Why'd the GBA have such an awful soundchip?
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Why'd the GBA have such an awful soundchip?
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saving money
sometimes it can be good
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>let's make a handheld that could be great for SNES ports
>shitty soundchip
>no X or Y buttons
yeah i'll never get that either
double dragon advance could really have used some extra buttons
Same reason the OG GB wasn't full color.
Kids that listened to their games without headphones were always autistic.
That has nothing to do with the sound chip, those are direct rips. It's because the team who did all the SNES mario remakes for GBA did a shit job. Mario Kart in particular was a really bad one.
because the speaker was even shittier so it only bothers emulatorfags
Who do you think has the documentation on how to build an SPC-700 clone?
God damn Rainbow Road, even the music for it is shitty.
>not posting the BRAP song
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Apply this x10 to ports and multi game carts where the SD Team didn’t even try
I AM DYING
Megaman Zero 2 has one of the best OSTs of all time so I'm going to put it on the people who worked on the chip.
Mother 3 alone proves the chip is fine
Let's compare and contrast.
>Mega Man and Bass (SNES)
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>Mega Man and Bass (GBA)
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There's actually a program to extract songs and samples from the GBA and play them back in higher quality.
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Because Ninty is cheap
Original GBA recording for comparison
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>tfw genwunner
>this is my favourite pokeman OST
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They spent most of their money giving it soul.
>meddy
>missing a bn5 track
Here you go
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>Garbage sound chip
True, but some managed to make it shine
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It was so bad it makes this godlike OST seem even better
Listen to that fucking bass line
>That GBA game that has the lowest quality and highest quality GBA sound in the very same game
Who SLAP BASS here?
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>Not a single fucking Advance Wars remix in Smash
>No official arrange soundtrack with high quality instruments
Kill me.
In the right hands it’s godly
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I can't fucking breathe
You just had to know how to use it
because budget reasons, as with every shitty/ineffective tool people find a way to crank out absolutely great stuff with it
That's not REAL brap! Stand aside.
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It was mostly the SNES ports, the original GBA titles sounded great. Mario Kart Super Circuit is just a shitty game overall, both in the Mario Kart franchise and GBA.
I know, it smells real bad in here now
I thought Legacy Of Goku 2 had some great songs despite the limitations of the GBA.
I know not everyone likes the Falconer soundtrack, but I was impressed hearing faithful renditions of them through my GBA as a kid.
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is that /mycausa/ Tongo?
Fuck off retard
My nigga
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I prefer the GBA ghost house. The softer noises and out of tune instruments make it sound creepier to me.
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meanwhile us PSchads got this
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Even if is bad I really like it
Mother 3? Wario Land 4?
I like this one more on GBA too
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You were one of those kids who played that crap outside because of the lack of any other portable mario kart alternative, weren't you?
>tfw I bought that and actually enjoyed it because I'd been emulating Super Butoden for years and the game plays almost identically to them
Also the music was fucking kino at least.
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Hikari no Willpower should be in every fucking DBZ game that features Trunks by law.
I came to laugh at you
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Why does the GBA have such a great soudchip?
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I don’t remember it sounding bad at all.
>SRW
My fucking nigger
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The GBA titles sound much better than the actual Faulconer soundtrack desu
Fuck off zeek, this is an EFSF board
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>because budget reasons, as with every shitty/ineffective tool people find a way to crank out absolutely great stuff with it
This.
It's not GBA, but I feel like it helps prove this point.
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Mother 3 is cheating, it's in a league of its own
I loved it as a kid. Final Bout was much jankier.
www
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Ooh, I've never heard that comparison before. I definitely agree with you. I also think the castle theme sounds better on GBA too.
>bad quality chip
>they made this youtu.be
Maybe they where just lazy to make God tier soundtrack
Here's the DS version for compassion,there's not much difference
Also let's be honest even if most of them are bad they have soul
Back off, the best GBA track coming through
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Close second
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Here's a song I'm sure we can both enjoy then
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how about fuck off
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DKC3 GBA had a whole new OST by David Wise to accommodate the GBA soundchip. DKC1 GBA and DKC2 GBA just had weaker versions of the SNES soundtracks.
He really went full prog, it's still amazing
man I got stuck on some fucking number puzzle on the moon(?) in Boktai and never finished it
but that shit was cool
The GBA did sound pretty awful, but Castlevania still managed to have some good tracks.
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>Posts the two best girls
Based, Tenia on SUICIDE WATCH
gen 3 soundtrack is genuine kino
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>still no ace attorney ITT
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>oh sweet SNES Rainbow Road
>mfw
I didn't remember how bad it was holy shit.
>nobody's posted this yet
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>how can it be shit if i enjoy this one thing from it
>soul
go back to twitter.
stop trying to fit in.
patrician
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Yeah, soul youtu.be
no x and y buttons worked better for super mario world, honestly.
Spin jump being mapped to the shoulder was much better.
>not the all time classic
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The Battle Network games were the king of the GBA soundchip.
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>he didn't play with headphones.
Ruby sapphire had some very good tracks.
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good god what were they thinking
>Heart of Fire plays while fighting Julius
>That part where he does Grand Cross and you see bits and pieces of Dracula's Castle fall off
they were thinking
>HOLY SHIT WE CAN DO TRUMPETS
One of the main reasons I didn't like Gen 3 that much is because of the music. It has some very good themes but god if it was ear-grating on the GBA, everything sounded so fucking muddled, like you were listening to the music underwater (no pun intended). I know I can get a lot of hate, but the ORAS versions were overall superior, especially the Archie/Maxie theme, that was a massive improvement, 0:14 gave me goosebumps the first time I heard it.
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>let's make a good soundtrack
Yea Forums thinks its filled with soul
I remember being blown away by just the title theme when I first played it.
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That OST was some exquisite shit
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I like it.
Are you hating on RSE's OST?
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Ah, I see you're a reploid of culture...
eh, Awe of She was kinda good even though Arcsys has to literally use a few extra bytes just to keep the soundtrack remotely decent.
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I know Knight of Lodis also had a good soundtrack:
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consider suicide, listen to how fucking weak the ORAS version of the legendary battle sounds
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>Yea Forums thinks its filled with soul
because it is
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>didnt own the headphones that plugged into the power port
i came into this thread just to call you a retard
GBA has a 3.5mm jack and the SP adapters weren't hard to find at all. You were just a basic bitch.
One of the things I liked about Deoxys is just how alien his theme sounds. Sounds more like you were battling to fight an alien invader more so than catch a space pokemon.
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Zoomer opinion OP
the gym leader theme is so much worse in the remake.
bass-ed
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>that piano
Megaman Zero overall had godlike music.
>not posting best theme.
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you disappoint me
Is this the GBA banger thread?
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>He didn't get the free GBA headphones for re-upping his Nintendo power
Ironic considering the ORAS version uses parts of the original RSE theme.
i want someone to make a snes version of this ost
You forgot the best one.
Now this is some good GBA Pokemon music.
fuk u wario land 4 and minish cap had godly soundtrack
Imagine the smell in Valley of Bowser GBA.
Based MDfag
GBA is zoomer core retard
>shitty
nah senpai
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GBa can't have nice musi-
this reminds me of infinity mijinion or the final countdown
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I know this pain all too well.
In some cases I like the GBA better than PSP version of songs.
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Those horns are just too good
so this is the power of abused sega programmers whoh
imagine reading the fucking thread before posting retard
>18 years old
>Zoomer core
It's literally older than most of them
is it ironic? ORAS as a whole is just a soulless knockoff of the original, the music is no different.
Surprised no one has posted Sonic Advance trilogy tracks yet
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>people itt acting like the SNES soundchip wasn't already terrible
kek
>soulless
Maybe you should try to form words without using buzzwords, but surely it adds to your shitty hearing anyway.
I may be a retard, but at least I'm not a nigger.
>Sonic advance
my fucking brother.
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I usually despise soulless as a descriptor, but it fits ORAS to a T.
/thread
A lot of the SNES music is a lot smoother, while the GBA music is rough. I don't think that the GBA songs are terrible, but there isn't a single one that I prefer over the SNES songs.
Although, I actually might like the GBA version of Cold Man just as much as the SNES version. I like how the tink sound stands out. It has a nice contrast.
>sanic tier
He didn't add a 3.5mm jack to his ags-101
Battle had some good stuff too
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This music is sample heavy, and you can hear the low sampling rate used. It might be 22050 Hz or even 16000 Hz.
Digging Shaman King's tunes though.
What the fuck? This is incredible.
>not even the best one
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Fuck yea. I was about to post that, these one's the fucking tits.
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trumpets
Jesus, this actually sounds almost about on quality with his PS1 output.
I was waiting for that to be posted. 10/10
something about gen 3 music makes me so fucking erect
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Amazing mirror was so fucking good, i still hope for the day we get another game like it
>This music is sample heavy, and you can hear the low sampling rate used. It might be 22050 Hz or even 16000 Hz.
i don't follow
And yet those are the best parts of that version.
That exact video was already posted, dingus
>all these niggers who never played Golden Sun
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Golden Sun will forever hold my heart.
As if that song even mattered. Most people didn't even get to hear it because you had to go to some shitty irl event just to fight him
I'm still mad.
I played like the first 30 minutes of the original but never got around to actually sitting down to play it.
pokemon mystery dungeon was better than it had any right to be
The difference between chip-generated sounds (music that you hear for most of the game) and sampled sounds that are modified to create an instrument (credits music)
Came here specifically to see if someone posted that. Thanks for dispelling the thread's disappointment
Only because the GBA couldn't play the original OST for shit.
You are the disappointment for you falseness.
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>the intro & title screen
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f-fuck
ITT: OP absolutely btfo.
The GBA soundchip itself wasn't crap, just the devs who refused to adapt. This was especially true for the ports.
Except it didn't.
Don't they sound basically the same?
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>Why'd the GBA have such an awful soundchip?
The GBA literally did not have a dedicated sound chip, which was the problem.
That's not a route theme.
you're welcome
i think he actually wanted a GBA music thread and he didn't know how to do it other than baiting
the gba needed to sacrifice sound quality for higher fidelity visuals and vice versa.
dont ever fucking call me a dingus cunt
Some later GBA games put emphasis on chiptune melody, which I liked.
I fucking loved what Sonic Advance 3 did with some of its tracks.
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you absolute donut
The sad reality is you can't start a thread here with positivity and if you want to discuss something you need to shit on it and hope that people take the bait and defend it, thus creating a normal conversation in which everyone believes they are blowing up the OP.
It's really sad.
I want to talk about videogames because I love them, I don't want to shit on them to attempt starting a conversation that can be derailed with a single twitter post of a nobody talking about minorities.
Well excuse me, dingleberry.
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>they even got the church bells
Pokemon Mystery Dungeon Red sounded better than Blue desu. Shame there's no good rips of the thing.
yeah no ORAS version is kino
Maybe the Rayquaza version is more your speed
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The GBA version is a bit fuzzier, but it really isn't a deal-breaker
please just kill yourself and put us out of your misery
>It's a monster house!
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PTSD is real
Someone is taking a deuce the size of the moon here.
God damn Capcom impresses once again
Cope
>it's an "Aerodactyl used Agility!" episode
Video game music is often sequences in a MIDI format or similar.
Using music sequencing, you can playback audio samples, which are short recordings of instrumental sounds. Sometimes you will pitch shift them, play them longer or shorter, etc.
Audio samples take up a small amount of space individually, you're limited to how much you can use when considering the code and graphics and the finite space you would have on a game cartridge, but audio sampling would take up far less space than a pre-recorded (CD quality) audio track.
When producing audio, you produce it at a sample rate which describes at what frequency a length of audio should be played over time.
Standard audio is typically 44100 Hz or 48000 Hz, but a lot of GBA audio was 22050 Hz which has to describe the same amount of audio in half as much detail.
If you ever play around with emulator sound settings, try dropping the output from 44Khz to 22Khz or lower, and you will see the drop in quality.
Yeah. Best use of GBA Sound Chip, bar none.
YESSSSSSSSSS
FUCK I LOVE THE WATER MAP THEMES! This is, for my money, best music of the entire series.
>tfw stuck with AGS-001
seethe
Look, outside of hostilities, I personally never enjoyed the RSE battle themes, they all sounded way too samey and muffled. They are supposed to hype you for the battle but instead made me wish I was playing something else. The only themes that I can agree are superior in the original are Steven's and the Battle Brain battle themes. ORAS somehow made those a bit too tame and they lose their impact. The BW2W version of Steven's is the best of them all though.
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Mother 3, Golden Sun and Drill Dozer, though.
>This thinly veiled music request thread
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>all these retards who keep conflating the quality of composition with audio quality
There are tons of GBA games with excellent scores. They all, universally, sound awful, because of the garbage bit rate. They are objectively low quality sound.
For fuck's sake they had to do sound mixing using CPU cycles, since there literally wasn't any dedicated audio hardware in the damn system. Most games are only use an 11khz rate. The highest I've seen is 22khz. Compare that to the SNES, which is 32khz standard. Nintendo went cheap and we all suffered for it. Thankfully they fixed that with the DS.
>GBA music thread
>Nobody posted the TRUE classic GBA banger yet
time to fix this
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i still don't understand why you nitpick at shaman king for having lower sampling
The music in the Sonic Advance series got progressively better with each game. There was some good shit in 1, more of it in 2, and 3 was pretty across-the-board excellent
Only to highlight the GBA's awful sound chip and the limitations of low ROM size, nothing else.
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Unironically my favourite versions of these tracks, GBA soundfont rules. Not even played the game.
Aww yeah.
The bitter irony of this is that the quality of the audio samples used to construct this music was often higher than any SNES game. But because it was being mixed through 2 8-bit DACs, with no dedicated DSP, it's all lost in the mix, literally.
There are ways to circumvent Nintendo's SAPPY audio library, and hear what's actually on the cartridge. Mother 3 is a great example.
Here's what's on the cartridge, hidden from us by the GBA's garbage bin DAC:
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Notice how clear that is, free of distortion and hiss? That's because this isn't being mixed through the GBA.
Because it ruins what's otherwise a fine composition.
Good ol' Valley of BRAP
Another GBA game by GameFreak
Sequel never ever
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Move over, nigger
need more brap tunes lads
You know it's bad when they manage to make the GBA version of a tune SOUND worse than the original Game Boy version.
Harmony of Dissonance:
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Legends:
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I only had yugioh games on my gba but I liked some of the songs there
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This is literally Yea Forums's theme song.
Wario Land 4 was peak musical performance.
So many kino songs.
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Golden Sun also had some pretty fantastic songs.
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Soul
Soulless
>soul vs soulless
What a bad take. I'll take the high quality audio that the devs actually recorded and put into their game over the disgusting dogshit the GBA spat out any day.
Kaiba had a lot of variatons of his theme song and all of them were pretty cool, really gave you the boss theme feeling from it
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If we're talking Wario musical kino, though...
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Yeah, I just came in and don't want the thread dead yet
Anyway
>Megaman
>Pokemon
>Sonic
>Golden sun
>Castlevania
Cmon, let's move past the usual suspects, aye?
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This entire ost doesn't get enough love, honestly:
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Sounds fine out of the GBA speaker, but yeah it does sound bad when played through a normal one.
Let's step it up with some true ear rape. Gentlemen, I present you with Need for Speed Most Wanted GBA.
I'm not just gonna let a GBA music thread slip by without Drill Dozer.
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>gameboy advance had better sound hardware than the gameboy col-
*blocks your path*
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Movin' all the people to the...
*blocks your path*
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>Spurn Orb
>It's now a manhunt to find what mons have items
the fuck, i didn't expect an actual good song out of that link
This is the answer OP, it has to use the regular CPU to play sound.
That's why Castlevania: HoD sound so awful, CPU was so busy the GBC HW inside had to handle the sound.
what, what is this?
and why does it sound good?
totally this
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SRW J's soundtrack was perfection
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>implying
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It was still great for SNES ports. Most games didn't fully use the SNES controller in any way that you couldn't creatively reduce. The sound chip was garbage but it didn't detract from having portable SNES quality games that much
Oh god, it sounds like a Genesis is being rhythmically tortured.
Not posting superior
The WSC tracks were actually pretty amazing considering the sound processor wasn't much better than the GB
mother 3 had the weakest soundtrack of the series, and all of its songs sound tinny.
FFTA2 version of this song is clearly higher quality but I still think FFTA is better, not sure why
i think mother 2 ripped that first song off.
Wonderswan had a nice soundchip all-around desu.
>No one of /vp/ actually posted the best song from Gen 3
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Also, now that I'm here let's spice things up
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Best GBA OST imo
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Except to my ears the grain and hiss gives it charm.
Battle Network had the best GBA soundtrack.
>doesnt think the Sharp LR35902 is a superior soundchip
seriously user?
Cool, you should exclusively listen to music on 8-track to take advantage of its unparalleled hiss and general speed instability.
The bass on the gba makes me fucking cum when composers actually bother utilizing it.
way ahead of you, i enjoy many analog mediums for their unique characteristics. you think all music should be perfectly replicated digitally? its impossible, even the most expensive converters will impart character. even your ears have a resonating frequency.
>mfw 50 seconds in
whew memories
The NeoGeo pocket had good beep boops
It didn't have any sound chip to call its own.
It had the original Game Boy Color sound hardware, of course. You could use that in pretty much the same way as it always worked.
But apart from that you only have PWM channels which must be manually driven by the CPU. Which means less CPU time for the gameplay.
I am sorry to everybody in this thread, but all that stuff you posted, IT AINT GOT SHIT ON DRAGONS FURY!
>been playing red rescue team on the wii u for 12 hours straight a day for like 4 days now
holy fucking shit i love this game so goddamned much, and being able to play it on a big tv only makes it better.
all i have left to do now is recruit jirachi and maybe attempt purity forest, only ever completed it once a few years ago with rescue code cheesing. already recruited all other legendaries and fuck actually recruiting/evolving every single pokemon.
any other niggas doing a playthrough of their own?
As far as i understand the original gameboy also drove all oscillation from the cpu. so i dont think the gba had the same soundchip, i think it might have had the same instruction set plus some.
>it had actual joystick with microswitches
You better be playing Explorers of Sky next.
already did, hombre. played sky in the exact same setup like a year ago. i didnt bother with getting all the legendaries though, i only completed the darkrai postgame dungeon and called it good. i dont know what it is, but i just dont really like explorers nearly as much as i like rescue team.
rescue team>explorers=super>gti
I repair vintage audio equipment as a hobby, I'm well aware of the charm of analog audio. To try to equate an 11khz audio bitrate to the unique characteristics of analog formats is wrongheaded at best and disingenuous at worst.
I actually really like 8 tracks and wish they lasted long enough as a format to benefit from the improvements cassettes got
When you sample sc-88 pro everything sounds good.
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Nah, it's pretty well documented.
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>The GBA supplies four 'analogue' sound channels for Tone and Noise (mostly compatible to CGB sound), as well as two 'digital' sound channels (which can be used to replay 8bit DMA sample data).
The registers for the four CGB channels are all documented, and it's all pretty self contained. On the other hand the two new channels boil down to periodically copying sound data the CPU generated.
How is nobody going to bring up Advance Wars?
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I havent touched these games since the first one, is this a good one to play next
Explorers is literally just Rescue Team but with everything improved. Sky is the typical Pokemon third version with all the features of the previous two plus some extra content.
Friend zones are gone though.
I own 5 vintage samplers and appreciate their different down sampling. I don't find comparing an Akai s-712 or indeed the GBA to a vinyl or 8 track disingenuous or wrongheaded at all, in fact i find it a quite apt comparison.
Definitely, Explorers of Sky is a must-play and a huge rollercoaster. Play Sky since that's the "third version" of Time and Darkness.
I havent played them since launch so I dont remember anything besides the ending being a tear jerker,
Playing KH Chains of Memories right now and it's uncanny how some sounds are from the original game but on a very low quality
Oh boy if Rescue Team's ending put a tear on your eye, Explorers will make you bawl like a little girl.
That's a recurring pattern for the series. Give it a whirl and see if you still enjoy it.
>Yea Forums is now nostalgic over the gba and not the based game boy. i even saw a halo thread with nothing but nostalgia in it
its over im done fuck you all
you say that but this part of the game still gets to me the most
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So many GBA sound bad meanwhile Wario Land 4 has an opening song with vocals, and it came out in the beginning cycle of the handheld. Based Wario.
Good riddance.
>wtf bros why does time move forward?
I mean, you're comparing a 16-bit sampler to an analog format with frequency response up to 15khz to two 8-bit DACs with no DSP. I still don't think it's an apt comparison.
To each their own, though. I know personally for my analog medium usages, my preference is to try to minimize the faults of the format while maximizing its strengths. So if I'm recording to tape, I'm using chrome or metal tape driven hard from preferably NM or better vinyl or lossless digital.
Best results come from proper remastering though
Original
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Remastered
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HoD had quite a few tracks with good composition, it was just mangled by the super low sampling. When CotM and HoD were made Konami decided to either spend the CPU cycled on sound (CotM) or graphic (HoD). Took till AoS before the engine was refined enough to do it all.
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No platform can stop that franchise from having godlike OSTs: youtube.com
Should have posted the enhanced version.
Oh yeah, the composition was not the issue, it's the sound quality.
I also just wanted an excuse to post Legends' OST, that's a gem.
Because it was designed for a shitty little speaker instead of a TV's stereo system.
That being said, there are some pretty nice sounding games on it.
alright im gonna be real with u niggas, the sound chip for the GBA is trash for most games, and the ost from this game is trash too. but somehow they got the whole ost to play on it pretty faithfully, lyrics and all. you could do some pretty impressive stuff with that hardware.
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I am not talking about clear reproduction, i am talking about the unique feel of the medium, and as such, there is a huge basis for comparison. An 808 hihat on a vinyl will sound specific, as will an 808 hihat sampled through a GBA. The engineer resampling the hihat for the GBA could play up to its strengths by applying a notched lopass filter at the right spot to create pleasing foldback through the nyquist frequency. Thats just one example, there are a ton of ways to manipulate sound through shitty converters and create soul.
But I thought the GBA didn't have a soundchip, just like the n64?
came here to post it
Yup. Thats more or less the case. It has a DAC with no DPS at all, everything has to be controlled with the CPU. Interposition, which the SNES's DPS could do for free is super CPU expensive on the GBA, that's why it almost never is done, and why so many games sound so rough (along with low sampling, etc, etc.)
But that's from a game where the creator literally didn't know how to use it. Great composition, but the sample quality is shit.
Thats not samples, thats PWM's and Noise
those are pretty good but don't leave out the no-anime game
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Wow this takes me back
absolutely based, advanced adventure is one of the most underrated gba games
>still not posted yet
>even moreso
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>he thinks basic oscillating waveforms are samples
hahahahaha
Make way for the king.
Is Game Boy music allowed?
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The original Mario Kart soundtrack was trash to begin with, awful samples with ridiculous reverb that sound nothing Mario-like at all, what did you expect it to sound like on a GBA
I was kinda upset that despite being confirmed to be some crazy timeline convergence, we never saw the four sword in breath of the wild
I already hate early sampled based chips like the SNES, but since SONY was obviously not gonna be doing the SNES soundchip for them any longer so they essentially tried to reverse engineer it and did a terrible job at it. And that's the GBA soundchip. A bad knock-off of an already bad soundchip.
Before anyone sperges out because I called the SNES soundchip bad, it obviously has great music, good composers always manage to make a good job even out of bad hardware. Hell even the GBA soundchip has some great examples, mostly from the Golden Sun games. But fuck those low bitrate sample chips.
Might i inquire as to why you dont like low bitrate?
Why would anyone like muffled sounding samples? Kind of a self defeating proposition. Would you prefer high bitrate or low bitrate?
Low bitrate has its place. Artifacts due to foldback under the nyquist frequency can be quite harmonically pleasing. Hiss due to bit loss can create atmosphere.
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Who would have expected this kind of music from a Smurfs game?
Great, now you got me in the mood for SSF2 music on GBA.
That was fucking cool. I'll pay it forward with some more kickass music
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Good shit man!
If you liked the mainboard tune you should check the whole OST, its prime rib.
That shin megami ps1 tune is dope as fuck!
user GET OUT
>330 posts
>Only 1 mention of Summon Night: Swordcraft Story
You people don't know what's good. They even had the Contra composer on board, and it shows, it's like chiptune from the future.
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Sugar is best girl
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>megaman battle network
aww user come on, that's cheating
>nothing special
Nobody's special besides Tim Follin. That man was like putting all of Yes into one man, and making him develop for the Comodore 64 for a hundred years.
Summon Night deserves props for getting to Shovel Knight's "Knightly Chiptune" one decade early.
Dude, you gotta play with sound off to save battery!!!
in the same vein:
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any company that was smart enough to utilize square waves for music on the gba was fucking smart.
Tim Follin did some amazing stuff with the NES soundchip. Shame he was almost always stuck working on shit games. Solstice is fun, though.
>same guy who did Metal Masters and the GBC Turok games
Based
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based, came here to post this game
Sounds pretty shitty and is extremely forgettable, just like the game it's from.
There's a problem with that argument.
The devs didn't actually record anything. GBA plays MIDIs. It plays music on the fly off a music sheet using samples, just like most video game devices before it, and even some after it. Very rarely was music actually recorded as an audio file.
Even taking that mistake into consideration, the argument is still flawed since these MIDIs were constructed with the GBA's sound hardware in mind. Using the method to extract the midis and samples, and then playing them back in higher quality will result in oddities.
The GBA itself is quite literally the way these songs were intended to be listened to.
I don't get it, what's wrong with those?
Listen to the originals and then tell me if the GBA versions aren't some absolute trash:
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Well these are better, still think the GBA ones are good enough though.
I never played that one, and it's a shame, I heard that it was good
>This whole thread
Yea Forums can be pretty alright when the kiddies are asleep. I guess I'll contribute.
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Strangely enough the gba soundchip actually helped Megaman and Bass.
damnit, I just finished the X collection, now I have to go through all of this?
The resolution for the GBA was much lower than the SNES, which meant sacrifices had to be made in viewing area or sprites. Furthermore, the lack of a backlight on the original GBA forced them to make the graphics brighter, which cause too many GBA games to look pastel or washed out.
That's because Wario Land 4 is a tech demo for using audio samples on the GBA, like how F-Zero and Pilotwings on SNES served to show off Mode 7 scaling and rotation.
Time for gba audio kino
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I don't remember the "clear" version being on the cartridge, I seem to remember it was released early online as part of a promotion leading up to the release of Mother 3 in Japan way back in 2006. There are other "HQ" versions of GBA soundtracks (like Wario Land 4) but those aren't from cartridge data, they're remixed with the same soundfonts from the GameCube.
the SP didn't have a headphone jack??
LOOK AT THIS DUDE
OH NO NO NO NO
Why did Genesis sound so much better with such a crappier chip than SNES
proof it
awesome, has anybody extracted the castlevania games?
>legacy of Goku
>Gohan's not the main focus on the cover
>Why did Genesis sound so much better
It didn't. The only Genesis tracks that were good had to be specifically composed for it, and even Genesis' best works have a distinct industrial sound to them. The Doom 32X soundtrack actually used the Genesis' hardware, and we all know how it sounds like squeaky clown noses and a series of farts because we all that saw that AVGN episode.
The best Genesis tracks are far better though. Or maybe it's just the composition being so good
>Only ever played the GBA version of SMW.
>Looks up SNES version for comparison.
HOLY SHIT they fucked up this ost.
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I'm actually surprised by how decent Genesis was at emulating songs with real instruments with it's fart sounds
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But maybe posting Sonic is cheating
Why then is there a discrepancy between the samples themselves and playback? That compression that occurs through the GBA is murder.
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This one is trying its best & its pretty good
dont know if its been posted yet
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red rescue team makes good use of the sound chip, making white noise as symbols and percussive stuff.
I could post stuff from kirby but thats cheating
more superstar saga pls
also opinion on 3DS versions? i liked it but the art style fucked me up
Composition is everything.
Both systems developed their own unique music style.
Genesis excelled with rock and club-styled music.
While SNES excelled in recreating live music instruments.
god i forgot how fucking puny the L and R buttons were on the sp
Bullshit. You can extract raw GBA music files from ROMs, usually in .minigsf form for GBA, just like you can extract music files from other ROMs. And they all sound like crap because they were all compressed to begin with. There's a composer that worked with GBA that has posted uncompressed soundtracks but he only worked with largely crappy third party games.
>tfw the beat drops
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Tfw no Nintendo Atlantis
>Gba graphics in '90s
How did they manage this?
holy fuck lmao
haha
>clicked on the pic of wolf's ass just as the first toot came through in the song
had a giggle
I forgot how much they butchered SMW's OST on GBA good LORD
It's the GB soundchip plus a sampled audio channel that functions on black magic.
>Not sharing Mario and Luigi Super Star Saga music
/thread
Golden Sun has the best OST of any GBA game.
>not reading the thread
Top tier post.
Seething liberal from resetera
Still better than Sega Genesis soundchip with the majority of games sounding like crap.
>still with the GENESIS WAS THE BRAP FART EAR RAPE MACHINE
Ehem
DUSTINODELLOFFICIAL is your friend
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Get educated and fucked!
Post more BRAPcore
You can skip 1 if you really want to.
And I guess also 4, but I wouldn't recommend it. Just tough it out for one playthrough and move on after that. The real suffering is the NG+ runs.
Half of Wario Land 4's cartridge size was put towards all the sound samples used in the music. Most publishers wouldn't want to budget that due to cartridge space being a premium without paying up for a larger size.
Feels like Golden Sun heavily uses that echo effect to mask the sound sample quality for the better. Not sure why other composers didn't pull a similar stunt.
too bad most genesis music in the US sounded like this
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give Dustino credit tough, this is an actual console rip with the music properly ripped.
The Fire Emblem installments on GBA have some really fucking good tunes. Way too much to fucking link here so I'll just post some random ones
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Fuck I forgot how bad rainbow road was in that game
It makes me mad that there really isn't an all-encompassing Best GBA out there. The closest we have is a backlit OG GBA but it's like $120+ total for just the system, and it still runs off AAs. The AGS-101 would be best but the form factor of the SP sucks, and the Micro's cool but for a lot of people it's comically cramped and there's no GBC support. There's also the Revo K101+ but that also lacks GBC support and the screen isn't properly sized so you either get letterboxing, an uneven scale or a 4:3 squish.
>have two pink DS Lites I got for cheap
>too lazy to get a speaker and whatever else needed to turn one into a Gameboy Macro
>no more cheap ones on eBay (or I forgot what I searched to find the cheaper ones)
>awful
Fuck off, it sounds raw as fuck
DS Lite if you could find a model that didn't suffer the hinge problem.
Still no GBC support, plus the buttons are too squishy.
genuinely crying laughing
This one is 10/10.
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My bros. I've been playing through them recently
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this
99% of my fondness for the faulconer score comes from playing legacy of goku 2 and buu's fury
Game Boy has almost no games actually worth playing. It was the Game Boy Color that had a really solid library. Most people lump these two together and think the GB library is way better than it actually is.
I still have my cartridge of Red Rescue Team. I always used to get Mudkip as a kid, but never got past the Buried Relic. Grew up a bit, and my chill-ass Bulbasaur finally let me tie up Gengar's story. Years passed, and my save was gone. Trying to create new saves on my DS Lite or GBA involves holding the cartridge with my palm so the game never freezes until I can save. I only got as far as Bottomless Sea before my latest save mysteriously disappeared. I know I can always emulate, but it won't feel the same. It's like losing friends before I can even say goodbye. I know it'll stop working someday, but I don't want to see that. I just want to complete it once before it dies.
These are the RPGs with real-time 2D-plane action combat when you attack, right? As in, it's turn-based, but you have complete control during the attack? That sounds really interesting if so. As somebody that is a lab monster in fighting games, single player games that reward that exact mentality really interest me.
This music is motivating me to look into it a lot sooner.
It's top-down in the overworld and battles are a 2D plane action combat. No Turns. Also there's Weapon durability, but unlike other games where it exists purely to spite you It's like second health bar when fighting Human characters.
>The closest we have is a backlit OG GBA but it's like $120+ total for just the system, and it still runs off AAs
It increases the cost further, but there are rechargeable battery mods out there. Not that price should matter when deciding the best of something, as the best things almost always carry price premiums anyway.
>Micro's cool but for a lot of people it's comically cramped and there's no GBC support
Don't forget the washed-out colors.
Abysmal taste.
>We will never get another 2-D Zelda game in the same vein as A Link to the Past/Minish Cap
Cadence of Hyrule looks a bit like Minish Cap. Considering how lolretro the original CotN was it may be a intentional homage to gba era spritework.
>tfw bought an AGS-101 recently
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I played the HELL outta this game. Always impressed me how it had all the console version's music.
>fill
the ds has more
Don't mind me, just posting the greatest GBA soundtrack to ever exist.
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