is he right?
Is he right?
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Yes
Yes except for porn games. They should have a cool story. Because if you didn't want that you'd just be watching porn instead.
Depends on the type of game
>playing porn games
No. He wasn't even right about the porn part.
No. Storytelling has far more potential in games than even movies and books. Also there are different types of genres. The great part of games is the diversity. Some games can be gameplay based, some can be story based.
No.
story in porn can make it kino as fuck, especially if it's porn of my fetishes
Reminder that there are no games that reach the same level of storytelling found in books, movies, or plays
Depends on the game, but gameplay trumps all.
I don't need story in a game if the gameplay is good
But most games now have shit gameplay and shit story
>Only one paradigm of game design should exist
Why do "no story" people feel that games with complex stories exist to spite them?
What kind of porn tags does John Carmack like?
POV
Amateur
Titjob
You are wrong. The don't reach the same heights but the have and surpass the level of storytelling found in movies and some books. I don't think anyone has written a play worth even mentioning in years though.
You can enjoy a good story but it should be the gameplay that draws you to a game, only faggots and casuals play games for the story.
This reminds me of SEKIRO. I think it'd be better without that stupid story Miyazaki made up because it's absolute shit compared to his other games. I'm not shitting on the game itself but the story. It doesn't make any sense whatsoever.
Yes, it's a video GAME. The GAMING aspect is what matters. Is poker bad because there's no tragic backstory as to why the different royalty suits are going to war?
How much of a brainlet do you have to be to not understand a fucking miyazaki "story"?
If it's not gameplay based it's not much of a video game.
Yeah, of course, this thing he said once applies to literally everything. It's basically like the ten commandments of gaming and will be forever. No interpretation or leniency is allowed.
Roleplay porn is 100x hotter than just regular porn. So no, it's bullshit.
No.
yes
Story in a porn does matter though. Otherwise there wouldn't be such a variety in porn.
Stories can enhance games and games can enhance stories. It depwnds on the skill of a developer who can see where a story is told with good gameplay, and how good gameplay accentuates storytelling.
The best case is defeating a boss or solving a puzzle. Both are games but they can tell a story without any dialogue.
What a stupid comparison. The reason poker doesn't have story is because it doesn't NEED story. It is a simple card game made for gambling.
You think you can do the same thing in an RPG? An RPG fucking thrives on good story. So do a lot of other genres. Sure, Nobody cares about story in a mario game. They just want good platforming, but most games nowadays work well with backstory and characters. Fighting a boss that has a great backstory and character is miles above fighting a generic dude who is just there to be killed.
I really don't understand you anti-story fags.
This. The thinking's man fetish is porn with good, immersive and emotional storyline.
You'll also see plenty of top of the line videogames prop up by their amazing stories rather than the shitty gameplay, see Planescape Torment (basically the whole CRPG genre), SH2 (basically the whole SH saga), MGS3 (basically the whole MGS saga), most award winning RPG's (specially if they are japanese) and many, many more.
>poker doesn't have story is because it doesn't NEED story
Neither do video games
>An RPG fucking thrives on good story.
You do not have to have a good story in an RPG. The story can just be there as a device to explain why the characters are going out and fighting people. So many have the cliche "princess has been kidnapped, main hero is a really average but nice guy, you have an attractive female hero party member, you have a male party member with a tough guy personality, and the cute mascot party member" which is proof that they do not need a good story.
>Fighting a boss that has a great backstory and character is miles above fighting a generic dude who is just there to be killed.
Having a fun and well-designed boss fight is miles above having a dull fight against a 2edgy4u vampireboi that tragically lost his love.
You can just read a book if you like this story stuff so much. There are probably a large amount of books with better stories than the video games with the absolute best stories.
maybe
Storytelling in games is done best when with as little input as possible from the other mediums. Tell the story through gameplay and interaction, not walls of exposition like shit-tier games do. Souls is unironically a good example.
Thread should have ended here
Probably, but I think Carmack also would consider visual novel games to be something seperate from his belief of what defines a video game. The guy is a fucking genius so if he says something he's put at least some amount of thought behind it
He's a genius at technical matters, but very emotionally absent, so he might appreciate stories in a different way
>Neither do video games
But most video games do.
>You do not have to have a good story in an RPG
You don't have to have a good one, but you have to have one. A story will always be better than no story.
>Having a fun and well-designed boss fight is miles above having a dull fight against a 2edgy4u vampireboi that tragically lost his love.
lol don't make a fool of yourself and throw around your biases. You have either willfully ignored my actual argument or are just blind.
>You can just read a book if you like this story stuff so much.
Ahh. The classic fallback. If I wanted to read a book, I would read a book. If I want to play a game, I want to play a game. Both have good stories. It doesn't matter which one has the best. Not to mention good stories in books are completely different than good stories in games. War and Peace is an amazing book, but when I am playing a game that is not the type of story I am looking for. There is no good book that has a story that surpasses the type I want from MGS. Which is a goofy yet serious bond movie.
What fucking video games do you people even play? Tetris? Gran Turismo? I really think you are ignoring how many games have a story in them.
>The guy is a fucking genius
The guy is autistically good at coding. And not even the best. Hell, he STOLE his greatest invention.
John Carmac is the real kind of autistic. He had the id studio cat put down because he didn't feel like taking care of it. His opinion on anything other than the mathematical aspects of video game development are meaningless to me because he is a computer with no heart.
He's good at engines, and that's it. He's pretty much a sociopath.
>pulls out doujinshi and hentai anime where the story is as interesting as the porn
Now listen here you autistic shit
>if your a productive member of society you’re a sociopath
This is why the West is failing. Let it burn.
Carmack is a literal autist dude
Nobody said that you fucking discord tranny. Carmack is a sociopath because he was a criminal showing no remorse, and he killed the office animal for minor annoyances.
Halo would like to have a word with you
It's a videogame so long as there is a video element and a win or a lose condition. You are not the arbiter of definitions. Fuck off.
Pretty much. No game has a genuinely good story, fun little ways to move the game along, but nothing you'll be thinking about decades later.
Carmack shouldn't be listened to on anything that isn't coding. He has no idea what he's talking about, he's the kind of autist that got mad people strafejumped in quake to gain speed because it was "exploiting a bug".
True. Even trash like The Last of Us wouldn't be popular if it didn't have any gameplay. No matter how "good" the story is.
kek. who is this guy? i like him
Yes, society is in decline because not enough people want to kill their pets because they peed on the couch.
You fucking ignoramus.
Based and redpilled.
Technically correct.
That doesn't means that people can't put effort in it when developing a game.
bait
Why not have it all? Software is infinitely malleable.
Your low standards are why the industry keeps spitting out shitty games over and over again.
>Story cucks ITT
Lol no one cares retards.
Gameplay is KING. Go read a book or something.
no plot from a videogame comes close to an average book.
It's turn based rpg cucks and movie game fags who need validation.
The average book is Hunger games tier. You know that right?
I can't enjoy porn if there isn't at least a little bit of story there to give context. The more of it there is, the more intense the fap is gonna be.
>not playing porn games
welcome to 2020-1 caveman
Most video games have a semblance of a plot.
He's implying that they shouldn't be the main focus.
I'm not sure you know what an average book is.
>Finally, a airline for me!
who the fuck expects porn to have a story?
"Hi I'm a plumber, let's fuck" is technically a story.
If there isn't a story I ain't watching.
it's ideal to have both but sometimes devs prioritize story over gameplay
>there was a time where porn movies had stories
That's adorable.
But all your examples have good stories AND gameplay. What do you mean they have shitty gameplay? That's not true at all
Not if your game isn't just a mindless shooter.
What would monkey island be without a great story?
Depends on the developer's goal.
Monkey island is trash.
Point and click shit barely qualifies as a video game.
Yeah, gameplay needs to be an actual factor of the story. The early MGS games, regardless of flaws, did this in a great way. The torture sequence is a great way of connecting the player and Snake into that situation by torturing both. Video games as art needs to be so ridiculously high standard that it shuts game journos and film industry rejects out while the good devs can work on merging the gameplay with story outside of "Press F to pay respects."
I disagree because of games like Silent Hill 2 but I still think games that are just vehicles for stories like TLoU are dogshit.
woah there buddy. I have to know why those people are fucking
>Planescape
>Silent Hill
>good gameplay
This. Video games are on a whole new level way above books in terms of telling a story.
Now the story told is a different can of worms
Back in the good ol' days before 9/11, porn videos weren't the shit where people immediately started fucking. There was a set-up, like
"hi, I'm the plumber, where's the leak?"
"it's in my pussy"
Thank you, oh wise authority on video games. Rest of the industry almost had me fooled.
That is right. You people should listen to me more often
Without good gameplay your game is shit.
No """"good""""" story will ever save it faggots.
The opposite however is not true. Can you grasp this simple fact story tards?
Yes. Sonyfags BTFO
oh sure, i agree for doujinshi. i just dont watch porn videos like carmack is talking about expecting a 'story' of any kind. if anything there's the barest of a premise and then they get right to business.
this
You people are retarded. Nobody is saying gameplay is less important.
what is pathologic? the conversations in the original russian text are really gripping and make you feel like you're actually in the midst of a russian novel with gameplay
When marvel movies are the most praised films in the last decade? lol no
based retard
He's right
Playing the game for a story is like eating soup because you like the spoon
Absolutely correct. The fun of games comes from the gameplay. If a person thinks the fun of games comes from the story then they are childlike retards. Even IF the stories in games were good (they are not, they don't even rise to the level of mediocre books or movies) you have the problem of basically reading a page of book and getting interested and then having a fucking intermission where you slap the X button and cool meme stuff happens for 10 minutes until you can read the next page to see what happens. You just can't combine gameplay and good writing. The closest games have come to having good and engaging writing is fucking visual novels which are barely video games. You'll never combine the two and have it work. Ever.
I mean fuck everyone praises TLoU for having a good story/game but it's literally "predictable zombie trope cliche the movie" only after every scene you play a game (where the gameplay isn't even that interesting) where you strangle and shoot a whole area of people and then the next cliched scene happens. All the game showed is that apparently nobody has ever read of watched any zombie media in their life to think the story was original or creative in any way.
That analogy has always been fucking awful, and anyone who actually parrots it is a confirmed retard.
you don't eat soup you drink it, it's a fucking liquid.
you are too early dude
these are american hours, these fags only play zelda
>(they are not, they don't even rise to the level of mediocre books or movies)
Couldn't be more wrong.
I laughed user
Name a single game that has a good story
>not exclusively listening to pre-war radio serials
It's not universally true one way or the other. The story or lack thereof is as important as you want it to be.
Depends on the genre,i want story in my RPGs.
If i play a FPS like painkiller i couldnt care less about story , i skipped all cutscenes since it was dumb anyway
Everyone is saying games have better stories than books now but you fags won't give me any examples so I can judge for myself, so please, help a brother out.
And don't come at me with VNs, those are not videogames.
>porn games
You should stop masturbating.
Honestly though the first Xenoblade Chronicles isn't by any means the highest quality piece of story ever, the final act of the game is fucking wild and is top-tier entertainment with its crazy plot twists.
Hell no
People play certain games way more for the story than gameplay.
DMC3 is mine now that 5 has godlike gameplay
>read a book
>read the words printed until the book is over
>watch a movie
>watch all the scenes until the movie is over
>watch a play
>watch all the scenes until the play is over
>play a video game
>watch a scene
>then shoot 10 random people that have nothing to do with the last scene
>watch another scene
>do a mini-game that has no connection to the story
>uh watch another scene
>choose dialogue a choice and try to fuck a character that doesn't matter at all to the story
>watch another scene?
>take 10 minutes to kill Big Mc.Evil Demon Johnson Thunder Crunch that has nothing to do with the story
>game ends
>also buy the 10 DLC please
Yeah, it's just so hard to pick out which ones are good art-forms and which ones are made to entertain children....
>Pathologic
>Silent Hill 2
>MGS 2 & 3
>Planescape Torment
>Kotor2
>Morrowind
>Deus Ex
>VTMB
>The curse of monkey island
And possibly hundreds more that I haven't played. All of those easily surpass average films and books.
Hell, that Spider-man game that came out last year was miles above every other Spider man movie besides 2.
But go ahead and post
>implying any of those are good
Why are you on Yea Forums?
yes, anyone that says otherwise is a fucking idiot and should quit playing videogames immediately
>MGS 2 & 3
Exactly, my point that proves the gameplay doesn't mix with story. In those games you do fuck all then get a codec call that narrates the story for 20 minutes. What you do in between those calls? Doesn't really matter. Kill 2 guards, 80, sneak around, eat a crocodile whatever. MGS2 does a better job at actually having the gameplay matter from a story perspective but you are still mostly fucking about in the larger scheme of things.
you have to understand that the kinds of people who post dumb shit like
>games will never reach the levels of storytelling and narrative found in books/films/movies!!!
are ADHDfags that are too impatient to play any games with real elements of storytelling in them, so all they can do is shitpost about how the latest run and gun FOTM battle royale shooter they last played is nothing like a book. surprise surprise though, those fags usually don't read books either
Because video games are fun to play. I'm not gonna pretend like Bing-bing-wahoo 8: Shadows Die Twice has anything of value besides the gameplay
What? Of course the story meshes with the gameplay, it's there to give you a narrative backdrop that immerses you and makes you care more about what you're actually setting out to accomplish in game with your actions.
>In those games you do fuck all then get a codec call that narrates the story for 20 minutes.
If you think that is the extent of the games storytelling then you haven't played a single MGS game.
The codec is used 80% of the time as a handicap for the player. Most of the story save for the opening and ending bits is done through actual character interactions. And still The codec is important because it connects Snake/Raiden to his support unit for the mission. It makes sense and fits narratively within the story for him to converse with them frequently and provide updates.
Sorry but when books like Harry Potter and the Hungergames are considered top of the line for books, as are movies like Captain Marvel and Get out for movies, I'm gonna have to hit you with a hard "no"
No I don't wanna become rapey.
Telltale is dead. Seethe, cuck
Heh...you wanna know the best story of all time?...it's Spec Ops: The Line...it's so deep and epic that'll go down in history as one of the greatest achievements of mankind...yes, I do play mature games....with mature and advanced themes in them...Shakespeare and Jean Renoir? Pfftt those guys are nothing...I played a video game and it told me I was a bad person...it just doesn't...get deeper then that
Story isn’t important in any good movie anyway
>handicap
What? The story is nearly entirely explained in codec calls in MGS2. I literally just played it. The total codec time is probably over a fucking hour. How is it a handicap when they are usually communicating what is happening in the story? You can't skip all the codec and understand what's happening if you've never played the game
Story isn't important in anything that isn't a book
You are a liar and have not played a single mgs game if you think I meant a handicap to the story.
>What is Pathologic
>What is Planescape
>What is MGS2
>What is Shadow of the Colossus
>What is Silent Hill 2
>What is Deus Ex
>t. Retard who either never played a decent RPG or doesn't have the synapses necessary to enjoy it.
>movies and books are the most concise way you could possibly tell a story
>video games are NOT the most concise way to tell a story
Literally every video game story could be told better in a book or a movie. AKA video games have no artistic merit.
>this asshole actually thinks your average cinema shitshow is better than xenogears
kys
Well yeah but it doesn't mean you can't try to make it good. A good story for a game with good gameplay just adds to the immersion and quality. That's kinda like saying that the story in a movie isn't important cause it's visual media and only visuals matter for it.
humans are social beings dumbass. Many connect with stories and purpose. Lots of people like stories in these games cause they want motivation, and goals for their actions.
He's mostly right, and I won't even replay games once I've done the stuff in their story.
Depends on the genre mostly. I mean, for competitive shit you can outright ignore it. For example, Overwatch is the story of the remnants of the defunct Overwatch organization and their fights against Talon, yet you can literally have Overwatch agents in the same team as Talon ones, breaking that narrative.
Why do so many faggots here say stories belong in books? Does that mean movies should just be visual 2 hour long no dialogue type? Should music no longer have lyrics and just stay instrumentals?
soup is liquid not solid faggot
Stories are needed to a certain extent though. Undertale would be nothing without it's story and dialogue
Nah that's a lie
Undertale's story is also garbage and incredibly childish
>Undertale's story is also garbage and incredibly childish
Still doesn't change that it's the standout of what makes it so popular. Gameplay alone is pretty damn dull and ties in directly with it's story
Such a long thread. Weird considering the first post is the correct answer.
He is but people will always want stories. We're social creatures. Storiesare recognizable patterns, and in those patternswefind meaning.Weusestoriesto make sense of our world and to share that understanding with others.Adding these in games give motivation and purpose. Again for games it shouldn't be the focus
>that guy playing games for the "story"
about as dumb as reading books for the gameplay
What kind of braindead faggot doesn't enjoy choose-your-own-adventure books?
Vidya's just a type of media, same as film or television. I think the foremost objective should be that it's fun to play, but other than that there's no reason you shouldn't pursue as complex or simple a narrative as you want.
This.
it is precisely because undertale's story is so universal that it has the appeal it does. undertale intertwines its story with its mechanics better than most other games do as well.
No, he is wrong even with the porn part.
After getting past sadpanda I can no longer fap to normal boring porn without any context.
Remember when Hotline Miami came out and the meta theme was "videogames don't need a story, enjoy the violence" except people really liked the story?
Then they had more story in the next game?
Camrack is as wrong as a man can be.
A mediocre or even close to nonexistent story that goes in tandem with nuanced gameplay is better than a good story with obligatory gameplay tacked on. Story should be a part of the game, not something you have to watch a cutscene for.
This
Explain Vagrant Story then.
Protip:You can't.
>doom remains, quite objectively, one of the best videogames in history and it's been for years
>storyfags STILL seething mad to this very day
Story in porn can greatly enhance the sex scenes through context, it makes it even hotter with a build up and pay off. Doesn't have to be deep, but it can add a layer of excitement if done right.
Just like videogames.
Stories for video games are just cherries on top. Not necessary but when good just add another level of greatness to the game
How can a man so smart be so shortsighted?
Ryona
Netorare
Rape
Doom isn't even the best fps ever made. Get with the times gramps. This isn't the early 90s anymore.
I would have to wonder which one is. None are as solid as far as I know.
>story isn't important, gameplay is what matters most
>unless the story makes me feel uncomfortable, then the story will be important enough to ruin the whole game for me
Every single time.
inb4 hurr durr TLOU2 won't have good gameplay either. I remember Yea Forums spazzing out when DmC trailer hit and shitting on Donte, way before any gameplay footage was even shown. As much as you fags try to pretend that gameplay is the most important thing to you, you clearly care a lot about the story and characters, way more than you even realize.
this
i really dislike cutscenes and having to wait just to get into the action
if i wanted to watch cutscenes I would be watching a movie instead
if your game has lots of cutscenes its NOT A GOOD GAME
hard cope
I mean they still do but they've engineered it to the absolute minimum. Nowadays, the story in porn is localized entirely in the video's title.
We haven't seen TLOU2 gameplay so it's not a valid example of good gameplay ruined by a good story like you're trying to give.
That's not what I said at all. Gameplay is cool, a story is cool, but what's cooler is the two being intertwined. Game devs can do a better job than making me stop the game to watch a cutscene of characters having a chat - even pressing X to pay respects, although justly ridiculed, does a better job of using the medium because it gives you a modicum of interactivity. Now, lately my preference was drifting towards fairly straightforward and story-free multiplayer shooters, but I do want to point Brothers: A Tale of Two Sons as an example of storytelling in video games done if not completely right and perfect, then at least on the right track. Yes, it's fairly short and linear, but it makes good use of the fact that it's a video game first and foremost. I'm not going to go into details, just say that the game's mechanics have a special place in the story - if you've played the game, you know what I'm talking about. In every pivotal moment of the story, whether its driven by plot or emotion, the player is in control. That's something I don't see often.
The only objectively good video game is Tetris, maybe Puyo Puyo if you wanna be a dick about it.
What is the best story ever written
Impossible to say. Stories are a social construct that live and die based on the values of the society that they came from. There might be most important stories, but there aren't most bestest stories.
No, its like saying all games need QTE, or all games need resource management, or all games need good stealth sections.
Or that no game needs this.
it depends on the game, and in many MANY cases story helps the game. In fact dooms setting is helped by the story, not some paragraph of text, but the monster design and the enviroment. That itself is the story.
John made this quote when he assumed stories were blocks of text. its an outdated ignorant opinion.
Kind of like someone saying that we're never getting graphics better than hl2, and game developers shouldn't bother trying.
In My opinion? Absolutely. I give NO fucks about the story as long as the game is fun. That said, I know tons of people who prefer the story element which I think is retarded but that's on them.
>play baldurs gate
>skip every cutscene
>skip every dialogue
>enjoy running around solo and killing everything in 1 or 2 hits
the one I wrote in 5th grade
Yes and no. Look at the classic Id games like Doom. Doom doesn't have much of a story, it's mostly delivered in text dumps at the end of each episode. But that's kinda enough. It has a strong premise: you're the last space marine alive versus the armies of hell, and the story justifies why the locations are changing from galactic military bases all the way to the chaos and fires of hell. It's memorable. It gives the game a justification.
Compare that to Quake 1. What do you remember about Quake? It was brown, sure. You remember the music and the sounds. You remember that one bit at the end with that weird Lovecraftian thing. But do you remember the plot of Quake? Probably not. There's no justification for what happens in the game, it's just shoot, shoot, shoot.
Quake's never had a proper sequel. They've all been different games with entirely different plots (or no plot at all) with different settings and atmospheres. Meanwhile Doom is still popular because that basic premise is beloved, same with Wolfenstein with it's basic as fuck premise (you're a prisoner in a Nazi castle, escape/kill Mecha-Hitler). They've both recieved sequels recently that still follow those premises. Some of them even have plots (or in Doom 2016's case a plot that served as a middle finger to video game plots). Yet Quake is about as beloved as both of them and it's never seen a proper reboot or true sequel.
Plot's are not that important in games. Premises are. Why do you think Mario's still trying to rescue that same bitch for 30 years. Why does Dracula always come back in Castlevania?
Based
Even shitty low budget weeb game surpass that tho
Checked
Asians
No. Good story is what elevates a game with goodplay to classic status. It's why I'll rather play DMC3 than DMC4, a game with better gameplay.
>Story about loyalty doesn't make any sense
>Story about "cycles bro" is better
No
And that's literally a good thing, only retards play for the story. Go watch a movie if you don't want to play video games
>Hasn't spent 14 hours playing a porn game only to have the greatest nut at the end because you've been edging for 14 hours unconsciously
Why are you even here
I only watch porn with stories so.
No, that's just an excuse for him not having to write and that is fine he's not a writer
No, the story is important. Just like music/sound can lift a game from mediocrity, so can a good story.
I wasn't thrilled back in '98 when Grim Fandango was launched with tank controls, but I soon began to realize that the story had so much going for it, even though the gameplay wasn't exactly smooth, like with a mouse.
Sometimes
/thread
>Plot's are not that important in games. Premises are.
Fucking nailed it.
>Then they had more story in the next game?
Yeah and it proved its own point by showing how shit the game would be by focusing on story at the expense of gameplay. Bad example.
Of course. Why is this being debated on?
Metal Gear Solid is a timeless message that'll outlive almost every other political joke they put out nowadays.
No. Story is incredibly important to my porn too. Otherwise I would just fap to my imagination. Pretending pieces of an artform are of differing importance leads to low quality autistic shit.
No he isn't. The thing is, everyone is playing video games for slightly different reasons. There's nothing wrong with having variety. Some games can be completely about gameplay, others about story.
You don't have to play everything, just what you like. This is not a hard concept to understand. The market is big enough to allow different approaches and concepts.
He told that just to bully Tom Hall. Fuck him.
It depends on the game.
Only retards wouldn't understand this and feel the need the make this thread.
Thank you user
>edging
that's REALLY bad for your prostate. plus you will lose the ability to shoot cum
i wish we had two halls and zero carmacks
Yes, story heavy games are better off just being movies, fuck we used to call them interactive movies, but video games are a bigger marketing scheme thus you can get away with selling a movie by adding in some 'choices' into it for $30-$60, honestly the main reason why telltale games went under was because they fucking put too much emphesis on story, thus bloated their company with too many writers, but didn't have enough game designers to make their games fun or interesting after the walking dead meme turned the company from a point and click adventure game company to a visual novel company.
The difference between a movie and a game is that a game makes you think, giving people a popup choice followed with a 'they will remember this' prompt doesn't make for good gameplay.
Games offer a way to craft your own story, especially with true RPG games where you might have a singular goal, but the game offers many avenues of choices to get to that goal.
Fallout 1 and 2 were great about this, you could follow the trail, you could fuck off and stumble your way through the game, you could be too stupid to even find directions towards your goal, or you could piss off the wrong people and get stuck having to find shit yourself, you can't get that in any form of direct storytelling, a game unfolds its story through your own interactions with it, a play/book/movie can only tell its reader its story, while a game lets players explore it.
What are you on about? Edging is about getting close to climaxing, it's not about getting to the stage where you are practically spurting then stopping. It's extended sexual arousal, with highs and lows.
I realize that, I'm not getting edging confused with blueballing here, but edging is still bad for your prostate.
The human male reproductive system was designed to blow a load ASAP, not to have the dick in constant activity for hours on end. I've heard stories of people on Yea Forums who edged a hell of a lot every time they fapped and ended up ruining their prostate (as well as eventually not being able to get off without a few hours of preparation). It's really bad for you
not really. story is the least important thing to a video game. the games I like the most, the kind I will probably play multiple times don't have a story, or if they do, are easily skippable.
if a game has unskippable cutscenes and spoken dialogue, I probably won't even finish it, I don't have the patience for them like I did when I was eleven.
I've played over an hour of one of the 3DS Pokemon games and I get stopped constantly by everybody and there's so much forced watching screen transitions it's maddening. but I'll go back and play silver, it has some forced shit, but not nearly as much so it's tolerable. an hour in that game and I can be done with sprout tower and be at the first gym. I haven't even caught a 2nd Pokemon yet in the new game.
The only game story I like is the first 3 Ace Attorneys. You get rewarded for paying attention to the story even, since it's a murder mystery series.
any source on this? not him but interested.
Sounds like the issue is they conditioned themselves to require hours of prep. Also you can have sex for as long as you want. People have been fucking for thousands of years and they weren't finished in two pumps. The body can handle a good amount of sex, if it can't you don't deserve to procreate.
He would be... but most people want to escape their lives. In order to do that properly, the game they're escaping to needs to have at least a semi interesting plot. If we were all normal and happy individuals, he'd be right, but sadly he's not.
There's two pumps and then there's edging for 14 hours, user (and I realize he was exaggerating but there are definitely people who edge for hours)
>is he right?
He is, though unfortunately, many developers didn't get the memo.
MAN, H videogames are the best shit ever. I can't believe I ever watched porn
>books like Harry Potter and the Hungergames are considered top of the line for books, as are movies like Captain Marvel and Get out for movies
They're not.
You just never put in the effort to dig past surface level to find the pieces that are actually good and decided that games are the more novel and worthwhile medium to explore.
This is the same mindset of people that think video game music is better than other forms of music.
Not a very good example, since baldur's gate barely has any story. Even party members, including your adoptive sister, are completely optional and can be ditched/killed at any time.
Interactive storytelling just doesn't work for me. When it comes to my escapism I enjoy stories in books and films, and use vidya to get experiences of success and victory.
Can simple mortals defeat his autism?
Depends on the genre. RPG without story and setting is something unconceivable. FPS with a bland story is still enjoyable. Sport and fighting games don't need one.
He was right about two and a half decades ago.
Fuck off
all we need is an ancient evil awakens, save the princess and you have a top tier vidya, we dont need a story, just a plot.
I think there was a little demo out sometime ago. Did I imagine it?
you're*
You've obviously never played Wonderful 101
Yes. As long as it's interesting and original your imagination will gladly fill in the gaps.
It’s all Subjective his words are not fact despite his position
Yes
If your game has a focus on story over gameplay, and it's not a fucking visual novel, then it's almost guaranteed to be a shitty, worthless game.
hi there newfag
yes.
even Planetscape Torment reads like it was written by an English major dropout.
Horrible, bloaty prose.
What does D. stand for?
And it still has a better story than most modern movies.
That should really tell you something.
GILGAMESH
GAYMEN
Based
Yes he's right.
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