there'd be Switch Wars!

It's right here, Olaf.

This isnt a laughing matter Grit

It's right here, on top of this stack of PS3 games next to Final Fantasy Tactics 2 and Warcraft 4.

O' Bearded one, it's right there.

Suddenly notrussians

I think I speak for everyone when I say that this was the best level in the entire Advance Wars series.

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I don't need to see Fire Emblem for the millionth time, now go get me that Switch Wars you lazy oaf

That was a dialogue you fat fuck.

Power is how many units you destroy in 1 day
20% of total enemy units for all 100 points
100 Pts for Technique is losing less than 20% of your total units
Advance Wars fundamentals is always building one thing on every base but then again they hand you 5 bases so learn when to save up for tech units

10%, but otherwise correct.

Remember that it rounds up. If the enemy makes 31 units, you have to kill 4 of them in one turn.

>whooosh

I wish this series wasnt so dead

Huh, I got back into playing AW3 on my Wii U this month. Pretty mad they never brought AW4 to VC.
Seeing Nell again brought back my teenage libido from AW1. My first vidya mommy. Sasha is great too. Sonja's AW3 portrait ironically makes her look more stuck-up.

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Who /Olaf/ here? Nothing personal wheeler dealer.

Isn't that the map where you can put out a wall of APCs, and the AI would be stupid to get you?

you could clear this map without deploying ANY troops and still win, your score would suck but the AI is garbo.

I love it when the AI gets confused

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Master of strategy

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AW needs its own Awakening so we can shitpost at each other again.

Gimme some Days of Ruin tips! And yes I already know to use Tabitha.

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tips for what, exactly
If you're actually playing against other people in this day and age then you already know the meta

I'd rather it be dead than it turn into Waifu Wars with Guns.

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Campaign then. Peril Maze was such a slog.

>turn into Waifu Wars with Guns

It already had that in it anyway.

>no playable The Beast

>softmod Wii
>play AW2 on big old CRT tv all day and night
>PS4 gathering dust

Way of the warrior

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that's a trial map
if you're going for score, then rush HQ captures and use your Transports and extra Infantry to wall the capturing unit.

If recall American design was first. The samurai armour was to help sell it to the Japanese who are not big on war games.

based

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you get more credits to buy maps and COs and shit with S ranks. you also need to have a higher average campaign rank to unlock Sturm and Nell, so the more S ranks you get during the campaign, the better your chances are of having some of the harder to get COs in the battle maps shop

>at least in 2 they had to move a unit next to the woods first
They did in AW1 too. It's more like the AI in AW1 and 2 have infinite vision, but still can't see through the woods or reefs unless they are next to them. They got it right in DS, but that game was bad for other reasons.

AW2's campaign was such a joke compared to AW1's. There were some good missions, sure, but AW1 was actually challenging, especially the advance campaign.
Going into the final battle with grit andy and sami almost makes you have to restart the whole thing, and if you for some ungodly reason decide to tackle Rivals, then good fucking luck.

i think i fucked up

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Is there anything between AW and more hardcore wargames you guys can suggest?
I guess really I just want to simulate Ace Combat campaigns.

I fucking hate fighting Hawke
I hate fighting Drake
I hate fighting Olaf
"Damage everything on the map" powers need to be removed

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>Olaf is actually a midget
This makes me angry for some reason

>it's a Kindle gets COP episode

Reading old threads and someone mentioned Naval play to Land play in AW is like comparing FE: Awakening maps to FE7 or FE9 maps.
>Look up Awakening maps
Holy fucking yuck. Now I don't regret never playing nu FE.

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at least hes ignoring the bottom right corner of the map

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>Not playing AW:DS
>Not paring up Olaf and Drake for the 4 damage, half fuel, and double fuel costs combo.

Do AW romhacks aside from war room challenge even exit?

I flaked and thought you were referring to when Caulder killed the mayor

get lucky

>naval combat

Oh look, another thing DoR fixed.

Not entirely, but yeah Carriers getting to build Seaplanes means Navy is actually viable

I did that in DoR because that final mission is cancer

holy shit,i didn't thought that AW had such a big following

where should i start out the series ? from the gba one ?

It's from the hard campaign which you might not have played

I've only played AW Dual Strike and Days of Ruin

I got like 250/300 medals in DS and quit on the final mission of Days of Ruin

Sami and Hachi were my favorite scenario map COs

fuck it i should've mech spam sooner and throw caution to the wind

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>big following
Ehhhhh there's a reason it's dead
>start out
Start with AW1 or DoR. AW2 and AW3 aka AWDS if you want more after that since they're more quantity > quality.

How is Wargroove and its community?
I'm mostly interested in how fast it plays both in real time and in-game days. Big maps where you have to move 30+ units a turn get annoying fast.

I remember the AI cheating about ambush in AW1, like they could have a M tank drive 5 spaces and just shoot you when there's no way that thing could've seen you

When is Yea Forums gonna play on mednafen again?

Wasn't it unstable as fuck and discontinued?

Not at all, ran perfectly fine.

It's not popular around here and I heard it was imbalanced for some COs though I thought a recent patched nerfed one of the COs. Also something about how mech spam is even more imba in Wargroove

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>that one battleship in the corner
does it even approach you at all?

Good thing Hawke completely ignored this part of the map and that I just had to blow up this pipe. I fear for the final campaign on Black Hole's turf however

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This is how I did it. Hid some range units among them to fend off the worst of it.

Do you think it can find a new audience on Switch if it goes into real-time territory?
They make for good local multiplayer games but they take forever and you twiddle your thumbs until your turn anyway.

Is Sunrise the final map where the AI gets to spam free units AND nuke you AND do other shit while you have to spam rush Bombers to try to not get destroyed? I couldn't beat that shit fairly.

Could a real-time Wars title really work? Did Fire Emblem have multiplayer or was that just maps? One way I could see it working towards that direction is if you put a hard limit to how long a turn lasts (like a minute or two) before forcing it to be the opponent's turn

I got S rank on my first try
You must suck hard

You can just do asynchronous multiplayer like Civ. I'm pretty sure Wargroove even does it, and that's literally a Switch game made by some ex-AW devs

>asynchronous
Exactly, be prepared to twiddle your thumbs unless you play only on small maps (which are ideal anyway)
>ex-AW devs
No, you're bullshitting me.

Pleb

Too cost-effective and deserve a big nerf
>infantry
>mechs
>artillery
>anti-air (makes all air unit useless)

Deserve a big buff
>all naval units

Well, in that case...

>How do I play?

1.- Download and extract www.mediafire.com/download/35cct9gh28jc9qa/
2.- Double click mednafen.bat
or just drag and drop "aw2.gba" into "mednafen.exe"
3.- Press Alt + Shift + 1 to setup your controls. (At every unique button prompt, press the key you want to assign it to TWICE so it moves on towards the next button).
4.- To connect to an active server, press T to type /server IP PORT or /connect IP PORT
5.- So we can tell you apart, press T to type /nick YOURNICKNAME
6.- Play the fucking game.

If you join a session with people on it, ask if there's any available open spots. If so, type:

/dupe 1

to share the control. I know this is Yea Forums, but don't be a dick and take control or move other people's units when it's not your turn.


>Mednafen Server (USA):
Address: mednafen-us.emuparadise.org
Port: 4046

>Mednafen Server (Netherlands):
Address: mednafen-nl.emuparadise.org
Port: 4046

>Some user's dedicated server (Paris, France):
Address: omachi.moe

Port: 8092

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>No, you're bullshitting me.
Just looked it up and it seems like I was mistaken. I heard someone say that they had at least one person who worked on AW, might've just been the artist or something.

It’s the cheap off brand shit, and it’s waifu power is weak, but what else is there?

They wanted to avoid ww2 imperial army looks.

Fuck, if only this wasn't my exam week..

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The DS game had a little multiplayer real time game.
Also, there's Battalion Wars.

It was a playtester. Chucklefish is full of shit, just short of anything sue able.

Does it support AW2 only?

Yes.

Holy shit this is great. I'll try this out

Why does it feel so good to clear the war room why this broken piece of shit?

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the remaining competitive players do 2base 1airport maps with 30-day time limit and at least 15 properties in a split-map scenario
the game still revolves around tanks, b-copters and anti-airs but it's much better than endless infantry and you should play DoR for pvp anyway.

holy shit that's hilarious lmao

What does competitive AW look like?

>no commander facial animations in AW2 just static shots of their eyes

Dropped that shit harder than a crab that wants a hug.

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Grit still broken with those conditions?

No, unfortunately. Black Bombs pretty much neuter his formations.
Advance Wars By Web is sort-of like AW3 without Black Bombs and he's still good there though.

Mednafen-NL and Omachi seem to be rejecting people. Mednafen-US seems to work, though. I'm on it, at least.

I don't really know about Dual strike, but I remember that Grit's weak point in advance wars 1/2 was playing with a time limit. Because you know, his capture game is quite weak and you can bully him with recons on early. But unless you main Sturm in the late game he’s pretty much unstoppable.

Like this
twitch.tv/videos/402022678

>4 hours ago
Shit nigga how do I get up in this scene? How is it?

forums.warsworldnews.com/viewtopic.php?f=28&t=14031
Here you go, friend.

roushi.wpblog.jp/wp-content/uploads/mapeditor/mapeditor.html
Found a Japanese AW3 map editor (recently updated) in case someone wants to fiddle.

I've been in the Mednafen-US server for half an hour playing Hard Campaign, and nobody's shown up.

>have to choose 3 COs from this point forward
I'm gonna have to take a break at this point but whos your go to?
I'd love to play sometime even though I'm still a total nub at AW in general

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Grit and Drake are usually mainstays.

I wish they gave you more than 3 fucking slots before DoR.
I want to make silly campaign-style maps too in addition to more balanced ones.

i remember having some luck with them in AW1 when i was a kid, but in AW2 the AI was a lot more random

Goddammit, I just managed a perfect score at POW Rescue, and nobody was around to watch.

I'm playing later but not rn stop fiending

mech spam in wargroove would be more broken if you played it on maps from AW, but it's somewhat balanced by the default maps having far fewer factories than an AW level would have.

NEXT

SEQUEL

WHEN

Never. Nintendo only produces safe sequels now and IS would rather bloat up Fire Emblem.

This is pretty much what I heard throughout most of AW3's campaign.
youtube.com/watch?v=eJzp-w8Zuak

fucking nintendo

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Between the Mayor and Grayfield, DoR had very good antagonists. I don't think I've ever actually "hated" characters since them.

>you made me... very, very upset

yes queen.

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I found a way to play ds using software called parsecIt actually allows me to host any game on Yea Forums with little to no issues.
I might give that tournament thing another go if you faggots are willing to help me set it up. Plus I can give some actual prizes.

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I still have yet to see any deaths in vidya quite as satisfying.
>when Greyfield tries to pull the "if you kill me you'll be just the same as me!" card, and Lin agrees then shoots him

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Has anyone tried replaying these missions with real humans in the Black Hole role and seeing if they're winnable? I'd be interested since such an advantage is given to the enemy in order to compensate for its retard AI.

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>DOR did literally everything that mattered right
>Series on complete hiatus

What the fuck

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I loved this mission, some good crunchy action and a reason to use Eagle beyond his borked SCOP

Sturm is such a broken piece of shit to fight in 2 that the only way you can really get to him is picking the most broken shit to counter his ridiculous D2D. Max, Kanbei and Eagle are my go-to guys for endgame in 2 which is a shame since there are a lot of fun COs otherwise, but Sturm is so broken its a bit of a slog to fight him with anything else.

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DOR literally didn't get a jap release for years for some fucking reason.

doubt most of them would be winnable
income advantage, production advantage, predeploy advantage and then whatever other scenario bullshit means the BH player has a shit ton of win conditions they can force

Lyn was probably the best character in that game.
Also, would her character have been better if her name was Lyn and not Lin?

Are you guys memeing about these being hard? Maybe on your first try not knowing exactly what to expect but after you should have a good plan on how to tackle it.
You guys can't be such brainlets, unless you were under 10 when you played them.

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I don't believe you have over 290 medals
pic or didn't happen

Might as well get a pet peeve out of the way about Dual Strike;

Why was Jake the main character instead of Andy? Not that Andy was a crazy deep character or anything, but he was the de facto main character and face of the series up to DS where they just decided to change him with Wigger supreme. It gets doubly weird when old COs from 1 and 2 start showing up but Andy is still hanging out in Macro Land despite shit going down in Omega Land. I just don't understand what benefit IS saw in changing the main character when they really didn't do anything with it.

While we are on that, a bunch of other COs, including Adder and Flak, are complete no-shows and are only implied to be fighting another war in Macro Land. I'd fucking love to see a smaller campaign that runs in parallell with the Omega land War. We could get insight in how Adder and Flak interact with the rest of BH, we'd have an inverse situation of DS where instead of gaining new COs you'd actually lose some of them over the course of the game when they go to Omega land, etc.

Also the final battle in DS is the lamest final map in all of AW, fuck me that was a dissapointment.

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I swear to god samifags are like the tharja and camilla fags

>Thought CukGroove would save AW
>Dev team so incompetent they literally can't get their online functionality to work properly
>On top of CukGroove being a watered down AW anyways with the generic fantasy theme instead of modern war

Sad

Who is the worst CO and why?

>He didn't S-rank all the war room missions
>He didn't complete hard campaign in all games
>He didn't go on Kanbeis wild ride in the hard version of Mission 11 of AW1
>He didn't make his own maps with impossible odds just to challenge himself

Step up nigga

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I honestly don’t dislike any co. Maybe jugger and koal for being kinda boring and samey to previous cos but i love them all.

That being said Certain co’s have obnoxious as fuck fanbases

Jake is cooler and has a tragic orphanage backstory, also much cooler outfits than Andy

In other news I googled Jake and apparently everyone and their mother used the white jacket reskin (including me)

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Sonja is far too situational to be of real use.

More like Max and whoever the fuck you want. You just need Max to make a bomber and destroy the cannon

Unit balance is cool, but very limited visuals killed good portion of the charm and let's be real, completely reworking the CO system into something far more limited is a big no-no.

But I did S-rank all the games and on hard because that's where the real fun is had.

Koal, he's just a worse version of Adder because his shtick of sticking to roads is not worth it when instead you can spam your power every two turns.

Adder and Flak were meant to be completely replaced by Koal and Jugger hence why they're so similar
They probably just wanted to change things up without going full on DoR yet but they overextended and it became apparent they were just changing shit around just because (hence look at all the samey COs, the absence of any significant character writing and how extraneous all the new systems were like Tag affinities and the top screen missions).

favorite themes from the whole series?
youtube.com/watch?v=X0tYjVw1SpE

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You should go to bed. Her name is Lin. Lyn's the FE one.

Is anyone still playing Wargroove mp? For the past couple of weeks, the game has been hemorrhaging players because of Chucklefish incompetence and it pisses me off.

Yes but I also like Lyn

why would I play a game made by chucklefish

From what I heard multiplayer was literally unplayable for a while, or maybe that was only the random matchmaking with lobbies still being fine but yeah. They do seem incredibly incompetent, and I don't wanna be that guy, but I saw a dev photo and let's just say they got more female devs than male ones working on this one. Never thought I'd see that day.

You are correct, the matches were suffering from desync issues for a while, but they fix it in a recent patch.

Man I'd kill for some remasters or remix versions of AW themes
youtube.com/watch?v=Nd3241fSRos&list=PLqrlobXvtMbrCs35PRIk_crRaiKWiQJ1K&index=16

>desyncs
>in a turn based game
How can a developer fuck up so badly?

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>you will never mating press Sami

I wouldn't have minded if Jake's dialogue wasn't fucking insufferable. AWs dialogue was never particularly great, but this is one of the biggest cases of "how do you do fellow kids" I've seen. Though I think my friend told me that he's just kinda bland in the Jap version, so chalk that up to treehouse I guess.

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>Yes, Nell's papa...
What did Olaf mean by this

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It's because the game utilizes asynchronous multiplayer, so that played a part. Something fucked in one of the past patches which cause multiplayer as a whole to be scrambled.

Shame her basic power sucks balls, but yeah she has a great D2D with no drawback. Only "weak" area of Lash (that is, an area completely unboosted) is airforce, and that's for-fucking-giveable compared to how some COs get royally shafted.

Is he big brain iq commander or just captain autism?

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jake was literally an intentional a Blanco Generico in japanese, hell his name was John and he was so plain that his CO power revolves around plains and generic buffs.

>a prairie boy who talks like a 90's sitcom inner-city youth
What will they think up next?

Sometimes I wonder if the localizers actually knew conversational English, but then again it's what gives us the gems we have now.
>What's an airport?

hey that's pretty good
I can only imagine how the interactions played out then

makes me wonder why sasha even had a thing for jake

I just hoped the game would have succeed somewhat to prove that there is still an audience for these games.

Why the fuck did it have to be cucklefish?

I'd have to assume that's just localization again

>neotanks!?

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What happened to the WW II mustache in the Chinese version?

There is definitely an audience for these games (Wargroove sold extremely well) but now most casuals are burnt out on the game overall and comp players all hide in discord. It's a shame because It seems CF is looking to add d2d abilities in some manner.

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I actually really like Jake's character even today. He was a poser white boy orphan that grew up in like Milwaukee, his dialogue is fun. I don't even like people like him but it still just works. He kinda doesn't really have any friends and is the new guy in town, its a pretty interesting design choice.

Well the fact that no one has made a game like this besides Cucklefish kinda shows there is no audience lol.

A little thought experiment: see if these adjusted COs are balanced (for AW2)

All
- No CO powers
- Instead some CO power effects are incorporated into their D2D, and some may activate automatically every few days

Andy
- Has the power and movement boost from his SCOP active at all times
- Recovers 2HP for free every 3 days

Max
- Has the boosts of his COP active at all times

Sami
- Has the boosts of her COP active at all times

Olaf
- Snow penalises both movement and fuel as per later AW games (this applies even if Olaf isn't on map)
- Olaf renders his allies immune to snow's negative effects, and his forces are immune and have 120/100 in snow
- Automatically snows every 3rd day for 2 days straight, forming a 5 day cycle

Grit
- Just as he is normally, no COPs

Colin
- Is 90/90 and all units burn +1 fuel per day (eg ground units use 1 per day + movement, planes use 6 per day) in return for 80% prices
- SCOP effect always active

Eagle
- Air 130/120 and -2 fuel usage, navy 100/80, entire force immune to sandstorm (is a thing)
- Every 3rd day, a single unit can act twice

Drake
- Navy 110/140 and +1 movement, airforce 80/100, entire force immune to rain
- Makes it rain the same as Olaf and also halves enemy fuel on first rainy day per cycle

Jess
- Vehicles 120/100, all others 90/100
- All units resupplied for half max fuel and ammo rd. every 3 turns

Kanbei
- Units costs 150%
- Has his SCOP counterattack benefit always active

Sensei
- B Copters, Footsoldiers and Cruisers 120/100, vehicles and navals 90/100, NCT +1 movement
- Footsoldiers repair for free on cities

Lash
- Regular D2D plus air units ignore enemy half terrain stars

Adder
- +2 movement at all times. Must listen to 3 Marilyn Manson songs prior to using him.

Hawke
- 110/110. Heals 1 HP and damages for 1 HP every four turns.

Sturm
- Normal D2D, footsoldiers have a x0.7 capture rate
- Meteor comes every 10 days and activates immediately, you can choose one of three crash sites for the meteor

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tl;dr fagit

>Power of Money always active
Oh shit nigger what the fuck are you doing

>Ministurm
>Giant Jess
Looks weird

This makes everyone waaaay to powerful. I would bash a boulder over my head if I had to fight Olaf with those buffs.

Then I hope this information reaches the japs, though I assume the numbers still pale in comparison to waifu emblem.
Glad that they pump up more updates. Got burned out myself due to every multiplayer game feeling like a slow bot match due to no communication options.

Is the AW ip owned by nintendo or IS btw? If IS won't touch it, could not another developer do it?

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how about just making suiciding units give significantly less meter

Probably a tie between Flak and Jugger. Flak is the original sin of muh random outcomes: the character, while Jugger being almost identical (I do not count Koal as almost identical to Adder) is an insult. Both great characters tho.

she's a big girl

But Jess was always tall and Strum is only a few inches shorter at most.

Hawke probably too strong, Sami seems useless and I don't know her original infantry boost you forgot to add it.

Andy seems way too strong.

Eagle seems weird and the once every three days power is either useless or IMBA, someone's going to forget about it every game because who's keeping track of that shit and then insta-lose their cap in half of the games Eagle is in

I'd only play Jess.

Adder is obviously broken in the hands of good players that look at terrain.

Grit isn't broken, you don't need to nerf him. People are just bad. Spam infantry and run at him all game and you can't lose

also where is Hachi, my favorite CO

>put a modicum of thought into a post
>responses have 0% passion

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your shit sucks. what do you want, yelling?

Colin becomes my new favorite CO since Hachi doesn't exist in this world. Spam mechs the whole game, my mechs become so powerful they one shot literally every unit in the game by turn 10

pic related, my 1000 cost blue mongol archers one shotting tanks with nuclear warhead arrows on turn 15

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>pick drake on forested land map
>friends face when their fuel

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Eat my words here , typical but lol

>Hawke seems too strong
Detail why exactly, I know defense in AW2 is a very strong mechanic but it's inline with many COs recieving permanent movement boosts.

>Sami seems useless
Lolwat.jpg, there's nothing useless about 1.5x capture rate
>I don't know her original infantry boost you forgot to add it.
Nothing forgotten, they all have their regular stats plus any changes listed

>Andy seems way too strong
Right, I think this relates to Hawke since it's the regular healing every few turns? Note that in three turns many units can perish, it's not controllable for an optimised usage and it's still only 2HP. But I'd be interested in testing it out.

>Eagle seems weird
Mystefied, what do you mean.
>IMBA
?
>someone's going to forget about it every game because who's keeping track of that shit
It works exactly like any other CO power, you activate it from the menu. In Eagle's case, on the third turn you get a prompt to double activate any used unit, one use only.
> insta-lose their cap in half of the games Eagle is in
??? Are you talking about footsoldiers capturing (which Eagle can't alter)?

>Adder is obviously broken
Gib reasons. Movement is powerful admittedly but his forces would lose in most heads-ons, in general or against specialised units

>Grit isn't broken, you don't need to nerf him.
Lolno.jpg, he's weak next to the other broken COs but he's broken next to everyone else. Range is factor numero uno.
>Spam Infantry
Anti-airs can deal with that.

I had to cut him off the end since the post reach character limit.

Hachi
- 90% discount
- Every seventh day starting with Day 1, Hachi takes a day off and does nothing besides apply repairs and resupplies. The day after, he can build from cities.

What if Advance Wars
...but with mobile suits?

Thank you for proving my point.

Hadn't typed him yet but someone has since requested it.

>Spam mechs all game
Sounds like a losing recipe. Mechs are cost-inefficient and you'll never save up enough funds to gain even 100% regular damage, plus the 90% defenses.

user
you do realize that with Colin's POWER OF MONEY always active he'll be killing everything with mechs as soon as he builds up enough cash and be pretty much impossible to stop, right?

>Mechs are cost-inefficient
Which world's Advance Wars have you been playing, user?

Just checked, I thought that Andy had a 110 offense profile on his SCOP, it's actually 120. So use 110 instead of 120 instead.

Andy
- Has 110/100 and +1 movement at all times
- Recovers 2HP for free every 3 days

Sturm is OP because his units ignore terrain. Even if you took away his CO power and his increased unit stats he would still be SSS tier.

>Movement is powerful admittedly but his forces would lose in most heads-ons, in general or against specialised units
Always having the initiative and being able to choose engagements more than makes up for missing an occasional OHKO.
5 movement infantries can even surround units no problem

what if you without homo?

>most efficient unit is inefficient
amazing

>you do realize that...
Never try and make a point with pretentiousness.

>with Colin's POWER OF MONEY always active he'll be killing everything with mechs as soon as he builds up enough cash
Which is when? Think this through.

The one where Mechs cost three times an Infantry and are the slowest unit in the game. Make no mistake, they're a useful unit and with buffs before top tier, but they're secondary to Infantry, Arties, AAs, Tanks and Skytanks.

show us
what maps are you playing on

It is a Nintendo IP developed by Intelligent Systems. If IS feels like making a new Advance Wars is viable, they will do it.

You reckon ignoring terrain is that powerful? Even given his need to make 3 turn captures, and 4 turn if his footsoldiers are at all injured? (genuine curiousity, ingoring terrain is very situational in my books)

You raise a good point re: Infantry. Alright, change:

Adder
- Footsoldiers have +1 movement and all else +2 movement at all times

Most efficient unit ever is Anti-Airs m8. Infantry close second. Mechs are ahead of B Copters and Tanks.

Power of Money gives a 10% defense boost so he's effectively 90+/100

Wot?
All maps?

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Defensive boosts are not specific to COps and not a part of it. I don't think that needed to be said, it wouldn't make sense for some COs to randomly get a free 10% debuff while others get nothing.

>AA
>most efficient

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>plays on low-income maps with more than 3 bases
>hasn't dealt with mech spam yet
I don't know man, it sounds like you're not very experienced at all.
If you think Mech are expensive, how is anyone going to build multiple vehicles per turn?

Maybe don't complain about the lengthiest post that responds to yours dickhead

If this wasn't just "buff every CO" Hawke would win in almost all engagements, the value you get out of his units would win him most battles unless you have a CO or map that can out-produce or out-value him somehow, but there's not usually enough unit production facilities to make this the case. Unit production facility limitations would make Hawke the standard best CO to use. Also thought it said every 3 turns, I don't like very infrequent things happening that I need to keep track of its annoying.

1.5x capture rate is irrelevant, unless there's enough production facilities to use all your money to spam inf/mechs then Sami is probably the new worst CO. I was saying idk wtf Sami's bonuses are I haven't played AW games in years.

A good player would keep track of the three turn +2 HP and rotate units properly to make it incredibly strong and save thousands of funds, its basically a free tank or more every 3 turns in terms of how much money it saves you in repairs or unit value.

IMBA is REALLY broken as opposed to regular broken. The acting twice should be more regular and his other bonuses should be weaker to make him more usable outside of air-only maps where he'd be the only CO used. Too situational as is. Also the instant cap if Eagle ever gets an infantry unit within movement range of your capital is still too strong. IMBA strong.

On maps with lots of terrain Adder would crush. Perm +2 move takes every tactically valuable position before anyone gets to it, but you're right that with how you've buffed everything to be like 120% power it probably evens out to make him terrible because at that point you'd rather just play a braindead CO that gets the bonuses without having to position properly.

Pic related as to Grit, most people just play his game and get into ranged duels for some dumb reasons. Only certain maps is he viable, his d2d is a crutch for bad positioning.

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>rockets go 5 movement through forests
>infantry go 3 over mountains
nowhere is safe from sturm

You're insane, mechs with 10000 spare funds on like turn 3 will insta kill AA, and with 20000 spare funds will almost kill AA in a counterattack if the AA isn't mech boosted.

>90% discount
>Purchase tanks in every city turn 2 or 3, use 3-4 infantry you've produced in the remainder of production slots to rush enemy capital and instantly win with no counterplay
>every single game

At least Sami has a nice, unobtrusive design that panders to tomboyfags and not mommyfags.

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Because his theme is rockin

it hurts, every day of the year it hurts, fucking FE, even smash is bloated with their undeserving presence

I legitimately did a hundred hours plus where I picked Sami (or Hachi) every opportunity possible and used her exclusively in the scenario maps, and only used mechs. Seriously, just mechs. You don't need any other units, you just advance with mechs and the favorable trades win you the map.

why did tumblr have to attach themselves to Awakening and not the better games
the writing in Awakening is worse than par and the characters so stilted I wonder how anyone could feel anything for them
is this the power of memes?

It peels 7-8HP off of a freaking Bomber in one attack. Fighters can do worse but cost almost as much as a Bomber and cannot harm land units. Missiles can do worse but are fucking Missiles. Bombers can roflstomp landunits with Anti-Airs, but with them a few 8000G units can stave off the strategy. Plus they win pound-for-pound against infantry hordes even giving the infantry first strike.

No unit in AW is the be-all and end-all but if we're talking about efficiency then removing twice your own production value from the enemy in a single attack (75% of a Bomer = 16500G) hasta count.

Infantry spam. Beats pure Mech spam even while saving up, then get a few AAs and Artilleries (B Copters if Airports present). You now have unit advantage on both footsoldiers and non-footsoldier fronts. I ain't saying Mech spam is terrible however. It can mess up careless vehicles well and with Sami or Sensei becomes outright feasible because you know why.

No, it's just shippers. Shippers are pure cancer.

Only waifu mobile games sell. You don't want this to happen to the series. Just let someone make a "inspired by Advance Wars" spiritual successor like Stardew Valley did with Harvest Moon and Rune Factory. Eventually it'll happen, the kids that grew up playing this game have grown up and accumulated the requisite skills...

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in a sense it's a blessing that tumblr didn't get their filthy hands on the pre-awakening games

I'M eating my words you absolute chode, not you. I'm saying I appreciate the lengthy response. What the fuck is wrong with you? You've put some thought in but man what the fuck.

>Hawke is the best blah bah
>Also thought it said every 3 turns,
Well come on, you're not even reading them correctly.
>very infrequent
>about Hawke, the man who has a 9 star super CO, going down just every fourth turn like clockwork
Regardless you're still not explaining your own stance. Versus Max for instance, 150/100 and +1 movement directs can push in on Hawke's own directs and footsoldiers very well even given the weathering. Hawke is winning on footsoldier vs footsoldier and of course indirect stuff admittedly.

>1.5x capture rate is irrelevant
Feel like I'm on another planet desu
>unless there's enough production facilities to use all your money to spam inf/mechs then Sami is probably the new worst CO
So she's the worst in a narrow unfavourable scenario? Drake sucks on Airport no-Port maps, news at 11.
>I was saying idk wtf Sami's bonuses are I haven't played AW games in years.
Christ man, can you talk like less of a faggot? I'll fill you on how Sami operates under the schema:
- Footsoldiers: 150/100, +1 movement, *1.5 capture
- NCTs: +1 movement
- All other directs: 90/100
Indirects average.

>A good player would
Take advantage of all different abilities. Put it this way, Andy's basic COP is of minimal usage despite being potentially activatable as frequently or moreso than the schema's auto2HP, and that's with the power of choosing good timing too. Honestly I think you may be overestimating healing, I'm happy to be wrong about this but it's no the be-all. 5HP every six turns would be broken.

Run-on because this is a lengthy one

Mechs will usually beat infantry if they get the first hit. Their MGs are more powerful and they have slightly better defense. Infantry only do 45 base damage against mechs compared to the mech's 55. It's not cost-efficient but it'll win out in terms of factory turns.
Also AAs are honestly pretty cost-inefficient for infantry removal and have the issue of dying to a pair of mechs.

Why are AW maps so fucking comfy

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youtube.com/watch?v=S2A8FP0jbiA

>The acting twice should be more regular and his other bonuses should be weaker to make him more usable outside of air-only maps where he'd be the only CO used.
Interesting. I'm all for COs that are useable on as many maps as possible, but I'm limiting myself to operating within the bounds of the basic game to keep things more recognisably AW2. On a fairly balanced map, strong air units are nice but Max's are still almost as good while having strong vehicle directs.

>Also the instant cap if Eagle ever gets an infantry unit within movement range of your capital is still too strong
... you left your reading comprehension at home.

>Adder would crush ... except for all the other changes you deliberately made to make him not crush
Fucking facepalm.

>Grit pic
I'm more than familiar m8. Not using Dual Strike fwiw. Note all the drawbacks listed:
>no Black Bombs
>no CO meters charging up
I outright dispute the final point altogether and the one above it is vague, so it's just the slowness which is an admitted issue.
Again, I'm very happy to be wrong, just not seeing it atm. Grit is straightforward to use well.

Well that's that map dependency, isn't it? It is handy though. Thinking about what if anything can debuff Sturm, even assuming his capture debuff isn't enough.

10000 spare funds = +30% damage. 90 + 30 = 120%. Mechs deal 65% damage to Anti-Airs. Than means 65*1.2=78%. Not exactly instant killing.

10000 isn't even a guarantee on many maps. Are you suggesting saving up and letting the enemy establish a front advantage? It's workable in a grinding situation admittedly. 20000?!

Why can't 4chins make a decent fangame out of Advance Wars?

We need this, since no one else will make it.

>Purchase tanks in every city turn 2 or 3
>turn 2 or 3
How are you doing this?
>use 3-4 infantry you've produced in the remainder of production slots to rush enemy capital and instantly win with no counterplay
What exactly are you talking about? No "counterplay"? You're missing the first turn of the game and every seventh turn thereafter.

Oh fuck, I remember I once did this one, and beat in in like a week by capping her HQ, tried to go back and repeat it and couldn't do it again. I have no idea how I did it, and it wasn't until I went back did I realize how bullshit difficult it is

What do you want out of it?
Besides unless we make it extendable to the point that everyone plays their own modified version, any changes would be seen as controversial. Even making it 1:1 with an existing game is controversial since other people like different games in the series.

The Advance Wars community can't even make a decent fan game. I doubt anyone on Yea Forums could manage.

I wish Fire emblem hype die already so we can have another advance wars game

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Crap, is anyone still on?
I'm using the mednafen-us server

>Mechs can win with Sami
My god no, what a shocker, that's new.
Putting that aside: You're talking about fighting the AI, the AI can be gamed with tactical APC placement. Not really that applicable.

>Mechs will usually beat infantry if they get the first hit.
Not only is that not likely due to the movement advantage (all mountain maps being a rare contrivance exception) but it's also not really true given the numerical advantage. Mech removes 5-6 HP off the first Infantry, the other two infantry kill the Mech dead. With the first strike it's even harder.

>it'll win out in terms of factory turns.
So will Anti-Airs vs Mechs. It's a similar situation to Infantry vs Mechs only with a more favourable lean for Anti-Airs.

>AAs are honestly pretty cost-inefficient for infantry removal
They instant kill on roads and can instant kill on better terrain with boosts, and ditto for Mechs. It's not their primary duty but pound-for-pound they beat infantry, and safeguard against Bombers and counter B Copters all the while.

was fun getting tons of money and 1 shotting everything

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>drake
yeah, you fucked up

theres plenty of balance hacks and campaign hacks at warsworldnews
i actually still hang around there, we did a lot of reverse engineering advance wars 2, especially xenesis
good times

My own programming ability is limited to copy-pasting and micro-editing bits of other people's python code. I know I'm not going to learn overnight and I know that adapting a game 1/1000 the size or complexity of advance wars would be too much for me to chew as a first project. I don't know what WOULD be chewable as a first practice and I'm unwilling to start making a game I don't think I'd enjoy out of some element of instinctual perfectionism. I could slowly learn and practice until I'm good enough to make a game in 5 years, but I have a constant feeling wrt my personal life that my situation could change in a way that would render all that effort moot or unfeasible (again, from instinctual bullshit) and I always find something else to do in the interim than examine this to find ways to approach it or guarantee learning progress. Oh and while I mess about with graphics design, doing small doodles here and there and making some templates or graphs for laughs, I'm not a professional illustrator or spriter and don't een have a graphics tablet - while I know exactly how important graphics are to any game experience. Even recycling as much as I can from earlier games, I'd ave to draw some things from scratch and the thought of it all...

That's a 90% accurate copypaste for anyone with feasible ideas about building upon AW or any other game really. AW is a lot more feasible than most titles since it's not an action game and there's no pressure to code for things like impact, gravity, complex real-time movement which has such an important tactile aspect. But if I had however much money it took to throw around on an artfag's wages and a coderfags' wages for however long enough it would take to make a fan AW game, I think I'd do it since even without any profits from it, I'd be happy to see another game out there and to see some of my ideas and observations put into practice.

>no one else will make this
I hope as much, god it would be horrible if reddit ...

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do not start with DoR. you can easily start with AW2 and get comfortable with the game naturally. AW2 is also by FAR the best game in the series. DoR is much different and did not stay true to the first three games. its not bad but its definitely worse than AW2. AW1 is good but the campaign can be really frustrating for some people due to the way you have to unlock COs. AW:DS is a train wreck, but the campaign is fun, but thats about it. AW1's campaign is also definitely the hardest out of all the games in the series, especially the advance campaign.

AW2 > AW1 >> DoR >>>> AW:DS

literally by camping and not going far you fucking idiot
just survive for the set amount of day the conditions give

Not him but I know very well what I would want out of further Advance Wars titles, enough to spin out at least three sequels covering different changes right off the bat.

>seen as controversial
Putting it FAR too lightly, they would be controversial end of. Even I find my own changes controversial, and that's the root of the excitement. Video games are not meant to be bullshit sacred cows, they're meant to be fun and experimental. The joy of messing about in a game is much the same as the joy of messing about WITH a game as-in making and remaking it.

If I had a wishfairy and made a viable Advance Wars sequel or fansequel or whatever and it generated nothing but controversy, I'd be very happy about that because it would mean massive amounts of thought and discussion generating for a series that I love.

>DoR is worse than AW2
In what way? I'm not saying that you are wrong necessarily, but I think your statement comes down to personal preference.

>deserve a big buff
>all naval units
i agree, and this was actually one of the things i addressed in a hack i made to make naval units, (and by inference Drake) more viable. cruisers ended up being the "battle copters" of naval units, which was pretty cool as it shifted the usual course of play by a fair amount
>anti-airs deserve a big nerf
AAs are fine, it depends on what kind of map you are playing it on. dont forget air units have the advantage of being able to fly over basically everything. AAs do not have that luxury.

Yeah, the easiest way to cuck AAs is to keep forests, mountains, and other terrain between your bombers and them.

It DOES have a substantial following. Remember that a thousand zoi pois tweeting about BotW doesn't mean anything in terms of what thought and conversation is generated about the gameplay itself. BotW has literally about as much talk and analysis about it in this regard than AW. Cut past the chaff the same way you cut past someone posting about waifuing Sami.

DoR is good man and AWDS is perfectly fun for multiplayer with a few steps. The only reason why I'd ward either game away from first time players is the fact that DoR is it's own sister system with totally different CO rules and other major changes, while AWDS is just "we put a load of random unbalanced crap on top of AW2 lol".

Ive been toying with the idea myself. Even imagined a few scenerios to force waifus into the mix. But I feel the recent attemps to make AW-like games have been complete failures, Tiny Metal and Wargroove.

Is there even room for a third one?

point taken, as i did play the entire advance wars series in order. DoR is nothing like the other games, so it's going to seem a bit out of place no matter when you play it, but most so if you play DoR first.
to me DoR just didn't feel like a true advance wars game. it was too different and i didn't like how they handled CO powers and abilities in zones. it almost seemed like it shouldve been a spinoff series or something like that but in that awkward spot where one of the core things is completely different, but the rest of the game is similar.

Uncontroversially true, though a bit of a simplification.

Here's a thought exercise for everyone. Every unit in the game now costs 3000G. No exceptions. Which units get used, when, where, by which COs, and why?

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actually yeah that's a much better description. i feel like im still annoyed with it because i expected a true AW4 but got DoR instead. it wasn't a bad game it just was not what i wanted
AW:DS's campaign was some of the most fun ive had playing single player advance wars. the force ranks were a really cool addition and allowed you to overlook certain weaknesses a CO had or just improve on their strength. of course tag battles and force ranks make multiplayer a complete shitfest, but it was definitely still fun

Bombers are a shit use of production facilities. If you have to build a bomber its because 1. Your enemy has 0 AA for some reason and 2. You fucked up money management and need to spend way too much money in one turn

Bombers are shit, every knows this. Also, Mechs just straight up beat AA. AA spam vs Mech Spam is pretty close but if you just add like two tanks the mechs will own.

Megatanks, rockets, and battleships for days.

git gud

in which game? if we are talking AW2, grit is now in SSSSS+ tier and nobody else even comes close

I'm very wary of putting any "bait" (furry characters, a scene where someone takes their shoe off, anything more waifuey than Sami's belly) into a game. I don't want popularity, I'm actively repulsed by it and I'd always take a revenue loss over it. Pure passion always, because I know that the future that awaits AW otherwise is FE.

>complete failures
Well you can say that again. The makers have 0% analysis of the series and what works well and doesn't well. They're both tumblr-grade """tributes""" to other series by just rehashing them with a worse artstyle.

>room for...
More? Always. Especially with AW, which has insane potential. I'd love to talk more if this thread wasn't past bump limit.

>tactical APC placement
that only works in AW1, they fixed it in AW2

>waifuey

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>No unit in AW is the be-all and end-all
battle copters are probably the closest thing to that, also they are much more efficient and versatile than AAs

I really like DoR - or rather DC since I'm in Euro - but yeah it was strange. I think DC benefitted from a more sensible translation on the whole, I read the transcripts for DoR after I played it and was shocked by the corny forced humour.

Really I want a concilitation between the two standards of the series, because I really like how command units play out but also STRONGLY missed having an overall army theme. Before DoR I thought about having "sub COs" which would be units that provide buffs to their neighours, so DoR executed that in part. It could be that COs can be taken in two formats:

>Main format
Applies daily buffs and debuffs
All actions in game contribute to charging a SCOP

>Sub format
Uses a limited radius bonus and builds up its own charge for a regular COP

You could have games vary whether to use Main, Sub or both formats at once. A CO can only be taken in one format in a game, so you can have Sami as main and Eagle as sub or vice versa but not Sami in both.

>force ranks
They rocked, even though they were so imbalanced. Some drawbacks to make it more competitive would be great for multiplayer and self-imposed challenges.

Circular reasoning, aka you're reached my point. The only reason why no-one builds Bombers is because of how cheap and efficacious Anti-Airs are, which is *the entire point of the conversation*, that they are magnificently efficient. Did you just drop in on the conversation?

>Also Mechs just beat AA
And Infantry just beat Mechs. We've been over this one.

Just played a game of Wargroove. Winning easily, then I get drophacked or whatever. Turn freezes on enemy's side and I can't do anything nice game Cucklefish.

Good response. Alright, those units now cost 9000G. Which units, where and why et cetera

(also no Megatanks yet, just AW2 (but also yes megatanks, pick any game))

those units as in megatanks, rockets, and battleships are 9000G and then everything else is 3000G?

Any game

Not completely, it was toned down a lot but my point is the AI is retarded in general and not useful as a comparison metric. Chess may have a computer that can beat grandmasters but not AW.

It rhymes with gooey

>infantry just beat mechs
>nobody builds bombers because of how cheap and efficacious antiairs are
what the hell game are you playing? its certainly not advance wars 2

Of course

B Copters cost more than Arties, Tanks and AAs, have a serious fuel concern and more ammo concerns, and get stomped hard by AAs. They are strong make no mistake, especially at pushing in naval shit, but one AA and pop goes your weasel. B Copters are versatile but AAs value in denying Bombers is more efficient.

Detailed my reasoning very thoroughly in this thread already m8, the math you apply to Anti-Airs vs Mechs works out exactly the same for Infantry vs Mechs with the roles reversed except that AAs are stomped slightly less by Mechs than Mechs by Infantry and stomp back slightly harder. It'll take you too long to read the rest of the thread probably before it goes off board but read it anyway.

i can tell you firsthand from competitive AW2 that mechs and battlecopters, in that order, are the most annoying units in the game. you are thinking about the wrong things. even in casual and campaign, battlecopters stall out medium tanks and neotanks. its also much easier to get around with a bcopter than AA. unless you are sturm or olaf (lol), i will always be able to fly my bcopters out of range of your AA, and often times i can get an attack in and you still have one full turn to go before you can catch up to me
also idk how youre using your bcopters but they almost never run out of fuel, thats almost something you actively have to try to do

nobody builds bombers unless you are eagle or max anyways, and even then you still dont need them

The phrase is "I'm eating my words here", even "Eating my words here" makes sense, but "Eat my words" is telling me to eat your words retard.

I don't know what Max's stuff is, never play him because he sucks.

Sami cap rate is only relevant for 1 turns or in this case weakened still 2 turns. Doesn't happen all the time, a good Sami player would use it to get a huge econ lead early on some maps but doesn't happen from what I've seen.

Drake is good on most maps actually, his powers are busted on the bigger maps everyone plays.

No, Sturm has unkillable indirect units because you literally can't catch them with the units capable of killing them quickly. A couple rockets at full value hitting every single turn will win any conflict, its the reason Grit is good but he's better Grit because his frontline units also own and can reinforce faster than opponents. Most maps have forests.

sami had periods of being outright banned in competitive play because she was too strong, especially in team battles

The first turn of the game you use to build units

By 90% discount you mean units are discounted 90%, meaning they cost 10% of normal.

>it'll win out in terms of factory turns.
So will Anti-Airs vs Mechs. It's a similar situation to Infantry vs Mechs only with a more favourable lean for Anti-Airs.

Not with C O L I N

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And I can tell you firsthand from dedicated rhetoric that which units are the "most annoying" was never the conversation. If you're just rappelling in on a chat that's lengthy across most of a thread then you're making one of the classic blunders and ought to double check; if you're my original interlocutor then shame on you for trying to move the goalposts.

>idk how youre using your bcopters but they almost never run out of fuel
It depends on the map really, since there's no guarantee an airport will be near the front nor that you'll have an APC (in general) or in position to quickly service a B Copter that's ranging behind the frontline. It's not hard to arrange for one in a safe position behind the frontlines for refuel stops of course but it's a factor and means refuel stops end of story.

I'm talking about his changes where everyone is buffed (except Sami and a few others)

Sami is one of my most used COs in DS

it doesnt matter if it was never the conversation, thats something you have to think about when you are playing. stalling is a large aspect in it, which is why mech spam is such an annoying, but good strategy, and also why it's better than infantry spam.
sure in a vacuum, AA beats bombers if they get the first hit, but it's rare that anyone builds a bomber, and even more rare that the AA will get the first hit on the bomber.
AAs are fine, but saying they are the most efficient unit is wrong

my bad, dawg

So you're smart enough to notice the "ing" was missing but not smart enough to weight the odds of "accidentally missed the ing off" vs "telling YOU to """eat my words""" (a saying that doesn't exist) for doing exactly what I asked you to do? Fucking ell.

>II don't know what Max's stuff is
Well since I just detailed it to you... and the fact that you "never play him because he sucks" matters how exactly when regarding an altered version of Max? Fuck are you asleep at the keyboard?

Sami#s cap bonuses are relevant constantly since it lets softened footsoldiers complete captures, a massive win in infantry grinds. I mean it's a constant economic and repair-supply boon.

Missing the point on Drake, the same point you missed re: Max.

>The first turn of the game you use to build units
The first turn that Hachi explicitly skips?

>By 90% discount you mean units are discounted 90%, meaning they cost 10% of normal.
... You're a fucking imbecile. Seriously, I love anyone who loves AW and so I love you by extension but man, you are so goddamn dumb.

You literally said 90% discount

Are british people really this dumb

I don't see what's stopping a B Copter from shitting all over Rockets parked in woods. Then again, Missiles are perhaps actually more useable now with Sturm's boost... fuck is Sturm the only CO with useable Missiles?

Besides that, footsoldiers can still infiltrate the Rocket nest slowly but relentlessly. It's an angle for Sturm, I'll grant it, but see: his debuff.

Why Colin?

Sami is buffed pretty plainly, what are you going on about?

>this thread
MOM HELP WHAT ARE SEMANTICS AND WHY ARE PEOPLE ARGUING THEM

It absolutely does because you're talking at no-one. The entire thrust of your argument is irrelevant since no-one disagrees with it.

> AA beats bombers if they get the first hit, but it's rare that anyone builds a bomber
BECAUSE AAs trash them so much. I wish I knew how this keeps gliding over you.
>even more rare that the AA will get the first hit on the bomber.
Same for Mechs on Anti-Airs, irrelevant with numerical advantage. 1 Bomber is almost 3 Anti-Airs. Hell, this is almost a beautiful symmetry:

1 Bomber to 3 Anti-Airs: Anti-Airs stomp
1 Anti-Air to 3 Mechs: Mechs stomp
1 Mech to 3 Infantry: Infantry stomp

So out of the two possible meanings of 90% discount, you willfully interpreted it as the insane one because...?

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Because that’s what “90% discount” means, you fucking idiot.
Use terms like “90% cost” or “10% discount”

no that is not the reason nobody builds bombers. you are missing the point. the reason nobody builds bombers is because they are too expensive just to kill one unit, and even then it doesnt always ohko them. that is why only people like eagle and max ever build them, and even then its rare. you are better off building some combination of tanks, artillery, mechs, and/or battle copters. AAs existing in the game is not the main reason nobody builds bombers. it doesnt help their case, sure, but thats only a small part of it.

actually with eagle it's not THAT rare but it really only ever happens when he has lightning strike up, and even then its super telegraphed, and often better just to build two battle copters instead. also nobody plays max anyways lol

How about "100% Autism", is that clear?

>it’s autistic to use the proper fucking terms in human language
Just fucking apologize, dude. Don’t blow it up like this.

man youre the one blowing it up. come on you knew damn well what he meant

>to kill just one unit
>Bombers
>an aeroplane that cannot be attacked by anything on land except a similarly experience aeroplane, fucking Missiles, or Anti-Airs, and which can trash any land unit in one attack
>""""just one unit""""
This is why I told you that you ought to read the entire thread, this has been dealt with already. Without Anti-Airs Bombers would have a substantial playing field to smash and bash on land. Save up a little, buy one, and use the advantage it nets you (even if it never flattens one enemy it's only because its deterring the enemy effectively) to buy more.

...alright, Fighters would actually still counter Bombers a little bit without Anti-Airs around, but Missiles would counter Fighters. But not Bombers since Bombers can close in and gomp them.

How is it autistic to interpret things as they are stated? You could have just corrected your statement and carried on with the discussion, but instead you come down on other people for not being 100% on page with you or in this case, 90%.

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>Apologise
You actually feel fucking slighted? Because of your own perceptual error? Dios fucking mios what a fucking complex you have

Thank god I'm not the only sane man in this thread

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I’m not even him, though. I’m some other user who stumbled on your post while trying to compose my thoughts on how underpowered Jess is.

see
He's actually another guy lmao, I'm only checking this thread infrequently

because his OP Colin has infinite scaling every turn you buy nothing but infantry. Mass eco and building the cheapest most effective units in the game will own every strat. A few infantry to clean up enemy infantry if they try to outspam you there, and mass mech will give you insane income buildup into face rolling

if you spam mech vs rockets 1. your mechs die before they get close 2. the mechs get kited 3. you have no real units and get mopped by whatever mech units he built while you're spamming infantry

Sturm's d2d is insane

Flip open any textbook on the topic and among the first, hardest and firmest criteria for autism is an overly strict, overly literal and limited, idiosyncratic interpretation of words without respect for context, basic alternative meanings, or regarding why the interlocutor would be saying them. I wouldn't drop the "A" bomb in a thread if I didn't have a literally textbook case in front of me.

I'm not saying than non-austistics can't make blunders in reading or vice versa, only that not even noticing the blaringly more obvious "90% from discount" meaning for "yes I think Hachi should pay 1/10 of what anyone does, after all Hachi needs a buff rite???" reveals a likely lack of empathic reasoning.

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That’s pretty much all COs capable of quantity-over-quality tactics, like Sensei, Nell and Hachi

>his
That's me talking m8, and it's not really mine, just a schema.

>infinite scaling every turn
That's... not how Power of Money works. At all. So many people don't seem to how how the game's mechanics work.

He was really tough in advance campaign. I remember making a thread around three weeks ago because I was stuck on him for 2 or 3 days. Coincidentally I won a few hours after posting the thread, and I didn't look at the Walkthrough links that were posted because I didn't want to cheat. Only got B rank but it felt like an accomplishment. Good game

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i did and youre missing the point. im telling you that that doesnt matter man unless you have a map with like 30 cities and only 1 airport and 1 base or something ridiculous like that. you lose a shit load of your momentum if you wait to buy a bomber instead of keeping your army up. its not worth it and it has little to do with AAs.
this has been tried and true for ages now, i dont really know how else to explain it to you. your reasoning does make sense but to say the main reason nobody builds bombers is because of AAs, is just simply not true.

Never said spam. In fact I've spent a good amount of this thread detailing the drawbacks of mech spam. That said: opportunitistically, five mechs can begin encroaching on a single rocket's turf. The rocket will get to sputch two of them but the other three will reach it intact.

Not Power of Money, dude. Gold Rush. Two star CO power that boosts your money every time it’s used.

>sturm's d2d is insane
yup, also the reason he remained banned in competitive play

Is AW worth playing if I don't really like FE? I hate the permadeath in FE because I feel like I need to reset every time a member dies and it gets too tedious doing this.

it also charges slower the more you use it so the longer the game goes on the less often you can spam it
AW has no permadeath between campaign missions, so if thats your main concern, then hell yes it's worth playing

I'm saying that the tiny amount of momentum lost is worth the gain in enemies helplessly destroyed by your invincible, highly mobile and very destructive Bomber unit. Already acknowledged that a Fighter is still a fair counter but an Anti-Air is an even better one. Because a Fighter cannot be everywhere, and can be counted by a cheap Missile, you'd get a similar game to the naval triangle between Cruisers, Battleships and Subs.That is, a triangle rendered redundant by a single cheap counters-all unit: Anti-Airs and B Copters respectively.

To repeat something I've said twice before: I like being wrong, and if significant playtesting of how AW2 plays out with Anti-Airs banned reveals that Bombers still are of limited use then that's great.

AW is pretty much the exact opposite of FE. EVERYTHING is expendable, and you’re only punished in terms of how many points you get at the end of the stage.

>charges slower the more you use it
I thought that was only in AW1?

Right, that's a pretty big misreading on your part then since Gold Rush doesn't exist in the schema.

Absolutely, they are very different games with wildly varying virtues. No RPG mechanics, no permadeath, no asymmetry between hero good guys versus generic bad guys, totally different combat mechanics. Try it out, it's so great that this wonderful thread is on page 1.

"90% discount" doesn't leave much context to be explored. All I'm saying is all the hostility could have been avoided if a bit of clarification was made. Mind you, I'm not the user you were originally debating with.

Nope, both of them (maybe DS as well). Although it also resets back to a more reasonable charge rate after it's been used 10 times, I believe.

...OOOOOHHHHHHH, you’re thinking of romhacking AW1. Nvm then.

I'm super late to the thread but you can win by literally doing nothing?

>tiny amount of moment lost
oh man, you are HUGELY underestimating that. again i see where you are coming from but it almost never works out in practice that way. every game pretty much is always filled with infantry mech recon artillery and tanks, and bcopters if there are airports, but its usually still favorable to build bcopters to counter the bcopters because bcopters are so much more versatile than AAs (unless your air units suck, like jess)
nobody builds naval units unless they absolutely have to because they are just so bad.
i actually always really liked naval+land maps (no air) units for that very reason, because suddenly some COs that dominate land only or land+air become trash, so you see some COs you dont normally see, like drake or max if there is enough open sea

I fucking loved this game. I cheesed so many victories rushing enemy HQs with transport copters.

Also parking various units on top of enemy factories worked surprisingly well mid-game too.

I wish this series was resurrected. I'd even take a fan game or indie spinoff at this point.

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usually she captures your HQ before that happens but i guess it is possible. you get a B rank though, because you have a 0 power score

get out the plates, cause you just got served

do you know anything about Japan and China during WWII?

Merciful fuck, it's not an antartic expe-fucking-dition - it's the next meaning across, and indeed the only reading across at that. We're talking "match the shaped pegs to the shaped holes" tier reasoning, not the fucking Kabbalah.*
>all the hostility
In your head perhaps, I'm just flabbergasted that he actually said "apologise". That's amazing arrogance, I want to frame that moment in my all-time personal favourites on this brilliant, barbaric website. I wouldn't be angry if I didn't like that user at all. People only get angry when they care.

*Kabbalah isn't actually that difficult but I digress

Now THIS map I remember.

Capturing that south-east seaport and building a battleship was crucial iirc. Those enemy cannons were fucking dicks too.

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I don’t think that’s the Chinese version, I think that’s the Korean version.
Somehow, they’ve actually managed to be angrier at Japan than China’s been.

well we got wargroove but it sucks

Wasn't this like the one map where Sonja > Kanbei and Sensei since her sea units weren't expensive/weaker

>Give him a sidestrap
>Changed the pants
>Changed the shirt pockets
>Remove the red off his shirt too
>Remove all facial hair
But why though?

Yeah ballpark, I think a lot of people have been missing the point of a lot of conversations here lol. When you said "his OP Colin", you were just referring to regular Colin and not to my adjustments I take it?

22000 is not an impossible amount to make and is more than worth it for something that is again: invincible til the enemy also saves up for a Fighter.

>it almost never works out in practice that way.
Of course it doesn't, because Mr. Anti-Air and his friend Mr. B Copter do basically dominate (and Mr. Mech, I've spent a lot talking about why Mechs are not the be-all but I also maintained since post 1 they are top-grade). They are basically the Soldier, Demoman and Medic of Advance Wars (Mechs being literally a squad of Soldiers....)

>nobody builds naval units unless they absolutely have to because they are just so bad.
... again, it's like with the Bombers. If there were no B Copters (mr. obnoxious unit that does loads) then bulding a Battleship would grant an unassailable advantage over a critically large region of many maps - unless the enemy built a Sub of course, but then you can counter with a Cruiser. These units are expensive but they work out as a triangle, as at the end of the day saving up for a well-timed Battleship will smash land units that don't have their own (possibly similarly expensive naval-only) counter in place.

>i actually always really liked naval+land maps (no air) units for that very reaso
Me two, they are very interesting experiences and it's nice to do well with Drake. Honestly just banning Anti-Airs and B Copters opens up the game so much it's wonderful. Hell, it also helps balance Sensei while we're at it (not completely but still).

>Sonja > Sensei
Not really. Sonja has infamously terrible luck to the point where she’s basically a 95/100 CO. Sensei’s navy might be shit, but he’s not gonna be really deploying one, just landers for infantry. Heck, the fact that said landers have +1 movement under Sensei probably makes him the best CO for that level, unless you’re playing HC and have a lander and two infantry predeployed, letting you use Kanbei.

of course 22000 is not an impossible amount but unless you are at a massive army and tempo advantage, which usually never happens, its not worth it because you get put too far behind. you slow yourself down too much
the anti air, again, doesnt have nearly as big a role in that as you think it does

>What was your first custom map like Yea Forums?
Pic related, Copy/Pasted this from Days of Ruin and made it in AW2

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People often forget about small but significant changes to the NCT units of hte game, so it's nice to see that acknowledged. For instance, since Colin has only an offense penalty as a drawback, his NCTs are some of the best in the game as they're so blaady cheap to make. Meanwhile Kanbei's are still OP despite having no offensive bonus just because of how great the defense bonus counts in AW2 logic, but they're still pretty prohibitive.

NCT?

We're just at the point of repeating things we've already said now, there's not much point in that. You've already said that it costs too much momentum and I've already said that said momentum is earned back easily by the destruction machine that is unkillable without the enemy also stalling to build a Fighter that is itself counterable by a Missile, you haven't disagreed with that part yet so it's pretty straightforwardly the case unless there's something else you want to bring up. Ditto on Anti-Airs since again: they're the only reason this Bomber situation isn't a thing plus they counter Infantry spam. It's all about them efficacy triangles.

Non Combat Transports. Anything that can ferry one unit but can't fight.

Combat Transports:
>Cruisers
>Aircraft Carriers
>Gunboats
>Megatanks in a universe with a kind and just God

>when you achieve naval superiority and start shelling the enemy without fear of retaliation

Is there a better feeling than this?

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>Megatanks in a universe with a kind and just God
Never heard this before, explain units and rationale. Would it still resupply carried units?

>when you sneak in a sub and start chewing up enemy broadsides and lander parties packed with crew

Is there a more positive sensation possible?

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at this point I'm ok with AW getting waifus if it means bring it back from life.

I thought we might get an AW 3DS eventually, but that hope died last year

without trying to sound like an asshole all im really getting from this is that you have no idea how the momentum shift would actually play out. i have played probably over a thousand competitive AW2 games in total, through the client we used to use at wwn and during the time when AWBW only went up to AW2. i have been through this time and time again, i am speaking from significant experience

Megatanks don't resupply units anyway, so that's out of the question. It would carry a single footsoldier unit, and would serve as a way to hypothetically protect a vulnerable footsoldier unit in transit while there are say many indirect threats or lots of B Copters and Anti-Airs abound. Not because footsoldiers need it, but because I want my massive transport, damn it.

While we're at it:

>Landers can transport 2 vehicles, or 1 vehicle 2 Footsoldiers, or 4 Footsoldiers at once
>Cruisers and Carriers can carry Footosldiers or Copters/Air Units respectively
Breaths some life into these units and also makes sense in light of the size of footsoldier units and the fact that Cruisers+Carriers can already carry footsoldiers but only if they're within a T Copter.

You mean more waifus?

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Of? This is the critical thing that has been well established by now in this thread, we are talking about what Bombers will do without their premier counter present. Unless you have happened to play a vast number of matches with Anti-Airs banned, then you simply do not know, and neither do I for that matter. I would love to see the results of doing so.

its really hard to do the conditional load in transport units. we actually tried to do something like that before, where you could transport four foot soldiers, or two vehicles, or one vehicle and two foot soldiers. we could never get it to work. also the game doesnt really like it when you try to load more than 2 units in a transport, even if it can theoretically hold 3. usually it just crashes, but sometimes weird shit starts happening.

No, go away smelly Rachel with your broken SCOP and annoying genki music.

youtube.com/watch?v=PKXuagNH3Yo

Huh, that's peculiar and interesting. What could be the issue? From a naive perspective, it should be a case of the transport waiting to have a certain number of "slots" build up to limit 4, with different units increase the slot counter by 2 or 1. Is there a different system in effect?

>smelly
my dick

>well established by now in this thread
wow those are quite the credentials lol guess ill rethink several years and over a thousand competitive games of AW2 metagame because some guys on Yea Forums are telling me that the whole scene was in fact wrong, despite leaderboards saying otherwise
>premier counter
alright you got me. took me long enough to realize youre just fucking with me

>Advance Wars thread out the fucking blue
>Literally just two fags now arguing semantics over shit that'd never come to light since everyone here is an idea guy anyway
Post AW or GTFO
or Strategery 2012, that's fine too

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flare units were the best anti-personnel AND anti-anti-personel unit because they were cheaper than tanks and more armored than recon

I people always slept on them, but they really helped stifle the enemy' expansion early on. Always build one flare unit before building any tanks. That extra 2000 in your pocket could make a big difference in the initial and grab.

there's not really such a thing as "unit size" to the game, which is part of the problem. we managed to get 3 in a transport working after writing some assembly code but it was 3 of any unit without restrictions. it was actually a similar code we used to give andy a day to day bonus of +3 hp repair on allied properties rather than the usual bonus of +2, just to make him a little more interesting
4 units in a transport never worked, it always froze the game

I've honestly never deployed the thing because I genuinely forget it even exist
I guess one time I did misclick and accidentally deploy one and discovered it does a lot of damage to anti-airs for some strange reason (45% base damage)

>Strategery 2012
Holy shit, I forgot this thing existed.

We seemed to be doing fine about two posts ago, but now you're dropping the ball m8 with stuff like:
>telling you the whole scene is wrong
Is something that's happening only in your head, and not something happening remotely in this thread. If you are still misreading what I have written, the christ on a bicycle. Work on your thinking, god fucking damnit.
>took me long enough to realize youre just fucking with me
The sad thing is I know you're not fucking with me, you really are just blinkered in your listening/reading capacity. I can't repeat myself on this further, this guy is pretty much correct because you really are not arguing against what I'm saying, you're chasing semantic ghosts. If I asked you to summarise my argument, I'm confident you wouldn't depict it accurately.

Because japan was never a priority. AW had always sold better overseas which is also why they decided to bring in the dark and gritty type of tone in DoR.

Mmm, I mean we'd have to implement a "slot" counter thing to reflect unit size that may be tricky to do without disrupting a whole bunch of coding. The game will currently be just checking for units, and we'd have to interrupt that process by getting it to check for "slots" instead, with slots being an attribute we'd have to program in. Guh.

I am laffing at the idea of parking three battleships inside a Lander. In fact you could stack Landers endlessly inside each other to create some kind of hellish matroiska doll. Since when you destroy a Lander it results in the destroyed transported units counting for CO power build, if you really REALLY crammed one Lander full of expensive units you could get a potentially preposterous amount of charge just from destroying that one Lander.

Unfortunately, the poor sales in Japan for the series is what lead to its present dormant status. (never say dead) Nintendo really does follow nonsense nip logic on stuff like this, even though they know the serious does well enough in the West the lack of East support is enough to halt it.

Fog of war was a gimmicky mode, but flare units were always good in tight budget scenarios.

But how they could possibly believe the game will sell poorly with all these gacha shit with girls and guns. Military shit has always been popular.

i did like DoR better since the character portraits were more detailed even though the plot was juvenile at times

also interesting, the game will crash if a single unit tries to move more than 11 spaces. it will crash on the 12th space and there is nothing that we've discovered so far that can get around this

>beat Days of Ruin, my first advance wars game

>play the older games in the series

>realize years later that I completely missed utilizing COs and CO powers

I thought it was something only the CPU could do. Like the character unique items from Mario Kart on the SNES.

Attached: 1548619228249.png (596x599, 894K)

It did sell poorly, that's post-facto evidence.

>gacha shit
Kinda answers the question by itself there. Japs, like any people ruled by insecurity, love gambling.

Yeah Dark Conflict (the european translation) handled the tone MASSIVELY better. None of the crude childish stuff, plus most of the names are better as well. Stolos ("Caulder") is a staigtforward menacing figure, there's no goofy parody dialogue at all. Not even for Davis. And he's Davis.

Attached: awdor-davis.jpg (600x950, 81K)

That's really bizarre, and I'm glad you shared that. Interestingly a lot of unit fixes that I would implement involve simple movement boosts, and that includes granting some units 12 or more spaces of movement per turn.

Come to think of it, the maximum any unit can move in any of the games is 11 spaces - a Fighter (movement 9) with Max or Adder's SCOP boosts I believe. Who would've thought this was a deliberate decision to avoid a crash?

You mean in DoR or the older games? Or both even?

>not liking the goofy parody parts
The Tactics Rooms were one of the best parts of the game, alongside the doctor's terrible jokes.

This. It combined humor with hints on how to beat the map instead of just handholding and directing you to use this to beat that

>hellish matroiska doll

I like this visual

Attached: 1553572881182.jpg (130x234, 6K)

we were surprised at that too, we didnt really think anything of movement bonuses, and it never occurred to us at first that adder's and max's fit perfectly JUST to get around it. still have no idea why the game crashes due to it

also weird is how the game calculates defense. if you have 200% defense rating, you will take 0 damage no matter what, regardless of how strong the enemy is. this is only possible with Kanbei under the effects of his super co power while a full HP unit is on the HQ or a mountain.
so if you are against Colin who has maxed out his funds and then uses power of money for a 3333% damage boost, colin will still deal zero damage to Kanbei's full health infantry if that infantry is under the effects of Kanbei's SCOP while on HQ tile or on a mountain. it's pretty funny if youve never seen it before: youtube.com/watch?v=fL9SiH_1c6A
there was a guy at warsworldnews who made a rebalanced damage formula solely so that this would never occur lol

In a vacuum there's nothing much wrong with them, in the context of the game they're abominations. Having played DC first, the tone is just *pting* bob-on for the atmosphere of a post-apocalyptic world. So many moments are harmed by the forced hyuk-yukking.

Visions of Appalling Terror: Macro Edition, coming to a coffee table near you.

Oh yeah, I remember finding out about how the game calculates "defense" several years ago and being astonished at how stupid it is. The terminology doesn't make any sense and it's so wildly imbalanced, it kind of illustrates that the designers of AW weren't really thinking about it as hard as we all are now, ho fucking ho indeed. Really all defensive boosts are actually offensive debuffs on the enemy, and ones multiplicative rather than additive with buffs.

For a game with strict 10 HP across all units, just a pokemon style ATK/DEF = damage calculation is straightforward and fair, and I'm glad they went with it in DoR. If HP values varied, I prefer subtractive defense (la Paper Mario) instead along with a crit/stun system (that last one, AW could benefit from in any case).

I'm DoR the tutorial mission that introduces it mentions it quickly and it's a fairly easy/straightforward mission without using a CO.

They never mention CO powers again after that or how to build energy using them so I just played extremely vanilla strategies and found other ways to win. (Mostly focusing on terrain bonuses, unit match-ups, and inching through choke points with air support and artillery cover etc.)

I feel pretty dumb in hindsight because the game is a lot faster paced when you can feed your CO and unleash your CO power at critical moments. It's a lot less tedious.

Attached: giphy (3).gif (350x266, 1.99M)

to elaborate a bit more for anyone that doesnt know how it works: theres a damage table that tells every unit how much it deals to another unit under normal circumstances, meaning no offense bonus, no defense bonus, both units at full HP. for example, tank vs tank in these conditions is 55% damage.
offense bonuses apply before defense bonuses, and are multiplicative. so if you have 20% offense bonus, you deal 120% damage. 55*1.20 = 66%, which is the number youd see if you tried this out.
defense works like this: if you have 20% bonus defense, it means you take 20% less damage, so actually a 20% damage bonus is not as significant as 20% damage increase, because it applies after offense. 66*0.8 = 52.8 (the game will display 52 but it will be calculated normally). 100% bonus defense actually means you take 100% less damage lol
thats exactly what the guy did! only drawback was that if you had an offense penalty and the enemy had a defense bonus (even terrain), it was even worse for you than before

I thought it was 90% off because you buffed everyone and Hachi's original 2 star COP is 50% off and you didn't give him anything else.

Nerfing everything he does and making him a 10% off machine just makes him a bad version of like 4 of the COs so I figured you wouldn't do that

it literally made more since for him to have 90% discounted units

That adds together, but you just never noticed the flashing CO power button on the menu?

Thank god for that, talk about a QoL change. Only mouse support for computer play could match that desu.
>drawback was weak units are now even weak
Mmm I figured, desu that's likely for the best since unit matchups and CO efficacies SHOULD matter in a game like this.

agreed
i play an AW2 romhack every once in a while with the only change being the damage formula. its nice and honestly just makes more sense

>Just let someone make a "inspired by Advance Wars" spiritual successor like Stardew Valley did with Harvest Moon and Rune Factory. Eventually it'll happen
you know this already happened right?
store.steampowered.com/app/607050/Wargroove/

Getting 300 on Great Sea Battle is shockingly easy once you figure out the 50 unit cap trick and realize that the Technique and Power are based on Green Earth.

1. Launch all available rockets immediately on the lone mech to prevent it from capping bases
2. Have Orange Star be a constant distraction and plug out choke points, damaging but not destroying Black Hole units
3. Use Eagle on Green Earth to build up a powerful air force, avoiding combat as much as possible
4. Have Yellow Comet take out the east asap and buid rockets to destroy the pipe seam
5. On the day before Yellow Comet destroys the pipe seam, use Eagle's air force + lightning strike to get power score, then blow up the pipe seam

yeah but wargroove sucks

Didn't they give you a tutorial at the map where Will gets over Brenner's death? They showed you how to take in a CO at the factories and stuff. No way they didn't tell you unless you just skipped all the dialogue.

Wargroove has its fair share of issues, but it a decent game. Not the worse AW inspired game by a long shot.

I actually like how Wargroove plays but without d2d bonuses there's little replay value when every CO feels the same.

Right ho, well if you examine closely you can see several COs I left untouched or actually debuffed - and specifically that I debuffed the ones that were already OP. because you know, it's a rebalance. These sorts of purpose-based lines of thinking are crucial to understand what another person would reasonably do (in this case, "suggest for AW") and not do. No-one on the planet earth would suggest Hachi recieve a buff for instance.
Speaking more generally,
>you buffed everyone
Is not true at all, since I removed CO powers while rolling some of their effects into the D2Ds. Sami for instance has her COP always active but has no access to her SCOP. Eagle has a diminished version of his SCOP periodically active. Et cetera et cetera.

>Nerfing everything he does
Not really, it's more nerfing his output pace since he is a broken CO.

>making him a 10% off machine
He can still build from cities, just not as frequently and without the bullshit 50% discount.

>a bad version of like 4 of the COs
Namely? Colin's the only other CO with a discount, and he has 90/90 units.

>it literally made more since for him to have 90% discounted units
No. NOTHING is worth a 90% reduction in price, besides a matching reduction in unit value, which would stretch the limits of the game in strange ways that would be likely impossible to balance.

Mayor is peak centrist neocon boomer

>cries about morality

>publically shames you for believing in anything

>uses his people to bully you with civil disobedience and passive aggressive displays

>helps the openly evil guy with the big hooked nose

>"not my problem" attitude toward everything

>muh status quo

>only succeeds in killing his own band of gullible dummies and inconveniences you with his dying breath

Attached: 3-capture_13012013_120554.png (512x384, 49K)

Modders have already been working on that.
nexusmods.com/wargroove/mods/10/

>colin still absurdly broken
some things never change

In my defense I was on a flight to Hawaii at the time and hit turbulence upon landing, which probably startled me thus lead to diminished reading comprehension.

I'm not seeing how. There's been a lot of whining about his SCOP being active, and not much addressing how tiny the buff from it actually is. It's not that I'm not willing to change this of course, in fact affter a lengthy discussion involving the viability of Bombers earlier I might be willing to adjust. But as it is a 10% defense penalty goes a long way towards ironing out Colin's OP nature.

..... not completely, but a lot.

>Grit
>Just as he is normally
This is fucking hilarious because it just goes to show you how broken he was in Advance Wars 2 even if after giving every other CO essentially mini versions of their COP as a day to day bonus, Grit gets nothing. What the fuck was IS thinking?

>The fucking mayor
I've never hated a fucking fictional more than the mayor holy shit

>and not much addressing how tiny the buff from [Power of Money] actually is
I must have missed something then. Surely you changed something about Power of Money? Or is it the same as it was in Advance Wars 2?

Attached: 1496342194388.jpg (162x152, 18K)

what the shit is this

Lol I'm glad you follow my reasoning.
>IS thinking
Not particularly tactically, really. Range is always the primary factor, since range is itself the primary subfactor of initiative and initiative always wins. it's only cost that outweighs range in AW's mechanics due to cost allowing some armies to make key units earlier than others - again the initiative factor. Movement would be even more broken but IS was at least able to grasp that and wisely keep it to powers and NCTs. I of course have thrown that to the wind since Grit can get a Range buff, and I'd rather buff things to Grit level than remove one of Grit's most distinctive assets.

Exactly the same, a 1% offense bonus per 333.3r G in funds at the start of turn (after repair costs). I am meditative on this and considering reducing it to 1% per 1000G, though in it's current form it still takes reserves of 22000G to push a Mech to Anti-Air pasting levels.

Where are my snow bros at?

Attached: olaf the strnk.png (900x900, 369K)

I wish there was a sandstorm based character. Seems like a wasted opportunity for AWDS.

>333.3G
It's actually 1% per 300G, which is slightly more absurd than you thought, I guess.
Anyways, Colin wins a lot of games without having to ever actually use Power of Money anyways. It's mostly all about using Gold Rush just to keep overwhelming your opponent (though of course this doesn't work that well in the campaign in factory missions because they get free units). I get he doesn't have Gold Rush to abuse anymore, but you are definitely underestimating Power of Money. Power of Money is almost always used as a "win more" ability. He never needs it to win games, he uses it to speedrun games. The defense reduction you've given him does almost nothing to circumvent this - Colin is used to playing at 90/100. 90/90 is not much different, though he will basically never be at 90% offense. You'd definitely have to increase it to 1% per 1000G or something like that, maybe even more, or allow it to have diminishing or increasing returns, starting off at dogshit at ending great, or starting off OK and ending pretty good.

They threw that weather in at the last minute, much like pretty much everything else in that game. Much good stuff to be explored, but they decided to not explore ANY of it instead.

Honestly that's the root of my reasonable expectation that Nintendo may never improve upon BotW and give it the sequel it deserves. Look at PM, this happens all the time with them.

Can we all agree that Sami's midriff

Attached: 54237634.jpg (736x1040, 81K)

Yes

But go ahead and finish what you were saying

i always thought Rachel's theme could have been used for the main menu music
youtube.com/watch?v=y80cfL409Xg

Too hyper for me.

well ur gay so fuk u

Attached: 1500465877133.png (1079x1081, 859K)

>play this as a young shitter
>getting BTFO by the AI because I suck
>my turn
>super CO power ready
>rachel rains justice on my enemies and blows their shit to minimal HP
>mow through it and win
Won so many games off the back of this qt's power even though I sucked.

Is anyone else getting a connection error in this thread?

his CO power seems meh

is not as good as Rachel's or Nell's? Yeah I do agree.

A real man would use his favorite CO and win anyways user

shes one of the best COs in awds solely due to her super CO power
god i get a boner every time i use it

sasha's theme some winter ass music if i ever heard it
youtube.com/watch?v=OqicvyivSoA

I realize this, but...

For some reason Yea Forums throws my response a connection error, maybe it thinks its spam or something. So here is a response in picture form.

I once played this piece of music to dad one time while telling him about AW in general. He was astonished that this tune could be in a war game, and asked me if I wasn't secretly playing Dancing On Ice or something. Made me kek, closest thing I had to a "yer watchin yer girl cartoons" moment with my paw.

Attached: AW Thread Connection Error WA.png (873x294, 26K)

Why are COs with nukes and meteors always so good?

This is why I usually keep three mains for every game I play. High, mid and low tier composed of who I like whether it be appearance or character wise

I have not played advance wars in about 15 years and this image evoked a sense of panic. I cannot remember why but it reeks of overpowered bullshit

This sounds like a zelda song

HAHAHAHAHHAHAHAHAHAHAHAHAHA

I also didn't use CO powers in Days of Ruin because they all felt like shit in campaign and my energy was better focused elsewhere. The enemy powers were always amazing though. I liked the "put me in a really strong unit and it becomes stronger" CO powers, all the others were terrible.

Direct damage is a solid largely risk-free (obviously some risks but no unit deaths) way of depleting vast amounts of enemy cash value from top end units. It doesn't care about defense bonuses, terrain or how tough the unit is, it will peel off X HP from anything. Nukes and Meteors do higher damage per unit while targetting more carefully, so they tend to be a little better than sweeping damage even given the propensity to injure your own units. Plus Sturm gets stat boosts on top of his Meteor, VB has that awful stun effect (awful to fight against) and Rachele is just cheap.

This is also why the Black Bomb is such a ridiculous unit incidentally. In terms of monetary value at least, a Black Bomb out to be close to 40000G in pricing to be fair, not even accounting for its great movement and fair resilience.

Extra turns in a turn based games are always broken as are extra money/units/cards/etc

All the midriff girls are lovely and deserve navel licks, there's no need to fight.

Actually, it's additive. If you are still skeptical, I can find the exact line in the ROM for you that determines this. I've typically seen this changed to 250 for balance purposes (1% for ever 500G) and it is not multiplicative with his D2D offense.
Do the math on what? Having a higher offense is not as noticeable as having a higher defense, based on the damage formula the game uses. It's just objectively not as effective because of that. Not to mention you can overwhelm the enemy with your 80% cost. Units at 90/90 is not enough to justify having units at 80% cost. Hell you could do 90% cost at 90/90 with Power of Money constantly active, and he'd still be god tier.

Attached: power of money.png (350x611, 19K)

not to mention rachel gets it for 6 fucking stars lol

1 recon = 1 star

I don't have anything for you for diminishing or increasing returns, it was just a thought. A linear day to day increase based on your gold, especially if it's 1% per 300G is just insane. 1% per 1000G might not be so bad though, but it seems a little underwhelming and it always feels awful to have to hold on to gold like that. Power of Money is a bitch to balance. I don't think this idea of having no powers is a good one. Not to mention that having Power of Money as a day to day thing is next to impossible to actually make the game do, unless you make it 0 stars and make the player forcefully activate it at the start of every turn. We've tried it before.

That goes against every source I've ever encountered and then some. Your image looks convincing, so I'm not sure what to believe. Regardless the exact figure in the schema will be stated rather than making an oblique reference to something with evidently mysteifying mecanics.

>Do the math on what?
The ... thing ... we're ... talking about ... user. I did it already for you in that screencap anyway, you can see it quite clearly that the cost penalty is justified.

My waifu

Attached: 53-17-56.png (512x768, 39K)

Cash value destruction, targeting the most important point of the map in your estimation, punishes clusters clumping and defensive positioning that you'd otherwise have to take bad trades into, punishes and disincentivizes whole classes of top tier expensive units and forces opponents to play predictably and not use certain counters, and probably as or more important than any of this, infinite range.

Having infinite range is bullshit. Your opponent can do literally nothing, there is no counterplay, you decide to do x damage to units on the map. Its like a cheat code equal to removing whatever opponent's piece off the board you want in a chess game.

I did actually, see the word cheap lol

>I don't have anything for you for diminishing or increasing returns, it was just a thought.
But WHAT thought? It isn't really clear what you meant, are you saying make the gold boost non-linear D2D?

>Power of Money is a bitch to balance.
Probably. If I make a little tweak and say that the bonus updates for cash levels instantly rather than being reapplied at the start of each day, that might go some distance since it means that during the enemy's turn, Colin likely has little to no power boost as he's spent most of his funding from last turn.

But honestly, look: compare Colin in the schema to the other COs in the schema. Andy for instance, or Hawke.

>having Power of Money as a day to day thing is next to impossible to actually make the game do
>unless you make it 0 stars and make the player forcefully activate it at the start of every turn
You might as well say that of all the mechanics in the schema really. They're not literally activating CO powers since they don't exist in it, they're just the effects of the powers applied all the time. So tweak Max to have 150/100 and +1 movement on his non footsoldier directs and so on.

Again, if you don't believe me I can find the exact value in the ROM that affects this and show you first hand direct comparisons. Every single website I've seen, except for Wars World News, has Colin's Power of Money formula wrong and it's solely due to that. I guarantee you, it's 1%/300G, and it's additive, not multiplicative.
Also, let's not kid ourselves: the fuel aspect makes almost zero difference unless you are playing on island maps. You're building APCs anyways and lots of times they are on standby waiting to transport foot soldiers around. It's really not a handicap.
Colin is used to playing the day to day game with 90% power, only now he doesn't have to. He'll suffer a bit but not nearly enough to justify his 80% deployment cost. You're thinking about it too much in a vacuum. He might have bad matchups against Eagle, Drake, and Hawke due to their defense boosts, but that's about it, and he won't really have any bad matchups against strictly land battles.
Oh, also Sturm is almost unplayably crippled. Nobody plays on anything other than 1000G per property and being forced to take three turns minimum to capture anything is just terrible for Sturm.

I just meant in that particular case because we've actually tried to do a D2D Power of Money effect before but it turned out to be much harder than we thought. It was more of a "hey you're on to something, we've tried to do this before" than anything else. But it proved way too difficult in practice.

Who is the best COfu?

The only CO and co power worth using in that game

I legit couldn't tell you the details of anyone else's, except Lins involves fog of war somehow, Brenner's was focused on his unit and MC was area based and didn't do shit so I never used it

Piggybacking on this: our initial goal was trying to give Colin some sort of D2D Power of Money bonus, keep his COP with a similar effect, and then give him a new SCOP. I believe the numbers we settled on were 80/100 units at 90% deployment cost, and he would get 1% for every 500G in the bank but try to put a limit on it so it didn't get absurd. Ultimately we couldn't figure anything else out that didn't feel like it was copying themes from Hachi, and it was too hard to balance.

I think Britema Colin should stay the same. Turning Colin into an infantry spamming steamroller that gets more powerful every turn is literally fun as shit and makes sense with the character. His units start out shit and as the game progresses he refines them into fanatical warriors through the promise of endless riches.

It's fun if you are playing Colin, but it's horrible if you are not playing Colin. 10% less defense is not enough to justify the insane assblasting you would get if he has a lot of money, and not to mention he can keep up with your army while spending less money and therefore getting stronger. The Power of Money D2D bonus is too flawed to work properly unless you can at least put some sort of cap or diminishing return on it, otherwise you can just stall forever and match armies, and then win by attrition.

That's funny because Wars World news is the exact site that I consult over all others. Here's the page for Colin:
warsworldnews.com/wp/aw2/co-aw2/Colin-aw2/

At the bottom in the SCOP entry:
>His firepower is improved by 1% per 300G in the treasury, but the boost is then scaled to 9/10s of its original value due to Colin’s firepower cut.

And beneath that in in more mathematical terms:
>All Units: (90 x 1.xx)/110
>On Activation: 100% + 1% per 300G Firepower multiplier

>He'll suffer a bit but not nearly enough to justify his 80% deployment cost.
A bit? In a game with 150% Max, Kanbei still a thing, 110 Andy with 2 HP recovery like clockwork, and movement bonuses D2D? Do I have to point out all the things you're just not addressing?
>You're thinking about it too much in a vacuum
You're right, and so are you for that matter since we are talking about hypotheticals that no-one has playtested. Thank you captain obvious.

(it is at this moment that I realise I didn't do Jess properly: later)

>also Sturm is almost unplayably crippled
Well at least SOMEONE thinks the drawback matters! Thank fuck since we've had a thread solidly of people saying Sturm in this build is OP and haxor, so at least we have a contrasting "he's hopelessly nerfed" opinion to even out the hysteria.
>Nobody plays on anything other than 1000G per property
... yeah, and? What difference does this make?
>being forced to take three turns minimum to capture anything is just terrible for Sturm
Yes, but having to fight 120/120 everything, plus ignoring terrain penalties from non-Snow AND every 10 turns a meteor splats your army and Sturm is 140/140, is just terrible for everyone else. It's not like Sturm isn't OP normally or anything...

>The only CO and co power worth using in that game
I wouldn't say that
twitch.tv/videos/202310243
Tasha is considered only better Penny and she still sees use.

Tabitank is a noob killer but Tabitha is only midtier

Gippy, why are you on Yea Forums

It's like this thread just retreads stuff that was posted before.
Here's another Wintery theme from strongest CO in DoR not named Caulder.
youtube.com/watch?v=vSONehXomQQ

I mean of course that's fair, as established in this thread the inner workings of AW's coding are a baffling enigma. The schema is about what can be done with programming end-of and not just within the coding base of AW as done for some GBA games over a decade ago. Reprogramming from the ground up is possible, though I'm certainly not volunteering.

I am wondering if making it exponential so a small amount isn't much, but if Colin scrims and scrapes for several 100,000 it becomes beefy. But it's all about map scaling ultimately.

Adding a dose of realism: Colin literally *buys* the offense bonus. So at the start of any turn, at a cost of 20G per unit per 1%, Colin can buy an offensive bonus for his entire force. Eg/ if Colin has a full roster of 50 units deployed, it would cost him 10,000G to raise that force to +10 offense (100/90). That's a suitably crunchy cost. It can be quick and nasty to boost units, but buying more has a longer term value.

Thanks, I hate it.

We're obviously focusing on making the COs balanced from an advanced challenging gameplay perspective. From a basic messabout sense the COs don't need improving, they're all mostly a lot of fun as they are. Even Flak.

Based hater. Catleia's them is amongst the worst abominations to ever emanate musically from Nintendo. It sounds like baby music, literally.

Huh. Maybe they haven't updated that then because I remember the chat we had on the IRC where we proved all the other AW fan sites wrong. I'll make the two ROMs again and post the results.
Man I don't know what the fuck you want from me. I'm pointing out things that were inherently broken in AW2 especially in Colin who again could win games without using SCOP at all against people who were regularly using various powers, but you're not having it. I'm clearly wasting my time with trying to talk this through with you because you're seemingly dead set in your interpretations of what you think a balanced game is. Colin was a good matchup against Kanbei in the base game even when based on the huge discrepancy of stats, only now Colin doesn't struggle as much because he gets bonus stats of his own. I repeat: Colin had good matchups against almost everybody and he could, and would, go toe-to-toe with them while they were under COP or SCOP and he was just chilling. He didn't struggle. Now he gets a bonus day to day, and he will struggle less. It's also very clear now that you don't give a shit about anyone else's criticisms of your """""balance""""", because the 1000G per property point was to further accentuate the importance of being able to capture in 2 turns at full HP and advocating for how bad Sturm is now.
I'm happy you want to try to balance the game, but take your head out of your ass for fuck's sake.

Why wasn't The Beast a useable CO? He had a theme.

Attached: Beast.jpg (510x600, 46K)

>using a catchphrase of Nostalgia Chick
HERETIC!!!!!!!!! RACE TRAITOR!!!!!!! JUDEO-BOLSHEVIST!!!!!!!!!! ANTI-GAMERGATER!!!!!!!!!


KILL HIIIIIIIIIIIIIIIIMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!

I also just caught that you are the guy arguing that AA is too efficient and counters Bombers. Suddenly everything is making a lot more sense now.

What makes Will's theme the best theme in the entire series?

Will's theme is too generic. Even Jake's is better.

>Advance Wars thread reaching bump
That's some rare shit. I will post a cute Lash to celebrate.

Attached: Lash&Jugger.jpg (848x1200, 96K)

>we will never have DoR sequel with the mayer as a CO
Godammit

>sequel
>Mayor
pretty sure he caught the sick and died

>we will never have DoR sequel
good

They seem to have fixed the desyncs

>shit taste
bad

>not realizing that was his twin brother

Connection error again, wonder what could be causing it lol

Lack of effort, he should've been a CO for sure. His design kicks ass. Although he actually DOESN'T have his own theme, since Davis of all people also uses it.

Attached: AW Thread Connection Error WA 2.png (871x462, 52K)

Well, you sure showed me. Never talk about or show any genuine love for AW design and balance, this guy will tut at you and you'll feel silly.

Attached: costanza levels at the Russians.jpg (960x540, 57K)

There is no way I am going to be bothered to read that. If you wanted to sperg what you thought would be a good game balance, that's fine, but experience throughout all four games gives me a much better understanding and educated guess than you. I mean for Christ's sake, you thought giving Colin a D2D Power of Money even at normal AW2 rate was considered a "tiny buff". One of the four AW2 COs who were in their own tier of godliness, and you picked the best SCOP out of all of those four to consider a tiny buff? How can I possibly take you seriously? At this point I'm not even sure you aren't trying to bait me. Have you been fucking with me this entire time?

>DoR happens because they let asteroids connect with the surface
Why didn't they just build their own Stonehenge and we can have a cooler superweapon subplot than the Giant Owl or whatever the fuck