Has Hideki Kamiya said anything about Devil May Cry 5 since it came out? I’d like to know his thoughts about it

Has Hideki Kamiya said anything about Devil May Cry 5 since it came out? I’d like to know his thoughts about it.

I wouldn’t be opposed to him returning for 6 or a remake of 1. If Hideaki Itsuno will be taking a break and working on other projects I’d say Kamiya is the next best man to run the show.

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No thanks, he'd add QTE's and flying segments or some shit.

He doesn't care about Itsuno's Dante and doesn't consider him the original. They don't care unless they can steal an idea from it.

Are Itsuno and Kamiya rivals? It’s too bad, there could be so much potential there if Kamiya came in for the next one, set an even higher bar while paying honour to the continuity Itsuno has established. Then Itsuno, fired up because his last game was outdone comes back and brings the thunder on his best hardcore action game to date.

One upping eachother and the fans get to enjoy the rewards of amazing new DMC games because of it.

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someone tweeted him that DMC5 wasnt as good as he expected. bald midget replied with "yeah, the series needs a change in direction"
basically as he always said, the series is too stuck in the past and any change is welcome

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What a joke. I don’t see why creators within the same genre can’t just respect each other’s work. He’s probably just salty that the character and franchise he helped pioneer went in a different direction. It’s his fault for leaving the series and Capcom though.

Kamiya is probably working diligently to make sure Bayonetta 3 lives up, because DMC5 certainly did.

I wonder what he meant about changing direction and making a similar change like God of War did. Assuming hes not really talking about going for the route GoW took but a change of direction nonetheless. Where the fuck he would take the series, I wonder?

Honestly I would be open to him taking the reins of the series if Itsuno is going to be focused on Dragons Dogma 2 after support for DMC5 is concluded.

>6
Kamiya works at Platinum Games so I don't think Capcom would allow a mainline entry by him. A remake under him would be more likely.

>too stuck in the past
>continues to still from it

Bayonetta took many mechanics from none Kamiya games. From both Dante and Nero.

He's just upset that DMC5 ships 2 million in 2 weeks and Bayonetta can barely break 1 mil, heh

I love Kamiya, but he really needs to get his ass in gear and work on a new game.
Scalebound was cancelled over 2 years ago, it's time to announce something.

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>he doesn't know

>Kamiya came in for the next one, set an even higher bar while paying honour
He wouldn't, because Kamiya is a hack.

>Only good games are two titles from Capcom
>in the fucking late 1990's and early 2000's.
>Somehow this makes him a rockstar developer because BANBANTWATTER antics
>Can't even match DMC3 in terms of Gameplay with Bayonetta (something he owns)

I have a suspicion that Mikami was the one in charge of Bio2 after 1.5 was canned but they kept Kamiya's name to at least give him "good boy" points.

>it's okay when Japan does it QTE Kamiya

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Kamiya is just an ass in general. He calls people insects on twitter.

I'd rather see a Bayo x DMC crossover.

This guy fucking sucks fuck him. He shouldn't ever be allowed to touch gaming again. Most of the times change for the sake of change actually isn't good. It worked well for God of War because the game before it had a massive drop in sales and many cited fatigue of the formula. At that point is when you should perhaps try to reinvent the wheel. Not when your games continue to see improvements in sales. DMC is a formula that just works that damn well and at least has a good core of passionate fans. GOW was always for the casuals though so again, it made sense for that series to change it up. It never made an ounce of sense for DMC to change. It did enough of that between 1-4 anyways.

I really fucking hate idiots like this guy and companies that always feel the need to ruin a good thing. Happens way too damn much to gaming. Its like these people forget why fans even like a certain game or series in the first place or perhaps its even worse. They want to just force what they think people should like at all costs. Yep definitely that.

Lemme try that again
He really needs to get his ass in gear and start Directing again.

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>Le QTE man
even with DMC to steal from he can't make byo good

massively overrated hack

DMC5 does have some flaws. I feel robbed of interesting enemies and bosses because Itsuno decided it might frustrate me. Some bosses feel like they needed moves to show their scale. Story has a few flaws with Vergil's motivation, specifically abandonment issues and inferiority complex that reminded me of DmC Vergin more than DMC3 Vergil. The character's moveset is never the problem. They've done well to try to make them evolve. V is the only lacking one since he feels imprecise and detached from combat. Not a fan of Nightmare DT. Should have been a Nelo Angelo DT armor for V. They really need to capture that old level design feeling but other than that, DMC5 has done well to be a respectable game.

I like that they removed the puzzles/platforming

It really felt like padding more than anything

But what do you mean by interesting enemies? There's a pretty good variety in 5, unless you're thinking of something like Blitz then fuck you

No, not blitz. Blitz is a horrible enemy, especially for DMC. I feel like some enemies are really lacking. For example, I feel like Empusas should either be able to fly or have ranged moves. The Green Empusas already have a ranged attack but barely use it due to health, staggering and they don't fight back unless they're the only one that remains. I feel like enemies it would've been way better since arenas are usually so huge.

Part of it is that enemies tend not to attack when they're not on screen unless the player activates it, which, yes, is a DMC staple at this point. I feel like if they used louder sound cues and/or showed where enemies were going to be attacking from in some way, they could have enemies come from offscreen to attack more.

>Itsuno decided it might frustrate me

After everyone bitched about how every enemy in DMC4 is THAT enemy who wouldn't decide that your fanbase are bunch of casuals. DMC4 has the best enemy package of all games. Alto with a squad of Biancos > anything else in the series and Blitz is a fucking kino fight if you know how to fight him.

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>happy about DmC
>unimpressed about DMC5
kamiya is still seething, you know he would prefer to see the series burn to the ground instead of seeing itsuno succeeding

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>DmC
>treated your game with respect

It treated the game with nothing but disrespect.

>Are Itsuno and Kamiya rivals?
They're not, in fact Kamiya trusts Itsuno on handling DMC more than anyone, anyone saying otherwise is a faggot

>DMC4 has the best enemy package of all games
Too many dumb add enemies with one attack/functionality that weren't interesting to fight, and Scarecrows are still kinda garbage enemies as far as basic mooks go. A lot of the interesting enemies are either based on DMC1 enemies or are DMC1 enemies. I will agree that Alto Angelo and Bianco Angelo are really fun to fight and that Blitz isn't actually as bad as people make it out to be.

That's true. I noticed that but I sorta felt like it was too lenient for the player's side. There are some enemies in old DMC that ignored the camera aggression system. I feel like the mage types like the Baphomet should not have been subjected to it. Another tweak I would suggest is that enemies be more aggressive in trying to get into your view and immediately startup their attacks the moment they do. This adds more movement on your side but not enough to be oppressive since most enemies have really long startup animations on their attacks.

I just don't like how enemies in 4 worked just because you have to shoot them for abit before you can wail on them. Other than that, They had good aggressiveness and moves.

>Kamiya works at Platinum Games so I don't think Capcom would allow a mainline entry by him
They can just do a collaboration between Platinum and make the game, can't they?

>There are some enemies in old DMC that ignored the camera aggression system. I feel like the mage types like the Baphomet should not have been subjected to it.
Yeah, Baphomet should've just been 'Enigma but better' and DMC4, they did used to at least try to get into your view. I think they do try harder on harder difficulties, and that's just something I've noticed with SOS, but that might just be me.

Platinum is basically a piece of Capcom that left Capcom (Clover Studios). It'd be like Kojima's studio doing a collaboration with Konami.

>It worked well for God of War
It was a popular success, sure. I'm not sure how well it really "worked" though. I vastly prefer the old games in almost every respect.

But unlike Kojima and Konami, Capcom and Platinum are on friendly terms, so I don't see what the problem

Kamiya might have bad blood with Capcom management since he left so who knows.

I agree with all of this. The level design gets rather dull at the halfway point, and even the better earlier missions don't retain the sense of variation that the older games did at their best. Note that I don't just mean platforming or puzzles, but simple basic things like how rooms are laid out and where enemies are placed.

I'd prefer this level design than the backtracking and boss rushing

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He seems chill about it, but who knows what going on behind all of that
I still have Hope's that Kamiya could make another DMC game just to see how he would handle it, out of curiosity that is

You can have what I'm what talking about without backtracking.

>January 12th 2018
>before DMC5 was announced
Really makes you think

I think, ironically, this is because they decided to go with a unique level for every mission in terms of 'you can't backtrack to the other parts of the map'. Which, I prefer to DMC4's backtracking through the same levels but remixed. However, I do agree that the scenery could use some polish.

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Insects

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The bottom line is the narrative that the two directors seem to hate each other or Kamiya hates Itsuno, which is retarded. They both even have each other on LINE.

1

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True, but I feel they did a good job and got rid a lot of what fans didn't like about the previous games, I don't know anyone that really likes the puzzles or fetching in DMC

having streamlined level design is fine as long as the combat has depth, but yeah i'd like to have both, could never hurt

2

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I'll pass. Kamiya is pretty cool, but I don't like his need to add gimicky shit to everything.

Just to clarify, the 'puzzles' of the previous games are fine to go. They were just 'bring x to y' and they do have that in this game. I just think it could benefit from some alternate routes, sort of like what Mission 7 does where V and Nero's routes are completely different.

What's with this sudden hate towards Kamiya post-DMC5's announcement? Did redditors invade these threads? Or is it Capcom shills that shit on Kamiya purely because he isn't with Capcom anymore?

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He's in good relationships with RE team as well.

youtube.com/watch?v=pgxG3eRQFng

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I didn't say they hated each other. Kamiya really doesn't consider Itsuno Dante as the real Dante. It was during the DmC controversy. I've seen tweets of him denouncing 3 Dante when somebody asked them they missed the real Dante with a picture of 3 Dante. It barely affects anything though.

Fuck Kamiya. I bet he felt like such a cuck after he drank with those talentless hacks that stole all of his and Mikami's ideas to turn RE2 into recycled garbage.

I just don't like his gimmicks he adds to games, I don't hate the guy.

Faggots who don't understand Japanese work culture and that directors and producers network with each other. It's literally how collabs happen and how some games get made.

>No dodge button
>No QTE
>No on rails shooter
Pretty sure he dont like it.

V levels had a good idea with Nightmare summoning breaking walls but they were barely used. I expected more from the Niddhogg hatchlings. I really though they were going to expand on them. I don't know if it's nostalgia but I sorta miss getting unique key items with different descriptions. It felt like I was uncovering treasure even if it was just a shallow key item.

>talentless hacks that stole all of his and Mikami's ideas to turn RE2 into recycled garbage.
what?

Oh I definitely do agree with you. I meant worked more in the sense that it revived the series and was a financial success for Sony. Not necessarily that it was actually a good game. As I said in my post as well, GOW was always a casual friendly franchise unlike DMC.

Please god no, what works for one game won’t work for another

I love new GoW but for comppletely different reasons from why I loved old GoW and why I love DMC.
Not every series needs to become that kind of experience.

God of War never had the combat depth of DMC, it would be very hard to switch up genres of the game when it's so entrenched in stylish action

Just some branching paths in the city-stages to make it actually feel like a city would've done this game wonders.

I don't know if I do. The problem is they were close enough to games like dmc to invite direct comparison which they got smashed in. Now it's closer to shitty walk n talks and it smashes those.

They got rid of things but didn't emphasize the better things. The game does admittedly handle blue/purple orbs and secret missions better than any game in the series, and in that sense the level design is consistently strong. But so much of it, especially in the tree, consists of a simplistic hallway-arena-hallway pattern. DMC never handled the environmental side of its design as well as God of War or whathaveyou, but even DMC3 (which is fairly streamlined), offered more variety (even if you ignore the puzzles and platforming). It's not a matter of puzzles or backtracking to me, just basic room structure and enemy placement.

This would never work and would be met with fan backlash. I think it worked for GoW because people were tired of the old GoW and seeing a Kratos' redemption story was something fans want. It would never work for Dante. His character has always been upbeat even in 1.

That's exactly what happened, it changed from anime-style to "amazing graphics in recent Capcom games". It's pretty much guaranteed that he already saw DMC5 by that point.

No, he doesn't consider Itsuno Dante as HIS Dante, which is completely fair. He was more polite maybe back in 2010-2011, but as the time went, he went more and more fed up with it and just told anyone asking anything about DMC post-1 to "ask Itsuno".

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Yeah there is room for improvement with the level design

I guess it might have to do with it being the second game on RE Engine ever, so they might of not had much variety of assets to work with

Part of me wonders if, on the off chance we get DLC missions (considering Vergil was already datamined as playable, there's a high chance), we'll see the return of something like DMC1's and DMC3's version of Hell alongside the version shown in this game for the epilogue.

>Where the fuck he would take the series, I wonder?
More QTEs, more Space Harrier, more Outrun, longer tutorials than the entirety of Okami, etc...

>Now it's closer to shitty walk n talks and it smashes those.
It's pretty standard, for the most part, and what isn't standard is mostly superfluous. If it has any advantage over similar cinematic games it's in its setting and art direction, where I think it manages to match the older games. The issue is that I think the older God of War games managed to do most of what the new game does mechanically in better, more involving ways. The most God of War 4 accomplishes is a deeper sense of intimacy, but even then the story doesn't really justify itself and neither does the camera.

I think it was a downgrade as much as it was a lateral move. Here's hoping the sequel will be better, but I doubt it will be.

He actually got so pissed that people misinterpreted him that he straight up leaked that DMC5 was coming with modern Capcom graphics.

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All I'm saying is it went from a small crippled fish in a big pond to a big fish in a small pond full of tadpoles.

They’re actually good friends iirc. Itsuno is one of the few Capcom employees he used to work with that he doesn’t talk shit about. He even blocks people on Twitter who try and suck up to him by saying DMC1 was better than the Itsuno DMCs.

but doesn't he block everyone on twitter regardless

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He just doesn't like when people suck up to him on Twitter in general.

I don't think they're besties, he seems to be friendlier with other Capcom devs, especially Takumi, he really adores him.

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It's kind of random, but if you mention blocking, he'll block you guaranteed.

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He replies normally if it's calm. Even if you wrote him in English, or are obviously using a machine translation. But if something big happens (like flood of DMC5 questions and RE2 questions) he starts blocking indiscriminately, so you'd better wait until next time.
Oh, he also blocks you if you ask him about games he didn't make.

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>small crippled fish in a big pond
In the ways you can directly compare GoW to DMC or NG it isn't flattering, but GoW always had a broader action-adventure focus and it did that stuff pretty well. Even the combat is better (and more distinct from DMC) than some people give it credit for. I'm a big fan of DMC and especially NGB, but I never bought into the snobbery.

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>It’s his fault for leaving the series
youre retarded, capcom went behind his back and gave DMC2 to some other director and he only found out about it mid production.
>and Capcom
oh you mean how capcom moved him and team little devils to a new studio and then dissolved it after none of their games (which are all fantastic) sold? yup thats his fault alright!

redditors.

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Is it "Yea Forums sings Devil Trigger"'s fault? Looking through DMC subreddit, they certainly seem to hate Kamiya because "he's meanie and racist".

>dice thing is shit
>says the guy with badly implemented Space Harrier and QTE in his games

No, Redditors were on Yea Forums before that. That includes these threads. Most people here that don't like Kamiya tend to be coming at it from a gameplay standpoint and not a 'he's meanie and racist' one, though, from what I'm seeing.

probably because he can be blunt and doesn't give a fuck half the time

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I remember "meanie and racist" point coming up in a recent Kamiya thread. It was about some Brazilians raiding him because popular Brazilian YouTuber said so.

iirc the only things he said was that Dante makes 1,500$ a month killing demons and that his new coat costed him 8,000$ because it's a designer brand or whatever.

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Never understood the hate for the guy. He is a genius level creator who cares what he says on twitter fuck Zoomers.

>a genius level creator
Kek

>QTEs QTEs QTEs QTEs
Wow...what a genius....

he's cool.

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It's not a zoomer/boomer thing. Kamiya genuinely has made some poor decisions regarding his games. Between instant death QTEs and Space Harrier clones in games that really didn't need them and other shit, I think 'genius' is overselling it a bit.

You are judging one game Bayonetta which is still top tier despite including QTE's and mini games.

Kamiya shitposting has been going on for months. Probably some trannys that can't handle his shitposting.

That's because the games I like from Platinum weren't directed by him.

Was this Yea Forums's last hurrah?

thankfully not.

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>after that he got cursed in never making another game ever
kek, as expected from Yea Forums
Same shit happened with Kojima, Nintendo after sending them cards.

I don't get why Kamiya would have a trip code as a newfag. That makes all of it seem fake.

Try looking at the picture

people were guiding him and telling him what to do. it's obvious why they told him to put a trip on

>If Hideaki Itsuno will be taking a break and working on other projects I’d say Kamiya is the next best man to run the show.
Fuck no, Kamiya would ditch most of what was built, he doesn't hide the fact that he doesn't like post DMC1 Dante because "not muh Dante", Not to mentio he would keep adding gimmicky shit to it, either Ikeda or Yoshida is going to take over

Dude.

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Same shit with VALVe, too.
youtu.be/EiZyed21uGg

I don't get this gif

>That's exactly what happened, it changed from anime-style to "amazing graphics in recent Capcom games". It's pretty much guaranteed that he already saw DMC5 by that point.
user, look at the date of the tweet, it was after DMC5 was already revealed

Wasn't it revealed on E3 2018? The tweets are from January 2018, maybe you got confused because of "Oca" on the first pic.

It was revealed at E3 2018. Other user is full of shit

>Kamiya tweets about Dante's finances
>Reply with a Dante joke that gets around 70 likes
>Get another like a couple months after that tweet
>Find out he blocked me

God damn, Kamiya. I love your games but you're a fucking asshole on twitter.

I'm not a fan of either Space Harrier lite or QTEs but they're leagues better than the fucking dice game.

It’s more than GoW always has been a cinematic action game. People get drawn into GoW for those epic cinematic fight and finish. The new GoW simple change the camera angle and has a more “personal” story instead of being a pseudo greek epic.

I don't get why people hate the dice sections so much, they're not fun and the game could do without them, but they don't detract from the game that much either and they only take a minute or two to get through.

It changed more than that.

What's the origin of this gif? I've got a feeling i've seen this shit somewhere.

There's literally nothing wrong with QTEs you fucking mongoloid.

I don't necessarily mind them, but I don't want them in DMC. DMC does perfectly fine being stylish without them.

exactly the reason i'm glad kamiya has no power over dmc, yes bayo is a good game, but i wouldn't like that direction in dmc, he wanted to implement QTEs in the first dmc, but was cut

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Snoys spreading lies again. Kamiya respects everyone at Capcom. This idea that Itsuno and Kamiya have bad blood is retarded. Snoys still seething because they barely get P+ games.

QTEs are low tier

yes, there is. it's a lazy way to make the player feel good. it can be done well, but with better game design the player should be able to do it whenever they want if they are good enough to set it up; not just good enough to press a few buttons or mash it as quickly as possible without any other consideration.
one of the reasons DMC is so good to play is almost everything you see in a cutscene you can do yourself. the only thing they stretch is the damage.

>fast-paced action game
>action grinds to a screeching halt

I wouldn't say it grinds to a screeching halt anymore than it does for any puzzle or platforming section in the game. It would if it took longer, but so long as you know how to get the roll you want, and it's not at all hard to figure out how to do that, then it's no more of an interruption to the action than any non-action segment of the game.

Here comes the insect that sucks at DMC but acts like he is an expert on cuhrayzee games. I bet V was your first game.
What kind of retard wants to isolate the whole genre into one single game which is also the conclusion of the series.
Probably a seething retard that can't play platinum's games on his so y console.