What am I supposed to DO?

What am I supposed to DO?
*snorts*
The game explains nothing!
*snorts*
Fucking stupid devs.

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Other urls found in this thread:

youtube.com/watch?v=9Yw5jkAHgME
youtube.com/watch?v=DJNXTAX0adY
youtube.com/watch?v=ZtrPEPVN-bM
youtube.com/watch?v=uU6T5pb9nhs
newgrounds.com/portal/view/647803
youtube.com/watch?v=cUSze-JEAm4
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>Simple solution
Fag

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Push the box on the button

sonic 1 is shit

...That's a pipe.

And while I'm at it...
>game is about freeing animals
>you start in some weird forest by a lake in a place that reminds me of North America
>okay
>second level starts
>you're now in some Roman ruins that remind me of Altered Beast
>what

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That's a button that opens the way. It's not Mario.

Fuck Sonic 1's water level in particular.

It works like Sonic 2. The level progression they had planned had an imbalanced difficulty curve so they rearranged them at the last minute.

Didn't Sonic 2 had a lot, but a whole lot of cut levels? I remember seeing very many unused musics in the secret level select room.

Go away, Arin.

>damn, how they knew what to do without arrows pointing the interactive stuff

>when you're playing Sonic the Hedgehog because you gotta go fast and you run into a goddamn "push block onto button" puzzle

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...just push the cube on the button.
No wonder Yea Forums has such a shitty reputation with morons like you around.

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There was some cut content left over but much more that didn't make it into any public build.

Originally Sonic 2 had time travel mechanics that they spun off to make Sonic CD, some of the stages still in Sonic 2's retail release were actually conceived as alternate past and future versions of the same zones before being reworked.

The progression they plan is always supposed to be that you start out in rural forests or plains and at the end transition into the mechanized settings where you confront Eggman, but they always ended up scrambling the order of the levels.

Chemical Plant in Sonic 2, was originally at the end of the game, and might have been planned as a full zone for the original death egg, iirc. Got put near the game's start because it ended up being too easy and Aquatic Ruins was too difficult following Emerald.

There's a Sonic 2 remaster for smartphones by the lead devs that went onto develop Mania, that restored the cut Hidden Palace Zone as a hidden easter egg, while also keeping Sega's w.i.p. version of the level hidden in the sound test.

>Chemical Plant
>too easy

And as far as I know, the version of Sonic 2 on PC/Steam is still an older, outdated port that was pretty shit apparently. Sonic CD was their only remaster that's been put on Steam. So for now it's still stuck on ios/android, and a S3&K remaster still isn't being considered.

Okay, what now?

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>*snorts*
are you a nigger?

>they always ended up scrambling the order of the levels
Yeah, I always found that weird how early you go through the Chemical Plant and the Oil Ocean.
My young self though you visited some of Robotnik's other fortresses while looking for him.

Where in the game does it say that you can push the box on the button?

And I though Dark Syde Phil was a parody. You're making me think he's for real with your stupidity.

A more apt comparison would be EgoRaptor.

now age to 18 years

kys, see

I have no idea who that is.

Arin Hanson from Game Grumps. He hates all Sonic games with a burning passion, but he’s terrible at all video games and can’t read instructions to save his life.

OP is just mocking the whole barrel thing. By not understanding what the issue there really was.

>He hates all Sonic games
So he's a moron, okay.

Yes. He can’t even play Wnd Waker either.

I remember my family getting the release of Wind Waker with Ocarina of Time as a bonus. My big brother preferred Wind Waker, but I found it annoying and too easy, whereas Ocarina of Time was really fun but hard as nail if you allowed it.
>Ganondorf's attack can oneshot you if you decided to make a no hearts run

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I remember how that feels. They were both good in my opinion, but for different reasons.

>What am I supposed to DO?
>*snorts*
>The game explains nothing!
>*snorts*
>Fucking stupid devs.
Nice Dave impression

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Jesus. How come DSP is the epitome of stupidity if a moron like that exists?
>inb4 "muh toxic elitist gamer community"

I just preferred Ocarina of Time because the atmosphere suited me better. I can't stand the sea, and it's a big part of Wind Waker.

I swear, the man must be illiterate.

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That’s fair. The sea was my least favorite part of WW too.

I disliked it. It was big, it was flat, it was boring, and the world felt so small in Wind Waker, while being ironically a lot bigger than OoT.

One of my earliest memories of Grumps was from their Banjo-Kazooie playthrough. It essentially went:
>Game: Here, you have a projectile attack now.
>Enemy: Hur hur, you'd need a projectile attack to hit me from over there!
>Arin: Welp, guess I better jump at him!

>make an OP quoting DarkSydePhil
>people think it's some other guy instead
The gaming community is going to the dogs.

That’s true too. But I still like them both.

Because people don't recognize a DSP reference. Sure.

I mostly like OoT because of the gloomy atmosphere of some dungeons, and the fact that you can't visit the entire town, so you begin to think there's a lot more than what you can see, so the world seem larger.
Wind Waker let you explore all the islands, but it makes the world a lot smaller.

I recognized it, but:
>DSP isn't interesting
>A DSP was just saged by a mod
>Arin is worse at games than DSP

He's a high school dropout, he might as well be.

Yeah.

Ditto, more or less. "DSP and other shitty blame-shifting LPers" is has more potential as a topic than just "DSP".

That's a big problem with games. As a game designer, you want to make it possible for players to go anywhere.
But if you show everything, then the game looks smaller in comparaison.

It is though.

I feel that. I’ve played too many games that want to feel big, but end up feeling small in reality.

How was I supposed to know it was a DSP reference? Fuck this thread.

I have this issue with the Elder Scrolls games, ironically. They want to be big, but since every NPC has his own identity, you keep meeting the same one over and over.

Neat info

I really hate humanity, namely Americans. I'm not joking. Why were humans smarter 20 years ago? Did all that lead pollution finally catch up to us?

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I think ff7 did a good job in regards to size, probably the best job in my view. You only see one slice of the major city and can only enter a few select areas in towns unless it's like a refugee camp, and it takes a good amount of walking to get to places. Most other games feel so much smaller to me in comparison

Wow great fucking game you guys have here
Seriously, thanks Yuji Naka

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My main beef with FFVII's world building is that you have a single tonw in the middle of nowhere, and another town a bit far away.
And no roads, no train, no trace of civilizations, not even farms. You leave the town and instantly arrive in the countryside where there's grass and stuff.

At least FF VIII added roads.

It's a hell of conundrum. In a game where I'm limited to a few streets per city, but can still see the rest of it in the background, it can end up feeling more believable that the city exists in some sort of realistic scale, despite the playable area being as small as necessary. But in a game where I can go anywhere, it becomes plain as day just how small the area is in to-scale terms. Put another way, when the shops, an inn and six or seven NPC houses are all I can interact with, I can still imagine there's more to the area in-world that I'm just not up close and personal with (provided the background art accounts for that). But if that same dozen-or-so-building setup is demonstrably all that exists, the game with more freedom does indeed end up feeling quite a bit smaller.

That is why backgrounds are so important, and yet amateurs tend to ignore them way too often.

I recognized the DSP reference from the "snorts" in OP's post.

>being so fucking stupid you think OP isn't making a joke out of this
Is this like double bait?

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the only cut level that really got to the point where it'd have unused music is Hidden Palace. There's stuff like Wood Zone, Genocide/Cyber City and whatever the desert zone woulda been called for example but one of those got cut early and only barely exists in the beta, one of them only has a name in a beta's level select and never amounted to anything as far as the known prototypes is concerned (though I think one of its level layouts got reused for Metropolis Act 3) and the other literally only exists as a magazine mockup.

I don't know about that. I think a lot of the unused music was converted into music for the two players levels, since only some of them got new musics instead of all of them.

>Genocide City
Jesus Christ, Sega.

>post yfw
youtube.com/watch?v=9Yw5jkAHgME

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Good thread.

I'm pretty sure the three 2P stages all have original tracks. Maybe they are reused from other cut stages, I dunno.

If memory serves it's just some good ol' engrish that got changed the nanosecond someone found out about it, but that was after the point in the timeline where the most well known Sonic 2 prototype is from.

>Second point
Indeed. I believe "Genocide" just struck the Japanese team as a cool-and-dangerous-sounding English word, not aware of the implications, and it got changed to "Cyber" the instant an English-speaker laid eyes on it.

No. The subterranean level's music is completely different, and so is the Emerald Hill one too. From a musical point of view, it doesn't make sense to change the music so drastically.
I think they're all recycled.

See by yourself :
Solo mode
youtube.com/watch?v=DJNXTAX0adY

Multiplayer
youtube.com/watch?v=ZtrPEPVN-bM

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I spent a lot of time playing 2P Sonic 2 with my brother as a kid, I know what the music is like. I'm just saying that I don't know if they were reused tracks from cut levels or just original tracks for 2P mode.

Keep in mind in the genesis version the only stages you could do 2-Player on are Emerald Hill, Casino Night and Mystic Cave. And the special stage I guess. I dunno how it is on the taxman port.

That has nothing to do with that fact he's still pointing out my point. The retard that is who he's parroting is the people I'm referring to.

And Casino Night Zone's music is very similar (with that Mario leitmotiv) while Mystic Cave sounds completely different.

How the fuck was I supposed to know that? *snorts* OP didn't even give any fucking hints? Fucking Kojima. huh huh huh

Sure but the handholding is because of corps attempting to minimize lost fans/profit using focus groups not because people are stupid now

Blame modern techology, it made us too lazy

wait, you retard unironicaly posted this ?

youtube.com/watch?v=uU6T5pb9nhs

do you guys remember this gem?
newgrounds.com/portal/view/647803

I think he's lampooning the fact that brainlet players/journalists bitch about not being told what to do, when they should experiment and interact with the game.

>tfw you're a gamedev and "feedback" of this kind is indeed all you get

Find better testers. Make a good game.

>I think the whole focus-group thing is not the way to make a game, because you start to bring in other people's opinions and lose some of the originality. For Viewtiful Joe, we brought in some kids to a focus test and asked them, "What do you think of the characters?" And all the kids said, "Oh, his head's too big," or "Silvia's annoying, I just want to kill her." They were just trashing the game, so I just got pissed off and said I'm not changing anything.
t. Kamiya

>stretching a 4:3 game to 16:9

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>taking *actions* seriously
Nice going, neo-Yea Forums.

S3&K too for that matter. Flying battery and icecap were moved around. Originally sonic would've used a panel from flying battery as a snowboard instead of randomly finding one

Hmm, this makes me think did Mania get the same situation with it as well? I fill like it since Green Hill and Chemical Plant had to be right next to each other because Iizuka demands it, but I'm not too sure otherwise.

top fucking kek

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Labyrinth's 8-bit theme is jamming too. Maybe not as good as the Genesis version, but still cool.

youtube.com/watch?v=cUSze-JEAm4

based

At least Arin has at least one friend

Jesus Christ.

Coworkers aren't friends.