Daggerfall

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Other urls found in this thread:

dfworkshop.net/projects/daggerfall-unity/roadmap/
forums.dfworkshop.net/viewtopic.php?f=27&t=1087
twitter.com/SFWRedditImages

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waiting for Unity version to be done

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Great, now where's the mod that makes the game not suck?

Check the Roadmap and the updates.

dfworkshop.net/projects/daggerfall-unity/roadmap/

The project is growing fast, and the final version will probably come this year.

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cool minecraft mod

if you don´t like the original game you don´t deserve Unity.

Sorry.

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yes i am excited. Very close to being fully complete

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Skyrim is better in every possible way.

>Skyrim is better
Has to be a bait.

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I hear people complain that daggerfall is "procedurally generated". But that's not true, right? I though procedural generation meant things are randomly generated as you play. But all of Daggerfall's towns and dungeons were randomly generated before the game was released, and they're the same across every copy of the game -- excluding leveled things like wild monsters and loot.

Jesus what the fuck?
I've only played Daggerfall for like a few hours and really liked it but this looks insane.

reply to my post

The modding community is working on VR, Multiplayer, 3D NPCs and much more.

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I have a question.

When this version of Daggerfall in Unity is finished, what will be done from this point?

I understand that the idea is to be able to play Daggerfall in better conditions, that it has fewer errors, that it is more pleasant to handle etc ... I understand it. But the game is too big, and it's a shame to have better graphics, and better control, but there are no improvements in that world, to make it feel a little more alive. Who of you really explored that world? The only thing that is worth reviewing are the caves and catacombs, but the rest is nothing really remarkable, it would be nice if they invented a method of travel, that would allow you to travel quickly through that world, and that you will progressively find enemies on the roads or small cities everywhere.

I do not know, I feel that improving all this, so that this map remains huge and empty is a pity. I wonder if I open mods for this.

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post yfw CLIMBING MODE ACTIVATED

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Fuck off Todd, Skyrim was bullshit, like Fallout 4.

Maybe Skyrim with 750 mods is awesome, but Skyrim vanilla is crap.

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Modding community adding more content too. There are already mods to take advantage of Daggerfall huge world and improve the exploration.

forums.dfworkshop.net/viewtopic.php?f=27&t=1087

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Maybe we're in for a treat & they've been working on arena in secret this entire time too

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>More is better

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Procedural generation is not the same as randomization. You can have randomization of maps, enemies, loot or anything else done via procedural generation.

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from the thumbnail it looked more like morrowind

Still the best Elder scrolls game

I think already looked better than Oblivion.

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>More is better

In this case, yes.

Can you play it with the original DF graphics, just with widescreen and fov options?

Vanilla Daggerfall Unity looks like this..

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Home, at least it was. Until the Imperials came.

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bump

Imperials are the master race. Fuck everyone else.