TES 6 will suck.
TES 6 will suck
It'll have an interesting enough world to explore and I'm looking forward to it.
If the RPG mechanics are reduced even further, I will of course be disappointed, but I have more faith in Bethesda for ES than I do for Fallout and Starfield.
And people will eat it up gladly.
No shit
This chart is misleading. The 1249 people in daggerfall are copypasted and have copypasted dialogue. Not to mention the fact that Daggerfall is barely even playable with all its glitches, which you deliberately tried to hide with your numbers
And people will still buy it for the porn mods
And yet I had more fun with Skyrim than all those games, how strange. Almost like more doesn't mean better or something...
and it'll be Bethesda.NET exclusive
go to bed Todd
I just want to know how much are they gonna fuck it up
That is because you are a brainlet. You have a small brain and are not capable of very intelligent thought.
I can see them adding more things than Skyrim, taking away content now that they established a casual following with the last game would not be a good idea.
It won't be a lot of rpg elements, but it will be some.
I don't expect Bethesda to do anything that will surprise or amaze me though.
The elder scrolls has such a good setting that I probably will buy it just for it, I just wish they had talented writers for once.
>Implying that most Skyrim NPCs don't have just generic dialogue.
How stupid can you be?
It doesn't mean better, I had the most fun with Morrowind, followed by Skyrim.
i like morrowind just as much as the next guy but using poorly formed arguments that boil down to baseless personal attacks only makes people that like morrowind look bad
They'll manage to bring spears back (only if it's new engine and almost no NPC will use them, and it'll be the #1 crash source) and people will eat it up.
Also
>Not wanting a brand new modding scene
WEW lads. If you spent more time on the game in vanilla then modded you need to seek help.
>b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-but s-s-s-s-s-s-s-s-s-s-s-s-s-s-s-s-s-s-s-s-s-s-skyrim
seethe harder, faggercuck
yes I just hope the modding community will be strong enough to survive whatever Bethesda does
Of course it will, it's an elder scrolls game.
Thanks for proving that you're a retard.
>dozens of glitches, some of which makes classes useless, some of which are straight-up gamebreaking
>B-B-B-B-B-B-BUT ITS OLD!
I'm smarter than you
More =/= better, unless you think humanoid travel brochures are a good thing
>Skyrim
>Diseases
???
en.uesp.net
is a simple google search that hard
>humanoid travel brochures
That's if you're lucky. If you aren't a chad, they won't talk to you at all. And in Daggerfall, that means you're essentially playing a guessing game
I mean, I'm guilty of spending about 300h on Skyrim, buy I'm pretty sure my character never got ill. Well, except for the Vampirism illness.
I'm just surprised diseases are actually in the game.
it happens. compared to Oblivion, where the generic zombie actually did have diseases regularly, Skyrim's draugr never had them. it was only wildlife (which is normally very easily dispatched) that had them. That and traps.
>takes 13+ years to make a sequel
>has less features
TES6 will be good if they make the world building, lore, and the player's ability to navigate it enjoyable. These are the only aspects of their games that stand out. I would much rather have 3-4 major cities that are large, with some smaller villages sprinkled around, and then the random single or two building locations. I don't want the most important city in the region to have like 9 buildings total.
Combat has never been enjoyable in their games and Skyrim was honestly a step in the right direction. The death action camera broke up the monotonous backpedaling combat that all their games have. Even the MMO has some good ideas they should consider keeping. Allow the player to choose a class that has some special abilities that complement the skills anyone can still use. Having a little combo of activated skills to use is far more fun than holding down or tapping the left mouse button. It at least breaks up the button pressing.
I don't have too much hope for TES6 but hopefully it will be the next best Illusion-like game on this side of the Pacific.
can't wait for daggerfall unity, bros
>playing the same game with the same mods
>>dozens of glitches, some of which makes classes useless, some of which are straight-up gamebreaking
you just described skyrim retard
Not in the way Daggerfall did. Each NPC in Skyrim is manually assigned dialogue at the end of the day. They straight up are not in Daggerfall. Plus its voice acted, which does at least count for something.
I just want spears and polearms back
>Before something strikes you, whether it be a spell, an arrow, or the business end of a claymore, your Dodging skill is automatically checked to see if the blow strikes home. Shield spells and good armor are excellent defenses, but the first and best defense is avoidance. And dodging is just that.
Dodging's governing attribute is Speed.
Note that even in 1.07.213 build that skill is bugged and actually decreases the player's chance to hit by skill/4%.
OHNONONONONONO
>primary skill
>Acrobat
>Archer
>Healer
>Monk
>Nightblade
>Rogue
AAAAAAAAHAHAHAHAHAHAHAHAHHAHAHAAAAAAAAAA
and its been patched out already
also
>unironically uses Speed skill
>its been patched out already
>Note that even in 1.07.213 build that skill is bugged and actually decreases the player's chance to hit by skill/4%.
LOOK AT THE TOP OF HIS HEAD!
>As of the latest patch (v1.07.213), this skill is bugged and will actually decrease your chance to hit by skill/4%
*WHEEEEEEEEEZE* AHAHAHAHAHAHAHAHAAAAAAA
>doesn't uses unofficial patches
yeah, you retarded
>needing mods to fix the game is fine for Daggerfall, but not for Skyrim
No, Skyrim is just shit even with patches, can't fix a shit game
>can't fix a shit game
I agree, you can't fix Faggerfail
i'm optimistic
The question at this point is less whether TES 6 will be good, but whether it's possible for Bethesda to make a game worse than Fallout 76.
>it's going to have some shitty settlement building shoehorned into it making mandatory for many quest-lines
>it's going to be even more shallow
>the world is going to be even more "grounded" and retconned aka boring
>all quests except for the main quest are just going to be fetch quests
>it's going to have the least enemy variety yet
>it's going to have the least dialogue yet
>it's not going to have any choices
>it's going to be rushed and unfinished
>it's going to have the most bugs of any of their games
>it's going to have severe mod restriction because of wanting to make money off people's mods, prioritizing sponsored mods
>it's going to have some always online aspect
But it's going to sell the most of any elder scrolls yet.
>daggerfall is a good ga-
>reddit
get out
then ignore Daggerfall entirely. the decline still exists.
largely to the setting and availability of mods
>can't discredit the argument
>discredit the source instead
predictable and weak
Nice try starting at Morrowind, but even Morrowind removed features from the first two games.
More does not = better. Daggerfall is dog shit. VI will still suck though.
Play Fallout 4 and then Fallout 76, and then shoot yourself because the bad video games gave you depression.
Just play it as it is now. It's just as incomplete and unplayable as the original game.
So you're saying the series will finally get good when it stops trying to be things its not and focuses on what it is: Doom.
>well Satan said...
Stop listening to Satan.
>comparing Reddit to the thief that comes to steal, kill, and destroy
That's one for the cringe comp, buddyboy
counterpoint
Yeah, so I've heard.
It'd be nice to try Daggerfall some time, but there's no way I'm dealing with that 1996 user interface.
The series actually peaked with Battlespire.
>comparing Reddit to the thief that comes to steal
Yeah stealing our memes started this whole beef.
has there ever been a case of a series un-casualizing itself
How did you get that picture?
>Yea Forums: video games and ip cannot be stolen
>also Yea Forums: NOOOOOOOO GIMME MY FROGS AND WOJAKS BACK! MOMMY ANGELA, MAKE THEM GIMME MY EBIN MEEMS BACK!
One of those houses circled in the Skyrim screenshot is literally empty. There's no NPCs and no furniture.
Wow you actually have no clue why people complain about reddit here.
>reddit
Unless it's an unofficial quest made by modders, they all work perfectly fine. If you turn on cheat mode and cycle through potential spawn points, you will always find the quest target. The reason the redditfag couldn't find the secret passage was cause he was trying to activate walls like a dumbfuck instead of targeting torches and other clutter.
If the shitty house you can buy counts as content so does Ralen Hlaalo's house.
It's over, Todd. It's all gonna come out.
>doesn't even circle the cornerclub
what are you doing`
What's TES? Do you mean Skyrim 2?
>they all work perfectly fine if you literally cheat
Literally LOLing IRL @u 2bh
You mean oblivion 3
He never played Morrowind.
Sorry I never heard of that, sounds like some gay nerd shit though. Let me know when Skyrim 2 is out so I can buy it for my xbox.
But dragons came from Akavir.
He obviously tried, he just got the wrong building. He also missed the Fighters Guild, and circled Ra'virr the Trader instead.
What's even in 41? I can remember a lot of houses in Balmora, but not that one.
All of these are upsetting except for attributes. I think the attributes are unnecessary
Don’t any of you get tired of complaining about your paranoias? Ever?
This is embarrassing.
MORE GOOD
LESS BAD
this would be a good argument if the quality went up, but that's not the case
Or the murdered noble's house, or the places related to the fighters guild, thieves guild or legion quests and there are a few more I can't remember off the top of my head.
This image straight out lies.
>1249 NPCs in a city
>maybe one of them was an actual character with any writing behind them
>21 joinable factions
>each faction is just a set of randomly-generated quests
oh no no no
Honestly I hate games with a ton of people to talk to because it’s fucking impossible to know who’s gonna give you a quest and it always feels like you’re gonna miss something
TES 6 will be Third person RPG, with cinematic
experience.
Never mind, looked it up. That's Astius Hanotepelus' house. He's a level 5 Imperial commoner with no distinguishing features. UESP doesn't even have a picture of him.
Sounds a bit like Morrowind, you going to take it's dick out your mouth though?
Well, yes. More is better than less.
I barely even touched morrowind
It only sucks when the game has a "plot black hole" that sucks you into narrative progression when you weren't ready to and the game doesn't clearly demarcate what is plot progression and what is additional content.
increased budget costs with 0 gameplay improvement?
Just what we wanted.
>Plus its voice acted, which does at least count for something.
Voice acting has actively ruined RPGs.
LoZ style grunts are infinitely superior, for something like open world RPGs where content is more important than HURR EVERY CHARACTER IS VOICED EVEN THE PLAYER CHARACTER!!! pitfall that Bethesda fell for in F4.
Should I bother with the Tribunal Temple or Imperial Legions? As in, the factions.
>xbox
the fuck is that?
Why would you not have a Sony Playstation™?
Are you not #4theplayers™ user™™?
>still owning an xbox
yikes
Here's all the ones I can remember:
>Major factions, more than ten quests each
Caius Cosades, main quest (37), Tribunal Temple (1), Great House Hlaalu (10), Mages Guild (15), Fighters Guild (16), Thieves Guild (31)
>Quest targets
Nalcarya the alchemist (2), Council Club (26), The dead nobleman's house (4-9, I forget), Tsiya's house (25), That one guy that you have to assassinate for the Morag Tong (34), Mad pillow woman with the rats (28), Blades trainers (there's like three on the east side of the river), That one Altmer master thief (also at the east side of the river), Orc that I think you need to kill at some point??? (27)
>Service providers with no quests
Fine clothing shop (3), Outfitter (11), Pawnbroker (12), Ra'virr the Trader (14), Meldorn the armorer (17), Book seller (18), Razor Hole (19), Some pub (20), Silt Strider fast travel (42)
Everything else is probably pointless filler.
Wow there's a Skyrim fag trying to say Daggerfall is more buggy.
The numbers of characterless NPCs aren't comparable, what's your point here, even?
Underrated post.
I do think that having actually engaging quests instead of randomly-generated junk is vital for the world, though.
DUH.
Can't remember the exact interview, but Tod Howard said that their goal is to cut as much as possible to make it simpler and more accessible for casual crowds
TES IV will be a fun action game with light RPG elements, and that's fine. Just manage your expectations
Are you a homosexual?
i hope they have hand to hand combat, i don't wan't to have to be a khajiit to be able to punch people
not interested, sorry
You can really notice that whoever made this pic has a raging boner for Morrowind.
Morrowind its plot is fully described at the plot section whereas oblivion's plot is ignored, and instead you just
read how you progress through the main story quest but only to the point of leaving the prison, which is a tutorial. Skyrim is shallowly explained as well
but it atleast goes further than just the tutorial
>TES VI: Argonia
Kek never ever how, old even is this pic.
And you didn't notice the woman in Whiterun constantly suggest you have ataxia?
If they make the third person less dogshit, then i wouldn't mind.
Oblivion and Morrodung had the worst third person and skyrim improved on it but it's still not great
Maybe after the flop of 76, Zenimax will allow Todd to have a more hands-on approach again. It's not a coincidence that Bethesda games took a nose-dive in quality after Todd was chosen to be the poster boy for the studio (which happened after Morrowind, right before Oblivion), which also shifted him away from direct involvement into a more managerial role.
All this time, the problem has been too little Todd, not too much as people like to imply.
and that's a good thing
I'm actually surprised there is a city in skyrim that has 90 people in it.
I would of thought the max was like, 30-40.
Which city has 90, was it a dlc thing?
If someone ends his raging hard-on for randomly-generated content, then there might be something resembling hope.
This is so impressively wrong that the only way it could have been made is if the person never played Morrowind OR Skyrim. Or maybe it's just bait and I'm falling for it.
Will they use a new engine?
>dude it's fine, just run around pressing literally every single object in the dungeon until you happen to press the right thing that might get you closer to what you're actually trying to find
sounds like fun. also
>it's fun if you cheat!
Yes, the brand-new* Abomination engine.
*Built up from the Creation engine.
Chance to hit FPS is fucking bullshit, sorry
What a hack
>FPS
It's an RPG, you nirnroot.
When you ignore Daggerfall, the decline fits a neat straight line
They have to get a new engine. It's not immersive anymore.
I had the most fun with morrowind followed by oblivion.
Skyrim was fun but barebones
Fallout 76 shouldn't even be in the same chart. It's just a dumb spinoff, you could even call it "standalone DLC", it's definitely not the next iteration of Fallout series
quantity does not guarantee quality you stupid fuck
What a quality post.
Counting 76 and not New Vegas is kind of cheating
The rest is fair though
New Vegas was developed by Obsidian
>needing unique weapons to hit ghosts
not gonna lie, not having this mechanic is a good thing,
The autistic clique of Morrowind haters on Yea Forums have made some of the best bait I've ever seen.
There's that one .webm of the guy attacking a mudcrab with a warhammer and no stamina that gets passed around as an example of the combat being shit, and then there's the real insidious shit like that one webm where the guy attacks the Suran club bartender and dies after showing his (sneakily modded) stats.
People have to show their own webm's in counterpoint every goddamn time just to disprove it and its exhausting.
>that one webm where the guy attacks the Suran club bartender and dies after showing his (sneakily modded) stats.
I think I haven't seen that one.
And more than ever, which is the reason they keeping the dumb down. TES 6 will have half the features from Skyrim and sell double in the first month.
that last one I'm pretty sure was made by a morrowind fan who posted it ironically, and it took off a life of its own since its such effective bait. the guy made two other webms of the same situation, one where a dozen ordinators spawn and one where vivec appears and ome shots you, that used to be posted alongside it
Coming up next: water is wet.
Yeah there is bias but even though I too absolutely recognize the merits of Oblivion, I still feel like it's a slight downgrade overall from Morrowind. Morrowind has fundamentally broken combat design (player is the only thing affected by fatigue-debuffed dicerolls and NPCs are incapable of failing magic casts, basically the whole game is programmed wrong in a way that skews every action against the player) and horrible bare-bones sidequests, but it also allows much more player freedom of going nuts with the various systems in the game, and level scaling is much better implemented.
>waifu mods
As long as that's improved in some marginal way it will sell millions on pc.
The chart is only about Bethesda's first party developed games, which really have been an absolutely linear downward trend. But I suppose Fallout 76 really shouldn't be on the list since it was made by some B-team.
It's annoying if you don't have the right weapon type or something enchanted but still a cool idea. Its a lot better than this retarded shit.
New Vegas was made by Obsidian, F76 was made by Bethesda. Dunno why that would be hard to unfair.
what the FUCK am I looking at?
Like, I can get making ghosts harder to hurt unless you do X cuz that's thematic, if a shitty mechanic, but this is outright retarded.
Not him, but you're an actual retard if you think Yea Forums is any better than reddit.
also your bare hands can hit everything just fine
Skyrim cities felt a little small but servicable for having the shit you needed from them, I hope we don't have giant cities with vendors sprinkled between 3 minutes of sprinting to show off how graphically impressive the game is.
Believe it or not, Skyrim is quite literally less buggy than the previous TES games. I’ve only crashed once on Fallout 4, in fact.
Skyrim with Ordinator is the best TES game.
What I worry about is that VI will have that shitty creation kit built in and won't allow any other kind of mod
>TES 6 will suck.
Of course it will. People will buy it anyway because they buy any old garbage, look at Fallout 4, Doom 2016 and Skyrim.
Based.
One of the missed opportunities of Morrowind I've noticed is that all weapons have different attacks and some attacks are always better than other ones, but that's the extent of that. There's really no reason to use one particular weapon other than it's what your character class is specialized to use. You don't have axe-chopping that has a higher chance of being entirely deflected by heavy armor but with a high damage potential against light armor. You can't swing a warhammer that is easy to dodge but crushes armor when it hits. And thrusting daggers doesn't increase critical armor penetration and stealth attack lethality at the cost of being very short range. Every weapon is just a weapon with good and bad attacks and you need to choose the optimal attack. (Or go to the options and enable automatic best attack)
No shit. Bethesda can't make good games anymore after becoming popular. Fallout 4 and 76 are the result of normalfaggots eating garbage and loving it.
he literally just circled random shit to "prove" a point LMAO
He didn't even mention Morrowind, nice try.
I doubt this. Looking at F76, it's starting to look like Bethesda's house of cards is finally collapsing.
How they handled enemy weapon materials in Disasterfall. If you run into a lich or something in a randomly generated early dungeon you're fucked.
Imagine being such a newfag that something that predates a year old announcement deserves a "LMAO HOW OLD IS THIS!??"
>you are more likely to knock an opponent off his feet if you use a big warhammer or axe though at least.
the death action camera is probably the most obnoxious feature i have ever seen in a video game and im surprised there hasnt been a general outcry to have it removed from the game, i guess mods helped with that. It is jarring as fuck and stupid. The camera makes you waste magicka when casting channeled spells and it gets you killed by attacks that would have missed you when enemies do it to you. Its literally worse than oblivions level scaling.
By the nine divines, hes got a gun!
Fallout 4 and Skyrim are the worse.when it comes to game breaking bugs.
You mean by the three divines?
Get gud faggot.
I figured it was more of a 'oh my god' expression at that point
Honestly quality is a meme I just like sharing an experience with people. I pirate everything anyways.
And Nords came from Atmora
I don't care so long as the mods make my dick hard.
because you are a massive retard-faggot
Starfield/TESVI among other things is gonna be Bethesda's redemption arc, screencap this.
Don't screencap this.
There are some small differences that can be important though. The variance in attack speed and range between them was a new feature for the series, and along with its new flinching/knockdown mechanics meant that there were reasons to prefer certain weapon types based on your playstyle.
Daggers had the shortest range, lowest damage, and fastest attack speed so they were best for staggering the opponent as much as possible and applying enchantments.
Stuff like the two handed hammers and axes took a long time to fully charge their attacks but did very high damage resulting in a much higher chance of knockdown.
Spears had a range advantage over every other weapon making them an ideal backup for archers and mages who want to poke while jumping back.
Armor had diminishing returns based on total damage per attack, so that means that they mitigate a higher total % of damage from fast weak attacks than they do from slow heavy attacks with the same DPS. So for the slow heavy hitters the best defense was a shield to block them entirely, which meant absorbing 100% of the damage and preventing knockdowns and flinches.
Don't get me wrong, in the end these differences end up being fairly subtle and your actual interaction with these weapons is still just left clicking, but there were still slight differences that made certain weapon types better at certain things in Morrowind, which was a significant step up from Daggerfall where the Katanas for 1-hand and Daikanas for 2-hand are strictly the absolute best in every situation because every other weapon type behaved exactly the same but with lower damage. The only possible consideration you could make is that skeletons take half damage from bladed weapons, but skeletons are only low level enemies and the same doesn't apply to the ones that actually matter like liches and vampire ancients.
>player is the only thing affected by fatigue-debuffed dicerolls
I don't think that's the case. It certainly feels like enemies hit you less, at least in melee, if you reduce their stamina.
Why not strive for perfection rather than accept mediocrity? Damn it Todd
Oblivion was unironically the best TES game.
You can't prove me wrong because I'm right.
Morrowind had god-awful gameplay that was utter shit even for when it was released, the only saving grace being the open world and quests. And yet most of the quests lacked depth. Sure, there were some great quests in Morrowind, but the bulk of them was filler.
Skyrim is a casual piece of trash that sent any semblance of caring about the roleplay aspect of the game out the window. It's basically a hack&slash game with dragons and thus isn't worth any attention of a serious RPG player.
Meanwhile Oblivion updated the gameplay of Morrowind and had by far the best quest design of the entire series. Oblivion's guilds, while fewer in number than Morrowind's, had far more gripping and interesting quest lines. And even outside of factions, Oblivion had tons of interesting minor quests scattered throughout the world, such as, for example, that one quest where you need to help an invisible village become visible.
Has any game ever had this kind of fast travel? While in a peaceful area the game can calculate the travel time and cost of moving to another peaceful area anywhere on the world map as long as there are transports available, and the player can simply click accept and be done with it? And the player can cycle the different options to determine the cheapest or fastest route? For example if a guide hates your guts but you're good friends with a captain, you might get suggested a fast route via the guide that costs you an arm and a leg of hate-bucks, buf you could also choose a cheap route that takes longer?
>that was utter shit even for when it was released
You werent even born when it was released. Morrowind was big shit in the days, litterally nobody ever seen graphic and gameplay like that and a zoomer like you says now "it was shit". You dont even know what a videogame is, now go chug your fortnite dose.
>(player is the only thing affected by fatigue-debuffed dicerolls and NPCs are incapable of failing magic casts, basically the whole game is programmed wrong in a way that skews every action against the player)
user that's all completely 100% false. The NPCs and creatures adhere to the exact same rules as the player. They miss their attacks and fail their casts based on their skills (creatures have all the attributes but no skills, instead using a stand-in "Combat" and "Magic" stat applied per creature that counts as all weapons and magic schools. Meanwhile NPCs have the full suite of stats as the player), they lose fatigue when they run, lose durability on their items, drown underwater and take fall damage, etc.
That's unironically one of the best parts of the game, the fact that all of these systems apply so equally and you can manipulate them to your advantage. If you're more athletic than your enemy you can kite them around until they tire out, which will reduce their accuracy and evasion significantly and can be a big help for hand-to-hand combat where you have to drain their fatigue before your strikes do real health damage.
It did a lot of things right mechanically but it was ugly as fuck and didn't have the same atmosphere as Morrowind. It was a big step in the right direction but in 2019 after seeing everything that came after it, it just feels like they had no idea what they are doing.
Voice acting is a clear negative. It increases the cost of every line of text, making the game have far less text, and thus feel less alive and immersive. Everything feels like cliff notes of a novel rather than the full work
>morrowinds quests lacked depth
>oblivion had gripping questlines
oh boy.
morrowind had quests that rewarded player ingenuity and initiative by having secrets that the player could uncover.
Oblivion was pretty straight forward, you went and did thing and got the reward, the writing was more quirky at times but i wouldnt say it had more depth.
I was very much alive when it released. Morrowind's shit mechanic of rolling to hit in a first person game was beyond dated when it released in fucking 2002. To compare, Gothic 1 released in 2001 and even that had better fucking mechanics.
I only care about the sex modding scene the base game is secondary
Objective scoring here:
Morrowind > Daggerfall > Skyrim > Oblivion
Daggerfall stands above Skyblivion because everything that exists in them is done better in Morrowind, while Daggerfall offers something else that does not exist in Morrowind. Skyblivion are superflous (also quite bad).
Yeah sure
>yum yum, I love to eat this dogshit that I found, the fact that I'm literally a degenerate shiteater means that shit is objectively a better food than filet mignon
Hmm... that might be the case, I don't know. What I do know is that all NPCs have infinite sprint and their attacks dont drain their own stamina. And because every combat encounter in the game always involves the player arriving at an enemy rather than the other way around and because running is the only sensible means of playing while not dying of old age, that means that every enemy is always at full stamina when the engagement begins, and the player is always at reduced stamina. And even though the enemy takes those few running steps at the player when aggroed, even that has no impact on their stamina and their ability to hit the player, whereas the player is by default exhausted from traveling to that location and needs to use some external means to be elevated to equal ground.
Not to mention the fact that literally every action is influenced by stamina, even non-combat actions, and because not only do non-combat NPCs usually just stand still, their stamina wouldn't drop even if they'd move, the player is always arriving at non-combat situations exhausted, and is by default debuffing their own abilities to engage in any interaction with NPCs. The NPCs never need to worry about that. So if you don't want to be jewed out of your drakes in every single transaction, you'll we standing and waiting for an hour every time you arrive in a shop before you start buying anything.
Is there any proof that the NPCs lose fatigue from anything other than things that damage fatigue? As far as I've experienced they don't get exhausted from movement nor from attacking. Is there a console command for viewing an NPC's fatigue?
If your idea of fun is reading through a fucking paragraph every time you want some basic information I feel sorry for you. Even worse is that it's usually the same rehashed dialogue for like 90% of the NPCs, so even though they're supposed to be easier to make they're all fucking 0-effort filler husks.
whether or not you can sprint has nothing to do with how much stamina you have
fuck yes, remember those faggot bonewalkers that fuck up your strength and make it so you cant move? it was blew my mind when I found that mage in sadrith mora (I think) that can teach you the spell to summon your own, and then I used it and it worked the same way, I would summon a few of them and theyd damage everyones strength until THEY are stuck permanently overencumbered and unable to move
I remember all the early 2000s forum posts saying that Morrowind was shit compared to Daggerfall. Nothing changed in the last 19 years
Honestly if its on level with Skyrim, I'd consider that a major success. It was Bethesda's last playable video game and it was over 10 years ago.
Stop that, you're supposed to act like you love old games just because they're old. Quit having fun!
>2011 was over 10 years ago
I unironically think fallout 4 was a better game than skyrim despite its massive flaws. That said just about everything about fallout 4 that i enjoyed (trash collecting and settlement building and weapon drops) was hated by fallout fans so i expect to never enjoy another fallout or elder scrolls game ever again.
Fakest image this side of lie-town. The fucking MORAG TONG is not content now? And that's just ONE blatant lie in that pic.
I can easily see them dropping skyrim's 18 skills down to 8
>magic
>enchant
>ranged
>melee
>armor
>crafting
>thieving
>speech
That's irrelevant. In every engagement it's always the player who arrives exhausted unless the player is a retard who walks because he's autistic and with too much free time. It's never the NPC that is exhausted. I'm not disputing the fact that you can keep running with zero stamina.
>stopwatch pepe
>player is by default exhausted
That's really your own fault, though, isn't it? Nobody's forcing you to run.
Just like nobody's forcing you to keep your inventory at just under max weight, for a move speed penalty compared to the enemies who usually just have the armor they're wearing, one weapon and maybe one item of general loot.
I assume the only reason why the armor skill exists at all is that there isn't even a health attribute anymore and the player's armor just is their health? But why does enchanting exist separate from crafting or separate from magic?
stamina potions can be made by pretty much any food, are dirt cheap from vendors and are literally free if you are in the fighters guild.
Also your chance to hit is determined by weapon skill, agility, and stamina. only 2 of those needs to be in a fair state for you to hit most attacks. only 1 needs to be in a really good state to hit most attacks.
the elder souls
y/n?
>Muh porn mods
Playing a game with one hand doesn't make it good, user
Skyrims and Oblivions plots are like they are written by a 15-year old. They are simplistic, the writers on these games are simply bad, and it's very clear. Morrowind on the other hand has deep and very interesting writing.
its not just that the writing is simple. it is full of plot holes, the writers dont seem to understand the foundation of the lore or be aware of writing concepts like secondary belief.
I know. And a pair of constant effect Restore 23 Fatigue pants can be made with 50000 drakes and a Golden Saint soul. I just can't help but feel like the world revolves around me in a really unimmersive way that I'm literally the only one who ever travels anywhere and has to carry six-packs of anti-wheeze just to counteract the inevitable effects of insisting on player convenience. There really is no gameplay purpose of stamina depletion when outside combat. The player just wants to get from point A to point B. Why is Hooknose McKikeMike increasing his prices by 15% just because right at the moment I don't happen to be able to swing my knife all that well? Why do my bribe dollars have decreased chance of persuasion when my heart rate happens to be too high for marksmanship?
Yeah but the meme would work better with Falmer.
Fatigue affects shit like prices?
FUCK
Elder Scrolls has always had vapid worlds with copypaste, generic characters. Daggerfall and Morrowind are literally full of nothing. Stop pretending things only got bad with Skyrim.
No need for an enchant skill anymore. Just let a shopkeeper do it. Same with crafting.
They're going to double down on perks,. Just like how werewolves and vampire lords had their own perk trees, I think they'll go the TESO route and expand "skills" out to include things like guild ranks, racial perks, and some other unconventional things.
The traditional skills as we know them will probably be simplified, e.g. pickpocketing and lockpicking combined into legerdemain, but I also think they'll have cross-skill perks which reward you for specializing. The way you earn perks will probably change too, and I wouldn't be surprised if they do away with character level entirely, or at least turn it into something completely vestigial.
Oblivion was and is a raging dumpsterfire, worse than even Blandrim
your reading comprehension seems to be bad, probably a reason you didnt like morrowind. I said you can ignore stamina if your other skills are good.
> I just can't help but feel like the world revolves around me in a really unimmersive way
morrowind is probably the one elder scrolls game where the world revolves around the player the least which is one of its biggest draws. the world is there and you have to strive to overcome it. as opposed to skyrim or oblivion that are almost always scaled to your level.
Yeah. Just because you went to pick up that grand soul gem from Caius' table and ran back to the mages guild, you'll be paying ten thousand extra for your epic enchantment unless you stand there staring for an hour due to there not being an option to "wait until you catch your breath"
Fallout 4 gives me the impression that they're more likely to dumb down the game further even if it was just out of laziness. Unless Bethesda treats TES as a golden boy and goes the other way since they've already got a widespread audience, but I don't expect it to go back to even Oblivion levels
Didn't some dragons also come from Atmora? I thought they were spread out all over the place initially.
Oh no it's that one Gothic guy
Oblivion was groundshattering for 2006. It may not have aged too well, but it was amazing on release.
Wrong.
>oh no, I have to READ
Are you actually a brainlet for real?
>you stand there staring for an hour due to there not being an option to "wait until you catch your breath"
you can literally use the in game wait function to immediately recuperate all of your stamina though?
>le "everything is always the same nothing ever changes"-argument
>actually playing Bethesda games
KEK. TES is only good for the lore written fifteen years ago. The games are fucking shit.
It was only impressive graphically, that's literally it. The rest of the game was boring as fuck then, and it's boring as fuck now. The only people I know that were impressed by it back then were console peasants that didn't know better
t. bought it at release and regretted it ever since
Don't get me wrong, Morrowind is still my favorite of the bunch. But simple conveniences just don't exist until you either have those good skills that allow you to ignore stamina. You'll be slow as ass and spending every waking moment attempting to find 0.1 weight alchemy ingredients so you wouldn't be weighed down by the dozens of bottles of shit-that-nobody-else-on-vvardenfell-needs-to-drink-but-you until you've managed to graduate from "actually hit things with sword" school or brought enough of the unique high-value items you remember the locations of to the mudcrab merchant so you can buy that magical jock strap that keeps you from getting winded. So that you can enjoy the real content of the game.
>Is there a console command for viewing an NPC's fatigue?
Yes. Click the NPC and type "getfatigue." You will see it go down as they run or attack.
Here's a demonstration. This is the GOTY edition with no mods or code patch.
>and their attacks dont drain their own stamina.
Their own attacks drain their fatigue too, just as yours do. They usually attack slower than the player would with the same weapon however since they wait a bit between attacks.
Pretty much. I can forgive a LOT of things for engaging quests.
Just wish Todd didn't decide to go back to the old Daggerfall days of infinite quests right afterwards.
Yes. A minimum of one hour every time. With the constant threat of Dark Brotherhood cannon fodder poking your ass with toothpicks. Every time you want to buy something or to speech skill checks. I know it only takes a second if you manage to not roll for assassins, but still isn't it weird how the Nerevarine always stands in a shop for an hour before going to the counter and finishing his shopping in two seconds?
Factually correct. TES games are really all mediocre, but Oblivion is definitely the best one out of them.
Stamina is really only a problem if you are out in the wild and get jumped by something unexpectedly in which case you can use a potion or rely on your weapon skill that is over 50.
You are making a mountain out of a mole hill.
Thanks. It just never feels that way. Must be confirmation bias.
Fallout 4 had a more extensive mix and match armor/apparel system than Morrowind with a customization system on top of it. This, after Oblivion and Skyrim had drastically simplified armor systems which Todd described as being intentional for casuals. TESO has a tremendous armor selection with an emphasis on different styles and costumes rather than the traditional material progression, including substantial racial variance for each outfit and a multi-layer dye system.
FO4's building and crafting systems were more complex than what was in Skyrim, too. The execution wasn't stellar by any means, but this was certainly a move away from the casualization people constantly cry about as an inevitability.
Bethesda pays attention to what modders add to their games and which mods attract the most attention. They're not afraid to swing back into making things more complex if they see the demand for it.
That's a good analogy except there's probably fifteen million of those mole hills and they do in fact all pretty much amount to a mountain when stacked.
this is some terminal autism level of nit picking on role playing. Reminder this is all so you can save 15% on your purchases which you dont think should be a thing because apparently being so tired you have trouble swinging a dagger shouldnt affect your ability to persuade non-agreeable shop keepers.
name 15.
daggerfall > shitblivion
I LOVE infinite content.
a festering pile of pigshit >>>>>>>>>>>>>>>> daggerfall > shitblivion
Assassins can only attack if you sleep, you can't even sleep in shops unless you find a bed you can use undetected, you just use the "wait" command. Assassins do not ever attack while you wait.
>Assassins do not ever attack while you wait.
That's... literally just wrong. I got jumped by an assassin while waiting right outside the Seyda Neen cave.
Then again, could be my game is broken, since I can lvl up after waiting too.
It will be just passable enough that you'll sink a few hundred hours into it, half that time installing mods for it, all while bitching the whole time.
the biggest problem with morrowind is the dlcs.
>the dark brotherhood attacks shouldnt start until you are level 15-20 or their gear should be just regular leather because they are obnoxious at lower levels and too rewarding financially to kill.
>the solsthiem island gets mentioned in like 90% of rumors when the dlc is installed and it should only be mentioned once.
Bethesda has this retarded idea that the expansion have to be force fed to the player so they cant possibly miss it or something its bizarre.
Pretty much every other complaint boils down to
>i cant reed good
>i dont know how to make a character
>i shouldnt have to read the instruction manual or wiki
>following directions is stupid why no quest arrows
You can rest outside that cave since it's just past the outskirts of Seyda Neen and is considered part of the wilderness. If the button says "Rest" you are sleeping; you only need a bed to sleep if you're in a place where sleeping on the ground is illegal, which is just about everywhere other than the wilderness and your own home(s). Otherwise the button says "wait" instead of "rest" and you will not level up or get attacked, and only your fatigue will regenerate (which is what you want here anyway) instead of health+fatigue+magicka.
thats the wilderness. "waiting" in the wilderness counts as resting. The game literally tells you you cant "rest" in town and need to wait instead.
It's all building to something. Skyrim had to take several steps backward in the RPG department to become GTA: Norway, but I don't see that as an unjustifiable or irreversible change. Graphics got real good real fast, so they built the most naturally beautiful province, filled it with dragons, and let you walk around in it swinging an axe.
The graphics mountain has been summitted, so the next step should be to add back in more depth of gameplay.
That's not waiting, thats sleeping you retard. You can sleep out in the wild, like outside a cave.
Every single vendor or persuasion skill check. Every time you do anything in a peaceful setting where stamina should not be an issue at all, all your rolls are being debuffed by your fatigue not being at 100%.
For a moment there I thought all these years I had missed there being another button for waiting as opposed to resting but it's some contextual bullshit instead.
>where stamina should not be an issue at all
you literally say that the idea your character sits in a shop for 1 hour waiting to get his energy back breaks your immersion but apparently being so tired you cant swing a dagger shouldnt marginally affect your persuasion skills.
Reminder.
Using Morrowinds skill logic a person who was a carpenter for 20 years and could two hit a nail would pick up a hatchet and have the same skill level with it as a 12 year old.
It wasn't streamlined it was made not retarded.
Ohh. Guess I have brain problems then.
i played this game when i was 12 and was a C student and had no trouble figuring this out on my own i cant even imagine how stupid YOU are lmao
Where are the carpenters in morrowind with 20 years of experience? could you point them out to me?
Nigga what, Oblivion's gameplay what utter shit when it released too, arguably even worse by 2006 standards. Bethesda definitely didn't make 4 years of improvements for 4 years of development, the most impressive thing was plugging the havok middleware, and even that looked stupid when your enemies that usually stood there with no reaction to getting smacked a few dozen times would suddenly go ragdolling 50 feet with the next hit that happens to reduce their hp to 0.
I mean, that goofy shit and the retarded npc conversations are undeniably part of the charm of the game and we can look back fondly at them now, but even on release those were jank as all getout.
>lie cheat kill and steal my way to the top of the telvanni ladder after spending the game becoming a powerful mage
>get my own mushroom tower in the middle of the wasteland
>buy all the slaves from the twin lamps questline and lead them to the tower to lock them in the dungeon
>decorate the dungeon with baskets of food, books, and pillows
>leave and cast a lvl 150 lock spell on the door
>come visit them every time I need to store items in the corpse
Morrowind is the best game ever made and all the *miss* *miss* *miss* shitposts will never change my mind.
To be honest i'l take daggerfall interactive NPCs over skyrim's "one line per activation" voiced dolls any day.
The lore written 15 years ago was actually written 4000 years ago.
I bet if the Morrowind lore fans learned the actual names of things they could teach a masters level course on Hindu mysticism.
Being tired because you traveled across a peaceful town at a speed more convenient for the player's mental well being. As far as I'm concerned, the Nerevarine walked into places, didn't diagonally bunnyhop and then attempt to do diplomacy without being able to catch his breath. But I don't need to replicate those several weeks of walking in real-time gameplay. There is no gameplay-relevant reason for stamina to exist outside combat. Convenience takes precedence and debuffed rolls due to attempting convenience is not meaningful challenge.
A high level in morrowind would have higher stats so would be more effective in combat with any weapon compared to a lower level so your "retarded" analogy is really fucking retarded.
Also the games were undeniably streamlined/ dumbed down. Even if you had a point with your "retarded" analogy your "logic" is still infantile.
>not rethan manor with its close distance to balmora and comfy riverside real estate
why do people want to live in a mushroom, what the fuck is wrong with you
????
I was using a real world analogy to show the stupidity behind the logic of Morrowinds skill system.
your right its not a meaningful challenge. theres literally no reason this should bother you unless you have sever OCD and absolutely NEED to get the absolute best deal possible EVERY TIME or else be at risk of killing yourself in real life.
We can still hope it's gonna be a comeback
>there's no way I'm dealing with that 1996 user interface
Most zoomer post in whole thread. Daggerfall has interface more user friendly than fucking wizardry 7.
Because I get a lava dungeon to keep my topless slaves in.
It's dead. be thankful there is free mod support. Bethesda would make mods only be pay to play if they could get away with it.
I guess you didn't play Daggerfall then. In that game the word "illegal" in "resting here is illegal" wasn't just there for flavor. You actually got fined for vagrancy. When you go from that to Morrowind, you're resting, and resting illegally and it's seemingly random whether you get attacked in your sleep or not. Seemingly. In a game with so many dicerolls it's not hard to associate all kinds of resting with a random chance of attack, even if the illegal kind actually has no chance.
Same fag
Because mushrooms are rad as heckus hell
The sheer amount of SEETHING is staggering.
You are right though a hammer and a hatchet require completely different skill sets and muscle memory.
Skyrim sucks but honestly, so do Oblivion and Morrowind if you take your nostalgia goggles off. Haven't played Daggerfall so can't say.
what if bethesda pull up their socks
Zoomer goggles are worse than nostalgia goggles.
the game explicitly tells you when you try and rest in town that you will have to wait instead.
>The Nerevarine was a great negotiator and a decent haggler but all of his attempts failed because he was out of breath
It's not about some autistic minmaxing, it's about the story of the character making sense or not. I don't need to watch my character for weeks on end walking from place to place to do the things that actually matter in between, but if I want the character to actually apply his abilities properly I do need to waste all that time.
based setting bald boomers to their boiling point
I don’t have faith in Beth at all. They can’t even get their stupid account service to work right.
ALL THEY HAD TO DO WAS MAKE MORROWIND FREE ON STEAM OR JUST A DRMLESS COPY ON A WEBSITE LIKE THEY DID FOR DAGGERFALL BUT NOOOOOOO THEY HAD TO INTEGRATE THEIR NEW FUCKING SHIT SERVICE.
>You are right though a hammer and a hatchet require completely different skill sets and muscle memory.
I didnt say that. I said pretty much the opposite. A character that has "20 years of experience" in morrowind with one weapon actually would be more skilled with all weapons.
your poor reading comprehension is probably why you don't like morrowind.
Before the thread dies, recommend me some lewd loli mods for skyrim please.
>lewd loli
Yikes.
except your attempts wont fail if you are a great negotiator you fucking retard.
Look, you are fucking stupid, a real moron.
>but if I want the character to actually apply his abilities properly I do need to waste all that time.
you really dont. You are just fucking stupid.
Of course in Daggerfall you couldn't actually rest illegally; there was 0% chance of ever successfully resting in town. It'd be one thing if you could use your sneak skill to avoid detection or something, but even if you broke into a completely vacant house the "rest" button was literally just a "instantly summon guards on top of you" button. So instead you would just "loiter" (wait) 3 hours at a time instead, which you could do as many times as you wanted. All Morrowind did was make it so you can't press that "rest" button anymore in the situations where it was nonfunctional, while still letting you loiter.
Actually Morrowind made that whole dynamic even more reactive since you CAN sneak to someone else's bed and try to rest in town, with a detection check of nearby NPCs based on your sneak skill and their own stats. If you're detected by someone responsible while trying to use someone else's bed you will be arrested and fined. Ironically this is one of the cases where Morrowind brought back a feature that Daggerfall removed, as even in Arena you had the option to try to steal a room in an inn instead of paying for it.
TES legitimately hasn't been good since Morrowind.
Oblivion played like ass, had none of what made morrowind great and started the trend of stripping back features. Skyrim was a fucking shell, nothing more than a base for modders to play with.
TES 6 will either be a true return to form for the series, and be fantastic, or more likely, it'll be yet another shallow, style over substance laden shit show like FO4 and Skyrim.
I wan't it to be good. I criticise because I care.
The improvement is due to outside factors.
Improved stats magic buffs etc.
I was talking strictly about the logic behind the skill system in regards to those two weapons.
I know I know "more is more better" I just wish they had put some thought into it.
I disagree with you. I've got like 600 hours in skyrim. You think I got those by actually playing the game?
>Current Year + 4
>Tes6 takes place in wewuzkangsnshiet land
>Todd will take advantage of the setting and infest the game with cuckold undertones and wewuzkangz pandering
Yes, but there are a few things that can confuse your deduction of what is safe and what isn't. First you find that when there are NPCs around in a town, it's safe to wait. No problem. Then you get your first level up and notice that you need to rest, so you find an inn to sleep at. No problem. You go to the wilderness and it's too dark so you wait for morning so you can see better. (invisible diceroll) No problem. The same thing happens the next night. (invisible diceroll) Fuck! A rat attack! You realize that waiting in the wilderness is dangerous. Another level up. You find a place to sleep and level up. (invisible diceroll) Fuck! Ash zombie attack! Damnit I'm not safe even in a town!
Basically the game gives you several different variants of waiting and you associate their various circumstances with their effects and attempt to formulate how they roll the result. It's very easy to just assume that waiting = chance to attack because only one of those forms has zero chance of attack, and you might have assumed that you just managed to roll no attacks those times. So it's basically RNG whether it's trivial or confusing to figure out the first time.
>skill level with it as a 12 year old.
so by your "logic" a 12 year old would have as much strength and agility as a man who has been using a tool for 20 years?
>I was talking strictly about the logic behind the skill system in regards to those two weapons.
>the skill system
part of the skill system is determining chance to hit and how much damage you do when you hit. Both which are affected by a players stats.
I played Skyrim, Oblivion, and Morrowind for the first time in 2016-17. I played them in order from Skyrim>Oblivion>Morrowind. It was grand, every game was better than the one before.
Nice job discrediting the rest of your response by starting it with a lie. I'll just assume it's all projection instead.
Daggerfall had no worthwhile features to remove.
yea i didnt read all of that. You press T (or whatever) to rest. Except in town it says you arent resting you are "waiting" instead. If this was a difficult concept for you to grasp you are fucking stupid dude.
I have one thousand and seventy five hours and have always and only played the game. I have never beat the main quest.
>i dont read becuz you stoopid
Morrowind really was the beginning of the end
All I ask is that it let me roleplay with some depth
you are not guaranteed to fail persuasion checks if you have low stamina.
Anyone remember how much hype there were on Yea Forums in 2011 when skyrim was released? How everyone universally praised the game?
Wow over 1000 NPCS you can't interact with
>game explicitly tells you how mechanics work
>i misunderstood this
>its easy to misunderstand this right?
>heres a paragraph where i make excuses on why i misunderstood this mechanic
Yes you are fucking stupid and your paragraphs are not worth reading.
>nobody ever seen graphic and gameplay
Morrowind was just ultima 7 with Half Life graphics.
Just like Yea Forums.
We all know that. Everyone is saying that it'll be just Skyrim v2,0.
All that I ask is that it not be a buggy piece of shit. Also, it'd be great if Bethesda hires more than 5 voice actors this time around.
>Silver/Magic/Daedric to hit ghosts
>passive ability to kill the immortal
Once again I am talking about the logic behind having blunt and axe being so alien to one another they require two skills.
This is like talking to a brick wall.
The new elder scrolls is a long way off and the core fanbase of oblivion died off after skyrim was "too different". The real hardcore fans and lorefetchers will stay even when the games don't make sense, and as far in the future as TES6 is looking it will be a whole new crowd around them that grabs hold of the game
>check out MK's AMA
>ew i know it's on reddit but read the info
>and it's 5 years old but still
Strange things are happening in the elder scrolls universe with retconned lore turning out never to have been retconned. Answers are popping up that were never there before, and some of the head writers are really doing work to make connections between all the main games.
>also check out the 8ch forum on teslore
Have you all heard that the stone that activated/deactivated high hrothgar's tower was blackreach? Each of the main games is about activating or deactivating a tower that upholds the universe, and it all ends with C0DA.
hes got
Higgghhhhhh hopes
hes got
Highhhhh hopes
hes got
Highhh in the skyyyy in the....
>all these anons shitting on skyrim now
can you all stop being so fucking contrarian for a minute
it will only suck if the trend continues, as opposed to completing. once they're finally forwardly abandoning the last remnants of traditional RPG elements they could theoretically make it good in other ways. 'theoretically'.
For all of Daggerfalls vaunted skill number remember a third of them are languages which are useless.
So if you really want a large number of useless skills to pad the stats more power to you.
you should have stated your point more directly then and said that they should both be the same skill instead of using a real world analogy for your straw man argument for a video game.
Oblivion is the best TES
Fallout 3 is the best Fallout
Dark Souls 2 is the best souls game
Drakengard is better than Nier
Nero is better than Dante
MOBAs are unironically fun
Xbox is the best console
AMD has better cards
Only poorfags pirate
Umi is best girl
America is the best country
/biz/ is the best board
To be honest all skills and attributes from both daggerfall and morrowind should be included. All. Fuck the very idea of not being able to create anything you want. If you find something useless, just don't use it. Somebody will use it for roleplaying purposes.
>MOBAs are unironically fun
youtube.com
delet
Morrowind is the best TES
Fallout New Vegas is the best Fallout
Dark Souls Prepare to Die edition is best souls game
Weeb shit sucks.
MOBAs are not fun and you're delusional.
PC is the best gaming device.
AMD indeed has better cards.
Help the poor instead of criticizing.
Poland is the best country
Yea Forums is the best board (for shitposting)
>contrarian retard
>hipster loser
Even though TES has been getting severely dumbed down, at least they still give a fuck about the universe and lore.
Same can't be said for Fallout.
t. a mexican who played 500 hours of skyrim on ps4
I did, three times.
The issue here isn't on my end.
A high level character would have better stats so would be more effective than a 12 year old so your straw man real world analogy was wrong.
If this chart is meant to imply that the more a TES game has the better it is then ESO is the best TES.
Which unironically, is true but some may disagree
How'd you get THAT? Both of them are right about some things, but full of shit overall.
Quantity over quality is certainly a defensible position I suppose.
It would certainly make the devs job easier.
All they have to do is add a bunch of pointless shit an call it a day.
Devs would love it if fans were more like you.
you literally only said it once you fucking retard.
>Haha yes I like to have less content in my games. It makes the gameplay experience more simplistic and I can understand it better. Choice and options clutter my hack n slash experience. Subscribe to the Creation Club!
the problem with calling it "quantity over quality" is they took the quantity from us and never gave us quality. So yeah, give us back the quantity.
>mfw TES6 will have create-a-faction
>story revolves around it
>it will be as soulless and milquetoast as possible because customization
somehow I know this will be the case
What a beautiful forest.
Of the 35 skills the following are completely useless or made obsolete by a spell or something that is is much more efficient to use.
Centaurian
Daedric
Dragonish
Spriggan
Giantish
Harpy
Impish
Nymph
Orcish
Ettiquette
Streetwise
Climbing
Swimming
Lockpicking
Pickpocket (You pinched 3 gold!)
Medical
Nobody has ever cared about Fallout lore.
Not fans
Not devs
Nobody
People who hate Bethesda cared when they thought they screwed up Jet.
Turns out they didn't and Jet was made by Myron and existed prior to Myron being born in the game it was introduced.
>now
Yea Forums has always shit on Skyrim.
>unique
>memorable
>has a story
>soul
Low effort bait.
What is your point?
That has nothing to do with what I was saying.
1/12
>hating /biz/
>Using Morrowinds skill logic a person who was a carpenter for 20 years and could two hit a nail would pick up a hatchet and have the same skill level with it as a 12 year old.
You said that ^
Reread the thread.
I am surprised that Morrowind fans have trouble with reading comprehension.
I can't dumb things down for you anymore.
In order to scale to your level I would need an icepick lobotomy.
I love to spend my time posting with people that have sub 60 IQ and Indian men.
attributes are an integral part of the skill system in morrowind so your anology and criticism was wrong.
This isn't a reading comprehension issue on my part. its a low IQ issue on your part.
>And yet i am a shit eating casual
wow great job
based
Hey is it possible to finish the main quest in coop using tes3mp?
alright you two I'm stepping in. From now on I refer to this guy as "nigger" and this guy as "faggot"
so nigger says that morrowing lvls up each stat individually
>this means that lvl 20 carpenter can be lvl 12 woodchopper
faggot rebuttals that because of the base lvl scale, simply lvling up carpentry to 20 would also scale your lvl 12 woodchopping above someone with a lower base level than you
>this means that a lvl 10 with 12 woodchopping will not be as good as a lvl 20 with 12 woodchopping
>or maybe a lvl 12 with 12 woodchopping is the same as a lvl 20 with 8 woodchopping
Since those two posts, which both clearly made their points, each of you faggots has continued to post-per-post trying to look better when you are both fucking retarded. And you are both correct.
Now compare it to a Daggerfall tree.
Would you rather have a hundred of your pick or 10000 Daggerfall trees?
We all have different standards so there is no wrong answer.
I would rather they put in some effort though.
What confuses you about that?
Did you eat paint chips as a child?
you got nigger and faggot mixed up
You're talking about Kirkbride's post-Morrowind lore, not actual Morrowind lore. Inspiration was taken from tons of cultures and religions both ancient and recent. Hell you might as well say they ripped off Judaism since Veloth was basically Moses, but just like the Hindu metaphor it doesn't hold when you start looking into the details. TES lore is interesting because of its nuance and presentation, in Morrowind's case what appealed to lorefags was learning history of the battle of red mountain, the Tribunal's reformation of Dunmer religion when they stole their godhood, the Ashlanders who stuck to the old ways and waited for justice, the dwemer and the betrayed sixth house, everyone's different reactions to the empire encroaching on their island etc. and this wasn't all just spelled out to you but shit you had to pry from all the varying accounts of the people and factions involved, and even going on pilgrimages for the temple. Outside of the province of Morrowind we had the detailed history and varied cultures of the races from the various history books and PGE, describing this world with extreme anti-vegan elves that can collectively shift into shapeless ravaging monsters, necromancer slugs that travel by airship to purchase corpses en masse from everyone else, the man/mer dichotomy with their different perspectives and versions of gods, their long history of wars and conquest you learn about in various books and quests.
CHIM and Kalpas are a fucking footnote compared to the wealth of lore that's been written for this universe. It was incredible how much thought was put into the worldbuilding and considering just how societies would develop, evolve, and interact in their weird world. It's especially evident in how Bethesda would interact with the fans back then, even before Morrowind's release they did extensive lore interviews and participated in forum role-plays with TES fans. There was just so much damn love and imagination put into TES.
more =/= better
nothing about it confuses me. I was just pointing out that it was wrong because
You are arguing something that is irrelevant to the conversation.
I made the point in question and you are arguing something you are more comfortable with.
Do try to keep up.
thats retarded though. anakin created balance when he killed the emperor and wiped out the sith.
Stats are an integral part of the skill system. You are talking about the skill system.
Do try to keep up.
>
just look at these triggered faggots
>The improvement is due to outside factors.
>"outside factors" being attributes
>attributes being the things which all numbers related to combat governed by the skill itself are based off of.
>"outside factors"
its not an outside factor you idiot.
My three favorite games are each from a different decade. Age doesn't matter. Skyrim and oblivion just had the most generic and boring setting imaginable. Morrowind was weird, alien and exciting.
>0 gameplay improvement
It's called immersion, dumb fuck. I sure loved the wikipedia page NPC's in Morrowind, they, for sure made me feel like I was in a living breathing world.
Iam sure you are familiar with the 32 sermons.
Now read ANY translation of Vegddic teachings and you will recognize , to western standards anyway, the odd cadence.
The Daedric helms were all rip offs of Hindu motifs.
The Metaphysics are all a nearly one to one port of Hindu Mysticism.
You can hand wave it all away if you wish but it doesn't change the obvious.
>338 people in a single city in Morrowind
Which one is it? Vivec? Mournhold? It's been a while but I can't imagine it's been so many npc's, even if you count unnamed guards.
>I've never played a game made before 2002
True onions is whomever placed Skyrim besides Morrowind. They cater to completely different spectrum of people
I was talking about two skills in particular.
They share an obvious and direct correlation to one another and have no need of being separate
You are talking about the skill system for some reason.
It seems you are more comfortable arguing random points and don't really are about what I was saying.
I tried.
>wizardry 7
I have no idea what that is.
Every TES sucks. Each one is even worse than the previous one. Bugthesda Shitworks releases the same game, with better graphics, but less features and more bugs and people love them for it.
What does that have to with Blunt and axe being so similar they don't need and it makes no sense for them to be separate skills.
I can't argue with you morons anymore.
I can feel myself getting dumber every time I try to focus you simpletons.
Huh.
Reading in Morrowind can be a slog
>Voice acting is a clear negative
Found the deaf guy.
youre the only one seething skynigger. sorry if things like stats are too complicated for you
>uses the premade classes
I wonder if Trainwiz is crying because Morrowind is now hated on Yea Forums.
My favourite is the one with an orc just out of seyda neen with 0 fatigue failing to cast a spell on squib
Yes the metaphysics of Elder Scrolls share the framework of Hindu mysticism, but that's not what you said. You said "the lore written 15 years ago was actually written 4000 years ago" as if Morrowind lore as a whole was just a straight rip of it, which -- if we want to talk about the obvious here -- is clearly total bullshit. It's a hell of a detailed and well-thought-out world in its own right that obviously borrowed from far more than just Hindu mythology.
Those examples were not just "handwaving", they're demonstrating that the vast majority of the lore had many different influences, and yes, even a nice little dose of originality blended in. It's not just wholesale lifted from a single source, you're giving the Hindu influences far more credit than they deserve.
>immersion
>Skyrim town has 5 people
>3 of which are voiced by the same person
FPRPG. is it really so hard? literally nobody plays in 3rd person other than to look at their armor, put it back in 1st and keep playing
It's effectively TES:O Fallout Edition with an instanced world and instead of trying to make an MMO from the bottom up, they added mod-tier multiplayer to a single-player game..
sorry you cant use a shitty iron sword all game. sorry theres progression. i know casuals dont like that. skyrim was made for retards like you. thanks for ruining it for the rest of us champ.
>now
hello newfag
move morrowind to the top part you mong
Considering the last 3 Bethesda games, no shit.
Just use a daedric weapon bro, when you're level 20+ they start dropping like candy anyway. Or just fight them unarmed since your fists and feet heed not any material restrictions.
Yes. If I pay 60 dollars for a game, I expect a lot of game. Spot on.
How many autism point do i get?
Your point being what exactly?
That text is more immersive than the spoken voice because Skyrim is shit?
No, the text is more immersive because some people have an imagination so they can "speak it" inside their heads with the voice they choose.
One of the reasons why Skyrim is inferior is because of voiced dialogue and it breaks the immersion more than helps it. This, however, is one of many problems that plague Skyrim and also Oblivion to an extent.
Progression in Morrowind made the game boring 20 hours in.
You being risk averse and liking easy games isn't our problem that is a you problem.
Gear progression is horrible in all TES games. The real progression comes from enchantments, alchemy and spellcrafting, all of which, Skyrim does not have.
Just turn the difficulty down to very easy.
Functionally the same as a busing game mechanics.
>No, the text is more immersive because some people have an imagination
Then why are those niggers playing games when they can simply utilise their gargantuan imaginations to enjoy being in a fucking coma?
That way they can choose whatever outcome they want.
>One of the reasons why Skyrim is inferior is because of voiced dialogue
I hope you aren't suggesting that Skyrim's NPC's are inferior to Morrowinds. Because Morrowinds NPC's are fucking wikipedia pages, with all the autism that comes with that.
>Skyrim doesn't have enchantments or alchemy
Skyrim has enchanting and alchemy. It even has a similar broken positive feedback loop to Morrowind's intelligence potions. You can buff your stats to insane levels. Potion of enchanting -> enchantment of potion making -> repeat until you can make some broken ass potions
I mean the progression is still awful but you're just wrong about saying it doesn't have them other than spellcrafting.
I don't understand how difficulty has anything to do with the fact that there are a finite number of weapon and armor choices?
What I meant is that you're bound to cap on new and exciting weapons eventually and from there on enchantments are where you get to progress even further.
>just because you can drink a glass of water, why don't you drink all the water in the world?
I can't.
Enchantments and Alchemy in Skyrim are redundant aside from the obvious int potion spam. Most people don't use them and they offer no real advantage because you can find the best gear while roaming and you're always stacked on health potions.
>just because you can drink a glass of water, why don't you drink all the water in the world?
>I am not good enough to do so
Sounds like the problem is personal then. The competition of course, is about who can drink the most water in the world.
You pointed out that real progression comes from easily exploitable game mechanics.
If you don't exploit them they are generally fine.
They always end up being abused by some sort of feedback loop that fundamentally breaks the game.
If you you are a fan of the latter turning the difficulty down to the lowest is fundamentally the same.
Saves time as well.
I just got Morrowind the other day.
Is there a mod that removes stamina drain altogether.
Try again, Niggerfall
OP has a point..
the fFatigueRunBase and fFatigueRunMult values in the construction set control the fatigue costs of running. This is further scaled by your encumbrance, so you lose fatigue faster the more you're carrying. Note that you're always "regenerating" fatigue at a constant rate, so you don't have to set those numbers to 0; you can set them low enough where you break even or make it so that running just makes you regenerate fatigue a little slower than when walking.
I can't believe Yea Forums came around to admit that Oblivion was the peak TES all along.
Probably Vivec, I know it's well over 400 if you count the Ordinators so that's probably just the count of named NPCs. The cantons are pretty damn huge and multilayered, it adds up quick. Hell the plazas on top of each canton are basically a small village each, and a lot of shops are packed into the waistworks. It probably doesn't feel like much because it's so spread out over the city and you're probably not gonna visit half the cantons in a typical playthrough since you've got one for each great house and those two residential ones which are basically only for misc side quests.
Scribs are a noob trap though. Put into the game specifically to trap noobs. They look so pathetic and don't even attack, and then you go and hit one and it has a fucking PARALYSIS ATTACK and it slowly nibbles you to death while you stare helplessly.
Thanks kind user.
>he wasted two whole days of his life on playing some broken RPG from 1996 to prove a point on Yea Forums
>and it'll be Bethesda.NET exclusive
It won’t, Bethesda changed its mind and is releasing Rage 2, FO76 and other shit on steam.
Daggerfall Unity
>Unity
LaugingHomer.jpg
What´s the problem with Unity?
God I want short swords and log swords to be separated again.
Silver/Magic/Daedric to hit enemies seems annoying. Maybe instead of a full miss, you should do shit damage so you can kill spectral enemies but it’ll take a long time. So long that you want to invest in a silver weapon of some sort