All signs were pointing towards an escalation of VR on PS4. The promotions on social media, the patents being registered every other week, the constant sales and store visibility, etc.
After State of Play though, it has been made obvious for everyone to see. Regardless of what anybody thinks of Virtual Reality(this board seems to have a generally very low opinion of it), Sony will dive headfirst into PSVR for the Playstation 5.
They are funding a full Iron Man game for PSVR. This is fucking huge. It just might the biggest VR game made to date. Plus they've allocated more than half of the broadcast to PSVR alone.
How will PC companies respond? Will Microsoft follow them into this fight or hold back?
the ps5 deserves to fail hard if they're really going to focus on this vr shovelware, literally kinect 2.0.
John Johnson
VR is a meme. You should have realized this when the Virtual Boy flopped. It's just another inconvenient gimmick like the Kinect.
Zachary Butler
I do not like VR. But the last time this happened with Nintendo and motion controls they made a quadruple fuckton of money and brought in a casual audience that crushed you in numbers as an elephant would an ant.
I'm just saying. Even if i don't like what they're doing here, i can see the shadow of the foot looming above you all, ready to squash you soon, if this thing plays out like the last gimmick console did.
The thing about "VR shovelware" is that VR technology is already beyond that point. Shovelware is what you make when you need to sell software based on products the consumer does not know.
That's not what VR is anymore. Most people in the western world have seen it already, the media acknowledges it and so does large corporations. Hardware sales are in the millions and there's plenty of people making VR content, not just video games.
VR games are short because they must be cheap to create, the installed base is still short. This is changing slowly thanks to Sony though. You see shovelware around but there's definitely not-garbage stuff being made too.
Motion Controls took off because Nintendo put the full weight of their brand and tech behind it. Sony is doing the same with VR.
It's similar, but it's also totally different from the Wii. With the Wii, you can swing your arms around and aim with the remote, but you can also just sit down on your couch and just play a game on your television. With VR, you have to strap a headset to your face with a screen near your eyes and clear an area in your room so you don't blindly whack something with your arms. It's a neat gimmick at first, but it's going to pale in comparison to just plopping down on a couch or chair and just playing games with a regular controller. Gaming as a medium doesn't need to have some revolutionary change in how they're played because it's already been perfected. VR is better suited for stuff like museum virtual tours or something.
Austin Gutierrez
Imagine being so poor you have to convince yourself the non-poor are eating shit just to feel a bit better about your plight.
VR is definitely the future of something. In terms of videogames, it's the next logical step in immersion. Of course there are things holding it back now as there were in the 80s but slowly and steadily it is becoming more and more consumer ready.
The only point of contention I can see is that it's very hard to have a VR immersive experience without requiring a lot of apparatus to enable movement and decent haptic response. I've played a lot of VR and I've also played at VR parks in Japan and I'd find it hard to enjoy VR without all the gimmicks I experienced there. When you're sat in an actual go-kart that moves around and blows air in your face when you do crazy jumps etc. going back to just headset VR really sucks and you realize you're just sitting there with a screen closer to your face.
Lucas Davis
VR isn't here to replace pancake screens, it's a new way to play.
Cooper Morales
>They are funding a full Iron Man game for PSVR. This is fucking huge. Can't say I give much of a fuck about a licensed comic book superhero game. If they were making a long, in-depth VR RPG with good gameplay, world lore, story and characters that you could immerse yourself in for 100-200h I would've been much more excited.
Austin Jenkins
VR will never have a place until it actually does something. This went the same with 3D games where we had the experimental age of games and the terrible controls and ideas but at least 3D games felt promising. VR has displayed LITERALLY fuck all when it comes to VR games and until VR finds some stupid gimmick that actually feels like something new, it will never do anything.
>and you realize you're just sitting there with a screen closer to your face.
This is moronic. Why bother playing games when you realise you're just sitting there looking at a screen? Why bother playing flying games at home if you can't have the moving arcade machine? Why play a racing game if you can't sit in a model of a car and have it rumble when you drive over bumps?
Julian Ross
What you are describing sound awful like Arcades in the 80s and the first home consoles that provided easy and unlimited to access to the same experience.
VR in fact resembles early console history in many ways. Think about it.
You can already play Skyrim in VR. Fuckhuge games like that will come but will probably be created from the bottom-up as both flat and VR games. The thing is, those games aren't cheap to make and only come out several years apart.
This is just the argument from someone that either hasn't tried it enough or simply isn't interested at all. I've had dozens of people try my PSVR and every single one of them had praise words for the technology.
It sounds moronic when you lay the logic down on paper and I knew someone was going to make the comparison between driving games and arcade driving machines but you just have to take my word for it.
If I was to explain it using the driving game example I'd say that when you play a driving game at an arcade, it's such a completely different experience to going home and playing Gran Turismo because the way you interact with the game is totally different so your expectations are completely different.
When you go to a VR park and experience crazy VR immersion and then go back, put the headset on and realize you still need to interact with a standard gamepad it just feels lacking, it doesn't feel like a totally different experience, it feels like a watered-down one.
Nathan Green
You literally just proved his comic right.
Nathaniel Watson
>I've had dozens of people try my PSVR and every single one of them had praise words for the technology. That play it for 30 mins and then go play an actual game.
Jace Ross
>poor fags whine about vr because they can't afford it >poorfag draws a picture insinuating it's not about being poor >HURR DURR NOW YOU CAN'T SAY WE'RE POOR ANYMORE BECAUSE THE COMIC!
>You can already play Skyrim in VR. I can and I have, but sadly I never liked Skyrim that much and VR did not really improve it. The game is still clunky, world, quests and characters are shallow and the gameplay isn't great. Spells and bows are fine in VR, but melee is complete shit since the game doesn't actually have a VR melee combat system, it's pretty much just waggle. >The thing is, those games aren't cheap to make and only come out several years apart. Obviously, though at the moment there's no such game at all, which is why I would be excited if anyone were actually making one.
Mason Phillips
VR IS ONLY GOOD FOR PORN PROVE ME WRONG
Isaiah Jones
A 1st person shooter in VR is a direct upgrade compared to the flat alternative.
Jackson Gray
>You should have realized this when a piece of technology that has absolutely nothing to do with modern technology flopped. Why's that?
Juan Lopez
This is actually true. Every good FPS I've played in VR is more immersive and more fun than the regular version, despite being the same game.
Matthew Williams
Quake 2 is fun as fuck in VR
Hunter Allen
I might pick up the PSVR, especially now with that megapack thing, you get like 5 games with it. Plus the porn. How is the porn?
David Martinez
Only Sony approved porn is allowed. So just JAV.
Kayden Campbell
>What you are describing sound awful like Arcades in the 80s and the first home consoles that provided easy and unlimited to access to the same experience. >VR in fact resembles early console history in many ways. Think about it.
It does, yeah but I think it has some challenges ahead in terms of understanding how people want to use it. The way I see it though, is that VR is going to have to carve out more of a niche than simply being 'Play games from the first person perspective'. I don't know how it's going to do this, but I look at it like this - If Half Life 3 was released in both VR and as a normal non-VR PC release, I'd probably still pick the normal PC release because for movement, I can move a mouse further and faster and with less risk of injury than I can turn my neck. If I have to supplement that movement with the mouse and keyboard anyway (To get more turn out of my turn, if that make sense) then a big chunk of the VR experience starts to feel redundant, because the whole motion sensitivity and movement is now near-worthless to me (I'm also not sure how they'd synchronize mouse and head movement whereby the mouse can provide greater turn distance but is also able to return to centre along with the motion controls on the headset itself, but that's a different issue).
With that in mind, VR becomes the lesser of two options for a very hotly anticipated game. VR needs to be in a place where it is actively easier to use and more fluid and less strenuous than the alternative otherwise it will never be chosen over playing with a controller or a keyboard and mouse.
Christian Johnson
I haven't gotten to it yet. I'm actually playing through Quake 1 now. Does Quake 2 also have a proper port with motion controlled aiming and such? I think I remember seeing one a few years back, but at that point it had some awkwardness with not supporting room scale properly or something, you basically had to stand right in the middle of your space or else the aim would have an offset or something. Does it work nicely nowadays?
>Sony approved porn Is that the kind with 'strategic' light beams and lens flares all over the fun bits?
Lucas Moore
I don't get why AAA devs aren't slapping VR onto all of their shit. Even if it's not first person, do you know how fucking fast I would buy the latest Assassin's Creed if it was the same game but with VR headset tracking support? I would even upgrade my PC so playing in VR doesn't require a significant graphics downgrade to run it. The games are already geared towards looking like real life / movies, so let me experience it in stereoscopic 3D / 6dof perspective for fuck's sake.
Zachary Hall
"YoU'rE jUsT pOoR!" will never be a good defense for the merits of a product. personally, i hate vr for the same reason i hate streaming games, waggle shit, kinect, etc. all i want to do is grab a controller, sit down on the couch and play games with no bullshit, no hassle. but for some FUCKING reason, the entire industry has spent the last two generations coming up with ways to overcomplicate this with pointless gimmicks nobody asked for. the price has nothing to do with it, i would still hate vr even if it was free.
David Young
Virtual Boy was a Nintendo 3DS prototype for all intents and purposes. It has more in common with that than current VR.
Brayden Lee
Unless Sony bundles the headset with the console for $400 or less no one will care.
Luke Jackson
>I don't get why AAA devs aren't slapping VR onto all of their shit Because its not worth the time and money spent for the few thousand players who will actually use it
Caleb Gomez
Your argument doesn't fit because people actually play FPS on consoles, with a controller. People will choose what is more convenient for them, not just what is best.
Another point: VR is about immersion, not performance. There are suitable genres for it. Horror(RE7), Simulators(any racing game), Arcade games(Ace Combat), rhythm(Beat Saber), RPGs(Skyrim). For other genres, developers just need to experiment more and learn how to make it work.
It's not as easy as it looks. AAA games get released with sub 30 fps performance and VR requires 60 at the very least.
Cameron Turner
I guess it depends about what kind of game it really is. After playing VR games for like a year, I don't really find VR to be very compelling without motion controls unless it's a cockpit game (like Overload, for instance). Devs might think that just slapping basic VR support with no control changes on the game wouldn't be worth the effort since a lot of people may not be pleased with such a basic implementation.
Don't get me wrong though, I wouldn't say no to games coming with basic VR support as a default, even if I don't find it very compelling. It would be a place to start at least.
>AAA games get released with sub 30 fps performance Only on consoles in general, nowadays it's exceedingly rare on PC, which is what he was talking about.
Angel Clark
>developers just need to experiment more and learn how to make it work. Which costs time and money and doesn't translate into profit. Its not worth it right now, its a waste of time and money.
VR hardware needs to be as accessible and affordable as the consoles themselves before VR takes off in any big way. Consoles basically need to have it integrated for little more than their existing asking prices for enough customers to buy it for developers to want to actually make anything substantial for it.
If Nintendo had released the Wii ten years earlier when, hypothetically, the wiimote tech wasn't there yet and would have made the console cost $600, no one would have bought it. Until VR hardware is integrated or costs little/nothing, "normal" and casual players aren't going to be terribly interested. Its inconvenient and very costly as-is.
Jaxson Perez
>"YoU'rE jUsT pOoR!" will never be a good defense for the merits of a product.
It's not a defense for the merits of the product, it's a valid response for the shitposting criticism of it.
>all i want to do is grab a controller, sit down on the couch and play games with no bullshit
Now this is shitposting criticism of PC games. The same ignorant bullshit from people who don't know what they're talking about. The days of sticking a cartridge in a game and "just playing with no bullshit" are long over. Console games with 100GB patches and consoles that require firmware updates =! "just playing with no bullshit".
Logan Rivera
You don't need to turn it into an 'argument'. I'm not a combatant here, you're not in Yea Forums or something.
Yeah, people do play FPSs on the console, but it's an inferior way to play. People play console FPSs because (as you say) it's a necessity to them, either the game they want to play is exclusive to that console, their friends play on the console or they just don't have a PC. Nobody with a choice between mouse and keyboard vs PS4 gamepad to play an FPS would choose the latter if no other factors mattered. It's just a far more precise way of playing. I'm not a 'PC Master race' type, but it's just superior for that.
The point I'm trying to make is that if VR wants to really take off, it needs to be the better alternative as opposed to just being a 'some people like it like this' machine. There are niches in which the VR works really well, but that's exactly where we are now - we know that simulators are often better in VR (I prefer 3rd person view for Gran Turismo, but that's just me) and horror games of course but if we're going to discuss VR in the context of it being an industry changer then it needs to be better than the alternatives. I'm not going to play Pokemon in VR (On a theoretical Nintendo VR unit) if all I get is the same as playing it on a screen but just closer to my face. There's no incentive for me to put the headset on in that scenario, same with a lot of games I can think of.
I'm not trying to naysay VR, I'm just thinking aloud about how it can compete in the future.
Elijah Wood
>Which costs time and money and doesn't translate into profit. Its not worth it right now, its a waste of time and money. This is what Sony is doing and thanks to it, they're not leading the race for a major new form of entertainment. Astrobot was a major success and ultimately, it was just an experimental attempt to see what works in VR for platformers.
>VR hardware needs to be as accessible and affordable as the consoles themselves before VR takes off in any big way. On holidays, PSVR bundles sell for $200 USD. The PS4 bundle with Spiderman was also $200 on Black Friday last year. Sony has made it affordable enough, it won't go much lower than this until a Model 3 rolls around.
VR isn't for replacing pancake screens, it's a new form of display and entertainment. It will never replace certain things.
Kayden Sanchez
motion controls were not 500$ and had mario, wii sport etc
Brody Edwards
>Now this is shitposting criticism of PC games. when did i say anything about pc? you can easily hook a pc up to your tv and use a controller with it.
Matthew Green
>VR isn't for replacing pancake screens, it's a new form of display and entertainment. It will never replace certain things.
But then this is exactly the point of people who say 'VR is just Kinect 2.0'. If VR can't do normal game things better than existing games, then it will be a gimmick. That's exactly where VR is now - It can do some things well but mostly just has a few niche genres that work better. If VR is going to get a bigger uptake then it needs to grow, it needs to prove to people that it's not something they're going to use once as a novelty and then get bored of.
I don't know what the answer to that question is, otherwise I'd possibly be rich or at least very smart, but that's what VR is up against if it wants to move beyond where it is now.
I personally think VR is really exciting for data visualisation and system administration. Being able to manipulate systems and data in the third dimension opens huge possibilities for a massive amount of non-gaming use cases. I think AR has a better potential for gaming (or an AR/VR hybrid) but I don't think people have given it enough serious thought to consider the idea yet.
Josiah White
FPS are already inherently superior in VR. I don't know what it's like at tourneyfag level (not that it matters much to the vast majority of the population), but as somebody who plays games for fun the same FPS in VR is simply superior to the regular screen version. Immersion is vastly improved, you get correct depth perception and scale, your aim is no longer tied to your look direction, your aim is decoupled from turning and movement, your look is *also* decoupled from turning and movement and you have 2 hands which you can use to do things with (which can be as simple as dual wielding in Serious Sam or something like using a flashlight in Doom 3). Most importantly, motion controlled aim feels incredibly natural and fast, it doesn't feel like a vastly inferior alternative to mouse control like analog stick aim does.
There's basically no reason to play FPS on a regular screen, it's ultimately just more restrictive in what you can do and less immersive.
Samuel Ross
What you seem to be complaining about is what I would consider to be the primary advantage of VR. It adds complexity to a game's controls without it being overwhelming. It will be more difficult to use compared to a mouse not because it is less precise, but because you are in more control allowing for more error on your part, but also the opportunity for more improvement. You can't make a direct comparison because a mouse is simply incapable of replicating what you can do in VR without having the game step in to help.
VR is already well beyond Kinect and 3DTVs. You say that it won't stick unless it does everything better than screens but that's a ridiculous argument. For instance, tablets and phones do the same things but haven't replaced one another, they're good at different things, there's space for both. Same for USB sticks and SD sticks. Countless examples.
The board is in fervor exactly because Sony announced half a dozen VR games. The only thing we can be certain is that VR is not over.
Cameron Walker
That is indeed a cute gril
Hunter Price
>This is what Sony is doing I mean we have no idea what the PS5 is going to be or how much it will cost, PSVR is still, obviously, prohibitively expensive on PS4. If they trot out a $400-500 PS5 with a $200-400 headset I really don't think the VR stuff is going to take off.
Again, it needs to basically be integrated and not affect the base price of the machine. You're not going to see mass-adoption with a $400+ console and a $200+ accessory that only works on a handful of games, with most still either being games people have already played or tech demos. They can't force adoption without basically giving the stuff away and taking massive losses, like they did with the PS3.
We just need to wait until the tech is at the point where it can be integrated with little/no extra cost to the end-user. Its not going to be anything but niche or a side-show until then simply due to the price being a huge barrier for most potential customers. Its simply not there yet.
Luis Cook
>What you seem to be complaining about is what I would consider to be the primary advantage of VR. It adds complexity to a game's controls This is a good point. When I first picked up a 2-handed spear in Gorn I realized I didn't actually know how to use a spear with my hands in any fashion. It requires some getting used to and developing some skills which you would never even think about when using a spear in any other game, it doesn't even occur to you, since in that case using weapons tends to devolve to button presses anyway so at most you're learning new timings and what different combat animations do, while in VR using a different type of weapon requires different handling and entirely different movement patterns that you have to execute yourself.
Zachary Rivera
Sorry son but there's no way to make a VR headset that cheap. The screen has to be 90hz~120hz of excellent make, you need optics, extremely accurate sensors, some way of tracking and it has to be comfortable AND light.
I expect PS5 base models to be $350~$400 USD and PSVR Model 3 around $300 USD. We'll likely see a PS5+VR bundle at launch too.
Jonathan Hall
If Sony does VR for PS5 I'd hope they do it properly, with proper tracking and controllers this time, but I'm almost certain they'll go for some compromise inside-out tracking which will probably have pretty bad blind spots since they won't want to spam too many cameras at the headset for price reasons.
Connor Roberts
You can bet that it will have good controllers. This could go many ways, they haven't actually made a new controller since the PS1, just improved on the current design. They've put out a dozen patents for controllers already though, the new one is among them for certain.
I expect them to have the exact same tracking as it does not but with the option to add more cameras. That way, the user can decide how invasive his VR setup will be to his living room.
Jordan Perez
I wonder what the numbers look like for PSVR. I bet the install base is only just good enough for AA. Anything else will be pissing money down the sink
4 million Units sold and they didn't force their customers to buy it.
So yeah. You're retarded.
Kevin Cruz
I kind of doubt it. Their current solution is not very good and was never meant for VR, they just used Move from the PS3 days and repurposed it. Tracking a colored blob is not good enough to get full 6DoF tracking like PC VR has and without that level of tracking what you can do with it is very restricted.
Grayson Price
>Sorry son but there's no way to make a VR headset that cheap Yeah, that's my point, the tech just isn't there yet. There's no point in pushing this as anything but a niche sideshow right now.
There's no way to get mass-adoption unless they give the stuff away and eat billions in losses. If the PS5 is $400+ and the headset is still $200-300, no one is going to care, that's far too expensive for anyone but enthusiasts and idiots with too much money.
Liam Green
>if you don't waste money on trivial shit, that means you're poor! No wonder shit like gachapon and Star Citizen scams the fuck out of whales like you holy shit
>4 million Units sold Wow, sounds like a great idea to take this niche product and completely tailor your next major home console for it!
4 million units sold wouldn't even acceptable for most of Sony's own individual games.
Josiah Murphy
This is a hardware peripheral that costs nearly as much as a console though. That is big.
Benjamin Sanchez
>Microsoft Microsoft already have their own VR platform, Mixed Reality. It's actually pretty good, great Steam support and amazing quality given it's only slightly more expensive than a GearVR.
Aiden Cooper
EmuVR and New Retro Arcade.
Kevin Thompson
See Plus it's new tech. Anybody expecting tens of millions of sales was delusional. Also, consider that Rift and Vive each have 1m each and every other HMD is hovering well below that.
Sony is about to go balls deep into VR, just like Nintendo did with motion controls.
Bentley Smith
>i it its a gimmick! >i it its a scam! >you you you are literally eating shit you know!
Rationalize it all you want, most PS4 owners weren't interested and if the price doesn't change with PS5 I don't see that changing either.
>Sony is about to go balls deep into VR, just like Nintendo did with motion controls. Okay, but Nintendo sold a $250 console with motion controls built-in at a gain. This is the key difference, price.
The Wii was popular in large part because it was inexpensive and accessible. If the console itself were $300+ and the controllers $200+ in addition the Wii would have bombed. This is not in any way, shape or form the same animal or situation. The tech isn't where it needs to be for Sony to do with it what Nintendo did with motion controls. The price needs to be right, this is the hurdle VR needs to overcome and it will only do so with time.
Until VR tech is at the point at which it can be integrated into console hardware for little/no extra cost, I don't think its going to be anything but a niche accessory. Personally I just want VR on PC for porn, and I'll probably look into getting some hardware when its under $100 for the low-end headsets.
Easton Ward
no man sky vr is now confirmed free update for psvr and steam this along with skyrim was what i wanted from vr.
Hudson Gutierrez
>“Some people say, "Give the customers what they want." But that's not my approach. Our job is to figure out what they're going to want before they do. I think Henry Ford once said, "If I'd asked customers what they wanted, they would have told me, 'A faster horse!'" People don't know what they want until you show it to them. That's why I never rely on market research. Our task is to read things that are not yet on the page.” Look up who said this. I believe it firmly applies to everyone that believes in VR technology.
I'm sorry my poorfag friend but VR will not drop to $100. It just isn't feasible.
That was the #1 game waiting for a VR patch. I think I'll grab it myself.
Asher Russell
If you're referring to Steve Jobs "a faster horse" is almost exactly what he gave his customers. Only the horse wasn't faster and was painted blue.
Jordan Powell
I don't like Apple but I can't deny he built an empire. That's actually an understatement. By creating the iPhone, he quite literally changed the course of mankind. We live in the age of personal tech thanks to him.
Colton Wilson
>I'm sorry my poorfag friend but VR will not drop to $100. It just isn't feasible. Are you even reading my posts?
THAT'S MY FUCKING POINT
Its too expensive right now and won't stop being too expensive until the tech gets cheaper over time, holy shit, are you blind?
Christopher Campbell
>We live in the age of personal tech thanks to him.
???
MP3 players existed before the Ipod. Smartphones existed before the Iphone. All he did was marketing.
Eli White
They're really going to pull another PS3 don't they? Is like Sony really wants to go bankrupt.
Robert Kelly
Jesus how much poverty can someone fit in one post
Gavin Morgan
>All he did was make them global phenomenons that completely changed the face of personal technology as we knew it forever Small time.
Sebastian Cooper
Can't wait to see samsung, apple and chink companies assraping sony's vr like they do with other shit like phones.
Ryan Allen
I see more dislikes than likes, Nintendo lost the wii audience with smarthphones you're deluding yourself. PSVR is the new Vita.
The implication being if Steve Jobs didn't exist smartphones and mp3 players would never take off. Absolute brainwash mentality. Are you Elisabeth Holmes?
Sebastian Bailey
Looking forward to this too but it will be a while. VR headsets are very sensitive tech, if you cut down on costs and lower the quality too much, people will just get motion sickness from it.
Time will tell. At worst thy have a bad gen start, at best they will control the future of a new type of technology.
Computers existed before Microsoft but it was them that made them attractive to consumers. Jobs did the same for smart phones, made them want it.
Elijah Thompson
>Computers existed before Microsoft but it was them that made them attractive to consumers. This is also retarded, there were plenty of computers which were popular at home before PC compatibles took over.
Joshua Cruz
So, we shouldn't ever attribute success to anyone, because if they hadn't done it someone else probably would have?
Benjamin Williams
>Computers existed before Microsoft but it was them that made them attractive to consumers.
You can attribute success once you don't mislead about what that success actually is. Job was a successful marketer. He didn't invent any tech. Everything that's hyperbolically attributed to him already existed and was already being successfully marketed to civilians. He was just more successful. If he didn't exist, it would still exist.
Brayden Johnson
>You can attribute success once you don't mislead about what that success actually is No one did that, no one said Steve Blowjobs fucking invented MP3 players and smartphones, you're just sperging out and making shit up and saying he shouldn't receive any recognition because if he hadn't done it someone else would have in an alternate reality that didn't happen.
Chase Sanders
>Jobs was a successful marketer. >you're just sperging out and making shit up and saying he shouldn't receive any recognition
You claim no one is saying Jobs didn't invent the mp3 player and smart phone and yet continue to imply without him they wouldn't be successful, that we wouldn't have "personal tech" today if it wasn't for him.
Isaac Roberts
>You claim no one is saying Jobs didn't invent the mp3 player and smart phone and yet continue to imply without him they wouldn't be successful, that we wouldn't have "personal tech" today if it wasn't for him. >without him they wouldn't be successful You made this up. No one said this.
>lol sumwun else wooda dun it XD Just fuck off already.
Jonathan Rodriguez
I own a rift I've played onward it's so fucking bland
Now IronWolf, that's a fucking game
Joseph Long
Someone else did already do it you stupid fucking idiot.
Xavier Collins
If Ironwolf or that pirategame had pvp multiplayer, then they'd be 10/10.
Carson Gonzalez
VR is a meme. Every game is made in Unity and is an early-access indie shovelware/borderline malware with barely any gameplay and the same ducking rocks and sand and trees and guns as every other fucking VR game out there. Not to mention, all the multiplayer VR games are fucking dead. Pavlov peaks at what, 500 people globally? People are too busy being actual trannies and gay faggots in vrchat where they do nothing but suck virtual dicks and ride virtual dicks all day long
HTC going bankrupt Oculus giving up Valve got nothing Chinks not even bothering VR is dead
Luke Jenkins
>was already going bankrupt five years ago >just announced two headsets >knuckles and leaked prototype headset >pimax shit, but who cares about chinks to start with >meme
Justin Fisher
>expensive addon for an already expensive console with fuck all library Gee I wonder where I've seen this before
>Defending the VR meme this hard Sounds like someone has buyer's remorse.
Christopher Adams
>tfw had a 32x What a useless piece of shit. Weren't even any good games that required it.
Asher James
>was already going bankrupt five years ago So, they're even worse off, and VR headsets just fucked them even harder?
Wow, great!
Evan Mitchell
Did you enjoy the cable hell that comes with having one?
Luke Diaz
Anyone that says VR is a meme hasn't tried VR porn. That shit is amazing and only going to get better.
Nicholas Reed
user, I know that (you) was special to you and the afterglow hasn't faded yet but this is a board about video games and replying to lazy shitposting about a topic I like really doesn't take much effort.
HTC is a shitpile and no one wants them to succeed, not even vive owners.
Nathaniel Evans
Just give me the Oculus Quest and I'll be good.
Jordan Williams
VR still needs at least another half decade in the oven before they even think of using it in anything beyond tech demos. As it is now it's still an impractical, expensive novelty.
Jonathan Myers
Soon we'll have VR headsets that match their counterparts while also lowering price and staying wireless at the same time. If anything, it's gonna get more mainstream especially when it's something an average consumer can purchase and enjoy out of the box.
Andrew Morales
Fuck everything else, Danganronpa VR full game when?
Austin Butler
There's nothing on the horizon that matches all three of those qualifications.
Gavin Russell
>Quest Dumb decision user. Get a Vive or Windows MR headset, Oculus is on a serious self destruct course right now.