Why is it remembered more fondly than the Playstation when it sold three times less?
Why is it remembered more fondly than the Playstation when it sold three times less?
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Better games.
4 controller ports meant you could play with friends, and then you're creating fun by both being with your friends and having fun games
Because you're on an echo chamber board consisting mostly of overweight manchildren that can't let go of their childhood Nintendo nostalgia.
Because it had quality over quantity
It was more revolutionary than PS1. PS1 was more transitional.
More like it had only three games making everyone who owned N64 obsessed with those games.
Hey! Listen!
Super mario 64
Zelda OoT
Zelda MM
Goldeneye
Perfect dark
Super smash bros 64
Conker's bad fur day
Banjo Kazooie
Banjo Tooie
Donkey kong 64
Mario kart 64
Pokemon stadium
Turok
That's 13 games
also he could have kept going. 64 had some great ones (excusives).
This, the first console that popularised & made convenient the 4 player couch multiplayer experience. There were a few ads-on for the Playstation & in the previous Gen, hell the Saturn could go up that number with 8 players on Bomberman, but it just wasn't as convenient.
The PS1 was bought by normies that grew out of vidya years ago.
That's the PS2 for the DVD player
Everything between Smash Bros and Mario Kart is fucking unplayable dude, do NOT front. Rare made some fucking garbage games.
It was either those normies, or Nintendo fans buying a second 32bit console once they realized all the 3rd party games they enjoyed on SNES did not migrate over to N64.
At least pretend to be older than 12.
maybe because you're on nintendogaf
N64 was shit in comparison to PS1 the true sucessor of the SNES
fuck your shit, playing goldeneye with friends was awesome (except for the asshole that kept picking oddjob)
You forgot Pod Racing and Rogue Squadron.
Trigger warning.
youtube.com
remembered more fondly by who? fags? it had 3 playable games
I didn't say GoldenEye was bad, user, just Rare's 3D platformers.
>Unironically hates the most popular and highest rated game of all time.
You must be just the hippest person ever.
I can't remember, was the N64 more expensive than the PS1? I seem to remember all the poor kids having a Playstation and the rich kids had an N64. The N64 always felt like more of a fun sleepover type platform with awesome shit like Smash, Goldeneye and Mario Kart. I don't think I ever played a single Playstation game with friends until PS2 and the Budokai series.
In fact, I didn't really see many people get on the Playstation hype until PS2 came out and GTA3 was released.
Tell me which of these games
>Conker's bad fur day
>Banjo Kazooie
>Banjo Tooie
>Donkey kong 64
Are the best of all time. Mario 64 is one of my favorite games. I love Majora's Mask, Kirby 64, the Snowboard Kids games, Star Fox 64 and Pokemon Stadium (at the time). There are enough games in the 64 library that you don't have to pretend fucking DK64 is playable.
PS1 was $300 at launch but was under the N64's $200 launch price.
>no mercy
>starfox 64
>mischief makers
>papermario
Turok is not exclusive.
Mario 64 and Ocarina of Time were that good to elevate the system, but I honestly am kept up at night wondering how things would have turned out had Nintendo not gone full retard with the Phillips CD-i and burned its bridges with Sony. Honestly, the N64 library isn't that impressive at all and some of it's biggest hits did not survive the test of time. It still had some pretty great sleeper hits like Mischief Makers, Mystical Ninja, Space Station Silicon Valley, and Ogre Battle.
PSX had a monopoly on great JRPGS and fighters at the time, which the N64 sorely lacked in comparison. Fucking hell, the only RPG outside of Paper Mario and maybe Ogre Battle I can think of was Quest 64, and it was godawful.
The games I had on N64 were Tetris, Pokemon Stadium (1 and 2), Pokemon Snap, Kirby, and Ogre Battle. All of which I played thoroughly.
N64 was the party console of the generation. Anyone who was a kid in that era knows of it as the Mario Party/Smash/Mario Kart/Golden Eye console that they played with friends. Which makes it very easy to remember among people who aren't enthusiasts.
PS1 was more single player focused and in hindsight is seen only as "that thing which came before the PS2." It was a fantastic console, but it's just naturally overshadowed by "IT ALSO PLAYS DVDS: The Console"; the fact that you could play PS1 games on PS2 largely without issues also helped the system itself get gradually phased out in public consciousness as well.
>still have my n64 and all the cartridges right next to me
>havent booted it in 10 years because im afraid ill brick it
how are emulators these days? i'm actually getting the itch, but i don't know if it will feel the same without the awful controller and a rumble pack.
f-zero x
sin & punishment
pokemon puzzle league the only good pokemon game on n64
He thought you were talking about Goldeneye
this rom hack is amusing
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i had such a great childhood despite having batshit parents...
Cause MUH NINTENDO
I owned both and probably got more enjoyment out of my N64. Also most PS1 games haven't aged very well.
>N64 had better 3d games
>It had 4 player and we played the shit out of it every weekend
>Starfox, Mario Kart, Goldeneye multiplayer were staples of my childhood.
PS1 I just remember FF7 and the Twisted Metal games.
>Narcisistic personality Disorder
>Small children are naturally selfish as a normal part of development in which they work to get their needs met and can’t understand other people’s needs and desires. Then as teenagers, kids are still typically self-centered as they struggle for independence.
>As opposed to self-centeredness that should gradually decline, children need to develop healthy, lasting levels of self-esteem to be able to protect and care for themselves while caring about others, to resist dangerous influences, and to stay connected to family and society. Healthy levels of self-esteem indicate a child’s belief that he or she is loved and worthy as a person in the family and in society, and thus doesn’t deserve and is more resilient to mistreatment. In a nutshell, self-esteem isn’t self-centeredness because it doesn’t lead to putting oneself first to the detriment of other people’s needs and rights.
reminder that project 64 can emulate dd games
Simple; built in 4 player.
We all have fond memories of playing goldeneye, Mario kart, or smash all together at a sleepover or whatever. Whenever we played playstation it was always one kid playing and everyone else watching.
Can't get over the fact that all my friends with PS1s never had a multitap and I always had way more fun at the houses with 64s.
looks good
While it had fewer games overall, the great games it had topped any PS1 games and the games are still timeless clasdics.
I sold my chipped PS1 with about 60 games for an N64 in 2001 and was happy about it
This 100%
Got sick of watching friends play FF7 for months and months on end. Id pull the N64 out with 4 controllers and we would jam that all weekend.
Everyone played mario kart at least once. All other games on that thing were shit
It had more popular and fondly remembered titles. Less, but more popular = all that matters. I'm of a stance that the ps1/n64/pc era was golden for everyone involved. Literally everybody got god tier games, all companies making games were doing so at the perfect ratio of workers to turnaround. Exclusives meant everyone who was contracted to make them got to work to the fullest capability of the system.
Starfox
Turok 2
Turok rage wars
Rogue squadron
THQ wrestling games
Multiplayer. Seriously, it was the perfect party games machine.
PSone also had some multiplayer games but usually it was only a two players mode because no one had the multitap. Also, loading times.
Playstation owners remember their playstation fondly though.
The Playstation had many more quality games but the best N64 games were groundbreaking at the time. That and N64 had the edge in couch multiplayer.
People also need to realize while the N64 was a big decline in sales from the SNES overall, it still managed to sell around the same number of units in North America as the SNES did, meaning the nostalgia here in the states is just as strong as it is for the SNES. It's in every other territory where sales numbers declined.
Because the PS2 came out and could play all PS1 games and is remembered more fondly than all nintendo consoles combined
I was going to say because it had some games people would swear up and down were the greatest ever made.... but that was true for the PS1 too so fuck me I dunno.
5th gen was my favorite generation
>Also, loading times.
Forgot this. Absolutely unacceptable loading times on the ps1
I honestly would not play any of those games and would just go for Mario if I had the old 3D platformer itch. Conker is only fondly remembered because of the unexpected edgy 180 it pulled, and the rest of the collectathon platformer genre Rare pioneered is padded-out garbage that's thankfully dead and buried. They couldn't even reanimate its corpse with Yooka-Laylee, even excluding the slightly botched execution people just realized the basic premise of those kinds of games are a tedious waste of time.
i like 5th gen more than 6th gen
Oh and the cartridges were also more durable than ps1 discs. I imagine that also plays a factor in people's nostalgia for N64. They can still play most of their old N64 games and relive those memories.
I owned both as a kid and nothing on the Playstation came close to the experience I had playing Mario 64, OOT/MM. It was also the go to system for couch multiplayer.
holy nostalgia goggles batman!
Paper Mario
>He never played CBFD multiplayer with friends
Also, CBFD is only a colletathon in presentation and that's what it makes it so great.
The PSX absolutely curbstomped N64 in great games. However, it seems like N64 created this cult of 20-30 year olds that would look back on it as if it was Jesus' own construction.
The only bad game there is DK64.
The only good games in that collage are CTR, Parasite Eve, and Tekken 3.
I don't know, I have really great memories of my playing crash with my cousin, we would pass the controller everytime we lost a life.
CTR with friends, Bloody Roar 2 was my favorite fightning game, 101 Dalmatians and Rugrats had multiplayer minigames which were a lot of fun too.
Then again my favorite games pretty much mostly single player and I'm sure N64 owners also loved their Super Mario and Zelda more than their other games, so I don't understand why anyone would think nintendo is the only one that has people who grew up with fond memories. It's a pretty childish way to look at things.
>4 player input
>encouraged kids to sleep over/party together all the time
>"Why is it remembered more fondly than the Playstation"
>???
>those games
yikes I'd rather play saturn
>crash bash
And FF. And Crash. And Spyro. And MGS. And Tomb Raider (which by the way did 3D platforming before Mario 64). And Gran Turismo. And Tony Hawk's Pro Skater 2. And Resident Evil.
PSX had objectively the superior library. Only on a board like Yea ForumstendoGAF would that be denied.
>it seems like N64 created this cult of 20-30 year olds that would look back on it as if it was Jesus' own construction.
It's called Onions
How about 21?
Didn’t even mention Star Fox or Cruisin USA
>Playstation doesn't make memories
>FF
loading times made random encounters especially unbearable
>Crash. And Spyro
mediocre platformers. goemon rapes both.
>MGS
more cut scene than gameplay
>Tomb Raider (which by the way did 3D platforming before Mario 64
and significantly worse. borderline unplayable today.
>Gran Turismo
outdated sim shit
>Tony Hawk's Pro Skater 2. And Resident Evil.
better versions on other platforms
FAIL
>Super mario 64
great
>Zelda OoT
overrated 8/10 game
>Zelda MM
same as above, but slightly less overrated
>Goldeneye
rare shit with bad framerate
>Perfect dark
rate shit with terrible framerate
>Super smash bros 64
smash bros was never good
>Conker's bad fur day
another rare shit with bad framerate
>Banjo Kazooie
rare shit
>Banjo Tooie
rare shit
>Donkey kong 64
rare shit
>Mario kart 64
good
>Pokemon stadium
limited and nowhere near as good as the GB games
>Turok
never played
Wow at least pretend to be over 12
You two should share an apartment. You can have a Saturnfag neighbor who you can tell Guardian Heroes and Panzer Dragoon Saga are bad.
Seething jelly baby.
Sony's Playstation Classic was in bargain bins on launch day.
Meanwhile, if Nintendo announced an N64 Classic, it would sell out immediately and be going for thousands on Ebay.
Cry more.
This guy nailed it.
The real answer is that Playstation had too many games so there was less of a shared identity, I played Spyro and Crash but never touched stuff like Metal Gear or Resident evil and there are a bunch other people who were vice versa or played some combination of those games but missed out on PaRappa and everything in between. The Playstation was many things to many people while if you had a N64 most of the games you played were the same as other N64 owners. Also game quality is pretty much the same, if there is a difference it's minimal at best.
>Also game quality is pretty much the same, if there is a difference it's minimal at best.
GoldenEye 64 is bad, except in the context of console FPS games with local multiplayer that came out in the year 1998. Compare it to literally any contemporaneous PC shooter and it looks like a pile of shit. Quake came out a full year before it and looks and plays a thousand times better. This is the reason why the multiple rereleases of the game have all flopped miserably. I will admit that it is a good N64 game, however.
>no mercy
>not wcw nwo revenge
pathetic post
>borderline unplayable today.
Says the same tard that brags about fucking GoldenEye
And yet Dan Houser made GTA for PSX and not N64.
Makes you think.
The PSX versions were ports.
Yeah that’s true plus N64 lacked a disc drive so it had less moving parts than PS1. Both the system and games lasted longer.
And still they weren't on N64.
>it-it LOOKED worse than PC games!
Why are dumb shits on board so blind to 'game design'. GoldenEye still influences modern FPS to this day.
Did Jewtendo64 even have real fighting games? I can't imagine growing up without Soul Blade and Tekken.
GoldenEye is unplayable today. Take off those nostalgia goggles, toddler. The world has moved on. In fact, the James Bond games for PS2/Xbox were superior in every way.
Doesn't disprove anything. Mario is good and Spyro is good, whichever one you think is better is up to you but no reasonable person would say one completely blows the other out of the water.
Look at this jealous child. You just can't stand it, can you?
Rockstar did make a fully 3D open world game with vehicles on the N64 though, it's called Body Harvest.
Fighter's Destiny is actually really good, its sequel is ok but soulless in comparison. That's pretty much it, KI Gold exists too but those games are just as jank as Mortal Kombat.
A game that is unplayable today and was even then outdone by PC games? Not really.
what are good places to hunt for n64 games?
>it's called Body Harvest.
But. Not. GTA.
Nintendo has an impressive legacy, but it's obvious even third-parties realized early on that they weren't the future.
>Mario is good and Spyro is good
>no reasonable person would say one completely blows the other out of the water.
Holy shit, what am I reading? Spyro only exists because Nintendo fundamentally changed the way we play video games forever with Mario 64. Its a fucking milestone in gaming. There's BEFORE Mario 64 and AFTER Mario 64. Thats how big it is.
NFL Blitz
Mario Party series
Harvest Moon 64
Ogre Battle 64
Gauntlet Legends is my guilty pleasure
The best thing the pokemon games had going for them was that they had pokemon in them. Replace the pokemon with random dudes and suddenly no one cares about them. Pokemon Snap was pretty fun and Pokemon Stadium brought pokemon to 3D which was hype.
Who cares about GTA specifically in this context? The point is Rockstar only ported their 2D PC games to PSX, but developed a full 3D title exclusively for N64.
>Didn't have a Playstation too
Laughing at all the console warring poorfags ITT
>Mario is good and Spyro is good
This is true.
However, Spyro the Dragon was not a genre-defining milestone that changed video games forever. This is just a fact, deal with it.
imagine spending 9 months after a hookup where the guy said he’d pull out and during the abortion clinic visited you crawled out of the bucket and spewed this absolutely unneeded, disgusting, vile, garbage filth onto the internet for the world to see. Do the world a favor and stop breathing. I’d say don’t reproduce but there’s no worry of that on your end.
And yet nobody remembers that 3D title whereas GTA became a cult hit on PSX. And N64 didn't even get GTA. They still don't get GTA. Despite the fact that even phones play GTA games now.
I had both.
Early Playstation was a fucking embarrassment and almost made give up on gaming.
It got better once the N64 came out and Nintendo showed everyone how to actually make games in 3D and Sony added analogue sticks to their joypad.
Probably because its best games were above the Playstation's best games. Also it was more powerful graphically and overall its games were more playable I think. Playstation had a ton of games but also a ton of forgettable or even bad ones. Finally, a lot of those great PS1 classics can be found elsewhere now, most perhaps. Same cannot really apply to N64 even with many games digital options.
Simply put, N64 is more fun.
90% of N64 "classics" are comparable in quality to B-tier PS1 games like Slap Happy Rhythm Busters. The Divide, Future Cop: L.A.P.D., The Granstream Saga, Team Buddies, etc
It was a stomp.
unintelligent as fuck
>90% of N64 "classics" are comparable in quality to B-tier PS1 games like Slap Happy Rhythm Busters. The Divide, Future Cop: L.A.P.D., The Granstream Saga, Team Buddies, etc
lmao please tell me you're baiting.
>However, Spyro the Dragon was not a genre-defining milestone that changed video games forever
Mario 64 did not invent 3D platforming. Tomb Raider had already done it before.
Only here in 4channel. Nintendo fans get ran off any gaming forum that is not specifically nintendo-centric. Because of anonymity this is the internet's refugee camp for these miscreants and malcontents. Collectors love Nintendo fans because they are willing to get ripped off for old shit no matter the quality of it
Exactly this.
based Marieposter setting shit straight
>Tomb Raider had already done it before
>best game of the 5th gen
>not even on N64
Defend this one, Nintendofags.
GTA1 and 2 are historical curiosities nobody would bring up today if GTA 3 didn’t revolutionize open world gaming.
Jumping flash didn't compel you to play it again. You couldnt move multiple degrees of freedom at once
And that too. This reminds me of when Nintendofags pretended Nintendo had created a paradigm shift with BoTW. But in truth, the game was just parts Ubisoft, parts Spider-Man and parts Nintendo usual.
LOOKS AND PLAYS. LOOKS. AND. PLAYS. Quake LOOKS better, and also PLAYS better, than GoldenEye. You're seriously contarded or just a retard if you think a single joystick (or one N64 controller in each hand) is a preferable control scheme over mouse and keyboard. Quake could handle way more enemies onscreen than Goldeneye could. GoldenEye frequently will drop into low double/high single digit FPS and caps at 30. Elements of the Quake Engine are still being used today, whereas every version of GoldenEye has had its source code tossed out after publication. Quake is unarguably better and more historically relevant than GoldenEye. I will acquiesce that GoldenEye was impressive at the time if you had an N64 and never touched a PC, which was not uncommon back then.
Mario 64 was a revelation compared to Tomb Raider’s clunky tank controls and Jumping Flash’s first person viewpoint and simple ass platforming.
Then it wasn't a revolution. It was an evolution. Tomb Raider already did 3D platforming before and was massively popular game. It's just that Nintendo fanboys do historical revisionism and pretend it was TR ripping off Nintendo and not vice versa.
Spyro fucking SUCKS dude. Crash, Mario, Kirby, hell even Sonic 3D Blast are all superior 3D platformers. Literally the only reason you'd defend those piles was if you got one for your 5th birthday.
Mario Party.
>Quake is unarguably better and more historically relevant than GoldenEye
better to play yes, but goldeneye is one of the most historically relevant fpses next to doom from a design perspective
>Mario 64 did not invent 3D platforming. Tomb Raider had already done it before.
Nobody said that retard. Its wad Mario 64's GAME DESIGN which changed everything in gaming and almost every single 3D platform game for the past 20 years has been influenced by it.
You'd think anonymity and the irrelevance of bans would make Yea Forums a bad safe space for nintendo fans.
because nintenoddlers are autists
Never said it wasn't or that Mario doesn't deserve it's legacy, but when it comes down to it they're both roughly the same level of game quality when they were released and in retrospect. N64 is more well remembered as a whole because everyone played the same games on it, Playstation isn't because not everyone has the same memories for it.
You sound upset. Why is that?
This is like saying RE4 wasn’t revolutionary because it wasn’t the first tps game.
Nintendo fans are everywhere in ign and gamefaqs
>N64 is more well remembered as a whole because everyone played the same games on it, Playstation isn't because not everyone has the same memories for it.
There we go. The thread is done. This is exactly what people have been saying for 127 posts without formulating it this well. This is why people "remember" N64 more. Because they all played the same 3-4 games. Whereas PSX library was full of sleeper hits and niche titles, it's impossible to form that homogenity. And in some cases, people didn't even play the same games in the same series. For instance whether or not FFVII or FVIII was your first FF game.
>Tomb Raider release date: November 14, 1996
>Super Mario 64 release date: June 23, 1996
Unless the Mario development team had a time machine I don't think they stole much from Tomb Raider.
GOTY Syndrome
Playstation had the largest density of content but every time Nintendo put out some game it was some milestone for console gaming like 3D gameplay, Action-Adventure or console multiplayer. In retrosepct, many PS1 games played it very safe mechanically, being essentially 2D games with 32 bit models. There were some exceptions of course.
I don't remember it fondly at all. I actually remember the overly expensive games, need for an expansion stick for the console, and overall shitty game selection.
RE4 was revolutionary because it brought up an over the shoulder perspective in a horror context that was perfect for the genre while allowing just the right amount of freedom. It's a master stroke in game design and something horror developers are still struggling with.
Prior to Mario 64, 3D gaming was broken as fuck. Many developers were fruitlessly trying to adapt a 2D gaming formula into 3D - linear stage design, play through the level, get to the goal, advance to the next stage. It was a mess of shit.
Nintendo fundamentally changed the way these games are designed.
Nintendo gave Mario 64 a hub area, with the levels accessible from this hub. The idea is that the player would play these levels multiple times with different objectives.
The design of this is ingenious:
1) levels are non-linear in design, creating a sand box environment to explore rather than a series to obstacles to navigate. i.e. Nintendo automatically made 3D gaming fun and engaging right off the fucking bat.
2) having a small number of levels which get replayed multiple times allowed the developers to spend more time on making them memorable environments.
3) player progression through the game is locked behind the number of objectives completed in other levels. This allows the difficulty of the game to be dependent on the player's skill level. Need 10 stars to unlock the next world? You only have 9? Can't beat that tricky level? Don't worry try one of the easier ones and as you get better you can come back and try again. Genius.
4) player exploration is encouraged and incentivised and the player is conditioned to marry 3D spatial awareness with their skill set. That ledge up there looks interesting but its too high to jump to? If only you could master the triple-jump or jump off that wall to reach higher.
5) having different objectives in each level allows the play style to constantly change, remain refreshing and always surprising. You never know what you might have to deal with next time you play that level.
And things like the controllable camera or analogue controls - imagine modern gaming without them.
Every single platform game after Mario 64 copied it. Mario 64 even cemented analogue controls sticks as the future of gaming.
nintendo sixy four is and was way better than playstation one
look. the n64 IS an n64.
the playstation isn't a playstation.
it's a grey console that has a shitty flap that can break and forces you to put a paper weight on top of it to function... like uhh LOL hobo mode console
im high and i accidently a new thread and not a new reply
half of these things were done in jumping flash
op asked a question i gave him the factual answer
And DOOM didn’t invent first person shooters. So what? It’s not about who does it first.
>half of these things were done in jumping flash
Jesus Christ, get help.
Because this is an American image board and America is where the N64 was actually successful.
Nintendo is universally regarded positively generally. They're like the Disney of video games.
It isn't, N64 marks the beginning of Nintendo's failure and disappointment for fans
Most of the kids who played on N64 grew up to be reddit users, most of the kids who grew up on Playstation grew up to be normies
>1) levels are non-linear in design, creating a sand box environment to explore rather than a series to obstacles to navigate. i.e. Nintendo automatically made 3D gaming fun and engaging right off the fucking bat.
>4) player exploration is encouraged and incentivised and the player is conditioned to marry 3D spatial awareness with their skill set. That ledge up there looks interesting but its too high to jump to? If only you could master the triple-jump or jump off that wall to reach higher.
arguably the most important points from your post were done in jumping flash 2 years earlier, maybe you should stop being blinded by fanboyism and actually play non nintendo games for once in your life
Name even a single FPS designer that has said that GoldenEye is their biggest influence. I hear that shit get tossed out every time GoldenEye is criticized and I've never once seen them actually back the statement up. On the other hand, they are literally still making games on engines that were spun off Quake's engine. Every single Call of Duty game is spun off of the Quake Engine. The latest Doom game is spun off of the Quake Engine.
No that was the Wii. The Nintendo 64 marked Nintendo suffering for their draconian 3rd party policy, but they basically kept making traditional games and whatever strange ideas they had all the way through the 6th gen until Nintendo U-turned hard to make the Wii ultra-normie friendly and bleached the aesthetics of all their IPs to make their line up more homogeneous. Before that Nintendo basically had become a private niche after the SNES and they wanted to change that.
>the beginning of Nintendo's failure
Wat?
Sony will pass them unless streaming games gets them all.
Sony has already passed them in console sales. This is why Switch is really just a handheld with an HDMI port. They gave up competing against Playstation head on long ago.
first of all it was THE console fps, which was a big deal at the time, it was the first fps to have a realistic presentation, it had stealth elements, and the game had locational damage, it literally pioneered one of the most well known concepts in all of video games, the headshot, i have no idea why you idiots pretend the game was not significant from a historical perspective even if the game plays like dog shit
Jumping Flash is clunky shit.
Because it had quality over quantity. PS1 had some great games for the time but most have aged like milk unlike most N64 titles. PS1 had a metric ton of shovelware as well.
There are Sonyfags in this thread trying to compare Jumping Flash to Mario 64.
Maximum levels of cope
SOTN is the 5th gen game that has arguably aged the best and it wasn't even on N64.
Because Playstation Classic lacked the actual classics people wanted to play you tard.
But it is also true that Playstation's base is less nostalgia-obsessed than Nintendofags.
Bomberman 64 is more playable than most modern games nigger. You don't have any idea what you're talking about.
Playstation has had a lot of great games but their fame and reputation is very transient and Playstation also plays into that. They're own leadership wonders why anyone wants to bother with their older games to begin with. The playstation classic was such a jadedly assembled move.
Pathetic isn’t it.
They aren't noatalgic because they grew up in broken homes.
Oh you mean the 20 games that were ports and are better elsewhere? Yeah.
How was that SOTN on N64?
Oh wait...
Great games were made by nintendo for their console. Sony had good games on their console but they weren't good because of sony directly. I don't remember if sony made games directly but that says a lot about the games they made themselves.
What the fuck does this matter to anyone? In the end you play games, not corporate logos. It makes no matter which company makes it.
SotN looks and sounds gorgeous, but the actual gameplay left a lot to be desired. Super Metroid was always better than it, and later games in the same series would also outdo it in terms of level design and mechanics.
It had a few great games that were unmatched on ps1 and those types of games quickly became unpopular as soon as the next generation came around
the spyro games on ps1 were better than the remake though
How was Banjo-Kazooie on PS1?
Also you now know SOTN came out on Saturn.
SotN was definitely not better on the Saturn.
It came out on everything but N64. Because N64 is trash and didn't even have the best and most iconic game of 5th gen.
An entire year later, how is that a port for the PS1?
>but the actual gameplay left a lot to be desired. Super Metroid was always better than it
Lies.
Also N64 didn't have Metroid.
Stick to the bing bing banjo kazooie while real kids were busy kicking vampire ass in SOTN
Truth.
Yeah, that's why the N64 is the worst Nintendo console except the Wii U.
I grew up with an N64 but I'd overall say the PS1's library and hardware were vastly superior.
I think the N64 is so fondly remembered because the best games on it revolutionized how people even think about 3D space, let alone how devs design it.
If I had to pick one of these consoles to have the entire library for, it's the PS1 no contest, there's such a massive array of stellar games for any kind of audience, but for the N64 some entire genres were basically Sony exclusive. On the other hand, if choosing a console meant I could never play the other one again, I would go with the N64. Mario 64 is my favorite game of all time and its ever expanding library of romhacks makes it hard to give up, even if this is merely a sentimental thing.
In short, you could make the quality over quantity argument, even though both systems have masterpieces of their craft.
Anyone here played this gem ?
I have only heard people praise N64 over the PS1 if they were born after both released. I mean I love Mario and OoT as much as the next guy but the PS1 had more mediocre games than the entire library on N64. It had more good or great games, in every conceivable genre, than Nintendo had on N64 or Gamecube combined. It isn’t even close. I can name about 10 games worth playing on N64. I could name twice as many JRPGs alone worth it on PS1. And at least 10-15 platformers, 2 or 3 driving games, 4-5 fighting games, a fucking sports game worth the time, plus 5 survival horror, a couple of adventure games, and a few games that kind of defy genres. Nintendo went from the SNES with dozens of great games to a system with a dozen games total.
So whatever you're smoking, it sure wasn't around in 1996.
The N64 hardware shits all over the PS1 what are you even talking about? IMO the N64 library doesn't hold a candle to the PS1's, but the hardware certainly wasn't lacking.
this but textures were better on the ps1 generally speaking because of the bigger storage space
texture resolution doesn't matter when the console can't even draw it without warping
Super Mario Star Road, Last Impact, Green Stars and New Star are really good romhacks
not being able to draw textures without warping doesn't matter when the console can't handle a framerate better than 20 fps with dips to do it
>Name even a single FPS designer that has said that GoldenEye is their biggest influence
Valve admitted that Half-Life due was delayed for a whole year (it was originally supposed to come out in 1997) due to Goldeneye making it clear that a Quake style approach was not the future of the FPS market.
It's written right there in an issue of Retro Gamer magazine that came out not that long ago.
You're defective.
>this but textures were better on the ps1 generally speaking
Conker though shits on the texturing of every single game in the PS1 library
PS1 uses CDs, so it can have better audio, more data on a game, multiple discs per game, and play your audio CDs. That's basically what I mean by better hardware.
id like to see that statement, its nonsensical as theres absolutely no way HL ever could have been anywhere approaching done in 1997, quake came out in 1996.
>most iconic game of 5th gen
>Because Playstation Classic lacked the actual classics people wanted to play
So what you're saying is... PlayStation (Classic) has no games.
N64 and SNES are Nintendo's best consoles.
NES and GameCube are their worst.
I can't find where I've put the magazine it's around here somewhere, but Half-Life as originally visioned was very close to complete for 1997. Here's a build of it from September 1997.
youtube.com
Goldeneye was also a big inspiration for the Thief series due to the way Goldeneye implemented stealth and its objective system.
most games at that time were made in about a year
That's not even how the joke works. Stick to posting BoTW MC threads.
ah so you can't find the bullshit quote that you fabricated
>but Half-Life as originally visioned was very close to complete for 1997
No it wasn't. This has never been stated, ever. Notice how the 1997 alpha looks and acts like a fucking alpha?
yeah but shitty loading times and gimped (though theoretically possible) ability to stream things in on the fly
Accept the facts, user. Nintendo makes both consoles and games. Sony makes only consoles. Of course, every normal person would prefer Nintendo over Sony.
Yet it was PSX that had all the games whereas N64 had to settle with bing bing shit.
Same reason the GameCube is talked about way more than PS2 nowadays. PlayStations's always been about shit that's cool now, but will become outdated almost instantly. Nintendo games are iconic and memorable, less influenced by fads.
Yea Forums is not the world. PS2 had some of the greatest games of all times whereas all GC was good for was an RE game that ended on PS2 anyways.
>he takes preferences in corporations
Top cuck or the toppest cuck? Games on PSX were more plentiful and superior in quality. That's all that matters.
>No it wasn't. This has never been stated, ever.
>Our initial target release date was November 1997 — a year before the game actually shipped. This date would have given Valve a year to develop what was in essence a fancy Quake TC (Total Conversion — all new artwork, all new levels). By late September 1997, nearing the end of our original schedule, a whole lot of work had been done, but there was one major problem — the game wasn’t any fun.
Notice how they didn't say it wasn't done? It was done. It just wasn't fun.
>Notice how the 1997 alpha looks and acts like a fucking alpha?
That's only due to your mental dissonance between what the game originally was and what it actually became in the end.
>bullshit quote that you fabricated
Alright buddy I'll double my efforts to find it so you can grovel
Because it had personality. Unique carts. Unique controllers. Shape. Games. Its memorable.
PSX was a grey box with a standard six button controller and CD loading, nothing much out of the ordinary other than under the hood having a leap in power (so once this was overtaken it made PSX obsolete). Don't get me wrong it had some sexiness to it especially in the graphic colors / transparencies / cd sound, but in hindsight it lacks... uniqueness.
The problem with power being your only selling point is that technology advances.
>Mario 64 ripped off Tomb Raider
Is it painful to be so stupid?
PS1 and PS2 have two of the three strongest console game libraries ever, you mong. Gamecube had shit-all in comparison.
Do you seriously believe that PC developers didn't find influence from other platforms and genres?
Most artists don't limit themselves to any one style or design when it comes to inspiration.
The PSX's selling point was games, not power. That's why it sold five times more than N64.
Pity it didn't have games, unlike PSX.
this is Yea Forums
also: dreamcast is remembered even more fondly while that sold EVEN less.
>Our initial target release date was November 1997 — a year before the game actually shipped. This date would have given Valve a year to develop what was in essence a fancy Quake TC (Total Conversion — all new artwork, all new levels). By late September 1997, nearing the end of our original schedule, a whole lot of work had been done, but there was one major problem — the game wasn’t any fun.
whoa look at that, in the very first paragraph the guy says if anything they reworked the game because it wasn't good and was a quake tc, not a game
castlevania biting off the gameplay of metroid instead of mario is when the series died to me.
And how many of those games are on PS1 Classic?
the article does not mention goldeneye and half-life was not inspired by goldeneye whatsoever. golden age PC FPS did not take anything from garbage age console FPS.
i mean the guys statement was that the valve employee said they changed HL because of goldeneye...goldeneye isnt mentioned in that article
it was not done either, you don't go from alpha to final in 2 months rofl
the pros of disc storage outweigh the cons enough that every home console between the N64 and Switch used them
>Why is it remembered more fondly than the Playstation
Fuck off literally where? Who even says this you fucking asspull?
i'ts better
Who the fuck is even talking about PS1 Classic but you?
The Yea ForumstendoGAF circlejerk where rabid fanboys send poster cards to Nintendo Treehouse.
Power was the N64's selling point, not the PSX.
I remember when I realized PS1 was better than N64, I was 14. As you get older you gain a new perspective, your tastes in gaming change. I didn't truly appreciate PS1 and PS2's library until later, meanwhile N64 and GameCube's libraries appear weak
Who the fuck cares about those pieces of shit? Play on the og hardware or emulate. PS Classic is a corporate nostalgia box for pozzed retards. Nintendo classic boxes are the same, but a bit better for the lineup. Still cancer though.
Changing the subject now, are you, user?
It's an American thing since N64 was only popular over there, whereas in Europe/Japan the Playstation was the only thing around. I never saw N64 consoles or games here, no one got into it. Since Americans mainly use the internet and this is an American used website (same goes for reddit), you'll get a bias towards n64 since that's what everyone had.
but there's nothing to appreciate on the ps2, 99% of that console's library was shovelware and multiplatform games and the ps2 was always the worst version, maybe you just need to get a little older to realize that part though
stfu moron, nintendo has exactly ZERO GTA
Alright here you go buddy
I'm talking about exclusive games jackass, PS2 has tons of them
It was always Playstation's MO even to this day. Tech demos are a Sony mainstay you are dumb if you can't see this.
ps1 has better games for mature audiences. Nintendo had kid friendly games, so people who were kids then are the adults reminiscing now. Adults from back then arent going to talk about a game system they had from teen-20s range.
>but there's nothing to appreciate on the ps2
Swallow bleach, toddler.
Yet you have PS fanboys doing exactly that. Nice cope.
>being this retarded
I pray to god you're just pretending
>second hand quip of guys chattering over a beer at a trade show
>take this as statement of fact meaning drastic development changes
you have really never pal'd around with another man in your life, have you?
it even says it was a fucking joke, lol....furthermore you said your source was a VALVE DEVELOPER...LOL...
it kinda makes you look stupid to trudge up shit from an era before you were born without knowing what you are talking about huh
t. shiro, modeler and texture artist from the first actual quake TC that was ever released
hurr durr PC MUSTARD RACE, but he did post a pic of the developers of Thief changing their game because of what? A console game, which was my point.
i don't care about thief and never did, fuck off.
thief was always the exact type of mechanically inferior shit that probably WOULD be inspired by some console garbage
>you have really never pal'd around with another man in your life, have you?
Doak said it was his favorite moment in relation to the development of the game. So that obviously means that the incident was a compliment to him rather than something flippant.
>it even says it was a fucking joke
No, it says "joking" not a "joke". Joking doesn't mean insincere, it has more than one definition. One of the definition of joking is
>to speak or act in a playful or merry way:
>furthermore you said your source was a VALVE DEVELOPER...LOL
The source IS from a Valve developer. It came straight out of a Valve developer's mouth, except that the statement is being relayed by Doak to a game journalist.
>it kinda makes you look stupid to trudge up shit from an era before you were born without knowing what you are talking about huh
Jesus you are really acting infantile
>ps2/xbox
>thread is about n64 vs playstation 1
The built-in 4-player thing was a big part to be fair. Although there were only a handful of games that used it. It was enough. 007 was iconic - a well made, fun game. Remember getting scientists to walk over remote mines and sending them flying? If you got the right angle on a set of stairs, they'd fly even further. Shit was fun dude.
I'm 28.
Why do people compare them anymore when you can emulate them both on PC perfectly? There's no console wars, they stopped existing when they are free and everyone can play them.
>perfectly
citation needed
Daily reminder that 30 million (one third of all PS1 consoles) were sold to third world countries
This is the reason that despite the PS1 having a way bigger library than the N64 and way cheaper games that its software attach rate was not much different to the N64. Those third world country people never bought a PS1 game they just bought the console to put a chip in it and pirated everything.
Because Snoyniggers buy only Sony consoles and they have to defend them all the time.
What game are you having trouble with?
every single n64 game, if you think that console emulates perfectly then yikes
Nintendo never had anything this cool, let alone N64.
Sony consoles in general are quickly forgotten once the next generation comes in.
PS1 had actual legacy, but people remember the N64 more despite the difference in sales.
No one gives a shit about the PS2 outside of sales circlejerk. Meanwhile people still talk about the Gamecube and bing bing wahoo sunshine everyday despite the massive difference in sales.
No one gives a shit about the PS3 period, it lost to both Xbox 360 and Wii.
And finally, everybody will forgot the PS4 and stop giving a shit about it once the next gen arrives. It will be remembered as "that console that sold 100m because its competitors shit the bed" and nothing else. Meanwhile the Switch has high potential to be one of the best consoles of all time if Nintendo is willing to improve the hardware & OS and continue to fuel the hype with first party games and ports.
just saying there is no 100% accurate n64 or ps1 emulator I would use the word well instead of perfectly
It's not, besides M64 it has garbage games.
You seem to confuse "people" with overgrown Nintendofag manchildren that populate this board. It's ok, it's an easy mistake to make when your life circulates around this board.
An example of a game instead of a vague "none of them work" would help.
except literally none of them do work properly because n64 emulators are actual garbage, how are emulatorfags so fucking delusional?
All the ones I played ran fine. What did you have trouble with?
not a part of this conversation but just wanna say I ran goldeneye a long time ago on a bad computer and it ran perfectly adequately although the framerate took a noticeable dip in the more open areas
hint if a game needs rom hacks or game specific settings at all the emulation isnt perfect
Americans. Literally nobody else gives a shit about N64 including Japs.
Because N64 offered a glimpse at the future of gaming while PS1 games were just SNES titles with the sprites replaced with ugly jittery polygons
>t. retard
>b-but he said he was joking!!!
ps1 had good 3d platformers like spyro and it also had games you wouldn't have seen anything like on 2d consoles such as MGS
MGS was just the polygonal version of an FMV game.
Says who? I had both back in the day and guess which one I played more? Until this day I emulate and still find new PSX games I haven't played by now while the N64 library consists of like 5 good games. SNES was Nintendos last good console(not counting handhelds).
Jesus Christ
>ps1 had good 3d platformers like spyro
And all this time I thought Mario 64 was revolutionary game.
MGS's gameplay is mostly topdown and effectively 2D. The 3D was only taken advantage of in certain setpieces, and they were the worst parts of the game.
No one said it wasn't. Mario64 was good when it came out, but why play it 2 years after it released?
Also on PC and Sega Saturn
Fuck off underaged
"game specific settings"
Emulation is re-building virtual hardware into software. You have to be able to change settings in the software since all the best games use different tricks with the original hardware to get the most out of the system. All emulation is like this. If you're too stupid or lazy to click a checkbox for a game to work then that's your problem, not emulation.
How does a game being rom hacked mean emulation isn't perfect if it's the same as it is on hardware. You aren't remaking the game, usually just changing some headers so it reads or getting rid of disc encryption. You want to give an example?
I played it. Very underrated.
an emulator which is accurate doesn't need game specific hacks
fpbp
>All emulation is like this
uhhh no, only bad emulation is like this, a good emulator should function exactly like how the hardware would in which case you wouldn't need game specific settings
What difference does it make? Who gives a shit about terminology when at the end of the day, emulation is emulating something. As long as it works like it did originally, then that's emulation.
How is it bad if it works?
hacks demonstrably do not work like they did originally
otherwise you wouldn't need to patch over the holes in your inaccurate emulation
Conker was a technical marvel
Bruh we’ve been over this
Sony did the bridge burning demanding they become owners of 50% of all their IPs
You know how functionally Nintendo can’t tell Gamefreak to get their shit together?
Imagine that on a much bigger scale
You want to give an example of hacks not working like the did on the original hardware.
Because people who had one had friends to play it with while the ps1 was mostly a solo deal.
>just SNES titles
You say that like that's a bad thing. Not to mention that you're wrong. The PSX had both the best 3D and 2D games.
any game running on zsnes
So, they should have done the work for what? Exposure? Nintendo was delusional and they lost two gens straight because of that.
>aged like milk unlike most N64 titles
delusional
I think it's only remembered fondly by burgers who grew up with it. In Yurup, nobody gives a shit about it and PS1 was the undisputed king.
More iconic games.
it doesn't though? n64 emulation is a complete mess, just because you never played a game on an actual n64 and you think it's accurate doesn't mean it's anywhere close to being legitimately accurate
that wasnt me, but if you are the same poster that said we had PERFECT n64 emulation, there is a long gap between bad and perfect, if it isnt perfect doesnt mean its bad
I don't use that so I have no idea. We were talking about n64 and playstation emulation. So what's wrong with emulating SNES games?
Nothing, because we have an emulator which doesn't rely on hacks any more.
That one's forbidden user we can't speak of it
Nintendo should have used CDs after ditching Sony instead of sticking to cartridges. That's why they lost.
This game is older than you retard
>PSX
sick of this meme
It is remembered more fondly than most consoles. I think it's because people had very similar experiences with the 64, playing the same 10 games.
This poster is unironically right. I have seen so many people say OoT emulates perfectly for them but they were playing the game with all of the lighting effects broken.
They had never played a real N64 and so they didn’t think OoT was supposed to have lighting effects...
Mischif Makers
Bomberman 64
Bomberman 64 2
Bomberman Heroes
Smash Bros
Star Fox 64
Kirby 64
DK 64
Mario 64
F-Zero 64
No Mercy
Paper Mario
Banjo Kazooie
Banjo Tooie
Jet Force Jemini
Perfect Dark
Golden Eye
Conker's Bad Fur Day
Pokemon Snap
Pokemon Stadium
Pokemon Stadium 2
Mario Party
Mario Party 2
Mario Party 3
Mario Tennis
Mario Kart 64
Mario Golf
Pilot Wings 64
Mystical Ninja Starring Goemon
Turok
Diddy Kong Racing
Waverace
Rebel Squadron
Pod Racing
Pokemon Puzzle League
Hey You Pikachu (Very debatable.)
Harvest Moon 64
Legend of Zelda: Ocarina of Time
Legend of Zelda: Majoras Mask
>Some half assed add-on is the same thing as an actual disc based system
64DD only proves the point. It was Nintendo realizing they fucked up and trying to correct their mistake. The 64DD is what the N64 should have been from the start.
Nah, they lost because of the shift to cinematics. All things considered carts are superior for video games but CD could just hold all of those FMVs.
2D games age better than 3D games the PS1 had far more 2D games.
Why is n64 emulation so bad if n64 was so much more popular than ps1? Ps1 emulation seems to be fine from what I've played. Also banjo kazooie can be rom hacked pretty easily with bajo's backpack, so there must be a patch to fix that.
PS1 was used by a higher concentration of non-toddlers
Those cinematics would have been present on N64 if it had used discs instead of cartridges because they never would have lost important third party titles like FFVII.
Why is this even a discussion?
Jumping flash comes out
It’s riddled with the same problems as any other pre SM64 game
SM64 comes out
Literally every game improves over night learning something about 3D design
PS1 2D was a bit gimped be real. 2D fighters were always hella cut down compared to other versions youtube.com
PS1 strong point was transparencies
>Those cinematics would have been present on N64 if it had used discs
Yes?
That doesn't change the fact that there was a shift away from the actual game element of games then.
0/10 meme
whats gimped in this video? skimmed through and the sound is clearly better on ps1
Most of PlayStations good games come from Square-enix Capcom Konami Activision and Rockstar
Take away those 3rd party devs and you ain’t left with much
N64’s GPU was more feature rich than the PS2’s GPU
Here’s things it could do that the PS2’s GPU couldn’t (without brute force techniques at least)
Multitexturing
Semi-programmable color combiner (pixel shader) operations
Mipmapping that wasn’t effectively broken
Edge anti-aliasing that wasn’t effectively broken
Non-integer scaling
Also the N64’s GPU supported programmable vertex shading, a technique that wasn’t supported on PC GPUs and other consoles until 2001
It has about half the sprite animation frames if that. It's common knowledge PS1's 2D got BTFO by Sega Saturn's.
Because it had the best games
Suppose you call the Wii the Revolution to this day as well? Lmao cope with your shitty meme name. Playstation, PS, PS1 all acceptable
>Why is n64 emulation so bad if n64 was so much more popular than ps1
Most complex GPU of any console that doesn’t conform to industry standard 3D rendering
Especially because Mario came 1st
Where’s Nintendo’s time machine and why don’t they use it more?
user, he's saying that if the FMV cutscenes didn't exist there would be no reason to go to the ps1. More often than not in most games that had multiple discs you were simply switching out for another set of cutscenes while the full game was on both discs.
" N64’s GPU supported programmable vertex shading"
What do you mean? Spyro the Dragon had vertex shading animation for the environments? What could the n64 do with it's vertex shading in terms of programming that the ps1 couldn't do?
People who refuse to understand that PSX was always the acronym back in the day should be banned on sight for being underage.
N64's buyer's remorse.
They got like 10 games all in all.
It was still coasting of the reputation of the SNES, so it had some hardcore loyalists. Like the Dreamcast, it had a few games that were better than anything the PS at the time, but it wasn't enough.
>What could the n64 do with it's vertex shading in terms of programming that the ps1 couldn't do?
Bézier curves, *true dynamic* vertex animations, physics acceleration, and more complex terrain generation.
That’s because the DVD player meme is real
I didn’t own any PS2 games until GTA SA despite owning one for like 3 years
>Sony's been pushing the movie meme since 94
>a stores ignorant label says psx but nothing on the actual product does
really activates the almondx
Social Cohesion. If you ever been to a 64 thread you will notice people have very similar opinions about a select few games. With a library of 300 when most consoles had 1000+ and lacking many genres entirely, the 64 experience is similar to everyone.
Meanwhile, in a console like the PlayStation or the Super Nintendo or the DS or even the 360 you do not have that. People like a wider range of games, you don't have THE racing game, THE FPS, hell, if I say "Remember that one quirky Japanese game with the cute girl?" people will immediately think of Mischief Makers if they know their 64 library, if they are based they will think J2, but if the console in question is the PS1 or the SNES, you will hear 50 different answers. It's the same for most genres and niches.
nigger what?
Literally everyone had a PS2 back in the day.
Nintendo products were for short bus kids.
plus im 34 and never heard of psx until around 2010
Not him but when you say "everyone" did you consider that only enthusiasts had more than 3 games for it?
Nothing on the Super Nintendo said SNES either, that's just the acronym people use. You're literally retarded for not understanding this.
Because you only started acquiring your own systems in the 2000s. Loads of games stores called it the PSX in the 90s.
>Complex terrain
Why didn't they use it?
The Saturn only had two major advantages over the PS1 in the 2D department.
- #1 VDP2's background drawing capabilities.
- #2 More VRAM*.
The Saturn has a dedicated processor for drawing backgrounds and it's really good. Like the PS1 can't make a dent in the Saturn when it comes to drawing backgrounds. It's simply really good.
The Saturn also has more VRAM than the PS1. That means more frames of animation, generally. This is further bolstered by expansion RAM cartridges.
However, the PS1 also had advantages over the Saturn for 2D rendering.
- #1 Way better sprite fillrate
- #2 Unified VRAM
- #3 Unified GPU
The Saturn can't compete with the PS1 when you want to draw a lot of sprites on the screen at once, like in Dodonpachi. The fillrate disadvantage comes especially into focus when you bring transparency effects into the mix.
The Saturn has separate RAM pools for everything. If you run out of VRAM for VDP2 backgrounds, you can't pick up the slack by using less VRAM for VDP1 sprites. This is one of the reasons the SotN port sucks balls, they ran out of VRAM for all the backgrounds and had to (inefficiently) render certain background layers on the VDP1 instead.
Having separate processors for backgrounds and sprites is a pain in the ass too. Even if you want to render sprite transparencies, the fact that you'll have to flatten everything to a single framebuffer before VDP2 merges it with the background layers means that you're limited in what you can accomplish unless you want your transparency effects to look glitchy.
tl;dr they both had advantages over each other for 2D.
You're describing the PS2's GS there, bub.
????????????
it literally says super nintendo entertainment system on it. what the fuck is the X supposed to mean on playstation?
chad meme beyond parody at this point, but I don't blame you for having to grasp at straws
Every playstation system has always been normie teir where the only reason people bought it was because it was cheap, it also picked up a ton of the japanese development scene because Nintendo at the time was still pushing their seal of quality in order for people to get released on their console where Playstation would allow anyone to develop for the PS1/PS2, which is what gave them an edge over nintendo when it came to the quanity of games in its library.
Where I grew up everyone either had an Xbox for Halo or a GC for Smash. There was just one weeaboo kid who had a PS2, he also had a Cloud costume he would wear frequently.
They really have
Just look at all these FMV from Revelations Persona
Despite being only 1/4 of the market share the Nintendo 64 owners are the majority of YouTubers, Journalists and is even mentioned more by young, typically left leaning, politicians.
Nothing. It just looked cool. That's the '90s.
both GTA's sold over a million each on Playstation, even if GTA 3 never released today they would still be considered cult classics
It was originally called the Playstation X, the X was dropped but remained part of the acronym because it was the 90s. Also because two letter acronyms suck.
>Launch N64 game
Now compare it to Perfect Dark.
Sure everyone had a PS2 but no one had any games for it.
It was a DVD player
My family owned 4 PS2’s
I had 1
Both my sisters shared one
Mom had one
And my grandmother had one
Literally all we used it for was DVDs since it was cheaper to buy cheap Walmart movies and bootlegs than pay for cable
not him, but PS2 got modchipped a week into its lifespan.
I have literally never seen a nintendo in my entire life barring a GBA in 05.
Well putting aside that the game on the left was released 3.5 years after the one on the right, and the fact that Spyro 2 uses aggressive LOD and a portal culling system on terrain while Mario 64’s terrain retains its geometry at all distances, neither game uses terrain generation. The terrain is just made from ordinary meshes.
A better comparison would be Battle For Naboo and Terracon. The latter looks great for PS1 but Battle for Naboo’s terrain is certainly a lot more complex.
Your personal cases don't reflect reality. All consoles of that generation combined multiplied by 2 still wouldn't beat the PS2. Furthermore, the DVD meme is disproven by the numbers of the software sale, which, again, win by landslide. This is the truth, not the anecdotes about how in your city everyone had a GC and loved GC and thought you were cool because you had a GC.
>nintendard projecting his barren library unto others
PS2 had a better launch window than any console to date.
FFX, MGS2, GT3, and GTA3 took the world by storm.
You got mario and smash tho. Cope
Of course. But that's on Nintendo and Sega. They got too cocky and used to treat Western devs like shit, locking them out of stuff and being difficult. Sony still did, but to a lesser extent.
Later on, MS gave western devs even more leeway. That's why all the pc devs came in with the Xbox 360.
PSX was the prelaunch name for the original playstation in north america as it focus tested better then just 'playstation' but they dropped it just before launch, but every game magazine continued to use PSX as the acronym for it reguardless and now we just use it to refer to the original playstation opposed to the playstation one, which was the slimmed down version of the PSX
Getting hard mods is irrevelant because most consumers won't ever do that or know how to do that.
bro are you serious? My PS2 got chipped in half an hour, everyone told the clerks to do it.
We don't have mcmerican gamestop chains, our electronics stores did it themselves.
>You're describing the PS2's GS there, bub.
It actually did have a bit of OpenGL capability, but aside from that it’s actually less complex than the N64’s GPU. It has a fuckload of pixel pipelines but very few features.
because it had a great library
>star wars
>banjo
>golden eye/perfect dark
>peak of pokemania, had the only two good stadium games
>two zelda games
>star fox
>mario
>mario kart and diddy kart
the thing had -the- first and second party lineup, especially if you were like 10 and your mom didn't let you play playstation games like tomb raider and resident evil
Exactly, but for every good game on the PSX, you'd get 20 trash games, opposed to every other game on the N64 being pure gold that has replayability to this day.
>and used to treat Western devs like shit
Can you blame them? The state we're currently in is because western Dec's had free reign.
I would agree if I didn’t see it fucking everywhere
Remember the best selling PS2 game is GTA SA and an outrageous
14 Million copies.
This console had 155 Million sold you’d think the biggest game of the system would at least hit 10%
What would you have a bezier curve in a game? Why wouldn't you animate the object on a bezier curve in maya and import. Sorry that sounds like a useless feature, especially since you can create your own curve using edges which does the same thing.
>*true dynamic* vertex animations
Ok what the fuck is this man haha. Dynamic in what way? Crash bandicoot used amazing use of vertex animation for the death animations like inflating and burning to a crisp since you don't use bones. They got stored in a table for each vertex to play the animation, but it worked just fine. I think you should provide examples, because some of this sounds like 'exclusive features' the hardware guys would sell to game devs to choose their system, but never actually do anything with those said 'features'.
>physics acceleration
Like picking momentum on slopes? Pretty sure Tony Hawks on Ps1 and loads of snow boarding games also had that, not really console exclusive.
>more complex terrain generation
Picture related is Banjo Kazooie
so... this is the power of a 10 game library.
why
do
you type
like this?
Anyways, you 'opinion' is retarded. Just, because you used the PS2, the console with the biggest library of games up to date, as a fucking DVD player doesn't mean it's not a great console you autismobot. bing bing wahoo
That's right, and that's hat I'm talking about. While every other GPU was trending toward longer pipelines with more and more features in each, the PS2 just gave a fuckton of simple pipelines and a fuckton of fillrate and told you to figure out the rest.
(continued)
And pic related is Spyro. N64 used huge triangles for it's terrain, come on man.
Holy kek. Most rare games on n64 are fucking trash. And like 85% of its tiny library are shovelware.
He
Is
Typing
Like
That
Because
He
Is
Listing
Them
You fucking moron.
okay bro sure just playin BOTW on my NX, maybe also on my Project Cafe. Revolution version Sonic Colors later. Xenon version of Red Dead Redemption is really much better than the Psx3 i mean ps3
He
Wasn't
Listing
Shit
You
Illiterate
Phoneposting
Sack
Of
Shit
>bargain bins on launch day.
>Meanwhile, if Nintendo announced an N64 Classic, it would sell out immediately and be going for thousands on Ebay.
/Thread
because nintendards can't emulate without their big brother IP master breathing down your neck.
>My family owned 4 PS2’s
>I had 1
>Both my sisters shared one
>Mom had one
>And my grandmother had one
That's a list you numpty
100%. lol at these morons. No playstation fanboy, but nothing was touching the PS2. I even hated that fact at the time. It was untouchable. Didn't matter what games the DC, GC, or OG Xbox - all good consoles - had, it could not to stopped. They had magazines dickriding, they had all the games tv shows, they had all the news stations hyping it up with extreme bias. Couple that with the cheap DVD player and Tekken, DMC, Metal Gear* (biggest game at the time) GTA* all being exclusive, it was a wrap.
Even Sony can't replicate what they did with it.
**time they were ported to the Xbox, no one cared.
>phoneposting while saying someone else is phoneposting
You know there's only so many people who are this retarded
fuck off to reddit you boomer retard
Did you just skip over the middle part of his post?
It's a fucking list.
how the fuck do you know who is or isn't phoneposting, teach me your wizard ways so I can be a proper oldfag
Only by people who had it. Having had both, I do have more nostalgia for the N64 mainly because of all the days I spent playing goldeneye, Mario kart, super smash, Mário party, etc with my mates
Complex terrain does not a good/memorable game make. When will people understand this?
Honestly, if they had partnered in a way that was favorable to both companies (as in Sony not gaining a large amount of control over IP's) they would've been nearly impossible to topple. Nintendo's first party games will always been huge sellers, no matter what the console is, and Sony obviously knows how to handle marketing and keep up with modern hardware trends. Sega would've met the same fate, and the 360 may not have gained as much traction as it did.
>what is caps lock
>what is mimicry
stay room temp iq
>unironically getting triggered by a list
wew lad
That's not the argument. What game on n64 has complex terrain was?
Only retards remember either of them fondly. Landslide worst console gen. Games looked terrible, Controls and cameras sucked back then, and are near unplayable by today's standards. Meanwhile, the previous gen is still good looking, playable, and widely adored.
Spyro 2 is better than 90% of N64's library dude.
Clutch harder.
The DS sold about the same as the PS2 and NSMB, the best seller, is at 30 million, and a Mario game is much more essential to a Nintendo platform than GTA is to the PS2. Does that mean the other 120 million DS owners were using their DS as paperweight? Of course not
n64/ps and xbox/gc/ps2 are the last console gens to have soul
I'm triggered by your 30+ year old head mush being retarded and illiterate
I don't, no one does. Idiots like the guy I was replying to just say that because correct capitalization was used
I wish I was joking about that.
console gen rankings go
4 > 6 > 5 > 3 > 7 > 8 > nobody cares
you didn't capitalize anything yourself you stupid motherfucker.
Stick that phone up your ass.
Spyro games were a fucking snorefest. You could have at least said Crash 2.
>can't recognize a basic list
>"NUH UH, YOU'RE ILLITERATE"
>Why wouldn't you animate the object on a bezier curve in maya and import
Umm..what the fuck? Do you know how a game engine or 3D hardware work? There’s no such thing as “just import”. The graphic hardware on command of the software has to iterate through the structure to draw and texture it correctly. The PS1’s fixed vertex hardware does not have a “draw Bézier curve” function.
>especially since you can create your own curve using edges which does the same thing.
That’s horribly inefficient
>Dynamic in what way?
Calculated in real time. Think of vehicle damage. Instead of baking in a particular damage animation when the vehicle is hit in a particular spot, the damage is drawn according to ANY particular spot.
>Crash bandicoot used amazing use of vertex animation for the death animations like inflating and burning to a crisp since you don't use bones
Ok, it seems that you think you are enlightened by something or another because you are parroting the Naughty Dog blog. What they were actually writing about is that they managed to *bake* a lot of vertex animations into memory and then came up with an impressive means of compressing these baked animations into RAM. That’s not dynamic in the least. The bones technique is actually more dynamic than what they did but also heavier in resources which is why they avoided it.
>Pretty sure Tony Hawks on Ps1 and loads of snow boarding games
Any game can do physics or indeed any sort of vertex shading technique on the CPU. But that has speed limitations because a CPU is a generalised piece of hardware and can’t compete per-clock with a vector unit. A better example of physics might be Rocket Robot on Wheels on N64.
>Picture related is Banjo Kazooie
Which doesn’t do terrain generation but uses an ordinary mesh structure...
Playstation was the casual console. Most people who played Playstation barely gave a shit about games then and definitely don't care enough to wax nostalgic about it now.
He wasn't listing anything.
You faggot.
The DS and PSP had soul.
and here this whole time I thought it was in the filenames of uploaded pictures
>>what is caps lock
>>what is mimicry
Things you can do on a phone or PC? Didn't really think this one through did you.
Then prove it. Surely if it's so blatant you can show everyone else.
ready for some mental gymnastics watch this
handhelds are usually a gen or two behind the consoles that are out, so the ds and psp are present and accounted for, they mighta been out during the wii/ps3/360 gen, but they were an extension of the previous gens
so yeah you're absolutely right
I want newfags
Forever out
Fucking kill yourself
>has a shitton of obscure weird games n64 lacks
>normalfag console
You dumb, boy?
>Spyro 2 is better than 90% of N64's library dude.
Spyro is better than 90% of the PSX libray too. Its just a good game. But its a game which only exists because Mario 64 -and by extension; the N64 itself - changed how video games are designed.
DS was 04 no? That technically puts it in the tail end of the 6th gen. GBA was tail end of 5th as well right?
lmao
>cheapest console on the market
>not the normalfag buy
As long as it has fucking madden and a racing game thats all normal fags want, and playstation had gran trismo, which was a normalfag wet dream.
Except you’ll never see this geometric complexity on a real PS1 because the real game engine prunes down the triangles according to LOD and uses a portal culling system to avoid drawing anything that’s not in the room you are currently standing in. The levels in Spyro are composed of a series of connected ‘rooms’ of various size in order to accomodate the portal culling. That’s why Spyro doesn’t use geometrically complex levels with much verticality because that would over stress the portal culling.
Nah, anyone can rename an image to image.jpg and I don't think android changes them. If you needed more proof then you have this
i don't have to prove shit. You're a phoneposting redditor, I can tell through your typing pattern.
I hope your family dies in a fire
Mehhhh. Artstyle never grabbed me. Looks like a gay purple dragon running around a Disney film. Not for me thanks. Enjoy your chad game though by all means.
>>cheapest console on the market
Except it wasn't.
>Landslide worst console gen
That would be 8 followed closely by 7
Mario has 5 polygons and a single texture across a whole stage lmao
I see, I see
you've given me a lot to think about this day, user
may your phone battery stay charged for more than 3 hours
I'd argue it's not. I owned both, since putting them in storage I have played 1 n64 game in all those years. Ogre battle 64. I've emulated at least a dozen PS1 titles and have put hundreds of hours more into the ps1 catalog.
Hahaha Americans... Always so weird
did I ask for your opinion, faggot?
Take a look at the joypad in your hands and say thanks to Nintendo for deciding HOW you will play games.
>Spyro doesn't have verticality
What the fuck? The whole point of the game is to hover over what you explored on ground. Even the level user posted has this tall tower so you can explore the roof of the castle. The. You have shit like Cliff Town, look that up. Furthermore Spyro had open levels most of the time, Peacemakers, Lofty Castle, the already mentioned Cliff Town, Tree Tops.
Euros are always the odd ones out on what's popular in NA and Japan
The Playstation has a library of 2355 games of course there's racing games and sports games on it. Meanwhile the N64 had 388 games for comparison. Anyone who likes games will of course pick the platform with a bigger library to choose from.
>obscure weird games
Which nobody cared about at the time. Ps1 had some fine games but the vast majority of its userbase were people who were either growing out of video games or were not into video games at all during the 16-bit gen. Playstation was designed to be a console that appealed more to a mass audience, and that's exactly what it did. But the flip of that is that because so much of its audience wasn't the typical geek/hardcore/manchild type, it has very few people who talk fondly about it today. Because that audience grew up and moved on. Or, they never were all that deep into it in the first place.
So what would use bezier curve for that can't without importing or using edges? Give an example man, I don't see the point. What can it do on n64 that ps1 couldn't?
>Calculated in real time
How would colouring some shadow on a super lowpoly vehicle be worth in in any spot when there are only a few verts? Swapping the model makes more sense since there's only a few spots you could take damage from in the first place. This isn't GTA4 vehicle indents and deforming we are talking about here, it's a smidge of colour man. Give an example of this being useful and with pics.
So how is dynamic vertex animation useful! Give an example!
I don't see how the slope physics are any more impressive in Rocket Robot on wheels than in tony hawks, what's the actually difference on the user end? Just sounds like it's a handy feature on a console that has, but can be in any other console regardless. If it had less strain, then why not an increase in performance with FPS, otherwise it's not worth mentioning.
Then what game uses this crazy terrain generation?
user, alternating between using correct capitalization every sentence isn't proving your point.
By verticality I mean there are several floors of gameplay in the one area. Think of Tall Tall Mountain in Mario 64 or Freezy Peak in Banjo Kazooie. Levels like these simply don’t exist in Spyro.
The level design in Spyro is deliberately designed so you can’t see too much at once because that would explode the game’s polygon budget.
Yeah, that's why you should pick a game like Action 52 over anything else because quantity is what matters
Why was the best selling game on the PS1 a snoozefest racing game?
What do you expect about a site with a fucking pokemon board?
You know he's talking generally and not just on this site right?
>Give an example man, I don't see the point.
Um, drawing curves without using a shitload of polygons? There are trade offs of course. Using them is heavier on the vector hardware but lighter on the pixel pipeline. It’s really there to give the programmers more flexibility for optimisation.
>So how is dynamic vertex animation useful! Give an example!
Wave Race 64 for crying out loud. It was a launch window game which uses randomly generated water patterns.
>I don't see how the slope physics are any more impressive in Rocket Robot on wheels than in tony hawks
Slope tracking is very basic compared to giving other objects in the world independent weight and momentum that is somewhat realistic.
>Then what game uses this crazy terrain generation?
Battle for Naboo. Using standard meshes would consume too much memory so the terrains are dynamically generated from other formats like heightmaps. I’m not sure what format they actually used but it wasn’t the standard mesh stuff.
>Sony = lol no games
>Nintendo = the less games the better
What is it? All those 10/10 JRPGs on Playstation alone btfo N64s whole library.
Same here, the N64 just really doesn’t have hidden gems on it.
It’s funny that N64 kids see this and try to argue that “quality > quantity” when the PS1 also had some amazing games on it.
Also anyone that dislikes the PS2 is straight retarded. It’s still the best console made.
>the N64 just really doesn’t have hidden gems on it.
It’s one of the few consoles where the hidden gems on it are actually *hidden* gems.
I wasn't picking a side, just telling you the quantity argument is retarded because you could just have a shit load of shovelware like the Wii
>you could just have a shit load of shovelware like the Wii
Which had a metric fuck ton of hidden gems.
PS2? The San Adreas machine?
Like what? Seriously, I need some games to play on my Wii.
Ok so it's more optimised to use bezier curve functionality built into the console. That's fine, but I don't see it being a game changer, it's not impressive.
Wave Race 64? fucking Crash 3 has the same shit.
>Slope tracking is very basic compared to giving other objects in the world independent weight and momentum that is somewhat realistic
The only game I could think this would be good for is Glover, but they had that game on ps1 and it ran fine.
Just looked at Battle of Naboo and it looks like those old pc games with the lumpy smooth terrain. I am honestly very surprised, but if this was a feature, why the fuck did only one game use it? Are you positive this wasn't the devs creating some crazy way of generating hills that wouldn't crash the game and not Nintendo. Because why wouldn't something Mario 64 or Mario Kart 64 use it if it was always available?
If you're being serious list the games you have to avoid repeats.
I haven't played anything on this thing other than Gamecube games and the obvious Nintendo games.
They lost because they asked for a high tax for 3rd party to make cartridges
There’s a lot more to Pokémon than just video games
It encompasses boards like /toy/, Yea Forums, Yea Forums Yea Forums, Yea Forums and surface level /d/ and /trash/
You think the world’s best media franchise wouldn’t have an ungodly amount of fan?
We almost had a /Star wars/ board
Even if it has more shovelware it also has more good games and Japanese niche titles.
So the galaxies, brawl, nsmb, wii sports etc?
What metric are you using to measure the opinions of the general population? The one from your fat smelly nincel ass?
You can spot the zoomer with horrible taste when they refer to the Playstation as the PSX.
god damn you're absolutely SEETHING retardo
Your mother took a rare shit with you user.
That's right.
>Ok so it's more optimised to use bezier curve functionality built into the console.
Well the thing is that it’s not built in. That’s the whole point. On N64 you can write your own custom vertex rendering technique, on PS1 you are stuck with the built in functions.
>Wave Race 64? fucking Crash 3 has the same shit.
Come on mate, it’s not even close. Wave Race 64 has lots of waves within waves within waves generating all around you everywhere. Those waterski levels in Crash 3 send the occasional baked wave in your direction. That’s not even close. There IS a PS1 game that tried to do something similar to Wave Race 64. Can’t remember the name but it involved really heavy boats. But the wave system wasn’t as complex, and that’s probably because it had to be calculated on the CPU instead of the vertex hardware.
>they had that game on ps1 and it ran fine.
Glover on PS1 is very janky compared to the N64 version. Actually we do know that Glover’s physics didn’t run on the N64 vector unit. For whatever fucking reason, it ran on the N64’s CPU using 64-bit floating point precision. The programmer said so. Absolute overkill.
>why the fuck did only one game use it?
Vertex shading was in its infancy in those days. Remember it didn’t take off in the mainstream until 2001. The PC games that did it before then leveraged powerful PC CPUs for a software T&L solution
>What metric are you using to measure the opinions of the general population?
Basically how many tears sonyfags cry when hearing this shit.
What about people who played Nintendo AND Xbox?
Objectivly false as fuck.
Go fuck yourself snoy zoomer.
Okay legit I don't see how its a fucking competition. Both systems had some great games and some shit games. Why are you autists flinging shit at each other like fucking monkeys
>Why are you autists flinging shit at each other like fucking monkeys
bro
Look I'm being honest with you, the only cool thing I ever saw that n64 could do with vertex colours is blend textures together if you overlap two poly with different texture tiles and colour only 2 sides pure white they will blend. I thought that was very cool like Conker did it well (although abused in some areas giving the level a melted look).
I'm not saying you're wrong on n64 having interesting things out of the gate it could do, but 95 percent of the games from that library didn't use any of it and I have no idea why.
>On N64 you can write your own custom vertex rendering technique, on PS1 you are stuck with the built in functions
Why wasn't this put to use to make visually distinctive games to compete with playstation? But if PS1 could only use built in functions then how come they were able to pull off Vib-Ribbon? Like making an entire game out of edges that animate and are animated by music which you can generate by putting in your own CDs. I imagine N64 could pull off even more visually impressive and unique graphics but didn't?
In that case there's quite a few to pick from
The Trauma Center games
No more Heroes 1 and 2
Madworld
Sonic Colors
Xenoblade 1
Klonoa
Punch Out
Sin and Punishment Star Successor
Tatsunoko vs Capcom
Zack and Wiki
Red Steel 2
Muramasa the Demon Blade which has an enhanced vita port too if you want to check that out.
Fatal Frame 2
Those are the ones I've played personally any enjoyed but there are a few I see being talked of fondly like Dokapon, DQ Swords, Boy and his Blob, The Last Story, Pandora's Tower and so on.
>95 percent of the games from that library didn't use any of it and I have no idea why.
Because to use these custom features you need to be able to write your own microcode for the N64’s GPU. Nintendo didn’t allow anybody except a handful of developers to do it.
>But if PS1 could only use built in functions then how come they were able to pull off Vib-Ribbon?
I haven’t played it, but it just seems like they drew the lines by collapsing one side of the triangle into the other two. Doesn’t exactly require custom vertex functions. There is an actual line mode microcode on N64 which would allow this to be done more efficiently though.
Shovelware is what you scream when you have the no games console
The evangelion game is sexier and better than that weeaboo shit you mention.
I'm assuming most of this board is American and it was only really successful in USA. PlayStation dominated everywhere else (including America). It's just enought people bought it there to be nostalgic about it.
Ironically N64 supposedly did as well in Australia as it did in USA
Again, there are plenty of levels in Spyro where you can see everything at once. Ice Cavern for example, Stone Hill, Gnasty Loot, Twilight Harbor.
N64 is just better, having a good time full of betrayal with friends in mario party 2 is better than any full motion video shit pretending to be deep. That multiplayer aspect is unbeatble.
Also I think n64 is more about gameplay in general, pure raw good feel. Ps1 was like Nu-metal, edgy, trendy and sometimes pretentiously cringe. They try to get the teenager audience with gimmicks instead of gameplay.
But 380 is too little user, there isn't argument about that because it's pretty much as little as it gets when it comes to mainstream consoles. It has less games than there are GameBoy Color exclusives.
Currently I can compare it to this generation. People I know who have consoles definitely have a PS4 but a lot of people also have the Switch...fuck a lot have the xbox too
I dunno all the main consoles this generation seem very popular even though snoy is clearly winning in terms of sales.
Ah yes, weird edgy games like Spyro and Harvest Moon, unlike Conker.
But nothing even remotely comparable to standing on top of Freezy Peak snowman and looking down on everything below.
Painting the PlayStation as a movie machine like nu-station is one of the most disgusting video game revisionism this board ever came up with. I know 64kids want to win the Gen they lost no matter what, but have basic decency.
Completely
Says who? I loved my N64 but my PSX was vastly superior.
this right here. it wasn't really like it is now socially, if one kid(or, more likely multiple) had a ps, another had n64, then there was always the rich kid that had everything, or the rich kid that had everything and was very generous. there was no real singular reverence, because we, the proverbial we mind you as in not Yea Forums , were more social. i suppose that wraps up a rant.
Yes it’s really unfair when the FF7 commercials on TV didn’t show a single moment of gameplay, only excerpts from the FMV.
>it doesnt have bingbingman throwing turtleshells so its a snoozefest
Not that user, but I think that is the catch of the generation. I wish it had been possible to have those low poly games with the 64 rendering power but the PS1 media variety with more music, backgrounds, models and textures.
N64 has better multiplayer games, but the PS1 still had a decent selection of multiplayer games. Twisted Metal 2 was amazing, and there was a shitton of solid fighting games.
People crying about FMVs are silly.
They were both great consoles, the PS1 just had more going for it. If you ask a bunch of people to list their 10 favorite PS1 games you’ll get a bunch of different awnsers, if you ask people to list their 10 favorite N64 games you’ll get the same 6-7 games on every list.
Because it was a RPG in a time where people did not give a shit about RPG gameplay, they had to appeal to FMV to escape the Dragon Quest fate. But for other games, the focus was gameplay, Platformers, the racing games, the fighters and the action games were focused on that. Crash talked about the gameplay and even metal gear solid sold itself as a stealth game.
exactly
That makes a large part of the 64's library snoozefests as well, since it has many racing games.
then you dont have much ground to talk about racing games
GT was one of the best ones out there
Also because the FMVs look good and they wanted to push the game’s graphics as a selling point.
No Mario, no Buy
>Because it was a [game] in a time where people did not give a shit about ... gameplay, they had to appeal to [moviegame qualities] to escape the [game with actual gameplay] fate.
How is any of this different to today?
>even metal gear solid sold itself as a stealth game
MGS's stealth is laughable, and if gameplay came first then tenchu would be remembered as the playstation's crowning stealth game. MGS was advertised in the same way as FF7, with cutscenes coming first.
youtube.com
"Games just don't look any better than this!"
Mario Kart 64 was the worst kart racer of that gen
both Diddy Kong and Crash team Racing run circles around it
you have no taste
don't forget "Body Harvest"
it was some kind of open world game
really fun
>Why is it remembered more fondly than the Playstation when it sold three times less?
No, it's not
underrated
goldeneye, really? I tried emulating it and the skybox is missing on every stage. Also a lot of clipping, missing 2D elements, and weird framerate. I think you don't remember goldeneye on the original hardware or haven't played it. Hint: on youtube most channels use emulation too so it's hard to compare.
MGS uses in engine graphics for its cutscenes you aspie. The only impressive thing about it’s cutscenes are the camera angles and the voice acting.
>In contrast to DMA Design's previous publisher, Psygnosis, who showed minimal interest in the development of their games, Nintendo frequently directed the development team to make major changes to Body Harvest's gameplay and visual style.[7] The language barrier between the Japanese publisher and British developer added to the difficulty of implementing these changes, as the developers sometimes struggled to understand what Nintendo wanted from them;
A reminder of why Nintendo lost third party support.
And yet that's what the advertising focuses on, the non-interactive portions of the game. Along with Uncharted style setpieces like the final boss vehicle chase.
A lot of YouTubers love the 64 and they have, in general, similar opinions. In comparison the PS1 had less of a dedicated fanbase and most discussion is lost in genre and taste war, many PS1 lovers won't accept FF7, Metal Gear, Crash or Gran Turismo, for example. You can also see this in /vr/.
And Spyro focuses on him burning things and not on the fact the dragons have voices lines.
As someone who owns the full N64 collection (ntsc set with some japanese thrown in the middle) I must say the N64 has the best quality ratio of any system to date, mostly due to having not so many games. I would say 1/3 of the games are of good quality and worth playing (around 100 games), with 30 or so games being amazing. What bothers me the most is the number of racing games which is like 30% of the n64 library. It seems like every lazy developer at the time would just pop a racing game and be done with the system.
Whoa user, that is cool. I don't think a good quality rate justify such low number of games, but at the same time its crazy that you can own a console's entire library.
What commercials even did? Fucking Smash Brothers is like almost nothing but people in mascot costumes running through a field.!
>64 fans
The biggest wave in the gene pool himself?!
>you got a new entry of the series containing the mascot of video games and one of the best Nintendo games of all time
seems fine to me
Nice it'd be interesting to hear which 30 games you think are best. Unfortunately, this thread's about to-
>smash bros doesn't compare to all of those games put together
Out of all the nintendo consoles, the N64 is the second easiest to have a full set, the easiest being the Wii U with around 150 physical releases (the N64 had around 330 globally), but the Wii U didn't even come close to have a similar quality rate.
I also collect for other systems (mostly nintendo) with the N64 being my favorite. So many classics, so many hidden gems, and the best system for local multiplayer till this day. Sure, the Snes was amazing, it had way more good games and hidden gems, but being 2D limited a lot of its games. The N64 has that felling of being an "experimental phase" of 3D which makes it unique, and yet it came out with games that are still the best in their genres or franchises such as banjo kazooie, mario 64, perfect dark, conker's bad fur day, diddy kong racing, paper mario, star fox 64, and so on.
Which are some 64 hidden gems? I think I have played almost everything from the mainstream to the niche games like Mischief Makers.
honestly I don't remember the skybox being there or not but no I had no issues with clipping or weird graphical glitches that you'll notice immediately whenever you emulate something badly