Is he right Yea Forums?
Is he right Yea Forums?
no
Fpbp
no, he's crazy
how so? he makes a good point
He can't git gud
How is it a good point? You're a human being, that means you should inherently be able to outsmart a fucking video game and not get hit those two times. You have the advantage, you fucking shit.
But... That's the definition of a boss?
>You're a human being
Yeah, human, not machine you fucking sack of shit.
Also nice job glossing over the fact that bosses take way too long to kill when you're character dies in a blink of an eye.
Go choke on a cock.
>A damage sponge that deals unfair amounts of damage
Maybe bosses in videogames shouldn't be a thing anymore, they're just annoyances.
This
Do you expect bosses to go down in 2 hits, or for you to have 10X more HP than you get? That'd make the game too easy to be fun.
>shit as a human
>shit at video games
>cry because you can't kill he boss in one hit
Maybe try watching movies?
That's literally the definition of "hard but fair". Hard but unfair would be if the boss can do an unblockable OHKO.
He doesn't. literally every single boss in the history of videogames has more health than you do. You should also be able to learn and adapt against an AI
>twitter screenshot
>shitty opinion
>few to no retweets, same with likes
>"is he right Yea Forums?"
mods should really start banning this kind of threads
this
No, becomes only blue check mark opinions matter, the rest are sub-human.
>Is "he" right?
>N-NO GUYS THIS ISN'T FAIR YOU'RE SUPPOSED TO AGREE WITH ME AND SHIT ON THIS GAME!
Most fights don't even take 5 minutes. Just break posture.
Sekiro is only a small DEX boy. It's only natural that all the huge chad bosses two shot him.
>point
What point? He didn't make a point, he just said it's bad.
But bosses have patterns and you need to be able to learn those within reason.
>and you need to be able to learn those within reason.
And you can.
who?
Test
I was going to ask if this guy was new to video games as he clearly has no concept of what a boss is, then I remembered that Sony had ruined games with movies like TLoU and Uncharted which people are playing these days.
The bosses in Sekiro are damage sponges, and that is bad.
Bosses in all games are damage sponges you retard. The fact you have to jump on Iggy Koopa's head 3 times in Super Mario World makes him a damage sponge.
This is a low IQ post and you know it.
>so wrong you can't even come up with a retort besides telling your self you're not wrong
>the fact that bosses take way too long to kill
I'm past the second gorilla boss (the headless one that calls his buddy mid-way through) and not one boss fight lasted much over one minute. you don't know how to play, end of
What was that age old slogan?
>Not everything has to be for you
Why don't FPS games just aim for you?
Why doesn't racing game AI rubberband to keep you in first place?
Why doesn't Madden just give you the Superbowl when you start the game?
textbook mad because bad desu
stop, just stop, youre embarrassing yourself
There are power ups though lmao
why don't they add difficulty settings to the game?
Two hits is a fallacy because of the revive mechanic.
>But then it's four hits!!
Pretty much in line with the Souls series. Git gud.
>sony spent so much time and energy on their duck-behind-cover-and-shoot movie games that when a game requires effort the sony babby rages
he's not right, he's bad. Either because of learning disability or not playing the game correctly
>die in 2 hits
I assume he is at the start and dying to the big drunk guy. Once you finish Hirada you start racking up prayer beads and get several memories that are easy like the Horse Guy or Floating Monkeys if you up the mountain
>play game
>lose
>game is bad because lose
>anyone disagree is gatekeeping git gud spammer
>487 replies and 112 images omitted.
Shitposting is boring
Not really. I grew up playing hard-as-nails games. Megaman 1 was the most notorious at that, where Ice Man could end you in like 3 hits, and yet still took forever to kill. The rest of the games weren't much easier. Needleman can kill you in ~7 hits, but to buster him you have to shoot him >30 times.
Not every game needs to be like Kirby, where you and the boss take just as many hits to go down. Kirby is fun and all, but sometimes I just want to play a difficult game for the hell of it. Sometimes people are just in the mood for a game like Dark Souls or Touhou.
>I want powerups
>so I can feel like a boss
>because I want bosses that I can kill in two or three hits
>and I need to hit Sekiro's bosses so many times
>which makes me feel a sad
filtered
so what does he want to kill the boss in 2 hits and be done with it? why bother playing
THE point of a boss fight is that the boss is disproportionately stronger than you because you possess a much higher level of intelligence than any game’s boss, so it’s an attempt to give the boss more options and capabilities
I haven't been stonewalled by a boss yet and I agree when it comes to humanoid bosses atleast.
>Can only really deflect them down because it takes like 10 years of 1 hit dodge situations to kill them otherwise and both are boring as fuck.
>If its a big or monster boss you can wail on them well dodging and deflect if you desire and it has a decent flow.
I mean the game is still litter with shitty "shockwave" hitboxes and a lot of tracking and I do agree damage is a bit rough. Its alittle fucked up too because early game bosses will kill you in 2 hits a lot of the time but mid to late game bosses scale in a way where you take 3-4 hits you'd think it would either be the reverse or like that the whole time for learning purposes.
But I do sort of agree with him. Sekiro is challenging but the challenge lacks satisfaction unless you're really into deflect. It reminds me For Honor in a way. Its a game too centered around one core mechanic and even as I do it properly I feel nothing once its over and super angry if I fuck up. I only feel anger about dying in 2 hits then having to repeat a shallow fight where I do it right after a few tries and move on. All the enemies have forgettable ass movesets besides a few too. They did a good job with the final fights though.
Well he's being wrong though. When you think of a "hit" you mean you actually did damage to an enemy but bosses in this game will deflect or block you attacks most of the time. Just because you pressed r1, doesn't mean you actually hit the boss because they will deflect it with their weapons evident by the fact they have their guard up. Only when your sword connects while their guard is down do you actually register a hit and do damage to their hp, but you have to either hit them between their attacks or deflect their attacks and counter
The actual number of hits for a boss to deplete their health bar is a little more than a dozen confirmed hits, but it just so happens that posture breaking is more effecting through deflections
But viability doesn't make something good or satisfying. A lot of Sekiros bosses might as well just be deflect tests with minor run from projectiles/illusions segments. I feel like a lot of people assume when someone says Sekiros difficulty is annoying they haven't beaten Butterfly or some shit. I beat her ages ago and still don't like the game/didn't get satisfaction and she took only a few tries but it was gay and limited as fuck in approach.
Assuming you have revives stored, you can also revive once during each of any boss' phases