Why is sekiro getting awful user metacritic ratings compared to most souls games?
Why is sekiro getting awful user metacritic ratings compared to most souls games?
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Seeing as it's on PC, I can only assume it's because of performance issues.
Too difficult and Trumpkino for seething leftist soulbabbies
People still complaining about difficulty. There’s a few other problems like frame rate and camera tracking too.
>i-its difficult!
stop projecting.
You’re blind or retarded if you don’t think people are complaining about difficulty
Right now I'm on that one lady that hops along the wires and throws shurikens at you. That shit is mad annoying, especially when compared to the joke of a boss that you fight before that, the Drunkard.
Because it's too different to be a good souls game.
I am wondering if this game isn't actually bugged, because I'm literally 10 hours in and cannot consistently deflect at all. I get fucking rekt by any enemy that isn't a basic mook, full stop. I have never, not a single time, broken a miniboss's posture. And I have permadeath beaten every Souls game.
So I start googling and it looks like people are saying some have had issues with HDR/framerates, i.e. for some reason if HDR is on some people on pc have impossible deflects, or on ps4 TV latency issues. I looked up let's plays and it just seems way easier for other people than me, I can't even break fucking miniboss posture no matter what I try. It will be funny if it turns out the game isn't actually that hard and a lot of people just unironically have bugged games.
I agree. There's definitely something wonky going on with the posture.
HDR isn't in the options menu for it, do I need to turn it off manually in the GPU settings or something?
Its mediocre. A "non souls" having 1/4 of the content, and its not that interesting, just a generic japanese paint on top.
The bosses are a lot better than many of the Dark Souls bosses though.
just smash the deflect. Its the most consistetnt way
This is actually true. For many people Sekiro is their first From game and I'm guessing they were just expecting some gritty JRPG, but ended up with From game. Literally read the negative reviews, they all boil down to "it was too hard" in one way or another.
>50 shades of samurai general or monk carrying swords and spears
lol no thanks nigger.
>inb4 muh butterfly grandma
if i want fun humanoid bosses i'm gonna play ashes of ariendal or the old hunters. fuck off nigger.
You sound way farther than I am and you've never broken posture on a mini boss? That sounds ridiculous to me. The one that made the least amount of sense to me was the fire bull so I couldn't break him but I was able to on the other ones. How are you playing? Are you being aggressive or circle strafing like in Souls? How are you trying to parry? Are you tapping the button or are you holding your guard up and trying to parry out of a block?
It's not a souls game you fucking faggot
REEEEEEEEEEEEE
git gud
>50 shades of samurai general or monk carrying swords and spears
as opposed to 100 shades of 'knight with a flaming sword'
This game is grade A garbage, I can't beat the samurai nigger's 2nd form on the castle after trying for 2 hours already, fuck all the dragonrot infested faggots, i just want to beat him. Any Fromsoft "gitgud"elitist faggots, i hope someone important to them dies from cancer.
Hard to believe game bloggers are now more skillful than the average player.
git gud
shades of samurai general or monk carrying swords and spears
Okay, and what about the sumo guy who spewed poison? What about the guy on horse back? What about the ogre? What about the flaming bull?
I don't think you've played it.
nah, they actually spam attacks like blodborne or ds3. Actually, Its less interesting because no stamina management , no multiple weapons, all in humanoid bosses, and plain frenetic attack, counter, frenetic frenetic frenetic, counter. There are much less cobat options, and it get very very repetitive very early.
Its staggering how people are so happy with the crazy simplified combat style.
because it's hard. retards who need to git gud are mad.
its a garbage b-team game. the next real souls game is coming later this year according to from
holding my laughs on fagirolets when their game is literally forgotten within 2 months.
New game bad old game good Bloodborne 2 when
for many people? dark souls series and bloodborne would be their first, no?
>it's hard
>fagiro: shitters die twice
>hard
stop projecting
git laid
you call the game garbage because you refuse to acknowledge your own misplays instead. this is a classic shitter-defense sonny, git gud
git gud
USER
bad hitboxes are a staple of the souls games though
doesn't work, read about it, youtubed it, tried it various ways, nothing
I am not further than you, I have 2 routes I can go atm: jozu the drunk, or the general miniboss right after the ogre. I have just been stuck on them forever, and I went around exploring a few other places + practiced with unbei a lot hence 10 hours.
as far as what I'm doing, it would be easier to name what I haven't tried at this point. I am trying to play the game like people on youtube say you should and my deflects seem to not work like theirs
To be fair, there curve difficulty is shit. The way the game teach mechanics its nonexistent.
neck yourself you fucking cancerous dickrider
ITT: laugh at fagirotards while they scream "GIT GUD REEEEEEE"
She's actually really easy to beat. Just do what the tutorial before the boss started told you to do
>You sound way farther than I am and you've never broken posture on a mini boss? That sounds ridiculous to me. The one that made the least amount of sense to me was the fire bull so I couldn't break him but I was able to on the other ones. How are you playing? Are you being aggressive or circle strafing like in Souls? How are you trying to parry? Are you tapping the button or are you holding your guard up and trying to parry out of a block?
I've almost never broken the posture of a miniboss unless I was 100% relentless which more often than not lead to me dying anyway, and I found out it was just way more efficient to play a game of attrition where I gradually wore down his health bar, but for some enemies like the guy on horse back, I ended up breaking his posture early and getting a hit in on him.
The dodge feels broken because it has a quarter-second I-frames it feels like, so it's useless and gets you killed, while if you rely on blocking, you end up getting bashed and abused until they break your posture and perform a 1HKO.
There's definitely something buggy, or there's broken non-sense going on.
I didn't play the game so I'm curious. what are you supposed to do in there? The guy at least tried to evade lmao
please, please have sex before you shoot up a kindergarten playground
I'm fine with the difficulty but a bunch of things make it not as good for me
>Shitty camera is same as the previous games but even worse because of jumping, higher speed, and small rooms with pillars
>World just not as interesting
>I liked the RPG elements and having all sorts of different weapons
>They still haven't fixed shitty translations and it's worse now because there's supposed to be an actual story as opposed to people mumbling cryptic shit at you
>Feel that the level design is needlessly confusing, exploration is a pain
Souldrones I assume, people who want the same game over and over again. Even though Sekiro is pretty similar to a Souls game, without the build variations. People who won't buy Armored Core or Chromehounds, hell if this was a real Tenchu game they wouldn't get it either.
Jump and kick him, jump over him, or run away from him
You can see in pic related when the Ogre's hitbox clips him. Grabs have worked like this in every Souls game including Dark Souls 1, 3 and Bloodborne, it's just the way they code them (if any part of the hitbox touches you, you're grabbed) nothing B-Team related.
you want tutorials? dark souls didn't have them either.
LMAO, those are the worst bosses with the most technical issues,
I'd have preferred a new Armored Core over Sekiro. Or even another Dark Souls.
>No stamina management
Instead you have to worry about posture, which is more involved and rewarding of a system.
>no multiple weapons
Instead you have far more movement and far more options to choose from when attacking, along with items and tools from your mechanical arm to utilize.
>all in humanoid bosses
Wrong, haven't played the game clearly.
>plain and frenetic attack
Wrong, haven't played the game clearly.
>counter
>frenetic frenetic frenetic
>counter
What are you even saying?
>there are much less combat options
Not even sure if you played the same game or you're just ignoring the skills and techniques you can learn and change on the fly.
(You)
Same here basically but I'm progressing through the game just fine regardless. I'm gonna really work on "gitting gud" this weekend and focus on posture breaking bosses and mini bosses. I do t think it's broken per se just that it hasn't quite clicked for me because so far I haven't had any issue mainly using damage to take everything down.
sekiro does have tutorials, they're just shit. constant popups and a training dummy that don't really teach you how to play the game
you can know the rules of chess and still be garbage at it if you don't learn actual strategy, sekiro doesn't even give a hint as to the latter so it's trial and error until it clicks
The hitbox is accurage, the way the grabs are coded is not, but it happens in every From game
You're supposed to avoid being touched by the attack, the easiest way is to jump, you can also sprint away.
Tutorials were added by Activision, not From.
frontlinejp.net
Imagine being such a cuck that you would post this
just keep away from him
the grabs are obviously broken because both tracking and hitboxes are shit
Thats false. Every zone and enemy was designed to teach them in a progressive way.
seethe harder fromdrone shill
I can understand Armored Core but Dark Souls was so fucking stale by 3. Just felt like going through the motions. At least Sekiro does enough differently that it's actually held my attention.
Ninja grandma was an inferior version of Friede
>Okay, and what about the sumo guy who spewed poison?
Generic Dark Souls enemy
>What about the guy on horse back?
Shittiest boss in the game
>What about the ogre? What about the flaming bull?
Generic Dark/Demon's Souls enemies
Oh I agree, I'm just saying. From a general sense people i've talked to, that it's Soulsfags who are upset about it. "It has no pvp" and "no multiplayer? it's shit." I personally want them to make a new ACE:R to make up for how bad the R was or even a new Steel Battalion, because that kinect one was fucking shit.
>Run right into the hitbox
>Expect not to get grabbed
This isn't real life, always assume hitboxes are fucked.
then how about fixing that shit instead of shitting out a rehash with the same broken stuff for 10 years?
cope harder, nincel
>Minimal healing resources
>Resurrected
>One hit from death
>Chained Ogre is still at full health
Yeah you're just shit
>difficult
>you can pause the game and customize at leisure
>different cqc abilities better than souls
>no stamina, can jump, run, step, slash and more like a mad cunt
>cool up-gradable prosthetics that hard counter bosses and enemies
>water is your friend, you are fast as fuck too
>grapple around to deaggro anything, cheese enemies, or even towards bosses
>you can stealth around or jump high past enemies and attacks
>despite being a fragile ninja, you are a fucking tank that can parry almost anything
>cheese bosses with crits
>different ways to heal up
>you can just buy insurance for your money
>fucking combat res!
WAAAAH WHERE IS I WIN BUTTON AAAAAAAAAAAAAAAAAAAAAAAAAH
based
will cuckiro shitters ever not be assblasted to orbit by webms of their shitty b-team abortion game?
>generic dark souls enemies
There's not a single enemy in dark souls that mirrors the flaming bull. The closest you have is the iron pig and it behaves nothing like it.
Just blast him with the fire cannon
ezpz
Sekiro feels like just Bloodborne with jumping to me and I never liked Bloodborne.
The game is basically a Naughty Dog stealth game al a Uncharted, The Last of Us, etc. it just has some Souls elements to the combat. Yet nobody would bitch about an Uncharted game if it was shorter than Souls games and had no build variety.
People are just comparing an apple to an orange and then yelling WTF THIS RED THING DOESN'T TASTE LIKE CITRUS FRUIT?!?!?!?!
Imagine being this bitter about people enjoying a kideo game.
Loads of eavesdropped conversations give boss strategies.
Unfortunately I can't trust metacritic reviews anymore. Paid reviewers are shills and user reviewers have an agenda. It's hard to trust anybody now.
>a new ACE:R to make up for how bad the R
That was entirely on Bandai Namco that'd been meddling more in the series ever since 2, the only purely From game was 1.
Sekiro's world is kind of dull to me, it's just not as interesting as everything built up in Dark Souls and instead of taking the opportunity to do something new with the world/story in Sekiro they decide to just redo Dark Souls/Bloodborne themes again which is dumb.
Read them and see for yourself. They're idiots. People that make user ratings on metacritic are the biggest retards on the internet. They're a step below youtube commenters.
Holy shit, for ten hours that's really early on in the game. I'm not very far in but from what I can gather, people don't really seem to be grasping the back and forth between the player and the enemy. You can't go 100% offense but you can't run around the enemy forever like in Souls. You have to first take a look at how they attack to get a sense of the timing for your parry. It's fine to guard a few to make it easier. When you start your offense don't continuously swing on their guard forever because they're going to counter attack. Like you, the enemy can get a parry guard which gives them the advantage to counter attack. Swing a few times, wait and see what they do, then react accordingly. I hope this helps.
Now I bet next time I play I'm going to run into something that completely kicks my shit in.
Yeah with the dodge you have to get out of the way early. You can't just roll into swings like in Soulsborne games. You're better off spacing yourself out so they whiff entirely than trying to go for a dodge last second.
Nice, I'm cheesing this fuck when I get to him
>Paid reviewers are shills and user reviewers have an agenda
must be hard trusting anything when you're a schizo
They actually changed something in Sekiro compared to the other games, now the enemy redirects his model to face where you stood when you got hit (as seen in the second webm you posted) instead of teleporting you to his arm (which gave the illusion that those attacks had ridiculous tracking, when they actually don't track that much, as evidenced by the times you actually dodge them correctly and don't get hit). But yeah kek they should have fixed it in a different way. If they went to the length to change that visual thing and still didn't fix the underlying issue, I think there may be an actual engine limitation.
-Souls autist that played every game for way too long
>CQC
That's a made-up term by kojima, stop being a fucking mentally handicapped retard please, it's called CQB (the wiki-fags renamed it after people started calling it CQC like the retards they are).
Listen to me, I had the same.
You need to realize that you need to be aggressive.
Try this.
Try hitting an enemy till they deflect, right after he will throw out an attack of his own, deflect this. He will probably throw out 2 or 3 strikes. Now mini bosses can have far longer combos.
The animation misleads you, you can parry as fast as you can press the button, but if you spam the window get smaller and smaller for a parry, so try to mash when the attack will hit.
Sometimes it will feel like bullshit, but you need to get used to the rhythm of their attacks.
>Instead you have to worry about posture, which is more involved and rewarding of a system.
Nice meme, posture broken its just a 2s stop in deflect attack loop
>Instead you have far more movement and far more options to choose from when attacking, along with items and tools from your mechanical arm to utilize.
Nice meme, also you know that that arm its just objects in past games right? Also no meaninfull loot.
>Wrong, haven't played the game clearly.
Wrong, haven't played the game clearly. Nice
>Not even sure if you played the same game or you're just ignoring the skills and techniques you can learn and change on the fly.
Sorry but one time moves does not replace a secondary weapon with an actual moveset.
>t. shill
I am not a shizo
Snoyfags cant cope with fact that its not bloodborne 2 and not ps4 exclusive
I am not a paid reviewer.
you're a paid shill or a schizophrenic
I'd rather be a schizo then a naive faggot
This only makes sense for the b team. The main will integrate the tutorial in the mechanics and levels like bb or ds1
cool. i'd rather be normal
shut up, armyfag
Sounds like the delusional projections of a nincel if you ask me.
>Nice meme, posture broken its just a 2s stop in deflect attack loop
And stamina is borderline a non-existent issue if you have 1 or 2 items in your inventory, and renders you open to an attack if they break your guard through stamina drain.
>Nice meme, also you know that that arm its just objects in past games right? Also no meaninfull loot.
Wrong, actually, because the arm has several different functions based on the enemy in question, while you have access to other items from your inventory.
>Sorry but one time moves does not replace a secondary weapon with an actual moveset.
One time moves that you can immediately repeat one after the other? Are you a fucking idiot?
it's not normal to be gay, user
Wow sounds like someone needs to git gud. There's no shame in admitting that you suck. I got him second try, but you'll get there sometime.
>bandai meddling
while i do believe you, it doesnt really say much about their other mech games as of late
I was actually I'm the army, officers program 2nd regiment. I was stationed in Kokomo air base 82 teaching CQC to new recruits RETARD. I think I'm the authority on the subject.
The shitposting is so rampant in this thread, I bet it's just one buttblasted user that has some sort of crusade against Sekiro. He's way more rabid trying to throw shit at it than these supposed "shills" are when defending the game.
Are you kidding????? Flaming bull is literal SHIT, it is no interesting in any way. Of course it wont be in a ds game lmao
>101 posts
>30 posters
you don't say
It's literally Maneater Boar but well designed.
>too difficult for leftists
>91 from lefty media critics
Something doesn’t add up here
>Same animations
>Same aestetic
>Literal recicled movement + grap and jump
>remove custmization
BU Bu BUT ITS A DIFFERENT GAMEEEEEEEE
Based.
Thank you for your service.
Dumbazz libtard lmaoooooo
Pretty sure it's the same autist who was screeching about the game being only 2 hours long before it launched
It's almost like paid reviewers aren't subjective
I don't think there's a problem with the game being too difficult. But if it's unfair (you're killed by something you couldn't see or predict) and/or if you have too much to lose with your own death, it can become more frustrating than it is fun.
youre welcome son don't forget to never ever be gay
Yeah but there is always new people and this game is coming off the hype of a new IP and normies would rather jump on the new game to see if they wanna try the others
ding ding ding
Because it outed Soulsfaggots as a bunch of whiny shitters who need crutches, can't adapt to new mechanics and require constant extrinsic carrot on a stick rewards to keep playing. That or playing dress up with their waifus lmao. Though I see it becoming more popular as people who aren't shitters play through the games and put info/tips online that helps the babbys cheese boss fights.
>remove 10pt. From Software bonus from critic score
It's just about right
So it’s safe to say the people having the most issues are casuals and soulsfags who never played another action game in their life, right?
Absolutely, I'd love to see these fags try God Hand's hard mode
You need to deal certain amount of damage to “boss” enemies before you go for posture break. But desu I start to belive that there might be something going on with input delay.
Sekiro is like a modern Punch Out!!
Are you just this retarded all the time or its on purpose? Why are you replying without arguments?
>And stamina is borderline a non-existent issue if you have 1 or 2 items in your inventory, and renders you open to an attack if they break your guard through stamina drain.
Clearly you didnt play souls games before
>Wrong, actually, because the arm has several different functions based on the enemy in question, while you have access to other items from your inventory.
WTF, it works EXACTLY like items you retarded. You can literally swap the arm functions to items and the game will remain the same
>One time moves that you can immediately repeat one after the other? Are you a fucking idiot?
Are you blind or you are just this dense allways? btw that is not an argument, weapons custom movesets give player way more freedom than that ability shit
Journos got wrecked and couldn't get past the ogre but went "eh it's just dark souls, I'll give it a high score" even though it's inferior to dark souls 2
Heh, yea. Then we could huff our own farts and jack eachother off.
>And I have permadeath beaten every Souls game.
To be honest the better you are at a souls game the worse you will be at sekiro. It works in the exact opposite way as souls would.
does anybody know of a good exp farming spot, i'm at the point right before the actual final boss of the game and i still need a heap of skill points in ng+, i need at least like 19 more or something
it has some of the same assets, and like I said it has souls elements, but it's genuinely different than other From games in a shitload of ways. bloodborne is an actual souls game, this is not
>dude it has input queueing and lock on and sound effects that literally half the industry uses, let alone other souls games
if you try to play this game like souls, you will be retarded and die because the posture shit is a completely different system.
>I can't wrap my head around the idea of Fromsoft making something other than Dark Souls games
no Muriplayer.
>reuses castle 3 times
>outskirts twice
>dragonrot irrelevant and mind as well not exist
>NPCs are entirely forgettable and their "quests" are fucking stupid and short
>95% of items found in the game are the same handful of trash consumables you were getting at the beginning of the game
>due to previous point there's not much joy in exploration
>tools are largely useless and the game never really requires you to use them at any point with maybe one exception
>game won't even let you have fun with them for too long because of low talisman count
>the upgrade tree for them feels like pure fluff despite the amount of money and mats it costs
>most skills are useless for how much points they cost
>combat arts are trash and are too slow for a game that's so fast
>grappling hook is too short
>grapple points are lazy and stupid looking
>climbing terrain is sometimes annoying with you only just barely missing going over the ledge
>can only grab certain terrain
Hackazaki strikes again. I guess playing a game that didn't feel like it was full of half fleshed out ideas would be asking too much.
>I was actually I'm the army, officers program 2nd regiment. I was stationed in Kokomo air base 82 teaching CQC to new recruits RETARD. I think I'm the authority on the subject.
You're a tranny faggot who's been deluded along with the rest of the beta-orbiter scum infesting the current military into thinking CQC is a real term. Yikes.
When did real men stop serving?
I think people farm in the memory starting with the second idol.
Mibu village is full of one shot and easy mobs too.
>WTF, it works EXACTLY like items you retarded. You can literally swap the arm functions to items and the game will remain the same
Holy fucking shit you are stupid. Tell me dumb fag, what item lets you use a grappling hook in Dark souls?
>Are you blind or you are just this dense allways? btw that is not an argument, weapons custom movesets give player way more freedom than that ability shit
Are you blind or just dense? The moves in Sekiro fall under either latent abilities which are ALWAYS ACTIVE, or they are skills that you can swap in and out and activate with mere button presses and have no limits. Are you a retard? Yes, you are.
% of items found in the game are the same handful of trash consumables you were getting at the beginning of the game
>>due to previous point there's not much joy in exploration
Man that's another huge bummer for me, I liked finding items and reading the flavour text in Souls so leaving that out really saps at my desire to explore, especially when most areas are so boring.
I dunno but it's my new fave Souls game
Sekiro > DS1 > BB = DS3 > DS2
lol insecure faggot spotted
Don't you know? Every single souls game is immediately the worst one ever made, until a new one, then it's the best one ever made.
Dark Souls II is still fought about here. It's either the underrated one or the game that bucked the trend by trying too hard.
>Laura Palmer reaction image
mah nigga
can't summon others to play the game for you and then smugly tell your friends how hard you kicked the game's ass
racists
2 is great and only nostalgiafags wanking off 1 say it's bad
Bonfire ascetic and things changing with bonfire intensity are two of the best things in the entire series and it's fucking retarded that they were never brought back
Apparently the game has a "journalist" mode that can be enabled in the game's debug mode. That's what the journalists were given to review
you're joking right
>the game is good because of things unrelated to the actual core gameplay, which is the worst of all Souls games
:thinking:
The movement and general responsiveness of Dark Souls 2 is horrid, I don't give a fuck if the PvP is better because PvP in Dark Souls has always been and will always be complete garbage.
No, some user in another thread claimed to be a journo and said that. And it makes sense to me, how else would IGN be able to say it's easier than souls?
Can''t prove it tho
Gameplay is awful and is literally just spam parry and Mikiri Counter to win.
At least despite how flawed Nioh can be it's combat is fun and complex and there's so many different styles, stances, spirits and weapons in the game to keep you entertained for hundreds of hours while this game I see myself dropping right after I beat it.
>some user said it so it must true
Doofus
Someone has already explored the game's debug mode and only found a free camera mode, that's it. It is easier than Souls once you've gotten good at the combat, it's so easy you'll breeze through NG+ or just a new game like it's nothing whereas in Dark Souls you could still get fucked up on subsequent playthroughs.
Nioh is shit because of the retarded loot system
When did they say another souls game is coming let alone one this year?
IGN probably hired a soulsborne pro just for the series reviews after the whole cuphead laugh
wew
Yea those are great ideas, too bad the game they're in is trash.
>people complaining about the ogre
>not just stealthing to his side with the cloak sugarshit, getting a free hp bar off of him and spamming fire while he's on the ground
you guys are garbage
The loot doesn't get tedious until like 200 hours in. I agree the loot needs an overhaul in the next one but the game itself was great.
There is nothing to fix. The grab works as intended, you're supposed to jump to avoid it or GIT GUD and don't dodge too early like a retard so you can iframe through it.
How else do you envision grab attacks working? It either grabs you or it doesn't. If it does, the animation has to snap the two models together so it moves the ogre's model towards you which results in the janky look.
There is just something missing with the game.
Mostly the fact dying feels more meaningless than ever because I dont give a fuck about money or experience points, nor do I can about the unseen aid. I feel more guilty I'm giving NPCs the plague than me losing my shit. Plus any item pickup outside of a prayer bead, guord seed or an item that prevents ghosts feels fucking meaningless.
Like I enjoy the combat alright, but it seems like fights either fall into perfectly parry the guy till death blow, space and heavy attack their whiffs to death, or just spam sword to instantly break their shield. Also the lack of attacks with the sword plus the trick weapons use a consumable makes it feels like my move pool is really shallow and the fun is supposed to come from just parrying correctly. But playing a constant parry game is defensive and gay as shit. And now with the skill that recovers health on death blow, I'm not even worreid about health outside of a miniboss.
The stealth can be fun, but once you trigger a bad guy, hiding behind/ontop a pagoda where they can't do shit till they de-aggro feels really broken. Plus putting enemies in your way that pretty much have to be stealth killed to reach a mini boss quickly and at full health is lame.
Like what is the thing thats supposed to keep me going? There so few RPG mechanics, I'm not "getting stronger" as I play, there are no other new play styles, the new weapons and crafting items go to an attack system that has limited uses per life. Just for the sake of new locals? I'm getting REALLY fucking sick of Pagodas and mountainsides.
Thanks for this webm user, it helps my original point so much and shows it's not retarded tracking. I'm going to save it. Have a cute Plain Doll.
so i just beat owl (father) i thought the ending scene would trigger after it?
do i just go and beat the actual final boss now ro something?
Look at the reviews idiot, they're complaining about the difficulty.
It's a million times better than BB and and DS3. I still prefer the other games because they're actually RPGs.
Out of all the shit in this game, people have trouble with the first Chained Ogre?
He's so slow and predictable that you literally CAN fight him like Souls and still kick his ass, and this is the guy you're whining about?
>But playing a constant parry game is defensive and gay as shit
What, it's the exact opposite of defensive unless you fish for parries, but the game rewards you for constantly staying in the enemy's face, attacking them even if they deflect, doing chip damage when they're vulnerable and generally going all out with aggression. The parrying gives you a tool to negate damage while staying on the offense. This is in stark contrast with Souls which IS defensive, you wait for an enemy to attack, dodge and do the guranteed counter moves rinse and repeat.
It runs at 60
It's too hard for PC kiddies.
>But playing a constant parry game is defensive and gay as shit.
what's stopping you from being ultra-aggressive and deflecting anything the enemy attempts to counterattack with?
>Plus putting enemies in your way that pretty much have to be stealth killed to reach a mini boss quickly and at full health
oh, so the reason is because you're not good enough.
this is a you problem, not a game problem
I assume it's the bad hitboxes and camera problems.
ÁHAH PC FAGS ARE SO BAD AM I RIGHT GAMERS??? DARK SOULS 2 WAS TOTALLY NOT HARDER ON PC AND THEY STILL ROLLED THROUGH IT HOT DAMNdksalöda
I was really surprised I got stable 60fps on my 7 years old gtx660 on low settings.
Of course it's not retarded tracking. The people complaining about tracking are just DSP-tier bad and smash the dodge button as soon as they see an animation start and expect to be invincible
Idk where you're at in the game user, but I just beat the Armored dude on the bridge, and the whole point of the fight was to parry his swings.
When I fought lady butterfly I was pure aggro and that paid off, but I'll get thoroughly punished for being hyper aggressive like with the one armed Ninja where Wolf woke up, or basically any miniboss with a spear. And since most strong enemies can two shot you, the second you make one mistake, you're playing behind for basically the rest of the fight.
>is literally just
Erase yourself from existence, retard.
I wouldn't have imagined Niohfags to become this insufferable. That game eventually gets bland and bloated as fuck and is utterly forgettable, especially compared to any other Souls game (arguably even 2). Regardless of the options you have during combat, it's still an inferior experience.
Even putting aside an infinitely more interesting story, enemy design, music, and setting, the general feel of the visual and sound effects is better in Sekiro. The way the swords clash has a lot of weight to it, something that Nioh lacks.
t. played Nioh for hundreds of hours and across multiple save files
>oh, so the reason is because you're not good enough.
Nigga, tell me there is a viable option to the poison goblins on the way to the bridge where the armored dude is outside of stealth. Dead ass tell me you fought all fucking 4 of them individually each time time.
libcuck
I beat the game, which armored dude? One armed ninja actually rewards aggression, it's quite lucrative to dodge his thrusting attack instead of going for the mikiri counter because it lets you sneak several attacks in and many of his moves are interruptable with r1 swings too. Many spear enemies are the same but not all, Seven Spears is quite defensive for example. There's a good deal of variety but it DOES encourage and reward aggression in most fights.
Also, just because you get deflected doesn't mean your attacks are useless, deflected attacks still build posture damage, and they bait enemies into counter attacking which is easy to deflect and gives you even more posture damage. This game's not meant to be a you hit enemy once and empty your stamina meter mashing r1 when they're stunlocked affairs, it's meant to feel like a duel with an even opponent and how health/posture works reflects this since nothing you do while being aggressive is truly a waste it all builds up posture and even tiny chip damage makes a difference.
there seems to be an issue with certain controllers not working and a lack of ultrawide support also a lot of people shitting on the game due to difficulty