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consoles

Absolutely nothing.

It’s not bloodborne 2

It takes everything that the Souls series did wrong over time and amplifies it to the nth degree. It's not fun.

It's just souls with all the stuff that makes those games fun taken out and replaced with shitty stealth and even more barebones combat

Playing this right after DMC5 is just embarrassing to From

There’s no cinematic slow down for moves that you’re supposed to dodge. This is why the game is so artificially hard.

adds in as many meme difficulty things as possible, game would be amazing if they cut back on them, as it is it just feels like a fucking huge time sink

Instead of being Tenchu or another action game, they took the worst parts of both and combined them and stripped them down into a slog to play through.

Not much.

Just asshurt casuals because they cant r1 spam everything

nothing except maybe the occasional ridiculous tracking but just gotta git gud

Miyazaki always said the Souls games were never intended to be difficult, with this game they very clearly tried to make it as difficult as possible at the cost of good mechanics

Except you literally can and do. All of the trash mobs go down to R1 spam. For bosses you have L1 spam which is even worse.

the game relies on r1 spamming way more than dark souls

Nothing is memorable or Kino.

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Stealth is broken garbage that shouldn't have been in the game in its current form, bosses lack gap closers/effective ranged attacks to discourage passive bitch nigga playstyles, many bosses have easy AI loops, some prosthetic weapons are too overpowered like firecracker, the combat arts are mostly useless and probably can't even be reworked into any good due to the strict nature of combat, game's too long. Otherwise it's very solid, a massive improvement over Souls.

The real problem with the game is that gitting gud at it isn't fun or satisfying.

Nothing. Just some classic Miyazaki cuckoldry and grappling being limited as fuck.

im curious what happened in the development of the game, just feels off to me.

I disagree. The combat, aesthetic, and world design is all top notch. I can't wait to get better so I can see the rest. The game also doesn't become trivial after the first two hours like Souls does because you can't level up.

Nothing at all. Only that I killed lady butterfly before the dude in the horse, which made lady super difficult and the horse dude super easy.

>perfectly chaining together parries, counters and dodges while seamlessly adding attacks into the mix and taking out a boss that takes people 5 minutes in under 1 minute
>all of this is very well animated and with great effects for feedback, making it feel like a legit back and forth fight between trained killers
>not fun and satisfying

Get a load of this homo

except you do level up

>stealth is half-baked
>music can get repetitive
>too much tracking on enemy attacks
>oversized grab hitboxes, typical Fromsoft
>combat arts are wasted potential
>can't fuck Kuro

But it's still better than Soulsborne.

>Miyazaki always said the Souls games were never intended to be difficult
Stop pushing this retarded meme, he has always tried to make hard games and even called himself a sadist/masochist player and game designer in Demon's Souls interviews. How retarded do you have to be to think that Souls games are "accidentally" challenging?

he watched that one e-celeb's video

The problem with Miyazaki is he hates people playing his games in any other way than what he intended.

I thought the game was great but this is a good point. There are no particularly hard-hitting moments apart from maybe the first encounter with the snake, but that was in the trailer so everyone knew it was coming anyway. There is zero character development and some stuff just comes straight out of nowhere like Owl suddenly being an antagonist or The Sculptor becoming the Demon of Hatred

lmao what the fuck are you talking about, this is a guy who makes open world RPG's and has made parts like the Anor Londo archers with no clear intended strategy with the purpose of seeing what kind of fun strategies people come up with. If anything he has given players too much choice and hasn't thought about the intended playstyles enough which backfires in the form of cheesy strats that all of his games have even Sekiro.

you mean other games are

>artificially casual

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I still don't know why Owl betrayed me during the Hirata estate or why Orangutan changed into the demon after all those years other than the fact a war was happening. I also don't know why Isshin was inside Genichiro when he was supposed to be dead

>Genichiro and REFLECTING FUCKING LIGHTNING
>both of the Owl fights
>Isshin
>Senpou Temple
>Fountainhead Village
>the rooftop monkeys
>the Divine Dragon setpiece
>the Ape fakeout
Nah you're just a retard

MIyazaki has said in many interviews that his focus was on making a hardcore games that doesn't hold players hands, not on making a difficult game

Dark souls II is one thing, but Dark Souls 1 is mostly pretty manageable with a few difficulty spikes, and Dark Souls 3 and Bloodborne are both pretty easy imo, so I wouldn't say they are challenging, accidentally or otherwise

It's got basically the same sort of linear structure as Dark Souls 3 and I don't find anything about the level design particularly compelling. It's bizarrely fucking awful for stealth gameplay due to mostly static enemy placement that makes it either too easy or completely impossible without abusing the fact that every enemy has ADHD. The aesthetic I don't personally care for but that's a taste thing.

The combat is utter shit.

It's garbage. You can't do anything other than chain all of that shit together because the moment you try to do anything other than what the game demands of you, you lose 2/3rds of your health. All you do is react to the same combos with ridiculously long wind-ups that have super armor on everything to try to bait you into thinking it's safe to attack. Spamming the shit out of L1 works way better than actually trying to time anything because the combos are so fucking wonky. Then the rest is Simon Says with danger attacks. All of the combat looks like trash because of the shitty camera and the enemy animations which look retarded because of the aforementioned wind-ups. The killing blows are ridiculous because every enemy needs to be impaled through the throat twice. Meanwhile if you get so much as grazed you go into a year long kneeling pose. The single worst part is that you get exactly one fucking hit on the enemy before they instantly start blocking again.

The whole experience feels so limiting. You only have access to skill trees you've found, you only have one sword,, you can only equip one combat art at a time, you have to find new prosthetics, etc.

>MIyazaki has said in many interviews that his focus was on making a hardcore games that doesn't hold players hands, not on making a difficult game

So in other words a difficult game? And no that's not all he said literally look up "demon's souls interview sadistic" or something like that and see how he discusses his approach to difficulty. Whether he succeeded or not is an entirely different question, but the intent is CLEARLY there, and not just from the interviews but even from the game mechanics themselves such as the checkpoint and punishment systems

They thought it was impossible for a game to be so hard that it wasn't fun.

>It's got basically the same sort of linear structure as Dark Souls 3

You have no idea what you're talking about. Alternatively you haven't even gotten to the castle yet.

The running system who counterplays everything when you're supposed to parry

this is pretty accurate. There's really nothing in the game that can compare to some of the best parts of souls/bloodborne, there's no ludwig the holy blade moment

>It's garbage. You can't do anything other than chain all of that shit together because the moment you try to do anything other than what the game demands of you, you lose 2/3rds of your health.
No, YOU can't do anything other than that other people have different kinds of approaches from more defensive playstyles that are about running around chipping away HP until the posture damage gets high enough, to using items heavily to exploit a boss' weaknesses, to defensive parry centric playstyles to more aggressive playstyles that take advantage of every opportunity for extra damage, you can even manipulate AI and get them to do what you want and people switch between them depending on the boss too. Even something as basic as a mikiri counter comes with a decision because you can either counter it for posture or dodge it to get some extra damage in, and you can either dodge it and stay in front or outright get behind a boss to sneak more hits in.

No, a difficult game requires skill and/or thought, Dark Souls requires little of either. A game being hardcore means it has complex systems, not excessive tutorioals, checkpoints, lives, easy mode etc.

Demon souls predates dark souls and is much more difficult imo, not necessarily for good reasons. Also him claiming he's sadistic is not really contradictory to the games not intending to be unreasonably difficult

BB≥DaS1>Sekiro>DaS3>>>>>DaS2
Haven't played demons

No fashion/character creation.

That's literally it.

spbp

>barebones combat compared to souls
>Potato Juggler 5 having good combat

Lol

the Isshin one baffles me but Owl only ever desired power, Sekiro was just a scapegoat for him. Owl was the reason Hirata was attacked, but Genichiro helped Kuro escape if only to fulfill his own wishes. Sculptor/orangutan was the previous Shura, or failed attempt. Emma severed his arm. I'm not sure why he was full of anger though, but he tells you right at the start how every buddha he carves is wrathful.

Difficulty meme with no regard paid to whether it's fun or not. It's not fun to get better at this game, just tedious.

Theres nothing in the rest of the series that can compare to Ludwig so I don't really think thats all that fair

no variety

You're making a weir distinction, complex systems mean the games require thought and attention, heavy punishment and a lack of lives means you need to memorize parts of games and get good, in other words skill. There is no distinction there. I could only understand hardcore vs hard if you meant that hardcore is front loaded complexity while being ultimately easy but Souls takes almost all of its challenge from execution, even cheesy strategies won't get you through the tougher boss fights without the skill. There's no need for these mental gymnastics.

No r1 spam.

memehacki really likes thunder and lightning.

Owl (Father) blows the fuck out of the entire Old Hunter fights. Ludwig is such a fucking meme just because he carried the moonlight sword, way overrated

Every area looks exactly the same and is boring.

Like what?

I like Sekiro more than BB but nah you're a complete retard.

It's the same fucking thing, it starts out briefly linear, has a dead-end fork, then it opens up into a path you're supposed to go to and a couple other paths you have to go to later that results in a dead-end if you go earlier.

That's a load of bullshit, especially the thrust counter part. You try doing anything else besides the counter (which is spammable with insanely lenient timing as long as you don't accidentally get a side dodge) and they'll track 360 degrees to hit you. None of those are meaningful choices. You can't run around bosses because they have retarded tracking and attacks that slide along the ground at you. There's no meaning in "defensive parry-centric playstyle" because you HAVE to parry. If you don't you eat loads of posture damage or health. You can't chip away at an enemy because of the retarded decision to make it so that hitstun from a single sword slash lasts for fuck-all meaning that striking once with a sword is straight up unsafe and you get punished for it. So all you have are items. Shuriken for jumpers and firecrackers for everyone else. That is, if they give you a chance to deploy them. If you don't spam R1 until they deflect, then parry all of their bullshit, then spam R1 until they deflect, and on and on and on, the fights take for-fucking-ever and are super punishing. The difficulty dissuades doing anything other than a bunch of cheese strats.

you hate Japan

The combat isn't fun.

I will forever love Sekiro for exposing all souls players just like Prepare to Die exposed PC players.

>getting mad you have to play around the game's core mechanic
>calling said core mechanic, the way the game was meant to be played, cheese
You wouldn't happen to be that retard who tried jumping over Shinobi Hunter's thusts, would you?

>You try doing anything else besides the counter (which is spammable with insanely lenient timing as long as you don't accidentally get a side dodge) and they'll track 360 degrees to hit you
You can easily dodge to the left or right of an enemy before he thrusts, you just have to time it right. Also you have shit like the feather prosthetic which allows you to counter any attack in the game.

How do you expose someone who's anonymous and no one offline even knows what it is. Let go of the epeen.

Literally take anything you hate from the Souls series and apply it here. It's a fucking great thought experiment.

For example, I hate how Souls games rely on stupid-looking slow wind-ups to throw off your defensive timing. Well, in Sekiro, that's basically the core of the combat system.

I hate how the Souls games started having a bunch of multi-phase bossfights so you could never tell how to use your resources on the first encounter. Well, now with Sekiro's deathblow system, that's every boss fight, but they also have phases that don't show up as deathblow counters.

What else pisses you off about how the Souls series progressed? Consistently terrible grab hitboxes? Excessive reliance on quick-travel instead of interesting shortcuts? Whatever you can think, it's probably in this game.

As cool as sword-clashing combat feels I think the enemy variety suffered because of it. You don't get a whole lot of oddball enemies like in other Miyazaki games.

>That's a load of bullshit, especially the thrust counter part. You try doing anything else besides the counter (which is spammable with insanely lenient timing as long as you don't accidentally get a side dodge) and they'll track 360 degrees to hit you.

1. It's not spammable since failing it just does a normal B-dodge but yes the timing is very lenient
2. No you're wrong, for starters it depends on which attack but also don't B-dodge everything, to the left or right is safer. Though you don't even necessarily need to jump I can name several attacks off the top of my head that can be B-dodged with ease if you want

>You can't chip away at an enemy because of the retarded decision to make it so that hitstun from a single sword slash lasts for fuck-all

Yes you can, they are vulnerable after combo strings and allow AT LEAST one hit, even a charged one, sometimes more especially if you are behind them because they take a bit to turn around and their vulnerability periods are STATIC they don't change depending on how many times you strike them, they are just small.

It sounds like you've just started the game and haven't figured out how to play because fighting bosses is a mix of everything I'm talking about

It tried to be so many things but half assed them all because they forgot that their games were more than just lol git gud.

The stealth is the best example. The game pretends to be a stealth game then doesn't follow through with it. They have successfully made a game with no replay value aside from epeen growth enhancements because le hard game not 4 casuals! That only has one way to play it and one direction to travel

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>falling for the difficulty meme this hard
I found the secret to having your shit game be universally praised by autists and retards: make it so hard that it isn't really that fun but beating it is considered "proving yourself" by a bunch of losers on the internet. People will be afraid to criticize it because they have fragile egos and they don't want to be called names by people that want to be perceived as hardcore. That's the only reason people are dickriding this game.

It has shit hitboxes, utter lack of combat variety, tedium out the ass, and half baked stealth mechanics. It's not fun to get beyond tough enemies, just tedious.

it's dark souls 2

>Froms retarded fixation on superarmor attacks and making anything remotely cool completely inefficient does not mesh well with fast pased action.

Have you tried acquiring proficiency? Go back to your boring magic rolls if Sekiro is a bit too much for you

There was more to do in das2 and reasons to replay it.

Thanks for proving my point

i meant in how it plays, it's enemy placement. and it's artificial bullshit difficulty and bullshit tracking

I haven't been in these threads much so no, but jumping over a spear thrust seems perfectly logical to me. I tried doing that against the faggot purple swordsmen's dumbass kick and quickly found out that thrust attacks have enormous vertical hitboxes solely to force you to do what the game wants.

You have to do it as they thrust otherwise the tracking gets you every time. And at that point, why fucking bother, just do the counter.

I've just beaten Genichiro on top of the castle, so I don't know how far in that is, but so far everything about this combat system has been tremendously shitty. The thrust counter is very spammable you can mash on B/circle as soon as you see the little glint and it works every time.

Enemies are vulnerable to combo strings and let you hit them once and only once. You don't get to hit them again unless you delay a little bit and they start up another attack which you can sometimes hit them out of, which is what happens with Lady Butterfly when you just keep dodge-slashing. Don't even try pretending otherwise, this is consistent and programmed in behavior, they can block instantly out of hitstun.

Thanks for providing you're shit at video games.

Protip: stop playing it like a souls game

main criticism I have is that prosthetic tools aren't viable enough. I wish you could build to really focus around them more

Oh good point. They did the whole "people play our games for the difficulty and art right?" like they did with das2

What is he?

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>Fall damage even into deep water
0/10

It really does remind me of the worst parts of DaS2.

i finaly got to make blue flame vent and i already had killed all ghost enemies.. they are realy late game upgrades while not being that good.

>Fall damage even into deep water

>t. dickrider
I'm not playing it like a souls game. I'm playing it as they intend you to, and it isn't fun. Getting better at this game isn't a fun process. It's tedious.

I don’t understand 99% of this games story. I get the general gist of the main plot but everything surrounding it makes no sense to me

Fromsoft released an uncompromising challenging game and everyone's used to sony brand movie games so they're bitching about how you actually have to play the game and learn how to get good.
Game's great.

/thread

So far nothing. Im enjoying myself and having fun despite the faults of the game. Currently looking for the firecracker thing before I fight the bull. Anyone tell me where it is? I've checked every area I've been through for it

I think I agree for the most part, but I am willing to play games where I am one character.

Maybe the better question is whether having some DLC also include "dress-up" features would be offensive or not.

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Fucking this. You either commit to learning a bunch of bullshit attack timings from multi-phase bosses or figure out some incredibly lame cheese strat. It's never satisfying.

In other words you have just started. Do you not understand that the different enemies have different recovery periods for their animations? Lady Butterfly and Genichiro have very short recoveries which is why they don't let you get more than 1 slash out though you can still interrupt their actual moves and play aggressively as a result, and getting behind them after a dodge EASILY nets you 2 hits. Other enemies have longer recovery animations which they're vulnerable during, but even then for example that shadow swordsman lets you attack him 2-3 times if you dodge his thrust kick despite being a fast enemy. Other bosses like the apes, regular corrupted monk and more have lengthy recovery animations during which you can get 2 hits in and chip away at their health while playing defensively, I know because I've basically cheesed Corrupted Monk doing exactly that before switching to a very aggressive parry heavy playstyle for the rematch and it was night & day, 2 completely different playstyles

I like the game but I feel like it’s fucking unfair like that first spear fag you encounter I understand how to beat him but now I gotta go about 20 trial and error runs to make sure I kill 6 adds around him the right way before I get another shot at him

game sucks but its tolerable with a trainer. when will from get off this souls garbage and give me a new armored core?

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Honestly I dont like the combat variety. Most of the prosthetics do jack shit to bosses except the ONE they have a reaction to, like the finger whistle or the fire cannon.

It's not Dark Souls 2

This is FromSoft trying to make Shadow of Mordor

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based acfag, you're doing the lord's work

Lmao why are you even playing video games? Marvel movies seem more your speed user.

>really mediocre-at-best music, none of it jumps out at you
>some broken ass hitboxes, mostly thrusts (grabs seem fine to me dunno what people are bitching about there)
>still has the stupid Souls button queuing issue
>the ape boss uses that fucking screech every other attack, such a cool fight ruined
>firecrackers are absolutely busted, pretty much everything else is useless
>a few terrible pieces of terrain that don't work as expected
That's about it, loved everything else. All Souls games have a few things that they fuck up, like DS2 agility, or DS3 weapons/poise.

The state of PC Gaymers

>4 hours and counting on Isshin

Literally the most unfun, cheap faggot boss I've ever played, legit actually shittier than defiled chalice dungeon bosses in BB and that's honestly impressive.

Any tips for his gay spear phase? I can get Gen and 1st phase isshin without using pots easy, but this cunt phase fucking rapes me.

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...both Owl fights? Fuck me I feel like I've missed so much, that's pretty cool.

I was wondering this too. Is there some japanese mythology shit?

Is the game REALLY that broken you need all those cheats?

Genichiro used the Black Mortal Blade (pretty much Yamato) to bring Isshin back from the underworld.

The game is good but it’s the most trial-and-error by the nature of the combat system (deflecting)

You pretty much have zero idea what is going to happen when you parry
Will they have a follow up attack, will there be a huge string of 6+ attacks, will those follow ups have grabs or sweeps or thrusts. Sometimes you can attack after deflecting, but can you attack once? Will two attacks work, or will they hyper armor through it?

There’s other shit too, like follow ups after unblockables, but the main point is that the game is just very ambiguous. Once you understand what you’re fighting and can just execute, the game is enjoyable. I would say the learning curve is pretty stupid though, especially since the game punishes you got dying

Hes the final boss for one of the endings. He has way more moves than his first fight as well. Honestly I think its the best fight in the game.

That's often how I explain weird tropes in Japanese games or movies to myself.

Other than the obvious stuff like keep being aggressive and parry properly, make sure you know the timings on his big aoe wind slash properly. Wait for a beat as he stops generating wind, then jump and get some hits in. Make sure you are behind him for extra damage.

Oh and if you need to heal, back out a medium distance, wait for his overhead swing, parry, back out and heal. Healing while he isn't mid combo is always a killer.

I've just learned to spam L1. It's way more consistent than actually trying to time anything. Works amazingly well, much to the combat system's detriment.

It’s all he has though

The stealth and combat works much more naturally in combat with normal enemies. The bosses can be stupidly hard, and the minibosses equally so. Sometimes the game pits you against a gauntlet of minibosses/bosses so fierce you think it's just to be mean.

Almost all the attacks are very well telegraphed though so it comes down to if you've got the reflexes and concentration or not. If you do then the memorization aspect is much smaller. Plus nothing stops you from learning most of the attacks by keeping your distance and observing, bosses don't really have many counters to you doing that.

I played 2 hours and dropped it, boring and unsatisfying to the tenth degree, I don't have the patience or time to play this hot garbage, first From game I play and definitely the last

It feels weird that you can hit bosses only once at the time and then they'll automatically block no matter what. Sure you can hit them in the block and it still counts but it just seems a lot less fun

>Will they have a follow up attack, will there be a huge string of 6+ attacks, will those follow ups have grabs or sweeps or thrusts
This is true for every single new enemy in every single From game you fucking faggot.

>it's hard therefore it's good
Retard detected

The process of getting better at a game should be fun rather than a slog. Having to slog through a large portion of a level just to get another shot at learning a minibosses's moveset isn't fun. The game locking NPC questlines because you're dying too much isn't fun, and only being able to fix it via a limited use item is bullshit design. Exploration isn't fun because you're generally speaking not finding interesting loot relative to a souls game.

I understand that some autists really enjoy having to replay shit 100 times so they can feel validated and hardcore when they finally win, but I'm not interested in wasting my time like that.

What I don't understand is I parry every single one of his attacks in the combo leading up to the mikiri counter thrust, but my fucking posture runs out and I'm stunned for the actual thrust part and I don't get the counter. It's the most fucking frustrating thing ever.

I first noticed this with Corrupted Monk. Like he wouldn't even be blocking but non of my attacks after the first did any damage.

He's not the final boss, just an extra boss to enable another ending after Isshin.

Please some me some strings that have the range but more importantly tracking of the enemies of sekiro. You have braindamage.

In some instances it's to teach you to work their posture to the breaking point, rather than whittling down their HP. It depends on the posture regain rate of course.

Corrupted Monk only takes damage from behind. I actually defeated the ghostly one by hitting it once or twice at a time that way, but the actual Corrupted Monk fight is about posture breaking rather than HP. I also cheesed its second and third forms since I was in a hurry to see Fountainhead

>Please some me some strings that have the range but more importantly tracking of the enemies of sekiro
>Apparently I'm the one with brain damage
If I understand what you're trying to say, DS3 was criticized for this and is far more accurate to that game than this. Only two enemies who have felt like they had tracking were The ogre and Genichiro

Absolutely nothing, Just beat sword saint and I am diamonds, going to furiously beat it while listening to the OST
Fucking kino moments, every single one, Sword Saint and Father Owl were godly fights.

Every Sekiro thread
>reasonable criticism, gitting gud isn’t fun this time around like it used to be
>NOOOOOO SOULSSHITTER SEETHING GIT GUD GLORIOUS NIPPON GAME FOLDED 1000 TIMES, DMCV SUCKS TOO
I can make a hard game too, custom two hour long guitar hero song of a 600 bpm techno ear rape where two mistakes mean you have to restart

He blocks with his robes or some shit, you can do damage at the end of his combo strings or interrupt certain attacks. I like it, it's more dynamic and makes enemies feel reactive rather than like it is in Souls where they just stand around and get fucked. Pretty hard to implement without letting a ton of AI loops slip past too.

The one in Miba Village definitely takes damage from the front, but even when it's not blocking it only registers one hit, and the rest just... aren't.

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>it's more dynamic and makes enemies feel reactive rather than like it is in Souls where they just stand around and get fucked
The game in general definitely feels like that, but the way he takes damage has nothing to do with that. Again, he isn't blocking the entire time. I can get 2/3 hits in before he starts blocking but only 1 hit goes through. I beat him but it felt as lame as Flaming Bull was

A lot of people went in expecting Nioh. They got DS instead.

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The old lady tells you what's happening to sculptor bro. The hatred the land has accumulated over the years is looking for a vessel and a vessel it found in the sculptor because of his resentment towards what happened in the past. I didn't get the chance to give him all the booze I found so maybe he says something that explains why he is so angry.
If you get the bad ending, the demon chooses you as a vessel instead.

>thrust attacks have enormous vertical hitboxes
made me legit mad the first time it happened

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I couldn't even deal damage from the front, or so it seemed.

If it's the combo I am thinking of, I think you can jump one of the attacks. Either that, or it requires perfect blocking each attack so you don't get staggered. Although I'm a tard and did the whole game without Mikiri Counter, completely forgot about it. Whoops.

But that doesn't apply to Sekiro, checkpoints are very common, fights often last a minute or less, clearing out mooks before fighting minibosses can be a bit tedious but on the other hand it also lets you do a stealth attack on the bosses to make up for it and if you want to hang back and observe a boss' attacks to be ready when you actually go in, the game won't really stop you.

Wasn't that getting over it game made just for those people that jack off to the thought of beating a difficult game just so they can say I beat it? Then it ended with a monologue about that or whatever.

Those are the people you're dealing with

>waaah waaaah why's it soooo hard bros!!!?!??!
lol fucking faggot

Me for being so bad
My bloodborne muscle memory gets me killed

That doesn’t sound fun, that sounds boring. An oversight, or did they fall for the “le prepare to die” meme, realize at the last moment, and left the parry abuse in?

The problem is you, and it's because Sekiro isn't that hard. It's actually ez. Punishing, sure, but you have to try to get punished by anything in this game. If you don't like how the game plays, fair enough, but stop saying the games objectively bad just because it doesn't cater to how you want to play it. Personally, I fucking love it, and Genchiro is my favorite boss so far in any From game.

>gauntlet of minibosses/bosses
>beat the spear mini boss from the starting area where Kuro was held
>another mini boss in the well
>followed by another mini boss after killing some lizards
>followed by another mini boss after dropping down a hole
Seriously, how are people defending this? I'm certain I'll come across another one a few minutes into that fog area

*shockwaves*

No, it's really not. At all

two of the five are optional, though.

How long has wolf been asleep since prosthetic?
Does the story even make sense later on or is it vague like Bloodborne?

I agree that there are too many mini-bosses, but it's not like a hugely detrimental thing. The only Mini-boss that sucks is Flaming Bull

will NPCs eventually die from dragonrot? Or do their quests just get halted until I can bring it down?
Also how do I bring it down

ruined by dex faggots
youtu.be/Tsjd3h2Wkfg

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might sound like a parrot at this point, but fighting and learning bosses in this game really is tedious.
I get that some people like how it plays but it just feels too restricted and repetitive.
I dread to think what the dlc bosses will be like.

It doesn't know what kind of game it wants to be, as a result nothing feels all that satisfying
It has the makings of a good game, it just needs consistent direction

There's a miniboss you can skip in the fog area throwback to Hirata Estate, and one you can't skip who I guarantee you'll have no trouble with, followed by an area with a really tough miniboss and a fairly tough boss.

The ambience of the whole area kind of makes up for it though.

They should just take the stealth mechanics out, the game's obviously meant to be played like a spazz.

Like how? The stealth is halfbaked but that's about it

Yeah sorry I play games to have fun, not to stroke my ego for finally beating some trash that isn't actually fun to play

>no equipment
>therefore they had to sprinkle health upgrades across the entire map to give you SOME reward for exploring but it's still trash compared to souls
>story is the most generic shit ever made and the cool parts last about 10 seconds, namely the dragon and the undead monks, the rest is generic YOOOOOO + copy pasted headless apparitions with a glorified bleed gauge that instantly kills you
>side quests are pointless and you can predict what you'll get for completing them since there's near zero rewards for anything in the game
>stamina is infinite so you can just run away from 99% of enemies, kill minibosses quickly for upgrades and then sprint to the bosses, speedruns will be even quicker than dark souls with glitching
>bosses are uninteresting and 80% of them are men with weapons, 19% are generic animals, 1% is a cool dragon which is almost ruined by a shitty mob squad first phase that takes no effort to beat


can't wait for the defence force to say "it's not souls" when there's bonfires, estus flasks, quicksilver bullets and weapon arts

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NPCs just don't quest while affected they won't die, talk to Emma and she should start a short quest to heal everyone

You’re arguing with a NEET, stop. There is no winning that argument.

Part of the fun in these games is getting past a seemingly impossible challenge. If you don't like that, fine, but that doesn't make the game bad

Honestly I dont like the combat variety. Most of the prosthetics do jack shit to bosses except the ONE they have a reaction to, like the finger whistle or the fire cannon. Skills are mostly useless, with Nightjar slash being the exception. Why force us to grind for basically nothing? No alternate katanas was a fun killer for me as well. It's feudal japan. Nioh did weapon variety right.

I had the exact opposite experience. The stealth is essential to getting through some really tough portions.

>skip mini bosses
>have a tiny health bar and die in one hit
Yeah, "optional".

>replying to yourself

Nioh already filled the void for build customization. Sekiro seems to have been designed with narrower, more focused gameplay styles in mind. Hopefully Nioh 2 expands upon the customization from 1 though. God it'll be interesting to compare them.

which parts? I remember just running though most areas.

I actually enjoy that most of the bosses are shinobi and samurai. That's why I was interested in this setting. I wanted 1v1 sword battles.

>Nioh did weapon variety right.
too bad the game was shit

Dumbass, not even him

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Getting past something that's challenging can be a lot of fun. The problem is in most cases sekiro doesn't make me feel like I earned it, just that I lucked into it. It's not "hard but fair". When I do well, the impression I get is the game didn't want to rape me that attempt as much as previous attempts. I feel this way even as I get better at the game's mechanics- it doesn't seem to really matter all that much when facing the tougher enemies. I enjoy challenging games. Sekiro feels cheap, not challenging.

Nioh 2 better narrow down the loot system because it was kind of shit in the first.
Nioh was still a really good experience overall, though. I didn't really get into NG+, but I liked where they were going with it.

>Why force us to grind for basically nothing?
Huh? It doesn't force you to grind

I think it's the best action game ever made.

Maybe you just sucked at it? Git Gud

So it's basically more of a tenchu clone than Han a soulsborne game, right?

>It's not "hard but fair".
Yes it is

So they really did fall for the soulsborne difficulty meme when making this.

Much of Hirata Estate, Ashina Castle areas, some of the lategame areas as well. Otherwise I'd be dying way more often than I have been. It's clearly there to allow players to progress in a more relaxed way, while fighting in the open is an option available to more daring players.

I mean everyone is entitled to their opinion, but calling Owl, Genichiro and Isshin uninteresting means you either have shit taste or were too shit to reach them.

Nioh does it better.

>firecracker rape ape
>he goes into his stun animation
>hit him once
>his animation instantly changes to a slam attack
>die
I legit am starting to hate this game

Hard to see in that webm but I think the second guy does an overhead strike that hits you

I really dislike the lack of weapons or additional prosthetics to swap out to. I have 7 and know I'm missing the one from the ape guardian. Upgrades hardly do much besides add an additional move to the gimmicky tools. Half the fun of Dark Souls or Bloodborne was getting all the weapons and trying out fun builds for pvp with obvious jank.

I cant wrap my mind around From releasing a single player game when literally every title in their repertoire has been focused around multiplayer interaction. No spells I can forgive, but not having ANY character customization is a fucking joke. We literally got a setting in feudal Japan and are forced to use the same katana, and wear the same clothing. No Kusarigama, no daggers, or anything really.

The lack of customization or even options makes this game have zero replayability for me aside from mastery. Nioh is a better Fromsoft Japan game than Sekiro. And Nioh has a whole slew of problems that make it funner than Sekiro anyways.

BB > DS3 > DS1 > Sekiro >DS2

How fast of a typer are you? At your fastest typing speed, copy a 5000 word essay without making a single mistake. If you mess up just once, you have to start over.
That doesn’t sound fun to me. It sounds tedious.

I got as far as later regions in Way of the Wise. Nioh is probably my favorite 8th generation video game or whatever the fuck we're on now. I know a lot of people disliked the loot drops but I never failed to enjoy collecting and sorting through my wares after a long slog through a tough level.

Sounds like a problem with you not the game, if a fight's tough enough to require a bunch of restarts I'm always sure that I can do it fairly consistently by the time I beat it since I learn all the moves, get the parry timing down and learn good ways to counter them or outright manipulate their AI and it's very satisfying.

It's not like luck even plays much of an aspect in the game, enemies have some rng but it's just different attack order, and their attack pools aren't big enough for it to matter, you're bound to see all of them during the course of a fight unless you exploit the AI. It's just down to memorization, tactics and execution.

It was really solid for a new IP, and my first playthrough was glorious.
Most hype I've had for a game in a while next to MHW.
I have a feeling that the loot system will be much better in 2, and they will hopefully fix the bloodstain system too.

Shit taste.

Except Sekiro allows you to be hit multiple times and still allows for many healing items at any given moment. It's just a tiny bit less forgiving then Dark Souls. Not too mention less OHKO's then the other Soulsborne games

>MHW
cringe
of course you liked Nioh

Sorting through loot made me drop the game

Owl is LITERALLY artorias,
youtu.be/DxDAEjNje-Q?t=387

same fucking moveset + potion plop thingie that blocks your estus

so fuck off you and fromsoftware for reusing the greatest boss in history for their weeb shit

Its combat is an objective improvement on the souls formula

But the game lacks content because they removed armor/weapons and online but didnt replace it with anything else. Styles are worthless apart from Ichi. Prosthetics are one hit wonders for each boss.

Still good, but it needs far more content.

player HP should be doubled but boss HP should be quadrupled
a lot of difficulty stems from being unable to learn boss moveset before your time is up and then when you get it down, duels last like 60 seconds
also should be a way to readily rematch instead of having to start a whole new cycle

>REEEEE NOT MADE BY FROM GAME BAD GAME MY FROM GOOD

game has a shitton of artificial difficulty bullshit. this is the only problem.

>human enemies/bosses have access to perilous attacks, you dont
>human enemies/bosses have waaaaay more hp and deal way more dmg than you do
>human enemies/bosses have way more posture than you do
>human enemies/bosses often have hyper armor through some attacks, you dont
>human enemies/bosses can deal damage even through blocking with some attacks that aren't perilous attacks

it goes on and on and on

its not a 'fair game'. dark souls can be hard for a first time player, but its mostly fair.

Sekiro sets up a bunch for rules but they're only really rules for the PC. Human enemies and specially human bosses shit through the 'rules' since they can do all of the above and more. The game breaks its own rules.

Don't bullshit, it's a lot less forgiving than souls and you fucking know it. Every enemy that isn't a grunt has attacks that are fast and will nearly OHKO. Followup attacks often occur so quickly it can feel like an OHKO even if it technically wasn't. Souls games are WAY more forgiving with healing and shit too.

>he's retarded to boot
now it all makes sense

Okay.

en.wikipedia.org/wiki/Shimenawa

The game has all these ways to traverse each little area, but each little area is connected by one single passageway that is usually guarded by a miniboss who needs to be killed in order to progress any further.
There's no other way around it, you can't grapple onto a tree and take a somewhat longer, but unguarded pathway around to go further through the game, you absolutely NEED to defeat the miniboss, which usually means killing everything around it so they don't interrupt.
Needing to kill enemies isn't that bad, but it is when so many of these posts have the enemies clumped together inconveniently. Juzou's setup comes to mind, with 2 shield enemies, one archer, one ordinary swordsman and a straw-hatted swordsman accompanying him (ignoring the two guys in the open section of the building), even taking the stealth route and having the friendly swordsman help you it's tedious as hell.
It's fun, but like with all of From's games, they make so many questionable decisions that make it hard to really enjoy it.

I might pick this game up sometime. I’m decent at parrying in souls and found it to run around attempting parries, will I find this game fun at all?

Finally, I can move on to NG+. Fucker took like 15 minutes to kill.

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>player HP should be doubled but boss HP should be quadrupled
Please never make games

Oh wow, interesting. Thanks man.

Aw, fuck. You can't get to NG+ without beating this guy?

Did you ever play DS3? That game was so bullshit with how slow most weapons were and how fast and long even basic enemies attacks were.
Sekiro is a cakewalk compared to that. You are just bad and not used to the game yet

Why does everything have to be a fucking competition with you people. Can’t people like multiple games or do we all have to pick a side and scream at each other like apes

when you have shit taste, expect to be called out on it.

What on earth are you talking about? DS3 was the easiest Souls game by a long shot.

less enemy damage but double HP then

???
The only times games have the same rules for both the player character and AI is when you're fighting AI in primarily PvP games, but even then they often break them. What kind of retarded shit is this lol

>ds3 was the easiest souls game
thats not demons souls

it's the thrusting guy breaking his elbow joints to follow fromsoft tracking

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Literally non of these things are issues
>usually guarded by a miniboss who needs to be killed in order to progress any further.
So what? Beat the fucking boss
>somewhat longer, but unguarded pathway around to go further through the game, you absolutely NEED to defeat the miniboss
Again, so fucking what? They're boss. If you can't beat them, why should you progress forward?
>enemies clumped together inconveniently. Juzou's setup comes to mind
they aren't that hard to aggro before aggroing the drunkard. Use shurikens

So in your mind Owl is Artorias because his first way easier form has 2 similar moves? Okay, even then in your mind Owl is the greatest boss in history but faster, with a wider moveset and a better combat system, but that's a bad thing because it's weeb shit. Do I even need to tell you how retarded that sounds?

No, he's just saying he wanted to get it done before he moved on. It's optional.

no, all of the souls games had perfectly balanced rules for both player and AI, especially when human enemies were involved. none of what I said happened.

it makes sense (and is fair) that an enemy five times your size can make unblockable attacks and take a lot of damage to kill. it doesnt make sense that a human deals ten time more damage, takes ten times more hits to kill, has way more posture and has access to perilous attacks/can deal damage in regular attacks through blocks while you cant.

its not about being hard, its about using bullshit mechanics you have to deal with because 'muh fromsoft game gotta be HARD rite?!?!?!?!? dark souls rite?!?!?!?!?!?'

the game isnt hard, you're just forced to deal with mediocre enemies and bosses while being handicapped yourself.

I see. Based on descriptions I've seen, I don't think I'd be able to manage him. Although I'm not sure I'll be able to manage the final boss either

I think the Demon is more intimidating than truly difficult. I haven't really put time in with him, but from what I've seen from experienced players, he's pretty predictable.
The final boss is fkn nuts in comparison.

What is it about hard games that brings out the absolute worst people--penis strokers and complainers?
Do people really play games for something to brag about, not something for enjoyment? With that "skill", why not learn an instrument, take up traditional oil painting, sculpting, chess, hunting, a sport? Why not something intellectually stimulating?
And on the other side you have shitters who expect to have everything spoonfed to them. Is this the power of video games?

This game is magnificent. It’s the most focused and well crafted Souls like game yet and feels more like an adventure game like MGR but with less forgiving combata and higher difficulty. But the game never feels tedious because you have no stamina bar and you can sprint everywhere and kill people quickly based off posture rather than health meaning the game rewards aggressive tactics and waiting for the right deflect and not just spamming. It’s a love letter to everyone that loved backstabbing and trying to stealth in Dark Souls. Also the grappling hook is fun to use and makes the game feel a lot more free.

S E K I N O
E
K
I
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O

I had way more issues with Demon than with the final boss. I wished he was just a bit harder even, since his last phase actually makes him easier.

>I hate how Souls games rely on stupid-looking slow wind-ups to throw off your defensive timing. Well, in Sekiro, that's basically the core of the combat system.
opinion discarded, shitter. git gud.

>Why not something intellectually stimulating?
hard games are intellectually stimulating you insufferable faggot

>grappling hook that only hooks onto dev-approved grappling spots which can vary wildly even between structurally identical buildings
>making the game feel a lot more free

Souls bosses have much more poise, don't suffer from hitstun, can't be guard broken, can't be parried, can't be backstabbed, don't get slowed down by things like water, they have a fuckton more HP, they don't actually work using a stamina system, and not to mention you often fight more than one. Don't be a fucking idiot, by these standards ANY boss will be cheap, their entire purpose is to be unique challenging encounters that distinguish themselves from generic enemies and YOU. Like what is Vergil from DMC3 unfair? Is Chester from Ys Felghana unfair? Retarded.

instead of fully embracing the stealth they threw in forced encounters with tedious mini bosses every few minutes

>video games are intellectually stimulating
The absolute state of burger education

>finally beat Guardian Ape
Embrace the running chads meme, anons. It's empowering.

No customization. One weapon. Grappling Hook is dumb.

>you can utilize them during combat
>you can use them to zip through maps faster (also works best with keyboard+mouse so you can look at them faster)
>you can use them to save your falls

Yes they’re useful and they make the gameplay less tedious and restrictive. Learn to utilize them scrub.

it gets people going

Kinda sad too. Even I fell for it until I actually played this shit. I'm fucking done

People are asking for more weapons but how do you even see them implementing extra weapons with the current combat system? Like what are you going to do with slow attacks? You'll miss boss vulnerability windows, you'll miss counter hits after deflecting, you'll be able to do fuck all offensively outside of when the enemies get stunned but at that point what difference does it make what kind of weapon you're using. Meanwhile if you put faster weapons in that ruins the whole risk vs reward aspect of interrupting boss attacks and going for additional counter hits. It's the same reason most combat arts are useless, the game was balanced around default attacks with everything else being an afterthought. It's also got a ton of cheese already, why introduce even more?

Yes consume. Don't create. Buy video game beat video game brag online.
Here have another tendie. Don't forget to use those dollars you get monthly to buy the dlc

>defensive retard instantly turns it into a git gud argument
like clockwork
seeing two copypasted buildings next to each other, with identical geometry, but only one of them offering grappling points because it's the intended way is the definition of restrictive

Why? His attacks aren't even hard to deflect. Now the 2 Guardian Apes fight, that one I had to run around like a little bitch and it was really unfun.

Jesus you sound bad, literally just complaining about how its not as easy as you like.

>Yet another masochism simulator by FromSoftware
I'm glad I didn't buy it this time

Can I still collect the mask at endgame before Sword Saint?

Also is there a way to re read the lore in this game?

it's fun if you're good

intellectually stimulating activities don't have to be productive retard. top chess players aren't producing any things of more value than vidya players.

>soul bosses have much more poise
false, human enemies/bosses have as much or only a little more poise than the PC does. only bigger enemies have more poise, which makes sense.
>dont suffer from hitstun
ditto, take abyss watchers for example
>cant be guardbroken/parried/backstabbed
most human enemies and bosses can be normally guardbroken and have stamina, can be parried and can be backstabbed. again take abyss watchers from das3 as an example or any bloodborne humanoid boss
>they have a fuckton more HP
they dont. if you take estus in account the raw amount of HP you have is more or less the same.
>they dont actually work using a stamina system
bosses that ever had infinite stamina were bugged and were patched, see pontiff.
>and not to mention you fight more than one
but you don't, Nioh started this bullshit trend and only Nioh does it.

Perilous attacks and normal attacks that deal damage THROUGH blocks make NO sense. The game establishes rules the game itself breaks. Its not about being challenging or hard, its about being unfair for the sake of it. Nameless King is considered to be a hard boss in Das3 and it is 100% fair.

Meanwhile most human bosses in Sekiro have instablock (meaning they can attack and RIGHT AFTER/DURING THE ATTACK block your attack) while you can't, they have perilous attacks and ordinary attacks that somehow phase through your block, and the list goes on and on and on and on.

The game isnt hard, its just bullshitly unfair for the sake of being 'hard'. Its sad because the game could've been much, much better without having to resort to breaking its own rules and instead having interesting fights. The Genichiro fight is nothing without this bullshit, if he couldn't instablock your attacks and deal damage through blocks the fight wouldn't last 20 seconds.

Is there enough of each Sake to give it to each person that can drink it once? I'm paranoid on if it affects anything.

>Perilous attacks and normal attacks that deal damage THROUGH blocks make NO sense. The game establishes rules the game itself breaks. Its not about being challenging or hard, its about being unfair for the sake of it. Nameless King is considered to be a hard boss in Das3 and it is 100% fair.
the game did not break any of its rules retard. there even is a big red WARNING sign for shitters like you, and it is 100% just as fair as dark souls. the enemies behave the same rules as you. yes, you can parry while starting up an attack. i've done it.

Yes but top chess players are more intellectual than too video game players and tend to actually add to the world with insights and more.

Video game players tend to laugh at their own farts and call others retard online

I’ve criticized the game in this thread but I don’t know what’s your damn problem with bosses blocking, most of the time the BLOCK not deflect, which means you’re still dealing posture damage

You buy it from the Crow merchant. The Crow merchant is in that dilapidated town after the first General mini-boss and before the Chained Ogre

>false, human enemies/bosses have as much or only a little more poise than the PC does. only bigger enemies have more poise, which makes sense.
>ditto, take abyss watchers for example
No they don't? Try to stagger Ornstein with a claymore slash and watch as he hyperarmors through that shit like it's nothing, then put on his armor and try to do the same. The ones that work like you are exceptions.
>most human enemies and bosses can be normally guardbroken and have stamina
Again go refer to my Ornstein example or take Artorias, you cannot parry or backstab either one of those, with guard breaking it's a bit of a mixed bag because the games don't have that many normal sized bosses with shields
>they dont. if you take estus in account
Why would you? They have a full health bar that's massive, you have estus which you won't even have many of for most of the games that require you to take a risk. The fact that your estus will be limited also means that even if you take it into consideration you just outright have less health
>but you don't
Alright this has to be a troll

Not him but Ornstein and artorias aren't human enemies. They aren't even human

Semantics, they're slightly taller humans in practice

>throwing yourself at bosses to learn the fight for actual attempts gets you punished by dragonrot
The fuck does From expect, you winning every fight first try with no deaths? This mechanic makes no sense.

this faggot probably still dies to bosses somehow

There's a shit ton of dragonrot healing items found in game I had around 10 of em after the final boss, only healed dragonrot twice and did all sidequests for the NPCs during that time. Dragonrot is easily managed

there are plenty of heal items if you only die a few times per boss.

Bosses and minibosses doing a shitload of damage also doesn't lend itself to learning their moves very well either. For minibosses this is especially fucking tedious because you often have to fight through the level to get to them and then clear their adds before fighting them. That can be a 5+ minute process. That's just a waste of time, not enjoyable in the slightest.

so on top of having to git gud, you have to git gud at the allotted rate they want you to
i can't be the only one who thinks this is absurd

Grapple hook making movement unfun.

>5+ minutes to retry a miniboss
shitter detected. the minibosses have really short paths to them and you can skip the one or two enemies on the path or just kill them in two seconds. the adds shouldn't take that long either.

Game is a gigantic pleb filter.
Comparable in magnitude to Dark Souls II it seems.

FROM has done it again.

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Yea Forums thinking it was a Souls game despite all information pointing otherwise

It makes sense from a story perspective, I guess, but holy fuck kill whoever thought it should carry over to the gameplay like this

Yeah if it was more like a souls game it might actually be fun

There's literally no reason to heal dragonrot to git gud it's not like hollowing where burning an ember raises your max health, it's for NPC sidequests and rng retaining your Xp and money each death, and if you're retarded enough to throw yourself at a boss with a load of either you deserve to lose them anyways

It s one thing to make agame hard but it s fucking retarded to inflatw the dificulty with stupid retarded mechanics. This game is not about killing the enemy, it s about deflecting as many of his strikes untill he is “tired” and you can basicly 1 hit ko him .

holy shit, learn to play vidya

>Game world is littered with checkpoints that heal you and revive any enemies you've killed
>Sippies
>Highly-punishing combat
>Branching pathways that lead to optional items that help you
How is it not a Souls game, again?

thank god it turned out not to be a souls game or else i can't imagine how unfathomably boring, uncreative, and easy it'd be.

How does that inflate the difficulty? It makes the game substantially easier than it would be otherwise. And so what? You've got a fun unique system that really encourages and rewards hyper aggressive gameplay and you shit on it just because you're used to playing the same shit every time. Like what if they renamed their health to stamina which it is would it suddenly be 100% ok or would you still bitch?

There's literally a standard health bar as well as the posture bar you mongoloid, you don't need to deflect a single hit to kill an enemy

how this: think of their posture meter as a health bar in any other game. you aren't working up to a OHKO. you are whittling at their health bar, which regenerates if you try to be a pussy and run away, and once it reaches 0 then you do a cinematic finisher.

also, i forgot to tell you that you are a retarded shitter. retarded shitter.

disrespects user's time

That whole "Souls" part
>no character-customization whatsoever outside of straight upgrades
>upgrades to your Sunny D chug are a combination of found items and skill-points
>souls combat being punishing when you can hold L1 with a mid-shield or higher to block everything and backpedal
>exploration is somehow a hallmark of Souls

>can't wait for the defence force to say "it's not souls" when there's bonfires, estus flasks, quicksilver bullets and weapon arts
Nice fucking try retard, this game has idol sculptures, gourds and combat arts get fucked

*inhales*.......based....

so wait, dragonrot has a max value and npcs don't permanently die from it? can you chain multiple boss fights with max dragonrot and then just heal it all up at once when you need?
i don't own the game but i'm interested and this mechanic is really obscure

I would say Owl is shit tier I've never gone into . a boss in ds or bb and been totally hyped only to find out that I could beat him just by running in circles and getting one hit in. Really was a lunch bag let down and I'm starting to see that if fromsoftware didn't limit arena size you could do this with almost every boss

Genichiro on the other hand

HURR DURR I M AN ELITIST ! Fuck off nigger i finished the game and i expressed my opinion. The game forces you to play in a retarded way, it s garbage .

i thought isshin cut off the sculptors arm? one of the ashina skills says something about how isshin boasts about being able to cut off the arm of a shura. am i wrong

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Game isn't perfect by all means but holy shit you people, stop talking about games that you barely even grasp at a basic level.
You want your soulsfaggotry of endless footsies, braindead enemies and massively cheeseable, stat based combat go play Souls, this is meant as a more action oriented game, if you get angry that you can't just grind shit and win by spamming R1 on your +10 beatstick of choice just drop the fucking game, but do not talk about things you obviously have no clue about.

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I beat the game and from I can tell dragonrot is a pointless mechanic.

>spamming parry and grinding out learning boss moves is 2deep4u

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also i think he was full of rage cus his partner,who was a woman (probably his love interest?) was killed and perhaps eaten by the guardian ape

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>spamming parry
only works on 1 miniboss. pls leave until you actually play the game.

>Mad cuz bad
Oh yeah, because spamming rolls or just stacking poise is the epithome of masterful gameplay.
At least bosses in this game try to kill you and require skill, which is why you're so mad.

so from soft established they can actually make a good story. Can't they just make a BERSERK game next?

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at least even the cannon fodder braindead enemies try to kill you now. it makes killing them so satisfying because when you start the game and have no idea how to fight they push your shit in, but then you git gud and figure out how to exploit their braindead behavior and you feel like a true shinobi effortlessly killing them. in dark souls its just lol stand just out of range and r1 when they are done attacking, or if you are "gud" you just lmao parry them for a one hit kill riposte.

They'd do it if given a shot at it, no questions asked. They didn't shove Guts' sword into three Souls games for nothing.

Yeah dragonrot's main detriments are locking off NPC side quests until they're cured and reducing your unseen and value, which gives you a 30% chance at base value to not lose anything on death. Even one person infected with dragonrot drastically lowers your chance of aid.
So basically if you go into a fight after just leveling and spending all your money you can bash your head against them until you win with no repercussions

I struggled with Owl a lot, what's this run in circles strategy? Does it work against purification route Owl as well?

Those are some solid digits and you're right. It's a very similar kind of gameplay loop but it's all much faster and smoother. Good deflect timing and mikiri counters/jumps even fills the same kind of role that rolls filled before but do it so much better due to the faster pace and better combination of offensive and defensive gameplay. In Souls you just roll and slap.

>played Dark Souls using sword and board
>Bloodborne forced me to learn dodging
>now Sekiro is gonna force me to learn parrying
I don't quite like the narrowing of playstyles but it's still interesting how it goes

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Stop

Forces you to be a Dex fag
Fuck that I zweihander not katana shit

this game convinced me the fromfags would eat shit if it came out of miyazaki’s asshole. i say this as someone who love bb, das 1 and des too.

>"this game convinced me the fromfags would eat shit if it came out of miyazaki’s asshole."
>he says while openly proclaiming his love for bloodborne and demon souls
you are correct in that there are people that will eat shit if it was miyazaki shit, but they aren't who you think the are...

Absolutely nothing. It's the best Fromsoft game together with Bloodborne.

Can I do save backups for different endings? I want to experience everything in one playthrough.

The spear nigger general has enemy's that agro you if you dont kill them first

I love this game because I'm not a Fromfag. I put it well above their other games. That said, DaS probably has better level design and BB is probably better thematically.

This desu I didn't even want to pirate it and didn't follow pre-release info until I heard that it has very different gameplay mechanics to the usual Souls trash and that it made them mad because of it

>demon of hatred
>let's just put a bloodborne boss in the game when it has no business being here

I like the once-a-game "you just have to play the game like Bloodborne and the boss becomes easy" thing FROM always does

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What are you talking about? It's one of the best games ever made.