At what point did you start enjoying Sekiro?
At what point did you start enjoying Sekiro?
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somewhere in the first 10 minutes.
when i kept slamming my shit in against the ogre then realised i could run and the combat felt 10x more fluid
Immediately.
And then I stopped as soon as it introduced eavesdropping with massive icons above enemies and PRESS X TO DO THING prompts for it.
I legit thought I was playing some Ubisoft trash.
Still havent, really.
I'm more baffled how they ruined souls combat by making dodge useless
Lady Butterfly and the Bull. "The bull?", yeah the bull. Made me start thinking and check through my inventory to douse and use the enviroment. Douse and make it hit the fucking wall. Before that it was just reflexes. Felt like a real ninja
Douse? The wall? You fucking high? The fuck you rambling on about?
divine dragon
0.5/bait
There is an item that raise your fire res and the flaming bull stuns himself when he rush charge the wall.
Why would you need to waste consumables on babytier boss where you can just literally run to the side and he cant hit you ever?
After the bull, when I got to ashina castle
>bait
I wish I was kidding.
The fact that "finishing" moves also make you invulnerable in the midst of combat is some more Ubishit tier game design.
FROM really have gone to shit.
Cause the game throw them at me and there aren´t that many fire enemies, using it let me fuck the boss up without taking damage at all.
I 1vs3 people on DSIII since finishing moves give me invun. Stop trying, everyone already got the game and played it when some dude here dropped the google doc upload.
probably after the guardian ape fight at that point I got gud.
You can also use the firecracker to stun him
>played up to the fight with the lightning dude on the roof
>Absolutely hated the fucking game with a passion at that point
>Stopped playing like it was a souls game and actually got good at parrying/mixing up my offence and defence
>Boss fight is absolutely god tier
>Can't stop playing since that point
Once you get the gameplay down and get into the habit of swapping between parrying / swinging and using your gimp hand the game becomes so much better. It's probably one of my favorite games in recent memory now
>mfw getting to gun temple fort the first time
No for real though I've been having a good load of fun but fromsoftware has gone mad with power, you can cheese the gameplay loop way to fucking easy just for exploring and easedropping/stealth is trash
If I ignore all the rpg and play it like a character action game though it goes good
It wasn't at home after killing Shinobi Hunter.
And it wasn't at a friend's house after killing Horse dude and lady butterfingers.
It was after coming back home and starting anew
I didn't.
I played for a few hours, didn't like it and uninstalled it.
Lady Butterfly and the Blazing Bullshit were my first "skill checks"; I think the Bull's visual design is kind of misleading tho. Here are some basic tips for anons.
Lady Butterfly
>you don't need snappods, don't worry - just kite the edge of the arena on her second phase and sprint/use columns
>be as aggressive as possible, you want to focus on whittling the posture down - lowering the health helps that, but it's all about posture
>get the parry timing down for the start of her basic combo (it's pretty much L1,L1, pause,L1) and then dodge to the left and counter attack
>stop when she parries you, then do the above again
>if you have the ninja slash, spam it the moment she retreats to jump, and when she jumps FROM the wire (not when she's on it) use a shuriken for ez posture damage rather than just running to avoid her, and then rush her as she falls from the shuriken, hitting her for a few R1 (no more than three) and then dodging to the left when she recovers or continuing the parry chain if you have the timing
>on her second stage, you can bait her extended r1 combo by staying out of her distance, parrying or closing on the last few attacks and waiting for her big red kanji that basically screams, double jump my face and take most of my posture
Also never sprint towards her from more than a few metres, unless you want to eat fifty shurikens. You want to approach diagonally and keep her as close as possible to abuse her easy combos and exploitable wire attacks.
Really satisfying boss, and much easier than it appears. Kind of just makes you realize you have more tools than you think.
Blazing Bullshit
>janky as fuck hitbox, don't try and jump over or sidestep the charges, although you can use the wall for a small boost, it's a 20% chance you're just going to lose half your hitbox
>just parry it's charges (stupid, I know) and use dodge to always run to it's left flank
>then darksouls R1 it's ass, and after two/three flashbang/jump to the next side
I feel like the gameplay is either absolutely perfect or frustratingly unbalanced. You have enemies and bosses that are just loads of fun and make you feel like a badass, and then others are just impossible to even dent their posture and you spend an inordinate amount of time just hacking at them or using ash. It's very hit or miss to me.
when I stopped playing it.
After beating the shinobi hunter guy after dying to him like 20 times. The game has felt Like a breeze after that. I beat the drunkard on first try and then lady butterfly on my second try. Then I went ahead and killed Seven spears on first try and genichiro on my second try. Its like something clicked and I finally know how to play the game now.
The the refund came through and I got DMC5 instead
I clicked after beating seven spears and lady butterfly. Restarted the game after that and I'm halfway through the game (maybe more) with 0 deaths. Game has yet to tell me what dragonrot is.
deathblow health absorb
Thank gosh for this
after 10 or so hours of playing defensively and not enjoying it at all I read some post about how you have to attack constantly and if you just rely on waiting to parry attacks you will never do enough posture damage.
went to take on General Tenzen who'd kicked my ass several times and beat him without taking a single hit because I finally understood how playing aggressively makes you far less vulnerable to being hit, and you get in a rhythm of attacking and parrying.
do vitality damage on them so they don't regen posture.
After realizing how much you get.
>you can switch your gear and utilities easily(pause)
>no stamina, do whatever you want forever
>most bosses can be parry tanked
>minibosses can be backstabbed
>can jump quite high
>vertical gameplay with rope
>water is your friend
>deathblow immunity
>upgrades everywhere
>insta fall kills
>etc
All you really need to learn is (consecutive) timing, movements and button layout.
More importantly, when did you stop enjoying the game?
For me, it was Lady Butterfly/Seven Spear/Well Ninja
Loved it at the start, then felt like the game wasn't for me around the fight with the drunk, then loved it again after killing Lady Butterfly, only to hate it again when I had to fight the blazing bull.
And now I'm loving it after dying countless times to Genichiro and figuring out his bullshit and kicking his ass with just one heal needing to be used.
games too hard for me, I just watched sodapoppin play it.
Well yea, but some of them have an iron defense that has almost 0 openings or recover from their attacks quickly enough that it's basically impossible to move in quick enough to score a hit. It's not many enemies but it is a few. The dual sword monkeys come to mind.
unironically when i downloaded a trainer for infinite health
I didn't download cause I couldn't beat the game normally
Initially downloaded for the auto loot enemies thing cause fuck holding X for everything I kill
then I used it once to get back to a boss faster and actually it made me focus a lot more on parries than I did before and I've become much much better at taking no damage because of it
well I take no damage regardless because of infinite health but I don't get hit is what I'm saying
I have severe anxiety issues so not having to worry about taking damage makes me play better
when I found the minigame uninstall.exe
the eavesdropping is pretty cool, it's almost like the developer soapstone messages from souls but instead of flat out telling you what to do its just a hint, even if its super obvious
There's some minibosses that I had problems fighting that were made trivial by just running a circle around them until they missed with a heavy attack so I could stab their asshole to ribbons. Running like a bitch is just one of the tools of the shinobi senpai.
After fighting Lady Butterfly for four hours trying to whittle her health down and finally realizing that health bars are a meme on bosses. Changed my place style and beat her after four more tries.
This stinks of casual. Outside of not needing flash pods this post is useless. Here's a basic tutorial on these bosses.
Butterfly
>deflect and side step while getting easy damage with counter strikes
>shuriken her not when she's on the string but when she goes to do a move
>you dont need snap pods
Bull
>do whatever the fuck you want, even if you parry the head just douse powder
>running works
>you can jump over him when he charges and get free strikes in the recovery of his uppercut
>firecrackers and wall rush stuns
literally unironically and unequivocally who
Lots of games share same fundamentals without being counted in the same genre, what a literal who fucking retard.
>severe anxiety issues
That's just being a little bitch, user. Get the Maxi Pads out and move on.
This understanding makes Genichiro stupidly easy even if it is an awesome fight
>dark souls is different than dark souls
Yea, he’s a fucking retard.
>run across the bridge
>there's one enemy on a small ledge behind you that's extremely annoying afterwards
May as well watch it on YouTube just to be extra sure you dont take damage. What if the trainer gives out for just a second somehow, you could take damage!
Cheating your way out of a difficult experience isn't going to help with your anxiety, it'll will just suspend it temporarily.
A lot of anons will probably call you out, but I'm not saying that in a judgmental way. I think a lot of the earlygame in From (and other titels) is really about challenging yourself and learning, in a sad way, they're processes we need outside the game.
Why not use the trainer to train, and then take up the challenge again?
I hate how Yea Forums these days gets filled with multiple threads of a same game once some niche nipshit is pooped out.
>Second phase with only one healing gourd left
>All that shit being thrown at you
>Kept focusing on his new health bar that spooked me, but the fight went so quickly when you break his posture
Clearly, I now realize the truth.
based Yea Forums
Cry more faggot
How many minibosses are there after the Owl fight
Does the framerate unlocker mod break physics or can I safely play at 144fps?
>reached final boss after 25 hours
lost complete interest in the game, I just cant be bothered again
>think I got gud after Butterfly
>get shit on by Ginichiro
>think I got gud after Ginichiro
>get shit on by Ren
>think I got gud after Ren
>get shit on by Owl
>think I got gud by Owl
>get shit on by Demon of Hatred
>still getting shit on my Demon of Hatred
Never have a played a game where so many times throughout it I've though "I might not be good enough to finish this".
I'm scared to see what has yet to come.
That ninja in the well is frustrating to fight. Fucking camera, man.
just one more boss after demon of hatred
I started having fun after the first miniboss and stopped having fun after Gyoubu.
at the shift + del part
That's about right
The fat hamster is right for once. He should quit now while he is on top.
After I figured out Genichiro. It's okay.
How do I change my skills again? I forget if I do that at the bonfire or the menu. It doesn't look like either.
After reaching Senpou Temple, knowing that I had to climb all the way to the Pagoda felt fucking amazing
This and the centipede are the only fights I've had a camera issue with which is damn good for a From game. How have they not figured out a camera system that has been perfected since the PS2?
Menu. The only skill you switch out is your combat skill the rest are passive
What did she mean by this?
i only find Lady Butterfly hard because the camera keep going haywire and lock on fucked me over time and time again.
I cannot find this mist technique in estates. I've walked up and down the God damn path 50 times now.
>ENB is back with a From the Dark tier playthrough of Sekiro
When I got instantly knocked out by the ninja swooping down from the kite yelling
>WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
What is the most universally applicable sword technique? Right now I'm using the double sword overhead strike and it's serving me well.
in the menu, next to your equipped prosthetic tools
How the fuck do you fight the headless underwater at Ashina castle? He reks me as soon as I get close to him.
yeah that's just a more condensed version of my advice, probably more helpful to read it as that. I've played every souls game since Demon's and didn't struggle with bloodborne, but getting the tempo right for parrying and not relying on dodge was my big learning curve. Both bosses made me realize that in different ways.
Having said that, jumping over the Blazing Bull had mixed results for me and felt like a more awkward fight. Hitbox seems to catch you sometimes on the jump, with no i-frames. Might be a timing thing. It's easier to just run around and beeline for his left flank and then use the jump to go to his next side when he tries to pivot with his flaming hay.
Beat both bosses pretty much unscathed in the morning, I was tired last night. Weird how much your mood can affect things more than anything, reminded me of the game's loading screen telling you about the breathing techniques shinobi used while literally slicing niggers.
Ichimonji and its upgrade.
Why do I have to fight the headless ape + another fucking ape at the same time.
Why. This is genuinely not fun.
Unlock and sprint away the moment she jumps, then lock again after a second. But camera has always had issues in From's games.
lads I just beat the dragon and can't teleport to ashina outskirts, can I not get back there this playthrough?
When the player stats actually caught up to the enemy stats, only took 4 prayer necklaces and 5 memories
Unfortunately, now I'm getting a sweet double dicking from a monkey and his waifu so the fun factor is slipping
Spam B to move around (if you're playing with a xbox controller) and spearhead towards him after he throws his two long range atacks, you can hit 4-6 atacks easily.
Rinse and repeat
at the bridge with the giant jump into the water and go upstream
take your time and wear the normal ape down.
dont rush just run in circles and get a couple strikes
The moment i realized spam r1 kills everything, the parry is just a bait and you can solve everything with the dodge block.
You can but all the idols get disabled. Haven’t got there yet but someone told me about that part
As soon as you got your sword, then I really fell in love at the Ginichiro fight.
I beat them already, but it was just fucking tedious as hell.
There's a dying NPC in the Ashina Castle entrance, talk to him and he'll guide you to a kite with lots of samurais ahead, good luck
How the hell do I get back into Ashina after shit goes down? Pathways are blocked from every single direction. I tried backtracking from the dungeon (blocked), below the well (blocked), from the hub temple (blocked), there's no grapple point in the Headless cave, and there's no exit from the idol on the top floor.
Go to old grave idol at Ashina castle, that area will lead you to the outskirts
Shit gave me a heart attack
Help me decide where should I go next
>Top of castle
>Senpou temple
>Sunken gunfaggot valley
Firecrackers wreck the normal ape
Am I the only one who really likes the English voice acting. Gyoubu was fucking awesome.
Go down the moat and dive you retard
deflect then, you fucking ape
I didn't because it's shallow and boring. Feels like a 30 dollars title at best so I dropped it.
What does Sekiro mean? Is it literally “one-armed wolf” like the dude says?
Heard it was good, planning to switch to it on my next play through
I did
Senpou>Castle>the rest
after 20+ hours of intense r1 battles
>make a game
>claim it has deep combat
>half the options in combat are completely useless
Temple is good. There's a missable conversation with a monk at the end of the temple if you get there before going up the castle.
Yes
Use firecrackers on waifu and deathblow her bitch ass
like?
No, this is the second time this has happened. I can't access of the idols around Ashina castle or the outskirts. Can't access the moat from anywhere
It's a tight action game, not an rpg with different builds.
this
combat arts and prostetics are just gimmicks
When a lot of people started hating on the game.
Just wanted to make sure, can you parry those big heavy hammer type weapons, assuming its not an attack with the unblockable sign?
My gamer instincts tell that a tiny katana won't be able to parry a big hammer
Dude wtf do you do against this dude? He just keeps spamming those terror balls (i've using the pacifying agent) and he's tanky as fuck
I would much rather have miyazaki take risks than making the same game over again
Test
Divine Confetti my dude
Do you got spooky ghost confetti? That should whittle his health down pretty quickly.
Run away, ghosts are mid-late game enemies.
is it only me or does the animation for the wolf getting hit looks a bit too much like a hold up?
It's just a shitty boss. keep wailing on him when you can and walk into his melee attacks to deflect them. Huge balls can be avoided by sprinting around him and changing direction when they're getting near. The rest just avoid if you can.
The reason he's "tanky" is because you need Divine Confetti to do damage against ghost enemies.
I did Castle, Sunken until I hit a door I dont have a key for and have no idea how to open, senpou. So far senpou has been more of a slog than the others, but it's still wworth it for the scenery and enemy changes.
I started really digging it when I got to the Chained Ogre
Circle around him if he does the ball atack, you can actually dispel the small balls with your sword if it's buffed with confetti, don't be afraid of taking him head on, he only has one melee atack
Where do I find firecrackers?
>well ninja
you can literally stealth kill one of his lives. how the fuck did you manage the pagoda ninja?
To be fair demon of hatred is a bullshit souls boss that is much easier if you just strafe around him and ignore parrying entirely.
Merchant near the mother and son sells it for 500 sen
>be souls veteran since dark souls prepare to die on pc
>have 3k hours in pvp alone
>decide to try this out even though they removed some of souls best features (online and such)
>doing ok at first, just trying to roll and stab
>wait a minute....
>notice if you parry you get a free one hit insta kill
>litteraly breeze thru the entire game parrying and one shotting fucking everything
>kill every boss my first time except guardian ape because his hitboxes are fucking terrible
>finish it in 15 hours
Wtf is all this spam saying the game is hard? Is neo Yea Forums really this bad at vidya? Holy shit even blue check mark sjw orange man bad npc tranny discord reviewers are beating it. I fucking hate this place its full of kids now
I think the red eyes guy in Isshin's tower is the hardest boss in the game and he isn't even a main one.
Horse guy idol, look behind, there's a big ass castle, how the fuck can you miss it?
Jump back down the well, wait for him to walk away, climb back up and backstab him
Are there other merchants beside him? I didnt find anyone else.
But he's identical to the other time you fight him, he has literally two moves.
whoa its almost like parrying to break posture is a core mechanic
looks like i made the right decision to not buy this
I'm still stuck at Lady butterfly and Genichiro, along other mini-bosses like Snake eyes or the Seven spears. I feel I'm missing some core mechanics, they take long as fuck to beat and even when I play aggressive they block/parry most of my attacks and the moment I get hit, besides losing 80% of my HP, their posture bar just drops down.
I try to chip Lady whenever I can and attack at every opening, but even when I manage to beat first phase unharmed, at some point during second I'll make a slight mistake, camera decides to not work or dodge attack isn't queued and there goes my entire HP bar.
I jsut want to progress, goddammit
Every major area has one
>other time you fight him
What?
MY NAAAAAAAAAME IS
GYOUBU MASATAKA ONIWAAAAAA!
The parry timings are really forgiving, you can even cancel your first r1 atack with l1 In case you fuck up, these niggers don't even know how to explore
Why are you lying user?
Also DkS1 PvP is not parrying, it's running in circles for backstabs
The red eyes asheno dude who looks like the blue samurais in the dojo, that's who you're talking about right? Their dad?
Goddamn im fucking blind then.
You can backstab him if you use the stealth candy, then cheese him with the spear, his posture meter fill up really fast
I tried to do this but at some point they'll just poise through my attacks, remove half of my health and lose all accumulated posture.
How the hell do I equip Latent Skills and Shinobi Martial Arts? I can only seem to equip my Combat Arts.
The blue samurai definitely do not fight like this guy.
When training dummy guy explained basics of combat.
so parry them when you need to
it's pretty obvious when you need to stop attacking in order to do a parry or dodge.
Meant to
After killing the chained orge. So fucking satisfying
Latent skills are always active
Latent skills are passives you dumb fuck
fake and gay kys
Whew, lad. I had a lot of trouble with the Sculptor, but if you think that's hard just wait. The final boss will skill check you pretty hard.
I used the candy but he got up as soon as I entered the room.
I think "Souls has good combat" is one of the best Yea Forums memes I've ever seen.
It's your game you paid for. Stop looking for validation on how you choose to enjoy your game.
I haven't at all. This game is too hard for me, after beating a tough boss, i don't feel accomplished. I feel exhausted and i don't want to touch the game again for the entire day.
You're pretending the dodge isn't insanely useful for managing your positioning in combat, something which can make or break a fight.
I bet you think running has no combat use either.
What? You're talking about the samurai dude who is under where ishinn sits normally, the one who you can evesdrop on and he says something along the lines of "im borrowing this lord isshin" right? That dude is a repeat of the boss at the top of the dojo who is functionally just a blue samurai with more life. he has two attacks, one where he slaps you with two quick verticals from the sheath and one where he ichimonji's you. That's it. That's his entire moveset.
Do I have to trigger that with something? He doesn't have it for me.
The final boss was a total joke compared to the demon of hatred if only because the demon isn't an enemy you can parry. I died probably 15ish times to the demon before I beat him but gonichiro + young ishin was only about 7 deaths.
I'm having the exact same issue.
Which merchant are you talking to? I guess there are two near there. The info broker and the crow mob up on the mountain near the house, you have to grapple up to it. He just sells it as Robert's Firecracker or something like that.
im pretty sure reinstigating stealth resets miniboss health.
So was there actually a dragon boss like the trophies suggested? No spoilers pls.
And his entire moveset is about 100ms too fast for my reaction time, even though I've got this far pretty easily.
so you're asking for spoilers but you don't want spoilers?
Make use of items and your prosthetic to make the normal ape fuck off. Also, if you kill the headless ape the other dies as well.
...Okay, I see your point.
Is there a dragon or not?
I didn't.
I ended up giving up and playing Wrath of Heaven instead.
its a game set in mythological ancient japan, what do you think?
ye
You are such a faggot
yes
You have to go to abandoned dungeon and work you way backwards back to ashina castle.
no
He caught me off guard the first time because I didn't expect a boss there until it was too late, but on the second fight I beat the bull pretty easily by just running straight towards his ass as all times. Circled around him counter-clockwise until I could see his ass then just run at it and swing when I get there.
Took no damage.
What did you just call me!?
You can block anything as long as it's not the red danger attacks. Except the thrust, you can block that with a skill.
Thanks for convincing me not to by this. Circle strafe backstab spam is why I hated dark souls. Guess I'm still waiting for dragon's dogma 2 if I want a good action rpg.
The door's shut, no button prompt or anything.
It's not cheese if it's how you're supposed to play the game.
You get the key for the sunken area after returning with the mortal blade from senpou. At least you can get there quickly now.
Idek how i beat lady butterfly but with genichiro you need to keep on his dick like yellow on rice. the minute you give him any room to breathe, he'll pull out the more crazy attacks, especially in his raiden mode. his posture actually fills up super fast once you get into the swing of it. Also, if youre not already you need to counter. jumpkick counter and mikiri counter fuck him up massively.
the day I saw all those angry threads on Yea Forums how sekiro is hard and unfair
No trigger or anything to spawn him. You go past the mother and sun a bit up the hill and turn around, there should be a grapple point that goes up the mountain top.
is it possible to get the immortal blade before killing genichiro? i didnt even realise i could go anywhere else before killing him.
after learning to parry and jump correctly.
>all those replies
Fug I did it without confetti. What a fucking grind it was.
circle bullshit's for pussies, real chadnobis parry
Try going idownfrom Isshin's room, but eat the candy before even entering that room
I just kept left when circling demon of hatred and he was unable to hit me and I probably died around 4 times before I figured it out. The last boss didn't let me breath for one moment and his second phase threw me though a loop. Still got it in less than 10 deaths though.
Indulging yourself by cheating to relieve your anxiety doesn't help, it only reinforces it. You need to get the fuck over it piece by piece.
Yes. Big ol' scaly boy with flashy yellow light attacks.
I'm stuck guys, i'm about to fight the bull for the first time but have 8k sen and have bought everything i can from the vendors. what can i do so i don't lose 4k if I die?
Souls like has no meaning anymore.
How the fuck do you light the Chained Ogre on fire? I've got some oil, and there are torches nearby, but nothing happens if I try to lead him into them.
Is this the first time returning? That's how to get back during that part. There should be a guard complaining about his watch shift.
I guess I missed the crow. I'm only talking to info broker. Arigato anonkun
Hamsterson is a retard, nothing new there.
Second time, after the dragon fight. Every route I've tried to get back has been shut or blocked off.
what I've discovered is that bosses that let the parry system shine (bosses with quick but very obvious and fair telegraphs) like Gyoubu and the Corrupted Monk are the most fun to fight. Parrying those big sweeping rotation motions over and over with good timing is so satisfying
Explore a little more, go back to the temple, scour the area you've already seen for new things.
The flame tool. It's in the first dream.
Buy coin purses or just spend them all on prostetic points. the cost for them goes up after a while so stocking up now isn't the worst thing.
>notice if you parry you get a free one hit insta kill
Most anons put a bit of research into their lies.
No, it's not possible to get it before beating him. You have to beat him and then talk to isshin and he'll mention it. It's part of the story so you can't miss it.
Divine confetti and there's an upgraded umbrella that blocks magic damage.
>ashina outskirts
>in the late game at night
Prosthetic
nobody is selling more coin purses and no materials for the minerals
>WAHHHHH ALL FRIENDS LEAVE ME
>oh well here's a white pinwheel
>please spirit me away
>o-ok
>WUGGHHAAAAAAA
Did I fuck up?
after I got gud
Its really frustrating if you suck. Cant bruteforce, cant cheese
When i got the mortal sword
You buy them at the buddha statues when you rest, that's your best bet at this point.
go check out the hall of illusions
After beating the fucking grape ninja. Beat the giant and juzuo with no issues after dealing with his shit.
I think my buddha only sells the spirit charms...i'm probably not far enough in the game
>Cant bruteforce
bruteforce and parrying is the best way to play tho
Have you bought the gourd seed and dragon's blood droplet from that merchant close to the horseman boss arena?
>nnnoooo they took away my i-frames!
thats how you are supposed to play though
bruteforcing would be something like poking and running away for 30 minutes every boss fight
Before or after the horse guy?
Mhmm. I guess work your way back to the castle gate and go around the side. There should be a kite you can grapple around there. In my playthrough I was able to teleport to kuros room.
I'm almost finished with the game and never thought about why the vendors sell coin purses for 10 sen more that their worth.
Is it just so it acts like a bank so you don't lose it if you die?
yes
Pretty much, yes.
Try that secret door in the cave at the dilapidated temple.
That's what I meant, just buy a shit ton of those right now and throw your firecrackers everywhere
I will probably play it again once I finish it with the trainer. I still spend a lot of time practicing parries with it on so I just have to trick myself that it's still there.
>r1
>maybe r1 again
>dodge back
>repeat
nice ""combat"" you got there
there are people that actually play like this
HOW THE FUCK I KILL THE FIREBULL?
throw my firecrackers?
>dying enemies from the beginning of the game begs you to help them defend the Ashina
Someone in the other thread answered, there was a DIFFERENT open window in kuro's room. thanks for the help anyways
run
wait you can really leave that arena? I was so tunnel vision with trying to deflect 323241234214412 attacks with no result
run after him and stab his ass/head
Frankly I havent.currently I can either go into the dungeon or on the rooftops with the spin to win guys.I really really wish I could get into the game cause it seems like once you do its really damn fun I think my main issues are parry timing and getting down the block/parry and attacking rhythm ive basically cheesed and lucked my way through the game.Gonna keep trying and hope for the best cause I really want the game to click for me.Thanks for reading my blog.
after
As soon as I clicked New Game.
Antlers helmet is the coolest samurai helmet.
>That's... my boy...
It coincided with learning to Parry due the Genichiro fight. It was a complete annoyance for me and had no fun at all.
Even with From doing their absolute best to make people have to play aggressively, some retards still find ways to play the game wrong
That fight was awesome. I beat him on my second try, he got me during his lightning phase the first time. Gokan's Sugar shits on most bosses and minibosses assuming you can parry in the first place.
Fagkiro shadows suck fat cocks twice haha uninstalled that shit game after first try armor dude what a shit game
>consumable
the red gourd replenishes on rest my dude
other guy is a brainlet
>The fact that "finishing" moves also make you invulnerable in the midst of combat is some more Ubishit tier game design.
FROM really have gone to shit.
it's funny, because you guys all bitched and moaned when they removed backstab invuln in Das2
Genichiro and Owl both sound better in English
shitter
When I stopped playing it like Bloodborne.
shit eater
Dude just learn how to press L1 at the right time. It's really not hard, the game is very forgiving.
Once you get that down pat you can start to learn things like when to jump and when to dodge, even when you need to run away or around your enemy, and once you're comfortable with your defensive options you need to figure out when and where to use them and when to not. Sometimes your position relative to the boss is the most important part of a fight, literally running behind the flaming bull trivializes the fight back and it's meant to teach you there's more to combat in Sekiro than pressing R1 or L1 at the right time. Defense is also a battle of attrition in Sekiro, you need to be on the offensive as much as you can or you're going to lose every fight. You have a lot of offensive options too, all of your prosthetic tools are amazingly useful for various boss fights but you have to gain a good understanding of how you're supposed to be using them to your advantage effectively.
You won't have truly "gotten good" until you actually learn all of this shit that you probably aren't even thinking about right now as you play. You can't just depend on getting lucky with it forever.
oh and also when I remapped parry to square
But they didn't do that. Both of the claims you have made are things that never happened.
I ate shit and restarted the whole game twice until it finally clicked and I beat lady butterfly
Still ain't touching purple fucker though
try gacha its more your speed
As soon as I realized the game was just a better version of MGR I started liking it.
Isshin is fucking ridiculous.
>4 health bars
Fuck this.
Waiting for gw2 to finish downloading
See your dead game in a month or two
What's the deal with the glowy purple man at the bottom of the cave in that one part of outskirts? I tried to fight him but the floor slows me and his gay purple rice magic blows my head off.
I assume I'm supposed to come back to fight him later after I've encountered similar enemies somewhere and the game tells me how to kill them, but I want to make sure I'm not just being retarded
Why would you restart the game? Its not like your skill points distribution matters at all
>gw2
AHAHAHAHHAHAHAHA
He's just really tanky, theres a rare consumable that makes you actually do some dmg to him and make the fight more bearable
Probably in part because he doesn't know what dragonrot does and what consequences it has, and probably just to get a decent fresh start on the game psychologically.
Does anybody else had problems with Shirafuji(gun fortress miniboss)?
I beat Genichiro without dying and this dude fucked me up, hard. If you are not parrying perfectly, he will shoot you and even if you parried the shot you still eat massive damage.
I found some of the confetti but I feel like if I tried to fight him with it I'd probably just die and waste the confetti anyway.
Is he a rare enemy type or is there more of him later?
When I saw how high the jump was I knew I was going to like the game. I'm so happy about the increased mobility.
I was enjoying it from the very start but the Genichiro fight made me really appreciate the game
I didn't, so I refunded it.
SeeAt the time I thought rot actually killed NPCs. I also felt like I had wasted tons of experience and money dying and losing my shit. Resetting let me refresh myself against early game enemies while building exp and gold.
Ddge, the shot is a thrust
the cutscene before the tutorial boss was pure weeb kino, that's when i knew i would love this game
yeah, love their japanese VAs but sometimes famous ones like em just get casted badly
Backstabbing and parrying, finishing moves in the Soulsborne series, made you invulnerable.
Fuck off
Yeah dude. Saint Isshin is a bitch. His first phase is doable and fun to fight against, but the 2nd and 3rd phases are just so fucking ridiculous.
>hmmm how do we make the final boss really hard guys
>just make it take 10 minutes so players get exhausted retrying it
>okay sounds good
fuck these hacks, the game was good until this shit
Ok but can ANYONE EXPLAIN WHY HE CLIMBS OUT OF THAT OTHER DUDES NECK?!
>Doing Isshin
>Take damage during the required Genchiro bullshit before you can practise him
>Alt+F4 and come back in 40 minutes
I don't know who's idea it was to make you retread a boss you've already fought three fucking times
>he didn't use firecracker against the monkey
S m h fampai
This tweet genuinely upset me.
I know Anderson is a real dumdum sometimes, but this is just too much.
Is he just trying to go against the grain here?
I have no idea, classic From fuckery strikes again.
How the fuck do I find the ninja in the first memory? I'm trying to find the new prosthetic/ninjutsu mist thing and I cannot find how to get to this pagoda.
thanks bro
Swim upriver
I love how the game just takes Japanese mythology in stride. I was worried it would be a bit too grounded in reality, or that it would end up sacrificing some of the silly jap mysticism in order to be more gritty like the opening cutscene, but then I came across the ogre men who speak Japanese like they have the downs and have retard strength, and the little old rice hat gremlins who unexpected kick your shit in, and I realized this was going to be a very fun game thematically.
It's a silly, over the top caricaturization of sengoku bullshit and I love it.
When I stopped using lock on all the time.
I agree.
If you're like me, you're going to love the Folding Screen Monkeys.
Or you've already beaten them, I don't know
When I got into the Ashina Outskirts near the beginning and realized that the platforming/grappling/level design was actually pretty unrestrictive and open. Got Crysis vibes from how many angles and orders you could handle each encounter.
He's just legit stupid. The worst kind of stupid, too, he's stupid AND self-important.
youtu.be
For a long time I thought some of his opinions were pretty disagreeable but that he usually has a good argument for them, but over time I realized he thinks he's a lot smarter a critic than he actually is. The fact that he's a failed author and can't help but make his video reviews three hours long should have clued me in that the guy isn't very strong mentally. That video he made about implied subjectivity, too, it's very telling. If he wasn't so self-important I'd respect him a lot more than I do now.
dodge is actually fucking broken when you learn the enemy weapon swings and start dodging around/through them.
I never did. The game is a boring, uphill slog to play. There's zero incentive to explore anything since all you'll find is some sugar or some other random consumable that you never use...maybe you'll find an attachment for your gimp arm but that's about it, because of this there's no reason to do quests since you'll never get rewarded with anything worth having.
Enemies have possibly the worst hitboxs out of any FROM games to date. You can routinely watched them snap 180 degrees into position to land hits, they track you like mad and move as if on ice. The combat is overly lackluster as it's all based on parry and special gook counter move, which is dull and removes any idea of variety, yeah...some enemies are weak to the gimp arms tricks but generally you just use it for show.
The grapple mechanic is just pointless since the game will force you to play and explore the way that it intends you to explore. See that ledge there? You can't grapple onto it because the game has a preexisting route for you to follow to get on it. This is bullshit, the game actively prevents you from going off the rails in any way. You can tell that they just went into this game with one idea in mind; "Lets make this hard" and that idea shows, since all this game actually has going for it is it's difficulty.
It'll be praised because le hardcore gamer market will want to laud over everyone else they they totally killed the Ogre first try because they're such skilled players.
MY NAAAAAAAAAAAAAAME
I've noticed that too.
There's just so many smug people on YouTube, and it pisses me off to no end.
Honestly, yeah, if you think dodge is useless, you just haven't learned how to use it yet.
Are you autistic or somthing? Genuine question
When I beat the dude on the horse. At that point I was still stuck in souls mode and after he handed my ass to me 20 times I took a second and looked at the arena and realized how big it was, then it hit me; holy fuck, theres no stamina bar, I can literally just sprint away. Then I finally understood how it was meant to be played and while it still has its challenging parts I no longer feel it's as difficult as any of the souls games and I can appreciate what type of game they were trying to create. Stealth mechanics are a little janky and fireworks make most everything cheeseable but it doesnt deter from my enjoyment
I have a question.
I was fighting O'rin but she ended up falling off the bridge and dying and didn't drop anything. Checking the wiki, I'm supposed to get a latent skill and a prayer bead but I got neither. What gives?
Why the fuck did you lure her to the bridge? What a terrible end for the best waifu.
Maybe check the box by the immortal guy? If not there probably an unfortunate glitch
As soon as the title cutscene began. FROM CAN DO NO WRONG!
Because she's a floaty cunt and I wanted to make sure she could only do it in one direction.
Turns out she's revived. Just went to rest at the idol and she's back. Seems like the game is coded to not give you rewards and respawn her if she drops.
Exact same experience here. The lightning guy is definitely one of my favourite bosses in any From game now.
I think it just comes with the fame and how you interact with it. I respect internet personalities a lot more when they're humble as opposed to stubborn, and usually those aren't the kind of people who are very active outside of the occasional piece of content.
Joseph Anderson is all over twitter and discord and patreon, veritably reveling in the shadow of his own online presence, and I think that's either the cause of his apparent self-importance, or another symptom and a good indicator of his mentality.
I love slashing through a group of generic mooks.Feels fucking good man.
But fighting a new enemy is always difficult because some have really tricky timings and I can't parry them well.
My problem is that I try to parry everything I come across, which ends up to me dying constantly until I have finally mastered the enemy.
Tell me your secrets Yea Forums. How do you do it?
Genichiro is absolute fucking trash, but that's just because I've grinded the final fight against him so many times that I could do it perfectly in my sleep. When you realise he has absolutely no counter for hugging his dick and constantly attacking him, the fight becomes trivial.
I was enjoying the game, then I found Ashin Depths and don't know what to think.
I constantly find myself running into new areas wondering "Am I supposed to be doing this yet?" as that Snake Eyed motherfucker does half my HP in 1 shot and blocking anything deals major posture damage. I am going to have to come back later, but I absolutely hate doing that.
I'm not complaining about the difficulty or anything, I am just unsure what I am allowed to do without it feeling like I am being punished for finding an area too soon, like that headless dude who I still need to kill.
>alright, i feel i explored the first areas pretty thoroughly, time to move on
>ashina's castle
>alright, a crossroad, i'll pick one direction then head the other
>keeps on going, go back and check the other place first
>that keeps on going to and it brings to another idol with 3 roads
>pick a direction, that seems to bring to the the tutorial mission area
>go back, other place goes to the bell guy and another while area altogether
>there's another road with pink smokes where the boomerang shuriken guys are
Literally everything in the game can be handled very early on. Snake eyes is a cunt though, you can always just cheese her with the poison pool.
Play it like a stereotypical samurai battle.
When you first encounter a new enemy, block and slowly circle around eachother and wait for his first strike. Block or parry it and any following attacks, back away and continue circling. Stay on the defensive for a little to observe what he can do to you, and then when you feel confident with his patterns you can try to go in for the actual fight.
Remember, blocking is free and once you have a feeling for an enemy's moveset you have won the fight in spirit. Be observant and learn new enemies now so you can rush them down later.
Immediately
You can do anything at any point, basically.
Blocking will always get you killed, when you block an attack it should only really be because you failed to parry. Treat a block like a mistake, it's not as bad as taking health damage but it's still a mistake.
That said, you have a lot of tools at your disposal, and you get them at various points through the game, so you shouldn't beat yourself up about coming back to an area later. Sometimes you get to a situation like that and you go somewhere else and find a tool or pick up a skill that lets you blow through another area much more easily.
You didn't turn around because you found an area too soon, you went somewhere else to try and find something to help you get through a more difficult are.
I beat this guy without confetti. I just ran around the terror balls
>Literally everything in the game can be handled very early on
That makes me feel a bit bad. I went to the memory first and had such a hard time fighting that ninja guy where you get the feather tool, but once I got the thrust counter the monk guys got wrecked. I still had a bit of trouble, though.
I didn't want to spoil myself, but with the headless dude, is there a way to counter the gas which slows me down?
It's a pretty big game.
where the fuck do I get the umbrella? just killed the tru corrupted monk and its the last fucking tool im missing.
Yet again they push for the combat aspect rather than focusing on what made previous From games famous: the world building.
You can skip this one.
I alternate between enjoying it and then becoming extremely frustrated by walls. Right now I’m at the Owl fight.
Buy it from a hidden merchant
>fighting owl
>perfect first phase
>one shots me 2 times in a row in the secon one
Mikiri counter absolutely blasts Seven Spears even more with the shinobi eyes(?) upgrade plus you can get him to 1 deathblow with an initial backstab
Lady use dodge counter to get better chunks on her posture a snap seed will go a long way in being able to stay on her in the second phase
After I reunited with Kuro and got sent on the quests to go find the ritual ingredients. Those more fantastical zones once you get past the castle really hooked me.
Probably around Ashina Castle/Genjiro
I was kinda lukewarm about the game before then, a lot of the enemies felt really repetitive and the combat hadn't really clicked for me. That and the minibosses in Hirata Estate with 10 enemies next to them was just kind of pissing me off.
but after that fight I really fell in love with the game and just tore through it. beat it yesterday and it's got my favorite boss fights in the franchise.
I have to give rice to Kuro but I'm up to Isshin so he isn't anywhere in the game world that I know of, am I locked out of the best ending?
I find some attacks seem built specifically for that sort of thing. The shuriken/spear dashing slash, for instance. And some weapons do such absurd impact that enemies, even when they block it, to stumble. The Ashina style kendo hit has been very valuable for me in that sense, especially against bosses like lightning fucker.
the only similarity it really has is the basic UI and that enemies respawn once resting in checkpoints.
it doesn't play like dark souls at all. demon souls and dark souls play exactly the same, and even bloodborne isn't that different it's just faster and you can't block.
If you're talking about the fat drunk, you're supposed to use the NPC there for help.
He'll distract the boss while you kill all the regular enemies, and if you're fast enough you might even get back to the boss before he dies and have some help for it.
>If you're talking about the fat drunk, you're supposed to use the NPC there for help.
That's what I did. I still think it was a pretty lame encounter.
I really don't get From games. The whole game is about combat and yet you'll do nothing but use the exact same one and only one button attack over and over again in between rolls. Except the rolls are now parries.
It's not easy, yes, but it's also shallow as fuck. Those games always feel more like you're learning specific enemies rather than the combat system itself.
>he thinks there is only one ending
What I mean is it shouldn't really be that frustrating to piss you off because you're given ample opportunity to turn it into a one on one encounter.
Once you're fighting the boss one on one you can almost just forget parrying and dodge most of his attacks, without his possee he's basically a big fat bitch.
I have 38/40 fucking prayer beads, I have literally every single one from the wiki and it only lists 33. Where the fuck are these last two beads holy FUCK. I've killed everything. I murdered all the headless, I killed young ishin and got the best fucking ending.
Where the fuck are these beads anons?
When Kuro gave me the option to help him or obey the iron code it would only let me do one option, is that normal?
Lady Butterfly fight but after that the enjoyment went back to five.
>"Why is that good?Why is that an amazing story?"
>"Countering with why is any other story good is not an answer"
Did you kill the two monkeys?
Did you find the chest that spawn near the place Isshin sits, after the castle gets invaded?
Have you found all the hidden doors?
The ones under water?
did you buy some?
i saw some traders selling those
Because they know that their rabid fanbase will just want to sit around measuring dicks about how amazing they are for beating the game. Look at any user that criticises the game, they just get met with "Lol Git Gud". Same rubbish happened in Dark Souls.
The game is a dull slog and that's really it.
at the point there was all these threads by people who either haven't played or suck at the game bitching about it
I love salt, its why I watch FGC
Just going to finish it but I'm not enjoying it so much.
>missing 2
did you kill the double boss ashina sevens during the burning ashina?
You haven't played Sekiro, otherwise you wouldn't have this opinion.
I'm not trying to attack you, or bring you down, or shit on your opinion, but Sekiro is easily the most complex in the series and doesn't boil down to what you're describing at all.
when pic related happened
absolute kino moment
>Running on the bridge like a madman
>all my focus is going into dodging the shots
>fall on the hole
>waaah why are the meanies telling me to not suck
too early. dodge just as hes about to land
Froommmmmmmmm
>tfw oneshot the horseman while still covered in the snake's blood
the first level onwards
Beaten the game three times and only have 2 trophies left until i'm at 100% completion. Sorry your 'Git Gud' defence won't work here.
Yes
there are some in chests, like in the top room of the watch tower near where the tengu was and a chest at the bottom of a lake in mibu village
Sure you do idiot
When I got the Mortal Blade and learned how to dive, game became really fun and I just started exploring all the areas I missed that were in plain slight. Really fun game, can't believe people are actually struggling with this game when it gives you 20-30% of your HP back with a deathblow for free.
Yes
Yes
I've found two hidden doors with prayer beads behind them
I've dove literally everywhere physically possible.
I have all the carp scales so I don't think there are any other diving locales.
I never found one. But headless are easy to kill with confetti and curse remover.
So did the part of Owl's true name that we got to hear indicate that he was anyone important in history/myth?
>I've found two hidden doors with prayer beads behind them
Think I found at least 3-4 doors with them. Which two did you find?
I mean in the watch tower where you first meet the tengu, not near it
Sorry, Faggot.
Yes I did, granted I stabbed the sword guy before the fight and then just parried the shit out of the seven spear dude at the resevoir. unless there is a bonus man somewhere. I killed like 4 bosses in burning ashina iirc.
Some have to be bought from those random merchants.
The black sword has the ability to open gates to the other-world.
It's written in a text you find behind isshin's house
>saving a picture from reddit
OHNONONONONO
I got that one and the chest in mibu village.
Reverse image search it.
Are you new or something?
the game has NO FASHION
???????????????????
The one in the ashina dojo
The one in the memory.
Where are these two other doors
Anyone have a list of all locations you can dive?
when DEX finally cemented that it is forever greater than STR
youtu.be
Not that guy but TO BE FAIR, reverse image search isn't the most reliable.
I didn't say it was frustrating, it wasn't really and it didn't piss me off. I just thought it was a boring way to design it and shitty.
i just got to the horse boss. the fact that you cant deflect in the middle of your attack is really pissing me off. like it slows down the gameplay so much. you have to attack once, wait to parry or dodge an attack, then parry again on every single enemy practically. its so fucking slow and unfun, i may sell this
Did you get the one in Mibu village? It’s underneath the house before fake corrupted monk
How do I beat Owl
This is the same souls conditioning I had to overcome. When you feel that instinct to dodge, hit parry instead.
Unironically didn't even bother looking at the gameplay once I heard that.
Yeah, I even gave that dude the water and got scales/booze out of the deal.
AQUIRE SKILLS
literally
it's an early game upgrade
It isn’t slow just because you are a sperging button masher. Animation cancelling is for shitters, git gud.
This should clear it up.
if deflecting cancelled your attack animation you wouldnt even have to think about when you were going to attack
>photoshopping a note unto a picture from reddit
Nigger are you serious lmao
Tip for the Blazing Bullshit: never take your finger off the run button and if he comes right at you, you can double jump off his back and land behind him. Just be careful not to hit the flaming horn thing on the way past.
You said it pissed you off. Like you directly stated that the minibosses with all the enemies nearby in Hirata were pissing you off, dude. That's what I've been replying to.
If you misspoke or something I understand.
I think the shinobi hunter was that way to teach you that you can stealth kill enemies near bosses and even bosses themselves, and I think the drunk was that way to teach you that you can exploit NPC behavior to your advantage.
???
Finishing moves always made you immune in every single Soulsborne game. Do you have any idea how frustrating the game would be if enemies could hurt you while you are locked into a finisher animation
What the fuck? List of bosses I beat by dodging exclusively, literally zero parries: Ogre, Drunkard, Lady Butterfly, Ashina Elite, Purple Ninjas.
yeah, i dont understand the implementation of the parry system. boss/midboss parry bars never fill from parrying for me
after horse guy and fire bull
I'm 3 hours in and just beat the big retard.
Oh I meant pissing me off in like, I wasn't really enjoying the game. I didn't really phrase it well. The encounter was kind of whatever in terms of actual frustration.
Actual bosses that pissed me off were Headless because you need confetti and the faggot that spams skull magic at you.
Dodge is useful if you're not a Souls baby.
Based
From fans are always the same "me big brained for beating a kids toy :D" retards that go and spout memes whenever someone even tries to speak about the game without praising every aspect.
i'm dying too much. i'm at horse boss and have only earned 2 points :/
Oh I get it, "I was just pretending to be retarded" is the direction you've taken this in. I'd do that to if I got BTFO like you just did.
I'm at the horse boss. I am not impressed at all and it doesn't really feel wildly different from Souls.
Yes you can unlock Miyazaki Counter and Shuriken Slash and Grapple Slash or whatever, but the game still boils down to parrying/pressing dodge at the appropriate telegraph while mashing the tried and true attack button like mad whenever there's a pre-orchestrated opening. Rinse and repeat, relearn the timing and prompt for every new boss. These new tools hardly open any new and wild playstyles and you don't really get to improvise and go wild with the mechanics. They mostly feel like more of the same - you can now also parry this and it hits harder, when you do X you also do damage, when you do Y you also do damage. Or you get a new prosthetic that does more stun against this boss than it does against that one, good job solving the exciting puzzle.
And no, I don't really think it "gets good 12389143 hours in". Better, maybe, but the core won't change. These games are always extremely limiting and reactive in the way they play and it doesn't really seem so far like Sekiro's any different.
Confetti as others have said but also you should probably have 3 in total to be safe
Quickly farm up a few with sneak attacking
>why doesn't this SWORDFIGHTING game just let me roll through everything
For you.
which makes the combat slow and unfun
>I’m at the first boss
Stopped reading right there
What a fucking idiot.
This man makes me ashamed to like DS2 in any capacity.
It’s not slow at all you fucking retard
duels to death arent exactly supposed to be fun. sekiro's presentation of dueling is phenomenal. deal with it.
You can totally complete Sekiro on a challenge run with dodges only without blocking or deflecting anything.
the moment i started it
The only thing about it i feel is weaker than any souls game is the shit you find in the world which soulsborne does better than the vast majority of other games
Sekiro feels much more like demons souls in the sense that you are getting extremely little lore in the form of prose, even less than DeS which is slightly a shame since the world of sekiro is far more interesting than something like nioh for example
I don't enjoy the game I just beat it because I want to prove that I'm better than you scrubs.
I enjoyed the game a lot at first, then stopped enjoying it once I realized that tools were pointless outside of their designated hard counters, combat arts were pointless, and every enemy is beaten by R1 spam until they deflect, then deflecting their counter, and repeat.
Seems like gibberish to me. I can find no mention of an Usui (薄井) clan anywhere notable, which makes sense given his purported role as a shinobi, those guys tend not to be left behind in history.
compared to BB it is super slow, and you are punished for attacking and must parry a bunch of times to brake the enemy's posture (slowwwww)
>can't get the secret ending because i didn't feed kuro the rice before he fucks off
god damn it
Go back later when you're much stronger. Ghosts are all optional.
can we admit this last second cop-out? literally pulls out legendary sword from his ass
At lady butterfly when the combat finally clicked and she got her ass beat. Btw is there anyone who needs sake to continue their storylines? I have a few at this point and I just wanna make sure I don't waste em
Not to be that guy but the core actually kinda does change. Or maybe it just clicked for me.
The boss at the top of Ashina Castle made me rethink how to play the game and suddenly I was enjoying it like never before.
Taking it slow, and playing the game with the Dark Souls approach of just rolling (deflecting) and looking for openings just didn't work anymore.
You have to be aggressive as all hell, and be up in their face at all times. There's no room for just poking and running away. That would take a really long time, and you'd eventually get punished.
I can't explain it properly, but for now I implore you to play more of the game. We'll see if you change your mind or not. It's such a good feeling to actually "get" the game.
Also, I appreciate you actually trying to articulate your thoughts instead of just mindlessly shitting on it.
I'm in the same position. I guess it makes sense that they would want you to miss hit. Means you have to go to NG+.
So far the most aggitating thing I came across was the Drunkard in Hirata ironically enough.
Lady Butterfly wasn't that bad once I figured out how to parry in the game properly.
I don't get how people ever had trouble with the horseman. If you didn't figure out that running around in combat is actually really fucking good and useful by that point, which is literally after the fucking serpent that forces you to run and hide then it's your fucking fault for dying. I literally didn't even die to him once, not even die and resurrect, literally just got hit maybe one or two times and I was able to kill him, he's by far the easiest boss I've dealt with.
Flaming Bull was kind of a surprise but was easily dealt with after one death. Pic I took directly after defeating him.
Haven't stumbled across any boss that has killed me more than once since then. But I haven't finished Ashina castle yet since I was exploring the Sengou temple up until I couldn't anymore.
Are you stupid? Isshin had it. That's why he has the text about it chilling in a box outside his room, he gave it to his grandkid because he knew he'd fuck it up and wind up resurrecting him to bail him out.
Now, the real cop-out is how the fuck Genichiro knows that Isshin is dead.
Lady butterfly, when i decided to release my inner unga and perfectly parry her swift swipes
is there some special counter for pressing l1 and r1 at the same time? i wasnt sure what the tutorial message said
Maybe you should play more of the game.
It took a while for me to get but the game heavily rewards aggressiveness, if you can time your deflects right.
You're only punished for attacking if you can't deflect your enemy's counterattack, otherwise it's a net gain.
underrated
It doesn't feel different from souls because you're still playing it like a souls game.
Am I crazy for thinking that there's less "down time" than DS? Between many areas or encounters, there were lulls in the action that helped set the mood a little bit, but so far in Sekiro, it's been nonstop bosses and minibosses. I've only made it to the horse fella in the OP, but I just wish there was a bit more time to take in the scenery this time.
Everything outside of the big areas with a million enemies that mob your ass unless you do some boring as fuck "wait and stealth kill and wait to deaggro and repeat 10 times" buttfuckery. As soon as I left the castle I felt like a new person.
Pretty early on, but now I feel like I played it too much. Now, I'm at the final boss and I feel like I should have spread this out over a couple weeks.
Still not enjoying it.
Sometimes the combat clicks and it reminds me of something similar to Ninja Gaiden and then other part just feels like Souls jank. It's like half an action game and half a souls game
The stealth just feels like a pointless waste of time and I've preferred just having to go against arenas of enemies
Xbone controller bumper feels like cancer
The whole YOOOOOO aesthetic doesn't do anything for me and gives me little incentive to see whats over the next horizon because so far it's just another bunch of sweaty asian dudes or an oversized animal
You can deflect in the middle of your attack animation.
The first hit of your combo can be interrupted by your block button for an attack cancel deflection.
If you constantly need to deflect after the first hit of your combo, maybe plan for deflecting after one of your attacks.
It sounds like you're literally just timing deflect like a retard.
this
unironically feels good
The purification ending adds two more mini bosses to Hirata.
Is Breath of Life Light worth it? The passive that restores health when you deal a deathblow
I've kept putting it off because 5skill points is a lot
Yes it's the best passive in the game
There's no reason not to get upgrades with how easy it is to level up
shiiiettt
so what you'r literally saying is that you have to attack once then wait so you have the ability to parry, like i said...
this, holy fuck
>make it to a castle
>find bonfire
>continue through castle
>reach roof balcony
>'story' cutscene begins with boss there
>boy asks for help
>wolf says something generic
>boss fight begins
>im fucking out of healing because i'd cleared some enemies
thanks game its not like you instantly took me into a boss or something jesus fuck
>hurrr le dodge is useless!
maybe try timing it instead of slamming the button randomly you mongoloid
It's a necessity. Essentially turns the game into bloodborne.
>This is the audience Dark Souls and Sekiro attract.
ahahhahahha
There's an Idol right before that boss fight with no enemies in between,
Never, I beat the game and I have absolutely zero interest in getting all of the endings. Glad I pirated, felt like I was playing a rythm game and there's better rythm games out there
when i pressed start, then the combat got a little boring, then it got good again
Or attack twice and then parry.
What I'm saying is you're never more than the duration of one attack away from being able to parry, and you can even do it faster on your first attack, so if you're running into a trouble with it so often your understanding of combat timing is probably wrong.
Have you tried dodging instead of parrying? Sometimes you can dodge an attack and continue attacking again faster than if you tried to parry a whole boss combo.
Butterfly.
Although his game has a fucking identity crisis. One moment you get a great blade to blade fight, the next you are in a fucking swamp getting shot at from every damn angle from 50 enemies and you wonder what happened.
>people give money to this retard
the 13th ammendment makes it illegal to own niggars this hard
After I killed the Shinobi hunter and felt that first rush. Just killed genchiro last night and the spear guy and holy shit was that rush a whole different level than souls.
based name
is it like NIOH where its kinda like diablo mixed with DS or DS mixed with Tenchu? really on the fence on whether or not I'll like it
I'd say running away from him when he does that is the best option, then you jump towards him right when he hits the ground and you can fuck his face up.
You're doing gods work there user.
It's its own thing. Really, just don't see it as a Soulsborne, and don't compare it to Dark Souls.
Just pirate it and try it out for yourself. Buy it if you're having fun.
But as it has been said countless times; the game is pretty hard, and it takes a while for the combat system to really click.
I think I know where. There's a hidden wall in the memory before lady butterfly but it's more like a flag and same thing in ashina castle ante-chamber floor
>hidden locked trophy
>platinum trophy
Yeah, my dad works at nintendo too
Once it does, the game is pretty similar to Souls games in difficulty.
Huh?
What the fuck is up with the noble in the buddhist temple? The one in the hiddent forest, that guy was piss easy
>they coded a failsafe that kills you if you don't land for long enough
based From
There's a much better progression of getting gud in this game over the previous Soulsborne titles that I've played (all of them aside from DeS).
When I first fought the Butterfly Bitch, I got reck'd in a second and then fucked off. Then I actually learned her moves and killed her on my second try.
Same with the Ape, at first it seemed like unwinnable bullshit, then I learned you can just cancel lock-on and keep running away just like with Kalameet and that stupid fucking terror attack won't even touch you. Now I can probably solo the fight without using any gourds, and I killed the Guardian Ape + his bottom bitch easily.
The only time this didn't apply is the Juzou fucking cunt because his attacks were unpredictable, and Genichiro because I kept dying to his stupidass fucking bow.
Nice fucking tell them, user.
>tfw you fuck the boss
is it a 4 button style of combat or 6/8?
what type of multiplayer does it have
>Die when Demon of Hatred is at 1 hp
I just want to die
lemon candy seems powerful alright
you're retarded
trainer it
i died to literal shit when the monkey was on 0.001% health so i just downloaded a trainer and killed it lol
>I just want to die
That's what you just did
This shit was so easy. Hard to believe I got bodied so hard by him at the castle only to body him just as bad here.
Thanks carlos
I feel like it's the exact same progression with new mechanics.
Everyone went through this with the Souls games at one point. It's been nearly 10 years since Demon's Souls, though, so we're all used to Souls combat.
Once or twice?
Hitting the wall doesn't factor into it. It does the exact same turn as it does regardless.
Typical pc shitter
>Close to start of the game, try to keep the code instead of helping the divine brat
>It doesn't let me, figure story choices don't matter
>Later in the game, try to keep code again just for the memes
>It actually works
>Whoop de doo, play the game again for the real ending
I'm hurt on a fundamental level
Can Owl be lamed out by running around and taking pot shots? I just fought him for the first time and was trying to figure out his patters and died about halfway through phase 1, but then said fuck it and started running in wide circles around him taking pot shots and got him to about 1/4 of his bar in second phase before I got too greedy a couple of times instead of sticking to running.
After killing the Horse Rider
Now I am not enjoying it as I have reached the poison area
Haven't really yet, I mean it's good, but I can't the feel down yet.
I'm having a hard time geting used to deflecting as my primary means of damage avoidance.
Pretty good though.
Running makes most of the bosses easier.
The pacing of the game is just really fucking bad, you are better off skipping content until you beat the first actual boss (which is way easier than most minibosses, good fucking job from) then going back and beating minibosses.
The game gives you jackshit to begin with and you hit a considerable powerspike around the middle, there are things that simply should have been included in the basic skillset since they change the game in such a fundamental way (how in the fuck is it ok that mikiri counter has to be learned?)
Combat is pretty basic and it gives you little freedom as to what to actually do, it's rare to actually have a choice between going for posture of hp damage on a boss since one is almost obviously the answer or you can't really go for either because of how the boss works, it just feels unpolished as a game still a way better combat system than bloodborne though
Also what is up with finding a bonfire and another one like 10 meters ahead? it's as if nobody actually looked at those things, also there are bonfires fucking everywhere, way too many of them to begin with
>he doesn't finish bosses by jump kicking them
I'm too scared to fight this thing lads what the fuck