When will the scourge of 8bit indieshit end? Are we doomed to keep seeing this style until the end of time?

When will the scourge of 8bit indieshit end? Are we doomed to keep seeing this style until the end of time?

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They're overdone because they're relatively easy to make. There's not much to be done other than ignoring them.

holy shit keep seething lol. whats the matter didn't get to make that game you always thought was a good idea you fuckin neets?

t. part of the 8-bit indie trash

Looks good and plays good. stay mad, faggot

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They're not well designed games and the only reason they're done in the 8bit gimmick style is to cash in on nostalgia.

Pixel art is neat, though.
You know that some people just like the way it looks, right? It's just an aesthetic choice.

Pic unrelated? That level of graphics is impossible for 8bit and it actually looks nice.

I've never seen a game fall apart so bad at the halfway mark. I thought everyone was just nitpicking so I played it anyway. I love Metroidvanias, but it turns into a really bad one. Only a couple new paths open up in every area and you have to constantly look at your map to see if you're jumping to another part of the level or falling into a bottomless pit. And all these new areas are just simply unlocked at the second half, you're not acquiring any new abilities to get there, which is the whole point of the sub-genre.

>I don't like them so their objectively not good!
>All of them! No, I won't name a single one!
>No, I can't do any of the developing a game requires and yes I can tell if something is instantly shit or not!

The state of this board. you make me puke. you're cancer my dear boy.

The 8-bit style began at the birth of video gaming and ended naturally with the discontinuation of the Game Boy Color in the 2000's. It's too ingrained in the culture to go away completely.

>that
>8-bit

>the messenger
>plays good
It's one of the blandest, most soulless games I've played in recent memory. The entire premise of the game is DUDE NINJA GAIDEN BUT ON MODERN CONSOLES. It literally has nothing else going for it but a shallow retarded stylistic gimmick.

When it becomes less convenient to make pixelated graphics. If you're under the assumption this is done for the sake of the artstyle itself, you're a complete retard.

Making art assets takes a lot of fucking manhours. Pixel art is a moderately aesthetic shortcut that cuts that requirement down. It's the difference between a 4-person team being able to make a game and 12+ people being required. For a lot of small studios it's a necessary evil.

people make pixel art because it's an easy way to draw serviceable graphics if you're shit at drawing

What's the alternative? Sprite games that require 4gb RAM and 2gb vRAM despite looking 20 years old?

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The Messenger is a bad example as half the game is in 16-bit-esque graphics. Also, The Messenger is literally GOTY 2018.

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The "16bit" levels look almost indistinguishable from the 8bit levels. It's all just surface level soulless pandering to nostalgiafaggotry.

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To me it looks really nice, I like the 8bit+ and 16bit+ style, but it's got some pretty bad pacing. They gave everything to you too quick and the level design isn't good enough to carry it alone.

this game would be so fucking good if they didn't fall for the metroidvania meme and implement it in the worst way possible. the gliding powerup sucks ass though and takes away from from the fast and fluid platforming, should've just used a doublejump instead

>your opinion doesn't count because you don't work in video games
Imagine being this much of a faggot.

>replying to something in a context you aren't aware of

>the gliding powerup sucks ass though and takes away from from the fast and fluid platforming, should've just used a doublejump instead

If you are skilled, you mostly don't need the gliding. You can just hookshot your way through combined with double jumps. Watch speedruns, they barely glide.

The context was
>only people who make video games for a living can judge whether or not a game is good
Which is an brainlet argument, especially considering the fact that 99% of game developers are talentless hacks pumping out absolute shovelware garbage year after year. The average person is a better authority on judging game design than the average game developer.

>considering the fact that 99% of game developers are talentless hacks

You obviously hate video games in general then. Why are you even here?

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name of this game?

Name of the file?

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The messenger

There's good 8bit indieshit and bad.
Your picture shows a good one.

Exactly this, programmers often make lousy artists.

Bad 2D is both easier and looks better than bad 3D.

I love well designed video games. I'm just not delusional enough to think that good game design is a common thing. It never has been and never will be. This 8bit gimmick shit with no substance is a particularly bad trend in video games.

Hopefully never:
They run well on low powered machines, and that means they can be played even on toasters/refurbished office machines.

> Well designed = GWAPHICS
> Not rulesets, optimization, and game feel.
When did we stop mocking graphics whores? They've already ruined AAA with their demands of more polygons.

That has nothing to do with my argument. Have you played the messenger? There's literally 5 different enemies that are repeated throughout the entire game and screen after screen of some of the most boring repetitive platforming to ever exist in a sidescrolling game. The entire story and all of its dialogue is "DUDE LMAO BREAKING THE FOURTH WALL IRONY" It's a game that bases its entire premise on 8bit nostalgia faggotry like every other game done in this "style". It's the very definition of shovelware.

I enjoyed the shopkeeper's stories

There are more 8bit-style games than The Messanger, which I have not played, and the way you speak implied you were speaking about pixel games in general.

I enjoyed games like Environmental Station Alpha and ZeroRanger, both of which use chunky pixels but I found them fun and interesting. There are 2D games that don't use sprites and opt for bone-animation, like ICEY and Ghost 1.0, but user usually writes them off as "flash games".

CrossCode is better.

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Cute!

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Give me more games with sprites like Owlboy or whatever the fuck was called, 32bit sprites are the patrician choice

samefag. Still trying to shill this indietrash, huh? I remember when you spammed threads that died seconds after being made.

You are like a little baby...!

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Both are good. And both can have fans of them.

The relentless shilling is what keeps me from even pirating Crosscode.
It must be a shit game if it requires such aggressive marketing.

A couple of dudes want their favorite game to sell well, nothing bad about it. I wasn't following the threads when CC came out, but i can tell you it's pretty good. At least pirate it and give it an hour or two.

user, first of all, not a samefag, so you are free to kill yourself. Second of all, I found out about the game from said threads and holy shit the game was amazing.
You can keep yourself from GOTY2018, noone is here gonna change your mind. The only problem with that game is that it runs like shit, devs decided that HTML5 and JavaScript are good gavedev languages. Fucking retards.

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