Give me your honest opinion of this game Yea Forums

Give me your honest opinion of this game Yea Forums

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soulless but interesting

fun

its fun but i suck

haven't played it, lmao. My friend says it's good though

I was really disappointed during the first couple of hours of play, had genuine buyer's remorse. Then when I got to the first real boss I started feeling it. From there it just kept getting better and better. By the end I would say it's definitely the best From game from an objective stand-point. They have actually managed to release a game which ISN'T unfinished, which is extra shocking considering it's published by Activision. The fighting also boils down to more than "abuse i-frames to dodge an attack, then press attack however many times you can without getting punished and repeat.".

Overall I liked it a lot more than I was expecting. I've been largely sour on From since DS2 (I haven't played Bloodborne though).

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Good. Grappling and some storytelling sucks. Return ending is kino.

Repetitive. Bland. Uninspiring till the end, then its over.

I love it and would place it up there with Bloodborne as my favorite From game.

Oh yeah. Two more things. Firstly I didn't mean to quote. Secondly, The stealth is pretty damn trash. That is my main complaint about the game.

Souls without soul.
7/10

You mean like every Souls game after Demon Souls?

It's good but short with little replayability.

Probably my favorite non-AC From game. I always wanted a Dark Souls that actually focused on parrying instead of braindead i-frame rolling. Or that terrible risk-free "interrupt" system Bloodborne went with.

I appreciate the fact that it's less of a wiki game than the other souls games.

6/10

Didn't ask for shit stealth and L1L1L1L1L1 gameplay

>no build variety
>no itemization
>no invasions
>no rpg system like in nioh
>r1 spam, no need to dodge at all
>b-but this game isn't supposed to be a souls like game so your arguments are invalid
game is very much souls like minus all the cool things.

Fun gameplay, but I don't think it'll have the staying power of Soulsborne.
Also the setting is very exotic to me, but not quite as interesting.

You kidding me? Good luck finding those 40 beads.

What's the real difference between abusing a dodge button or the deflect button?
The deflect button is even more forgiving because of the large frame window, spam potential and autoblock everything

10/10 so far tbqh

Amazing but too incredibly hard so i had to drop it at the monastery

All of them so far have been very obvious if you have at least a double digit IQ.

It's casual filter:the game. 9/10

Bb>sekiro>das>des>das3>das2 they all are still gotys of their year

There are sequences where you need to do multiple deflects in a row, sometimes like 6 or 7. The special attack system where you can step on stabs and jump punish sweeps (but not deflect them) also help diversify it from the monotony of using dodge to defend against everything.

Just kill minibosses and sometimes just check an attic

I found 32 without looking them up. 4 or so of the ones I didn't find I would have never found by myself.

It's a good TenchuxSouls game, but ultimately it is lacking in almost all areas other than combat and lacks the soul and passion that went into Souls games as well as Bloodborne

7.5/10

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Pretty damn good, I'd give it a 9 easily. The only problems I have are a) I suck at the game (not knocking it for that though) and b) I wish it was more like Tenchu. If the stealth had been as hard/engaging as the boss battles, it probably would have been a 10 for me. Also, Mibu Village should have been more like that graveyard level from Wrath of Heaven. The game is seriously lacking an undead/demon level.

I would like it alot more if 50% of all minibosses weren't reskins of the other 50% of all minibosses

love it

just the lack of information about if dragonrot actually kills your npcs or nay

it'll go away after a few days when people start to find every detail of the game

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Finished it with all bosses down at 28 Hours.

It is a solid 7/10. The first two to three hours were an adjustment for sure but after that all the bosses were pretty easy with the exception of Demon and Sword Saint. Those each took upwards of 10+ Deaths to learn the phase shifts.

It is worth a playthrough or two but people are correct when they say you can just abuse deflections. Any human enemy is so easily posture broken if you just stay in their face and do the deflection dance. You make them deflect then you deflect their counter and most bosses get stuck in a loop.

Only people (streamers mostly) who are calling this game super hard are trying to spam step dodge. I will try to get all the endings eventually but it does not have much staying power.

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don't like it
refunded it
shite hitboxes and balance
the combat's really good though

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I haven't played it and don't care to

>Yea Forums has come around on the game and started correctly rating it anywhere between 7 and 8 out of 10, under souls and bb the past 1-2 days
Based. There is hope for Yea Forums after all

this post

This just sums it up for me

Agree
DS1 > BB >>>>> DS3 >> DeS >>>> DS2 >>> SKR

>shitposting forced out of the ass after the game is a massive hit
Boring

KINO and it exposes how bad Yea Forums is at videogames

TRASH

>anyone who doesn't think the game is a 10/10 flawless masterpiece is a shitposter

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Unless you pirated the game you are not allowed to review it because of buyfag cope

Extremely repetitive combat with upgrades that only provide an illusion of variety. Starts off pretty fun, but as you go on you start to realize how little the game actually changes, and when you start to run out of places to explore all that's left is the combat which consists of mashing R1 until the enemy attacks and you can hit L1 at the right time, occasionally you get to jump or dodge.

I really wanted to like it but it's just not interesting when you get out of the honeymoon phase. Also the stealth sucks dick.

has the best gameplay out of all From's recent games but I think it lacks in terms of atmosphere and level design. the setting was a bit boring (I think they could've definitely utilised the folklore and mythology a lot more, but guess they were trying to keep it more grounded) and wasn't a huge fan of half the game being valleys and caves

still overall I'd have to rate:

BB > Sekiro > DS1 > DeS > DS3 > DS2

I could make a reasonable argument as to why it's better than every Souls game but no one would care because on Yea Forums you can only be disingenuous and say everything is bad as to not get your proper opinions exposed to criticism.

It's like an old PS2 game mixed with Souls. It's great and I hope more games like this come out now that From has shown devs that it's okay not to make blockbusters, you just have to be earnest about what you want to do and people should buy your game.

Some points that make it stand out above other games
- swimming sections done really well
- boss battles are great, force you to play the game in a "lore friendly" manner, meaning the fights look and feel really cool
- all the enemies are a threat which is cool

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The game is kicking my ass but it's fun as fuck.
At least 8/10 from me.

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It's fun but with the usual fromsoftware tracking bullshit on grabs and certain attacks.

BB = Sekiro >>> Soulshit

Have you even SEEN Sekiro threads?
If you post anything other than 10/10 best game ever you get instantly shut down as someone who's just "seething" or "mad cause bad" or "angry cause they can't summon help unlike in souls" or something else.

You are literally not allowed to criticize Sekiro or point out any flaw.

Good and fun but not the replayability of souls and bloodborne

Based and redpilled.

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lol stay upset consolepleb

sekiro is the best from game bar none

>Literally seething so hard you have to make shit up

lmao

Literally SEETHING

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Lel get passed Genchiro first casual babby.

Why do neonuzoomers always rate Sekiro above Souls games?
Is it because it appeals more to their ADHD personalities with the grapple hook?

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From love to hate in four days.

It's the best game from has made.

I've never seen this. Literally every thread in Sekiro has some consolebabby crying about how he doesn't like the setting and he still prefers Bloodbourne or that this isn't a Soulsgame. The haters are nonstop seething.

Having any extreme opinion about anything triggers Yea Forums so I’ll just say this: it’s a game.

Wonky hitboxes sometimes (especially on grabs)
Could use more stuff sprinkled about to pepper the map and better utilize it
A couple more NPC quests would be very much welcome
Still my second favorite Fromsoft game and a good DLC would make it first. Happy?

Mostly because this game is more based on reaction time than just knowing every single attack pattern of each enemy like DS and BB.
Killing bosses on your first try in sekiro is actually not that difficult if you don't panic.

It got too popular.

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Dark Souls 3 had a higher peak.

>- boss battles are great, force you to play the game in a "lore friendly" manner, meaning the fights look and feel really cool
can you elaborate on this? I haven't played it yet, but this sounds neat

Fave FromSoft game yet.

>DMC5 and Sekiro are the biggest launches of 2019
How can western shit even compete?

>Soulsborne
For true ludophiles who realize that games are the sum of all their parts and these games rely heavily on the atmosphere, the emotions they evoke inside of you, the world they build and the story they indirectly tell
>Sekiro
For twitchkids who just want the latest "if I beat this I can tell my friends at school how hardcore I am" crowd who don't care about anything other than epic youtube compilations of e-celebs screaming at some boss or something

The game just came out, I give it another month or two before people start to realize how cancerous the fanboys are. The Sekiro fanboys are going to make the DaS2 era fanboys look like a polite Sunday school class, I can already tell.

Probably because they actually cut down on the amount of content to make sure the content they do have is polished, it has less areas and bosses than prior Souls games but all of them feel complete rather than rushed to meet some deadlines.

Nah, it's just not very fun.

Gameplay = very good
Setting = worst one yet

This is how the game will be remembered. I hope the next souls game goes back to good level design and interesting world WITHOUT having teleport from the start of the game.

It didn't have the best of budgets I don't think. They did with what they had though, for sure. Or they're just washed up which is also likely looking at how Souls turned out.

Because it's got really good gameplay. The combat is more engaging than Souls at its best. It's lacking in other areas but it's still good fun.

Yes you are you fag. People only say "git gud" or whatever when it's obvious someone is whining about the combat difficulty. It's also a joke.

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By a couple thousand players. Sekiro has no multi-player and the Japanese setting puts some people off. It's an unambiguous massive hit whether you like it or not.

the gotyay

Japan.

game that demands you spent hours fucking about unless you cave and read the wiki, like all From games it's peak /virgincore/ because you have to be a NEET or just a top loser to actually play this shit blind and figure out what the fuck these nips are on about by yourself in any reasonable time. this has sorta soured me on From games, they really need to pull their head out of their ass and stop making shit obtuse for the sake of it

>Bull
>weak against crackers

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>People only say "git gud" or whatever when it's obvious someone is whining about the combat difficulty
Yeah nah. You clearly haven't been on Yea Forums the past days. They say it to everything, even in-depth well laid out criticism.
Don't even pretend you clown.

I love the game overall, but it feels like they are restraining themselves when it comes to gameplay. Most egregious is the fact that you can equip just one combat art at a time.

With the emphasis on action, the RPG elements are clearly fading away to a sort of purer kind of game, yet rather than giving you like four combat arts and mapping them to L1+face buttons, you get one which you have to pause and switch manually, which kills the pace of a fight.

It’s not horrible by itself, but it feels like a very outdated design decision when this year alone both KH3 and DMC5 when out of their way to give you a plethora of options to use at a moment’s notice. As a result Sekiro’s gameplay feels very simplistic without room for improvisation when the foundations are really solid.

From is doing very interesting things with level and enemy design, stealth and whatnot, but they cannot catch up to capcom with gameplay so rudimentary.

It's not a good Tenchu game at all. It's legitimately the opposite of a Tenchu game. Tenchu games have good stealth but shit combat, Sekiro has shit stealth but good combat.

Has a major AAA western game even launched on Steam this year? The Division 2 is on Epic/uPlay, Anthem is on Origin and Metro is on Epic. There hasn't been a single one, I think.

>The Japanse setting puts some people off.
Am I in the fucking Berenstein universe?

Every Souls game feels like they got their Soul flute sucked out of them by Sekiro Nobles. Because they all fall apart towards the end.

Dark souls 3 was the 3rd game in an established and fad western-appealunf franchise. Sekiro doesn't have that luxury, so comparatively it is a bigger success.

>he posts this unironically in the board that goes "muh weebs" and "generic Japanese setting" while never complaining about 5 European setting games in a row
Lol?

None of those games are any good though.

I have been though, and I've been saying "git gud" myself as well as critiquing. The problem is you are probably exaggerating the issues making you seem like you're mad as hell.

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I really loved the game on my first playthrough, bad sadly 1 playthrough is all it offers. I have 40 hours into the game and thats it for me. I want to play more but I see no reason why. Meanwhile I have 300+ hours in every Souls game because it was really fucking fun to finish the game with different builds and pvp with them.
Sekiro is a 10 on quality, but a 5 on quantity, it lacks content and replayability

I'm not saying it was a failure, just saying that it got "too popular" would apply to Dark Souls 3 and Bloodborne too.

Now that Flopiro has bombed and even people like DSP are turning on it, should Shitkiro discussions even be allowed anymore?
It's obvious that practically no one truly enjoys Sleepiro with its boring trope-filled setting and that Pissiro has no replayability.

Oh well, maybe From will give us something better than Crapiro next.

I don't understand at all why they use the same warning for:
-attacks you can mikiri counter and/or deflect
-attacks you can't dodge or deflect, most times you are supposed to jump on your target then
-grabs, which you have to either avoid or cancel or jump on them

Once I used Mikiri counter I thought it would deflect all of that if I timed it right but then it isn't at all like that so you have to do mental gimnastics to fight against the urge to either always dodge or always use Mikiri Counter and then I end up just trying to avoid all of them.
Like, I've dealt through the game just fine but it wouldn't hurt it at all to use either a different marker for each of 3, or a different marker for the ones that can be Mikiri Countered.

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It doesn't matter if they're good, we're talking about player numbers. TD peaked at 110k players on Steam, TD2 is undoubtedly higher.

From what i've gathered over the past three hours of playing it - it's xbox Ninja Gaiden innit lol. All these people saying it's too hard clearly haven't played Ninja Gaiden (Black or Sigma) as the combat is quite similar in terms of blocking and parrying then punishing as much as you can before being defensive again. It is fun to watch Souls fans struggle through a genuinely tough game though.

That's how the japs felt about dark souls. Except the gameplay was shit then.
Think about it.

I have to wait for MauLer's 48 hour long exegesis to come out before I know what to think.

Are we going to pretend Yea Forums doesn't go out of their way to hate these two as well? Also Bloodborne only sold 2m copies.

Because you are supposed to read the attack by the animation. It's usually pretty obvious

Yea Forums hated them before release, doubly so for Sekiro

Not him but oddly enough, despite me actually being weeb (I even lived in Japan for a while), I still find Sekiro's setting boring.

I think it's just that there was nothing surprising in it for the most part. You already knew what kind of tropes and set pieces and enemies to expect when it was announced.
It doesn't help that they didn't really put as much effort into the world building and making exploration worthwhile enough.

That turns it into a game of memorization rather than one of reaction, though. The latter is better because it isn't trial and error and you could beat things the first time around if you're good enough, the former is a crapshoot.

Yea Forums relentlessly shat on dark souls 3 for 2 years you retard.

>TD2 is undoubtedly higher.
According to who?

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the warning is just to tell you that you can't hold block against it and to remove trial and error from the mix

the tells for thrusts, grabs and sweeps are all very obvious once the marker appears and it's essentially a rock paper scissors where the enemy informs you what they're going to throw and you have a second to react to it.

The fuck are you on about? People complained about "generic medieval sword guy" all the time with the previous games. Let's not do this retarded fucking shit where we pretend anything remotely related to Japan and anime doesn't get gobbled up in mass by normalfags.

You should have no need for a wiki during a normal playthrough, what did you have problems with? Only things that are hard to do blind are some sidequests, alternate endings and a few prayer beads

Except dark souls is more trial and error than anything in sekiro. But it's okay when dark souls does it

It's going to reach DS2 levels in a month, don't worry.

this, jesus fuck. any time enemies use a WARNING attack I just panic and jump away 90% of the time (unless it's an enemy that forces you to deflect those) because the damn kanji obscures the animation/takes up too much time so by the time you've registered what the fuck is going on you've missed the animation tell and they're already 3 feet into your asshole with a katana. really dislike how this is done, it makes fighting minibosses obnoxious and most of the "difficulty" comes from this for me

The fact that the pre-orders on PC were higher than the first game? Games peak at launch, people who pre-order play at launch.
It isn't hard to put two and two together.

I prefer Dark Souls' more deliberate, slower and tactical combat to Sekiro's rockpaperscissors parry heavy one.
But to each his own. I think Sekiro's combat is fine. It's all the other areas where it has shortcomings.

Because deflect isn't everything. In Souls games dodge is the only real way to avoid any attack, but in Sekiro you need to do different defenses based on the attack. Either deflect, dodge or jump away. Sure it's only 3, but it's a lot deeper than just dodge everything for iframes.

>and even people like DSP are turning on it
But DSP hates gaming even more than Yea Forums does.

I didn't even mention Dark Souls. Is your argument that it's fine because Dark Souls does it too? I'm saying it would be improvement to have colored symbols for each kind of attack and it would be.

How is it rock paper scissors?

Theres a mod that does it I think.

If I like samurai and stuff, does that make me a weaboo? I don't watch anime, but I like Kurosawa movies, and Sekiro looks pretty neat, though I've not played it yet.

>spam potential
but the spam potential is pretty low considering you still build up posture meter even with deflects.

>It's all the other areas where it has shortcomings.
Compared to what? It's an improvement in every way compared to Souls aside from armor/weapon variety and world building.

>colored symbols
Why though when you already have visual tells other than the red symbol? Thrust attacks have a glint on the weapon. Do you have the response time of a 90 year old or someyhing?

Sekiro is a Shinobi.

Not him, but that sounds dumb. The way it is now is more than enough to do what you need to. If you absolutely need to be babied or your brain doesn't run as fast as it used to there's undoubtedly a mod on PC that'll do what you're asking.

you can definitely react to the attacks once you've seen it before. that's why the resurrection mechanic is in as well so once you get hit and killed by it once, you will be expecting it next time and it'll be way easier to react to

That would require hooking into the game itself, modding that complex will probably never be possible.
If you mean that bait thread that was posted earlier, 99% sure it was a photoshop.

> It's an improvement in every way compared to Souls
No, it isn't. And people have already explained that across a myriad of posts. Just read this thread and stop being lazy.

I haven't played it but from all I've seen of it, which is a lot, I have no interest in playing it. Its even more dumbed down than bloodborne was compared to the souls games. Looks like a poor man's nioh but it'll get heaps of praise because muh FROM muh Miyazaki's A team

I thought shinobi were samurai?

How long is this game?
12 hours in i just killed lady butterfly and now fighting Genichiro

I get what you are saying, but I think it’d be too easy if attacks were color coded that way. The way it is now the game forces you to pay attention and discern what kind of attack is coming towards you. If it was color coded you wouldn’t have to engage with the game in the same level at all.

You're just proving my point, it's a game of memorization and not one of reaction. I fail to see how that's an improvement over it being entirely based on reaction.

Saw one post a screen some days ago. No idea about the thread earlier.

>yfw using the dancing monkey to distract the snake

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Shinobi are Assassins/Ninja

I'm at roughly 40h and at the laste couple bosses

Good, but not great. 7/10 maaaaaybe 8/10

No way fag. It is an improvement in level design, graphics, traversal, and combat.

It's going to very long for you if you're 12 hours in and only at Genichiro, I'd expect 40-50 hours.

Solid 85%, I'm glad they decided to mix up the formula a bit because soulshit was getting stale after DS3, definitely has flaws but if they build upon this solid base and decide to make a sequel then it can easily be a 10/10

because stronger enemies typically have a mixture of all sweeps, thrusts and grabs and you still actually need to react to the animations? even minibosses have at least two of the three

for example genichiro has his usual jumping blow and then he'll always follow up with a sweep or a thrust and you do actually need to watch the animation because if you try to mikiri blindly after there's a chance you'll just dash right into the sweep. if you jump randomly you'll just get stabbed in the face

Are Soulsfags still mad af?

I explored a lot, even arrived on the Dephts and got extremely fucked

>Sekiro 2: Moonpie Raker
Cant wait

No, but Sekirofags are mad af that people are rating it a 7/10 or 8/10 at best and trying to cope by calling everyone "seething".

no?

If you implement prosthetics, you should be able to utilize them fully through the whole game and higher difficulties.
Like, the axe is just to break shields and firecrackers against beasts and that's the whole use of them through the entire game.
And you can even be fine without prosthetics, they're just poorly implemented and add nothing to the overall combat experience which is just parrying 24/7 and jumping over sweep attacks or countering charge attacks.

styles aren't necessary in dmc either

I thought it was a 10/10 game until I finished it. Because when I finished it after a mere 30 hours I realized the game was over already and there is virtually no replayability. 30 hours of content is way too little for a fullpriced AAA title

>worse exploration than Soulsborne
>worse weapon variety (aka none)
>worse armor variety (aka none)
>worse replayability (zero online/pvp/char creation/enough variety in builds)
>worse setting
>worse music
>worse atmosphere and world building
>worse level design
>worse story

Combat is ok though

Your entire post is just describing how it works when I already know how it works, I'm stating that there's no reason for it be that way.
Every example you've given is built on memorization of the enemies moves rather than pure reaction.
Your Genichiro example is a good example of why this system is flawed, due to only having one symbol he has a very long delay between landing and performing either his sweep or thrust, so you have an opportunity to react even if your reaction time is piss poor, due to memorization. If the game had different coloured symbols he could do either of those attacks instantly and force you to react near instantly, because you know what's coming and all that's left is if your reflexes are good enough. That would make it more challenging if you ask me, rather than just watching him while having over an entire second between his landing and his follow up.

S E E T H I N G

The mini-boss/boss fights are all 10/10. The fights against spear/sword users in particular are especially great. The rest of the game is pretty boring. Regular enemies don't really pose a threat and I find myself just rushing through them to get to the next boss. The areas are really well-designed, but sometimes stuff can look the same and you'll end up getting lost/confused. This kind of game makes me wish it was just a really fleshed out boss rush, something like Furi but made by a big studio with lots of resources. The combat is clearly designed around 1 on 1 fights with other shinobi, samurai, and warriors. When I'm running around fighting fucking dogs, midgets, giant birds, and retarded guys with big hammers, it feels clumsy. Unlike the Souls games, which are pretty consistent experiences throughout the whole game, Sekiro has lots of dull moments followed by really high moments.

And this has something do to with Sekiro?

What ending did you do?

how many AAA games are actually longer than 30 hours these days though?

the last two games I played were RE2 and DMC5 and they were both far below 30 hours. All that's left to do really is get S+ ranks on Hardcore and beat DMD

You might have brain damage.

>spam the attack button
>Press parry when prompted
Yeah, I'm thinking it's bamham Souls

Love it.

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Is it harder than Dark Souls?

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Not an argument.

Styles do something and are fun.
The attachments are basically just useful against single enemy types.
Massively wasted potential.

>worse music
souls has gutter trash music my dude. and sekiro brings back area music, which has been absent for far too long (since shadow tower started the silence meme)
>worse atmosphere and world building
best atmosphere and world building outside BB.
BB and this are the first times they aren't just copying what they did before for worldbuilding.
>worse level design
except the level design is as good as DaS1 (and old from titles), which is far above the joke of level design that is the rest of the souls series.

95% of Yea Forums .

Wait people unironically don't like this game? Some even give it a 7/10? What's an 8/10 then, what the fuck. This is miles better than Nioh

it feels like half the mechanics have no reason to exist. I haven't beat it yet but so far stuff like ceramic is pointless. why bother throwing a chunk of shit at some dude and waiting to stealth kill when you could just go out and wipe his whole crew in a fraction of the time? there's no bonus or anything from even being stealthy

>spam the attack button
>dodge when prompted
Bamham souls indeed.

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What he said

Every AAA title is like 10 hours long

7/10 is "well above average", gaming websites have retarded ratings where 7 means bad because they are financially obligated to never shit on AAA games. but in sane people ratings, 5 is mediocre, 7 is really good, 8 is amazing. 9 is borderline perfect/GOTY material, and 10 is your personal favorite

>Press parry when prompted
This will literally get you killed

I'm not even the guy you were talking to, but literally EVERY enemy in every game ever relies on memorization. To fight an enemy you have to know his moves, and for that you have to memorize them. What kind of retarded criticism even is that

>souls has gutter trash music my dude.
stopped reading, back to whatever shithole you stem from

My first bloodborne run was 25 hours.

zoom zoom

games were almost exclusively under 30 hours until the live services online meme of the 2010s kicked in where people want to play a game foever, and also the autistic soulsfag pvp stuff. there is nothing inherently wrong with a 30 hour game

8 is really good. If you rate the game below 8 then you don't like it.

yeah

That isn't true at all you retard, you could beat most Dark Souls 3 bosses simply by rolling before their attacks landed and that is 100% reaction time.
The only ones that couldn't be beat were the ones with delayed attacks, such as Champion Gundyr, the Dancer and the Nameless King and almost every DLC boss. They all force you to memorize the timings on their attacks which is why they're all aids, the only delays are present is to make you die more and be forced to memorize every one of their attacks.

>souls has gutter trash music
?

I'll tell you. These are judging the final versions with all DLC we got.

>9.5/10
Dark Souls 1
>9/10
Bloodborne
>8.5/10
Dark Souls 3
Demon's Souls
>8/10
Dark Souls 2
>7.5/10
Sekiro

Well you can but you wouldn't be playing it properly. Firstly, if a combo is prolonged enough then you get pushed back at the end. Secondly, posture damage will eventually give way. Thirdly, even if you deflect everything perfectly some combos will still knock you back, so you have to decide wether to deflect or see if you can chance the dodge so you can get some hits in to get their posture bar up faster i.e most "big slam from the air" attacks in the game.

that's stupid, if a game is a 7, i.e. much better than average, why wouldn't I like it?

these are fun and they do things as well, you're just not using them.

Do you ever get any additional r1 weapon moves?
Like do you get an esoteric text so you can do a heavy combo or something?

>an entire half of the game isn't even finished
>9.5

how come somebody like half of a game this much

The guy I've been watching play the game never does anything other than tap the block button over and over and then the attack button over and over and jumps every time the QTE thing happens and hes making a cake walk of the game.

I mean I guess it's okay sometimes to fill a game with mostly useless fluff and filler, but o thought the point of removing weapons and armor and character creation and PvP etc etc from this game compared to the action adventure games that make FROM famous was to improve and refined what they left in? It seems more like they added a Bethesda tier stealth mechanic and everything else is as useless as pointless as it ever was compared with blocking until the enemy stops attacking and then mashing R1. Looks bland and uninspiring desu

>literally EVERY boss theme is chanting
>this is good music
soulsbabs are truly deluded

You get other combos with combo arts, like high monk which is a 4 attack martial arts combo.
Only problem is that they're useless.

And you can beat sekiro bosses first try as well, the difference is that the skill required is much larger because in sekiro you don't have a full second of invulnerability every fucking second. You actually need to react and be fast.
Fucking dumbass.

>unfinished memes

>they all are still gotys of their year
I don't think so

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Yes.

>the guy I'm watching
the absolute state of Yea Forums
Literally shitting on games they never touched.

Fantastic game

Go on then, show me video footage of someone beating Genichiro, Owl or Isshin on their first try.

The ogre's arms are clearly going to scoop you up there

Nice ratings aside from DaS2, don't even want to rate it because I don't like it at all but for me it's
>Demon's Souls
8.5/10
>Dark Souls
10/10
>Bloodborne
10/10
>Dark Souls 3
8.5/10
>Sekiro
I still need to beat the final boss but it'll be something like an 8.5 I think. Great fucking game

Mate if I'm able to watch literally every second and nuance of the game play out in front of my eyes and still have no inspiration to play it myself then that's a problem with the game and not me

Sure. First show me someone first trying some remotely challenging souls boss.

youtube.com/watch?v=mtf-2nz6je4
youtube.com/watch?v=9piElENpvmM
How about these, huh?!

why are you fucking lying you cunt these threads are nothing but anti-shill "6/10 game looks trash" posts

Yep, sure.

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Idk why people are so adamant about comparing this to soulsborne, it is clearly meant to be something different.
Sure you can find some of the previous games DNA in it, but it's inherently distinct from BB, DaS and DeS.
Comparing them is like comparing old RE to old DMC.

Combat arts should all be passive and bound to lb+direction+rb.
Change my mind

Very good game

Prettt much all large games are unfinished as in they have content cut during development and I can bet you will see that with Sekiro when the Souls cut content guys dig into the files.

>unreleased OST
lol
also i was mostly speaking of dark souls 1, 2 and 3 when saying they had shit music, because those are all the same god-awful composer.
DeS is all fantastic

Can you imagine getting 30 hours out of a game and considering that too little content? When the fuck did this change? I've seen similar sentiments elsewhere.

You are wrong

I really hope Yea Forums doesn't need a year to finish this game. On the other hand most people will probably drop it because they hate popular things

>Comparing them is like comparing old RE to old DMC
Really accurate actually

>?
Compared to Ys games, they do.

1 hour = 1 dollar

Is Sekiro the only From Soft game that doesn't feel unfinished?

Whatever. The game looks boring. Does nothing substantial to improve the souls formula. It looks like release DaS3. R1 mash to win. It's more enjoyable to watch someone else explore the environments than I think it would be to do it myself. I'd rather play another game and get to see what sekiro is all about without R1 mashing my own way through it

this. How anyone can even THINK that this isn't 1000 x more engaging than roll roll roll opening roll roll back off roll is beyond me. But then they say
>"what about magic!"
You mean cast cast cast roll cast? And fuck off, no one is using miracles in combat because the risk is too great, you have to wait for an opening again but instead of attacking you just heal, unless it's lightning, which is just yellow magic

Axe does huge posture damage
Firecrackers stun everyone not just beasts
They're usefull but not mandatory, and I'm not sure I'd like them to be
The only thing I hate about the prostetics is the ammo thing
I mean it makes sense that you would run out of firecrackers or shurikens but why the fuck do you need ammo to swing an axe or spear ?

Ah shit so you are a hipster. Nevermind then. Dark Souls had amazing music too. Also check this out
youtube.com/watch?v=7Y06xaBElWo

Only because it's so mediocre when you're done you really don't want any more of it lol
I know I don't want any DLC or Sekiro 2

Just go back to making Soulskino pls

>he doesn't enjoy breaking the flow of combat to change combat arts in the menu
wow get gud soulsbabby seethe cope

Meh, after all these years all the usual souls games' problems are still there, it's getting very annoying.

everything that came before souls was finished.
KF3 (2 in the west) was probably the most finished and polished game they ever made for the time it was released.

I can't beat the final boss
It's shit

It's the patrician's choice

Found some with a 20 second google search, I beat him my first go too.
youtube.com/watch?v=BpG1v_2eeE0
twitch.tv/videos/61964559
youtube.com/watch?v=Q3Yqa5UEhpY
Now you.

>more content = better game

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>Axe does huge posture damage
>Firecrackers stun everyone not just beasts
That's just on ng, ng+ and later they do shit.

Gotta power those springs.

Name 3 memorable Sekiro boss themes

>That turns it into a game of memorization rather than one of reaction, though.
thats the point. the game is designed around you to dying and being reborn. it's based on buddhist cycle of existence.

>Dark Souls had amazing music too.
no, it did not. its all the same garbage chanting with a handful of tracks that weren't chanting being used for non-combat areas.

Yuka Kitamura should'nt have been the lead composer for Sekiro and they could've (somehow) added a bit more depth to the combat (even though it's more complex than its predecessors). Otherwise, solid 8.5 game. It's no Bloodborne, but it's great and has some of the best bosses I've seen out of FROM's action titles.

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Okatsu's theme.
Shit, wrong game.

HESITATION IS DEFEAT user

Bloodborne and Dark Souls 3 don't feel unfinished at all. Demon's Souls doesn't feel unfinished as well but MUH 6th ARCHSTONE IS BROKEN autists are always there to prove you wrong

sekirofags are the worst

It has nothing to do with not having multiplayer or pvp. The lack of customization and different builds makes me have virtually no reason to replay the game.
And yes compared to regular AAA titles Sekiro is awesome. But Fromsoft set a certain standard for their games. And compared to other Fromsoft titles, Sekiro lacks content and replayability

This, only it was with Chained Ogre that I started getting into it.

miyazaki literally says "yeah the second half is shit lol we had to rush and also the dude who was in charge of some of those levels was a dumb faggot I'm not gonna say who tho live and learn [winky face]", well t.b.h. I'm paraphrasing

You joke, but there are people out there that genuinely think like this.

You want more depth to improve the rating but you think mashborne is a good game. Lmao.

Play nioh. Shits on both games easily

Is it so strange to judge a game on both quality AND quantity? The quality is 10/10, but the quantity is 5/10. That makes the average score for me a 7.5

Who is more cancerous?
Sekirodrones or MHWdrones?

>bloodborne doesn't feel unfinished
>it's half the length of a souls game and the chalice dungeons are just copypaste bullshit ad infinitum

I shiggy hope you don't think the chalice dungeons were intentionally designed to be like this and weren't just an "oh shit, we're missing half a game, quick make some boring loop for the autists to grind out"

I liked it, it got really fun towards the end with more challenging bosses. combat is really great but it falls short in a lot of other areas.
the dark souls type games are more my thing
>sl1 runs
>multiple movesets and builds
>replayability
>pvp

Now that "Souls babies got btfo", can we all agree that the next game should have all the features of the other games + more?

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corrupted monk
sword saint
divine dragon

also some of the area/area battle music is very good.
youtube.com/watch?v=1DJF6YVlOaI
youtube.com/watch?v=a8EP0920Iuc

the lack of area and area battle music hurts the souls series a lot

BB didn't feel unifinished, and so did DeS and DaS3 (to some extent).

>soulsfags cannibalizing each other
lmao

No wonder you are being called the worst fanbase.

DeSfags

Bb and DaS3 feel like they lack a final level, they are too short
DaS3 is more obvious since they had actually shown scenes from the the last area, but they were cut.
And for Bb it just ends too abruptly.

The DLC mostly fixed these issues for both games, but I'm talking about vanilla

Soulsfags are so cancerous

>game that demands you spent hours fucking about unless you cave and read the wiki
Sure, if you're clinically retarded. I've stayed away from the wiki bar a few optional things and I've never been stumped or lost.

>Can you imagine driving a car with a top speed of 30mph and thinking that's slow? What the fuck happened?

Standards change over time mate. 30 hours from a 60 dollar AAA game isn't great value in 2019.

I don't care about chalices, they are garbage. But the amount of good shit we get is absolutely worth it. There are lots of great locations with great mobs and awesome bosses. Also the DLC is so good. Bloodborne is honestly a masterpiece

there's absolutely no excuse not to carry forward all the new movement tech, and posture

hopefully we can get a duel mode as DLC or something because this game is literally made for pvp

Sekiro suffers from a lot of things though. For example, I didn't find any incentive to use the martial arts skill tree and I think most of the prosthetics. It's also not very replayable, a few playthroughs is enough. Plus, customization and build variety is non-existent.
>play nioh
I did, and only the combat stood out.

Dark Souls 1 will literally never, ever be topped.
They did everything they humanly could to try and outdo it with Bloodborne but even that was only like 95% as good all things considered.

DS1 is a masterpiece the likes of which we only get once a decade.

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>DaS3 is more obvious since they had actually shown scenes from the the last area, but they were cut.
Huh? What did they show?

emma
divine dragon
guardian ape

singular best combat system of all time

Do games have to have replay value?

They didn't show anything, there were internal leaks. They could have easily been in-engine concepts, who the fuck knows?

That's Severance though.

DS1 is unfinished garbage.

>7.5/10 game
>2/10 setting

I see you are trying to memory hole the utter shit tier endgame if DS1 that fell apart at all seems.

>no enemy variety nioh
>diablo loot system nioh
>recycled levels and areas nioh
lol

I sent an NPC to be butchered by there creepy guy at the abandoned dungeon. Did I fuck up?

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sell me on ni oh, I keep seeing people talking shit but I don't really know much about that game besides it's another jap tale and similar to souls. why is it better than sekiro?

>spam parry-attack
>best

I dropped it pretty fast do like 4/10. I don't see why you people think dying until you memorize the enemy's move set is fun. Cuphead kind of made it fun, but this...nah.

No, but since day and age "replayability" is a criteria on which game critics rate a game. A game can still be great without replayability value but then obviously the overal average score drops if it scores low on that factor

It would be fun as fuck to fight bosses if every boss wasn't hard like Sister Friede and Orphan of Kos riding Midir in the Capra Demon boss fight arena

Sure it isn't. How would we survive without that delicious padding?

>Sekirolets still coping with their defeat

Yea, but that's just the "randomly generated" chalices. With the main game + DLC, it feels like a finished experience.

>DS1 is a masterpiece
Agree but it was topped by Bloodborne

It was actually leaks: imgur.com/a/yEcES
But the last area of the game was supposed to be longer and actually have thing to do.
I think it became the The Dreg Heap area from the DLC

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God I wish we'd get Bloodborne on the PC.
I want to play it at 60fps locked.

And maybe we could even get a mod to unfuck the invasion system.

Cuphead is an RNG simulator

It doesnt work like the Tsukihime anime.

they pulled out all the stops to make the game as "hard" as possible, resulting in a bit of a mess where enemy attacks track you worse than I've ever seen before, gank squads in most boss/mini-boss fights and a parry that intentionally has really awful input lag.

Fun combat but no replay value and the atmosphere was just bland.
Hope they never return to the setting and scrap stealth altogether.

>the atmosphere was just bland
Are you joking?

Why do people exaggerate DaS's second half? "Falls apart" is entirely false.

I want the next From game to basically be Bloodborne 2 set in ancient egypt
based as hell setting, can already imagine dozens of bosses in my head

I agree with all of this, the stealth just felt tacked on.

It doesn't matter what you "feel". BB was ended perfectly and so did DaS3. The problem with DaS3 is that it had questionable design choices that stuck out like a sore thumb, like the fact that there was too many bonfires and that it was a literally a linear corridor through and through.

I just want a Berserk game now

You've got it. Every game has to have the length of an old JRPG or it's "not worth it" and devs have been all too eager to give the people what they want.

Best atmosphere and level design out of all Souls games except BB.

They should remove the primitive, shitty node system and remove the proximity based matchmaking. That shit was what killed the game's online base, although surprisingly it's still has activity to this day in certain areas.

They could have just given Sekiro two more weapon types, say a naginata maybe and something else, as well as simple character creation and bam people would already play through the game twice or thrice.

What do you mean "actually"

mmmmmuuuuuh open world fetch quests and busywork for the sake of nothing

>old JRPGs
They were like 20 hours long. Newer ones from the PS1 era were ~35-40 hours long so it's not THAT different from Souls/BB/Sekiro. But then again most of these hours come from you dying for thousands of times fighting bullshit bosses that require memorizing stuff and luck

Really interesting but not as good as a proper souls.
8/10

It's fun.

My GOTY

Same, it's between this or DMCV.

Goty will be Super Mario Maker 2

You realize most of the playtime in Sekiro comes from spending hours on bosses or mini-bosses right? Thats as much busywork as anything.
My second playthrough only took me 4 hours, if you know all the enemies and 1shot all the bosses you realize how ridiculously small the game is

>Best atmosphere and level design
Absolutely on par with BB and all Souls games except for DaS2 but not better. If by level design you mean environmental design then it has always been 10/10 in Souls games just like atmosphere

You're not wrong. People will play through a Souls again and act like it's a completely new experience because they're using a katana instead of a straight sword.

this is every souls game, though.

Since KH3 was kinda shit and DMC5 was just a DMC with shitty atmosphere and character designs and truly felt like a western game it's not really hard to be GOTY. RE2 Remake is good but then again it's a remake

>taking the time to develope understanding of the underlying gameplay shouldn't be considered as playtime
What the fuck am I reading?

If they removed the "Simon Says" attacks and just made everything dodgeable and parryable it would be a 10/10. It's literally a "Press X to not die" style QTE, but it doesn't tell you which button to press unless you can read moonrunes.

Thats not what Im saying. Regardless of how long you spend on a boss, a boss is still just 1 boss in terms of content. And content is what the game lacks.

How so?

>Kanji pops up
>enemy moves his arms
Dodge out of the way

>Kanji pops up
>enemy points his sword frontwards
Mikiri

>Kanji pops up
>enemy starts a spin
Jump

Because most dangerous enemies can do any of these 3 makes it a reaction game, not a memorization game because they don't follow a set pattern of when they do any of them.

>unless you can read moonrunes.
Nobody tell him.

>unless you can read moonrunes
Isn't is the same symbol for every attack you have to parry/avoid?

I didn't liked it at first, but after getting a few skills and learning to time deflections, it feels pretty tight mechanically speaking.
Really solid game and one of the few that actually has me using more than one skill/weapon setup the entire game.

I SAID NOBODY TELL HIM YOU WEREN'T SUPPOSED TO POINT THAT OUT

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Yeah I thought this was really stupid aswell. That type of game design is like 20 years old. Rock/paper/scissors concept that doesnt fit in modern day games

>they don't follow a set pattern of when they do any of them.
They're alway part of the same combo.

>In Souls games dodge is the only real way to avoid any attack
It's called a parry user.

It took awhile to get into, but I at least consider it better than Dark Souls 2 and 3, possibly Bloodborne. It's not on Dark or Demons levels for me yet, but I fucking love it.

More like
>enemy starts a spin
>immediately points his sword frontwars when you press jump
or
>enemy points his sword frontwards
>for some reason you can't mikiri it and you get hit (getting hit in this game means 70% of your health is gone)
Tough but fair

I fucking hate these self aggrandizing posts on reddit.
>I'm a fraud
No, you're a faggot looking for upvotes

I liked Sekiro at first, but then I realized it was kinda bad so I didn't like it much anymore.

I-I'm sorry!

Its the same symbol for all attacks, you fucking mongos have to look at the enemy lmao

Prosthetics shit on bosses you brainlet. Literally get good.

>Prosthetics shit on bosses you brainlet.
>t.never reached ng+

>SMM2 and AC are still coming out this year
>we are still only in (almost) April
God, 2019 will go down as one of the best years ever.

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>damn this game is great!
>for some reason most of retards on Yea Forums say it's a 6/10 at best
Well I guess I don't like it anymore because people who can't beat the chained ogre tell me so

It's great so far. I can't stand Dark Sould anymore. This takes the basic premise but changes the gameplay enough to feel fresh again.

meme flavor of the month game that will be forgotten very soon

i havent played any from games btw

It was amazing, one of the .
BUT
I played for 70 hours and I'm pretty much done with it, grinding xp for the last achievement is all I have left to do.
With Souls I'd go invade or coop for another 100 hours

Play the PS2 one you faggot

>when you realize some of the levels made by players in SMM2 will be harder than anything Soulsbornekiro ever had

Yeah they are all shit and so is this game. I only play real games like RDR2 and GoW btw

>replaying a game with zero customization
For what purpose? Also removing the utility of tools makes bosses parry/attack spam which is fuckin boring.

The reason soulsfags are mad is simple. Sekiro is great, but instead of Sekiro they couldve spent that time making another souls game or Bloodborne 2, both wouldve been more fun to play.

>For what purpose?
Doing the different endings, that's the only thing ng+ has going for.

My emulator can't run it properly for some reason. I played the Dreamcast one and it was kinda shit

The shitting has nothing to do with posture amount. Some tools instantly kill a phase even on ng+

SOULSFAGS SEETHING

At first I was planning to 100% achievement this game. But I sincerely cannot be bothered playing through the game 4 times for all the endings. Its just too repetative.

>playing NG+ and not just starting over
NG+ is always shit

>Fromsoft Sequels
no thanks. hope they never make Bloodborne 2. Bloodborne is great. Dark Souls 2 and 3 are extremely uninspired compared to Demons or Dark 1.

>I played for 70 hours
>game came out 5 days ago
>5 days = 120 hours
>8 sleep hours * 5 = 40
>120-40=80
You did good user, you did good. You need to rest now

>NG+ is always shit
Not in DaS2 and Nioh.

I can't bring myself to fight anymore bosses, its all the fucking same
Deflect, attack, guess if moonrune means jump or dodge, attack, repeat
The world is boring, even if I liked ching chong estate quite a bit, and the rewards are lacking

Worked fine for me couple of months ago, only the UI doesnt appear properly

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Damn, Sekiro getting absolutely torn apart in this thread. Love it.

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I still had more fun playing Dark souls 2 and 3 than I had playing Sekiro. They created a succesfull formula and suddenly decided they had enough of that formula.

Damn if people are this fucking mad now I can't imagine what would've been if this game had been a PS4 exclusive

Way too easy.

They created 5 games using that same formula, it's no surprise they wanted to do something new.

Yeah I know what you mean.

I'm okay with them doing some Tenchu stuff as a one-off release.
But now enough of that, let's go back to making proper kino games, give us more Soulsborne

To be honest it would work out in a new setting. It's not like I'm complaining, Sekiro is great but I'm just saying

It would've been a fucking shitshow, Bloodborne shitposting would've been small fry compared to that lol.

Sure and I can respect that. Sekiro was still a great game compared to other AAA titles. But I still wouldve rather gotten another Souls-like game.

Dark Souls 2 is literal dogshit, and From haven't really innovated on the formula in the slightest since fucking 2009. The only exception was the way they handled exploration and healing in Dark Souls, which they backpeddled on in future releases. If they go back to making Souls style games proper, I want no actual sequels, and I want some actual innovation. You've got five fucking games to play, go play them to death.

Speak for yourself, sekiro was ironclad hard in the first 10 hours. It got a bit better but it was still handing my ass over.

>new
Oh come on it's the same shit with less rpg elements and some half assed stealth.

I already did play them to death. ~500 hours in every souls game. Sekiro is done for me after just 45 hours.

I wasn't feeling it the first couple hours, then I realized I was pressing the parry button way too late and it was really fun but surprisingly not very difficult

>tfw you have to learn to accept loss

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Nah. It had a few spotty bits, but even Izalith with its terrible bosses is one of the best levels in the series.
Tomb of the Giants, New Londo, and the Kiln were all superb, and Grand Archives was good, but not great.
They dropped the ball HARD on a few bosses, but to say the latter part of DS1 is "utter shit tier" is disingenuous.

The start seems hard because everyone goes straight for bosses instead of exploring, if you get more estus, health and skills even the beginning is not that hard.

>Izalith with its terrible bosses is one of the best levels in the series.
Tomb of the Giants, New Londo, and the Kiln were all superb
Jesus christ. Souls fags really are this delusional huh? Yikes

it i can actually play a game instead of just rolling around like a retard waiting for an opening

It was also hard because people tried to dodge everything by pressing circle. I realised that this game has almost no i-frames and that I have to parry everything only when I was fighting Owl. This is why this game is harder for Souls players

>Tomb of the Giants
Seriously? It was garbage
New Londo, Crystal Caves and the Kiln were fucking great, yeah

Im having fun.
I just wish we could use more than 1 skill.

a place where beta losers can be happy, it's an ugly, empty game with no personality, so they can relate
>"oooh this game is so much me!"

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Please go away, games journalist.

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You forgot REmake 2
Each of those games would've been GOTY if they didn't release in the same fucking year

>having the balls to do an actual pitch black area instead of pussying out
nah, it's good. Mad respect for it.

Feudal Japan sucks. The music is unlistenable, all the stories are exactly the same (muh war and samefag soldiers, muh spirits, muh bamboo, muh burning village).

The combat is really unsatisfying and unintuitive and the roping aspect is way too on-the-rails to be fun. All the characters are sleep-inducing. The revive mechanic is really stupid.

Nice level design but exploration is kinda pointless as there's no gear to find. Just those damned balloons.

6/10

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Good game, but nothing to do after you finish it. In souls games after the first playthrough you had the option to:
>Join fun covenants to fuck around with
>Invade people
>Duel people
>Do a new playthrough with a completely different build to keep it fresh

In Sekiro when you finish, thats it. Nothing else to do

lol

you really miss your precious PvP user-kun ?

>The music is unlistenable
youtube.com/watch?v=jJb_y-zmXV0
youtube.com/watch?v=C_ywF3fp564
youtube.com/watch?v=d1E2LKQdMc4
youtube.com/watch?v=Q5taPwu2UMQ

lol

"stealth" is way too forgiving, just run behind a wall and wait 15 seconds and everyone completely forgets about you and, better yet, slowly walk back to their original positions so they can easily get picked off

ridiculous tracking on tons of attacks making enemies 180 mid swing in the middle of a jumping animation, I don't mind the roll not having tons of iframes in fact it makes using it even more satisfying. rolling should be a huge risk but making it literally useless against a ton of attacks is stupid

those are my two biggest complaints

It was a pretty easy pirate because of that.

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9.5/10, needs armor options

>combat is unsatisfying
>exploration sucks
Even if I could agree with everthying else, this is just simply not true.

Plebs ITT

I think the biggest problem with the exploration part is that most of the loot is the same shit.

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I dont understand why they didnt give the option to use different weapons and fight-styles. The assets were already in the game anyways. You have elites and bosses fighting with spears, heavy 2handers, bows, grabs etc. Giving us the choice to fight like that wouldve been 100x better.

fun but uninteresting
dlc might save it

ichimon slam is 10 times better than every other combat art combined
it would still be the best if it costed 5 spirit emblems

not everything is parryable, every boss that's even slightly bigger than you tends to have almost no parryable moves

And by first real boss do you mean Genichiro? Because after getting raped by him a couple dozen times, on top of getting raped by Seven Spears fuckhead and the Snake Eye cunts I just kinda felt burnt out and unfulfilled. Yeah I suck at parrying, and this entire game relies on it. Might help if I felt like it fucking did anything half of the time, but it's hard to feel like making progress when minibosses take chip damage to health and posture while every hit from anything takes off over half your health.

i literally cannot get past the first horsecock boss and i got through a true bl4 run of bloodborne wtf

i thought i was gud guys

I had a lot of fun beating the game, 9/10 for me.
Really enjoyed the map design and how open things felt when i first got the castle. The game isn't as hard as people spent the first few days spewing.

Though you could argue it boils down to, for human enemies anyway. That your basic combat loop is to poke them till they deflect you, then they will attack you. Deflect their string which usually will end with a big pierce or sweep, mikiri/jump kick. Repeat. Its all about momentum and not letting their posture meter degen. Kinda spoiled myself stumbling into lady butterfly before killing the ogre. Since after I beat her that early no fight was comparably hard till basically the end of the game. Lotta bosses i clumsily beat on the first try, most mini bosses I stealth/plunging attacked an hp bar away.

Complaints would maybe be how little I felt I needed to use a bunch of the prosthetic upgrades i bought, or the other techniques i had. Firecrackers were useful, but by the end it was pretty much just the 2 bumper buttons, jump, and dodge only for mikiri. I feel like dodging grabs was way more inconsistent to just jumping back and to the left or right, felt like the game lied to me. Inventory management and some ui stuff would be other detractor for me. Not to mention the default bindings plus 360s shit d-pad made for some weird item usage. Oh and fuck gun/bow enemies.

The castle gate remains closed.
Hit that motherfucker with some fireworks, and do a little backtracking to find some stuff to help you beat him down. Staying on his flank and switching sides also helps a bit, but don't get kicked by the horse.

Horse boss was piss easy, first tried him without even abusing fireworks because I missed that prosthetic

This game requires you to git gud again because it's different and that's why I like it

Honestly im enjoying it.
Feels like my first time playing ds1 again since i havent played in so long and its so different.
Feels kinda good to be bad again desu.

This is omega false. Easy example is ape, who if you chain deflect in phase 1 significantly speeds up the fight. In phase 2 he has a 3 slash string that ends in a big vertical slash delfect that and hes on the ground for a long ass time. That said even though i could deflect demon it didn't feel worth it, so i just circle strafed him and slowly brought his hp down not my favorite fight.

It's good

>Early game
Wow this game is really fucking hard, I like a challenge, feels like learning a whole new game
>Mid game
Got a good feeling for the combat, know what Im doing, combat is a blast now.
>End game
Combat really doesnt change throughout the game, getting kind of repetative now. All my combat skills I spent points on suck dick. All my prosthetic upgrades I farmed for are virtually useless on boss fights, kinda dissapointed.

Overall Id rate it an 8/10

Just glad that I finally beat tf out of that Drunkard fucker today. It took me 2 or 3 days to beat him. Oil and fire is king. As well as that friendly npc.

Best combat in a FromSoft game from a mechanical standpoint, but only one weapon will hurt replayability. With any other game it wouldn't be an issue, it still has more replay value than almost any singleplayer action game of the past few years, but we've gotten so used to the level of replayability that other FromSoft games offer that we're kind of spoiled.
I loved the new God of War and not once did the lack of replayability enter my mind as a negative against the game, the enjoyment i got from my one playthrough was plenty enough to make the game worth the engagement. I enjoyed my time so far with Sekiro more than God of War and I've spent the same amount of hours on the game, yet now suddenly I'm soured on it in a way I didn't with God of War. It's annoying, I should be satisfied but I'm not...

The parrying window on attacks is huge like MGR, they don't require DMC precision or anything. Just press the block button.

In regards to the combat, it's very challenging and fun at first. When you first start out and are learning the ropes every fight is a tense battle for survival that's very thrilling. Executing that perfect parry or doing the jump kick after an enemy sweeps is very satisfying. As the game goes on though, it becomes monotonous. New enemies die quick, the minibosses go from infuriating roadblocks to momentary challenges. The enemies you encounter in like the last 40% of the game are just annoying too,since they recover from have their blows deflected instantly, forcing you to use fireworks or something to generate an opening. Yes that's the point of the tools, to use them, but it just isn't satisfying when you just toss some fireworks, smack the enemy around and then perfect parry him until his meter maxes. I guess the overall complaint is that the combat isn't very deep. There's only 1 weapon and the arts are generally not that great. Once you've mastered it (which doesn't take that long), you've essentially capped yourself on skill. I got to Owl, this boss people on Yea Forums have been shitting themselves over, and I beat him on my second try. I just wish there was a much broader combat system.

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Not strange, I have the same thing. Fromsoft set a standard on their games and they didnt quite meet it in this one. Even if its still a better game than most AAA titles

It's solid, definitely enjoyed it way more than any Souls game but it's still not great. Combat system is fun for what it is but at the end of the day it pretty much is the same simple system of Souls where you look at attack timing and choose between a couple of viable responses for the whole game, though it's much more fun to play because everything's faster, tighter and harder and the way the design of enemy/boss attacks is good with a good amount of variety and a nice sense of rhythm to everything. I like that interrupting attacks and manipulating enemy AI to get the cycles you want is more of a focus here, makes for a more active playstyle. I also like that there's some tradeoff for dodging vs mikiri countering since attacks that can be mikiri countered tend to have very long recovery animations. Exploration feels like an afterthought, something brought over just because the team was so used to making Souls games. The checkpoint system being brought over from Souls is stupid too especially with how frequent they are. Stealth is garbage, it's far too shallow and simplistic and easy letting you trivialize not only normal enemy encounters but also a tons of minibosses. The insistence to keep a lot of game elements sorta diagetic is also something that doesn't fit an action game. This game's begging for a boss rush mode but instead you have to replay the whole fucking thing with all of its filler to get to the best parts.

2/10

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you can parry his attacks user, don't forget

He was talking about Dark Souls

Yeah that's what I was saying because after playing DeS and DaS1 I could trash almost everything in all the other Souls games with few exceptions like Ludwig, Orphan or Friede. Sekiro feels fresh

FUCK THIS BULL REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

don't believe the contrarian retards on Yea Forums, most of the comments on this board these days have had the same cringe level of steam forum.
It's a great game, despite what people say you can resurrect even multiple times during a boss fight which actually make it somewhat easier than dark souls. Of course, if your only way to beat dark souls was to being carried by someone else then you probably won't ever finish this.

The game doesn't obey it's own rules and the dragonrot system is a pretty fucked up psychological system that seems designed to discourage experimentation in combat

I always hear stuff about dragonrot and thought it would make me drop the game but in reality it just doesn't matter. You can easily cure it when you need

>By the end I would say it's definitely the best From game from an objective stand-point.

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god damn what the fuck why does Lady Butterfly kick my shit in every time when I beat horse dude and the black bull first time without taking much damage.

She has 2 phases

You're bad at parrying. You probably beat those other bosses in the same way you beat Souls bosses. Butterfly (and most other bosses) don't follow Souls rules so you're getting rekt.

Learn to deflect. Use shurikens to knock her on her ass when she jumps. Her jump slam is very punishable. Don't be afraid to use the most powerful Shinobi technique: running away.

I finished yesterday. I have this lingering feeling that I want to play more, but after I started NG+ I realized it will just be the same thing over again, and I cant be bothered. Its leaving me quite unsatisfied.

>it does not have much staying power.

this is the biggest problem
not only because it is structured like das1 with the game split in half with ashina outskirts and mt kongo being the two "bells of awakening" even though one is not mandatory until later and then the castle which is basically anor londo with a casual filter boss at the top and then the game branches off to "the lord souls" which are the items you need for the endings

the biggest problem is that on NG+ especially you won't get new beads and just pump your strenght which is just a numbers game so there was less effort there than dark souls 2 that at least introduced new enemies and new items in NG+, sekiro feels like a low budget game

Pretty fun after genchiro, but constantly makes you feel like fromsoft are one-hit-wonder hacks

levels all look almost the same
all fights are drawn out, turns decent first phases into corpse runs (similar to hollow knight untrue final boss)
quicktime events
reskins
hitboxes only work if you play rock paper scissors
stealth and platforming bad
insists on not being souls then proceeds to make same mistakes

Still better than the ds3 DLCs, worth the pirate

the boss battles all have a purpose and are not forced, most boss encounters are either war assets you stumble on to, spirits that are protecting something\need rest or guardian war veterans simply defending their post

>repeat the first stage 3 different times
>feel confident enough that I'll make it there with enough supplies
>get there
>get her stuck on the wire somehow so I can just keep throwing shurikens at her
>beat her with 3 dry runs

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proving him right soulsbabs

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>Sekiro has no multi-player and the Japanese setting puts some people off.

it also has miyazaki marketing name and from software is a renown company now you absolute retard

>swimming sections done really well
Not a lot of people praise the swimming. I enjoyed it way more than I thought I would

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It's good. I can see that the combat system is going for fast swordfighting/clashes like in movies where one wrong move fucks you up, so you basically tire out the opponent so he leaves an opening but on the other hand it's incredibly frustrating the first time since bosses recover posture so fast and have no issues with opening some spaces for themselves but once you memorized the boss' patterns it's more like running with tied shoes. It's doable, you can be faster but if you fuck up, you'll land on your face. Then you get to know the game and start to break shit.
Parry windows are huge, even for normal attacks but for mikiri counter it's impossible to miss the timing.
It's not a Souls game, it doesn't feel like one but if I have to compare them, I'd consider Sekiro a dumbed down Souls game combat-wise. I know some people go into full defense and start talking about tools and items but other Soulsgames have that shit too and more of it (eg. magic, faith, items, different weapons/moves and so on).
You can also feel that it's published by a big western studio. Cutscenes play even if you saw them, transformation cutscenes also play everytime. Tutorial boxes pop up everytime and explain to you how to use a fucking menu. There is a guy that let's you beat him up/train, buttons are overloaded with context-dependant shit.

tl;dr
I'm having fun and it's a good but sometimes frustrating game. Definitely recommended
I'm still not really feeling it, but not in a "this game sucks". I mean it's a pretty good game but I don't see what's supposed to be so great about it.
>but it's a lot deeper
It's not

>mfw get here for the first time
wasn't using that moonlight sword though cuz I'm not a fag

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I'm addicted as fuck

how did laurence get all the way from yarnham to japan

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every from game has had shitty music, absolutely none of it is memorable. It works ingame and during boss fights and all that as backdrop noise but it just isn't good by itself.

I'm fighting Ashina Genichiro on the rooftop and I'm deflecting his attacks just fine, but I'm not sure when is my window of opportunity to chip away his health. Help?

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It's good. But I'm really bad at it and that makes me sad.

Fromfaggots in general, but Soulfags take a special place in hell.

Not even true. BB's music were all top tier, and some of them were truly memorable, like Gehrman's, the Hunter's Dream, Laurence's, and especially Ludwig's 2nd phase.

I felt pretty similarly. I never had buyer's remorse but it took me awhile to adjust to some of the mechanics. You have to go about Sekiro a bit different than soulsborne. It took me a bit to realize there's no reason to go for hits necessarily because the game is built around breaking posture to open up critical attacks, at least with bosses and mini-bosses. Little shit like that and deflect being much more useful than dodge were hard to get over, but once it clicked I started loving Sekiro.
Oh, and I'd bet you'll find BB overrated. I honestly think had it not been an exclusive and the first FROM game for so many zoomers most would rank it third or fourth best in the series.

Unironically more fun than Dark Souls, I actually want to replay it on NG+.
There aren't really any "oh it's this part, can't be fucked to continue" areas - the resi village is kind of shit but its so short and it's pretty easy to get through.

it's average music, it sets the stage but does nothing more. W3 is a good example of very good area music imo.
youtube.com/watch?v=NknjE2SBPxw

Played the entire series, in order of release too. It's either BB or DaS that is the superior among its peers.

I was going to put "haven't played bloodborne though" and then decided that it probably had shitty music too, so that's my bad on the assumption.

Unironically on top 10 games of all time for me.

Theres a fat guy with a bell whos got me on lockdown
How do i beat this guy, hes worse than the bull

parry the bell

Guys what ending has the hardest boss? I want to get absolutely RAMMED

Jesus Christ user he’s just a common enemy

I admittedly got into BB late and have only run through it 3-4 times, which pales in comparison to the amount of times I've played others in the series so maybe my mind will change when I play it a bit more.

Some of the best combat you'll ever have in an action RPG. Good set and setting with a little twist on feudal Japan. More straightforward story peppered with hidden bits to add depth. Fantastic boss fights, some of the best they've ever done. For trying something new and fresh, they really did a phenomenal job, and if it does get a sequel, could be something even more incredible than it already is.

6.5/10. Better than demon's souls, on par with vanilla DS2.

Dodge the bell when he lifts it up, hell you can dodge and dance around him for the entire fight pretty easily.

Goddamnit user, how can you suck this much at the game

You can strip his armor with the spear for massive posture damage.

I've played Demon, the three DS, BB and Nioh and liked them all on a different level, but I couldn't enjoy Sekiro after 3 hours. I'll probably try it again in the future.

>lone-shadow lasagne bolognese the spear-bearer and lone-shadow toxic bully boy hand

These 2 faggots fucked me up more than most of the actual bosses, feels bad man

It's a universally accepted fact that the majority of Yea Forums is utter trash at vidya. Been like that for the past 5-10 years I reckon. Wasn't always like that.

Where do i get the spear

Lying about not being able to have critque on a game is not having critique on a game user. You're shitposting and getting called out for it. Give me some proper critique on Sekiro and we'll talk.

It's actually pretty hilarious how so many user's changed their tune to this game immediately after launch. So fucking many "soulless" or similar posts from shitters.
Which shouldn't be surprising, considering how many people played the soulsborne games severely overleveled or only for its tryhard PvP.

It breaks posture in two hits

because you can cheese those two pretty easily, and lady butterfly is the first real challenge where you have to understand deflecting, posture and unblockable moves

people were saying it was going to be casual shit before the release, but now everyone is crying it's too hard and they quit after a couple hours because they couldnt beat the mini bosses

>zoomer
youtube.com/watch?v=kX6qdsXaeu4
youtube.com/watch?v=FV3Tzl0jYaI
youtube.com/watch?v=y5e7lb4ubSs
youtube.com/watch?v=gm17vgmh854
youtube.com/watch?v=WGJbuHUbw8k

This is the correct answer. It’s weebs. Notice how people have gone full contrarian on soulsborne now?

youtu.be/klDyVnU64Y0

It's too hard and I suck at video games

>replay Dark Souls
>beat Ornstein and Smough
>eh can't be bothered
>replay Dark Souls 2
>get to main menu
>eh can't be bothered
>replay Dark Souls 3
>get to Farron Keep
>eh can't be bothered

I want to replay Sekiro and there's no area I hated I've just killed corrupted monk and arrived at fountainhead so this could be about to change

>replay Dark Souls
>Fuck yeah lets try a cool magic build, a spear build, holy shit this 2hander looks sick, lets try a build with that too!
>replay Dark Souls 2
>Fuck yeah lets try a cool magic build, a spear build, holy shit this 2hander looks sick, lets try a build with that too!
>replay Dark Souls 3
>Fuck yeah lets try a cool magic build, a spear build, holy shit this 2hander looks sick, lets try a build with that too!
>Replay Sekiro
>Hmmm... I dont really have any option to play the game differently, just the same shit over and over
>eh can't be bothered

Honestly I got bored of deflection spam and just stopped playing

BB had by far the best aesthetics and imo the best game play (I prefer aggressive hit trading)

Why does Sekiro have a ponytail?

So every review for BB isn’t genuine? Save for a few hues who softmodded their PS4

>just beat genchiro
Holy shit my hands are still shaking.
Fuck phase 2. Phase 3 is easy as piss but all those triple arrow combos fucked me up hard in phase 2

>the best game play
I'd agree with you if most bosses weren't an absolute cakewalk. It's hard to get in the groove of really fun and faster paced combat when so many bosses are easy as piss.

>By the end I would say it's definitely the best From game from an objective stand-point.
Not even close
It has the best combat and arguably the best bosses sure.
But music, map, play style variety, and replay value don't come close to any of the souls games or Bloodborne.

I'd say it could subjectively be the best one, but it's very lacking in a few areas

>Fuck yeah lets try a cool magic build
>Oh, it's just projectiles with different colours
>a spear build
>Oh, it's still R1 spam but on Dex instead of Str
>holy shit this 2hander looks sick
>Oh, it's just the usual R1 but a bit slower
Great "variety".

wait a year, come back and Yea Forums will agree with you

>4 distinct endings with ways to make NG+ significantly more difficult if you choose plus alternate NPC quests and maxing out skills/prosthetics and potentially different bosses you did not fight previously
>no replay value
kill yourself my man you have no idea what you're talking about
literally kill yourself in real life

>playing dark souls with anything other than a sword and shield
no thanks

Is tomoe the body at the fountainhead palace shrine? Lore talks about how she was looking for a way to do the same shit we're doing, I cant think of anyone else it could be.

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Making the interconnected map is a ton of work for something that doesn't matter a whole lot. Traversing through the same areas over and over without any change isn't fun

Still way more variety than Sekiro has. Theres literally no reason to replay Sekiro, its the same exact thing again, NG+ doesnt even offer any new content

>it is impossible to fight every boss in 1 playthrough
>but there's no replay value lol
Lmao fuck off to reddit little boy

>Theres literally no reason to replay Sekiro
Except there is.
>Different endings with unique bosses and rewards
>Enemies take less posture damage with each NG+, making you more reliant on precision and evasion
>Optional challenge where you get chip damage for everything you don't deflect
>Get to use all your unlocked tools and techs on old bosses and see how you can exploit different weaknesses or things you missed.
Meanwhile all Souls game have is whacking the same exact stuff you whacked before with a more statistically bloated stick or fancy fireballs.

>Boring ass world with no variety
>Dull characters nobody gives a fuck about
>Music is generic and repetetive between areas
>Human bosses defeat themselves because spamming deflection is too strong
>Prosthetics are useless, only customisability beyond skills, so there is no reason to explore the world as you can't find weapons or spells. Upgrade materials are shit, because prothetics are shit, so only useful loot to find is beads.

Good game, but gets dull once you master the combat, so sometime around first Genchiro fight.

>If you do the return ending literally the only two bosses you miss out on are the two shura bosses, nothing else
>"B-b-b-but different cutscenes!"
Fuck Todd Howard. The game has less replay value than souls, that's just a fact. Souls has NG+ too, it also has multiplayer, different builds, different weapons, and different combat styles entirely such as magic.
Sekiro has better combat overall for sure, but no, the replay value isn't even close.

>Prosthetics are useless
Absolute brainlet, prosthetics are what makes any fight easier by miles.
>so sometime around first Genchiro fight.
So you dropped the game in the first five minutes?

I did all bosses bitchboy, even got the achievement for it. The second playthrough to get Emma and Isshin only took me 3 hours, the game is really fucking short once you know what youre doing.
42 hours is all I have in the game and theres no content left. Meanwhile I put at least 300-400 hours in every Souls game because replaying never got old because making new builds was too much fun

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I rage when Im playing like shit against a new enemy. Then I remember to stop being a bitch and learn to be brave and practice deflecting their attacks and git gud. Fun game.

>All souls games have is over 100 different types of weapons ranging from light weapons to heavy weapons to ranged options such as magic, builds focused on blocking, builds based on parrying, builds based on evading, and even builds based on straight up tanking blows with poise along with multiplayer in the form of helping people through levels, repelling invaders, beating bosses, invading, and being invaded

>it also has multiplayer
Nobody cares about your glorified footsie simulator.
>different builds
Just pumping a different stat for your beatstick of choice doesn't make your "build" worth your time.
>different weapons
99% of which are the same exact thing.
>different combat styles entirely
There's maybe three "styles" at best in Souls games, don't kid yourself, and Magic is literally just shooting fireballs and maybe using swords, but shittier, only DS3 kinda made magic a bit less boring and it was still boring for anything that wasn't a Pyro.

>over 100 different types of weapons
There's barely 10 actual types of weapons in Souls games.

Actually it's 3, purification ending has arguably the best boss fight in the series. I'll GLADLY take 3 more high quality bosses over different colored projectiles, comically bad multiplayer, or 20 different longswords with the same moveset. 3 new bosses alone trumps offerings of previous NG+ souls games.

>Just pumping a different stat for your beatstick of choice doesn't make your "build" worth your time
Oh but two single short cutscenes are worth replaying the game a 3rd and 4th time after you beat the return and shura ending huh?

so far the bosses ive encountered are just big man and tiny enemies, but i am very early on. i still think its incredibly annoying

Except that going through the entire game again with the exact same weapons and skills against the exact same enemies doing the exact same thing over and over again is not worth it just for 1 boss. Might just manipulate a save file for it because I really cant be bothered to go through the entire game again, and thats a bad thing. I never had that in Souls games, even after 5 playthroughs

how many of those weapons have the same moveset you retarded nigger

>Actually it's 3
Owl, gentle blade, and isshin are the only exclusive bosses.
You can kill all of them in two playthroughs, then you have experienced all the game has to offer.

It has poor replay value compared to souls, get over it. No one is saying melee combat in souls is better people are saying there's more variety to the combat which is objective. Sekiro is like a dex based katana build on steroids but you're still always locked into one build plus the equivalent of some BB arcane items

Nope, I finished the game 30 minutes ago.
Prothetics are entirely useless. Only one I used was shurikens if the enemy jumps, otherwise every human boss is dismantles if you go close quarter and spam R1/L1 appropriately.

So yes, prothetics useless. Never struggled on a boss except for the first monkey. Prosthetics are too slow to be worth it. They don't feel satisfying to use either so what's the point?

The unique rewards for the endings alone does, and the combat is actually varied so yes, I bet I can squeeze out at least four or five replays outta this thing, unlike Souls games where the third replay is already boring as fuck due to you becoming a statistical demigod who can faceroll anything, with the only semi exception to this being DS3, mostly because you have to rollspam more stuff, at least Sekiro doesn't get easier with each NG+.

There's about 15 or so unique movesets in dark souls if a remember right.
Compared to one moveset in shikiro

It's hilarious because all these people commenting on the game being too easy, or not enough content probably haven't done a full playthrough of NG+ with hardmode enabled. It's miles more difficult than the initial playthrough and on top of that you can go for a different ending.

GOTY for me so far. Amazing combat, amazing atmosphere, enemy design and re-playability.

>Prothetics are entirely useless
Brainlet confirmed.

>Muh useless throwaway item and shinobi art makes playing through the game another two times totally worth it really!

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Sekiro has about the same amount of repeatability as a Zelda game and people still beat those multiple times.

>Absolute brainlet, prosthetics are what makes any fight easier by miles.
I admit it, I never saw the need for making the bosses any easier. Good for you that you struggled so much with the game to find out :)

If im going to keep playing this game I need to know one thing. Can you fix the ash disease? I keep trying to git gud but it bothers me that im killing npcs so I just keep restarting so I can continue to improve however I hit brick walls of difficulty as I progress.