Morrowind is free today. Is it worth playing or did you have to be there?

Morrowind is free today. Is it worth playing or did you have to be there?

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Literally no reason to play it when modded Skyrim exists.

It has a lot of broken shit and the quests tend to be dull as fuck, but it's still a decent game.

It's free IF you can successfully use the code on Bethesda's buggy as fuck launcher.

>Try this game several times
>Each time i'm whacked over the head with walls of text and quit in 15 minutes
Guess i'm a zoomer. When will Oblivion be free?

every Elder Scrolls game has aged horribly, even Skyrim is too old to be played now imo

I literally just tried playing Oblivion today because I have such fond memories of it, but it's irredeemable.

Skyrim is a superior RPG in every way

I'd much rather pirate it than install their launcher.

Is the "th" capitalized? It just worked so either they fixed it or there's a capitilization problem from when I copied it from elsewhere.

>skyrim
>rpg
PFFFFTHAHAHHAHAHAH yeah ok lil zoomer you don't know what a real RPG is if it shoved its dick up your faggot ass.

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Fuck off. It's only good for sex.

Skyrim with mods is very good, but also with all the mods in the world, you can not recreate the beautiful dive offered by Morrowind.

I feel that if it is worthwhile to play again, we should never forget the past. It's good to go back in time to play Final Fantasy 6, or Half Life 1. If there is a superior version, it does not mean that we should forget the classics.

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yeah you want to mod it to fix the combat tho

Do you like rpgs? Real ones that require reading and paying attention that is, not just spamming through dialogue and then following a quest marker?

Remember when Yea Forums used to shit on Skyrim and worship Morrowind?

Only cucktarded boomers play video games more than 10+ years old. Video game technology has advanced to the point where all of that shit is literally, objectively obsolete and not worth anyone's time.

Skyrim is only decent for upjumped stills with maximum enb and textures that run at 10fps and scenery porn or actual porn. The game is inferior to Morrowind in every way from the gameplay standpoint.

I just played Morrowind for the very first time in 2018. I worked backwards in the series; I started with Skyrim, then played Oblivion, then Morrowind. I played completely vanilla, and it was an amazing experience. Perhaps the best post-childhood gaming experience I've had.

>have to create a bethesda account and use their launcher
I'd rather pirate it.

From what I've read on other forums, it actually interprets your input differently if you used Caps Lock vs Shift to type in capital letters. Not even joking. It's that fucking broken.

user I hope that allas bought Skyrim; Only one person who did not buy Skyrim would laugh at that game, that there is no way to question its quality. Morrowind was a mistake, I do not even consider it a game of my own creation, we use ideas from Julian Lefay's loser. My game sold more.

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>The game is inferior to Morrowind in every way from the gameplay standpoint.
Shrek, get the camera.

It's not a Steam key so it's literally not relevant.

Ordinarily I'd agree with you, but some games are better at things other than being a game. The gameplay has never been a strongpoint in The Elder Scrolls. Its strengths are in its worldbuilding and immersion.

If we want to see video games as "ART" we must appreciate the past or what was done before. I guess that with that logic, you do not care much about the films of the 70s or 60s, at that time there were works that are worth appreciating, even though the effects were shit.

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the other thread died so, what do i need to do to skip beth launcher? I already downloaded the game but I just want to uninstall this piece of shit launcher.

How does leveling work in Morrowind? What's the technique to it so I don't "fuck it up"?
It's the only thing preventing me from touching this game.

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It is worth playing.

You could probably use the files with openmw and thus not need the bethesda launcher.

Resorting to memes won't make you right, you know that?

>but muh drm program

>Video games
>""""""""""""""""""""""art"""""""""""""""""""""
is this what boomers actually believe? holy yikes!

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Is it just vanilla morrowind or has it been updated to be more compatible with modern systems?

Is there a good guide for how to use the magic system in this game?

Level up enough non minor/major skills so that when you go to put attribute points on level up you get the max amount of points. Fucking it up is pretty hard desu, just figure out which skills are governed by the attributes you want to get higher and level up those skills.

Is there a way to make the menus and subtitles not small as shit?

I'm trying lad. Dunno how much longer I'll go on though. Bumbled my way over to the mage's guild somehow after running out of stamina several times. gathered some mushrooms now I have to gather flowers. fighting bugs and crabs is like a 5 minute ordeal.

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>at. Gif Related.

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MGE XE lets you scale the ui

how does it take you so long? You can just jump there with the flying scrolls in like 10 seconds

Oblivion is fucking awful AND has garbage voice acting instead of good writing

No ESLs here. Go practice some more.

don't fight if you're out of stamina

Each skill is based on a stat. For example, Axe is governed by Strength. When you level up you get to pick three stats to increase, and there's a modifier (2x, 3x up to 5) based on how many times you leveled skills based on those stats while you were the previous level.

Your goal is to get max possible stat growth by choosing 3 stats with 5x multipliers per level. Miscellaneous skills don't count towards your level but do count towards stat bonuses. So before you level up you would want to level (train) some misc skills for the stats you want 5x in so you get the max possible stat growth per level.

Being out of stamina makes you shit at combat unless your combat skills are very high. You need to either walk to let your stamina regen or chug a stamina potion when you enter battle.

>people actually trying to defend skyrim
You know just because you downloaded some sex mods to give you a boner doesnt mean it's good

I figured my fate would be the same as the dead guy I looted it from.

Is Luck worth investing in?
What does it do?

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>use code
>install launhcer
>morrowind doesnt show up anywhere
t-thanks i guess

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It's free for the entire week now

>use scroll
>jump halfway across the world
>use scroll again right before you land so you dont die
Or cast/use a scroll of/drink a potion of levitation before you land
Also go find the boots of blinding speed, that's when things get really fun

Back when Yea Forums was all contrarian baiting Zoomers?

The most powerful stat
influences basically every aspect of the game

Luck affects every skill in a positive manner. Greater hit chance, evasion, spellcasting chance, enchantment, etc. You either want to invest heavily or ignore it completely and rely on leveling up your skills.

>Luck is special in that it is not the governing attribute for any particular skill. Thus, Luck never receives a bonus multiplier when you level up, and can only increase +1 per level. Most effects from good Luck can be achieved by trial and error with use of quick saves, but a high Luck is quite handy in many situations, including lock picking and alchemy. If you choose to never increase your Luck in level-ups, you might want to create a Fortify Luck spell, enchantment, or potion for those occasions when you need to be extra lucky.

>Luck is very important for mages, because it increases the chance to successfully cast spells. In Morrowind, spells can be created that have a chance of 0% of being successfully cast even if one has mastered the necessary skill. But with enough Luck one can increase the casting chance to any number.

>Luck, however, has no effect on the quality or quantity of random loot that you find. This is an old myth that has been proven to be false.

Sounds like it does fuck all besides waste your level ups

Zoom Zoom

morrowind is great just because it has legendary loot that will always be in the same dungeons so you can build characters around that

>Sounds like it does fuck all
why would you post in a thread for a game you don't play and spread misinformation

Remember when we didn't have unironic Halo and Call of Duty nostalgia threads?

anything can be considered "art" retart

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I thought we still do.

so for a cheat run you could just make your luck a million and all your attacks would hit no matter what

I played Morrowind on release dude. I just copied that from the UESP because I had never bothered to actually look up what it actually affects, and was expressing my disappointment that it didn't do more. Not sure why you assumed I had never played Morrowind.

I did find this gem on that page as well though:
>If you have Tribunal installed, you can see the effect of Luck in combat while fighting a certain Bosmer. Gaenor's unusually high luck of 770 in addition to his level and high armor rating makes him very hard to hit.

Oblivion's campy voice acting and goofy AI gives the game its charm, ya pinhead.

>i-its supposed to be bad!
obivitards are almost as obnoxious as morrowniggers, jesus

Just got this. Should my first experience be single player or multiplayer?

>Gaenor
fuck that guy
I'm just trying to walk to the temple man, leave me alone

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Or if you can successfully type "Morrowind torrent" into Google.

The level of your wrongness is cosmic.

There should be a new, stronger word for opinions that wrong.

You're talking about shit a noob would have no way of knowing and you're ruining the fucking game if he decides to look it up retard

Stream that film, if you are so great.

thanks

I'm convinced you need to have low functioning autism in order to "appreciate" this game.
Every character is basically a soulless automaton with no personality, "dialogue" is less like having a conversation and more like reading a glorified wikipedia article, quests are basic mmo tier bullshit that involve more walking around doing nothing than actually exploring or fighting.
Being genuinely mentally ill is the only explanation for how someone could possibly find this "game" fun, let alone better than latter games in the series that introduced fast travel and compass markers to make walking around less of a mundane chore.

Maybe you're just a little too used to bandits teleporting to your location every 5 minutes

>check alchemist store
>potion of slowfall
>potion of levitation
Literally anyone with the slightest shred of curiosity or desire to explore the game would discover these things and understand how they interact with each other if they have more than two brain cells to rub together. I guess the problem here is that you don't have a black sergeant shouting at you to use that slowfall potion as you drift down and there isn't a big glowing red marker pointing at what to do next.

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>

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I want to play modded Oblivion.

Why the fuck is it so hard to mod?

I unironically adore vanilla Skyrim

oh right, forgot about modding

Based,
Its a genuinely nice game but spergs on Yea Forums like to pretend otherwise.

>The game is inferior to Morrowind in every way from the gameplay standpoint.
Skyrim's gameplay is not great
Morrowind's is a fucking TRAVESTY
The only leg Morrowindfags have to stand on is the story and you don't even take that route

holy fr*cken based

Reminder to use the beth launcher to get the game and OpenMW to play it.
That way you can just delete their launcher because OpenMW might as well be a crack

You fucking retard I've played the game and the first time I picked up the jump scrolls I hadn't made it to the alchemist shop in Balmora. Did you?
I didn't fucking think so, fuck you.

Efficiency is the name of the game early on. Better to cast a cheap spell several times than an expensive one once. "On touch" is the cheapest cast type (requiring melee range) and for damage/healing effects the longer you stretch them out the cheaper they are (e.g. 5 damage per second for 10 seconds is cheaper than 25 damage per second for 2 seconds, which is cheaper still than 50 damage all at once).

The reason you want to focus on cheap spells is because more casts = faster skillups and cheaper spells = higher (often 100%) cast chance. The fact that it's efficient with your magicka as well is a nice bonus, since you can only regenerate it through rest, consumables, or spell absorption. As your Willpower attribute increases and you gain levels in your magic schools you can more reliably cast stronger and stronger spells. If you're planning on making a mage it's a good idea to get at least one source of increased magicka at character creation. These can come from the Breton and High Elf races and the Mage, Apprentice, and Atronach birthsigns. It's possible to get by without them but they're a big help.

>In Morrowind, spells can be created that have a chance of 0% of being successfully cast even if one has mastered the necessary skill.
That's a fucking awful magic system.

yes, absolutely.
everyone would also love talking to you since you catch them on a good day and give you information
merchants feel more generous and give you discounts

OpenMW is still shittier than modded original

You can cast pretty much anything unless you're a brainlet that didn't spec for it

>was expressing my disappointment that it didn't do more
but its the one fucking thing that affects literally every facet of the entire fucking game
there isn't a stat that does as much or MORE

theres no way to fuck it up. You will become a god no matter how shit your build is.

>OpenMW is still shittier than modded original
Nearly 100% of the mods that exist for Morrowind are compatible with OpenMW and OpenMW is more stable

Remember, health from endurance isn't retroactive
the earlier you pump into endurance, the more HP you'll have overall

are you kidding? building a super spell so strong that you have to charge up to even cast it is fucking great, that's always been my endgame for mages. three or four spells of fortifying willpower + destruction then loosing the great ball of 100pts of each element of dmg all at once over a 20 foot radius. best way to purge the ashlander scum

Oblivion is the worst one. No matter how hard I try I can't like it. The voice acting and AI is putrid.

Morrowind Multiplayer is a lot of fun but also in no way how the game was intended to be played.

1 luck is basically 1% evasion on all attacks. if you have 100 luck you are more or less untouchable. that's just one aspect, having high luck in general is noticeable to not

>even if one has mastered the necessary skill.
You aren't playing Morrowind correctly if you think the game just stops when your stats reach 100

Sounds pretty cringe honestly.

you just want to be contrarian, god forbid people enjoy games that have been hailed since their fucking releases. I fucking hate this board

honest question, do you like dragon ball z or i guess any shounen anime would suffice

>pretends to like awful games
>calls other people contrarian
epic
simply epic

Yes, it's worth playing. Morrowind is a great game overall. Definitely best to go in blind, it's at the top of my "wish I could forget everything and replay" list.

Any advice for someone trying to stick with it? I'm about 3 hours in. I think I'm in Balmora, I mentioned the mage's guild some posts ago. I also did a quest where I watched some guy hide his money and stole it.

>I also did a quest where I watched some guy hide his money and stole it.
Ah thats fargoth, did you find his ring in the census office?

don't be a chump, use potions and scrolls

Yeah, should I give it to him? I also stole some silver plates and whatever for some starting money. Ring seems useful though.

When you get off your ass and pirate it, user

Yeah, go with a straightforward build like long blade major skill, don't go all over the place

What's a nice Dunmer adventurer set up/class for playing the game the first time?

Morrowind... I'm coming home.

You got old user

>What's a nice Dunmer adventurer set up/class for playing the game the first time?
Play as aa Nord and use spears.

If you give it back, the local shop keep gets really friendly with you and sells you stuff cheaper.
There's also a dead guy along the shore to the west that has 600G, take it and confront one of the dark elves in town about it, usually in one of the huts, and kill him, then take it back to the census office and you'll walk out of town with a fat stack of gold. Gotta do it in that order though.

Oh shit there goes "Watch the sky, or get a pie".

Sure. Honestly the Mages Guild wasn't that memorable to me besides the Vivec branch. I liked the Tribunal Temple and House Telvanni a lot. The main appeal of the game to me is the freedom, exploration, and progression. Pretty much anything that gives you trouble can be overcome through the game's mechanics somehow. I guess the best advice is just to take it at your own pace. You can just wander anywhere and find new things to do. The Imperial Cult in Ebonheart is nice for new characters. It has a lot of really easy quests that you can do with a bunch of magic items as rewards, and if you do enough you'll eventually unlock some harder artifact hunting ones.

I think we can all agree that the tiny communities / fishing villages along the bitter coast would by far be the comfiest place to live in Morrowind

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Wanking to collision physics isn't sex.

is trainwiz's guide still good for this

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I'll explore the town a bit more, thanks.

Spoild but alas, I'm taking the advice since I'm broke aside from whatever bug guts I'm carrying from killing things.

who the fuck doesn't already have morrowind?

Little outdated but yes.

Always best to look for quests to make cash
Or steal whatever's not nailed down

Stick with one build and follow it. You're safe with a melee option and a range option. Don't fuck with magic you don't understand, you'll spread yourself too thin which you can't afford early game (but late game you'll be able to go full god mode if you get the concepts.)
Find a base to store your shit.
you can murder someone and use their house, if there aren't witnesses you won't have broken the law
Find Caius early, he'll get you pointed in the right direction.
Get use to the fast travel system, you'll use a combination of striders, boats, and teleports to get you from A to B. Joining the mage guild is worth it for the teleport service alone.

Does the online mod work with OpenMW?

>Major
Longsword
Any armor (not unarmored)
Security
Block
Security or alteration
>Minor
Marksman
Restoration
Mysticism
Alchemy
Armorer

TES3MP is a part of OpenMW.

I do enjoy skyrim but there's so much shit that I consider great in mods that I don't see any reason to keep it vanilla.

>download it
>"Morrowind appears to be currently running"
>it isn't

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Skyrim has always gotten shit on apart from the times we post mods.

Oblivion only got praise due to and post Skyrim.
Morrowind aged like donkey milk but it was goat for its time.

It runs separately from OpenMW so put it in a separate folder but it's basically OpenMW rebuilt for multiplayer

Morrowind is a beautiful train wreck. The combat is brutal and unfun, unless you exploit the game every way you can.
I'm convinced the reason they let you exploit the hell out of it is because of it's broken state.
Not since that gave have they let you have the freedom to do whatever you wanted, including literally hit the final boss so hard he ceases to exist, as does the weapon you hit him with.

It's badly dated. When Bloodmoon came out and you could advance the plot to build your own town I was fucking psyched. Spent countless hours on Vvardenfell getting into it as fuck, travelling back to Morrowind just to get items to carefully position to decorate the whole town exactly the way I wanted it to be.

Play it now and the town building is clunky shit. The menu system blows. And "open world" isn't a new enough concept that you can forgive how easy it is to instantly break the entire game and become god-powerful in an hour or two.

It doesn't hold up well. You had to be there.

Its worth playing at any point in your life. Combat is dated and simplistic, but works very nicely when you do spec into skills you want to use. Even if your starting ones are 30-40, you can always spend some gold to train them up.
Magick rewards experimentation. If you want to use it offensively, sure, you can, though best and funniest results are from utility it offers.
Quests are alright. Nothing too fancy like in Oblivion, but they make sense considering timeline/vocation.
Looks dated, but works. You will find some joy in knowing that traders will retain items sold to them, items remaining where you left them.
Morrowind is D&D Third Edition in 3d.

What's a decent build for a spellsword type of build? I played the fuck out of oblivion but morrowind never really caught me. I like destruction and longsword but I feel like it'll be end up being weak.

Isn't MW super difficult to mod?

Major:Heavy Armor, Long Blade, Block, Destruction, Restoration
Minor: Alteration, Alchemy, Mysticism, Armorer, Anything. I usually go with conjuration or marksman.
Even with destruction having ranged damage there are some really fun marksman weapons. Even without cheesing you will be god mode.

Also Breton and take the Apprentice birthsign. Or atronach if you have a large penis.

Can I use light armor instead? I like decent mobility, or does it not really matter for MW?