no no no no No No NO NOO NOOOOOOO! NOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
Why is this happening bros? It was supposed to be the future!?
No no no no No No NO NOO NOOOOOOO! NOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
Other urls found in this thread:
qz.com
killedbygoogle.com
youtube.com
ghostbin.com
ghostbin.com
ghostbin.com
pastebin.com
youtube.com
youtube.com
youtube.com
rtings.com
youtube.com
youtube.com
twitter.com
twitter.com
>Why is this happening?
It's streaming content. There is a delay.
Nobody thought this would be good, even for a game like tetris.
Another Industry fucking an Industry, is this not ironic?
Why did they think people would want to play so close to that big ass screen? Is the whole thing run by people who don't even play video games?
>"Gaming Journalists" blames "laggy Google servers" on being a shitter.
git gud
Why would anyone want to stream games? It would just be another gay ass subscription fee to play games, You'd end up spending more for this garbage over time than if you just bought the games you wanted.
Didn't Google themselves admit online play is pretty much impossible with even the best internet?
Good, If there's any lesson fro past ~15 years, it is DOn't LET FUCKING GOOGLE GET CONTROL OF ANYTHING SO CAN FUCK UP AND CENOR IT AS SOOON AS THEY HAVE A MONOPOLY.
For those who don't know, this weekend Bethesda is fiving away one Elder Sccoll game per user and then 50% off on all others. The catch? You can't buy it through Steam, you need to keep it "in the cloud" with all the rst of the trash. I'm gonna DL one free maybe tonight or tomm and then possibly buy one for 50% off to let you faggots know what the speed is like.
If the latency is bad enough even turn based games will be shit.
The main problem is that Stadia is always online play so single players game with tight controls won't work either. Let's enjoy those turn based strategy games.
It's designed to fail.
>google thinks it's ok to ruin my fun by not letting me cheat
Isn't this a little ironic? I thought the "you can't do that because it ruins the fun of others" was an argument against cheating. But now the anti-cheaters are doing that themselves?
Don't kid yourself.
Future of vidya will be those hold X to win Ubisoft's games or those cinematic experience 'games'.
>Didn't Google themselves admit online play is pretty much impossible with even the best internet?
If there's one good thing about living and working in the cresspool that is NYC, it's that I currently have a 750mb/s connection and I can ramp it up to 1GB/sec for another $30 shekels a month. If it was...if you could fucking save the games in some fashion, even to a backup, offline HD and if the company wasn't JEwggle, I'd be much more excited but...what happens when, after a month of playing a game, you are maybe 2 hours from beating it, and you pull it up one day to find that jewggle has accidentially deleted all your shit? And you know it will happen. I don't trust the fuckers,
the irony that the fucking company who had a corporate motto "Don't Be Evil" has out to be the most evil corporation ever to exist...
>This can't be happening! Apple Arcade can't win this fight!
You do know Google was started by the NSA/CIA with taxpayer money, right?
qz.com
turn based RPG's might work
It will be the future, when they start dumbing games down even more to account for the latency. Same reason why kids cry when they try to play games made for a CRT
git gud
no they said that it would be better because all the games are running in close proximity to each other.
all they had to do was rollout google fiber
>trying to be a tetris master on stadia
Jesus I can't even imagine how mad people would be on any reflex-based games
Snoytendsoft already at it with the hit pieces. Sad. The days of hardware locking by greedy corporations has finally come to a close.
How is 170 ping "better"?
>sekiro on stadia
game would be literally impossible because of the reactions required after every single move.
Nah dude even if the menus lag I’m gonna get annoyed
>ha ha fuck these greedy coporations
>just let google control everytihng :')
This is bullshit. Anything less that 2sec of lag is undetectable by humans.
on one hand I want to shit on stadia
on the other they are a "games journalist"
>streaming games
i thought google were smart.
If you want the stadia experience run a long ass cable from your pc to your monitor so you are as far away as possible while still maintaining wireless kb+m contact and have fun with that shit lag
yeah but again there is no need to steam a fucking turn based game on 120fps at 8k
that MIGHT work better.
This is true, just like auto aim on consoles. They'll slow down the pace of games to compensate for latency until it's "good enough" for casual play.
your eyes have more ping than that
you won't be able to tell
Not if they have timed attacks
Is google fiber still being developed?
Would it solve latency problems?
Japan pretty much started streaming videogames back with the Vita - PS4 communication, aswell as playstation Now and I believe the switch has "Cloud" version of ubisoft games which are streamed.
Is that Ted Cruz?
I took an entire shit in 5ms earlier, you're just living in the past
Google fiber ran out of money because the government subsidies ran out when they realized focusing all the development in hood nigger areas didn't pay off when they started getting food stamps in the mail for payment.
Changing the laws of physics is the only way to fix their latency issues.
Journalists bad at video games
water wet, grass green, etc
Streaming sucks tho. I don't know why people think it's going to be good. Has noticeable lag and video compression streaming from my 2000$ desktop(which is much stronger than what streaming services give you) to my old laptop.
I could deal with the slight input delay even though its kinda annoying(wasn't that big cause i was on LAN), but compression makes games look so bad i decided playing on my old laptop with low settings looks better.
yeah rithm games would suck EXTRA hard
>Google trying to make their pet project the next big thing
nothing to see here
Google removed "don't be evil" as their motto, and replaced it with "do the right thing" just fyi.
...
Don't
you
guys
have
phones?
>Journalists now have an excuse for being bad at videogames
have sex
this is such an obvious disaster that it feels like an elaborate money laundering scheme or something
Only retards who don't know how the technology actually works ever thought this would take off.
Dumbfucks always think the issue is "they're just not throwing ENOUGH money at it" and not "it's not at all technically feasible and makes no sense."
These people are Google's bread and butter.
Technologically literate enough to think that they're smarter than the average person but not literate enough to actually know why something may or may not be feasible.
TAKE THAT BACK
Nah it's outright delusion and obliviousness of silicon valley. They don't comprehend how utterly fucked the U.S. and many other country's internet infrastructure is.
nigger faggot retard
What fucking ISP do you have, bro?
>Is the whole thing run by people who don't even play video games?
You really think they would do that? Have people that don't game review a gaming service?
Ok, what now?
everyone is living in the past, light speed and shieeet
reminds me of all the souls hatemail I've received over the years.
Even streaming the game at 480p at 60fps won't help with latency, as it's still largely dependent on your location compared to the servers. So if you live close to stadias servers you'll be fine but live further away and you'll have to expect a higher base latency.
>It's streaming content. There is a delay.
They were probably counting on Kotaku and Polygon journalists being too incompetent to notice.
There are normalfags who don't notice input lag on non gamemode TVs while using wireless controllers.
>Being bad at video games in exchange for sex
No thanks
Is this for those who want digital only libraries?
I think he knows that. It's why said they HAD the corporate motto "Don't Be Evil". Still creepy as hell though.
>it's that I currently have a 750mb/s connection and I can ramp it up to 1GB/sec for another $30 shekels
you meant to say Gb, not GB.
also, speed means literally jack shit. what's important is how good your ISPs routing to the game server is, that's the only thing that matters when sending 1Kb game info packets
>Wojack
Grow up
>thread about stadia latency
>no webm's posted
why is Yea Forums full of such abject failure
Here you go.
gfycat com/cleanvapidcentipede
I dont have any webms, but I DO have over 144 pics of Stadia in action
that and twoway internet latency that stacks up are tens of times apart. you need to have some serious medical condition with your nervous system to not notice streaming lag. and there is no solution to that unless google is going to put multiple servers in each large city on earth and even then lag will be there, only this time somewhat bearable. at that point though the whole idea doesnt seem that financially sound.
Here's the full article:
>If any company is in a position to deliver a game streaming service, it's Google, but my experience with Stadia at GDC left me with a lot of questions, especially because of the strange way it was demoed. In a word, it was fine, but at this point I'm not convinced that the latency will be acceptable for fast-paced games, at least for anyone who's used to playing on PC already.
>Only a few games were being demoed with Stadia, including Assassin's Creed Odyssey and Doom (the 2016 iteration, not Doom Eternal). I gave both a whirl, but I was most interested in Doom, given that it was more likely to highlight problems with input latency.
>The graphics in both games looked good, though I can't say whether they're equivalent to the PC versions' nightmare and ultra presets, or if they're turned down a few notches. I suspect the latter, especially with Assassin's Creed Odyssey which is a beast to run (and it was still a bit choppy at times on Stadia). Whatever the settings, the graphics didn't raise any concerns, and I'm not especially worried about fractionally better shadows at the cost of smoothness.
>So how does Stadia fare? Both games are playable, and if that's all you're after, Stadia will suffice. But latency is clearly present. During an intense fight in Doom, moving and aiming and shooting with the mouse and keyboard just feels sluggish, especially compared to playing on a high-end PC.
>Playing the first level of Doom, for example—the training level—I died five times. Five! I never die on the first level these days when playing at home, at least on the default difficulty. The problem is that the latency, or simulated latency in this case (more on that in a second), caused me to repeatedly aim past possessed engineers, soldiers, and imps. Aim, click, boom! I missed. Then I'd overcorrect. Click-boom-miss again. That's a great way to waste shotgun ammo.
Pt. 1
Part 2 Cont.
>After a few minutes playing it's less of an issue, but despite smooth-looking framerates, it never feels quite as responsive as I'd like. Watch someone else play and Stadia looks quite good, but in person the delayed input to screen loop is very noticeable.
>What can this tell us about the actual Stadia experience? Unfortunately, we don't know. It's not clear exactly what the games are actually running on right now. The test systems are apparently using dev kits, running in the cloud but with the option to simulate different network conditions. These are running settings basically equivalent to last year's Project Stream—1080p 60 fps and 20Mbps—and Google wouldn't confirm whether this is the same hardware as the on-stage demo or something else.
>That simulation of network latency is where things get really troublesome. In the screenshot further up this page, you can see (if you view the fullsize image), the stream quality, RTT, and "Frames [Janky]: 5." I think that last bit means 83ms of extra latency being injected to approximate the experience of running Stadia from the cloud during less than ideal conditions. What's it like under ideal conditions? "We're not showing that right now. We only showed that earlier in the week." Yeah, that seems like a weird decision to me as well.
>Doom on a Windows PC running at 60 fps will be in the 50-70ms latency range, but the Stadia version feels closer to 200ms. If you're used to playing games on an HDTV using a console, maybe you won't notice—the scalers in many TVs can easily add several frames of latency—but I absolutely did. It's why I kept dying, though I did get better over time. Playing Assassin's Creed Odyssey with a controller, the latency issue wasn't as apparent, but then Odyssey isn't as fast-paced as Doom, a lot of Odyssey's animations cover up any perceptible latency, and a controller doesn't feel as precise as a mouse regardless.
Part 3 Cont.
>Assuming the current demo is similar to the way Stadia will launch, does that really matter? For the target audience, I don't think so. People who want to play games will be able to do so. But even if that most vital part works, I have a lot of other questions about Stadia, and Google isn't really giving any answers just yet. The biggest question is easy: how are we paying for this?
>How much will Stadia cost?
>Google can take any one (or multiple) of several options with Stadia pricing, each with potential benefits and drawbacks. Will Stadia have an hourly rate, a monthly subscription price, or something else? We don't know yet.
>How will we buy games, and what games will be available? We don't know that either.
>Until Google provides a price and other details, there's not much more to say. The back-end Stadia hardware looks reasonable (roughly equaling a 6-core or maybe 8-core Intel CPU and an RX Vega 56 GPU), about what you'd get from a midrange PC costing $750 these days. Priced too high, or without enough games, or with any number of other problems, and Stadia might end up in the same boat as Google+.
>While we could see bandwidth information in the Doom demo (20Mbps for 1080p60), that's apparently not what we should expect on the final hardware. Google says Stadia can scale up and down to various bitrates, and while I doubt 4K 60 fps will run well on a 20Mbps connection, it should be OK on faster connections. Meanwhile, 720p60 could cut the bandwidth requirements down to 5-10Mbps. One thing Google did state is that it's planning on 60 fps streams at all resolutions at launch, with the potential for 120 fps streams in the future.
>Once Google announces games and a pricing model, all it needs is hardware in its datacenters at various locations around the globe. Determining how many servers to put in each datacenter is no trivial task, but Google likes to emphasize its expertise in such things and seems confident it will work.
>After playing a couple of games on Stadia at GDC, I do think the service has potential. It will never beat the performance of local hardware (network latency will always be a lot more than the latency between your local peripherals), but over time, it could easily surpass the 'good enough' level for many.
>It sort of doesn't matter. Google can succeed where so many other attempts have failed, but even if it doesn't, some other streaming service will fill the gap. Whether it's Google, Apple, Nvidia, Sony, Walmart, or some other company, game streaming services feel inevitable. They might not be for everyone, at least initially, but there's a reason so many companies keep trying to make it work.
End
wouldn't stadia be an hologram?
>live in rural shit hole with terrible satellite internet that has 600 ping at best
>"here's the future of gaming, streaming games!"
>EXpecting silicon valley (((engineers))) to know what the world is outside of their white neighborhoods and 5 star hotels in other countries
That guy could put some latency between the fork and his mouth
>caring about the trailer park they call the "rest of the world"
Lmao. Entry barriers keep the party clean for everyone who matter. Later losers
Enjoy spending money for a worse experience. Everyone with a brain saw this as destined to fail as soon as it was announced. There's two cords and one machine between me and my game. They think they can deliver a better experience by adding 10 new cords and 9 new machines that span several hundred miles? Give me a fucking break.
even a fucking phone could run most of turn based games, why would you need stadia
>the irony that the fucking company who had a corporate motto "Don't Be Evil" has out to be the most evil corporation ever to exist...
Well it was obvious from the start, come on the phrase is fucking Orwellian, why would they choose such a motto?
>So if you live close to stadias servers
It's fucking google. Read about CDN.
If I want it, sure, lmao. Enjoy literally having no option and being poor lmao.
They got rid of that motto a few years ago. Guess they finally embraced it.
I have the option. I'm just choosing the superior solution. Just wait until it's released. You'll see first hand how quickly Google drops failed projects.
>complain about how rednecks won't be able to use it
>then claim not a redneck
Lmao
I wasn't the person you were originally shitposting at. You see the (64) by my post. I didn't complain about being unable to use it. I'm saying that even people in the very best position to use it will still find it underwhelming. They can't even convince people at these events that it's flawless when they're basically right on top of fiber directly connected to their data center.
>flipping through menus with at least a second between each selection
Turn based would actually be the worst option. Walking simulators only and immobile mobile games only.
>Doom on a Windows PC running at 60 fps will be in the 50-70ms latency range, but the Stadia version feels closer to 200ms.
Holy shit this will never work for fighting games. I don't know what my total latency is when combining ping, TV and controller lag but I will say that my ping going in the 70ms range is very noticeable with above 100ms being completely unplayable.
Why Yea Forums is obsessed with streaming console?
>giving up my magic to play high latency games
Stop talking like a fucking robot, you meme spouting retard. You're fucking unlikable.
>not even good for "run-on-toaster" indies because all the good ones require split-second reflexes
Lol Google
this.
op can go away
How did he write the article if he’s dead?
Tetris is extremely reaction based you idiot. It's one of the most reflex demanding games
>Bethesda
Why am I not surprised
this is literally the first cool tattoo I've ever seen in my life
You're the one who will be poor if you keep making dumb decisions like buying a Stadia.
You know what I see happening in the future, respectable companies like From Software doing crowd funding to create a game so when completed it gets published unencrypted and free to download. This is the only way I can see new games being produced where you can back it up and is separate from a service.
not this
post 4, 48 and 4C, please.
Why is Google run by clowns these days? What moronic engineer/team thought streaming a 100gb game would be a good fucking idea? When the whole point of game design (esp multiplayer game design) tries to minimize the amount of packets being sent to and from the server?
They're not streaming a whole game. They're broadcasting a video of the game.
not giving any money to the libtards censors at google
i hope their offices get the tarrant treatment, not like the vegan whore who scored zero at jewtube
based
there a booru or something?
Or more likely it doesn't start a technological and social revolution over night so Google ignore it for a few years and then shut it down.
Console-Tan Booru
I wouldn't have expected a joke like this to end up somewhere like that.
>They might not be for everyone, at least initially, but there's a reason so many companies keep trying to make it work.
It's really this. Not everyone is willing to drop 400 bucks on a new console, but buy a 100 dollar Stadia (maybe?) and have a pick-up-and-drop subscription model, you could get a hell of a lot of money from people spending 15-20 bucks a month for four months out of the year to play the games they want when they release. It's definitely a long-term profit model, but it can work. Probably not something anyone on this board, or most people who play PC games, will every really get sold on until it's cheap and convenient enough.
Okay guys, you're trying to view STDia as a replacement for your gaming setups and habits. Obviously it's gonna fall short. I know it won't be able to compete with my pc for a long time.
But try and take a step back and look at it from an unbiased perspective. >Where might a game streaming service be useful?
When you're not anywhere near your home gaming setup.
>waiting for a flight at the airport
>spending the holidays at your in-laws
>stuck in a traffic jam or riding the train
>waiting at your gfs place until she gets back from work
>having a slow day at your own job
Provided you have a good enough connection and no data limits, I think it would be pretty nice to not be confined to shitty mobile games in those cases. Yeah, you probably wouldn't be able to play Sekiro or CS:Go because of latency, but there are thousands of games where latency is not an issue. I've been in all of the situations above and I'd much rather play Civ V or VI on my phone or tablet than some janky ass mobile game. Yeah I could also just watch Netflix or YT but why not have the choice?
Obviously, we don't know what games stadia will offer and at what cost. But if you think outside your box a bit, there are many situations where a functional game streaming service would be pretty nice to have.
what kind of fucked up shill post is this
>game relies on reflexes rather than learned patterns and skill
>good
I bet you think randomizes QTEs are the height of game design you absolute fucking pleb
It's not
I don't give a shit if it's stadia or the next attempt, just pointing out how game streaming could have legitimate uses.
You sound like you pre-ordered andromeda.
there is already a console that can do that just fine without any input lag
What would that be?
Either way I don't own it, but I do own a phone and a tablet.
What if we could stream games from our own hardware instead tho? Have your pc at home render the game and send it to your phone. Wud b laff.
Here's a little brain teaser for you, since you're so gung ho. Imagine you're sitting at the airport with your cell phone strapped up with a controller harness like an absolute retard, playing some Stadia multiplayer. Suddenly, every person on the other team is playing against you with a keyboard and mouse. How's that sound? Big time fun at the airport WOOOOO.
So are you playing Civ with a contoller or are you carrying a keyboard and mouse with you everywhere you go?
Post 11
He's gonna play Civ on his touch screen smartphone while he has a slow day at work, apparently. As long as we're dreaming, how about a really cool dragon just comes down and does some co-op with me too?
Never forget. Google has a long and sordid history of products that never make it out of beta.
When you're as big as Google, you can afford to fling around a lot of ideas without confidence in making back your investment for the chance of stumbling upon the next big thing
CDNs are for static content. They're essentially a caching layer. Doesn't work for something like gaming which would be dynamic.
>calling other people normalfags
>thinking input lag in that situation is anywhere near the sort of latency you'd get trying to stream gameplay over the internet
you are no better than them
the funny thing is this has already been tried and it failed back then too. back in the late 2000's but i forget the name of the company
>streaming games
The laws of fucking physics say that's a bad idea. What the fuck are they trying to achieve with this?
>Playing the first level of Doom, for example—the training level—I died five times. Five! I never die on the first level these days when playing at home, at least on the default difficulty. The problem is that the latency, or simulated latency in this case (more on that in a second), caused me to repeatedly aim past possessed engineers, soldiers, and imps. Aim, click, boom! I missed. Then I'd overcorrect. Click-boom-miss again. That's a great way to waste shotgun ammo.
Nooooooooooooo
Lag is comparable to a Xbox One!
You was playing from servers which were right next to you.
How is this happening!!!!!!!!!!
why do people think the stream meme is going to take off? ps4 has a feature where you can stream it from your vita, and that had about a second of latency input when i was sitting a meter away from it
Just let Skynet take care of everything. Skynet knows what's best for all of us.
>I know it won't be able to compete with my pc for a long time.
Try never you mong. Even with best fibre the packets will need to go through several routers, which takes time. People fought like fuck for years to wrestle the technology off IBM so you could have a microcomputer processor IN YOUR HOME! People these days don't appreciate how amazing this is, how much the Man hates it, and are actually considering handing the power back to the megacorps when computers are cheaper than ever. You are a fucking retard or a paid up traitor to humanity. You can have our microchips when you pry them from our cold dead fingers.
Google is also well known for killing their products
Latency is a thing of the past. Just do it like Blizzard did with Diablo 3
>have press event for platform with huge input delay
>let people test them with kb&m
what fucking retards
Exactly this
I think companies are vastly overestimating how many subscriptions people want to have
That shit adds up fast
Google will fund the billion dollar renaissance of turn based RPGs and strategy.
You understand that developers are going to code their games around the input lag. So the game will use machine learning to figure out your play style then just play the game for you. Then make you think you are putting in decisions every few milliseconds.
Google is going to use this shit to expand their machine learning tools. Also to steal the console market getting devs/publishers to pay them and gamers to pay them to work on this machine learning stuff. Then once everyone uses Stadia they will poach the devs and jack the prices up. Then everyone will just be funding AI and Google with their video games, while also contributing to their datasets.
I don't understand how Google thought this would be a good idea. How much are they willing to invest in massive datacenters around the world to make sure everything runs kinda-smoothly? It's one thing to stream movies, another to stream games.
>even for a game like tetris.
Out of all games you had to pick the one that requires the most reflexes out there, where piece fall instantly and locks in 15 frame.
holup
0.0000001 google shares have been added to your account
More like that way publishers can sell you "boosts" even in Single Player games. Something that consolenigger are already paying for. On PC it's way harder to monetize single player cheats/boosts because anyone can just use cheat engine which is free and finding cheat tables is extremely easy and safe (you only download the .CT, no need to get some shady binary).
>different writer
You tried
>designing games around input lag
what kind of cancer is this
is this OnLive 2?
Probably, I think Stadia only exists because some delusional Google eggheads convinced themselves and John Marketing that the lightning-fast Internet they're getting in Silicon Valley is representative of the Internet in the rest of the world.
Half of these look like asset grabs or something that was way too far ahead of it's time. Others are just rebrands like Google X, that is still alive and actively producing smaller companies every year. Google Glass isn't fully dead, it's just they realised that they can get people to spend the next 20 years figuring that shit out and buy them out afterwards.
It's literally physically impossible.
Data travels at the speed of light.
If you increase the distance you increase the time.
The speed cannot be increased unless you have some way of travelling beyond light speed, which humankind does not.
The only way to reduce latency is to reduce distance.
Hence why you keep all your computer components in a box next to each other, and your monitor next to that box.
Anything that increases distance will increase lag.
It's science.
The future of gaming sadly. Exactly how a solid amount of mobile games are just "auto-ing" shit.
>EU doesnt understand the internet
>Google doesnt understand the internet
Youd think someone would, by now.
It's about ads. Google already said they would have billboards in-game with changing ads like banners on websites.
it's okay to shit on them both
I seriously hope it fails. Games as a service is cancer
It's clear the whole thing is geared towards cancerous ad-ridden Battle Royales.
We're nowhere close to speed of light right now when it comes to latency. Just look at the gap between your average person (decent) internet and a privately owned point-to-point fiber optic line HFT companies are using. There's already a massive gap there. Physic isn't what's holding latency back right now. Costs are and hardware limitations are. You cannot sell consumers something reasonably priced with the lowest latency possible.
10,000 km at speed of light should be 67ms (back and forth). Rough distance between London and Tokyo is 10,000km. Yet the latency is going to be 220ms with a good corporate leased line. 270ms with an everyday consumer grade line. Sure the distance through cable is higher than 10,000 km as well (it's not a straight line), but even accounting for that we're extremely far from "the speed of light".
Nigga you have no idea how bad the lag on some tvs is.
Games already take into account a certain amount of input lag. They're just going to pad it out. Rhythm games are a perfect example of the first games which easily scale with input lag. Developers will work on multiple ways to scale this technology for other games. Main one would be padding out animations, heavily scripted games, slowing down sensitivity and implementing ease of use features like adding lock on aim and shit. Google and the developers would also work on what needs to stay server side and what can just be boosted by servers. So you still buy a Stadia console and have it at home, it runs the core of the game and has normal input but the servers contribute excess graphics and processing, especially for scripting events.
Games are already being designed this way. Look at RDR2 look at every playstation exclusive. They're heavily scripted, bloated in animations. This will mean developers will break their games down into being like old mmo engines. People who think this won't work because of the latency don't know shit about game development, general audiences or how this will be so much better for publishers to control shit.
>that delay in the mailbox and auction house when nostalrius was so overpopulated they deprioritized them on a network level
fuck, you're right
You are seriously overrating developers, have you played games lately.
Why the fuck would I need a controller? Why the fuck would I play anything requiring good latency when I know I'm fucking streaming the thing?
Are you retarded on purpose or should I feel sorry for you?
>implying tons of games can't be played with just a mouse or in this case touchpad or a fucking finger
>implying new games won't take these control shemes into account
>try never
Yeah and the car was never going to replace the horse.
I probably own more computers than you ever will. But you're too stupid to think outside of your tinfoil covered box to see the legit application game streaming or render streaming in general could have.
There are thousands of games that do not require a good latency and could be played with a simplified control scheme on a touchpad or phone. And streaming computing power could have vast applications outside of gaming.
You could see that if you step outside your filter bubble for a second.
>get killed
>fucking lag!
Ok shitter.
Which also isn't possibly true if you play with anyone outside of your region since their game would be running in a different server building, ones they promise are in close proximity of everyone.
I don't even want to stream content through my own wi-fi network. Why would I want to try playing a game being run on a computer in some other city?
here you go mate
>pepes/wojaks/eceleb image hashes'
ghostbin.com
ghostbin.com
ghostbin.com
>text filters
pastebin.com
Layle you fag!!
The game was lagging in their own presentation, imagine with your home conection.
Overrating developers? This makes their lives so much easier. I gave recent examples of games doing this shit. Honestly tell me how going back to 90s style mmo scripting is a huge jump?
Then your also have publishers pushing content creators so they don't have to pay modellers, while google is presenting machine learning as an alternative which is even fucking scarier. Publishers are also pushing games as a service which will just mean these games will become client based (as many already are).
Face the facts, this isn't some crazy advanced technology. It's a system which allows developers to abuse server/client and not bother rolling out standalone shit which actually makes their jobs harder.
>>Doom on a Windows PC running at 60 fps will be in the 50-70ms latency range
What? Where's he getting this from? 60 fps is a frame time of 16.666 ms, add a couple ms delay for your display being sluggish, jack shit from the mouse and you're still nowhere close. 70 would be extremely noticeable.
youtube.com
>inb4 it's audio
remove the ~20 ms from your fps and screen delay and it's still shit and clearly not anything near the actual value
>Main one would be padding out animations, heavily scripted games, slowing down sensitivity and implementing ease of use features like adding lock on aim and shit.
Reminder that all of these will be hardcoded across all platforms which means traditional consoles and PCs suffer.
Why is everyone on this board so backwards and assfucked about streaming?
Someone reviewed Stadia playing AC:Odyssey at 4k 60FPS FOR FUCKS SAKES (nobody games at 4k 60fps not even PC fags) and said that aside from a few hickups and minimal input lag it was a very enjoyable experience.
This is the fucking beginning. Of course it's gonna be rough at first but fucking 4k 60fps???!!! Are you serious?
>trade off playability for nicer graphics
how absolutely AIDS
Consoles will be the first to die user, that's why Sony is trying to get it's foot in the door before Google has a stranglehold on the entire industry and starts pushing up the rent for their servers while poaching devs.
I would rather have no extra 100+ ms latency than play 4k 60fps.
>Assassin's creed
>Playability
This shit is going to be perfect for Last of Us, God of War and those types of games.
>Why the fuck would I play anything requiring good latency when I know I'm fucking streaming the thing?
FPS games on consoles are already FAS games (fetal alcohol syndrome). Of course the casual idiot has no problem with dumbed down games.
Don't fool yourself into thinking that's not what the platform is intended for. Forget about slow, intelligent, strategy games.
Yeah, it's annoying enough when games have a delay between switching a menu and being able to interact with it, adding a latency delay on top of that is annoying as fuck.
That's 67 ms direct. You can't put a direct line between each and every user. It's going to go through a number of routers and will add delays. You can't just do away with that and draw 9 billion lines from each user's home. And you can't just handwave processing time and say you'll make some magical, instantaneous routers, either.
>muh 4k
>compression artifacts up the ass
lol
We will NEVER get to the STD providing the same experience of playing a game on your own PC. There will always be significant input lag.
It is less noticeable in certain types of games. You know what happens if the STD gets big though? Publishers only greenlight those certain types of games to hit those wide audiences they love. Games like D44M, DMC5, fighting games etc are a fringe as it is compared to the FIFA autism crowd or ASSFAGGOTS. They'll disappear altogether if STD or a similar piece of shit gets a foothold
You are in the minority, normies are going to eat this shit up and knowing google they will make it cheap. Publishers will be happy to sign up because it's impossible to hack and pirate. Rockstar probably fucking creamed their pants watching the release. Imagine GTAV without the player base actually contributing to it. Think of all the Shark Cards, think of those lowlifes stealing the game code to play on RP servers and having fun.
Next gen is a hybrid one. They aren't going to kill traditional consoles out of the potential streaming has. It's only going to be dropped if streaming is more successful.
In the meantime, as both local media and streaming are used simultaneously, everything will be made for the lowest common denominator which is streaming. Consolefags will have a taste of their own medicine for what they've done to PC for over a decade.
Oh god you just made me realise that competitive gaming will get so much worse using this system. They will go to old school style tournament systems where you pay to go to enter a competition where there's no input lag. So the communities will become more retarded but also more elitist.
They're fools if they think there won't be hacking and cheating. There's packet data being sent for things such as inputs, it's already compromised.
Probably because we care about video games, you cretin.
Here, let's have a look at the pros and cons.
- unplayable laggy piece of shit
- graphics artifacts up the ass
- ads in-game
- microtransactions x100 worse
- multiplayer focus
- single player disappears
- no immersion
- stupid retard audience which doesn't care about video games
- multiplatform games even more dumbed down
- enemy reaction times slowed down
- no fast twitch elements in games
- low resolution
- poor fps
- platform won't accept smaller games
- platform won't accept sexist, racist or violent games
- everything will be gamepad-focused even though it works on PC
- no modding
- requires fast internet but caters to poor people, wtf?
- the marketers behind streaming hate quality video games
- they don't even play video games themselves unlike indie developers
- video game history is erased when a game goes offline
- VR is impossible on it
- can't play anything if you get banned
+ ???????????
He has a beard and looks like a mountain man now
It's a novelty. They are not targeting traditional players but people that furiously fap with a new technology is announced.
Stop trying to force your shitty pasta.
Normies won't use the service because google is absolutely fucking horrible at marketing their shit. The people who know about the service because they're into games will know its shit cause of the input lag, and normies won't know about it at all.
>You are in the minority
Meh. As long as I'm in a sizeable minority, someone will be making games that pander to me to get my money. Even if it's some indieshits. Not to mention there are so many games already made you can keep playing them for your entire life without ever touching the new stuff if you think it's shit.
You are a dumdum, it's very easy to ban since the service is tied to account and probably subscription based.
You won't be able to just ban evade the service.
You also aren't going to be sending data from paris to tokyo. You are going to be sending it from your area to a local hub. Lets say you live in Sydney, your average ping on a fibre line should be 5~15 ms. Add processing time and return. You'd be looking at ~60-70 ms if you live in a normal city on a fibre connection. This will also be a way for google to improve their infrastructure developments with Loon and Fibre.
What does lag matter when the inherent problem is analog sticks?
Google isn't marketing this to people though. It's marketing it to publishers.
so is no one going to touch the fact that whereever they have stadia set up for journos to play would have single digit ping and the input lag is still noticeably bad?
>Not to mention there are so many games already made you can keep playing them for your entire life without ever touching the new stuff if you think it's shit
This is my worse case scenario plan. I will literally download as many games as I can get my hands on and never touch the streaming shit if it becomes the norm.
why is this thing even in the news right now are we really trying to do controllers again?
There's always going to be those games, for sure. It will definitely segregate the communities of mainstream and niche gaming. People will keep playing autism simulators like dorf fort and ss13 without google and activision looking over their shoulders.
Is this what professional gaming on console typically looks like?
why would anybody ever think streaming video games is a good idea?
Like it will literally never be possible that streaming games could be better in any way than using physical media or just downloading the game
So why do companies continue to try? Are they really just relying on the stupidity of consumers not to realize it's an inferior way of playing games that has no reason to exist?
this sort of thing happens at dota tournaments all the time, where professional players have to pause for lag because even though they're playing in a lan, the game is still hosted on a server elsewhere
of course valve being the lazy cunts they are never have, and never will, fix this
It's already been addressed. This isn't being rolled out tomorrow, half the shit in the conference wasn't finished. Look at the machine learning texture/model developments, those will take a couple years to perfect.
Then take into account games are already bloating reaction times and implementing auto-play shit. This is a publisher's wet dream.
Money. They'll charge full price for a game without having to make it, ship it, or have the box and mortar store take a cut.
Its why paying full price for a digital game is stupid as fuck.
I thought they normally have the servers on site, it's just that because the client isn't designed for smaller servers they fuck up more. It's like when League tournaments happen they always fuck up.
>Are they really just relying on the stupidity of consumers not to realize it's an inferior way of playing games that has no reason to exist?
How many times did they try paid mods? Creation Club now exists.
Can you imagine Todd salivating over the idea of no community mods in TES6 exclusive to the STD?
This is just like CC. It gets in, in some neutered form and maybe appeals to fucking idiots. Then it gets progressed.
It's like Article 13. The fact it won't be enforced currently doesn't mean it won't be in the future. Eventually they push it further forwards again when the outrage has died down, and the people who remember that it doesn't have to be like this are dead, uninterested or so few they no longer have enough of a voice.
Additionally, you're not sending the data through a vacuum. Got to slap on a 1.5x multiplier for the refractive index of glass. So that theoretically minimum number, with fibre optics going straight from some Japanese schmuck's house to yours, as the crow flies, is 100ms.
>I have good bandwidth so it'll be fine for me!
You fucking moron. It's a matter of speed, not bandwidth.
>Is the whole thing run by people who don't even play video games?
ye
This is psnow is like this
youtube.com
Anyone willing to bet stadia will be better at all?
Seriously, I mean imagine you met somebody and that was their personal motto. Wouldn't you immediately assume they were evil?
>I will
Start doing it now.
>Why would anybody ever think streaming video games is a good idea?
No piracy. No hacks and mods. No free lunch. Complete platform control, which will allow price gouging and rent seeking from publishers.
>Never be possible that streaming games could be better in any way than using physical media or just downloading the game
Unless you convince publishers to use your service then offer it for next to nothing to the general public to establish yourself on the market. "Oh you want to play RDR2 from your phone on the bus, it's a little bit laggy but you just pay 3 bucks a month" is how it starts.
>So why do companies continue to try?
Money and power of consumers
>Are they really just relying on the stupidity of consumers not to realize it's an inferior way of playing games that has no reason to exist?
No they're hoping to appeal to convenience and bring it in at a low price point to eliminate the competition.
Honestly is there any reason why publishers WOULDN'T be pushing this shit with all their might?
this, fucking THIS, got fucking damn THIS, my fucking wife makes me play story driven games when shes too tired to play herself, and the first thing i noticed when i plugged my machine into the tv is that there was all of a sudden a 1 and a half second delay, made parrying a fucking nightmare.
>Forget about slow, intelligent, strategy games.
We know literally nothing about the business model or what games will be available.
Everyone here is shitting themselves and projecting the darkest intentions on google, which is probably correct. But let's forget about STD for a second and imagine Steam creating a streaming service. Let's say you could subscribe for a monthly fee and stream all of your steam library to any device you want. I have so many latency independent games I could play.
>city builders and tycoon games
>round based games (xcom, civ etc)
>4x strategy
>walking simulators (life is strange etc)
Literally any game that does not require fast reactions would be streamable. You could play fucking KOTOR on your phone while riding the train. You can be against Google and STD and whatever, but game streaming in general is a good idea when it's done right.
Then there is the sector of mobile games. Right now, they are limited by phone hardware, which makes them mostly crappy short term fun at best, mtx laden scams at worst. Imagine if they were freed from phone hardware limitations. Developers could actually create GOOD mobile games. There's a lot of potential there.
Then, there is competition. If STD is succesful, others will make their own services to rival it. Steam, Epic, EA, Facebook, Nvidia... fuck if I know. But you're all acting like Google tries this STD shit and suddenly they will have the monopoly on the gaming industry and all publishers and devs will line up to only work for Google from now on, which just won't happen.
>that demonstration at the end
top bloke
>1 and a half
get this, bud, even the worst display will have less than half the input lag of stadia
Yes but it isn't going to be sent to japan, it's going to be localised to your immediate area. So you're playing Stevia Destiny/Anthem with 3 mates, those mates all live in the same city.
Also if this changes games to be primarily client/server than battle royales games will be 1000+ players. Think Planetside 2 but you don't have to download 40gb everyday, you just stream the game.
>city builders, turn based tactics, 4x
Dude, do you have the slightest idea how "fun" it is to click through 10 million menus with 300ms delay? The only really unaffected games are the ones where you don't have many inputs at all, and walking simulators aren't for everyone.
damn, i mean i would love for the service to work, it would open up videogames to people who may not have tons of cash to burn, but if i played a game and if felts like that, i would need to do something else.
lmao i didn't watch that part originally
>oh wow this works great at home on the server literally down the street
>lets mass implement it!
Don't butt in. The topic was how much room for improvement there is, see: , and raising the lower limit of what's physically possible by 50 fucking percent is very much relevant. Your ping to Japan gets inflated by 50% because the signal is travelling through glass and not a vacuum. Your ping to "your immediate area" is inflated by 50% because the signal is travelling through glass and not a vacuum. Do you understand me, you stupid piece of shit?
I'm not saying it will be the same experience or a comparable experience to playing the games properly on a PC. I never said that.
But if I'm at the airport waiting for my flight, I'm not gonna mind a bit of lag if it means I can play my favourite games instead of some shitty mobile crap. And UIs can be adapted and improved to new control schemes.
Like I said from the start, you're trying to compare streaming to playing with your own setup. Obviously it's gonna fall short. But there are legitimate use cases where it would be enjoyable. I'm viewing it as an additional way to play vidya instead of a replacement of the setups I already have in place.
I have literally done all of that on my switch playing monster hunter
You have streamers with 5k gaming pcs playing on low graphics at 240 fps + for a competitive edge. This shit is going nowhere
The only streaming game that ever worked was twitch plays pokemon
>you have specifically engineered race cars racing at 400km/h to get a competitive edge
>this electric two seater for urban areas is going nowhere
Different use cases and audiences require different products - at the same time.
i've tried google stadia and it worked perfectly with Doom Eternal, 60fps with 4k, with no latency, this guy is just a random Yea Forumstard journo that hates progress
>Not using quantum entanglement for 0 input lag
what the fuck are they doing
>it worked perfectly
Sure it did
youtube.com
I'll fucking chime in where I like cunt. Your scheduled autism debate isn't theoretical latency and photonics developments. It's a public forum you gatekeeping faggot and this is a thread attempting to criticise Google Stevia's platform development. When in reality everything they have presented is proof of concept and the concept is on of the scariest developments in gaming development/publishing.
You understand me you autistic nigger?
>yes goy dont mind the delay just keep paying for your games
>I'll fucking chime in where I like cunt
Not when you're too fucking stupid to make a comment that's in any way relevant, you fucking asshat. Piss off.
Holy shit that actually looks pretty good. If that works on a phone I'd play it.
>enjoying things is bad
>paying money for services or products is bad
Why don't you get a job?
Wait, HOW MUCH LAG we are talking about here?
>not owning your games is okay
cuckpilled
YFW Stadia will only work with turn-based JRPGs.
100ms mouse to screen with laboratory conditions
rtings.com
>worst monitor is 1/3rd of stadia's ideal
It's completely relevant you autistic fuck. >Theoretical physics means that you can never go 60ms from paris to tokyo and we aren't in a vacuum, etc.
Meanwhile in an actual setting you are going to be using a localised cloud system with people who live relatively close and the latency will be comparable to your controller or tv.
>B-B-But photonics research will mean that even if we reduce latency from glass to air we will still have never be in a vacuum wait stop derailing this bait thread reeee
You don't have any valid or practical criticism you just want to argue about the speed of light you autistic fuck
Prediction: minimal input lag becomes associated with entitlement and "toxic gamer culture" like high framerates already are.
Sounds like it will be perfect system for RDR2
>we're making gaming easier, gaming is for everyone!
>except the 80% of the world that doesn't live in a city with high speed internet, lmao you thought this would be for YOU???
>remember to vote democrat!
>v-sync adds up to 60 ms
>this has twice that
>in their own tests
jesus
Whats the point in owning games?
Why do I need to own something to consume it?
No I was asking about stadia, how much lag that thing has?
>Want faster times? Better move to California then
When do you think the internet all around the world will be good enough and enough Datacenters will be built for shit like Stadia to work decently? I'd give it like...15 years if the world doesn't implode earlier
100ms+, as I said
>Why do I need to own something to consume it?
>Why do I need to own something I paid for?
>80% of the world
Why would companies give a fuck about poor people? Plus it's just going to be more incentive for them to come to your country. It's like you don't believe in immigration user. Don't be a racist.
Nah it just means that google will send their death squads (TBA 2020) to execute cheaters on spot.
That's how it already is in my country. Anyone who wants good internet has to move to the cities. It's helps bring down labour costs in the cities, which is great if you have a business.
When they make inputs faster than the speed of light
Honestly reckon they can make it feel like 30-50 with developer input.
why would that matter, it's network based
game streaming will never be feasible until we figure out a way to bypass the speed of light.
>Why do I need to own something I paid for?
Do you own your apartment?
Do you own your internet provider?
Do you own your insurance?
Do you own your electricity?
Do you own the movie you see at the cinema?
There are things worth owning, for example real estate, valuable art or clothing. But what's the point in owning things you only consume? I got rid of all my books, for example, because they were just collecting dust after I had read them. 30 years from now, what point is there in owning any of the games we now enjoy?
What future? One where you pay monthly fees to access your game instead of paying once and being done with it? No thank you, I'd rather spend 5000$ on a pc and 60 per game every 10 years than pay monthly fees.
Stop making the same post over and over
>Speed does jack shit
>Uses 20 Gb per hour
Shit like allows the developers to make a game which still feels like you have input even though it's slow. That's why all the demos were of ass creed, the game already feels like you are moving through molasses. So you add minor auto-aim and people won't even notice. They're delivering the service and portable, costing could very well be minimal so it's the cheap and portable solution or you spend 4000 and buy a standalone machine.
It's not going to be made for counter strike and honestly half the users will be children who are terrible at games anyway. So they won't give a fuck or know the difference if their fortnite game feels different.
>What future? One where you pay monthly fees to access your game instead of paying once and being done with it?
welcome to playing online console games as of a decade ago
if you think retards won't lap this up you're one of them
wrong
Ah, I didn't read you right. Thought you were talking about lowering the actual delay. My bad. Yeah, consoles already use a ton of workarounds to deal with sticks being dogshit.
prove it
All good user. Half the people against this thing are only thinking "oh twitch shooters will never be viable", they don't give a fuck about them.
>negative proof
Read the thread user, there's plenty of reasons why this shit can take off even with latency.
To be fair, 100 ms delay is nothing to sneeze at. That's way past a mouse feeling sluggish, any immediate action would make it blatantly obvious. Navigating a menu, or playing any game that uses the D-pad for movement would feel just awful. Might see a return to projectile weapons if shooters take off there. Or like nintendo, see two shooters in as many decades. It's very restrictive. Then again, I'm still dumbstruck FPS games are a thing on consoles.
Oh boy. What a surprise. It's almost like cloud gaming has been tried several times before and it always sucks.
>WAA WAAA STOP SAYING MY SHITTY LAGGY SERVICE IS BAD
wtf i love 1000ms now
this, like 99% of problems the industry has inflicted on itself could be remedied if they BROUGHT BACK THE POSSIBILITY OF PLAYER RUN SERVERS AND SERVER CULTURE.
yes, i am unreasonably mad. matchmaking was the death knell of civilized multiplayer.
Of course, but that's the thing. Publishers will be happy to use it for mega games. Can't you see EA pushing Anthem with projective shooting and slowish animations. While game reviewers talk about how all the actions make you feel like the game has "weight" to it. Then follow it up with the removal of peer to peer hosting. You have 30 players fucking about constant distractions. Then you have the classic Google mysticism of save states and streamers allowing you to pay to play in their games.
I wasn't saying it's a good thing. I'm saying it's so profitable that they won't stop pushing it you mongoloid.
They won't just make money off ads. They'll use the data for their machine learning algorithms. You'll probably have to solve in game captchas during loading screens.
They'll use that as a pushing point user. This will eliminate peer to peer and lobby so now it's going to be "community (developer) servers". Wouldn't surprise me if streamers become the new community managers of games. "wtf is this shitty game, oh doesn't matter shroud plays it. I can give him 4 dollars to play on the same server, so cool XD".
>companies are infinitely malicious
>they will try everything in their power to screw the player instead of making money by providing a superior service
>this is a good business model and will lead to long term success
Don't play AAA garbage.
Oh yeah, and I'll tell you outright, I'm seeing a lot of sluggish menus in newer games. They've done most of the work adapting games to being controlled with sticks already. I can see this taking off. Hell, I'm sure there's some journalists still going on about 60 fps being elitist placebo.
But man, you see how much they got away with just because of sticks. Vaseline smeared 30 fps being an industry standard, movement being so much slower and clunkier. Imagine you add designing for this delay on top of all that. If this becomes a hit we're in for a really bad time.
onlive
Just download your fucking games in advance you nerd
What is the AAA gaming industry? for $500 Alex.
>AAA
hah, I remember how happy I was they finally added MM to fucking heroes of newerth
>even for a game like tetris
nigga... tetris is a top speed game if you play it for more than two minutes like a normie. Try an unlimited Puyo Puyo Tetris marathon mode.
>I take my gaming PC to the airport
ok buddeh
So play indie games instead.
It's funny. This place is constantly shitting on AAA games anyway, yet somehow when they make an additional step in an allegedly shit direction it's a big deal again.
>Questions
>How am I going to use a trainer to pretend I play the games I review?
>Now that the chink bribe is still in effect, how I'm going to approach this vs a store that just recently debuted a Search box
They're going to bait people with so much shit, the presser was a clear example. Graphics won't just be 8k but the amount of extra effects will be insane, 'we have amazing water and lighting effects that can only work through multiple GPU processing". They had so many ideas just in the conference that could be sold, I watched giant bomb talk over it and their ideas were also scary as fuck.
THIS
I cant even fucking play the Vita Rorona port because of how much time menu transitions take.
Good thing I don't touch console. But yea I get it, some people will probably think it's good, especially if they have weaker pcs, and think "Hey this is just like I can run everything on ultra with my low spec PC!" but, I sure do hope the buy, install, play formula doesn't die out.
Oh yeah, you looking forward to the fucking bullshots and tech demos rendered on a goddamn server farm instead of a titan?
I feel it already has. More of a buy, and buy, and buy, and buy kind of deal with all the DLC. Rare you buy a game and that's that, there's always some additional means of monetization prodding your from behind.
I do play mainly indie games. This will just harm them. The way the marketplace works now is indies can thrive but if Google and major publishers shift the majority of consumers to their infrastructure then it just closes the door. If the average player becomes a server cloud based player, a developer will never go from making a smaller game to a cloud based server setup.
How do you not see this as a terrible thing. It's going to consolidate the player base and remove indie developers from coming up at all.
Is your central nervous system damaged?
Oh look it's like LITERALLY EVERYONE WITH AN OUNCE OF COMMON SENSE predicted when they announced this shit.
Imagine trying to play Sekiro with 200ms of latency.
Just play walking simulators and 3rd person cinematic cover shooters. Problem solved
It's not just going to be that. You will have people go "hey i'll just pull out my screen and get a few games of fortnite in while I wait in line".
At least I can manage to avoid this most times, by playing games about a year after release, unless we're talking multiplayer.
Can you imagine sekiro even being a game in a world where everyone is just playing fortnite on their 300 dollar screen?
No sir, I don't like it.
Fortnite is a containment game for zoomers. I don't care what platform they do it on.
fuck me that made me spit all over my screen
the future has never seemed closer
Isn't the parry delayed?
>with 200ms of latency.
That's what it feels like. Might just be my DS4 though, even royal guarding in DMC felt delayed and I'm pretty fucking sure that's supposed to be instant.
>Nobody thought this would be good, even for a game like tetris.
I had coworkers saying there is no way google would let things as delay happen with stadia.
Wait, if you somehow got really good on Stadia, when you go back to playing normally, do you get foresight?
The deflect in Sekiro is not delayed I don't think. There may be a little margin for error I guess?
But 200ms would throw you off big time. You'd have to start anticipating attacks if you ever want to time a deflect.
Yeah, I wouldn't say anything above 100, more like 50 if I were to make an honest guess. But it definitely feels delayed to me, like I forgot to turn off v-sync. Must be on my end then.
Yep and once they realise you are meaningless in market share the industry will shift away from producing anything worth while for you. Computer manufacturers won't even bother to produce parts for your personal computing as everyone is cloud based. You will be relegated to a niche overpriced hobby and be regarded as a deviant amongst general people.
Your coworkers probably think there are small people behind the TV screen.
Makes sense, you'd have to be psychic to get anything done.
>what is prefiring
>Come home from a long tiring day.
>Time to unwinde.
>Open PC.
>Log in to Game Streaming site.
>Please sir, may I play my games?
>YOUR games? PFFT HAHAHAHA, BACK OF THE LINE!
>Get in line.
>Wait for 30 minutes.
>Finally, I can play Assassin's Creed 50
>Click on new game
>Wait 0.5 seconds for game to respond, because the interent provider in the area isn't good enough and the servers are overcrowded.
>Click Hard, I feel like playing with a bit more challange, remember that imput lag is already hard mode, so pick normal.
>Wait 0.5 seconds.
>Game starts loading.
>Wait 1 minute.
>Game starts, oh no motion blur and chromatic aberation, better turn that off.
>This feature is locked please contact an administrator if you wish to modify the in game settings.
>Oh ... well it's fine I guess.
>Get in a fight, try to get used to pressing the button 0.5 seconds before I actually want to attack so the swing goes through.
>Die to enemy, because I couldn't parry/block in time.
>Do sequence over and over untill I get lucky with my block/parry.
>Kicked out of game before I can save.
>Your 2 hours are up, please try again in 30 minutes, here are some other games you might enjoy.
>How do you not see this as a terrible thing.
Because all of this
>It's going to consolidate the player base and remove indie developers from coming up at all.
is pure conjecture at this point and the video game industry is one of the most free markets around.
Especially in recent years indie devs have been able to go without publishers through crowd funding and early access. And like I said before, even if Stadia turns out to be succesfull, Google will have many competitors who will not stand by while their market share crumbles.
Previously in the thread I suggested a Steam streaming service that would allow you to stream your steam library, for example.
I get that doomsaying is fun and the current zeitgeist and Yea Forums has always been this way. But if we get real for a second we can see that there are plenty of ways this can go, and even benefit the industry.
It can also kill owning games or even having them to play when ever you want off your PC instead of off some server. All forbid, but i wouldn't find it outlandish for people to leave gaming forever if such a horrible thing were to happen.
>My conjecture isn't negative so listen to me
>Ignore that game publishers have the worst fucking practices on the planet
>There's multiple trillion dollar companies so you won't get screwed lol
I forgot to mention
>It's a free market yeeeet
I personally believe owning games is outdated. But that's besides the point..
... the point is that companies have to be profitable, and if they did the outlandish things presenteed ITT, it's highly questionable that they could maintain a positive bottom line.
All throughout AAA media, both games and movies, we've seen HUGE flops in 2018. Games and movies that were hyped and advertised like crazy failed to meet expectations or outright flopped. EA got a massive shitstorm over their Battlefront 2 lootbox shit and had to beckpaddle.
Indie games on the other hand had massive successes because they made games people actually liked.
Consumers ARE voting with their wallet in this industry. So streaming has to be viable and a good service to get any relevant market share, and all "malicious" practices outlined ITT seem very counterproductive to that end. So I'm not worried.
>companies have to be profitable
No they don't. Google receives huge amounts of money from governments and NGOs, it doesn't have to give a shit about whether Stadia is profitable or not. The point isn't to be "profitable", it's to raise shareholder value. Shareholder value is not raised by selling units or making good products, it's done by people thinking the shares will be more valuable.
I recently spoke with a colleague about technologies.
My claim is that certain things are simply impossible and unrealistic at current technology to do.
My colleague's claim is that we shouldn't stop doing something simply because it's impossible.
We will just have to start doing it, and figure things out along the way.
So, which one of us is correct?
Get the more or less possible solution before tackling an issue?
Or solve the issue along the way and hopefully a solution is found eventually?
Companies do need to be profitable but the current system revolves around a broken ROE where the company will be actively dismantled to meet impossible growth projections. This is primarily due to the way investments are taxed. That's why the market isn't free.
The car is faster than the horse you muppetlord
>CDN
>For caching videogames
You're the one who should read about CDNs since you don't know what they are.
Is owning anything outdated user? Would you rather a game die because a company decides to drop support and not remove DRM, or in this case, drop support it gets removed off gaming netflix and is gone forever, not that it would make any sense, you can own movies/music/art by buying them, so the same should be valid for games, if someone wants to play a game or watch a movie made 60 years ago, I want it to be possible. just because it feels nice and comfy to have that assurance that the game isn't on a timer.
>But if we get real for a second we can see that there are plenty of ways this can go, and even benefit the industry.
Not that user, but the way I view it, Stadia's purpose is already defeated by mobile gaming and handhelds. If you care about high end gaming locally, a Playstation, Xbox, or PC will likely offer your a better experience for what can possibly be a fraction of the price of a continuous subscription. Not to mention you can get a used PS4 for like $200, and rumors of a diskless Xbox One lowering their MSRP if you care about getting new.
If you care about portability, the Switch fufills that niche, more so with rumors of a Switch Mini/ Portable. Failing that, mobile gaming is a heap of untapped potential, that I personally feel is going untapped specifically because certain companies are weighing it down. One name is Google. Incidentally, throwing that out there.
Youch
When the reason it's impossible is because of the law of physics (like in this case latency), no amount of "just do it" will ever do anything, because it's like saying "just keep going forward" when there's a fucking wall in front of you.
So looks like Stadia is an ideal platform for one-turn based games unless the input lag is so bad you can clearly notice it browsing menus and UIs too.
>Hey, lets risk ruining everything, and hope we find a solution, after all this MIGHT be the future.
Or
>Hey lets keep working untill the tech is in an area where it's at the very least as efficient as what we have right now.
Your friend is right. But the issue should get solved with researching ways to get faster connections overall as the first thing to do, than create a deficient product like Stadia. When the issue and cause of the issue are 100% clear and confirmed with Stadia and theories for the solution already exists, theres nothing to learn from Stadia itself.
Seems insanely vague. If it's always impossible then it can't be done. If it's possible than putting R&D into it is definitely worth it especially if you can get it working. If your product has a workaround then you don't even need to worry about it. Half the time there's a workaround for this sort of shit.
B-But maybe one day they'll have a server in every city.
There's plenty of technical workarounds with the latency though user. You aren't trying to stream everything. You are trying to use this to reduce load.
If X is required for adequate input but Y and Z can be done offsite and no one will notice then they will put Y and Z
There's a clear market for this though. Tech companies are trying to centralise their distribution. If they can shit out a cheap subscription service than people will flock to it. Sure you can buy a $400 console every couple years or you pay $15 a month for a service on any device. Normies will flock to it.
Both of you are shallow retards
no. when you're communicating between two points, no amount of "workaround" will reduce that distance.
And that's why multiplayer games will never work. We just do not have the technology to transfer data between players and servers without latency.
Then what are you doing working on a GAMING service, put some one who actually plays GAMES, to tell you if it's good enough to even begin being acceptable, let alone good, for GAMING!
>So they won't give a fuck or know the difference if their fortnite game feels different.
Oh, they will know. You guys meme to death, but kids would be the first to notice if their latency goes to crap in something like Fortnite.
I've yet to see a good point as to who this service is for, but I think I know the answer. It's for Google. Not for the customer.
word.exe
>now you're not even playing for a digital download, just for the right to play the game, like a fucking arcade
We keep sinking lower and lower.
>If they can shit out a cheap subscription service than people will flock to it. Sure you can buy a $400 console every couple years or you pay $15 a month for a service on any device. Normies will flock to it.
This reminds me of those people who aggressively say X product will succeed, then paint a complete caricature of those dirty "normies". Yea Forums isn't the exclusive group of freethinkers and everyone else is sheep. People can think and see more value in the competition.
The first one wasn't.
Fair point. They still can't force consumers to use their services tho. Google is actually a good example because they are succesful exactly because their services are extremely convenient to use and work 99% of the time.
I get that, and replaying old games is a point I sympathise with. EA dropping Battle for Middle Earth 1+2 still hurts, I loved those games. On the other hand, we see more and more HD remakes of old classics. Stronghold Crusader HD is a few bucks on Steam. Command and Conquer games are included in the Origin Vault. Etc. So if a game is truly a classic, chances are it will still be playable in the future.
I own real estate, a car, clothing and furniture. Things I continously use every day and will use probably for the rest of my life. Most games however I play for a few hours and drop them. I don't mind "owning" them digitally in some steam library. But I'm also perfectly fine with convenient subscription based models like origin premium desu. But I also realize that I'm not the type of gamer anymore that I was 10 years ago. I play 2 hours a day instead of 10, and as my priorities have shifted, so has my opinion about owning games.
Like I said earlier, I can see some specific use cases and bringing an extra device instead of just using my phone, which I carry everywhere, is an additonal "inconvenience" For example, right now I'm enjoying Farming Simulator 19. That would be perfectly playable on my phone even with input lag and I'm simply not into the kind of games I could play on the switch.
So if I could stream the games I already like to handheld devices, I would use that whenever I'm not near my home gaming setup and have some time to kill.
Thats the use case I see for streaming games. I admit that Google probably has a different audience in mind and Stadia will most likely not be for me.
SoI tried to distinguish between Stadia and streaming games in general.
Imagine the global temper tantrum as kids starts crying to their parents about how laggy netgamez feels.
>You aren't trying to stream everything
Yes, user, you are.
>There's plenty of technical workarounds with the latency though user
No, dumbfuck, there isn't. The server farm will be located a distance away. That is the entire point of streaming. You will not be housing the unit or its immediate cost.
You know Yea Forums doesn't actually have many people on it right?
Yeah, we don't. That's why every single game uses some form of lag compensation, running a locally simulated match on pure bullshit, instead of waiting for the server to tell them what is going on. Because otherwise your network latency would manifest as an unbearably large input delay.
Clearly you didn't watch the conference to see their actual products being fielded.
Steam also sucked balls back when everyone only had 128 kbps DSL
Stadia will work.. in a decade or so when everyone has 1 GB/s internet
This, the internet is infested with barely twenty year olds that pretend everone younger than them is some kind of ungodly retard for growing up with different fads, probably unironically minecraft kids among them, but the moment little Timmy presses whatever to put up a wall or how that goes but the wall doesn't go up and he gets shot, there will be tantrums allover the world.
Same with dumb old Tyron and Pedro, missing shots in NBA Live or Fifa.
Clearly you didn't watch the fucking games portion, which is what we're talking about. No one was talking about renting a fucking computer farm for some sciency bullshit, or a small company rendering animations, input delay doesn't matter there.
>I play 2 hours a day instead of 10, and as my priorities have shifted, so has my opinion about owning games.
After I get home from work, I unwinde by playing games. So to me, this seems like a total rip off, even more so since I play the same games for multiple months, having to pay every month for the same games, sounds like a decress in quality of life, not an increase. I don't want to have to pay 180$ to finish the witcher 3, nor do I have to pay 1000$ to play a multiplayer game consistently. Get that? I live some where where we already make like 50$ less than most countires, I don't need subscribtion non sense killing the way I spend my free time, that I try to consider and spend money on efficiently, nor do I want to have to take a month off a year to make the most of that money.
That doesn't change the latency you dumb fuck.
Oh so we are just focusing on the pointless proof of concept and not where they're actually taking it?
You realize your bandwidth, or download "speed", isn't actually the speed the fucking data travels at, right?
A "faster" connection isn't going to give you any better latency.
And google wouldn't do something like this why?
>this thread
>shills defending shitia
>So if a game is truly a classic, chances are it will still be playable in the future.
Unless your name was System Shock, in which case it was very nearly in a case where the series would not see the light of day again because of a trademark-copyright tug of war, or something. Until one guy came in and settled the legal scenario. Then we got rereleases.
You can't expect miracles to happen to every IP.
Heck, I want to play Sonic Runners. I can't though. I hate this forced always online "mega company knows best" route of "ownership". Especially so in games that are primarily single player that for some reason known only to Google requires to be constantly connected to the internet. Nice.
Also, try getting SEGA to rerelease Outrun 2006/ Coast2Coast, for example. Not a simple scenario as well. Well, it is, but they won't be convinced next Tuesday. Fun game btw
>So if I could stream the games I already like to handheld devices, I would use that whenever I'm not near my home gaming setup and have some time to kill.
Problem is you'd have to carry some bulk as well. Eg, Mobile gaming oriented controller, likely. Which does take the amount of space of, let's say a handheld. There's also the point that I guarantee you Stadia's games wont focus on touch devices. That's too humble a route for Google. Plus, mobile gaming has the hardware, something similar to last gen consoles, or more. Maybe not a 1:1 comparison. The real problem with mobile gaming is untapped potential. Stadia won't help this. No one wants to play a PS4 or PC game with touch controls. Heck Valve couldn't pull that off with DOTA. You could design a DOTA game on mobile, I believe. But that's not what Stadia is.
BUT GOOGLE STD WAS SUPPOSED TO BE THE FUTURE
You understand you can actually play games which have huge latency adjustments, creating a huge smokescreen to make you feel like it's actual input right?
Are you fucking retarded? It's a group of posters saying how fucking scary this shit is and another group downplaying it while saying it doesn't matter that you don't own anything anymore.
The right to play a lagging game that you can't even modify
>We keep sinking lower and lower
Like 30% of "gamers" play on touch screens in these days,that's the kind of audience the Google STD is trying to reach.
Bong here. Am I right in saying there's nowhere in the world (not even Singapore or Seoul) with good enough speeds and infrastructure to avoid the ridiculous latency.
Internet is shti here but Americans seem to say it isn't much better over there either.
This looks like a case of google autists assuming their petabit speeds on their campuses are international standard.
>It's real
What the fuck.
>faster internet does not affect latency
literal retards
I have no clue what the size of Yea Forums's userbase is. It being fully anonymous, I can only gauge it's userbase in comparison to other board's activity.
But I'm not quite sure how that point has anything to do with what I said, not being a jerk or anything. My point was that it's a very distorted view of the "mass market". This is Google's train of thought, which isn't necessarily in line with the average consumer.
I-Is this true, there's a 30% dedicated touch screen crowd? Are we talking about phone owners who can't afford anything more than their phone for gaming?
>this seems like a total rip off
I get your point in general, but we don't know how STDia will be priced. Until then, you can't tell if the service will be viable for you or a rip off.
Origin Premium for example is 100€ for a year here in germany. That's 8,33€ a month. For that, I get like 150 games or more, including new released AAA titles. I got it because I wanted to play BF V but I knew that I would never play it enough to warrant paying 60 - 80€ retail price.
Instead, I paid 100€, but for that I also played Battlefront 2, Opus Magnum, Prison Architect, Battlefield 1 and Hardline, A Way Out, my gf played Sims 4, and there are roughly 10 games I want to play. But most of them won't be played more than a few hours unless they really get me.
So for me, subscription based gaming is extremely viable because I can play a ton of games I would have never played otherwise. And when I dont want to play anymore, I cancel my subscription. With games I bought, if I don't want to play anymore after 2 hours, they sit in my library and I get buyers remorse.
And most of them that aren't gacha and have the gameplay of 2000s browser games are rythem and other "TAP quickly" games, these people won't like this just as much as all the "REAL" gamers.
it doesn't
retard
I know it's bait but fuck off brainlet and let the big boys talk, that actually know how the internet works.
on live
>computers can now read our thoughts and respond before we even do any input
woooooow
post pic of stadia chan getting her ass rammed by every console mascot in existence
What it has to do with your post is Yea Forums is a group of contrarian shitposters. They represent the complete opposite of the general video game market or "normies". Where as those same normies are the ones who spend hundreds of dollars on candy crush and mobile gaming. The data is very clear on this shit dude. You can't pretend it doesn't exist.
Because it's not fucking possible. Your computer can guess where you and the enemies are(and then teleporting you when the server contradicts it) and kill you when you are five fucking feet behind a corner because guess what, it's not showing what's happening on the server, it's a fucking simulation(again, because input delays suck, and that's the alternative).
What you're playing, the local simulation of the match, is 1:1 with your input. You press left, you go left. You press right, you go right. You click shoot, you shoot. It shows you what you do before the server knows it(because input delays suck), and it can do that because IT FUCKING KNOWS WHAT YOU DID. It's your fucking computer. It's your input device. It doesn't have to wait for the packets to arrive to the server. It has the information on-hand before it's even sent to your fucking router. It's not fucking prescient, it only knows because you've already pressed the fucking button. The server doesn't know, and it hasn't really happened in the actual match yet, but your computer can compensate for the network delay because it already has the information before it's even sent to the network.
That does not work when the game is being run on the server. The server does not have your input before the server has your input. The server cannot compensate for the server getting all its information late. It is not possible.
And again, the reason every single fucking game out there since the original release of quake 1 has some form of lag compensation instead of sitting there with their thumb up their ass waiting for the server to tell them what's really happening, is because input delays suck absolute ass.
Go try to play release quake 1 online if you don't understand why network delays and input delays are different, you stupid sack of shit.
>a game streaming service have shitload of latency
Wow who could've guessed.
I see your point, but in which point, something like Xbox Game Pass also serves that purpose.
No my name is not Phil Spencer.
Yes, because my computer isn't waiting for the fucking server to catch up, it already has my input. Why do you think they have latency adjustments, if ping and input delays aren't different?
And how many people play turn based rpgs?
>My colleague's claim is that we shouldn't stop doing something simply because it's impossible.
He's a socialist. Give up.
Bull crap. r/Games and Yea Forums are so extremely similar. They share the same outrages at the same time. It's not a black or white thing.
If Yea Forums sticks out as solely contrarian, you're getting too caught up in stuff you don't agree with. A majority of Yea Forums by its nature is people with opinions duking it out. Actual discussions mixed with memes and bait. Or Memes and bait mixed with a bit of discussion.. hmm...
Either way, saying "normies will buy it because Yea Forums hated it" is very disingenuous, or a little stupid.
Didn‘t some user make an image recognition based CS aimbot once? This shit isn‘t so hard. Most of the technology for stuff like this is becoming incredibly accessible.
They‘re idiots if they think this is the ultimate silver bullet.
>even for a game like tetris
??
The video games must be the only form of entertainment where someone who doesn't like the product will try to sell it.
Imagine if a director or producer said they don't like movies. If the head of a publishing firm said he hates reading. If the owner of a football team said "I'm just here for the halftime show".
Yea see, I never touch subscribtion stuff. Like at all. Only thing I will probably pay monthly are taxes, that's it, nothing more. I didn't touch warcraft because of the monthly pay, I won't touch origin's premium because of the monthly pay, I don't touch netflix because of the monthly pay and I won't touch this, because of the monthly pay.
Mobile games don't lag like shit though.
You know the active posters on r/games is also an extremely small group of people?
I found 2 google employees damage controlling the shit on twitter the day it was announced. Both saying "games in the future will be built around latency, it's just part of progress."
And water and electricity and gas and insurances. Also taxes are payed yearly.
Well that and the bills.
I can already do that with my Switch and not have to stream it.
>is also
ARE also...
Too fast for me. But you get the idea.
I'm glad we are using modern examples of computer architecture like quake. Your understanding of latency is so outdated is fucking sad.
your brain wouldn't notice even if they did, that's how they get you
Buddy of mine works for Google. He's excited for it because he's been selected for the test team, which means he gets to spend the next several months doing nothing at work but playing video games and writing up reports about it.
But he's also trepidatious about it because he knows Google has a tendency to pull the plug on failed projects quickly before they even have a chance to really take off, even if some people really really like it.
It's Google. As fucking ridiculously rich as they are, half their plans outside of the Internet fucking fail. Remember when they tried to lay down fiber optics throughout the country?
A few good points mentioned on this thread is that even if the normiecore audience were just playing smartphone games and that's it, they'd still potentially dislike the Stadia if it was playing the games that are popular on mobile. Even mobile games tend to demand a responsiveness the Stadia would dump on.
I don't get why people are trying to push Stadia as the next big thing. Yea Forums hates it, even Reddit hates it. Like, even mobile gaming fans wouldn't like the idea. Who is it for? Can we trust Google's competence? Does Google actually know the gaming scene at all? They somehow screwed up their attempts at gaining VR marketshare since they simply didn't care enough.
Google's vision for VR was a plastic phone holder or $399 standalone device that has a single mouse-like laser pointer, for watching Youtube videos oddly locked at 720p. And this was Google's attempt at the distorted "normie" view of their audience. It was, they specifically weren't targeting the hardcore audience with those products.
But sure, sure, normies will eat it up. Or perhaps Google are out of touch and tone deaf.
I see it being DoA and I hope that's the case before they throw money around for exclusive games that won't be playable after the service dies.
Because nobody has been stupid enough to run a game online without some form of lag compensation since online multiplayer was first invented. There's a reason every game uses some form of lag compensation, that reason being that input delays are fucking terrible. And there is an obvious reason as to why a server can't know what you pressed before it has been sent to the server. Computers aren't fucking psychic.
>actual products being fielded.
user this is in some conference center with awesome internet and server maybe mile away, it will be much worse for the normal consumer.
hurts to watch
STOP
STOP
GOD, PLEASE, STOP
The average console has this response time, the specs show Stadia being roughly the same as an xbox one
youtube.com
The on stage demo even had input lag.
good luck playing a fighting game with 100ms of ping
Points to be made
>TVs increase input lag
>Modern cinematic games deliberately take a dump on responsive controls for that sicc animation blending
>Whatever it is now, it'll be worse with cloud streaming
>You are not just relying on your data plan, but network infrastructure to get data as fast as possible
>Google's staged demo (likely a best case scenario) seems not even good enough
This sure as shit isn't being targeted at fighting game fans
I BETTER NOT SEE YOU GUYS PAYING FOR SUBSCRIPTIONS!
They literally want EVO to use Stadia.
Can't stand the way he talks, these indians are a big meme, just hiring them because its such a big market. A big market of poor people, might as well just hire chinese as CEOs.
I wonder if this means no modding. Of course it does.
I agree and none of it will be a slight trade off for convenience. You aren't going to be playing csgo or competing in fighting tournaments with it.
>there will be a massive push for this shit
>given that fortnite on mobile devices is the most played game right now, standards are low enough that normies won't notice input lag
>this will become a standard
Say goodbye to any fun paced games. It's a matter of time, it will happen.
What an awful fucking test.
It's one take and he's got no signal for when the input is actually being sent. And it's a shoddy camera.
Every other game is 8-10 frames between first input(assumed, since the dumbshit is just eyeballing it) and first on-screen response. RDR is 16, and there's no telling how much of that remaining 8 is on his end. Anyway RDR is still 6 frames slower than any other game "tested", and that's a 266ms (fucking unbearable on its own) more input delay than any other(assuming capture at 30 fps, can't be arsed to check, it's 133ms at 60fps and that's also way, way beyond the point of being even close to playable).
Really, the video doesn't show anything beyond RDR having terrible input delay, and consolefags being criminally fucking stupid, jesus christ what a shitty test.
turn based could work if menus are done right. if done wrong menu transition time will drive you crazy worse than an action game.
>Every kid in the world wants to play Fortnite, Apex, and Minecraft
>A 400 dollar PC or console will run these with minimal latency and great performance
This shit is a pipe dream, it's bad enough in single player games, toss in another 50ms latency when connecting to the specific game's online server.
Stadia is going to be the console for the kid who always had the worst shit growing up.
>Fuck yeah let's play Fortnite.
>Oh... You got a Stadia... Want to just play the phone version instead?
*100/200ms
Yeah and the specs for stadia are showing that the ms will be slightly above an average xbox. So stadia will be a couple frames slower but will work off your phone. I legit do not understand how people aren't thinking google isn't going to make this work and turn this into some scary shit.
>no cheating
>literally print the konami code on the back of their controller
What did they mean by that?
nobody wants to stream games
but they will force it on us because money
How often do you want to post this drivel?
I don't like fortnite either but it's a fast paced shooter were building crap within split seconds decides matches, even on the phone.
People complain about server lag all the time as is in shooters, now imagine that with double the inputlag aswell.
this test is retarded
>So stadia will be a couple frames slower but will work off your phone
anybody that isn't a retard is not going to use their phones.
Now imagine that stadia is free and it is the phone version
Dumbshit, that test says absolutely nothing about the console's supposed input delay. We don't even know what fucking screen that retard's using.
>I legit do not understand how people aren't thinking google isn't going to make this work
Because you're adding the network latency on top of all the other shit. You're not getting rid of your controller's input delay. You aren't getting rid of your display's delay. You're just adding another, even bigger one, on top.
That it folks mobile gaming is dead, they just got called retards
Cringe.
Imagine you can't play the majority of the games advertised on Stadia on a phone feasibly. Unless you want to play Apex on a smartphone.
Nevermind the Apex developers said they're looking into a mobile port, so they'll probably at least rethink the control scheme.
Nevermind how smartphones are capable of playing games if people optimized their crap (eg Minecraft, Fortnite). But no, lets stream those 11 teraflops. That's what's holding gaming on mobile back. Not Google, the teraflops.
shut the fuck up, retard.
And you clearly haven't been looking at the specs, nor understand the actual ms recorded for Stadia in comparison to everything else.
nothing is holding gaming on mobile back though user, it's fucking disgusting huge at the moment.
That's it folks I'm packing it up and leaving I just got called a retard for the first time on Yea Forums. Goodbye all.
What fucking specs, all we have is google pulling some numbers out of their ass with no mention of their methodology. For fuck sake, their network delay simulation was just buffering 5 frames while rendering on-site.
It's not a matter of specs, the hardware is fucking irrelevant. It's your latency that matters. How close their nearest stadia server farm will be to you that does. You are so unimaginably fucking stupid. How the hell did you even manage to type that out?
Wait I'm not supposed to believe Google's made up specs that they can be sued for falsifying but I''m supposed to believe your made up specs random man on the internet. Ok I'm convinced Stadia will never work, mobile gaming is also dead.
The whole point of Stadia on mobile is to play desktop or console experiences on mobile. Mobile can offer its own flavor of those or premium arcade-like experiences. Won't happen as long as Google and Apple hold the help. Their storefronts are designed to deliberately bury attempts at games that don't function as a "games as a service" model.
Stadia isn't a console user it's just a streaming service
Again, what fucking specs? It's a matter of fucking network latency you drooling fucking condom advert.
Whoever thought of this should be fired.
>SPEED OF LIGHT REE
Do flyovers always freak about their ping like you?
Yeah, that's them. They were everywhere saying they were the next big leap forward in gaming as PC owners wouldn't have to worry about constantly updating their PC as they would be streaming the games off high end PCs. That went absolutely nowhere.
Hey, they made a pretty penny and sold out to Sony, who launched their equally shitty service.
>When you're not anywhere near your home gaming setup.
You can do all of that shit already. The hardware in your smartphone is perfectly capable of running most current games (albeit, with some graphical concessions that you won't give a shit about on a 6" screen). The reason nobody is actually playing Apex or LoL or w/e the latest flavor of the month is on their phones is because the form factor of those things is just utter shit for anything that wasn't explicitly designed to be played on a phone from the start.
What you're describing will be the same as trying to run a PC game unmodified on a tiny portable device with the added benefit of input lag over a shitty wireless connection. In other words - the experience will suck.
>The average
>rdr2
Just make a new account? It's not like you lose your games
If you playing a game like Donkey Kong on Stadia you will be annoyed because a lot of the jumping requires precise timing.
That's implying you care enough at that point to insist using the service, despite first hand witnessing why you shouldn't.
You’re psychotic or handicapped
Which is funny because DK is as basic as it gets but the games require a bunch of timed shit
THE ABSOLUTE STADIA
Forgive my late reply. When I said information travels at light speed I was specifically referring to your local machine which sends data over copper wires. You're right that WAN is 50% slower (at least) but my point was that even if it was lightspeed it would still ultimately be slower due to distance. Unless Google can warp time they literally can't eliminate latency. It exists inside your computer itself which is why components are physically situated where they are, it's the reason RAM exists despite HDDs existing.
It doesn't actually matter if the internet is even slower, that wasn't my point.
Don't forget that it also has 0 congestion due to the controlled amount of units in use.
Source?
>What's it like under ideal conditions? >"We're not showing that right now."
Literally me, fuck subscriptions.