Party member betrays you

>Party member betrays you

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>enemy casts berserk

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>betrayer comes crawling back

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>finishing with 1hp

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>Stairs only appear after completing every puzzle in the level

whats that yellow stuff beneath the floors?
Insulation?

Yes

old moldy cheese

>luigi's mansion dark moon.png

Fat. He has a very unhealthy house.

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It's just a real house, you have a warped perspective from constantly looking at model homes.

>party member actually die storywise

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>main character forgives betrayer

What's their name, Yea Forums?

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>In the first game you create a deep bond with every party member before the fight with the big bad
>In the sequel a lot of those are dead and the ones that are alive are literally forgoten, even when they SAVED the world

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>unfair game mechanics

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>And one of them turned and helped make it all happen

Kek

>boss has 1 hp
>ends the battle, fully heals
>summons allies

>Noble/Paladin archetype character starts losing his fucking shit

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>there is no option to kill him or make him pay for his betrayal

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Mad Rush is the best kept secret of FFVII. Ifrit, the GF you get 20 minutes into the game, can give someone a command ability that hastes and berserks the entire party
Junction some good shit to attack, maybe health drain on a character or two and you don't even need to no-encounter to speed through that game

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>FFVII
FFVIII*

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