How do you cope with no outfits/weapons to find? The idea of a souls-esque game without that incentive to explore to get cool gear feels so off to me.
How do you cope with no outfits/weapons to find...
Awww poor widdle zoomer needs a reason to pway a gwame other than gwameplay.
There are prosthetic and prosthetic upgrades. I would've appreciated more swords but this will do.
>go to a cavern at the ends of the fucking earth
>reward is a ceramic shard
This game's issue isn't that it's not enough like Souls, it's that it's still holding on to too much of Souls and doesn't know what to do with it.
I guess I just like the visual progression of getting cool gear as you explore.
>souls-esque game
don't think of it like that
it's an action game plain and simple
But there’s bonfire shrines
Please point to where in the title "Sekiro: Shadows Die Twice" the word "souls" appears.
Different outfits with different abilities would've have been nice. I agree only Sekiro's outfit gets tiring after a while.
That would have made the game far more interesting to replay to collect all that shit but replay value is complete garbage when you unlock everything. Instead all the key items prayer beads are replaced with money. Even making rare items only collectable through different playthrough instead, everything is collected by the endings.
dark souls is not the only series with checkpoints
Same with Bloodborne, retard. It's a similar game based around exploring areas and beating bosses. You aren't as smart as you think.
I don't see the problem. Clearing the areas in itself is rewarding enough.
Did you just call them outfits?
They didnt actually cope and its one of the big issues with the game.
Firstly the world is filled with items, and literally 99% of them are absolute trash items which you probably will never use. So its not fun or interesting to explore areas because the best items (beads and attack increases) almost only come from bosses.
And second it murdered the replayability. I started NG+, used Kujo's Charm and turned on the Demon Bell using the shortcut and its interesting to replay it with all my tools but against far harder enemies, but it isnt interesting enough to keep me going. You have nothing to look forward to for new gear or skills and its just basically doing what you already know to defeat enemies which are not that hard now you know all the tricks. You cant play NG+ in a totally new build and fuck around with that, or start from fresh and do something different. You cant even take on bosses in a different way because they all have one major weakness and you either use it or dont but that isnt exactly variety.
So I got 30 hours of gametime for a $60 game, it was fun but I would not say it was worth it.
Yes, because it's rare that it's all "armour" or all "clothing."
I'm probably going to get it regardless because I also agree, I derive a lot of joy from exploring the areas and getting through them. I just always liked that extra detail of sets and weapons to find.
Yeah no, its a soulslike game.
Try browser games if you want to play with doll clothes, I see my gf playing sometimes and I don't know what it's called but i can ask her for you.
C O P E
I don't.
Sekiro is a mediocre game and inferior to all other Soulsborne games in pretty much all aspects.
>I'm probably going to get it regardless because I also agree, I derive a lot of joy from exploring the areas and getting through them. I just always liked that extra detail of sets and weapons to find.
You're going to buy it and then bitch and complain that the game doesn't have the things that you already know it doesn't have.
The souls fanbase is the WORST in video games.
Is your "gf" five years old
bueno
Easily. Yeah, I wish we had all the cool gear that you can unlock from beating bosses and stuff in Souls/Bloodborne but honestly the game is still fun. I'd still enjoy the other games without the other gear and am enjoying this one.
Cringe
Based.
You summarized my feeling well, especially the fact of bosses' major weakness
It was fun to find them out by myself by trying different things but now that I get it the game isn't just as challenging
I don't think it's a mediocre game but it's another formula not as good as the other
Based
Cringe
Bluepilled.
HOLY FUK BABBY OP CANT GEET GOOD LMAO REKT
you get health upgrades, new prosthetics, and new individual skills/skill trees for exploring though
Cringe.
Based.
Based.
Cringe.
Cringe.
I find the actual act of exploring in this game to be nice, specifically the areas the snake showed up in, but there being not that many rewards outside of a gourd seed or prayer bead is dull and you get all the prosthetic weapons not even halfway through the game so there's not even that to look forward to after a point.
ok retard, using your stupid definition a huge number of games are soulslike
you're the dark souls of dumbasses
This. No builds is kind of killing my desire to continue with NG+, despite there being other endings. You can't even do a prosthetic weapon only run unless you cheat for infinite spirit emblems.
Based and zoomertantrumpilled
I honestly love it because it means everything you find in the game has some use (at least on paper). You don't waste a bunch of time acquiring an item only to go "oh, this is useless for the build I'm going". Everything you can find you can use. It pushes further towards being a metroidvania in that sense.
I did enjoy exploring and finding upgrades. The first time.
I am not seeing myself replaying this game anywhere near as much as i did the soulsborne games. Other than getting all the endings, it is just the same thing every time.
>muh replay value
Am I the only one who didn't care about "builds" that led to a marginal change in gameplay at best? Personally I replay games that I like, doesn't matter how supposedly "replayable" they are. I've replayed plenty of super linear games. If anything I find replayability as a top-down design concept to be a turn-off, they expect you to replay 99% of the same game for 1% extra content, and they made that 99% weaker by segmenting said content.
only autismo DS players need 'build variety' so they can orgasm when they min/max their stats and spray ass juice on their keyboards when they figure out how to cheese whatever boss is cheesable
This. I remember replaying games like Crash Bandicoot, MGS, even Tenchu itself time and time again even though NG+ hadn't even been invented. If you can't enjoy a game without the prospect of "new stuff", you have autism.