is there a future for point and click games?
Is there a future for point and click games?
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Nah. Thimbleweed Park, and the Grim Fandango port a few years ago, kinda proved that the genre would need significant revamping to fix for modern conventions, probably to the point it wouldn't even be the same genre
The main appeal of the genre was always more extensively told stories and explored settings, but you get that with most games now. The other appeal was unique and advanced audio-visual tech and fidelity, you get that in most games now too.
Modern point and clicks can be pretty good, its just they don't stand out for anything other than retro nostalgia appeal.
I still play almost every new one.
Nobody likes these games for the gameplay so, no.
>The main appeal of the genre was always more extensively told stories and explored settings, but you get that with most games now.
Not really. In most video games, the stories tend to actively contradict the gameplay mechanics. Adventure games (and certain other genres) avoid this issue and have the game mechanics complement the narrative, which leads to a better told story overall.
point and click turned into walking simulators
>Thimbleweed Park
This was the red pill, for me. Absolute mess of a game and full of their massive leaps in logic that made these games trainwrecks to play the first time.
Did I ever tell you the story about how I killed the dreaded Ghost Pirate LeChuck?
no, point and click games are shit
I hear beneath a steel sky is getting a sequel.
SH2 is guilt trip out of hell everything makes sense because of it
I'm sorry but Telltale would rather kill themselves by making railroaded QTE fest adventure "games"
Most people are willing to ignore the ludonarrative dissonance of violent games and just focus on the actual story bits.
Wait am I missing something, I looked it up and apparently it was only revealed a few days ago, I remember hearing about it months ago.
it peaked at johnny rocketfingers 2. ive been dying for more good point and click. what are some ones that aren't monkey island because i didnt really like them that Yea Forums could recommend me?
People like story focused games with bad narratives and extremely mediocre gameplay.
A point and click from someone who knows how to make an interesting world and characters along with some interesting utilization of the genre would make mad dosh.
I believe that the part about silent hill is not entirely accurate since we are meant to perforce silent hill, at least the way it is presented in sh2, almost as some form of a psychotic introspection. I don't think that any event that happens inside of silent hill 2, including the combat, is supposed to be taken at a face value, considering the fact that you mostly fight constructs of your own psyche that demonstrably even kill themselves, like the pyramid heads with the spears if you accept them/deal with your issues.
But I would like to know your opinion on dissonance in sh2, honestly I think there are very examples of it in other games.
I think point n clicks could work if they didnt focus on retarded puzzles. I played them because they're normally really funny, not because of the mental gymnastics they do for solving problems.
And make sure to avoid bullshit like machinariums peg puzzle.
They turned into walking sims because people are brainlets. But there are still good indie P&C out there.
Point and clicks still get made nowadays.
Someone would have to make a really really good one for there to be a resurgence. The genre has been mostly plagued by mediocrity for a long time now.
I think point and clicks need to move away from "acquire thing, use it on other thing" and focus more on establishing a core set of mechanics that operate on sensible logic. Some point and clicks have a central mechanic or recurring items but they could go a lot farther.
Point and click games died when Telltale started going full retard and decided to throw the general concept out in favor of shitty narrative driven games.
>tfw Sam & Max is dead
If you're the one who made this image, go fuck yourself. Stop pretending to be an authority on a subject you know literally nothing about.
>I believe that the part about silent hill is not entirely accurate since we are meant to perforce silent hill, at least the way it is presented in sh2, almost as some form of a psychotic introspection. I don't think that any event that happens inside of silent hill 2, including the combat, is supposed to be taken at a face value, considering the fact that you mostly fight constructs of your own psyche
Do you think Silent Hill invented this concept? "The environment is an abstract representation of your psyche" is a very common trope in books, movies, games, etc.
The problem is that "You fight creepy monsters" as a way to represent your inner demons is both unimaginative and also ludonarratively dissonant, since fighting monsters has nothing to do with dealing with guilt and personal responsibility, not even on an abstract level. You fight monsters in EVERY video game.
Unless traditional adventure games get the budget and/or cinematic production values of AAA interactive movies, they'll remain for niche audiences.
As far as gameplay goes, I think Josef Fares had the right idea with A Way Out. There's some light puzzle-solving that made sense for the story, in addition to varied one-off gameplay mechanics. You can explore areas and talk to every NPC. There are secrets and easter eggs. It felt like an evolution of the adventure game to me.
He's made like a dozen of those images, almost all of them being east vs west.
>If you're the one who made this image, go fuck yourself. Stop pretending to be an authority on a subject you know literally nothing about.
Not an authority as supposed who? You, who can't come up with a single counter-argument to refute that image and therefore I can only assume you tacitly agree with it?
Great job you did there making your case.
VR
Heard a rumour that Disney revived Lucasarts as a game studio. While it is most certain its for Star Wars shit at least there is hope for their other properties to see the light of day.
No. Thimbleweed Park was a nice send-off. It's dead, bury it.
Honestly, if you made a game where devs worked hard to make it so your character tries that action on everything in the world, I'd play it just for the laughs, I remember back in the day, playing one of these, clicking use on MC and the narator going. "I BET YOU WISH YOU COULD, BUT NO!"
Yes, OSRS is huge success
I disagree, in case of silent hill you do not fight monsters, most of them are barely a danger unless you stand in one place. They clearly feel and look Ill, wrong and malformed, I don't think that anyone with a gun would have problems with nurses for example minus the psychological impact it has on you which is never undersold.
The few times you encounter creatures which are actually tough, like the pyramid, you essentially have no chance against them.
I never understood this logic, adventure games were the original narrative games. The reason people liked the games was for the story and writing, not the puzzles, removing them just made the plot flow faster.
It was actually that they succeeded once, spent tons expanding to do the same thing over and over again to try and recreate that success.
But you are correct provided no one wants to remember Hector, I sure don't.
I like the puzzles.
Why the fuck should I argue with someone who clearly knows nothing? What would I gain from such a pointless effort? Do you go around kicking the teeth out of children's skulls simply because you can? I'm not so malicious, nor so inclined, I simply call people out when I see them spouting shit. That was your reminder to educate yourself before you try to teach others.
the genre has died before and come back again so I think it can survive anything.
I unironically wish FromSoft would make another VR game
Did this game ever get fixed?
I'd say that, wolf among us, detroit and untill dawn are probably the evolution of point and click, multiple endings, player choice and character affecting the story is a must, but I'd also like to see more "you made a bad decision and it got you killed stuff", that isn't tied to some quick time event. Like in kings quest.
I like them too but I don't see how rubbing two objects together is any more gameplay than QTE stuff.
There's a very niche market for them, particularly in Europe I think, but I would argue they were already a very niche market back in the 90s when they were popular. To answer the question, no, these games are a relic of the past. I say this as someone who loves the genre. Also devs today fucking suck and can't make them like back in the day.
best bait I've seen in a while
dismissive / condescending shitposting takes at least some semblance of an argument to work properly. same thing happened in a BB thread yesterday, same "educate yourself" tough guy attitude with 0 attempts to approach any specific point laid out
not even the guy you're arguing with, but this is some remedial shitposting you're busting out
no, why would there be? why would you want there to be? we've invented gameplay
They are still popular enough for an indie market, pretty big in Germany and now and then we get something more high budget. Kino like Monkey Island and Thimbleweed is few and far between though, as writing comedy when you're a no talent hack just comes across as cringe, see the massively overrated babies first adventure game Deponia.
I almost forgot about the King's Quest reboot. The premise was interesting for an episodic game, but I didn't like the more gimmicky puzzles. At least the ending was kino
King's Quest was so under rated, real shame it sold like complete shit, fucking amazing, comfy game. Would love to see more playing as Gwendolyn.
there will always be a future for point&click adventure games, because they are totally defined by their writing. all it takes is one clever writer with ambition to write the script/puzzles then just hire a monkey to put it together into a game, + artist, done. if it was actually good it would get attention. low budget too, just nobody seems to want to make one. if i was gonna make a first game i would try making a simple point&click, since i think it would be relatively easy to make, no 3d required
Its kind of always been like that for the series.
>Teo reporters sneak into a close DNC meeting.
>L-LUDONARRATIVELY
cope harder buzzword faggot
God I fucking loved Monkey Island as a child, still do. Such fond memories.
I will never forget the sense of Wonder exploring the Island and all the different places with all those cool characters.
which was the last one you played?
>I will never forget the sense of Wonder exploring the Island and all the different places with all those cool characters.
I want to go back..
because we need more epic games with epic gameplay like skyrim
>alexa press E
>alexa grab all
>alexa left click
>alexa right click
>alexa eat all the cheese
I miss those days too man. But just remember that we were fortunate enough to even have those days.
Good memories are worth much.
Take some time and revisit Monkey Island. You wont regret it.
Porn games?
This, and Britannia with my good friends Iolo, Shamino and Dupre.
I wish, but I doubt it. Recently played Thimbleweed Park and it was mostly shit. Just lacked the charm that old LucasArts games had. Also, puzzles were noticeably worse. Too many characters made it a slog to play.
the genre peaked with maniac mansion 1. It all went downhill from there
Are you telling me you didn't like maniac mansion 2?!
I hope so, but it seems like walking sims are making more money.
trüberbrook, was pretty medicore, but it looked nice.
The Pepper Prince: Episode 1 was good.
all the last ones I played were from Wadjet Eye. They were all pretty good
>I wish, but I doubt it
why? p&c is niche genre now and some people seem to still enjoy them.