Left or Right?

Time to make a big boy decision, Yea Forums
strawpoll.me/17686368

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yugiohtopdecks.com/deck/7501
yugiohtopdecks.com/deck/7606
yugiohprices.com/card_price?name=Shiranui Solitaire
shop.tcgplayer.com/yugioh/structure-deck-zombie-horde/shiranui-solitaire
youtube.com/watch?v=AxJubaijQbI
strawpoll.me/17686368
twitter.com/NSFWRedditImage

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Has there ever been a person autistic enough who tried to blend both games together?

Zero PST, that's a shitty yugioh card learn how problem solving text works before you make shitty fakes.

>completely ignores cannot be countered, Flying, and combining graveyard+library

Duel Masters is kinda like that, and so is Future Card Buddyfight.

keyforge

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>requires 5 Tributes
>targets cards
>in 2015+4
It's shit.

Do people still play YuGiOh?

>problem solving text
Disguising keywords within vague deceptively plain English (there's a difference between "If this card is sent" and "When this card is sent") is not how you make things clearer for the players.

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Cannot be countered could be "The summon of this card cannot be negated."
Flying doesn't really have a counterpart in YGO.
The shuffle back is easy to implement: "If this card is sent to the GY: Shuffle your GY into your library."

>requires 5 tributes
>main deck monster
>normal summon
>only 6k attack

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Apparently numbers of players is actually rising, believe it or not

I've had some magic friends get so intrigued by how utterly retarded it sounds and give it a shot to find it's fun in it's own way
It definitely has it's own flavor of autistic players though Jesus christ

>Flying doesn't really have a counterpart in YGO.
Some things get pretty close.

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makes it pretty clear for me, maybe I'm not retarded.

Great! Now go explain the difference to your 8yo cousin.

>The shuffle back is easy to implement
The point is that all that is missing from this card's text It's not a good transcribe.

>That one kid who thought Dream Clown worked both ways

>projection

>he thinks 5 tributes is hard

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At least try that thing will be lucky if it survives the draw phase

The only way this would work is if you could turbo it out with Prediction Princess Tarotrei, but at that point you're investing the Scapeghost as a Normal Set, the card from the OP in your hand, and whatever it takes to get out the Tarotrei. That's a 3 card combo at LEAST, probably 4 or maybe even a 5 card combo. That's total shit. No one would run it no matter how busted it was.

Yugioh is more fun.

>All it takes is 3 Tributes
So, going by blended rules, could I activate the Eye of Ugin field spell, drop 3 mimics, and windmill slam this?

Post what Eye of Ugin field does.

This is too strong just for 3 tributes.

I don't know what the Yugioh translation for it would be, but here's the real card.
Eldrazi Mimic costs 2 mana on it's own, so this makes them cost 0.

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If you honestly chose right you're delusional and need to grow up

This. No matter how retarded YGO gets, it'll always be vastly more fun than Magic.

Magic is always hard to translate to Yugioh because of its lack of mana. It would have to interact with the effect of Ermakul, since it's a Special Summon. If it was a Normal Summon, it could work like Mausoleum of the Emperor. But currently I don't know how to word it.

The second effect would need some sort of cost. But it would just be
>You can add 1 "Eldrazi" monster from your deck to your hand.
Probably with a hard OPT clause to stop you from activating another one on top to search again, or maybe make it search on activation like Union Hangar and similar Field Spells.

This.

the 'can attack directly if your opponent doesn't have blah blah blah' was probably an attempt to create flying

Your opponent manages to summon this bad boy turn one. What do you do?

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Not much can stop this behemoth if they have enough LP

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Why does YGO fucking refuse to introduce keywords and split up its effects into separate text blocks?

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It's too late for them.

Probably just because of how much of a mess the game was when it was first introduced. The manga didn't have keywords so the real-life cards didn't either, and I assume they don't introduce them now because they'd have to alter the text of every single card in the game when they reprint them. Which I suppose they could do, but they'd probably rather not.

I use this and make my opponent interact with the card to remove it from the field, bypassing its immunity to card effects.
It's in the rules, by the way.

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Can't they just do what MTG did and add a "may" so you know when an effect trigger can be optional

It would probably be a monster that counts as 2 tributes for eldralzi effects.

When I was 11 I would play my yu-gi-oh deck against his MTG deck. We had to make up the rules as we went but I remember it working okay

That's "you can"
"If" means the effect is guaranteed its activation
"When" means somebody can block it by chaining something to the previous event

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The whole gimmick of Eldrazis is making massive creature by sacrificing smaller tokens that you can sacrifice in exchange for one mana.

You can make it so it can only be summoned by sacrificing eldrazis in this sequence.

Kozilek: 3 Eldrazi
Ulamog: 4 Eldrazi
Emrakul: 5 Eldrazi.

And the eye of ugin cuts the cost of those sacrifices by 2, but you can only have one of them in play at a time.

There is a lot of things that can fuck this over.

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>targeting
>destroy
>when
Its shit.
Dies to kaijus

So,the difference is if the effect is counterable or not

When...You can effects miss timing if they're the not the last thing to happen. If... You can effects don't miss timing.

Ram crystal wing into it!

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Yugioh is very free form, there is little stopping you from putting together some crazy deck together. If it works it works. The only thing that inhibits deck building is if a card is on the banned or limited list, otherwise you can do what ever you want.

I like playing Yu-Gi-Oh, its a ton of fun.
I just wish my blind ass could read the cards.

It means you can get around the card's effect by playing with the Chain Link rules. But there are cards that say "when" that have mandatory effects, so those effects will always happen even if the condition wasn't the last thing to occur in the chain. You'd just have to straight up negate those effects in that case.

Wait. Sorry, I don't play YGO. So you can mess up the chain response by activating more than one effect so your opponent can't respond to a effect in a lower chain link

Ooooooh. So you can do the Chain link thing for For "if" effects but you can't do the same for "when" effects.

Hmmmm.

Not him, but do you not remember the mass confusion when popping your own Geartown became meta? Missed timing was a huge thing back then, because a ton of people didn't know it, and it was not in the rulebook at that point. In fact, that entire fiasco is why they included it from that point on, because the large majority didn't know better, so they'd show up to an event, and feel cheated out because up until that point "if" and "when" had no meaningful difference.

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Yugioh does try to introduce key words and to shorthand text.

Piercing is now a official term, before every card with the effect used to say (When this card with an atk that is higher than the DEF of your opponents defense position monster, inflict the difference as battle damage to your opponents life points). Graveyard has been replaced with the word GY, which helps more then you might initially guess.

The reason you can't introduce keywords in mass is that every phrase on the card and how its phrased matters in the rules of yugioh. The mere difference of saying "when this card is summoned" and "if this card is summoned" has massive game changing ramifications that can affect the viability of a card.

Yugioh will add more key phrases to shorten card text but it will be as the words are slowly adopted.

The wording is so fucking ambiguous so that
What were they thinking?

Yes, cards that can miss timing have huge viability concerns, it keeps some otherwise broken cards unviable.

That depends on when the "when" is supposed to active.
>When this card is summoned
Usually the first thing that happens, if someone chains a card that gets rid of the first card before the when can activate, then the effect never happens
>When this card leaves the field
Can be activated so long as the card in question leaves the field. The only things that negate this is nope card negates and miss timings.

Backwards. "If" will always apply. "When" only applies if there is an available window to respond to the condition (or if the effect is mandatory), but you can't interrupt the Chain to apply a "When" effect, so if the condition activates in the middle of the chain, the effect "misses the timing" and doesn't occur. "If" effects happen after everything currently going on is resolved, so they can't miss timing.

Here's a good example:
When Blue Eyes first got its support cards in 2016, players tried a combo with Maiden with Eyes of Blue and Sage with Eyes of Blue. Summon Maiden, then target her with Sage to make both of their effects, allowing you to drop 2 Blue-Eyes on the field immediately. The problem with that is Maiden's effect uses "when" for her condition. Opposing players almost immediately caught the kink in this strategy and started chaining to Sage's activation, thus blocking Maiden's chance to chain to Sage. Nobody plays the cute girl anymore

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>keyforge
boring as fuck

What would the anime style god cards be like in magic?

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>cmc 0
Not like that, you fucking moron. Jesus Christ.

I didn’t make it

Hmmmm, interesting stack interaction. In magic, when you play a card, you hold priority, so you can cast more than one spell at a time, but after you cast them all, the opponent can choose which spell on the stack to counter or interact with.

Very interesting indeed.

The way yugioh works is that if you understand the rules, I mean everything down to the subphases and how chainlinks work, you can read any card in game and know how it works. However this also causes people to get massively anal about the wording, you can be at a tournament and spend 10 minutes arguing with a judge on how a card should act. Rulings are put into play to stop these arguments on how cards work. The argument is that the word "If" can't miss timing while the world "When" can. Sometimes konami fucks up the english text though which causes massive confusion as you have to follow the ruling on how the card is meant to be played.

LIVING END HAS A BRAND NEW TOY, BAYBEEEE!

But yeah, to keep the theme, it should be a 10 cmc with an alternate cost of sacrificing 3 creatures.

A game of yugioh can be very interactive, every time you make move you have to ask if your opponent has a response. This can lead to mind games as well, trick your opponent into think you do have responses even if you don't by thinking on it, or lul them into a false sense of security. The reasons people are not liking the current state of yugioh isn't that its to complicated, but that player interaction is down, power creep has been massive and trap cards are borderline useless because everything is so fast now.

>alternate cost of sacrificing 3 creatures.
>drop 3 ornithopters and obelisk on T1

Aren't hand traps extremely good in YGO right now?

GG, NO RE, scrubs.

>Can be Aether Vialed in the moment you play it
>Can be hit off CoCo
>Chord or even Green's Sun for 0

Not the same thing. Well excluding one. But this is what people mean by hand traps.

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Brainlet here.
If 2 monsters were pendulum summoned, and one of the said when and the other said if in response to the summon, the one that said when would miss the timing, right?

adding on to this: Sangan (or specifically the pre-nerfed version of sangan) has a "when" effect that lets you search a monster when it goes to the graveyard, but it's also mandatory, meaning that even if you tribute it or use it as a synchro material it would still activate since you have no choice in the matter. Botanical girl has a similar "when" search effect but it's not mandatory so it will miss the timing if it's tributed.

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Will they ever be good?

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most hand traps aren't trap cards

You would chain both and get both effects to activate.

Yes, but that is only because you can use them from the hand, which makes them far less vulnerable, much more reliable and a bigger surprise factor. Trap cards themselves are almost dead, some still float around, but only the most important and powerful.

They're pretty much a requirement at this point. Old players are pretty pissy with this because they refuse to make them easy to get, so they can make a profit. It's like if mystical space typhoon had been a 20 bucker cards back in the day.
I believe you can chain the when monster first, then the if monster. Sorry, haven't played since links were announced.

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Another interesting change from magic is that you cant activate anything else when the stack begins resolving, and also you cant negate anything except the last card activated on the stack, meaning you can block your opponents attempts at negating a card effect by stacking effects appropriately.

hand traps =/= trap cards. Trap cards however are getting more activation from hand effects in order to be viable.

No because both happened at the same time.

Nope. SEGOC (Simultaneous Effects Go On Chain). Because nothing happened between them being pendulum summoned and their effects attempting to activate, both can resolve.

they always teeter on being broken, they only need 1 good card to blow them open

Handtraps are super common, but handtraps remove a lot of the game.

People run way less backrow, which also means less backrow hate. Now you have less trading of cards.

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Yeah, but I think that kind of interaction in magic could be too much to balance, since almost all spells cost mana to play and the color that gets counters already has enough answers to deal with most spells.

We get similar stuff in legacy with remand fights and force of wills.

>2019
>still playing TCGs instead of Japanese mahjong
I shiggy diggy

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I only play Dragon Ball super card game and Keyforge. I been meaning to get into MTG for years now but never do. That is if I ever get my ass down to my local gamestore.

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Fuck off, Kyou.

Only dirty chinamen play that shit

I played DBS for a little while, but the lack of people playing it locally and SS3 Goku quickly killed my interest.
MtG will always be my love unless they ban Faithless Looting without touching decks I hate.

What is target?

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Man I stopped playing when SS3 was meta too and been meaning to go back to it since it has been put on the banlist.

That's not true! A lot of dirty American weebs play it too

Target means you declare something as apart of the effect. In Tiaramisu's case, you would name two madolche's in your graveyard, if your oppenant wanted to counter this effect, they could play a card to banish those two madolche monsters and then Tiaramisu would not be able to activate its effect, it fizzles out.

However Tiaramisu has wonderful wording after that. Tiaramisu can remove up to two cards your opponent controls but this does not target, meaning you do not have to declare any card till the effect resolves. Meaning you can dodge any sneaky plays your opponent might try, it also by passes cards who have immunity to being targeted.

Tiaramisu is a very old card now but still one of the most powerful and useful boss monsters in the entire game and that likely won't change for a long time, if ever.

Imagine picking anything other than magic and a smaller tcg to play on the side.

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you may want to re-read green sun's zenith

card is still busted tho

I tried FoW and DBS, and both died a few weeks after I finished building my deck. Magic's going to be the only tcg for me from now on.

Targeting does NOT happen as part of an effect, effects resolve during chain resolution whereas targeting is almost always done during activation of cards while you build the chain.

I made this Obelisk on my own, how would it fare do you think? The mana should be 10 but it wouldn't let me go that high on the maker.

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Oh boy, Yugioh thread!
Can I post the deck I'm working on?

If I'm being entirely honest I'm baffled Vanguard even lived this long. Shit's 8 years old.

The sacrifice as a cost shit just doesn't work in magic, it's so easy to get three creatures out

Just add some colored mana. Green seems correct, or White.

>plays card games
>"you need to grow up to another card game"

>playing video games
>"you need to grow up and play shooting games"
Sounds familiar?

Yugioh is literally for children

Am I the only one that likes Forbidden Memories YGO?

>cannot attack the turn it is summoned
>but grants you an entire extra turn anyway
So what the fuck was the point of the restriction then? Also this thing would hit the banlist within a month.

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Emmy does not have haste, all magic cards without haste cannot attack the turn they're casted.

but what are Emracool's YGO stats

There's a store in my area that hosts it every Saturday afternoon, and they always get a surprisingly large turnout. I've never seen a store that sells singles for it.

Go ahead.

This is based on? Shonen Jump is aimed at teenagers and young adults. Yugioh is only considered for children in the west because of censorship of cards by Konami and because of the 4kids version of the anime.

You may pay 3 creatures as the cost of what instead of paying mana?
What is Regenerator?
What is the cost and effect of his activated ability?
What is "works"?
What card has indestructible that isn't a permanent?
Why would a permanent having indestructible negate the entire ability?

Also, in MTG, the old combo was slamming her with another creature that DOES give haste to her, so you get 2 hits with a creature that hurts a bunch.

YGO is Checkers, Magic is Chess. Both are great, one just happens to be more fun and less autism.

>play token deck
>Obelisk on turn 2
maybe reconsider that sacrifice effect

6k/6k is accurate. 15/20 and 60/80 are both 3/4ths of the life total.

Highest atk in yugioh is 5000.

no, user, EmraCOOL

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Okay, so knowing how to play both, drawing cards and ESPECIALLY multiple attacks are some of the best possible resources in Yugioh. An extra turn in Yugioh would hit the banlist lightning fast and would remain there for longer than unlocking the Shock.

>popping geartown became meta
it was never meta. It was a shenanigans play you could make and it was only used in non-meta decks.

Why are ygo players so fucking autistic

Based mahjong poster flexing on brainlets.

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As in the card is destroyed whether it's indestructible or not

>This is based on?
The fact that its gameplay is ultra simplified and neutered

So?

And yet Konami banned RUM Argent Chaos Force instead of Utopic ZEXAL.

Yugioh is unironically the most needlessly complex card game that is still alive.

Noob here, is Yu gi oh as much of a mess as it seems?

Would a card like this be viable in YGO? If you take YGO's 8k life total and make a creature with 65% of that, it would be 5,200 attack.

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Another god card

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That can't be a real card, yugioh would never go that low.

wrong, Ra's attack is infinite if you use poly with yourself on it. They didn't print it on the card, but if you know that ability you are allowed to activate it

Shroud and "regenerate" aren't used anymore

There is no precedent for 5000+ base atk in Yugioh, so until Konami breaks that rule, 5000 is the highest it can get. Unless you don't want to. Can't really stop you.

It's a bigger mess.

no protection so it's dead right off the bat

For a short amount of time, it was. Malefic Skill Drain used geartown to get a free 3k beater in gadjitron dragon.

yes

yugioh has monsters that gain or lose LP depending on the LP you've gained/lost through the game.

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Don't be talking shit about madolche's.

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malefic skill drain was never meta.

I'd play more FoW if there were people playing the game. Surprisingly the company still exists and runs GPs, but they only get like 50+ people.

For a short amount of time in 2012, it was. It was an anti-meta deck.

sounds like Level monsters
You level up a monster throughout a duel.
yugipedia.com/wiki/LV

How fucking braindead do you have to be to find checkers fun past the age of 11?

Anyways I will never understand how people think this, YGO is the game with more autism and overdesigned bullshit while MTG is just cleanly designed and functional yet manages to be a deeper and more varied game without using complexity to do it.

You almost fooled me, had you not posted that obviously shopped card.

Should skill drain come back? A better version of skill drain?

youtube.com/watch?v=DKbFYQ8TEps

yeah these guys did

What do you mean by that low?

>it was an antimeta deck
so...not meta.

and no, it wasn't. It was janky rogue that occasionally saw maybe one or two tops at regionals. antimeta was stuff like six samurai and dark world.

>Yugioh is unironically the most needlessly complex card game that is still alive.
In terms of pointlessly stupid mechanics and poor wording, not functional gameplay depth. It's all very sterile otherwise with the limited board slots, archetypes locking cards together by name, etc.

I'd rather kill myself than play Modern YGO. Fuck Konami and fuck their boring archetypal design.

Okay, I guess

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>dark world
>six sams
>anti-meta

Hmmm, kind of. You don't need a specific eldrazi to make them, just a monster card that is also an Eldrazi.

Those 3 eldrazi I listed are different ones, they aren't sequential. I just put those costs because, in the game, that's their other in power.

Kozilek is usually the weakest and Emrakul is always the strongest.

busted

Without archtypes, everyone would just play the exact same cards. The banlist was created because people used the same 21 cards in every deck.

>white sleeves on yugioh cards
I don't get why this is so aesthetically pleasing to me.

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fuck no, skill drain is cancer

>grampa hasn't played since gx era

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>archetypes locking cards together by name

Yeah, this is one aspect of YGO that I never really liked. Having cards that require and specific other card to function. MTG is starting to do shit like that with certain planeswalkers mechanics, like gideon emblem that doesn't let you lose as long as ANY gideon planeswalker is on the board.

Also the dumb duel deck cards with the shitty planewalkers tutors, but those were always meant to be unplayable.

white sleeves on black borders is peak aesthetic

That's the great part of YGO, there's a deck for fucking anyone. When I first started playing and heard there was a deck based on the Divine Comedy, it really caught me off guard.

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>MTG starts doing stupid shit with planeswalkers
>planeswalkers bring the game as a whole down
>WOTC decides to do a set with 30+ fucking planeswalkers
I really hope War of the Spark is a huge flop so they cut back on PWs overall, but I know it won't be because the retarded playerbase can't get enough of the shits.

>malefic gear town
>anti-meta

>its a real, unedited, official card
Fuck this game. Fuck moefags.

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If anything, I hope they print so much planeswalker hate cards that make planeswalkers pretty much useless in most formats.

Is burning Abyss the longest lasting archtype? Its been meta for 5 years now despite key cards being banned. TCG was on some next level shit when making them.

Neither, i choose DMC5

Closest equivalent.
the MtG translation would be:

X/1
If you have 5 life total or less, this Spell costs to cast instead.
X is equal to half your opponent's life total when this creature enters the battlefield.

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Yugioh doesnt work without archtype locking. Removing it is just as retarded as releasing fetches and shocks in standard again and everyone just plays the same goodshit cards together.

>Tragic Slip
>but for Planeswalkers

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Guaranteed walker in every pack makes me think they'll be like the uncommon legendaries in Dominaria.

That is correct, skill drain decks are very anti-meta.
>nigger
>in charge of being right

Read the conversation you fucking mouthbreather

Ra, I based it off anime Ra with it's broken as hell effects.

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Is there a deck in magic that is like pick related?

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Bye

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Yet another reason I never cared that much about YGO was that they went FULL ANIME way too many times with their cards. The original cards at least tried to be a little bit more "down to earth", safe for the Toon series, but that was the whole point.

Then we had wizard of oz in space, magical girls, magical circus.

Even with all the SJW pandering in the art in the last few years, I still think MTG has a pretty good art direction overall.

Madolches are almost 8 years old. Yugioh has had DMG since the fucking 90s, are you retarded? Do you understand the game, let alone the country, this game comes from?

No thats probably lightsworns, unless you mean concurrent years. Lightsworns will never not be at least somewhat viable because mass deck mill is always great.

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probably a white weenie something or another with ajani and some angel chicks I forgot the name of.

sorry I don't have my microscope on me, can you read the card to me?

I got into it in December with my roommates. We go to the locals now all the time. It’s super fun once you learn how the mechanics work. You should try playing online with yugioh pro, and dueling the duel bots with some decks. The interactions are automatic and the game will solve all of the effects themselves

>I really hope War of the Spark is a huge flop so they cut back on PWs overall
I would like to see planeswalkers do to the set what legendary creatures did to Kamigawa
But yes like the other user said, I really hope the set includes some good planeswalker hate that'll knock them down a peg in other sets.

Maybe we'll even get a way to remove emblems

>living under a bridge
That card is 6 years old, user.

Lightsworns are more like dredge than anything

But MTG used to have good answers for that such as land destruction or land denial. It's just the current design team thinks this is "anti-fun".

Gets better by milling the top cards of your own deck? Dredge or Delver back when Treasure Cruise was legal.

I had to put the fuck ton of effects to make it cool since the actual Ra card is shit.

In addition to the mana cost you must sacrifice 3 creatures
Flying, Shroud, Haste, Hexproof
{2} Regenerate
The strength and toughness of this card is the combined strength and toughness of the sacrificed creatures x2
{2} If this card is summoned from the graveyard, you can pay 4 life and destroy all creatures your
opponent controls
{6} If this card is summoned from the graveyard you may pay all but 1 Life, this card gains power and
toughness equal
to the amount of life paid. This card can attack all of your opponents monsters and your opponent. This
creature can attack even if it is your opponent(s) turn.

Spirits sing of a powerful creature that rules over all that is mystic.

That has nothing to do with the fact that it's still fucking boring. Konami's shit design forcing them to do this instead of actually designing the game properly isn't my fault.

>Shroud and hexproof

why?

>It's just the current design team thinks this is "anti-fun".
Did they hire rejects from Riot Games?

it's still going to be fucking horseshit, low-power Walkers are barely worth the mana. Look at fucking Tibalt.

I keep saying we need Sinkhole in Horizons to dunk on Tron.

then the game just gets reduced to a slog where people are constantly either screwed because their opponent drew all their land destruction or lost because they didnt draw their land destruction and their opponent wombo'd them with their infinite goodstuff. Its a horrible idea.

That's wrong, though. If you look at mtg there's a huge variety of cards that are played. The problem with YGO's design is that almost every card only works with specific cards which makes deck building really fucking linear and boring. I don't have a problem with tribal decks really, but when that's the main design it's gets dull fast.

>X is bad design
>Well X is only there because of other bad design!!
Was this supposed to be an argument?

MTG peaked power-level wise early
You gee ooh just keeps trying to top itself over and over again.

>This card can attack all of your opponents monsters and your opponent. This
creature can attack even if it is your opponent(s) turn.

This isn't possible given the mechanics of MTG.

I fucking PLAYED COMPETITIVELY in 2012

Shit, I fucking played malefic geartown. S/T removal was common as FUCK, solemn judgment still existed to stop drain, and chaos dragons, dark worlds, infernity, and HEROes all laughed at the deck.

>he thinks he can design 9000 unique cards and not make a set of 40 the overall best ones without locking them to archtypes
lol

Pretty sure they'll only be intended for Limited.

In the anime of yugioh the summoning couldn't be negated and it was only affected by spells and traps for one turn

40 card stack of staples.dek will always, always be worse than archetypes.

>both shroud and hexproof
Might as well write "flying" on it twice while you're at it

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I like the archtype design, there is only a few I ever dislike. Yugioh has a aesthetic for anyone, my only problem is that most are horrible outdated and get bad legacy support.

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I can actually play YGO where in MTG I'm completely at the mercy of getting cucked and fucked by lands.

>I had to put the fuck ton of effects to make it cool since the actual Ra card is shit.

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yugioh also peaked early. The original power cards still would find good homes in most decks today.

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>laughingpepe.png
>laughingHAT.png
>laughingairbladeturbo
>laughingDADreturn
>laughingchaosdragons
>laughingyata

Okay, so I'm building a deck off the Zombie Horde structure deck. It needs A LOT of trimming so feel free to suggest. Its final fate is to be a Shiranui/Mayakashi deck with Zombie World as a support. As it is the deck is fully legal.
Red-Eyes Zombie Dragon x1
Necroworld Banshee x2
Isolde, Belle of the Underworld x2
Shutendoji x2
Glow-up Bloom x2
Tristan, Knight of the Underworld x2
Endless Decay x2
Scapeghost x1
Mezuki x1
Uni-Zombie x1
Malevolent Mech - Goku En x1
Immortal Ruler x1
Tatsunecro x1
Gozuki x1
Kasha x1
Doomking Balerdroch x1
Marionette Mite x1
Zombie Master x1
Beast of the Pharaoh x1
Shiranui Spiritmaster x1
Shiranui Solitare x1
Shiranui Samurai x1
Shiranui Spectralsword x1

Monster Reborn x1
Foolish Burial x1
Burial from a Different Dimension x1
Monster Gate x1
Zombie Necronize x2
Zombie World x2
Book Of Life x1
Dragged Down Into the Grave x1
Zombie Power Struggle x2
Overpowering Eye x1
Call of the Mummy x1

Haunted Shrine x1
Metaverse x1
Needlebug Nest x2
Anti-Spell Fragrance x2
Return of the Zombies x2
Trap of the Imperial Tomb x1

Red-Eyes Zombie Necro Dragon x2
Oboro-Guruma, the Wheeled Mayakashi x1
>inb4 flush that dogshit down the toilet and buy Salamangreats

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>4000/4000
Should be 6000/6000. Unless the starting life total changed in YGO

Glad I'm not the only autist that makes YGO cards out of Magic
Because it would attack twice? I'm guessing it's implementing magic summoning sickness.

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It is shit, they had to make sphere mode and phoenix mode to make it remotely playable

No, you don't play magic. Hexproof makes a creature untargetable by your opponents. Shroud makes a creature untargetable by everyone, including its controller.

By having both, it effectively only has shroud.

Some of yugioh's oldest are still the most powerful, many are never getting off the banlist.

>yugioh peaked early
more like 'the original YGO wasn't designed to be played in any serious manner and so there was nothing resembling balance'

that's why 2/3 of the banlist is cards made before 2008.

I take it you're not terribly familiar with the mechanics and terminology of Magic

hes right though, the god cards were always shit except for Obelisk in fringe decks and Sphere mode being a mass removal card.

Before I even see the list I can tell you have too many 1-ofs. Find a focus of what you want the deck to do first.

>Yugioh has dumpster-tier garbage designers so this is what all card games must be like
Imagine being this stupid

MTG has been out even longer than YGO and even in the "everything is allowed" format there is still tons of deck variety, Konami just has no fucking clue how to design a game and relies on forced archetypes because they're too incompetent/lazy to make a balanced game without relying on forcing limited options

Jesus christ that would be so broken, card destruction would usually take off 4000 lp

It's ok grandpa. I dont understand some stuff either. Are you ready for bed now?

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Yeah it is.
>Unblockable
>Whenever Ra deals combat damage to a player, it deals that much damage to each creature that player controls.

Nah, they are just seattle SJWs. The original creator what a mathematician and was pretty good with balancing the resource management in the game and the current team just ride on his original design.

That's why everytime he gets back, the sets he works on are fan favourites.

Nope, because all the formats that HAVE land destruction are pretty diverse. Lands in MTG are divided in basic and non-basic and most land hate is based around shutting down non-basic lands or ONE out of the 5 basic lands.

There are very feel cards that just destroy all lands and the effect is usually simmetrical.

So, no user. The new designers just don't want to destroy the linear pacing of the game they want to design.

It took the original creator to come back for them to re-introduce the most common mana ramp in the game back. They are THAT afraid of messing the rhythm of the game.

>people still falling for this meme
Getting mana screwed in magic is no different from getting shitty draws in YGO.
It's inherently a part of card games.

>more like 'the original YGO wasn't designed to be played in any serious manner and so there was nothing resembling balance'
thats how all cardgames started

The only decks I play in MtG run 18 lands. I played enough Duel Links to know what it feels like to be fucked over by drawing dead 3 turns in a row.

Mana issues is literally the only legitimate complaint you can make against MTG though

I just asked you to read the rest of the conversation, when are you going to do it?

Haven't played it in about 5-6 years desu, plus to be fair it's hard to adapt the cards and to even balance them properly.

It's not different than tribal shit in MTG. Although in MTG tribal strategies are sort of niche outside of limited or legacy

presumably user was referring to attacking on the opponent's turn

If you get shit draws in yugioh, you just suck at deck building, a good deck can search whatever it needs at any time.

except YGO was designed as a collector's game for a mediocre horror anime/manga with middling popularity. The original sets were an absolute mess, and by the time they came out in NA, 90% of decks were just 40 cards of hand control using hilariously broken cards.

There was no inkling of balance, there was no banlist until 2004 (the game came out in 1999), and most of the strongest cards debuted in the anime.

You can design your deck to brick less and you accept that fact or change your deck. You cant design your magic deck to not get flooded or screwed. Losing to another layer of RNG is garbage.

Vintage has variety because everything is already forcibly divided among colors you stupid nigger. Without restrictions the game becomes a goodstuff fest.

Unless every single card in your deck is a searcher, no it can't.
Stop being retarded.

But tribes in MTG don't require an specific vampire, for example.

IT's not "Enchant target creature named "Bloodgeist". It's "Enchant target vampire"

It allows for slightly more variety and there are MTG cards that synergize with tribal decks without being specific to any tribe, like cavern of souls or unclaimed territory.

>Unless every single card in your deck is a searcher, no it can't.
Hold my beer

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Oh, that's true, though you could just get a functionally similar effect by just changing it to
>Ra cannot attack
>at the beginning of combat, Ra deals damage equal to its power to target opponent and each creature that player controls

>mediocre
I dunno m8, the original, pre-cards Yugioh was pretty fun.

You know magic cards require colors to be casted, right? So you can't just throw together 40 of the best cards printed because the color balance would be all out of whack.

Why don't we stop fighting and just post cardfus and favorite cards?

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>You can design your deck to brick less and you accept that fact or change your deck.
Just like in magic.

>You cant design your magic deck to not get flooded or screwed.
Yes you can. It's the same shit as designing a balanced deck in YGO.

Legacy has insane deck variety, and even Vintage is diverse despite the presence of staple cards.

send the a king to murder a pig how apropiate

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many modern decks are like that actually,

I've been liking these threads, instead of having some stupid fan war between magic and yugioh, it turns into a informative exchange of meme's and absurdities of the games.

None of that says unblockable. It says as follows:

>This card can attack all of your opponents monsters and your opponent

Creatures in general do not attack each other. The closest thing you could do with this is have a lure effect which forces creatures to block it, or give it the fight ability which it probably couldn't use while attacking. During a regular attack in Magic, creatures don't target other creatures, they target an opponent and an opponent may choose to block.

>This creature can attack even if it is your opponent(s) turn.

Creatures cannot attack outside of their turns, period. It just doesn't happen unless there's some random ancient ability I'm not aware of. I just don't see how it's possible. MAYBE, again, a fight ability that triggers when your opponent attacks. Also, all opponents are considered an opponent so the extra (s) is unnecessary.

There is nothing in that text to suggest the creature is unblockable, except the flying ability which still makes it blockable by creatures with flying or reach.

oh I was going 100% off the aesthetic

I'm gonna assume you replied to the wrong post because you're agreeing with me

That how magic be sometimes. I'm fairly new to magic and some of these card be busted. It's hard trying to translate the land/mana cost to YGO.

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Free my nigga Unicore.

"At the beginning of each combat phase (yours and your opponent's)" would probably be the wording

Holy fuck this is why I love this game
Literal dem bones deck

Magic requires a bit more thought in deck building and the effects tend to stay more balanced but if you fall behind in magic you're probably fucked, whereas in yugioh one good draw could realistically turn around an entire duel.

Nah, it's functionally identical, it's just more clunky. in YGO they don't usually print cards that name a specific card, they usually just say "you may search for a "" card" because YGO doesn't have subtypes in the same way MTG does, so it has to do all the tribal/archetype shit through card names instead. So like if you had a Faeries deck from MTG ported to YGO, instead of Scion of Oona giving other Faeries +1/+1 and shroud, it would give all other "FAERIE" creatures +400/400 and a shroud effect, and its name would have FAERIE in it, and every other fairy card would have FAERIE in its name

You should have posted Monkeyboard. He's literally just a free pendulum scale and can easily be searched out

>Zombie Horde structure deck
>all those single copies
Oh boy, you need to learn some fundamentals.
1. always have multiples of your good cards to increase the chances of drawing them
2. trim the fat: remove inefficient or conditional cards
3. don't have too many conflicting themes: a simple win condition is a consistent win condition

yugiohtopdecks.com/deck/7501
yugiohtopdecks.com/deck/7606
Learn from tournament winners

yugiohprices.com/card_price?name=Shiranui Solitaire
shop.tcgplayer.com/yugioh/structure-deck-zombie-horde/shiranui-solitaire
Buy your singles from cross reference sites

Always try out your decks before buying
ygopro.com

I want yubel to choke me out while riding my cock

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Tell me how you build your deck to prevent getting screwed or flooded against your will.

Everyone who has ever played magic universally agrees the land system is garbage and every TCG since has made a better mana system than it.

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it wasn't great. Neither was it horrible. yami was a cunt, murdered fools, and the rest of the cast was...there.

mokuba was a baller, and the not!DnD game bakura played was more interesting. Shame it was just diet DnD so it never picked up as a game. Capmon was cool too though.

Because "attacking your opponent and his creatures at the same time simultaneously" is literally functionally identical to an unblockable attacker that also burns your opp's creatures when it connects.

Hmm, yes and no. With fetchlands and colorless decks, you can pretty much do that depending on the archetype.

5-colors decks have been a thing in magic for years, it's just never as reliable as decks with less colors.

Adding more colors just means losing consistency.

The modern jund archetype started as just that, basically. All the good stuff in the 3 most played colors. The current humans deck is pretty much 5 colors good stuff humans.

It's also the biggest issue and one that keeps me away from Magic. I've had far more games across multiple formats that I completely lost because of mana screws than I ever had issue with not drawing enough hand draps or drawing my Garnet in the opener. I'd much rather my card game be consistent.

Nekroz was one of the first "literally every card in my deck searches every other card in my deck" and it lasted a long ass time.. Pepe got nerfed too fast for me to remember it.

It doesn't happen in yugioh either, anime ra is an utterly broken card that was designed to be unstoppable. The actual card is way way weaker.

Well, except the colorless stuff. Like artifacts and Eldrazi.

I will allow this
>tfw no big tiddie goth angel gf

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1 shot for game anyone?

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No, because yugioh has to have archtypal design because there are no other restrictions or costs that can be put on the cards. The second you remove that is the second you get to homogenized decks.
And even magic has extremely homogenized decks for the colors they have. Or have you already forgotten Rhino format?

Nah actually every other TCG with a mana system had a garbage one aside from Duel Masters, LOTR TCG, and games that just cloned MTG's mana system. Hearthstone's mana system is absolute fucking cancer

why are magic players more autistic about their game than yugioh players. In my areas yugioh players tend to be more chill if they aren't kids.

You run less lands and use cantrips to filter your draws to increase the likelihood of drawing nonlands
>Everyone who has ever played magic universally agrees the land system is garbage
You made this up.
>and every TCG since has made a better mana system than it.
I've seen a lot of games mimic it, but none of them are as good.

what if ra had it as a tap ability? then you could tap it during your opponent's combat phase and it would untap during your upkeep?

YUUGOU SHOKAN

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Again, it depends. That is true in most cases, but that's why many decks try to work with as few mana as they can.

Most competitive decks in modern, example, can run quite well with just 3 manas in the fields.

Some agressive decks can work with 1 land just fine.

If you want to go full degeneracy, Manaless dredge.

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Every yugioh locals I have seen people are loud as fuck and talk in exclusively memes.

Magic players cant accept their game is inherently and unfixably flawed.

You draw a bunch of lands and cantrip into more lands. Sorry, it didnt fix your flooding.

Magic arena literally fixes hands for you so you dont get mana screwed as badly. They even had to implement a scry on mulligan just to help players not get screwed as badly. Land system is terribly designed, noone argues against this.

The literal only distinction between the two would be that the former would be considered combat damage, so it would trigger abilities that only trigger from combat damage multiple times. However as you said that's impossible in MTG's system, so the latter is a for the most part functionally identical ability. Fucking ruleslet.

Just give me 2 construct already Konami

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>play YGO
>welp didn't draw my handtraps time to mulligan
>play MTG
>didn't get enough lands time to mulligan

Stop arguing with a shitter who just runs 24 basic lands in every deck then wonders why he has mana problems

difference is you can still play the game even without handtraps. Magic literally has nongames 1/3rd of your plays. Yugioh doesnt have that unless you have a deck of all lvl 5+ monsters or something retarded.

My very first pack of Magic I ever opened contained this beauty. She's a common and she sucks, but I always try to sneak her into my black decks.

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>mulligan
>YGO

uwot

I thought YGO didn't have mulligan. You just have to accept that dead hand.

I ran red aggro around the time of innistrad with 18 lands out of a deck of sixty.
memnites dropped for zero, some goblins dropped for one, a spell blew up one artifact and replaced it with three tokens, and I had a card that let you sacrifice a creature for 3 mana and another that let you pay four mana to get 7, and some seven drops.

I didn't have too many mana issues because my deck basically ran on three mana but could still drop the occasional bomb.

That said I never took it to any locals, I built it specifically to stop white lifegain and blue control before they could get started

>play YGO
>welp didn't draw my handtraps time to mulligan
Yugioh doesn't have mulligans. You brick you're dead in the water.

*destroys your deck*

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Because mtg players always feel like they are the "underrated" "superior" "grown up" game and just try to too hard with elitism while people in yugioh just play whatever the fuck they wanna play. There is a clear distinction between casuals and competitive players in yugioh, and in mtg it just seems like everyone is some elitist piece of shit.

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yugioh doesn't need it.

Hmmm, you can just build your deck so you can work with a low mana curve.

You can add tutors on your deck so you can get what you want.

There are many lands that let you sac them for a new card.

At least 10 lands in the game that can turn into creatures.

If you watch any actual MTG tournament in a professional level, the mana screws and floods are far from being the majority of cases.

So what TCGs do (you) play, anyway? I used to run macro monarchs back in the day and enjoyed a brief period of fun when the monarch structure deck came out, but that ended when they cut them down to size. Nowadays I fuck around with DBS and Weiss Schwarz although I need to go to more locals for both.

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The deck is literally close to right out of the box
Minimal editing has been had
Most of the cards have pretty good synergy with each other.
I don't really know which singles to edit out, but I'm starting with Mezuki and Uni-Zombie. Immortal Ruler would be out except for that one madman that sidedecks Chain Destruction. Scapeghost might be a good one to cut. Keep in mind I have three copies of all of these cards at the least, but I want to run more Mayakashi and Shiranui. I want the deck to focus on Zombie World, so Shiranui is gonna be a support archetype because I ain't running their Field Spell.
I trimmed Pyramid Turtle out, so that was good. Looking to maybe try to trim useless spells and traps next.

lol

Yugioh doesn't have "mulligan" whatever that is, you get what you get.

That's true for competitive play, which makes it even more of a shitshow. And that's not even getting into stuff like Pot of Desires being a staple that can literally just brick your deck for using it, but is still necessary to use

this is lol
Bricking happens all the time

I played enough Duel Links to know that's wrong.

quality obscure waifu

meanwhile I'm a basic bitch what likes angels

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Magic and Vanguard.
Magic less so because I just can't bother to care about standard right now.

>Bricking happens all the time
only for bad decks

mezuki and uni are staple 3 ofs.

So just like mana flood/fuck in MTG

Alright, thanks for the tip. I'll cut other cards instead.

you can change your deck to one that doesnt brick, you cant change the fact you need to run mana.

>I play enough of a different game with a completely different ruleset, completely different card pool, and completely different format

Modern season is right around the corner. Just play that.

>mulligan
>yugioh

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>to one that doesn't brick
You actually can't
>you cant change the fact you need to run mana
Actually, you can

>bricking in duel links
just restart or destiny draw lol

Decks that don't brick in YGO are as common and as competitively viable as decks that don't run mana in MTG.

One thing that sucks about magic is the whole block thing and how you have to use what's in the current block, forcing you to buy more shit. Some older decks in yugioh are still functional and you can use them.

>You actually can't
?
Is there someone putting a gun to my head forcing me to play Mokey Mokey smackdown OTK?
>Actually, you can
Oops All Spells is the exception, not the rule

>mulligan your hand for $100

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>bricking in ygo
Spotted the Evil Eye player

>I don't really know which singles to edit out, but I'm starting with Mezuki and Uni-Zombie.
>taking out some of the best zombie support
I gave you links to tournament-winning decks for a reason
Look at their decks!
They both have
>3x Mezuki
>3x Uni-Zombie
That should give you a clue that those cards are pretty damn important for your deck.

Of course you think your deck seems good. You literally have nothing to compare it to.
Play against someone patient with beginners and you'll see how far your deck lags behind.

Also, never have a main deck over 40 cards (there are very specific exceptions). Always have the lowest number of cards allowed to increase the probability of drawing your best cards.

>Oops All Spells is the exception, not the rule
So just like decks that literally never brick in YGO

Even if I had the budget for modern, I'm too stingy with my money to drop 700 bucks on a deck.

YGO makes you play standard forever by making each set power creep the last one out or coming up with a new summoning mechanic.

YGO, Vanguard (Standard and Premium), Buddyfight occasionally, and I know how to play magic

theres literally super consistent decks every set. Most fucking petdecks cant even brick when built correctly. Probably the least consistent deck right now is thunder dragons.

I have a decent other deck. I've just never built Zombies before and don't really know how to do so.

Not true since Koaki meiru is doing really well

The best right now don't even run Desires.

How about manaless dregde

Or go the complete opposite end and play a lands deck, so you never mana screw.

Also, this deck is nowhere near good. Not even slightly. I'm not dumb enough to think a structure deck is playable out of the box.

Don't you have friends that will lone you a deck?

>you cant change the fact you need to run mana.
you literally can

Sky Striker is arguably the best deck. And sets in VRAINS era have been generally weaker than sets from the ARC-V era.

How much time is just spent reading the card text in modern Yugioh? Like god damn do you have to read all this shit every time someone plays a card or does everyone just have an encyclopedic knowledge of every card ever?

How the hell do you even play MTG without mana? Don't you need lands/mana to do anything in the game?

not really, its the banlist that keeps good decks down

Legacy and Modern exist to circumvent that problem, they're even releasing a Modern-specific set full of brand new cards that will never touch Standard.

Look at this fucking retard that doesn't know about manaless dredge

Being consistent and literally never bricking are two different things.

Look up manaless dredge.

The friends I made while playing standard all shifted to arena. Even when I played regularly, there was like two people who had real modern decks. They're nice guys, but I am not comfortable with asking to play with their cards.
Not that it matters anyways, I had to move to college.

Simply put, no, you don't. There are decks that run 0 mana producing cards, there are even more decks that run 0 lands, and there are even more decks that need lands, but can easily win with a single land.

Burning Abyss is still competitive after fucking 5 years. I bought Dante at peak price and I've gotten more use out of it than any Magic Card

When shaddols were relevant I ran a fuffal+doll primarily using the light shaddol fusion.
Was good fun, the ban on that fusion though killed it hard.

Its not a question about whether cardgame decks brick or not, the problem is that Magic has a second layer of RNG brickiness called lands that fuck with your results constantly and there are very few decks that circumvent that restriction but arent as competitively viable to matter.

construct just got unbanned thankfully. It didnt save the deck from being powercrept hard though.

nigga college is just about the best place to find people to play Magic with

>Vanguard (Standard and Premium)
What decks? I run Spike bros, pale moon, and murakumo in standard and a meme Raindear deck for premium. I'd be running pale moon there too, but I'm real slow on buying the cards and I don't know if I want to go deeper on a format I already don't care much for.

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You read them once and remember them. If you need to refresh you skim over it again. This meme about textbook-long cards is dumb. I'm sorry that you don't have a long enough attention span to be able to read.

Except MTG is a far more consistent game overall in spite of that. Mostly due to the larger hand size, mulligan rules, and the fact that lands are a complete non-issue if you build your deck properly and don't shuffle like a retard. Out of the thousands of high level competitive MTG games that have been played only a tiny fraction have been lost due to mana problems, and even of those, a tiny fraction were mana problems that arose after keeping a good hand and weren't caused by the deck pilot being a retard who gambled on a two lander.

>gets repeatedly and embarassingly BTFO
>t-those decks aren't competitively viable, so they don't count

Wait hol up
>0 Shutendojis
Is that a bad card? Banish is good for Shiranuis I thought
The heck
I don't even know

>just mana weave bro

>my tier 4 deck doesnt use lands lol, B-BTFO!!!

Yeah, but the point is I don't like playing with other people's cards.

What kind of ears are those? This is important.

Not surprised from what I've seen of the current state of the game. It's like Konami just fucking said why not, and embraced solitaire as the meta.

>deck is so competitively viable that two entire formats have -4 sideboard slots because you literally have to run dedicated hate for the deck or you will lose every match against it
>N-N-N-NOOOOOO IT'S NOT VIABLE REEEEEEE LITERALLY NO YGO DECK EVER DRAWS A BAD OPENING HAND, IT'S *LITERALLY* IMPOSSIBLE REEEEEEEEEEEEE

hey little buddy, when it says "if" that means you get to choose, when it says "when" that means it has to happen, okay?

Couldn't they just use some of that image real estate to at least give the text a little room to breathe.

Mana weaving is banned competitively. You just shuffle like a professional card player instead of a clumsy dweeb and it's a non-issue.

The game hasnt been solitaire in a while, the top deck salamangreats and strikers dont even make an unbreakable board and theres lots of back and forth

youtube.com/watch?v=AxJubaijQbI

A proper shuffle would nullify mana weaving anyways.

It's not about attention span, it's about remembering so many different card effects and straining your eyes every time you want to read what a card does because they try to fit an entire paragraph's worth of text in such a tiny space.

>Lands arent a bad mechanic, therefore we have decks that specifically try circumvent them. PWNED!

Before MR4 raped them royally, they were a fucking beast in Japan. Motherfuckers could effortlessly OTK at the drop of a hat.

time to get over that, then. As long as they use sleeves and you aren't a disgusting cheeto finger, who cares?

>deck doesn't run lands because that gives them a critical mass of cards that let them instantly win on turn 1 by discarding them
>durrrrr lands are bad because manaless dredge doesn't use them
brainlet

Do you even know how manaless dredge works?

Fluffals were LITERALLY one of the decks least affected by links. You can still OTK, even without having to use a link. Sabretooth and Kraken are exactly 8000 damage and Kraken can get rid of 1 monster before you use fuse it away for Sabretooth.

Oh alright, well in that case see

>bitching about lands
Force of Will plays almost exactly like magic except the lands are in a different deck, meaning 0 chance of getting mana screwed.
In addition, the consistency enablers the game had were off the charts, as well with a hearthstone mulligan system where you can pick and choose what to keep and send.

This all sounds like a TCG player's wet dream until you see what it does to a meta. The game becomes stale very quickly. The fun of every game spiralling out into interesting permutations and combinations in most TCGs is gone. It's just the same match being played over and over and the already poorly balanced and R&D'd game becomes so much worse due to how consistent the game is.

The land system magic has is not something that should be done away with. Yes, there are times you get flooded or screwed, but trust me it is better than the alternative.

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Standard: Mandala Lord, soon to be made into mandala x shirayuki sometime soon. Thinking about Megacolony and Soul Saver turbo but Accel decks happen to be the ones that are most fun.
Premium: Demiurge and Chronojet Z, and a bunch of other G era decks that haven't been updated yet.

Honestly I am not much of a fan of Standard compared to Premium, standard feels really boring and every clan basically has only 1 build you can make. I'm not interested until they flesh it out more.

The Japanese cards have numbered effects, I have no clue why the English cards don't.

Way too many 1 ofs. Consolidate around the good cards and get hand traps. Build up your extra deck. Really abuse Zombie World.

3x Ash Blossom/Ghost Reaper/Effect Veiler
2x Ghost Belle
2x Mezuki
1x Gozuki
3x Uni-Zombie
3x Shiranui Solitaire
1x Shiranui Samurai
1x Shiranui Spiritmaster
2x Doomking Balerdroch
2x Glow-Up Bloom
2x Necroworld Banshee
1x Vampire Fraulein

3x Zombie World
3x Called by the Grave
2x Twin Twisters
1x Super Polymerization
1x Foolish Burial
1x One for One
1x Monster Reborn

3x Rivalry of the Warlords
2x Shiranui Style Swallow Slash

Extra deck:
1x Dragonecro Nethersoul Dragon
2x Linkuriboh
2x Vampire Sucker
1x Red Eyes Zomboe Dragon
1x Borreload Dragon
1x Summon Sorceress
1x Nightmare Phoenix

Imagine being a YGO player, and then complaining about a card game having random elements to it

Also that. Hearthstone dies in like, 2 weeks after a new set drops.

see

Manaless dredge sucks since you have to hope your opponent has no idea what you’re up to

If you actually play the game you'll remember what relevant cards do.
>Straining your eyes
get glasses or see an optometrist, there's a problem.

>mulligan rules
exist solely to counteract the inconsistency of lands
>larger hand size
offset by deck size being bigger
>build your deck properly and don't shuffle like a retard
Still cant control hitting a land pocket or getting screwed and not being able to play

Yugioh has regular turn 1 kills, most magic decks cant even manage that. The consistency difference is just no contest.

Now you're learning.

Shutendoji is not used because it is situational, eats up your normal summon, and does not syngerize with the rest of the deck.

1. Need a GY already filled. It's useless early when your grave is empty.
2. At best, it gives you +1 Card Advantage when you have two Zombies in the GY to burn.

Why would you use your precious Normal Summon for Shutendoji compared to something like Gozuki (sets up GY, banishes, swarms) or Uni-Zombie (sets up GY, synchro summons) or Shiranui Solitaire (searches)

You're not moving closer to your win condition with Shutendoji but you've burned your Normal Summon. There are better alternatives for that Normal Summon.

Shutendoji is fine to add if you don't have better alternatives.

I hear you about standard, it's my least favorite part about it as well but I prefer it to premium.
The reason why I dislike that format is because things just go too fast to the point where it feels absurd.
It is also not kind on the wallet.

My Extra Deck is hopefully going to be mostly Mayakashi.
I looked at Super Poly Dragonecro Nethersoul but I'm on a budget. Guess I should dump Isolde and Tristan.

I used to play vanguard though what is the difference between standard and premium?

>2 pt font on the cards isn't bad design, it's your problem lol
Get a load of this guy cam

>extra turn
broken
>3 tributes to special summon
very easy to pull in today's meta.
>Can't attack the turn is summon and is unaffected by spells
When it could be instead if this card doesn't declare an attack is unaffected by spells
>declaring attack opponent sends 3 cards to the graveyard
should specify from field and/or hand

Nah, it's basically unbeatable game 1, but terrible games 2 and 3. However it does completely warp the format around it.

I have every card in three, plus one each of Maykashi rn. I'm gonna pull out the Shutendoji. Ain't attached to them anyway.

There was a reboot that happened at the end of G.
Standard is reboot, premium is reboot plus everything prior.

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If you legitimately have to strain your eyes looking at anything that's not like Nirvana High Paladin then you have a problem.

>exist solely to counteract the inconsistency of lands
They exist because in a card game it's possible to draw a nonfunctional hand. You can draw shit hands even if you get perfect lands in them.
>offset by deck size being bigger
yes and you can easily win a game on a mull to 5 in any format, and a mull to 4 in eternal formats
>Still cant control hitting a land pocket or getting screwed and not being able to play
So literally just like every card game where you can just brick on your draws. Except in MTG getting flooded gives you an endgame advantage and getting fucked gives you a midgame advantage.

Shame, Isolde is a waifu.

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can you use a situational example?

>making things clearer and easier to read is not reasonable and is not something people would desire
user just stop posting, you're being a retard

>most magic decks cant even manage that
WEll yeah, because unlike YGO MTG isn't a shit game where combo runs rampant for lack of good hate. If sideboards didn't exist then MTG would absolutely fucking dunk on YGO when it came to the number of degenerate T1/T0 kill decks.

>things just go too fast
This is what I love about Premium (and loved about G) desu. Triple drive is a drug. G NEXT was also when I started playing and put together my first deck so I have a bit of attachment to it even though it will probably never be playable again
This time last year the game was rebooted and was split into two formats: standard which is all of the cards from the beginning of the reboot and onward, and premium which is basically legacy format.

Damn those are some nice hips.

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Not going to lie. Ghost Belle is almost essential for the archetype if you want to make through hand traps or called by the grave. It's a hard $100 for 2 right now, but she and Borreload are getting reprinted soon in Duel Power. You can run Effect Veiler for the cheapest hand trap option, and it's good in the current meta anyway.

Vampire Sucker + Doomking is pure value. Linkuriboh is also an incredible sac outlet for GUB if you have to summon him to get him in the yard. Twin Twister fuels your yard while also destroying backrow.

Rivalry + Zombie World actually prevents your opponent from building any board state. Incredible combo that can't be stressed enough.

Nobody said that.

No, magics just a shit game where you run 40 removal spells and 1 of this cunt and win the game instead

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I remember stopping about when Bermuda got some guardian g-units. Had fun with an Olivia deck and got a wsp raindear

aggro brainlet detected.

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>playing any creatures ever is now aggro

decks run more jaces than teferis though

>The wording is so fucking ambiguous so that
>What were they thinking?
YGO in a nutshell, everyone

Playing decks that fold to removal is brainlet tier. Even unga bunga aggroniggers are better than you since they can at least apply enough pressure to fight through mass removal

They just said you can "miss the time to use" When effects, but then immediately provides an example of a "mandatory" effect? Missing the trigger is the most unintuitive thing I've seen in a card game.

That's the logic behind the entire thing being discussed you fucking idiot
Of course anyone can read it unless they're actually blind or something but the reasoning for complaining about it is because clearer wording that requires less text and separated effects is much cleaner and more comfortable to read

Stop being retarded

I swear people bitch about too many symbols when they don't bother to learn what they mean in the first place. Like no shit it looks confusing when you first see it and don't know anything about the game, it beats the hell out of putting [If this unit is on the Vanguard circle] for literally every single effect.

Overheard in LGS yesterday "just wait for them to make a more powerful Jace"
Literally everyone in the store reacted and only like five out of thirteen people were playing Magic

i miss ArcV threads, if only vrains was on the same levels of exploitable shitposting

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>unless youre a burn nigger who kills the opponent in 4 turns before they can resolve reclaimation or teferi you may as well not play
epic standard format mtgbabbies

Jace the Mind Sculptor is one of those ubiquitous card game meme cards, up there with black lotus, pot of greed, etc. It was the boogeyman of the game for the longest time to the point where people were insisting that unbanning it would kill modern

I don't know what happened there
I'm pretty sure I meant to type an entire thing but it's gone now

The characters are too 1 dimensional for shitposting. The only ones that even come close are based Revolver, based Specter, and Soulburner

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>I just want to play a slow, durdly deck that runs no interaction and folds to any interaction from my opponent
We have a word to describe decks like this user, that word is "garbage"

>midrange is now synonymous with garbage
epic, simply epic

But do they still take the damage?

so what you mean is, "when" effects can't be interfered by another effect or else they get cancelled?

his example is flawed, maiden isnt an example of missed timing, its the result of the fact that maiden has to directly chain to the effect targeting her, but priority passes to the opponent and if they have anything else to add to the chain she cant activate her effect anymore.

ArcV suffered the most in terms of pacing and that rushed ending but it made the threads more enjoyable because of it

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Unless they're mandatory :^)

>2 Twin Twisters
>14 bucks
AaaaaaAAAAAAA not this shit again
I'll wait for Ghost Belle to get the common print
It's not something I want too bad in Secret Rare
I already have a deck to play, I just wanted to screw around with Mayakashi
sad boys.

If you're trying to play midrange with no interaction, you deserve to lose.

There isnt a midrange deck this standard that can interact enough with control before they go off and win, thats the problem. The ONLY midrange deck only survives because they splash krasis to carry their ass into the lategame. Standard is so fast its horrible.

you have great tastes, I wish more people posted lesser known cards like these instead of the handful of angels every generic joe settles for

Krasis helps Sultai more vs. aggro than vs. control. What keeps Sultai in the game against control is the deck's critical mass of spells that give card advantage, which make control's removal far less efficient. Also midrange happens to be one of the best decks right now. I'd say the only problem deck is monoblue.

I feel like Yu Gi Oh tends to have more fun spells/traps and more interesting designs for the most part, but MTG tends to be easier to understand.

I AM A SIMPLE MAN
WITH SIMPLE TASTES
and those tastes include cute angels with absolute territory

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but by discarding sage, you target maiden and maiden being targeted causes her to summon BEWD but that means Sage will summon BEWD since is part of its effect, too, no?
sorry, been out of the loop with yugioh for years, how does priority passes to the opponent in order for her effect to activate?

Yes, you would get two blue eyes. The cards are meant to work together like that.

depends on the timing and how the effect resolves, effects in YGO do literally what they say, so things like Xyz Encore on 5+ Mats Rhongo actually work

>implying Magali's angels aren't top tier

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Can't wait for the new support

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so what would happen if an opponent chains it? will the effect still occur after the opponent's chain resolves?

The problem is its the only viable midrange. The entire metagame is aggro decks, teferi and reclaimation. Its extremely unbalanced at both ends of the spectrum.

Maiden has to respond directly to the card that targets her. If the opponent plays something after Sage, you cant get maidens effect.

i never understood why pushing so hard for this magician, is never above acceptable ATK and depends so much on counters to be somewhat useful

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A midrange deck that doesn't play Krasis won the last GP

its a great card because its 2 for 1 removal in any deck that can make it, and spellcounter decks can give it more ammo.

Dragons are sexier than girls. Fact. Especially Satan Dragon.

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i see, so by timing it means the order and they have to be in direct respond of the other to activate both otherwise if the opponent activates something in respond to sage then maiden has to give up that turn of chain of effects making her useless since is not responding to sage anymore

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That's not Satan Dragon, this is.

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When will my boy time wizard get his own pendulum magician sub archetype?

I'd fuck him

Yes that's typically how midrange works in standard due to the low card pool. There's usually never multiple dominant midrange decks except in stuff like Khans standard where everything was just goodstuff

>(even if not)
what

Honestly, the nuMagic garbage that came out after 8th edition is more fitting in Yugioh anyway.

Magic anime/cartoon when?

what's with that last effect

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It not kaiju bait and that alone make him earn that title. Otherwise, their both in equal term.

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Chaotix is the best that will happen

Basically preventing Satan Dragon from self resurrecting himself.

I'd be cool with a 5 episode anime but only if it was during the Oldwalker times and Urza shenanigans

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2 for 1 removal and avoided bottomless trap hole when summoned. It's effect is not one per turn so depending on how many counter you had on your side of the field, you can essentially wipe your opponent's field. Its assault mode counter part and fusion counter part sucked though, but that didn't stop me from building a deck around them

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so it can be summoned from either hand or grave if you tributed 1 dark outside damage step?

I really hope the new planeswalker set comes with an opposite version of this

More like being self tribute from this doge and then resurrect itself from the effect.

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strawpoll.me/17686368
5 more votes to 200!

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Actually get good scrubberino, statistically you'll have 2-3 lands in your opening hand with 33 in deck on average in Modern/Standard. You can mulligan that multiple times so getting mana screwed should happen extremely infrequently.

To be even remotely balanced Should be 10BU mana to match the frame, then each creature you sacrifice while casting reduces cost by 2 generic

That is complete fucking shit, throw it in the garbage. Retard.
The actual good version is already in the OP.

Actually both of these are retarded because they both have summoning restrictions and Emrakul's ENTIRE POINT is that you cheat her into play with one of the various "put a dude into play wiothout paying its cost" cards such as Show and Tell, Sneak Attack, etc. No one has ever actually paid Emrakul's mana cost fairly.

Here is a fucking ACCURATE version.

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>with 33 in deck on average in Modern/Standard

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>still missing flying

Even fucking pro games at the highest possible level get regularly decided by one player just not drawing enough lands, or drawing too many lands.

Also
>33 in deck
lmao

There is no way to do flying in Yugioh since Yugioh doesn't have keywords for some retarded reason. Like how would you write it?
>"This card can direct attack, except if opponent controls a monster with this exact same ability, or an ability that directly counters this ability."

>33
woops, been playing too much commander

~18

No matter how many hours you put into summoning monster into the field, it will get kaiju'd.

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She see's almost no play in any format except kitchen table EDH

Except it's banned in EDH

any kitchen table that allows Emrakul probably isn't a very fun kitchen table

Fuck you, Sneak and Show is a classic Legacy deck, and before Hypergenesis was banned she was in every Modern deck.

>Yugioh doesnt work without archtype locking.
I'd love to see a graph of playerbase of yu gi oh over time, because I'm pretty sure the game peaked, at least in the west, around the time that archetypes other than shit like Harpy Ladies or Zombies were first introduced, and has never again reached that peak.

>what is toon

I guess you could do it if you made "flying" a type, like Toon is, but then she'd just be unblockable since there are no other Yugioh flying monsters.

Do any normal type monster cards still get played in modern yugioh?

Sometimes.

Can you give an example?

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Some petdecks use normal monsters too, but the last time they were relevant was when Brilliant Fusion was at 3.

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I said kitchen table EDH user
If a table is cool with it the other players probably have decks with lots of banned cards in it. I've played those types of games and it's mostly just for fun. Pretty much just trying to see how much bullshit you can pull off in as few turns as possible. It's not meant to be serious

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Only if they have extreme support such as Blue-Eyes.
Normal monsters without support are essentially unplayable in current Yugioh regardless of stats.

You should look into the Chaos MAX variant since there is so many ritural support that make it flow so well.

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Specific basic hate is design mistake and does not need to be in the game. Stone rain effects are okay in moderation, but probably never again at three mana considering the desire to slow standard to a turn 5+ format, and effects like back to basics could probably see reprints and be safe, but the "I see you're playing X color and I'm not so this is a one sided armageddon" shit like tsunami can stay in the reserve list where they belong.

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can confirm the candoll support is pretty baller.

you can pull plenty of broken bullshit with the other thousand cards that don't break the format by themselves

lots of pendulum monsters

i have this in my blue eyes deck and can have it out in turn 1 or 2
i built my deck around neo ultimate but chaos max has just as much if not more synergy with my deck

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16 mana creatures isn't the problem, throwing them on the board them out of a sneak effect is. The issue is that degenerate combo-tutor decks don't want to admit that their playstyle is inherently broken in a 99 card format, so they ban the top 50 big hits instead of the actual broken engines that can produce them.

Land destruction was not a mistake, and neither was hand destruction. Both had an important role in early Magic, which was giving colors other than blue a way to deal with instants and sorceries. Since countering spells was (and still is) near exclusively a blue thing, other colors had to either rip them out of your hand or make it so that you can't play anything in the first place.

The real mistake was nerfing both discard and LD to shit because they "felt bad", while still not making countering spells a thing every color can do.

Yes. Blue Eyes. Simply put it, Blue Eyes White Dragon is the most iconic Yugioh card that Konami is willing to give her a lot of support just to be relevant to this day. The fact that her user is an autistic mother fucker is a cherry on top.

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Grizzlebrizzle and Primetime are the peak degeneracy-enabling combo engines, and they're banned

the only EDH ban that completely baffles me is Sylvan Primordial

Man I love childhood stuff like that. I could never get my adult autism out of the way for that.

Time to let this thread die

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>Get Honest Neos in hand and have Dreamer in GY
Now then just got to wait for Dogma to cut your LP in half and I should be good.

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