Nioh/Sekiro

What is a better game? Which is more difficult?

Attached: E9ED51DD-3D18-46B5-8F51-E62EBCFA9190.jpg (555x328, 47K)

Other urls found in this thread:

m.youtube.com/watch?v=p1qiVnL6wVY
twitter.com/NSFWRedditGif

I enjoyed Nioh all the way through, but got no satisfaction from playing Sekiro.
They were about as hard as eachother but for different reasons.

Sekiro and Sekiro

t. 200 hours in Ni Hao

nioh is ruined by diablo autism loot and 3 different non boss enemies throughout the game
sekiro is a masterpiece compared to nioh

It really depends on what you want out of it for the first question, but I still think my answer might have to be Nioh.
As for which is more difficult probably Sekiro but Nioh gets extreme on the higher end, but in different ways and there are always tools available to handle situations whereas Sekiro deliberately withholds them.

I’d say first hours of Sekiro are harder than Nioh, then Nioh becomes even easier with right equip/build while Sekiro becomes more manageble and yet stays challenging.

>What is a better game?
Preference really, i like Nioh better

>Which is more difficult?
Nioh base game content

>Guy with sword
>Guy with spear
>Guy with axe
>Armour variants for these
>Dog
>Midget
>Fat man
>Spooky skydiving suicide bomber
And then for elites and minibosses
>Tall man with sword
>Tall man with spear
>General
>General
>General
>General
>Especially fat man
>Spooky magic man
>Spooky headless man
You don't even have to fight anything that isn't an elite or boss, and most elites can be skipped because they're just a tucked away estus or life upgrade.

Nioh has better combat at its core, and has a fun but bloated story and cast. Although the combat is better at its core, Nioh is really easy to exploit, or was when I beat it.
Sekiro is a much more focused game than Nioh. I also enjoy the back and forth style combat even though it's only a few buttons. Sekiro has much better level design than Nioh.
Kinda depends on what you want, Sekiro is many ways a pretty typical Fromsoft experience

Sekiro suffers from enemy variety like Nioh does

>nioh is ruined by diablo autism loot
This is the biggest grip I have with Nioh. Trying to get back into it after dropping it for a while trying to remember the whole weapon/armor upgrading, which loot is worth grabbing and whats low level garbage and having to sort through it all.

You forgot cock, gecko, sniper, monks, centipedes, monkey (multiple types), carps, zombies, dragondudes and others i cant remember.

Sekiro is low on fantasy stuff but there is a lot of variety on enemy playstyle and design.

Nioh became boring as shit after about 10 hours.

Nioh (like Dark Souls) can be very hard or very easy depending on how much you want to deal with shitty loot mechanics, Character Statsetc
Sekiro depends more on player skill than anything else.

Even compared to Dark Souls.
You can't defeat a boss in Sekiro just by grinding and upgrading your weapons/stats etc - you have to learn the mechanics and beat the boss fair and square.

Oh good the loot mechanics REALLY dragged Nioh down.
WHAT WERE THEY THINKING???

>Sekiro is a much more focused game
Sekiro is so unfocused it needs adderall. It gives you so many tools, but only the firecrackers are consistently worth using or upgrading. It gives you so many combat arts, but they're all garbage and leave you open to reprisal. It gives some ninjutsu arts, but the only one worth using is Bloodsmoke so you can deal with tardmobs easier.

The stealth is nonfunctional for half the game before you finally learn that maybe the best way to be a shinobi is to not stomp your feet and make as much noise as possible while stealthily shanking some sweaty cunt, then by the time it actually works you've figured out the best way to play is to just run past every enemy that doesn't give you a Prayer Bead or Gourd Seed.

Sekiro has better level design and story, Nioh has better everything else. Nioh is the better game, i like Sekiro but it's just not that enjoyable and beating the bosses made me feel nothing.

fagirolets btfo lmao

Nioh is the better game, Sekiro is more difficult. At least in my opinion.

Attached: 7ef.jpg (600x600, 32K)

I enjoyed both but sekiro is honestly so much better, from level design and gameplay to story and variety. Its the superior game

Nioh had some shortcomings for sure but I enjoyed it a lot more a lot longer than Sekiro. I have absolutely no urge to play through Sekiro again because literally nothing would change from run to run. Everything ends up exactly the same. There's no build variety, no specialization, no customization. I'm looking forward to Nioh 2.

Attached: 1352295912196.jpg (706x720, 90K)

They are both mediocre.
Soulsborne games are vastly superior to both of them in every way.

Attached: 1529250398538.jpg (640x480, 69K)

I like Niohs gameplay better, but Sekiro's world building is phenomenal.

And Sekiro is more difficult simply because you have less tools at your disposal to cheese shit with, both are pretty fucking cheesey though.

>Sekiro's world building is phenomenal.
Man, you'd fall over unconscious if you ever experienced the true kings of world building and atmosphere aka souls or bb

Nioh could be good but loot ruins it.

>ninjutsu arts, but the only one worth using is Bloodsmoke

huh?

puppeteer is glorious

Loot saves it.

>Implying I haven't played them
They're good, but honestly I felt like Sekiro is the best of the lot in that respect, but I couldn't fault you for putting the crown on any of them.

Sekiro is more difficult but NioH is def more fun

If Nioh was generally good the fans wouldn't need to constantly shit on souls games and have their own threads. They literally only ever bring it up to shit on other games.

You don't think this might seem that way because you only go into Souls threads and ignore Nioh threads?

You can really tell who has only played the game for 5 hours.

I beat the base game Nioh and was completely boring as shit outside boss fights. They really were spamming enemies in the first level in the last one, like 10 types the whole game.

This should have beena real action game because having to stop and start constantly because of new loot shitted out by every enemy is cancerous and breaks the flow.

Level design in nioh is absolutely horrible from beginning to end.
Sekiro is full of artificial difficulty.
Pick your poison.

>Nioh threads?
Nah be real with me, you'd hardly ever see these threads that much like a month ago or ends up dying quick. We're seeing again more now because of Sekiro release so people latch on to it to shitpost on Sekiro. Shit is so obvious how people fake like it here for the sake of shitposting.

Nioh is replayable
has customisation
has armour
has various weapons
have weapon arts and skills that dwarf sekiro
has solid ranged combat
actually does the shinobi thing better than sekiro does

Played few hours of Sekiro and it fucking sucks dick. No stats, leveling or different gear and the enemies still do bullshit 360 degree grabs.

Different games.

You're getting bent out of shape that comparisons between Nioh and Sekiro are being made? Out of any two games made by different developers and publishers these two are remarkably close in theme and gameplay. Of course comparisons are going to be made. The reason you don't see a lot of Nioh threads is because the game came out a while ago. Nobody is shitposting. They're just saying things you don't agree with. Learn the difference.

Attached: 1377285841724.jpg (344x240, 6K)

Really enjoy the looting from Nioh, and also enjoy the atmosphere of Sekiro

diabloloot exist to filter out retards like you

someone ragequit at genchiro

I got bored of Nioh after a couple hours around the giant centipede boss. The world just feels so boring and uninspired, it's just the most stock "Feudal Japan World" out there with very little going for it. I thought the combat was ok, but just had too many ideas stuffed into it to where it just feels clumsily put together as the elements don't really work in harmony and are just all over the place, but that might be because I didn't play for too long and didn't get used to them.

I was ready to dislike Sekiro given how little I cared for Nioh, but I ended up liking it a lot, it definitely feels like a far better crafted experience so far. The combat feels great and responsive, if a little inundated with skill trees and Sekiro really nails down the exploration and environmental storytelling that was just lacking from Nioh.

Action "RPG"s have the most shallow roleplaying mechanics imaginable and are basically an excuse to artificially extend the game with filler skinnerbox content. Any good action RPG would be better as a pure action game. Any action RPG that wouldn't work without the RPG elements is a bad game.

bloodsmoke is the worst one, what are you smoking?

You quit Nioh after ~2% of the game. I'm not disagreeing with your points, I'm just mentioning that you didn't really give Nioh an honest try.

Action RPG mechanics make you think. Sekiro lacks them and the game is just R1 spam from beginning to end.

I overall think Nioh is better.
Sekiro is more difficult in the beginning, but once you learn the game it becomes very easy.
Sekiro was also very underwhelming for me.

I think I did. It's not like I just turned the game off after the tutorial, I played enough to beat a few bosses and just couldn't really get into it.

nioh has replayability and increasing difficulty
suckiro, like all soulsborne, becomes a breeze after those babby's first 3 bosses/first run, and will not be difficult ever again unless if you intentionally gimp yourself like doing a BL4 run in BB or hobo runs in dark souls and shit. Nioh gets significantly more difficult with each NG cycle which kept me coming back to it. WOTN in Nioh challenged me more than any soulsborne game ever did.

Nioh's waifu game was an order of magnitude better.

Overall I prefer Sekiro.

Attached: 5fccc020284c19befd3745ffb1e3ccfc.jpg (800x1131, 545K)

Sekiro is a haiku while Nioh is the Jabberwocky

>ni hao

Attached: uncle.png (112x112, 23K)

Lol git gud you fucking crybaby scrubs
>R1 spam

Lmao wtf are you doing

is there another attack button in fagiro that i didn't know of

based and redpilled

redditoid shitposter that has 200 hours in dmc5 and re2 threads

Can't wait for the Sekiro DLC to do what Bloodborne's did and turn a 9/10 game into a 12/10.

Yeah there are but you definitely aren’t supposed to be spamming any of them (maybe except shuriken)

having to attack in lapses and between dodges doesn't change jackshit. it's R1 spam.

sekiro is better, nioh is harder if you arent cheesing

Fuck off Fromsoftdrone.
R1 spam with plenty of artificial difficulty is what Sekiro is made of.

>doesn’t know how to time his deflects so he only has to attack a minimal amount of times and just go for deathblows

Git gud scrub. Did you even get past the tutorial levels?

Point is the game continues to open up more and more as you continue. I understand if it's not your jam, but if you're insisting you like Sekiro and not Nioh it's more than likely because you never experienced Nioh's endgame which is remarkably different from the beginning. Sekiro's progress is very simple and static. How you play at the beginning of the game is almost identical to how you play at the very end. Nioh is different and your capabilities expand as you progress, and each difficulty level adds new layers of gameplay.

>spamming
>muh artificial difficulty

Lmao found the scrubshitter

I enjoy both, they are different game though, filling different needs. Sekiro is more difficult since in Nioh you can grind to one-shot enemies or just call in a pro co-op player and win just watching.

>Of course comparisons are going to be mad
This would be fine if the the amount of people who constantly shitpost using that game as ammo would actually have their own consistent threads without it dying. Then it would actually seem like people do like it. Being older doesn't mean anything if it's well liked. I've beaten the game myself when it came out and died out 2 months here for a reason. Same thing with the pc port.

>time his deflects
did I say that or are you using a strawman?
Maybe you're just projecting?

All in all git gud, it's not hard to parry. It's quite easy in fagiro since the deflect window is significantly longer. And it doesn't retract my original argument in anyway, you deflect and resume R1 spam.

Cope harder.

Attached: 1503410295535.jpg (225x225, 9K)

>Look mom! I'm mashing R1 AND L1! MY GAME IS DEEP
Ok retar

Attached: 26815362_165229810774644_1067492638037502339_n.jpg (762x960, 94K)

Nioh is superior game now fuck off back to your containment thread.

>being bad at video games

Stick with Barbie’s Horse Adventure kiddos

What do you expect from people? Most people are done playing Nioh. It doesn't need new threads all the time. Do you think people shouldn't be able to compare Sekiro to Nioh? I'll say it again. They're not shitposting. They're just saying things you don't agree with.

Maybe for babies lol

Sekiro is much harder, Nioh is way too easy to cheese with the stacking buffs.

>moving goalposts
git gud scrub. just because you got your ass torn a new one for not knowing how to deflect doesn't mean you should tell everyone on an anonymous vietnamese agriculture board they also suck at it. You'll come off as a raging manlet shill projecting his experience in the game.

>Projecting
Ok retard. Its for sure a skill thing. Also sure I'm better than you but whatever.

Git gud

>git gud

Attached: ZdorovKirillVladimirovich_0.jpg (1624x1080, 113K)

Nioh is only hard if you want to get to end game shenanigans

in NG and NG+ you can just abuse the shit out of player graves to get the good gear

bit harder in Way of the demon due to increasing + increments but you can just abuse the abyss for your favorite gear set

ethereal sets can also be abused through the abyss

Attached: [HorribleSubs] Outbreak Company - 09 [720p].mkv_snapshot_11.13_[2015.06.28_18.12.35].jpg (1280x720, 84K)

>No argument at all, just shitposting
Spot the shitter in the wild. Entertaining the idea that any PVE video game on the planet is actually hard. Cry some more on this basket weaving forum, someone might give a shit.

Why do you suck at video games bro? Why do you give up so easily? Don’t you want to not be a scrub?

cope

>bloated story and cast
What a complete retard.

I’m not the one crying right now lol

>done playing Nioh.
Nigga it has online co op and pvp. Bloodborne that was locked to a single console has had far more discussion outside the console warring years after release. Heck even Deus Ex still gets talked about to this day on its own. Stop trying to act like people really care about Nioh, it's do obvious.

Yes they are shitposting. Even in this very thread you see it.

>What is a better game?
Sekiro
>Which is more difficult?
You're mom

I beat it already. Your projecting really hard with no base. Game is not even good.

Attached: faggot..png (1923x1075, 3.79M)

Does the enemy variety in Nioh get better? I got fucking bored of fighting samurai dudes and like the same 2 yokai variations.

>This one mini boss literally has only three moves, how do we make him difficult?
>let's add ten cocksuckers in his immediate vicinity
>bravo miyazaki-sensei

>tfw couldn't beat Nioh without sloth talismans

Attached: 1510773152497.png (882x758, 16K)

Online coop and pvp are uncreative gimmicks that only zoomers care about since they grew up in a world devoid of original ideas

I'm sure the gameplay does evolve, like I said, I never really got into the game enough for it to "click" with me. I also said, the main reasons for I wasn't into Nioh were the lackluster world design and story, and unless they really pick up and become something incredible later on, I'm probably not going to be interested in picking Nioh back up to continue playing onwards.

>he stole my screenshot
jesus, try again. brainlet

That’s a screenshot of the first level in the game lol. You beat what? The first level? No wonder you need to git gud!

No

Nioh without a doubt. team ninja actually know how to do combat, animations & hitboxes.

Sounds to me like you're the one shitposting. Talking about Nioh in a thread specifically asking which game is better is not shitposting you retarded sperg. For the last time, they're just saying things you don't agree with. Stop being such a fucking child and learn the difference. They're not doing it just to make you angry. They're stating their legitimate opinions and you don't want to hear them. That's all that's happening. Control yourself.

Nioh fucking sucked dude it was literally just Dark Souls combat but with more autism. A heartless rip-off.

>ethereal sets can also be abused through the abyss
I wouldn't call it abuse when it's an intended feature.

Ni-Oh
>much better combat
>better enemy variety
>better longevity
Sekiro
>much better level design with vertical component
>presence of stealth mechanics (awful by the standards of the stealth genre, though)

If you can appreciate the mechanics of a game at the expense of visual elements, Ni-Oh is better. If you want an overall experience, Sekiro is more suited for that.

I preferred Sekiro’s combat. It felt tighter and more rewarding and was less prone to cheesing.

Ahahahahahahahahahahahah

Blind and tarded, if you beat it you would know the icon on the bottom left or the healthbar size + skills in the starting area with no prostetic

Attached: Faggot 2.png (3835x1193, 3.62M)

The biggest thing I'm worried about is that there is literally no replay value in Sekiro so I'm purposefully taking my time with it and limiting myself to around 2 hours a day or so worth of gameplay. I know once I beat it, I wont ever want want to go back because theres no reason to because its such a linear game unlike DS.

Still fun though, but I think it'll be uninstalled by the end of the month :/.

Attached: 1428961397823.jpg (616x396, 89K)

nioh is better but they're both bad
they're both easy, but I think nioh is easier because you'll always end up cheesing the game no matter what you do, at least in sekiro you have to figure out the cheese since it changes

>Better enemy variety in Nioh

Suuuuuuuuuuure

Every moment I play Sekiro, while I'm really really enjoying it, is reinforcing my hype for Nioh 2.

>ADHD baby
Ichimonji is godtier for breaking past the guards and adding both posture to you while giving you breathing room. Shuriken is one of the best DPS tools that can close distance in one instance and add both damage to hp and posture. Umbrealla combat art is insane.

Puppeter is much better dumb faggot.

Stealth is god-tier unless you want to deal with two hp bar boss and his minions. I wish you played the game sober instead of being high on your drugs.

Dark souls combat is slow clunky shit with no depth.
Nioh combat is fast, fluid, satisfying and has so much depth and variety in every little detail it's almost as deep as Devil may cry.

Yeah, once you memorize movesets for the mobs you dont have much else to work with or a reason to revisit. Is what it is.

>literally just Dark Souls
you can't even combo in shit souls.

stop stealing screenshots

Attached: fagiro shills.jpg (720x686, 107K)

>Puppeter is much better
Not that guy but they're entirely situational. In general though, I found Bloodsmoke to be much better as being able to effortlessly eliminate multiple high value targets instantly was much more valuable than having a meatshield for a brawl (which you shouldn't be engaging with in the first place).

>slow clunky shit with no depth.
And Dark Souls combat but faster with more to it is also called "autism". You can't fucking jump, the combat is dog shit just like any Souls.

Oh no.

>Posting screens ingame is theft.
Ah so you're pretending to be retarded now, or are you actually brain damaged and attempting to salvage this one champ? Take your L and move on, dont be bitch made.

You guys are arguing about baby games, while Ghosts of Tsushima is about to blow both out of the water.

Attached: ghost_of_tsushima_e3_2018-5.jpg (1920x1080, 200K)

i'm glad i'm not this buttmangled about people smearing shit on my favourite bideo gaym online

This is the core of why I find less value in Sekiro than Nioh or any of the Souls games or BB. The replayability is not as robust because by the time you reach the end of the game in Sekiro you have it all and you've done it all. There's no variety in builds or new things to obtain. There's no realistic way to play a new game differently than how you did before.

My other big complaint is related to this but because your gear and upgrades are all static and almost always tied to boss fights there's little to no reason to explore. I can't count how many times I went through the trouble to reach some secret area or hard to reach place for a shiny bag and been rewarded with 100 sen or some sugar. Constant little disappointments like this make the game feel a little worse. I can't help but imagine how much better it would be if you could actually obtain different weapons or armor throughout the game scattered about like in previous FROM games. I would scour every inch of the beautiful level designs and feel good about it. I wouldn't end up leaving an area feeling like I just wasted 20 minutes when I should have just ran through it.

Attached: 1508541046876.jpg (1248x902, 271K)

>calls depth autism.
yep certified retard here.

You're the worst type of poster on this side. Get shut down with actual arguments and facts and then feign ignorance and repeat yourself because you literally have nothing else to say.

Get fucked. You were probably that one faggot spamming nioh webms before release on every souls thread out of insecurity.

I almost did until that bird boss in the dlc

>Nioh
Can use multiple weapons / styles / stances.
More items to use to overcome challenges
More complex boss mechanics
>Sekiro
Dude just spam parry/attack then DEATHBLOW
1 weapon the entire game
gadgets that barely do anything to bosses

Attached: 1541316829263.jpg (750x673, 65K)

Alright time for an effort post no one will bother reading or taking into serious consideration.

I've finished both games by the way.
Combat; Sekiro's combat is an improvement to souls games, it's much more technical. It suffers from two things however, a lack of depth and variety. You spam the same 4 slashes forever, whilst deflecting 95% of incoming attacks. Very ocasionsly you sidestep or jump. That is it. It never changes, from the first hour to the last. Previous souls titles lacked the technical aspect Sekiro nails, but at least offered tons of playstyles and uniquely different weapons.
There is no variety at all in sekiro, it's technical, repetitive and shallow.
Nioh's combat on the other hand has both incredible depth and variety, and i'd argue that it is also quite technical, thanks to stances, moves, and weapons. I won't get into detail to describe those and assume people played nioh and know what I'm talking about.

Touching on the rest of the gameplay, here is what nioh offers : Customization, high replayability and lenght, tons of possible playstyles, lots of loot (can be a positive or a negative depending on people). Low monster variety, making you rerun levels a lot.

Here is what sekiro offers: Forced into one playstyle and one playstyle only. Vertical level design and the ability to hook pre-defined spots. Short lenght. Stealth aspect (with very broken AI, and shallow assassin's creed tier mechanics), amazing variety and ammounts of minibosses (to the point where you wonder if Miyazaki didn't spend all his time designing cool minibosses with sick ass movesets and then forgot the playable character was limited to 4 borring slashes and a few special moves you almost never use).

To sum it up, you have a game with shallow repetitive and broken gameplay but great enemy variety.
And a game with a varied, full of depth gameplay but low enemy variety.

Nioh is the better game without the sliver of a doubt.

You're getting pissed off that people are comparing Nioh to Sekiro in a thread specifically made to make this comparison. Some people like Nioh more. Pretending like this cannot possibly be true makes you autistic.

Attached: 1418340925367.jpg (330x150, 17K)

git gud

not to mention working the stamina system in with combat in a deep and rewarding way. ki pulses, ki switching ect.

in Fromsof games stamina is just sort of there and sucks.

yup. pretty much my thoughts.

Attached: 1547988483290.jpg (391x197, 15K)

You're doing it again, pointlessly repeating yourself because you have nothing else to say.

Attached: 1515274512507.gif (200x200, 3.97M)

it‘s ok to be a scrub

while I was playing sekiro I started thinking of replaying nioh because I still haven't tried the kusari, tonfas, and dual swords, not to mention just going straight ninja.
I don't think sekiro offers much else after a single playthrough.

I'm not going to make new points when you won't even acknowledge the first ones. Your argument is that people shouldn't be talking about Nioh. Look at the OP.

Attached: 1552149243880.jpg (640x560, 46K)

Well constructed post with a cohesively explained comparison argument, user.
I applaud. Ignore the seething sekiro shill itt. He's mentally ill that people aren't gulping up the game and found it easier than he did.

>nioh is ruined by diablo autism loot
i liked it. i never understood why it triggers you retards so bad.

Attached: 1481310535073.jpg (465x512, 51K)

Ni-Oh is much harder and much better.

I never really played the NG+es of either because replaying a game without starting a clean save is fucking retarded so I can't answer for that.

The difficulty levels in Nioh add more content and depth of gameplay than NG+s in any of the Souls/BB games. Which is why they're named and not just numbered. Way of the Strong / Way of the Demon / Way of the Wise / Way of the Nioh.

The biggest problem with Sekiro is it gives you a ton of tools that serve no real purpose. You get a spear that can remove armor from about two whole enemies in the game. You get an axe to break shields and wooden hats that show up maybe ten times total. You get an entire skill tree of upgradable weapons but 90% of them are completely useless. Here's one of the final weapons in the game that require a super rare material, its special ability is destroying illusions which is useful during the second boss of the game that's it. Illusions are never a problem after that point.

Most of the special moves are useless too because they either lock you into animations that will inevitably fuck you over or they cost emblems which you are better off using on a firecracker which works on 99% of the enemies in the game and is just a free 2 second stun that you can use over and over. It's like they made the game with one weapon then at the end thought that they could add variety by making a bunch of extra shit but didn't think about properly integrating any of it into the game.

Attached: lazulite axe.jpg (1920x1080, 688K)

OH NO NO NO NO

>better game Nioh
>more difficult sekiro by a million
i platinued nioh and other than umibozu on ng+++ never had problem with a single boss in sekiro i can beat the old fag ashina saint ishin i died more than 40 times and still cant beat the decrepit old man

I've been slowly trying to get my other weapon proficiencies up and am finding some of the ones I never thought of are a blast to play. Went from spear/Odachi to axe/1kat, am working on dual swords now and wow are they fun. Only weapon I still dont like are the kusarigama

Imagine expecting acknowledgement while dismissing points completely on top of blatantly acting ignorant.

But you can actually grind to get better in Sekiro, atelast early and mid/late game since the world is so open.

>What is a better game?
Ninja Gaiden.
>Which is more difficult?
Ninja Gaiden.

Attached: Ryu Hayabusa.png (724x1000, 466K)

>western-made weeb game
Wew lad

You're complaining. According to you the only way people aren't being dismissive of your feelings is if they agree with them. I'm dismissing your feelings for the reasons I've stated multiple times. You're literally complaining that people bring up Nioh and your argument that they should not is because the game doesn't get new threads often. You think people are shitposting by bringing up Nioh when discussing Sekiro while you won't acknowledge that the games are insanely similar thematically and very similar in gameplay. You're also in a thread specifically asking about both of the games simultaneously and asking for comparisons. I would understand your complaints in a normal Sekiro thread, but this thread is about both games. So shut the fuck up, retard.

Sekiro is the better and the truly harder.
The hard parts of the Nioh are unironically artificial difficulty like missions with multiple bosses simultaneously. Nioh is about cheesing and grinding OP gear.

>dark souls
>very hard
Easiest game I've played next to Animal Crossing. Let me guess, you used a trainer on PC?

I think they're both great and better than dark souls

Attached: 1547075747651.png (800x800, 341K)

>I enjoyed Nioh all the way through, but got no satisfaction from playing Sekiro.
Same

Assassin's Creed.

>Enemies don't forget about you 2 seconds after you climb up a rooftop
>Instead they send for reinforcements which include horsemen and shit
>No grapple to teleport out of danger
>One life
>No reliable health recovery; dead in 2 hits
>Can't Simon Says enemies to death
>Equiment needs to be constantly replaced and upgraded to stay relevant
>Frequent segments where you lose your equipment

Attached: 936x0x1.jpg (936x527, 101K)

>game is also balanced around this gameplay and is remarkably easier

They can’t hold more than a few bits of information in their heads at a time, so the loot system confuses and intimidates them.

Based and Ninjapilled

My sides. Even in the same threads there is a bunch of exaggerated shitposting and despite that using this sole thread as some deterrent for what i was saying is pathetic. You try say there's no reason for a game to get threads just because its old when that's blatantly wrong. You're blatantly acting ignorant to the fact this game only ever gets discussed when its shitposting some from related game and just pathetically latching on to the op of this thread when there is still some blatant shitposts and lies being told about both games here. You know damn well nobody cared to talk about nioh prior to sekiro's release but want to act like this is sudden discussion is genuine lmfao, watch when nobody even bothers to talk about nioh when sekiro's release has dulled down on here.

Nioh is garbage solely for dlc bosses 1 hitting me off finishing the base game overpowered. Fake difficulty like dark souls 2.

Git gud

You don't go into Nioh threads because you clearly don't like the game. Which was my original response to you. Your perception of what is happening is completely skewed. You also came into this thread even though you knew exactly what was being discussed in here. There's a dozen other normal Sekiro threads you could be in to talk about the only game you want to talk about, but you decided to come into this one about Nioh & Sekiro and throw a little pussy fit about how people are talking about Nioh. You're fucking retarded. You can solve your own problem by fucking off, but you won't because you don't know how to handle your emotions.

I liked neither, both felt vastly inferior to Onimusha and Ninja Gaiden. RPG mechanics in both games are an after thought, and both games are almost entirely a boss rush due to the lower quality of the world outside boss (especially fucking Nioh, god the level design, loot, enemy variety, ti's all trash). Also, Nioh is insanely pretenous, it puts up a facade that it has more complexity than it truly does. You can safely ignore 2 of the 3 stances for 100% of the content, even during challenge runs. Sloth talisman and kusarigama were so broken, it baffles me they got through balance testing. Didn't buy or touch the DLC, didn't deem it worth my time.

Both the sloth talisman and kusarigama have a huge drop off in effectiveness until the extreme end-game.

Not this guy but

>bloodsmoke is the worst one
You're insane. The dagger gives you 3 free extra ass shanks and your point pool allows for 3 more after that. There isn't an encounter in this game that ranges up to 7. Puppeteer is ""useful"" for boss fights. But bestowal is far fucking better as it also lets you do far more damage and outside of the effective counter attack range. In fights where you're not starting with a counter you can flat out knock one notch off of a bar with that art alone.

>Shuriken
Fucking sucks. It's rubbish. It's not even worth the points you use it on to close the distance in any bossfight that's not butterfly. It's only useful for killing archers, gunners, and dogs. And you're not using it for it's posture damage unless you're throwing fucking money. The only thing you're right about is the Umbrella being good.

>Ichimonji
Situational at best. It's posture damage isn't particularly higher than a few smacks, can achieve less HP damage on the fights that need it than a charged thrust, and the posture regen is less important when you have the ability to never get posture broken as long as you perfect guard.

t. somebody who wasted his time and still has one more ending to get

This user is correct. I should also add that the monk that summons illusions, it's both useless overall in that fight and costs way too fucking much to justify it's use. It's damage through block is also not particularly good given the bosses that need hp damage first will just bulldoze through you


The game isn't an objectively bad game. But that shit has some tuning problems.

Attached: piMTIxv.jpg (1920x1080, 276K)

My only problem with the loot is that I'd have to (sometimes) stop and sort through all that fucking loot to equip something.
It only got worse as I looted more and more stuff, and it's that much of a notable issue because the gameplay itself was okay & fast paced action-combat.
That being said, I last played NioH years ago and don't even have my copy. I can't really say much on it either.

>You don't go into Nioh threads
I went to them while i was playing them. You're just basing off assumptions here. This shit had barely anything when i was trying to check for dlc discussion because the game died by then here. And shut the fuck up, only reason i came here was to state how obvious the fake liking here was. I'm not you sitting on one thread the whole day. Run out of arguments already and resorting to telling someone to fuck off like the pussy you are. Unlike you I'm not some ignorant retard.

Next you're gonna tell me 100% uptime living weapon build was an intended feature too, right? Face it, Nioh had budget issues, and was rushed. Nerfing the difficulty (I played the beta) doesn't help its case either. Nioh 2 has promise, but only if its welling to reinvent itself on a lot of things rather than be a true sequel (as in maintain the fucking loot system).

Nobody looks like they're lying to me except you. You're intentionally misrepresenting how many Nioh threads were going on when Nioh released both on console and then again on PC. A ton of people in here are making well thought out, informative, in depth posts about the features they liked and dislikes about both games. You're ignoring all of that because you believe people can't hold a different opinion than you. You're genuinely autistic if you believe everyone who disagrees with you must be lying. Pull the stick out of your ass.

Attached: 1360380449950.jpg (225x320, 21K)

Yes. The Living weapon uptime builds were an intended feature because you can specifically specialize in it with multiple kinds of gear affixes included for expressly this purpose. There are also mechanics included in the game to both prolong your living weapon uptime with the use of items and killing quickly, rewarding riskier or more costly play with added effectiveness or speed. It's also not something people would just accidentally be able to do because you would need to invest time and resources creating or finding the gear that would allow you to do this effectively.

There's absolutely no denying that living weapon builds were intended.

>Next you're gonna tell me 100% uptime living weapon build was an intended feature too, right?
Not him but you're way out of the loop. LW and perma LW gets nerfed per difficulty culminating in WotN.
Even before that they applied patches that sped up the decrease of your LW bar the longer you stayed in it.

It's not like it's still impossible to 100% LW, but you need a build 100% designed around LW as opposed to everybody having access to that option with two abilities.

They nerfed tons of things through either patches retroactively balancing the difficulty or additions to further difficulties. In base Nioh on launch you could sloth and para every boss and turn the game free. In WotN Sloth falls off and super buffing yourself falls off as well as Sloth doesn't stay applied for nearly as long and many enemies have the abilities to break buffs on hit. Including that one. So the strategy "don't get hit" never becomes more valid than that.

Nioh is still (relatively) easy as shit to break owing to it's diablo esque loot system. And frankly it should stay that way for end game. Because otherwise what the fuck is the point.

Nioh is soulless as fuck compared to Sekiro desu.

The builds were intended, not their effectiveness. This applies to sloth too, which turned the game into a joke.

I'm aware of the nerfs, but I'll judge the game by the state it was in when I played it, which is pre nerfs.

The effectiveness drops off. Just like sloth talismans. You're ignoring what people are explicitly telling you. You say you're aware of the nerfs but you're disregarding their existence in order to make a defunct point. Now you're scrambling to save face.

Nigger you would literally die if you played demons souls then.

Fuck you its not fair

Nioh is much harder than sekiro for about 2 hours and then Nioh because pisseasy. Nioh is medium-difficult the whole way through with some nice spikes at the end

>which is pre nerfs.
Don't know what to say about that. If you discount all improvements a game receives than there's not much to talk about. I can't even pretend to engage in a conversation with you because of where you've drawn your line in the sand.

Ignoring patches and all improvements they can bring would, for example, turn Dark Souls 3 from an alright game into a pretty shitty game with broken online functionality. Dark Souls 1 would be considered a broken mess of Lightning Builds. And Dark Souls 2 would be beatable with nothing other than MLGS CMW.

Path of exile itself would be considered the same exact game as it's 2013 incarnation.


But like I said if you're unwilling to actually discuss the game and would instead ruminate on a snapshot of its existence. There ain't much to say or talk about m8.

Attached: x6BdCVs.png (1054x551, 559K)

Attached: 1438478711146.jpg (610x357, 32K)

I'm finding Sekiro harder because im not good at parries and now its starting to click. But Nioh is definitely a better game
>More play style variety with 3 stances better skill trees etc
>Has parries for every weapon and its choice rather then a required thing unlike all human bosses in Sekiro
>Stamina stun system feels better then the posture one and more fun to manage.

Nioh is easier because you don't have to be super aggressive and its cheese is a lot stronger especially on NG. On NG+ Nioh is much harder but that is mostly because if you aren't running a broken build its like NG where enemies will 1-2 shot you and take longer to stamina drain.

Nioh is better for sure has a lot more work put into it especially its specs. Sekiro feels like a 7/10 game at best. Yeah its hard but the challenge alone doesn't outweigh the amount of unpolished shit , how it runs like crap even on PS4pro and how limited combat options are. I feel like its only getting praise for being a From game and if it was just a hard activision game no one would be jumping on its dick to defend it.

The only thing Nioh has going for it is combat, everything else sucks ass. The problem is that combat is trash compared to games like DMC, NG and so on. It's a pretty bad and bland game. Here's hoping they would improve in the sequel.

I love Nioh, but i understand if some aspects of it aren't for everyone.

the one thing i don't get though is people complaining about the loot. You can set pickup to only get rare drops from the first mission, do people not understand this?

I think a lot of people don't understand that the more complex systems in the game exist for the benefit of ng++, a new player is not meant to understand and utilize them right away.

Frankly, I hate the SOTN style of "enemy always drops A, except when it drops B". I dont want an inventory full of rapiers I don't use, I would much rather have items or gear that I can turn into some form of currency to help make the build I want. Diablo loot can be overwhelming but I would imagine most players would read the stats on low level gear (1.2%, +2, esoteric affixes) and determine that it is trash because they are already holding better gear by 5he time they check what they picked up.

I think most people complaining probably didnt spend very much time with the game. Nioh improves upon literally every shortcoming that the Souls games have in my book. if I were to complain it would be that most bosses are just people, but since this gen can't figure out hitboxes for anything that isn't a quadruped, it can be forgiven

If Nioh had 2x more enemy variety it would be more than 2x better; even if the new enemies only showed up in higher difficulties.

It stops the flow of the game when you constantly have to reassess your equipment because every enemy has some loot.

You can't jump in Nioh so it sucks

>Ichimonji
Is it better than Mortal Blade? I'm liking how fast it is, helped me a ton on Headless Ape Part 2 Electric Boogaloo.

>in NG and NG+ you can just abuse the shit out of player graves to get the good gear
I completely disagree, you can completely avoid the blacksmith, sets, bloody graves, inflicting status ailments, living weapon, and the game is STILL piss easy on NG/NG+

The game is just scaled really poorly

Loot system is actually a good thing and is the reason Nioh even has so much as the concept of longevity. As is the ability to reroll your stats given how many difficulty modes there are.

Enemy variety is the least of Niohs problems unironically. While the (DLC) bosses are actually varried every other enemy in the game has too much of a limited moveset. Tengu can be stuck turn kicking and do nothing else because of their AI patterns. Large Oni will 99% of the time slam down and do a claw follow up. Some ghosts will just look at you for entire minutes if you don't attack.

Moveset and AI is fucked in Nioh and is entirely way too reactive on what you do for both attack strings and followups. Which can lead to cheap feeling deaths early on.

Every single second spent developing the loot system would’ve been better off on more enemies moves and weapons

I like both, but I prefer the interconnected world of Sekiro over the linear level-based nature of Ni-Oh. Also, I was pretty put off by Ni-Oh's loot system.

Attached: 1553110010074.gif (220x220, 86K)

I disagree. The game needed all of the development on the loot system it currently had, and could have benefits a great deal from a little bit more focus on end-game because it converges too much into a singular glass-cannon build once you're deep into the abyss.

I hate statements like this, no offense to you. But gameplay design is not an entire team in one room with a single job. It's multiple departments split into many smaller teams with different time tables and subject to both developers oversights and budget flexing, directors scheduling, and publisher and investor pressure.

Furthermore, every single mechanic isn't actively developed in the space of every other mechanic. The loot system is also simple to the point that it likely was just a few individuals with spreadsheets and formulas.

nioh is a better experience hands down
sekiro is good bragging rights for retards on this board but no one will be taking about it anymore a week later

yeah i should propably proofread

>Nioh has better waifus
>but Sekiro lets you impregnate a loli

It's a tough call

Attached: Nioh_Hino_Enma_Concept_Art.jpg (3411x3070, 671K)

>But gameplay design is not an entire team in one room with a single job.
I’m 100% complete aware of this dipshit. Don’t put make those teams, don’t hire them, don’t pay them, have a better vision for the game.

She's a thousand year old monkey so it's perfectly fine okay?!

You can grind prosthetic upgrades and new moves but stat upgrades require progression.

What I hope they improve in Nioh 2 is add fucking more music.

i agree with the sentiment but the skills are way more usefull in ng+ when you know what you are doing

You know what is ironic about a Sekiro vs Nioh comparison? The fact that Sekiro following Souls tropes should have a better ost by default then Nioh but instead has a lack luster bad one that despite more variety is worse then the 2-3 good songs from Nioh.

Muneshige vs Genchiro

That’s my only problem with it as well, though I do prefer how Dark Souls does it (one weapon you stick with that you upgrade makes you more attached to it), I’m ok with Nioh’s take.

You see that shit that say enhance attack power (skill points)?
Wanna wager what that means? If anybody ever got stuck on the final boss they can just grind it out.

Muneshige's bow use is cooler.
Genchiro is actually really retarded and so all 3 of his fights are really easy no matter what. Muneshige would be a lot cooler of a fight if he didn't have thunder puppy.

Now that you mention it I can't even remember any of the music in Sekiro. The sound design overall could have used some more polish.

If I buy Nioh on PC after beating the game with dual kats on PS4 on release, what weps should I use this time?

A lot of people don't know about this option because they didn't collect all of the pieces of the mask for one reason or another. .

This what happens when you have to use a shitty setting. Trash music comes with it.

Nioh was harder than Sekiro, but it had more and easier cheese options. Also Nioh felt less challenging because of how fun and rewarding the gameplay is + you're always getting new cool things added into your move set.
Sekiro is not quite as hard, but it feels a lot harder because the gameplay is dull and one dimensional and you have nothing new to look forward to, just new enemies who use long combos with lots of tracking.

I don't imagine it's harder to have good music with this setting than any other setting.

Nioh is way more fun and a more comprehensive experience. It does everything Sekiro wants to do better aside from stealth I suppose.

Yeah, Okatsu's theme is still stuck in my head, while I still have to remember a memorable song from Sekiro.

Played every souls game and also Nioh in the first 3 difficulties.

Nioh feels cheap as fuck, plastic soul. Like a knock off GI Joe. Just some clear lack of vision preventing it from being great. Got duped by the beta demo. Combat is mega fun tho.

Attached: 1546383990542m.jpg (577x1024, 67K)

Monk has a cool song.
Other then that?
Uh....

Nioh was only good in the Alpha Demo.
Then they let casuals decide the rest of the game on feedback. Will get worse in Nioh 2.
Real devs don't let fans tell them how to make their game

Sekiro had songs?? I only noticed the generic combat theme and that was because it was irritating and out of place. Everything else must've just faded into the background which is not good.

I take it you either didn't finish the game or quit before trying Way of the Strong.

The alpha demo was shit. The enemy ai patterns were still fucking trash, the boss was the same, but weapons could break despite them having unique properties for specialized builds, and the floor crawling oni both couldn't be stunned on attacks and had a tiny as shit hitbox.

Everything else that mattered besides the gear and that enemy was the same.

It was the same game but literally shittier.

Just admit it. You got CONQUERED instead of CONQUERING the game.

>People praising Sekiro stealth
Seriously? This is what passes for "" stealth"" these days??

Attached: 0000003892.1920x1080.jpg (1024x768, 173K)

if ypu know it then dont make retarded statements

The stealth in the game would have been significantly improved if you could properly aim where you throw ceramic pieces instead of either auto-aiming at the enemy or in unknown directions based kind of which direction you're facing.

It's OK when From Soft does it I guess. Guarantee these people all were rioting over how shitty stealth is in AssCreed though.

Are frombabbies the new Nintendo fanboys

Nobody could possibly praise Sekiro stealth.
From quality of life:
>restand on jump
>restand on backstab
>restand on leap kill
>backstabs are so noisy they will alert a nearby enemy every time
>enemy clusters so dense that avoiding the fight is better
>values for experience and gold so shit that you outright are served better for only clearing out locations with a miniboss
>enemy Ai is retarded
>no enemy body discovery awareness
>enemies have ADHD
>enemy pathing back to default is shitty and they can sometimes get stuck on walls when returning

Which is a fucking sham because the map layout and the multitude of ways to actually GET to enemies is fucking top notch with a few notable exceptions.

The later souls games also had a better inventory layout, whereas Nioh's was just a top-to-bottom single-filed list.

Fromdrones are blind.

Beat both the alpha/beta without much trouble for the Signs. Main game was better. I do agree the lack of challenge for NG besides a few bosses was really disappointing but if you think the kind of challenge the alpha offered was what the game should've been about then you sound like those people who think Sekiros brand of challenge is good.

>backstabs alert other enemies
Aren’t you supposed to be a (fantasy) ninja or something? Is this the Naruto school of ninjutsu

Yes. Sekiro is a 7/10 passable one playthrough and done experience but they're saying its the best thing From has done yet because it requires you to learn 1-2 mechanics instead of bypass them. If you see Sekiro shilling you can know for a fact they don't care as long as From is on the title.

I recently uninstalled Nioh after dropping 100+ hours into it over the course of two weeks. The game was shockingly addictive and I really haven't had this much fun playing any games in a long, LONG time.

I actually bought Sekiro because of how much fun I was having with Nioh and because I've played through and enjoyed every Soulsborne game. Still haven't booted it up, though. I want to sit down and play it when I have a day off.

It had better be as good as you fags are making it out to be. I don't usually pay full price for any games unless they seem uniquely fascinating.

ITT: seething Team Ninja shills
Nioh was forgettable trash

The backstab thing makes sense but is dumb. The animation should be some quiet neck slit or some shit but its loud enough to warrant enemies to turn around. It reminds of The Evil Within 2 where id wrestle an enemy to the ground and as long as I was like 3 feet or more away and facing away nothing would turn around. But instead in this they do. Its illogical and logical at the same time logical from a AI perspective illogical from game design why they made stealth take downs some dumb ass loud style animation.

>forgettable trash

I'll admit that the overall presentation of the game and its story were questionable at best (particularly for Westerners), but if you are actually going to claim that the game wasn't fun as fuck then I'll go out on a limb and say you didn't even bother to play it.

Nioh is a 8/10 game with the DLC which is what you should have by default if you buy it now was a 7/10 before but still fun. Sekiro is a 6/10 game that no one would even think to defend if it wasn't a From baby game for epeen points. I never felt the need to defend Ninja Gaiden 2s short comings despite stomaching MNM 8 different times with all the tests of valor for funzies. But Sekiro niggers who haven't seen as much as I have and are dying more to the dumb shit will defend the dumb shit. Brainlets who have never played games with good challenge so they have to dick ride Froms "challenge" so they don't feel bad.

The backstab thing is both dumb and annoying and the second you get bloodmist and your dagger for 5 free spirits you can ace every encounter in the game being as noisy as humanly possible because somewhere along the line the balance got fucked.

I always fail to understand why some people have to make video game company loyalty into a competition

> 3 different non boss enemies throughout the game

Ahhh I see you couldn't even beat the first stage.

It’s hard to see the truth through the fromdrone shilling. It’s getting as bad as the BotW release on this board.

Sekiro and it's not even close

sekiro is a much better game
nioh has the superior combat system

Have Fromdrones become the new Nintendies?

I’ve watched Shogun so the historical parts of the story were familiar to me. Also fuck the miniseries reboot and their stronk female samurai and subtitles. Original had fucking Orson Welles narrating.

Nah, Team Shitja drones are the new nintendies.

We're reaching same levels, yes.
The target audience age is probably the same.

Sekiro really needs a dlc that forces us to use all the tools we have.

The games are different enough to merit playing both to see which you like better yourself. But if you're looking for more bang for your buck Nioh will give you a lot more hours of gameplay than Sekiro. Sekiro might get better later with some DLC or other improvements but we'll have to wait and see.

>better gameplay
>better map design
>more enemy variety
>better designs and worldbuilding
>no shitty RNG Diablo loot
Sekiro is objectively better than Nioh in everything that actually matters, the olnly ones who prefer it are Fortnite zoomers and their obsessive need for skins and costumes.

I'll never understand video game company loyalty at all. It makes fuckers unable to be objective in any situation even obvious as fuck ones with bad hitboxes/tracking not just in Sekiro/From but a lot of games.

Being loyal to a corporation and not just liking their products that are actually good are too different things. I think its a peer pressure thing when it comes to From games. Not sure what it is with Nintendo games. I play fighting games and SFV is pretty dogshit even despite patches but people will still shill for it.

Sekiro is at least twice as good as Nioh. Much better game in all fronts. Nioh doesn't do anything Sekiro doesn't do better.

Attached: pontiff of the old lords.jpg (3024x4032, 902K)

>bullshit 360 degree grabs
Look at this muh iframe faggot and laugh. Stop playing BB dumbass, this is a different game

Attached: 1287513871511.jpg (300x225, 25K)

This. Also, I hate difficult games that are hard for the sake of it but don't have gameplay that feels like it's deep enough to justify it. God Hand is just about 100x harder than Sekiro on the hardest difficulty, but I still finished it because the combat was so deep and fun. In Sekiro I just lost interest because it had crap design like enemy attacks tracking that caused it to be "difficult". I remember all the From babbies complaining how low quality DaS3 was compared with earlier titles because enemies tracked like shit there, but suddenly now in Sekiro it's OK.

Dropped Nioh after beating Yuiki Onna. Fun for the first few hours then you realize how boring and repetitive it is. 5/10, soulless Souls rip-off.

>Better gameplay
No and Nioh has more options on how to play the game and more items that function better and are more varied then Sekiros tools minus 1-2 broken end game skill trees
>Better map design
Both are equally boring and you'd have to be a zoomer to disagree because you think ziplining to some platform is magically good level design
>More enemy variety
By alittle but the most basic enemies are worse and more boring then Nioh
>Better designs/worldbuilding
Wrong to a T
>No shitty loot design.

Besides the last one everything you've said is either From drone subjective shit hiding as "objective" or flat out wrong. But I will agree Diablo loot in single player games needs to fucking go.

C'mon dude, you're repeating yourself and also saying some things that are untrue. I like Sekiro for some reasons too, but to claim that it has more enemy variety is patently false.

Attached: 1382153273777.png (450x344, 67K)

>the best way to play is to just run past every enemy that doesn't give you a Prayer Bead or Gourd Seed.
These soulbabies just outing themselves left and right. Cant beat something because you refuse to learn game mechanics? Run past it! Stop playing it like a souls game you shitters

Nioh is like Dark Souls2. Quantity without any quality.

The game starts out strong and then ends up falling off pretty hard. I guess that's the way it goes for games that depend rather heavily on randomized loot.

>someone doesn't suck Nioh's cock?!?!
>better defend it do death!
Nioh shills are mental

Sure sure, whatever you say

Sekiro has way more enemy variety

bait but dark souls 1 is definitely the easiest after 2 you're right.

I'm not defending the game. I'm prompting you to explain yourself. I want you to describe to me exactly how Sekiro has more enemy variety than Nioh. Nioh's enemy variety is poor, everybody knows this. But Sekiro suffers from the same problem due to its restricted setting limiting a large portion of the enemies to human types with marginally different appearances, and due to its short length.

>Nioh
>better enemy variety

Attached: 1263415454564.jpg (233x270, 14K)

Yeah but the difference is one is boring the other one isn't.
Origins is a babymode game, if you struggled I don't have much to say.

>No u
Every time

How long until BotW counter meme is edited by Fromzooms and spammed everywhere when someone brings up patented From jank

>nothing but screenshots, no gameplay
>another ps4 movie game
>better than either nioh or sekiro
Thats like someone saying The Order 1886 is better than Bloodborne

Attached: 1285187869745.jpg (345x345, 50K)

How many Headless do you need to fight? How many Apes do you need to fight? How many Shichimen Warriors do you need to fight? How many drunks, ogres, or larger than average sized human mini-bosses and actual bosses do you need to fight? They are comparable in different types of enemies you face, but the artistic direction in Nioh makes each type of enemy feel more distinguished than the others. Another human enemy with a sword feels much like every other human enemy with a sword in Sekiro. Putting different looking armor on them and giving them marginally different movesets does little to improve the enemy variety.

I think you can explain Nintendo fanboyism the same way you can explain bronies, except bronies dies out and the NDF is still here

>better gameplay
Debatable given that most of your non ichimonji skills suck shit and most of your shinobi tools aren't applicable in most fights or are the weakest option available
>Better map design
Can't argue with that
>Enemy variety
A shame (almost) every mini boss is a dupe of some other enemy and some are dupes of normal enemies.
>Better designs
Absolutely not. None of the character designs are in any way appealing to look at except Kuro. Wolf looks tame as shit. Even Owl with all of his bulk looks lackluster. And this is from a company that's given us evergrace so I have no fucking clue what went to shit here
>Shitty diablo loot
the loot is the best part of Nioh. At the very least, it's a lot more fun getting loot than it is searching every single wall for the two spin scroll walls that lead to the final health upgrades.

the fucking restand is so annoying

Nioh's enemies are pathetic compared to Sekiro. I'm sorry you can't distinguish between humanoids, but Sekiro has like 3 times the amount of enemies Nioh does or more, and the enemies in Nioh are less deep. Enemy/boss movesets just aren't good in Nioh with a couple exceptions, so even if the core combat is good, it doesn't get to shine. Sekiro (and the Soulsborne games) are way more soulful than Nioh as well, since they have way better aesthetics, charm, area/enemy design, and lore/story. Nioh is the best non-From Soulslike and I appreciate the core combat a lot but it's no contest, Sekiro and the Soulsborne games leave Nioh in the dust

Attached: sekiro4.jpg (1200x675, 186K)

>t. Didn't play the game

Holy shit you guys are like those botwfags.

I'm being serious when I say you're overestating the enemy variety in Sekiro. The fact that you're saying 3x or more is absurd. I understand you're trying to make a point with hyperbole but I'm not buying it. I already stated that I know the enemy variety in Nioh is poor. The point I'm making is that Sekiro's enemy variety is similar to Nioh's. It's certainly less than any other Soulsborne just like Nioh. You would have to stretch logic to an absurd degree to claim that Sekiro has more enemy variety, which I could also do with Nioh by stating red enemies found in Way of the Demon and up count as new enemies which effectively doubles it. Ghost versions of enemies that don't behave differently is not adding to what enemy variety is supposed to be. Reskins of enemies with identical movesets is not what enemy variety is supposed to be. Don't bother to argue if you're just going to shitpost defend Sekiro. This is legitimate criticism of the game.

I've cleared the game twice.

he's not wrong
t. I've lapped you 3 times now.

Attached: RMcc4it.jpg (1920x1080, 285K)

It's funny because despite it being better on paper, gameplay is just much more boring.

Sekiro > Nioh.

because Yea Forums are shitters and only complete the normal game.

Nioh is fucking boring though.

do you get anything from complete hard mode with the bell buff?

Nioh was cool and all but I had trouble falling asleep thinking about Sekiro
t.27 yo boomer who wasn't this excited about a game since childhood

NG+ in Sekiro adds nothing but enemy HP and damage. As far as I know there's nothing new to gain from subsequent runs. But maybe there is and people just haven't found it. I'm betting not though.

No. It also doesn't really affect anything other than enemy aggression. What this boils down to is actually needing to stealth kill shit because you can die in the span of 1 second to mooks who are now far more challenging than the boss.

Sekiro doesn't have as many reskinned enemies with identical movesets as you're suggesting. The Central Forces drunk is a reskin of the regular drunk for example, but you're treating a crap ton of enemies as reskins just because they're samurai/ninja dudes, except they have different looks and completely different movesets. For the most part the story is almost low fantasy, so of course a lot of enemies are humans, but they are different enemies. Most of those enemies are also much better than Nioh's enemies, for example the most basic yokai in Nioh, the red oni, is a joke in terms of moveset. So basic and awful, and you fight thousands of them through the game, they're there in the final missions too with the exact same moveset except an added ranged attacks that is completely worthless. And when Sekiro reuses enemies, it doesn't do it to the extent Nioh does. Sure, there's 3 drunk minibosses in the game, but Nioh has no less than 15 Onryokis and I am not using hyperbole here. There's that many.

Attached: iosefka.png (1181x1441, 1.75M)

I got bored/burnt out with Nioh probably a little bit after the desertish area with the catacombs. I liked the game overrall but its progression loop was not something I'm a fan of.
I'm not super far in Sekiro (Ashina Castle and the Sunken Valley), but so far its holding my attention better I think overall. Quite enjoying it.

Sekiro and Sekiro, but I really like Nioh and I think Nioh did a better job with japanese folklore. Sekiro wasn’t as inventive with its encounters, but it’s a masterpiece.

I know that Nioh's enemies feel like they show up more often because they do, but a lot of that has to do with the fact that Nioh's play space is remarkably larger because it's like other From games and it's all one landscape. Enemies are recycled a lot more in Nioh because you're covering more ground in Nioh. But the actual enemy variety is comparable in roster if you look at them side by side. Is the enemy variety going to feel stale in Nioh? Absolutely because you're constantly facing the same enemies over and over again. But does this mean Sekiro has more enemy variety? No. You just come across remarkably less enemies in Sekiro.

Try to look at it objectively and you'll realize that the bestiaries are similar in size.

Not that guy, but your argument is weakened by the fact Nioh is literally structured around repetition for loot. You may not like this design, but it was made with the repetition in mind, like a Diablo game. The 15 Onryokis you mentioned are almost all found in optional sidequests not relevant to the main plot, you fight maybe 2 in the main plot and unique visits to each area.

>It's not like From games with one landscape*

>Sekiro wasn’t as inventive with its encounters
This is kind of my one complaint thus far.
I was expecting a lot more bizarre Japanese mythology shit similar to what Nioh did (but more grotesque and dark like the Souls series).
But with the posture system and everything it makes sense that they designed it to be mostly human enemies and shit I guess.
It is a little weird though how its basically human human human midget human human GIANT FUCKING SNAKE human human HEADLESS APE though.

He’s talking about the interconnectedness of Sekiro

I was correcting a mistake in my own post.

>15 onryokis

I assumed this game would have some variety of endless dungeon so I was not surprised to see the same enemies reappearing, but for what it's worth, people would complain that the game is even harder if you weren't given a million opportunities to learn every enemy's patterns back to front.

I always disliked that I'd have to get summoned or die purposefully to get in practice on souls bosses. Sif is a great example, she was located in a part and place in the game that was tedious to get to and I really struggled with that boss, so getting some practice in would be cool. if she popped up a second or third time I might have different gear or a different mindset to attempt to win in a different way.

t. nioh defense force I guess

Why can’t people like both games? How does thinking one is better mean you can’t play the other?

I’d like to give credit to Nioh’s bosses, pretty much all main levels had cool unique bosses (the lightning tiger, the frog ninja, the onryoki, the yokai mother, the umi bozu etc) compared to Sekiro’s, which also had good bosses, but they were plain in comparison.

The gimmick boss in Sekiro was top notch gimmick. Even though it was a gimmick it was spectacular and you could still die if you were a dummy.

Sekiro by far. The level design/exploration and enemy design are so much better. The combat actually feels like something new that gets better as you master when to parry/dodge/mikiri instead of ripoff souls combat with stances.

I did play Nioh doing all the sidequests, and that repetition made me get burned out on the game. There's only so many red Onis and Onryokis I can kill before I get tired of the game. Meanwhile Sekiro's basic samurai are always fun to fight and there's new types of them in every area.

>umi bozu
>cool
One of the worst boss fights I've ever had the displeasure of experiencing.

you can think one is better and still play and enjoy both, I don’t get it either. There are some settings that people on the internet think can only be used by one game at a time, while others are fine. You get a million modern day shooters, modern racing games, medieval rpgs, basketball games, etc, but when you have two or three action games in Sengoku era Japan, despite different approaches (Nioh, Sekiro, Ghost of Tsushima) they ‘HAVE TO BE COMPETING FOR YOUR ATTENTION CAUSE ONLY ONE CAN BE GOOD’

Sekiro's enemies are mostly vastly different from one another though, it's not like Nioh/Souls where 1 strat works for basically everything.

I don't think he was stating that the boss fights themselves were good boss fights, just that the bosses felt uniquely different.

that's the only water boss I can think of who is weak to fire

yeah, I was only talking about the variety, it was fun seeing all the renditions of japanese folklore creatures,

I was decent at parrying in souls and actively try to do it when I can just for fun, would I enjoy Sekiro? Is the parry timing better/more reactive? Or is there an input delay that makes it predictive?

Fair enough, but I can't miss any opportunity to state how much I hate that piece of shit fight.
What the fuck were they thinking?

>it's not like Nioh/Souls where 1 strat works for basically everything.
You're comparing it to Sekiro where the entire game you basically block at the right time and then press R1 until they die. The whole game. This doesn't change from beginning to end because there are no other ways to play. I'm fine discussing other points with you but when you say stupid shit like this it makes me want to disregard your entire post. Sekiro's enemies are not as vastly different as you claim.

Sekiro combat becomes a lot less cool when you realize that you can just constantly tap deflect and it will carry you through almost all the fights. Only a few enemies punish you for not perfect deflecting until NG+ where you can turn on hard mode deflects.

At which point you merely adopt a run around in circles approach until the enemy does something you can punish them for with no risk due to the infinite running.

Attached: 1527531594220.png (540x571, 444K)

I respect your tastes, user, but come on, you can't say that bloating the game with repeated copy pasted encounters is good. Sif clones, seriously? It would cheapen the fight so much. We're really different I think. Maybe it's a good thing, because Nioh is quite different from Souls/Sekiro on a fundamental level, it has its niche and it's still a good game, if I had to choose, I'd go with Sekiro every time, it just appeals to me more, but I wish the fanbases would stop shit flinging. Sekiro is one of my favorite From games and it has everything I wish for in a game of this type except online play, but Nioh was pretty fun. I finished all the side missions and the first NG+. If someone is into immersing themselves into endless Diablo-style gear minmaxing to break the game then Nioh offers something that no Souls game or Sekiro has.

Attached: iosefka2.png (1044x1453, 953K)

It's hilarious how you're saying I'm the stupid one here.
>just block bro
While ignoring every single enemy has vastly different attacks that you have to block. And some enemies you have to eat away vitality to make it even worth eating away at their posture.

The difference between a 2kat enemy and one who uses a spear is more variety than all of the Souls games combined, because those two types are already demanding very different things from you. Souls is a dodge simulator, dodging attacks is brain dead whereas breaking posture is not.

heres your stealth game bro

Attached: 1553399928717.jpg (2535x1426, 646K)

Not him but I agree that there's space enough for both games. There are things like like and dislike about both games. They scratch a different itch.

>every boss except the bull built around deflecting
>suddenly demon of hatred makes deflecting the worst possible option

GOTTA GO FAST

That's not even true, considering a lot of the mid to late game enemies recover posture really fast. Not perfect deflecting will also destroy your posture against some bosses.

>playing the game the hard way when you can btfo bosses in 5 minutes if you bothered to learn the combat

It looks like both games have their strengths: Nioh with combat variety, Sekiro with tighter design (interconnected world especially). I’m running Nioh on my toaster of laptop (nerfing fx to the point the game looks like DA1...), is Sekiro more graphically intensive?

I don't think mashing deflect is good. It's decent for the first levels but it makes you never learn the actual deflect timing which comes back to bite you in the ass later. It also makes the game less enjoyable.

>While ignoring every single enemy has vastly different attacks that you have to block
And your response to this is to just block.
>And some enemies you have to eat away vitality to make it even worth eating away at their posture.
This is the part where you press R1. I mentioned that.

The difference is that in Sekiro you have no choice. Everybody has the same weapon. Here, just to illustrate, in Souls games you don't have to dodge. You can block. You can carry a shield and block. You can also dodge. You can do both whenever you need to. You can use all sorts of different weapons, all of which have their own timing, movesets, and utilities. You can also use magic. You can also kill enemies with items. You can also push enemies off of terrain. I know you just want to shitpost here but there is absolutely no question that Sekiro has much less depth of gameplay than any of these other games simply because Sekiro limits your weapon to one. You have one moveset. You can gain some differences but you'll never fundamentally change the way you approach any fight. Not to the same degree as the other games you're discussing.

You're not listening. We're talking about the higher difficulty levels where you take damage even when you deflect. Do you understand? You die even if you block perfectly.

Nioh's enemy variety was terrible

You do not take damage if you deflect, only if you miss the timing and block instead.

grab everything for the melting down into materials anyway bro. it'll help in the long run.

it's dark out he thinks you're a friend

You're not listening. Once more because you're hard of hearing, you can still take damage with perfect timing. Hard mode deflecting. How many times does this need to be expressed to you for you to get it?

are you that mentally ill tranny from /bbg/?

You are so god damned stupid. "Just block" nice bro real life summarization of the very intricate game here.

In Souls there are builds but your playstyle is always the same and it's going to be slow and easy compared to the more demanding Sekiro here.

though not exactly wrong about the other tools sucking, but a fully upgraded shuriken is very useful for taking out the second monkey in the Optional headless ape fight

desu I don't think the interconnected world is a big deal this time around.

Is there a shinobi game where you play as a real ninja not a fantasy Meiji-embellished one that wears bunraku theater garb. I’m taking about real feudal spy shit.
Even Japan gets that wrong sometimes, is this like the Victorian interpretation of medieval knights?

it’s great though

>but your playstyle is always the same
This is absolutely untrue. I know you feel compelled to defend you new favorite game from any sort of comparison to other games but you're taking it too far. I'm well aware that you need to block with timing, but the fact remains that the entire game no matter what you're always going to be doing exactly that. Blocking with timing. I'm not saying it's easy. I'm saying it's the same from beginning to end. It's not something that Nioh, Souls games, or BB suffers from because in all of those games you have a much more robust array of weapons you can use with different movesets and different strengths/weaknesses. This gives those games more depth of gameplay and allows players to choose which way they would prefer to play. Your statement that "1 strat works for basically everything" as criticism for Nioh/Souls/BB is fucking absurd when the complete opposite is true.

ninjas aren’t real son, the spies of that era in japan wore normal clothing and infiltrated castles as cooks, gardeners etc.

There was none of this “wearing cool purple / black cloth and throw shurikens at targets”

it's cool but the only alternative path I can think of is the sunken valley connecting to the beginning of ashina depths. to me it plays out like the majula hub in das2, but in this game the connecting hub is ashina castle.

“Hi I’m Matt Alt, you may know me from the Plus One segments on Japanology Plus. Yokai are cool, and so is Japan! Did you know I did the translation for Nioh? What did you think? Pretty crazy, huh? I loved the Yokai! See you next time!”

Attached: 133CF3A2-1A99-48AA-A4DF-EAF9172AA9EC.jpg (250x262, 34K)

Nah, I am someone else. I used to post these a long time ago in /dsg/, I doubt anyone remembers me though. I also went to the /bbg/ FCs a few times.

Attached: seath2.jpg (638x750, 79K)

Nioh Alpha > Sekiro > Nioh Beta > Nioh current > Nioh Last Chance trial > Nioh retail release

m.youtube.com/watch?v=p1qiVnL6wVY

>Both are equally boring and you'd have to be a zoomer to disagree
Two options:
1. You're mentally ill or retarded
2. You never played Sekiro and you are just shitposting
which one is it? I mean, there shouldn't be any debate here, you are clearly wrong and everyone who played those games can see it.

>Putting different looking armor on them and giving them marginally different movesets does little to improve variety
>giving them marginally different movesets does little to improve variety
>marginally different movesets does little to improve variety

Why is it so hated? Didn't think it was that bad, except the fact you could fall off.

>being punished for making mistakes is bad game design
Yikes

>Hitman: Sengoku
mite b cool

You understand that those words mean. A reskin with an extra overhand attack is only a different enemy on paper, when realistically it's the same enemy as before only slightly different. The point of enemy variety is to give variety to how the game feels and looks. They've done the work to make them look distinguishable, but the effort into making them feel different was lacking. Don't try to split hairs when the point is clear.

Are they really that different? I only played retail.

I think it's a lot of different reasons that turned people off from Nioh when they encounter Umi Bozu for the first time. That early in the game you don't really have a lot of answers to him, and many people didn't bother to light all three torches to make the game easier by killing the slime adds automatically. They also didn't know you could ignite your weapon with the torches in the area. These factors in addition to the sometimes surprising one shot laser beam move and the holes that you could sometimes slip into while attacking made for a very frustrating experience for some players.

to me, the only sin in this category is reskinning something and calling it a new enemy. it is lazy in my eyes to take a boss A character's moves and give them to a late game enemy, then call him Monster B. I would rather just fight Boss A again, but in the new context of "you should be good enough now to toast this boss and move on more easily".

but anyway I just wanted to agree that there is room for both types of game. I truly enjoy the Diablo loot, mission structure, repetitive combat, and co-op/graves systems, but I totally get that many other players want something different. if you put randomized loot and an endless dungeon in my action game, I will definitely play for 100s of hours, especially if I can listen to music while I play it.

I love that there are the Sekiro of the world, where you have a more linear experience made with loving care, and i don't want anyone to change that as long as i can have my loot treadmill Baja gaijin ninja game too

Attached: 1553315001190.png (463x755, 658K)

Plus co-opping with my silly Willy outfits and emotes was fun too.

There’s also Senpou Temple connecting to Sunken Valley, The headless cavern in ashina outskirts connecting to senpou temple

I get the laser shit, that is inexcusable. The rest can be overcome quite easily as long as you keep your cool.

What finally made me drop it was the diablo loot. I sincerely hope they do away with it in a sequel.

Not him, but the alpha was brutal, they toned down a lot for the beta and retail release. I assume by Nioh current he means Nioh post-season pass dlc and difficulty patches.

WILLIAM

>huge health bar, even if you know tis weak to fire
>the moveset is a snorefest
>one hit kill beam just waiting for you to slip up due to the tedium
>easy to fall off the platform, either through the holes or through attacking when he takes a dive - which once again is an instakill

Considering it's one of the main focal points of the gameplay I would expect it to return in the sequel. But I don't know if it would be as complex. I personally hope it gets more complex but considering how things like this are treated in most sequels it will more than likely be simplified. Publishers have a bad habit of listening to people who complain and mistakenly believing those people speak for everyone when the large majority of the players simply didn't speak up because they liked it.

The loot system is garbage though. There's no way most people liked it.

Let me rephrase since you believe your opinion is universal. Most of the people who likes the gameplay liked the loot. One of the major appeals of the game to a lot of people is the loot tier/rarity randomized nature like in Diablo. It's one of the core elements of the game. Removing it would be too far of a departure from the original game, so your hope that they will remove it in the sequel is extremely unlikely. It's just not your type of game, and the idea that you want to take away that type of game that other people enjoy and turn it into something completely different just so you can enjoy it is arrogant and asinine.

There are stealth mechanics in Nioh even though they are pretty barebone.

Yeah, they seem to be doubling down on the customization aspect of it, since they’ll even have customizable characters in 2, and gear was a huge part of that in the first game.

The season pass kept adding new difficulty modes with even more gear modifiers, the loot is a huge part of the game now for many people.

I'm not that other guy I just wanted to let you know that the "diablo" aspect of the game which was worse than diablo isn't why most people liked the game.

They like Souls. RNG loot is just autism for a single player game.

I don't like souls. I like Nioh. I enjoyed the loot system. Weapons and armours were gorgeous in that game.

>the combat is bad because there is no jump
And you call others autistic?

>One of the major appeals of the game to a lot of people is the loot tier/rarity randomized nature like in Diablo.
Hah. No. That shit was really only relevant for late new game plus runs and only a very small percentage of players bother to go that far. Diablo loot exists only for hardcore autists that are willing to sink 200 hours into a game. You're delusional if you think most players play a game more than once.

One is a stealth game
One is a souls clone with diablo loot.
Both are extremely different games for different audiences.

Just because theyre both take place in fuedal japan doesnt mean theyre identical.

>I don't like souls. I like Nioh.
Imagine being this guy

Objectively speaking it would be difficult to like Nioh as a game and dislike the loot system since there is no escaping the loot system. They're intertwined in a way that makes them almost indistinguishable. Believing otherwise just means you're viewing Nioh for what it could be rather than what it is, and that's an inaccurate assessment. Nioh's loot system was so fundamental to the balance, pacing, and reason for continuing to play the game through multiple difficulties that it's irrational to think it's something they would be willing to discard for a sequel.

You're referring to people who you admit didn't enjoy the game enough to continue playing it. Are you suggesting that the developers cater towards those people and not the fans of the game?

>One is a stealth game

Attached: 1423113929870.jpg (829x829, 345K)

Calling Sekiro a stealth game is like calling Megaman an RPG. The stealth is superficially tacked on.

You are right though.

Genichiro is piss easy. He has one threatening attack, and the game just up and tells you how to counter it five minutes before the fight starts.

The loot was just annoying for me. And again, I'm not that other guy I don't care if they remove it or not I won't even play it.
>constantly changing gear
>can't wear what you like if you care about stats
>awful visual effects related to pickup
>needless macro involved with managing all the gear
This adds nothing to the action gameplay, it's just a bunch of crap.

Lightning isn't an attack so much as it's a literal QTE for free damage. His second phase and Isshins final phase are both gimmick fights that give you a free win.

Sekiro is best played utilizing stealth.
The reason people get their asses handed to them is because they're rushing in as if it was a souls game, getting out numbered and then gang banged.

If you approach each encounter using your brain, the game is easier than the other titles with the exception of bosses who require you to recognize patterns/hone your reaction time.

This guy here. If they at least made handling the diablo loot smoother then I should be able to enjoy the game as a soulsclone while still allowing lootautists to have their fun.

Meant

You can literally transmog your armor to look like any other piece of armor you've looted before. Your weapons too. You change your gear less and less as you progress through the difficulties. I understand it can be tedious, but I'm being honest when I tell you that you gave up on it too early. It sounds to me like you're just overwhelmed by numbers and didn't feel like doing any sort of experimenting to find out what worked best for you. You enjoy a more straight forward experience and there's nothing wrong with that. But you're wrong if you're going to sit there and insist that because you didn't like something that nobody else could like it. It's always the same with people who have shitty opinions. It's always born out of laziness or ignorance. You didn't play the game enough to understand it, and now you're trying to spread that ignorance in this thread.

i like to play the actual game not spend half my time in the inventory, diablo loot is garbage for brainlets who cant handle actually playing video games and need dopamine rushes from seeing purple and gold colored names instead of doing actual cool shit in the game

Oh yeah there's definitely room for improvement when it comes to how they handle the sorting and filtering of loot; especially when it's being dropped so frequently. On that we agree 100%.

Stealth is used because it's comically overpowered after you get mist and no other reason. You don't even have to fight anything besides the generals and the flunkies that surrounded them if they wanted to

It's not a stealth game however. The only threatening enemies in this game are the mini bosses and some of the bosses. It HAS stealth. But that stealth is shitty as is the AI surrounding the enemies reaction to it, the tools available to interact with it, and enemies ability to deal with it.

Stealth only becomes useful when you opt into bell spirits, because that ups enemy aggression to the point that you'll get combo locked and killed from a stray hit.

t. beat this game 3 times
Oh and the whistle is actually fucking worthless because the environments don't allow you to meaningfully reposition the delayed whistle to the point where you can flank the now distracted enemies.

>You can safely ignore 2 of the 3 stances for 100% of the content
Oh so you're a high stance kusarigama shitter >Sloth talisman and kusarigama were so broken
Yup, confirmed, what a fucking meme, literally the Vengarl set + Greatsword of Nioh.

Nioh would be better with no Diablo loot, no mission structure, and enemy variety

I only agree with the third thing.

>You're referring to people who you admit didn't enjoy the game enough to continue playing it.
Yes. I'm referring to normal people who play a game only once or twice at best which is completely reasonable. What I was getting at was that your saying that the major appeal was the Diablo loot only applies to a very small amount of people who love the game to death.

>Are you suggesting that the developers cater towards those people and not the fans of the game?
As such, "those people" are not casuals as you seem to think. They played the game for a very reasonable amount of time and enjoyed it and their opinions on the game are as valid as yours. If the developers decide to tone down the loot system or abandon it entirely, it wouldn't be a "departure from the original game" because the core identity of the game was the combat that everybody experienced and not the loot.

I stopped playing because the gameplay was bland but it was pretty obvious the loot system was worse than what it was inspired by and is also less interesting than unique loot ala Souls. Feel free to explain where the massive fanbase for a weak loot system is though, because until now I've never seen anyone defending it this much. There's no need to get mad.

I like nioh better. The gameplay combat feels more technical and more rewarding. Seikiro is a great game though. Looking never bothered me since I've been playing d2 since I was a kid stop talking. Also, how can one game have such a high ratio on top tier waifus?

I put about 50 hours into Nioh but Sekiro is far better

We disagree about something that neither one of us will be able to convince the other of. You believe that the loot system in Nioh was not important to the gameplay. I believe it was. There's mountain of evidence to support my belief. You have your feelings. Team Ninja will not abandon the Diablo style loot in the sequel. They may simplify it which I've already stated, but removing it entirely would result in a game many people would be disappointed to play if they were expecting a game like the first. Whether you believe the loot system was valuable to you or not as a player, there should be no argument that it was a core part of the gameplay considering how much effort and attention was put into making sure it was well balanced throughout all of the difficulties.

I'll have to come back to Nioh and see how it feels to play now that I've played Sekiro. Nioh was my favorite out of the entire Souls/Souls-like panoply. Sekiro is a close second.

Wait a minute. This is why people hated Nioh's loot system? Because they wanted a casual button-mashing hack and slash romp through feudal Japan that they could play once and forget about and didn't want all these fancy things like "complex mechanics" and "build options" to get in their way? You guys can fuck off and play a different game then.

I'm not stating that the loot system was perfect or ideal for a lot of players. I'm stating that it was an integral part of the gameplay in Nioh. Whether you liked it or hated it, the loot system was a core component to the entire game. You could not make expected progress through the game by avoiding it. Compare it to something like the stance system in combat. You could very easily ignore the stance system completely and still complete the game without too much trouble. That system is not as critical to how the game is played, but the loot system is. It's how the game was designed. It wasn't an afterthought; you literally needed to make adequate use of it and understand it to a reasonable degree in order to beat the game.

How does the armor change your build? It's just armor, don't get hit. Having a high amount of menu macro isn't good for an action game.

How is it integral? Seriously what the fuck are you talking about? I got past a frog boss and dropped it because it was boring but I paid zero attention to the loot and it was extremely annoying how I had to break it down or whatever.

You did not get very far in the game. There are five difficulties and a 999 floor dungeon, each with 4 areas and a boss. You unlock more tiers of items, as well as new types of items, and new affixes on items as well as set pieces. You're complaining about how the loot system was dissatisfying to you when you gave up when the game got more difficult. I get it. You don't like complex games. That's fine. But don't behave as though nobody does. You don't speak for anyone else but yourself.

>How does the armor change your build?
Oh my user. You what? Literally the skills on the armor, of which become better and better as you progress through difficulties.

Oh my my

>How does the armor change your build? It's just armor, don't get hit.

It has nothing to do with defense and everything to do with skills. "Not getting hit", or being able to recover when you do, becomes virtually impossible in NG+ and beyond without a viable build.

I am literally wearing all ninja gear because it grants additional projectiles and ninjutsu damage, and that affects my entire playstyle. other players my level might be using Odachi and heavy +Toughness armor and are able to tank hits or recover from using LW where my build relies on dashing in and out of range and throwing kunai and shruikens at things until they're dead. Couldn't be more different and my gear vs. someone else's makes all the difference.

go on GameFAQs, there is some maniac who played to Abyss 999 using only bow and guns. You can ONLY do that by filtering and gaming the loot system.

Nioh feels more complete to me and fun.

In nioh I feel rewarding when I beat a boss in sekiro I feel nothing and just move along to the next area

I didn't give up I still have it installed. It was just boring. Souls gameplay more or less but without the interesting world building, unique items, cool characters, or even decent music. I didn'te ven like the graphics very much. It was just boring.

I'm just wondering how you had enough fun to even get to NG+ and to care about the gear.

>You don't speak for anyone else but yourself.
Except he does speak for a lot of people or else we wouldn't be having this conversation for the millionth time since the game's release.

He only has the authority to speak for himself. That's how this works when we're discussing the merits of our opinions or claims. Trying to squeak by on "well a lot of people agree with me" is a game I could play to and in the end it wouldn't get anyone anywhere. It doesn't address the points.

So he speaks for two people. Because being outright misinformed to this degree speaks of people who don't understand a game at an even basic level.

I didn't particularly have fun with Sekiro but I at least know the systems of the game inside and off so when I WANT to critique it I have a leg to stand on. Somebody spouting uninformed shit is the same as shitposting. Like educate yourself first at least. Yeesh.

Attached: RbsI2Vi.jpg (1920x1080, 287K)

So it's not your type of game. Doesn't change the fact that the loot system is an important part of the gameplay. So important that the likelihood of Team Ninja removing it in the sequel is very remote. I understand you didn't like it, but your feelings aren't relevant to the point.

Stop arguing like a toddler. Obviously many people aren't going to agree with you on this, I already asked you to show me where this international community of Nioh fanboys are and you didn't show me up.

It is my type of game, it just wasn't well made.

Your post is saying literally nothing. Once again I want to remind you I'm not the original poster you were arguing with.

That's as succinct of a concession of an argument that I can expect from you. If you didn't like a game it wasn't your type of game. You seem to think you are owed a sequel that's perfectly tailored for you when it would be strikingly different from the original. You are wrong for thinking this or expecting this. You can fuck off.

Attached: 1486923778470.jpg (746x691, 82K)

>It is my type of game, it just wasn't well made.

Wrong. It's not your type of game. The build system, facilitated by loot drops, is an essential component of the game's mechanics. The fact that Team Ninja didn't compromise to satisfy the lowest common denominator players like you is a testament to their artistic credibility. Play something else.

It's an action adventure game with a challenge, my favorite genre. It was poorly made though so I didn't enjoy it.
>You seem to think you are owed a sequel
Are you mentally handicapped? I already said I'm not going to play the sequel. I've made this clear.

Read above. And apparently I didn't even play it enough to experience this "essential component" so it's not essential, is it?

A sequel would be more appealing for most people without the loot, but it would betray the expectations of die-hard fans. A compromise is best.

more than anything I liked the smooth dodging and using the Kusarigama.

Once I realized that the side missions were training me to get better by providing thoughtful challenges, I started to pay attention to gearing for a specific purpose.

I don't get the same joy out of super hard bosses that people seem to like in soulsborne games, usually I get irritated because I spent one or two days' worth of play time on something I no longer give a shit about because I've had to experience it 50+ times just to progress. In Nioh, I felt much more satisfied because I could use new tools or techniques all the time, and those carry over into making me a better player, I'm not just better at that specific challenge.

I have no problem with summoning help for a boss though, and I like that it's not possible to fuck yourself out of getting help to move on by simply talking to people, fuck you very much DS3 for that. I have limited time to play games and my ego is not invested on 1cc bosses or anything like that, so it was endearing to me that they made that possible as well.

sometimes I just wanna smash some skellies with some randos

>It is my type of game
No it's not. Because it's MY type of game and it was made terrifically.

Dropped the game?
It's not your type of game.

Hate the loot that defines the game and had 3 (three) alphas and a beta to finetune it's existence?
It's not your type of game

It's not your type of game.
>It's an action adventure game with a challenge
So ninja gaiden is the same as Nioh. Or could it be that even attempting to insinuate that this stupid argument is even valid.

>It is my type of game
>It was poorly made though so I didn't enjoy it.

You think it was your type of game because it's superficially an action-combat game. In many ways it's actually an action strategy game. The variety of ways in which to play it is nothing short of amazing. You just don't have the patience or the resolve. Play something else.

alright tldr

>And apparently I didn't even play it enough to experience this "essential component" so it's not essential, is it?
You didn't even beat the game. You gave up. Looks to me like you ignored an essential component so much that your experience was negatively affected and you think the game is poorly made because of it.

retard.

I already explained what I didn't like about the game, had nothing to do with gear. It's not essential though there are people who complete the game naked.

Surest way to tell who has the losing argument is to see who tries to brag about ignoring their opposition. Winners don't run away from a fight like you ran away from the difficulty in Nioh. Learn how to use the systems in the game and maybe you'll have a better time playing them. You don't see me bitching about the poor quality of Dark Souls if I'm explicitly not leveling up.

The game wasn't hard though. I just don't feel llike replying to that wall of text.

You don't have a valid perspective for what is essential when you couldn't even make it 6% of the challenges the game will present to you. Your opinion is worthless because you simply don't know any better.

You can beat dark souls 1 with fists only level 1 only.
I sure hope you're not saying some stupid shit like "because you can do something in a nonstandard way, the game isn't designed around the systems it has"
Because that'd be hilarious.

You don't feel like acknowledging the points other people are making specifically to educate you because it would mean admitting you are wrong. You're not fooling anybody. You're running away from this argument because you accidentally exposed yourself as a shitter quitter who ignores important facets of gameplay in games and then complains about the game after the fact.

>reeeeeeeeeeeeeee
it'll be okay guys

It's always nice to see someone put in their place.

Attached: 1540848473886.jpg (1365x1220, 198K)

Then why are you here. Why are you discussing this with us. What is your purpose in the particular thread. The answer is you have none, you're as useless here as you were when playing Nioh. Please leave if you have nothing else to add, which we know for a fact you don't.

lack of enemy variety is what kills Nioh
lack of combat variety is what kills Sekiro

What will be okay? We haven't been discussing the game for ages. We've been making fun of how stupid you are.

Nioh was way fucking better but sekiro had cooler level design

Attached: 1506530070158.gif (264x264, 1.37M)

I was just defending what I said but it's too much when I have 3 people flipping their shit. I don't know what you guys said desu, not reading the big posts because I just don't care.

Can't argue with that. The level design in sekiro is top notch. I kind of wish the music was a bit better though.

I can agree with this. The atmosphere was very well done in Sekiro. Some of the area transitions felt weak mostly because it was a singular theme whereas with a Souls game each area would feel different or unique. But the level design was still well crafted and there are a lot of details that I appreciated because I'm a fucking weeb.

Sekiro all the way.

Nioh was good, but something magical about FROM games. Its only difficult cause my low iq brain is used to souls/nioh, but still I feel this is way more fun and a good change of pace. Combat in Sekiro takes a hot shit on Nioh.

>inb4 "HOLDING R1 AND A BUTTON TO SWITCH STANCE IS WAY MORE IMMERSIVE THAN MASHING LB"

You can only LB mash so much til you get yourself fucked, you actually have to pay attention and play the game/use firecrackers.

>I was just defending what I said
Poorly.
You lost and started shitposting.

As a comprehensive experience I like Sekiro more. It feels like an actual world with lore and shit whereas Nioh just feels like a bunch of levels copypasta'd over and over again.
Don't get me wrong, Nioh was my favorite game of 2017, I clocked almost 400 hours.
But...it was pretty obvious they couldn't spend as much time in development as they needed to because of the lack of enemy and level variety.
The combat is tight as fuck and really amazing to get good at. The aesthetic does it for me too. For once I actually really enjoyed going to NG+ and onward in a game of this type.
Nioh didn't have the budget it needed to be a complete masterpiece and it STILL ended up as one of the best games of the decade in my opinion.
Sekiro has all the makings of the GOTY to me, not sure if it'll surpass Bloodborne for me though. Its impressive to be sure.

As far as what's harder, Nioh gave me way more problems consistently when I first started out. It took me an embarrassing amount of tries to beat the first 5 bosses and some of the later ones.
They also really crank it up to 11 with the dual bosses and total bullshit that is the abyss.

I feel that Sekiro will end up being more consistently difficult to me. This game challenges my reflexes a lot more than just my combo timing and ability to iframe and get into my stances properly to get off combos.
It also challenges me to learn a new system that is more based on keeping up the pressure.
Nioh is slightly similar in this way because while you can whittle down bosses, once you get good, its all nonstop attack.

Love them both, that's my 2 cents.

this. in all all facets but level design I enjoyed Nioh much more. Sekiro's level design and the verticality lent by the grapple was very nice, though.

>He means kusarigama spam
>If he didn't, he meant water sword build.

Fucking DEEEP dude.

I'm trying to beat the butterfly lady but this dragonrot thing just makes me want to stop playing. Apparently you can do something to deal with it but it just feels like the game is bugging me to go run around and find all the NPCs when I just want to learn the boss. Also, I don't know if I just have bad reaction time or if you're just meant to learn the bosses moves over time but I can't consistently parry most of her combos once they start and I'm not sure what I'm supposed to be doing about it. So maybe I'm just a scrub, but I'm not having much fun at this point.

You say that but you didn't actually prove me wrong at all.

We know you don't care about having a correct opinion. That's why you have it. It's why you abandoned it, because you never put much thought into it in the first place. Compared to people who actually played the game your level or knowledge about the importance of mechanics in the game is woefully lacking. Don't try to speak with authority about a game when you gave up the moment it started getting hard. You're no different from hack game journalists.

Did multiple times before you started shitposting.
Cope.

All Nioh had going for itself was the gameplay. It was honestly pretty soulless.

It's not even my opinion lol. Look what I said.

Keep telling yourself that autist.

Literally just ignore it. If you already have it, it's not going to cause any more problems than it already has, especially if you're doing nothing but dying to one boss. It's a non-issue.

You shouldn't be trying to parry everything all of the time; especially with enemies that hit that often. You'll run out of posture before you can deathblow them unless you're johnny on the spot with your timing for minutes straight. Back away and recover your posture. Be more patient.

>Dude just spam parry/attack then DEATHBLOW
t. didn't get past the first area
>1 weapon the entire game
objectively not true
>gadgets that barely do anything to bosses
retard detected
>More complex boss mechanics
actually unironically room temperature IQ

What other weapon is there aside from the kertanner sword? I hope you're not talking about shinobi tools because those aren't a main weapon you can use indefinitely.

>Fromdrone knows only how to follow a build he dug up from his favourite YouTuber

Attached: 1551489983738.png (466x819, 238K)

Why do ninja/samurai/shinobi games have the worst fucking fanbases?

>nioh
>tenchi
>ninja gaiden
>sekiro

All absolutely hostile shit flinging fans, what gives?

Sekiro's system is better than any stamina system.

because I'm gay

>tenchu
>fanbase
what did he mean by this

All games have terrible fanbases. Prove me wrong.

Protip: You can't.

They attract the most volatile and autistic of weebs. The kind who unironically complain about spoon feeding and unironically practise with a katana every day.

>Game fails to adequately reward the player for clearing an area and exploring everything
>This somehow means people who refuse to chase the carrot and stick are incapable of killing trash enemies who die after three direct hits

cheese is stronger in nioh with auto life and slow magic but both are similar in difficulty without cheese
i prefer sekiro more but nioh has some good replayability going but has lackluster level design and ost

It was the opposite for me. Nioh's first 10 hours are great, but they run out of enemies to add to the pool and doing sub missions gets tedious. Its like they made half a game and decided to just rehash shit around, and throw in Diablo loot when they didn't have much armor/weapons. The only thing Nioh does after those first 10 hours for me is a handful of good bosses.

There was a tenchu thread earlier today and instead of discussing games all they did was post about how its better than sekiro. Then the ninja gaiden fans came outta nowhere and started shitposing both games. Sekiro fans came in for a few posts before the 404 and the nioh fans didnt show up

>axe/spear/poison sword/shuriken are literal weapons
>but they don't count because they use ammo that's piss easy to get anyway
Nice retard tier logic

You can run past everything while exploring and finding hidden shit, which is what happens the most you play these games.

They're not main weapons in this game. They're tools with limited uses. The point he made is still uncontested. You're trying to call an apple an orange.

You can't mash in Nioh, it has several stances, onmyo magic, weapons with actual varied playstles, all of which are available in 100% of the fights you encounter, and LW which serves as your ultimate attack.

Sekiro's arts are all almost worthless with the exception of Ichimonji while you learn how to perfect guard and no longer need it's posture recovery.
The ninjutsu is situational at best and worthless at worst and the spirits you need to collect to fund that shit per boss attempt when you're still dying is kind of slow and shitty.

You don't mash at all in Sekiro. Your attack is just a utility to force enemies into specific strings that they'll counter out of, which you then block. The loop never becomes more complicated than manipulating AI strings. Isshin?
Which itself is especially jarring when compared to how the two early game bosses have special interactions with several ninja tools.

Player offense in this game is rather poor. Compounded by the fact that a few bosses take way too damn long even when maximizing the offense you do have and blocking everything up to and including their perfect strings with perfect accuracy. So in order to posture break shit as soon as possible, you stay on them, force them into offense loops, and counter for big posture damage while under the influence of Yarashiku candy or w/e the candy that halves your vit is called.

Also
>456013991
>objectively not true
Objectively true. Mortal Blade is not a weapon. It's an art. Shinobi tools aren't main weapons on top of almost all of them having extremely limited movesets and prosthetic style followups.

Most of the time being many times less useful than just playing properly. Exceptions being made for firecracker, flames, and the umbrella. The spear is actually gutter trash tier.

Though I guess if you're arguing semantics. Than it IS objectively true.

T. literally about to start my final playthrough so I can get the last ending and be done with this game.

Attached: O6eOxLc.jpg (1920x1080, 509K)

Sounds rad. I hope Acquire makes a next-gen Tenchu someday. Sekiro is poor mans everything. Fun but it's no masterpiece.

I don't doubt you, but I'd very much love to see this thread for myself. Link?

you are autistic bro

Quite. Anything else to add?

not him but unlike souls with their weapons, armor, magic, etc, the only stuff you'll find by exploring is gold pouches, candy, and more useless pellets. I struggle to think of worthwhile key items or just items in general that aren't only rewarded after a boss/miniboss.

He's pretty much right about everything though. Don't get pissed because you're illiterate and more than two lines terrifies you.

Would you care to give sauce to for an user in need?

Nioh was at one time a PS4 exclusive so that makes it better. Just like Bloodborne.

You're trying to shift the goal post into "main weapons" while he said "weapon" and trying to argue semantics like a retard while not even realizing weapons are tools. The game objectively has more than one weapon, this is a fact.

Don't do it, user. It's bad feels, not good boners.

Attached: hare-kon.png (1127x1600, 941K)

I'm not pissed and user agreed with me. That guy's been playing nonstop for days, he's pretty damn autistic.

Nioh has incredibly shit bloated combat and level design so sekiro.

It's obvious to everyone what he meant but in your haste to argue you intentionally ignored what is common sense and decided that semantics were more important than his point. It was exactly then when you lost your credibility. Everyone can see what he said and what you said. You're not pulling the wool over our eyes, dipshit. Your only weapon in Sekiro is the katana. Everything else is support. You might as well try to call spells in Souls games a weapon using this logic, which is obviously a fucking stretch.

Reminder that most PS4fags played the game at 720p and it looked like ass lmao. Also no photomode.

Attached: Nioh - Complete Edition Screenshot 2017.11.09 - 06.14.07.79.jpg (1920x1080, 764K)

what about a game with Sekiro's enemy/level design and Nioh's gameplay

The prosthetic is a weapon with multiple attachements. It's more useful than most Souls weapons.

>into main weapons
When people say multiple weapons. They are implying things you can use all the time. You literally doubled down on some stupid shit and said that the equivalent of saying that you have more weapons in Castlevania than the whip.

They're subweapons at most. In this game they're prosthetic tools.

Sekiro has better gameplay though. Nioh's only good thing compared to it is gear.

Finding a balloon to me is the same for finding rings for magic or DEX weapons while I am playing a STR character. Its shit to sit in the inventory. You get dozens of weapons in DaS2 and it feels like padding at some point of having a new texture/model on the same old moveset

>It's more useful than most Souls weapons.
You're fucking insane.
Go use the axe on Isshin. Use the shuriken. Hell use the lazulite blades. Why the fuck not. Use the whistle. Use the lance.

Fuck you.

Attached: 12908312890.gif (250x188, 910K)

>It's more useful than most Souls weapons.
Absolutely not. Imagine your entire arsenal of weapons only being able to be used ~20 times and then when you run out of those uses you're left with one thing you can attack with. That's remarkably less useful no matter what metric you try to use.

>Shuriken stuns flyers
>Firecracker stuns everything
>Axe is just on-demand guardbreak which only works on shields and hats
>Fireblast barrel is literally just pyro flame

Not even good for sad boners?
Or is it NTR?
Elaborate slightly before I do something I might regret.

You can try to use mental gymnastics all you want, it still doesn't change facts.
>You might as well try to call spells in Souls games a weapon using this logic
Are those LITERAL SPEARS AND AXES? It's like I'm actually talking to a retard.

why do people still, in 2019, get into stupid semantics arguments

The axe is good in general just to deal a good amount of health and posture damage.

You're still back pedaling around trying to avoid admitting that the game doesn't even let you change your weapon. You can only change your prosthetic. Your weapon is the katana and nothing ever changes that. Are spears and axes actual weapons in real life? Yes. Are they in Sekiro? No; they're limited use support items. If you could equip them like your sword and use them like your sword then it would be different. That's the distinction that poster was making and it's the distinction you're intentionally ignoring because you can't stand legitimate criticism of this game.

It has some good tiddies but that's it. It's mostly about jealous girls having to share a man and then the one with the sad backstory finds out she's barren when all she wants is to have his child
It's explicitly anti-NTR though, and is good for your heartboner now and then

Attached: 1546052996904.png (1761x1300, 986K)

ok, but to most other people that like these games those armors, weapons, and accessories were different builds, a.k.a. more variety to the game. we got to mix and match and try out different things according to our play style. that made exploration much more exciting.

>You're still back pedaling around trying to avoid admitting that the game doesn't even let you change your weapon
Stopped reading right here. You keep changing the goals every time to fit your argument. The game's mechanics being different from other games doesn't suddenly change the fact that literal weapons are still literal weapons.

Internet arguments don't get smarter the older the universe gets, user.

When I explore I normally find a headless or a side story.

>trying to argue semantics like a retard
That's literally what you're doing. When he said you only get one weapon, any non-retard would know he was referring to the weapon in your main hand which is why no one disputed that for 6 fucking hours.

Both saddened and relieved. I shall take a peek once I steel my heart, but for now my boner shall find another object for its affection.
Appreciate the assistance.

Nah man he's right. Both games give you garbage most of the time. Having some cool finds in Souls is good but Sekiro's exploration doesn't suffer because of a lack of things to find. It's the same shit, you explore just to explore it's not about the reward.

Hopefully next game has more weapons to use.

You've lost this argument. Admitting you won't read what is being written to you is exultation in ignorance. You won't acknowledge differing ideas because you're too adamant in believing what you already do. No opinion you possess is worth anything if it cannot be sustained through actual scrutiny. You are running away from scrutiny to protect your belief when you should be embracing the scrutiny as an opportunity to learn.

The point the guy was making was that your weapon is always the katana which separates it from Nioh (which is what this thread is about). Compared to your choice is weaponry in Nioh, you only have the katana in Sekiro. It's an important difference to note because if you are to be believed then someone might go into this game thinking they'll be able to equip spears and axes just like they would be able to in a game like Nioh and then be disappointed because what you actually stated was false enough to require a correction. Do you understand? You can't sit here and pretend like you can equip spears and axes in Sekiro when it's being compared to a game like Nioh and not get called out for it.

Attached: 1407802564966.jpg (396x382, 30K)

>World building and atmosphere are only good went they're japanovision western stories

You clearly don't get eastern mythology and religion.

Tldr btfo

Everyone dropping by looks at your post and knows you got shit on.

If someone were to play these games one time through, all the extra shit to find in both games is meaningless. In Souls its for other builds or you are too invested in a weapon you've upgraded to +10 or +15 or +element that you can't switch. I would rather them drop weapon upgrades entirely if it means they could balance the game around the weapons themselves being good throughout by the player's stats and not both the player's stats and weapon upgrades.

That's not semantics. The game literally objetively has more than one weapon. "Weapon equipped in the main hand" is a moot point that doesn't change facts.

Yes, you can equip spear and axes you fucking retard. Just equip them to your prosthetic. The fact that you can't equip them in your main hand doesn't change the fact they're objectively other weapons with different movesets.
You're clearly a moron, so this is my last (You), enjoy it.

No.

>but for now my boner shall find another object for its affection
Tomotsuka Haruomi

yeah, having hidden enemies and stuff is good. but the loot in sekiro is boring, and it's what most of the exploring gets you.
maybe it's garbage to you but playing online in souls you got to see all kinds of builds people made. customization is a huge part of the souls games. the games offer a variety of playstyles and ways to look.
In sekiro all you need to do is learn the combat then you're set for the game.
>explore just to explore
you could just say that for so many games, and sekiro is tied to japanese folklore and mythology, they can't get too creative with it.
>someone were to play these games one time through, all the extra shit to find in both games is meaningless
ok, you play through games once so you don't care about the variety souls games offer

That's 100% a semantic argument. The reason why it was brought up in the first place was because your katana and your prosthetics are entirely different systems. Letting people know that your katana is treated differently from every other weapon in the game is important when you're comparing it to a game like Nioh that allows you to use multiple weapons as many times as you want. "but they're still weapons" is semantic and irrelevant to why it was mentioned in the first place. You are making a semantic argument. You know for a fact that those weapons are limited use items. Calling them weapons like like your katana is a weapon is misrepresenting how they are treated in the game. What you're doing is trying to spread a lie to cover up your own stupid response. Everybody sees right through your stupid ass.

I dedicate this fap to you user

Attached: salute.jpg (1024x640, 209K)

>you could just say that for so many games
Yes, it's just a fact about life let alone games. Even if you know there's nothing to find you still explore.
>and sekiro is tied to japanese folklore and mythology, they can't get too creative with it.
You what? They DID get creative with it, and yet it's pretty fucking vanilla.

Is is semantics. It is the same as arguing that Civ is an RTS because things are moving in real-time on your screen.

Which game is easier?

Godspeed, user

Attached: 1526984476880.jpg (500x500, 145K)

nioh

you can't really compare the two games that way. They scratch a different itch.

Attached: mewem.jpg (640x479, 36K)

NGB did everything better than those two and it's a fucking 15 year old game. How low have Yea Forums's standards fallen

but user both game have man with sharp twatter stick kill big men get big currency

Attached: 1537182247403.jpg (960x960, 53K)

>spoiler
Fuck you, Japan. Why you gotta pull that shit?

Sekiro mixed with Nioh would be the perfect game. Prove me wrong

I will agree NGB is objectively better than Nioh but not Sekiro

Remove samurai crap and just make a Tenchu, that is perfection.

Comparisons can still be useful to people who are trying to determine if a game will be worth their time or not. If Sekiro has something Nioh does not, and someone only played Nioh, they at least have a frame of reference that they can use to determine if these differences will make Sekiro a good fit for them or a bad fit.

So DMC V too?

Being best ain't free.

Attached: 1545732492656.png (1127x1600, 738K)

All of the games made from the souls mold have things that could be learned from each other.