Name a harder game without resorting to difficulty settings (MN on NGB or DMD on DMC and their default difficulties are a million times than this) or having self-imposed restrictions on yourself or trying to get a high score. Just a single player game that is harder right out of the box and gives you fits just beating the game.
Name a harder game without resorting to difficulty settings (MN on NGB or DMD on DMC and their default difficulties are...
Other urls found in this thread:
Demons Souls
>game that can be broken in tons of ways
>hard
i have a much harder time with souls games. still haven't beaten orphan in BB to this day.
lies
any CAVE
Anyone know where to find the black blade?
If you're engaging (regular) enemies directly you're playing this game wrong
It's a souls spin on stealth but even then it's not too difficult to go around stealthing everything, literally get better situational awareness and get good
Boshy
I think it's about on par with the other souls games in terms of difficulty. I don't see a drastic difference.
Are you retarded? Literally nobody complains about the difficulty of normal enemies. The games difficulty is 100% in its mini bosses and bosses. Everything in between is a complete fucking cakewalk and even the shittiest of shitters knows better than to complain about it.
t. beat gyoubou, chained ogre, centipede, corrupted monk and a few others on first shot.
Nioh
dunno what you wan't me to say user. i'm not done with Sekiro yet so i can't judge the whole game but i haven't found a boss yet that's made me straight up quit like BB has.
God Hand.
>mini bosses
>hard
sorry user but the only boss you named that's actually difficult is corrupted monk and if you used hit-and-run even that's a cakewalk.
Fucking zoomers I swear to god
How tf can you not beat orphan? Im not saying its easy, but its not THAT hard
Corrupted Monk isnt even hard. You can take out 2 out of 3 health bars in a matter of seconds.
no idea. he's just too hard for me. i gave up on ludwig too but i came back like a year later and managed to do it.
I feel as though the difficulty in this game is the opposite of souls games. In souls games it is getting to the boss that is 'difficult' and the bosses are a joke 80% of the time.
In Sekiro, the levels are a cakewalk but the bosses themselves are far more difficult.
I dunno, I beat BB on NG7+ (solo, too cheap to pay psplus) and find Sekiro pleasantly difficult.
>when the only praise a game brings upon itself is MUH DIFFICULTY
Sekiro just reminds me I need to actually finish Nioh.
Sekiro feels like Miyazaki / From trying to see how far they can push the "le prepare to die xd" meme that people have been bitching about since dark souls 2
What makes Sekiro difficult is the fucked up camera and giving every enemy beyond regular mooks wide, sweeping attacks that often combo until your posture is fucking capped.
Dodging isn't about where you are or where you dodge to, but when you dodge. Shinobi tools are fucking useless against anything but their designated enemies (axe breaks shields and hats, shuriken hits things in the air, hat stops projectiles) and combat arts do nothing but leave you open to damage, leaving you to spam R1 until it's time to block.
From has demonstrated that they don't know how to make an action game that feels fun to play, and instead relies on frame perfect dodging to avoid their bullshit screen-wide attacks you can barely see because the boss has just run up into your face or jumped into the air, putting the camera inside your undercarriage.
I don't know why they couldn't have just made a proper stealth game instead of this lukewarm transvestite of a Souls game wearing Tenchu robes
Shinobi on PS2. In that game, if you're not constantly killing shit, your sword starts killing you.
la-mulana
No one has beaten this yet, care to be the first?
youtu.be
Isn't base Ninja Gaiden still harder?
battletoads is one of those games that every ">top 10 hardest girugamesh!" videos list as impossible, but in reality it's not hard at all compared to kid ikari and some other absolute bullshit tier games of that era
ikari warriors, not kid icari lmao
Unironically Battletoads and Ghosts 'n Goblins and a ton of other NES games.
No, honestly I found base NGB (haven't played Vanilla) to be kinda overrated difficulty wise. It was a fantastic game, but even Souls was much more difficult than default NGB difficulty for me.
Knack is pretty hard desu
It's still one of the more bullshit games imo. I could run the game perfectly until the bike section and I only recently discovered it got worse from there.
So do we have to stretch games back to the SNES era? Not that I disagree, I played Ghosts N Goblins and it was brutal.
The topic is "name a harder game"; never gave a gen to stick to.
You can literally parry everything in the game get good retard
Do you consider cupheard harder? Also do we count those meme games like Getting over it with Bennett Foddy, though I still don't know if that would be more difficult.
>Cuphead
I consider a no death Metal Slug 3 or 6 run harder.
So is Sekiro the Dark Souls of FromSoftware games?
That would be a self imposed limitation wouldn't it? Though I guess, well no, it gets difficult trying to compare arcadey games where quarter feeding removes the difficulty of it. I was gonna try and make a comparison that that would be akin to a no damage souls run, but I guess that comparison wouldn't really be similar.
Than Sekiro? I didn't really find Cuphead hard at all but I grew up playing games like Gunstar Heroes and Metal Slug. It's difficult for me to say if it's harder than your average game or not. Personally, I'm having more trouble with Sekiro.
>The games difficulty is 100% in its mini bosses and bosses
None of the bosses except Saint Isshin are hard
And the last one is just firecracker spam to victory
Even on a regular run I find Metal Slug harder than cuphead. The thing is newer generations of people playing games don't have reference to harder games, so the only things they can gravitate to are what's in their environment.
Dark Souls, Cuphead, Sekrio are all without a doubt hard to the newer gen, but that doesn't make them genuinely hard. Genuinely hard is when a game has systems set in the code to relentlessly shit on you like Metal Slug or og Kid Icarus. Newer games at least give you a chance to gain a second wind and releatively easier ways to observe and time tells.
It's just not as hard as it used to be.
Yeah I'm really curious like how many games have a default baseline "out of the box" difficulty comparable or harder than sekiro without resorting to higher difficulties (many times they can also only be played after unlocking them) or resorting to self imposed challenges. Just merely finishing the game is a task. I know there's a lot of like older arcadey snes games that probably count, and you can obviously find indie games where the entire point is the diffficult (inb4 so is Sekiro).
bump
unless you get your jollies playing 30+ year old games, you haven't played a game as hard as sekiro in a long ass time.
Even God Hand is easier.
Not a single player per say, but SF4 Combo Trials is the first thing that came to my mind.
Nothing. insanity difficulty. But they still give you ways to beat encounters, its not DS2 bullshit,.
i played metal slug 3 earlier this month and it was probably harder without credit feeding
I remember the first time I tried those it kind of discouraged me from fighting games cause I was wondering what the fuck I was doing wrong, doesn't help that they didn't fucking tell you what links were Links were the bane of my existence and still are.
That Winnie the Pooh baseball game.
Left Alive
Megaman Zero 2.
The game literally tells you how to win each fight, hell sometimes even during the fight or right before like with genichiro's lightning shit. Besides the fact that if you use the correct tool you can breeze through most bosses. If you're retarded or played it like a souls game then maybe it's hard but anyone who took a moment to find the tools and listen can fuck shit up
Literally any Touhou
Fucking casual.
Don't ever speak of it again
any simulation game, racing, flying doesnt matter
Almost every single game with a lives system.
I don't know why this is even a question. Do zoomers seriously not remember the days of arcade ports so difficult that 30 minutes of actual content was stretched out into dozens of hours because one failure meant starting all over again?
Sekiro is probably the toughest modern style of game, but this level of idiocy is up there with people who think Cuphead is a difficult game. If Cuphead had actual levels and a lives system that kicked you back to the main menu after dying 3 times, then yes, it would be a hard game. But, like Sekiro, it's just a title where you throw yourself at a boss with almost zero downtime until you win.
These games are not difficult. They're an enjoyable challenge, and sometimes you'll lose a whole 5 minutes of progress on a difficult boss with 4 phases, but that's nothing compared to old titles.
Metal Slug.
Lives system is literal artificial difficulty and you suggesting that a game without it isn't hard because you can just keep trying is laughable amd tells me you haven't played good games in forever.
And no I'm not defending Sekiro I haven't played it.
At what point do you consider that difficulty artificual though, or say you do make Sekiro or Souls games more punishing would that add to them? Like make bonfires stretched the fuck out, limited lives, etc. Would that intrinsically add value to the games? It might seem like shifting the goalpost and it kind of is, but how would you balance difficulty without it being just laborious.
>combat arts do nothing
Get Ichimonji double and cheese.
That just means you're better at 2D than 3D.
That's easy. Underrail on normal (has difficulty settings but it's the default), was gonna mention Rabi Ribi on hard but you got me there.
The fucking final "boss" in Drakengard 3.
don't know what any of these games are but I've played geometry dash and it might be the hardest game there is. you really need inhuman reaction times to play it.
>Would that intrinsically add value to the games?
Not really. The old style of games died because making something like Sekiro, which is about a 3-5 hour game if you play well, with a lives system would just be too punishing. It worked for old games because they couldn't make that much content.
Difficulty is risk/reward. A game in which you are constantly one hit away from death, you have one life, and the game takes a few hundred hours to beat in a speedrun, would be the hardest game ever made.
But nobody would play it. It would be derided as a shitty game, because the challenge isn't reasonable, because the reward isn't balanced against the risk. That's what arcade games were all about, making players feel like they got their money's worth out of a quarter, but not letting shitters get too far without feeding the machine to win. And when those games came to home machines, the difficulty was rebalanced to justify paying 60 bucks by reducing the number of lives.
I don't think Sekiro or any souls game would be improved with a lives system. I think they could potentially be improved with more harsh bonfire/statue locations, or more fog gates to prevent players just rushing between bonfires while ignoring enemies, which would heighten the risk of dying to a boss, because you know you have to go through a 5-10 minute gauntlet to get back there every time. Maybe balance it by having boss fog-gates auto replenish your consumables or something.
Something like that would make the games much harder, and more on par with old titles. But that level of difficulty in a modern game would drive a lot of people away.
Limited lives are utter shit and are rightfully forgotten. They don't add to the difficulty, only the tedium, since the only thing they do is force you to repeat challenges you already overcame in order to pad out the game length.
Thanks for the insight, and offtopic but do you also find NGB's default difficulty to be overstated? It's a fantastic game obviously, but it honestly feels like people claiming NGB is insanely difficult must be referring to MN mode or something. It was challenging but I died way more in my initial Souls playthrough than default NGB difficulty.
Come back when you beat Crimson Needle 2 or QoQoQo 300 and see if you still think Sekiro is the hardest singleplayer game.
>They don't add to the difficulty, only the tedium
Tedium is difficulty. You might as well say that the game should give you infinite revives, because you've already "overcome" the first half of the bosses health bar anyway.
The longer the route back to the challenge you actually want to face, the higher the difficulty. But difficulty isn't inherently "good" or anything, the whole point is the balance. Most zoomer gamers these days could not handle an old game without savestates, because the idea of replaying content is something they've never had to really do before. I think the series as it stands is in a pretty good place difficulty wise, but I always sigh when people tell me the games are "difficult". Because they aren't, they're a fair challenge, they're difficult in comparison to modern walking simulators, but they're nothing compared to the difficulty of older titles. It's like someone saying that The Avengers is the goriest movie ever because captain america or someone bleeds in a single scene. It might well be the goriest movie that person has ever seen, because Hollywood these days is all PG-13, but if they'd seen Re-animator or something they'd kick themselves in the dick for saying something so stupid.
(You)
I like fortnite
its great that it makes you redo challenges.
that way you cant bruteforce or fluke your way through it with some luck. gotta prove that you can actually do it.
I breezed through Dark Souls, breezed through BB's base campaign, and then proceeded to fight Orphan over several days with at least 60-70 attempts before I finally got him. He's insane IMO. I had 50 VIT and sometimes he killed me in two hits. I could be doing incredibly well and make a single mistake and it would be over, and his second phase was apeshit.
Battletoads is still hard as shit. Level 10 rat race is bullshit. But Battletoads is actually a good game unlike most NES games
You prove you can pass a challenge when you pass it. After that, you've already passed it. You're done with it and you don't have anything more to prove.
Remember before the game came out and people were shitposting that it was going to be Casual Souls? Good times.
I never thought I'd say this, but I could go for another Dark Souls rehash just now. Sekiro fucking sucks dick
>Mr Lightning is the 2nd real boss I've come across
Is this normal? I feel like there should be more leading up to this
>You prove you can pass a challenge when you pass it.
lmao no.
THe thing is games are much longer these days those they don't lend themselves to that kind of endurance run challenge. You have to remember that half the reason ye olde games were so punishing was so that they'd last longer.
I can't. This is the most difficult game i have ever played and i have played since 1997.
I remember getting that game as a kid but never finishing it because annoying platforming and bad cameras made me not want to deal with the trek back to bosses. I remember getting to a boss who you couldn't hurt without the level 8 sword.
What other "difficult" games have you played?
What's a regular Metal Slug run? The game is designed to draw quarters out of you, so it was meant to be played over several continues.
Kid Icarus is not that hard once you learn how to best shoot the enemy formations in underworld. After underworld the game gets significantly easier and keeps getting easier the more it gets on.
Ultimate Ghosts n' Goblins
Dark Souls 3 and Bloodborne
God Hand
Ninja Gaiden Black
Viewtiful Joe
That's fair. I also think it's more difficult than base NGB as well. Underrail is a completely different type of difficult but it also has to be one of the most challenging games I played.
I'm glad I didn't buy it yet. Seems exactly like the type of game I'd want at half off.
It doesn't look bad. And the difficulty looks appealing. But its missing so much of the customization elements that I knew it wasn't my preferred type of game.
Ninja Gaiden and Mega Man games were the hardest games I've played in my life.
Nioh got weapon arts that make you immune to damage and drains half of the boss health
western roman empire in rome total war
Literally any game pre 2000
>What's a regular Metal Slug run?
No continues
Literally any NES Ninja Gaiden
game is pretty fun. its so sad that americans in this website are so fucking dumb and nit picks the most basic shit just to try and convince themselves that they are not the problem, stop tilting and actually play the game
shut up kneesocks
you can also just run too.
Ninja Gaiden
God Hand
Hollow Knight
Super Meat Boy
Soulsborne games.
>Ninja Gaiden
I hope you mean the NES games and not the reboots, cause those games default difficulty settings are not harder than Sekiro.
Nioh DLC
Default
Currently on Orphan so I can sympathize. I got his first phase down, he can't touch me, but the second phase stomps me.
This. The dual boss fights are shit, why the fuck would you even put that in the game
Getting over it with Bennett Foddy
Ninja Gaiden NES titles
IWTBTG
Sekiro just has a tutorial that teaches the player wrong as a joke.
I’m certain there are touhou games that are harder.
You can summon in those games so they're easier than sekiro by default
Honest question, is Sekiro that much harder than Soulsborne or is it just cause it's new and this is a case of Nioh all over again? Not asking about the quality just the difficulty.
You should be able to beat any Touhou game on default difficulty in an afternoon, especially with the continues they give you. Well maybe not SA and that other one..
>Ninja Gaiden NES titles
>the NES games
Those games can also be beaten in a day or two if you know what you're doing. Maybe US NG3 with it's bullshit continue system would be a problem.
I think a lot of it is due to it being new and different, though it definitely is tough. I'm still not used to the idea of jumping in combat to avoid attacks and I attempt to dodge a lot of attacks that I should really be parrying.
Comparing Sekiro to shmups is hard, since what do you qualify as "beating" a shmup? Like can you quarterfeed, or do you have to do it in one life?
even without the dupe glitch it has too many legit ways to become broken overpowered.
blessed builds are insane, SL1 runs are pretty doable cause of hyper mode + lava bow & thief ring, most bosses can be cheesed.
>continues
You can't actually beat any of the games without a 1CC, though.
What level of difficulty does this game cap at compared to say NGB or DMC? like Hard, Very Hard, MNM in NGB and in DMC Hard, VH, DMD cause it's certainly more difficult than the default modes of those games?
>DeS
>hard
dude you can literally 2-4 shot bosses with rat ring and Morion Blade. On Topic you can't Sekiro is the hardest game right now.
You can. You just can't get the best endings or the bosses. Like you can still beat Bloodborne without ever fighting Gehrman or Moony.
I would say use whatever the game gives you. Continues, bombs, extra lives, whatever.
Arcade shooters with infinite continues are different ofcourse because any monkey could feed through Ketsui or something and it wouldn't mean shiiiieeeet.
Most roguelikes.
Things like ADOM, DCSS, DoomRL, or ToME are incomparably harder than any souls game.
Yeah actually this wins the thread.
Cuphead. Platinum'd BB, can barely make it past the second guy in Cuphead.
bump
It's definitely much more unforgiving. You start out with only a single healing item and every enemy can easily one or two shot you. Parrying, a high risk high reward mechanic, is not a choice, it's a requirement. Plus there's no leveling to make yourself stronger. All this makes Sekiro a much tougher game imo.
>Cuphead.
>Hard.
Game SHOULD be hard,but its just more soul cheese bosses to death without actually being forced to deal with them.
If you had no choice,but to face them then game would be properly hard.
The only fit i have is how long it takes for the game to load after dying.
If game wants you to keep trying and getting good, then i need instant load times so i can go right back at it and try something different.
Watching that load screen is what makes me want to say fuck it sometimes
fuck my retarded life.
30 attempts and not a single death blow at the beginning for the corrupted monk.
Ninja Gaiden
and that's just dodging/parrying attacks for 10minutes while you get your free executes instead of clearing out his health bars
>when I cherry pick only a topic just to fit my narrative
>ending your greentext with a period
let's play SPOT THE REDDITOR
A bunch of NES games like Ghosts and Goblins, Ninja Gaiden 2, Megaman.
Did you mean Kid Icarus, you stupid faggot? Stop pretending.
>Those games can also be beaten in a day or two if you know what you're doing.
that's the same for pretty much every non-mmo/gacha game, not much of a standard
I don't understand why they even made Guardian Ape so bullshit. His red unblockables feel like a dice toss to avoid. So many times where Sekiro just gets teleported into his arms.
The posture break bosses are the worst due to the randomness of what attacks they do.
Sometimes they will repeat posture drain combos causing posture break and you get hit, once you get hit (and lose 70% hp) your screwed since your posture recovers slower.
But sometimes the bosses will repeat the easily counterable attacks (ie jump on their head/mikiri counter) making the fight way easier/faster.
The inconsistency and rng in this way makes such fights so tedious and not fun. When you finally kill a boss theres no sense of fulfilment.
>have three health upgrades
>still get two shot by everything
So by the end of the game I'll be able to take four hits? Or will enemy damage just keep ramping up making upgrades just let you avoid one shots?
Is that supposed to sound like a bad thing? There is more to a game than just being challenging you know
The idea is that you won't start to care about posture until you've atleast lowered their HP through sheer offense. People go straight for posture break which is wrong. You're supposed to attack head on first and then start parrying.
maybe you should stick to dmc5 if you hate challenge
nigga just parry and use mikiri counter on her stab
>Name a harder game
>without resorting to difficulty settings
Are you fucking retarded?
And who said I hate challenge? Being challenging is one good thing but it doesn't make a good game, it needs more than that, especially if you're talking about action games, a genre that needs variety to keep it from getting stail
I've only played Touhou 8, but I don't agree with you. I wasn't able to beat it on normal even when taking advantage of everything at my disposal, but Sekiro hasn't been giving me too much trouble.
Most games with difficulty settings are bullshit that just turn enemies into bullet sponges or give you a glass jaw. Im sure you can find games that don't have to resort to a difficulty settting to be harder than sekiro.
He's right though. Every game is hard when played on the hardest difficulty.
later bosses can one-shot you even with proper health-upgrades
Owl's sword stomp kills you in one hit no matter what, so you should't be using stab against him
>bullshit that just turn enemies into bullet sponges or give you a glass jaw
Sounds exactly like Sekiro.
Spoken like a true sackless faggot.
Which is why it's the hardest game on default difficulty. When considering the hardest modes in every game, every game becomes hard.
Default difficulties are intended for candy crush playing retards. If you're not playing on the hardest you're not playing.
Yeah, I guess I meant more "if you're used to hard 2D games". Like even if you're a journalist who's played something like Celeste or Meat Boy or Cuphead or similar stuff the Ninja Gaiden games aren't going to be THAT hard. Or at least not impossible.
Maybe. I mean if you sit down one afternoon, like 4-5 hours, and actually practice stages and practice boss patterns you should be able to finish something like 8.
Some people derive their self-esteem and self-worth from playing/liking difficult video games, imagine that.
Doesn't matter how good/bad the game is.
Stalker Shadow of Chernobyl
Gradius 3 is infinitely harder
>Maybe. I mean if you sit down one afternoon, like 4-5 hours, and actually practice stages and practice boss patterns you should be able to finish something like 8.
I'm sure I could beat it if I really say down and put in the effort, I'm just saying I think it's easier than Sekiro because I am just wing it there and not pay too close attention to boss patterns and get by fine. Granted, I haven't beaten Sekiro yet, but nothing in it has ever felt like a really difficult challenge to overcome so far.
>without resorting to difficulty settings
lol
Warrior is default setting for NGII, right? Then that.
I also believe NGB on normal is just as hard if not harder.
Also Shinobi and God Hand.
If you want to go into 8-bit era games you'll have a fucking bonanza, try fucking Wizardry IV for starters.
>Suddenly the castle is shut
uuuuh guys? What do?
Hold L1 to recover your posture quickly
>randomness of what attacks they do.
It's not random, how a boss behaves is entirely dependent on your actions. Heal, they shoot an arrow at you, thrust they deflect and attack, run in they have a set of attacks they do, jump too many times they start doing overhead shit in the air. Depending on how you behave, the boss might be easy or hard, aggressive or passive.
God Hand, most shmup, most 2D bta even
Roguelikes nigga.
I saw a webm where someone just zips around the trees until it resets or something, then goes in for deathblows. He was able to kill it with only deathblows as far as I could tell. Guessing he got the second one in before it could regenerate.
It was over in 20 seconds.
I've only beaten Orphan 3 times.
Once with A Call Beyond cheese right after release, once with summons, and once by backstab fishing with Augur of Ebriatas
To this day, I dread the idea of fighting him fair and square.
>other games are hard so Battletoads can't be hard
Battletoads is still hard to beat the entire game.
I bet less people beat Battletoads than Sekiro despite being over two decades old.
Sword Saint Isshin is harder than anything in the Souls series or BB until this point. At least orphan can be parried for a huge chunk of health, or you can grind levels. With Isshin you have to eat shit until your brain starts downloading his moveset.
Isshin isn't even hard, wtf dude
Demon of Hatred was way fucking tougher
God Hand.
AES Magician Lord
Are those old snes games actually harder? Or do most people just give up? You’re telling me if the average person didn’t spend as much time on say Ghosts and goblins as the souls series they wouldn’t have beaten it?
NGB was both harder and better than this though.
They just often had no real save points. Imagine if to practice Orstein and Smough you had to play through the whole game every time.
On the default difficulty it definitely rely wasn’t harder. I don’t know why that game’s difficulty is memed so much. Yeah I guess in MN and arguably very hard mode but it feels most people who dickride that game’s difficulty didn’t even play it. I played souls way after and found it much more difficult than NGB’s default difficulty.
>Have massive trouble with miniboss
>Get desperate and decide to just add axe swings to my combos for unga bunga
>It literally poises through EVERYTHING and reduces my damage taken too apparently
>Rape him easily
No one who enjoy action games stops at the default difficulty though. That shit is designed for journalists and casuals.
definitely more difficult.
Put things in terms and Sekiro/Souls is a joke;
play Sekiro for 150 hours and it's piss easy.
Almost every endgame Monster Hunter quest is harder by a good margin (140 Zinogre and Shagaru in MH4U or AT monsters in World). Especially when you fight solo.
People from /mhg/ who play Monster Hunter for thousands of hours continuously die to the endgame quests, meanwhile you're kvetching about a game's difficult you have barely played 30 hours.
From kids can't see things in perspective, it seems. Does anyone ever even die in Souls 1 anymore after having it played 150+ hours? It's impossible. Literally impossible.
/thread
>miyazaki puts a literal dark souls boss at the end
>people have learned to not play like dark souls
>literally strafe to the right and stab the butt
This desu, doubt anyone in this thread could even solo Extremoth -- most probably not even in a team, and that's usually after you already played and practiced for a looong time. People don't consider MH games very hard because they are fair and have a great learning curve, though.
>People don't consider MH games very hard because they are fair and have a great learning curve, though.
This. If Monster Hunter did what Souls would do it would throw a Behemoth at you as the second boss instead of a Great Jagras, but it gives you time and space.
Honestly, I feel no satisfaction with all the SoulBourne games and never got into them, probably because I hate RPGs and slow paced gameplay
It's true though. It never feels like your character is getting stronger, skill points are a grind for multiple playthroughs, attack power and HP doesn't do shit as everything has absurd amounts of health and kills you in 2 hits. Quests are just a chain of enemies you have to kill, no engaging lore or story. End game areas are just a bunch of bosses you have to fight in a row.
Items are garbage, defeating headless just gives you reusable buffs. Wow, I'm sure glad I wasted confetti on those fuckers. Thank you based merchants for selling single use items and a mask I can't even wear.
> MUH ARMOR AND WEAPONS
> FUCK SPONGY BOSSES
> I MISS BLOODBORNE
What was he thinking? Is he snoynig?
LITERALLY JUST MASH THE BLOCK BUTTON AND YOU WONT GET HIT
Trial and Error is a shit way of creating a hard game, its literally Artificial difficulty by definition
>cutting features is a good thing
>boss fights are a good thing and not a relic from the platformer era
>implying bloodborne hasn't got sekiro beat on aesthetics, gameplay, replayability, multiplayer....
lel
No it isn't. Artificial difficulty is shit like rubber banding or the AI straight up cheating.
sure the game was hard at first but once you learn the mechanics it gets easy and quite enjoyable
Dodonpachi
you mean just like sekiro? retarded faggot
far cry 1
Razor’s Edge on normal is harder than Black and 2 on normal though. No game in the trilogy is harder than Sekiro however.
>implying the AI in Sekiro isn't reacting as soon as you press a button with no delay (you can fake out bosses by cancelling the attack as soon as it starts though), tracking you through walls, perfect 360 homing missile attacks, and shit hitboxes on top of that
I beat the game, but I wouldn't call the fights very immersive or that fun.
I don't consider any of that cheating, there's no reason to expect you're on the same ruleset as the enemies. Enemies going faster than is possible in a racing game is cheating. Or getting extra resources in an RTS.
HOLY SHIT WHAT IS UP WITH PROJECTILE ATTACKS IN THIS FUCKING GAME
Tbh the only thing that annoys me about enemies is the amount of health they have. I would love it if a mod came out that removed healing items, but both you and enemies are one/two hit and you're out. They block everything you throw at them anyway, why not make it so that getting past their guard is actually rewarding?
Nothing, as far as I know. Unlike souls games these don't curve in midair but are just really really fast
>peak out the corner
>instantly get shot in the face with perfect accuracy from a fucking musket
what do you mean user? is getting blocked/parried 24/7 until you get an execute prompt not rewarding enough for you? :^) honestly sekiro's combat is trash because of this, especially the boss fights against humanoids
First noticed it with those faggots in the monestary who throw those paper fire things at you
it gets so much FUCKING worse at the gun fort, worst part of the game so far for me
>those faggots in the monestary who throw those paper fire things at you
They're very obviously SUPPOSED to home in on you, as they're extremely slow and look like missiles lmao
This.
All Fromsoft games can easily be broken.
Just give it a few months and everyone will talk about how easy Sekiro is because all of the cheese tactics will be well known.
I actually enjoyed gun fort, running from cover to cover is fun. Also the umbrella helps, but I didn't have enough spirit tokens to use it often. There is a shrine in the fort you can easily get to by running anyway.
I cheesed Butterfly Lady with the nightjar slash. She doesn't do anything, just stands there and takes it. You have to run around when the phantoms come back in, but other than that it's just repeat the same attack as fast as you can.
this game is hard if all your fingers are broken and you have down syndrome. Literally every boss is beaten the same way.
firecrackers work like a dream early game
Not really, some bosses have different strats. You run with the bull for example.
dmc5 is fun though
unlike souls games
sekiro is semi fun
nioh is quarter fun
At least post the NES version, you zoomer
People complaining about guardian ape in Sekiro..
Double Golden Rajang would like a word with you.
What monhun does right is the weapon / loot system but I don't always want to sink 300 hours into a game.
Not him, but I suppose they patched his difficulty level. I mean I beat him on release in under 30-40 mins, but stuck for hours in 2nd phase when I was replaying it last year.
la mulana
>tfw love hard games
>tfw have already beaten everything mentioned so far ITT
Is this what it feels like to reach the peak and realizing it's just emptiness? Also Sekiro is probably the easiest game I've played in ages but I guess I'm not your average player anymore.
>People omplaining about a boss that can be stunlocked for up to 6 seconds repeatedly in its 1st form and has no means to hitting you if you just run around it in the 2nd phase
THE problem with Suckiro is that your mobility is way too good. The instant you draw your weapon in MH, you're a sitting duck who has to rely on his skills to avoid damage.
Did you even use the demon's bell? I bet you're not even in NG+ and you think you're hot shit
>your mobility is way too good.
my ass, most bosses are faster than you and you gain nothing by running around and positioning anyway
best bet is always sit in place or chase and do the fucking QTEs as they come up
If I'm playing NG+ then I already know every area and every boss inside out, making it ten times easier. Same issue with Souls and Kingdom Hearts but not Portrait of Ruin because I hacked it so I could play it on lv.1 Hard mode the first time
I mean, yeah? I specifically meant the guardian ape, and just assumed it works on everything else too because I never got the chance to try it.
>tfw reaction speed is abysmal, so fights become more a matter of predicting enemy movements rather than reacting to them
>game is pulling standard soulsborne shit of punishing deaths with plot-related consequences
i suck so bad bros
Even Bloodborne/DS3 make Demon's Souls look like a joke.
And Sekiro is 10 times harder than those two.
every game before you were born
>tfw getting old
Is your game at least running on full 60 fps? Whole game run perfectly then I got frame drops on genichiro for some reason. Fuck, at least it runs better than DS3.
AAHAHAHAHAHAH
I BEAT THAT AS A 15 YEAR OLD KID
Even late-game.
>get (real) Corrupted Monk down to last phase
>no not!estus left
>"Fuck it, I deserve to cheese at least once in this game"
>spam firecrackers and whip her ass in under a minute
A dead baby could beat this game blindfolded with one arm in my blender. Don’t be such a fucking pussy.
I think the top of the tower is poorly optimised, I think they're actively loading in most of the level even though you can't even see it. Which is really dumb when you can't even jump outside the arena, there should be a smaller version of the map loaded just for the fights.
souls
literally any old game
I think God Hand is legit harder.
bro lirik sodapoppin and forsen managed to beat this game
how long are you faggots gonna push this "hardest game ever" narrative?
Suckiro is nowhere near as hard as any soulsgame. Unless you only played optimized builds and abused sequence breaking/summons.
>find headless
>slow mode
>fear
Couldn't even figure out what I was supposed to do. 1 hit kills.
I left them until late-game. You literally have to out-dps them. Confetti + relaxing agent + ATK buff and go all out.
All terror bosses are scary, but that's pretty much their only weapon. Besides that gimmick they're piss easy.
There is no reason to fight them anyway, they just drop reusable buffs and a crap ninjutsu.
>no difficulty modes
why no? sekiro is basically dark souls game with a hard mode
>sl1 hp and damage
>1-3 estus flasks until all the way to mid game
>all bosses have multiple healthbars
>mandatory parrying
>instead of one resource you lose two on death
>npcs die if you die too much, potentially locking you out of upgrades and unlocks
>npcs die if you die too much
They actually don't.
really? I know sculptor can die
i never had a problem with orphan of kos .2 tries max for each time i fought him until ng+7 due being hyperaggressive against him and regaining my health from damaging him but man Lawrence and watchdogs of the cursed dungeons (hope you liked getting oneshotted) those motherfukers can go fuck themself i don't want to even see them let alone fight them again
Sculptor can only die if you kill him yourself. If you cure an NPC once, they don't get sick again. Dragonrot is basically meaningless.
KH2FM Level 1 critical.
Ninja Gaiden III (NES), Hagane, Teenage Mutant Ninja Turtles 3 the Manhattan Project...
Without going into retro platformers there's actually a ton of tough as nails PS2/Dreamcast era action games that are all fairly niche. Even Sword of Berserk is fucking brutal and unforgiving. I gauge games on my how many times do I have to die till I get it and how perfect my execution needs to be to determine their difficulty assuming it's not bullshit broken game tier like NES shovelware. Sekiro is well balanced enough that if you practice the mechanics on the zombie dude you can breeze through with minimal deaths and never seeing dragon rot like me. Berserk which was mediocre as a lower tier difficulty example required perfect execution on Zodd since that fuck wouldn't die. Plus there's the arcade game libraries that have a ton of "run has to be perfect" games.
>If you cure an NPC once, they don't get sick again.
Is this true? I got like 8 different people sick from my shitty playing before getting the option to cure them all with the droplet or whatever. I gave the sculptor some sake for his troubles.
So they don't get dragonrot again?
Yeah, they're cured forever, only the new NPCs you unlock will get sick. You can still buy from merchants when they have Dragonrot. NPC deaths are scripted through story progression, although some NPCs have health bars. Idk what they drop though, never tried killing them.
>All this people using firecrackers
Nigga, what? I tried it once and never touched it again, there is no need to use it
>souls 6 comes out
>have to endure a month of the "souls games sure are hard arent they?" meme
La Mulana 1 (maybe even two), possibly Battletoads (never played as teenager or adult, but still the only one from childhood i found hard).
It's not a hard game. I've been dabbing all bosses past Lady Butterfly in literally 1 to 5 tries, and i'm Attack 5 with 4 and a half anal beads. Only the early game is hard, due to low health and estus and having an unique gameplay that you need to get used to, but once you do it's smooth sailing. Souls were harder, but Sekiro is WAY MORE satisfying despite being considerably easier.
They are hard until you learn how to play them (or cheese them). I dont see where is the contradiction, same can be said about arcades/NES games, for example. Its all about context, I mean. A multiplayer can be hard if the skill pool is high, etc. In that regards, Sekiro is a hard game (not the hardest at all, of course)
No need to use it offensively, but defensively? Giraffe boy attacks you so relentlessly it's the only way to get a heal if you fuck up. Not that he's any hard though, but if you need some breathing room firecrackers are the way to go on many bosses.
They're all pretend fun. Get some real fun.
Beat the game before you start talking. Mid game is easy, but it gets harder and more tedious after a certain point. I had the same feelings of satisfaction, but frustration and boredom will soon replace them, trust me.
Give me God of War gave me a tougher time.
Why can't we talk about difficulty settings? Give me God of War was tuned for more aggresive AI and different enemy spawns and placement. The last Valkyrie fight took more practice than anything I've done in a video game before.
>unless
Unless you don't use the tools available to you? Difficulty is subjective, so I measure it by the average person, say your dad, being able to beat the game. Your dad could get through DaS by looking up a cheese build or getting help from summons. Those aren't available in Sekiro, and the average person probably won't be able to finish it. Hell there is an article on PC gamer from a "journalist" that is just one long bitchfest about how they gave up, and that is their job.
How did they manage to make the areas so huge, but the game so short? It feels short even with the padded health bars.
Then compare it to Sekiro NG+7, with bell demon and giving Kuro her (male) charm back.
Fun is subjective what one could find fun may not be fun for others, and the only bad game is one that isn't fun for anyone, so if most people like DMC5 and Sekiro and find them fun than they're both are equally good
Why are you responding to my post as if I was being serious? jesus christ.
It's no shorter than BB or DaS3. Possibly longer if you explore because the world is much larger.
Why can't you just enjoy a game without slapping it on a label as hardest or whatever?
ah what's the charm do? I'm very busy and don't get to play often I've only just reached the boss on horse back
Because I have autism, I was also acting retarded repeating the word fun and all but I can't joke for shit
I understand.
I thought you were serious as well. I've seen posts like that which weren't being sarcastic.
In NG+ if you give the charm back, you will take chip damage from blocking attacks if they aren't deflections.
We're all gonna make it.
OH NO NO NO NO NO
>no self imposed restrictions
>breaking is ok
retard, it's either normal gameplay or everything's on the table