>Party member betrays you
Party member betrays you
>enemy casts berserk
>betrayer comes crawling back
>finishing with 1hp
>Stairs only appear after completing every puzzle in the level
whats that yellow stuff beneath the floors?
Insulation?
Yes
old moldy cheese
>luigi's mansion dark moon.png
Fat. He has a very unhealthy house.
It's just a real house, you have a warped perspective from constantly looking at model homes.
>party member actually die storywise
>main character forgives betrayer
What's their name, Yea Forums?
>In the first game you create a deep bond with every party member before the fight with the big bad
>In the sequel a lot of those are dead and the ones that are alive are literally forgoten, even when they SAVED the world
>unfair game mechanics
>And one of them turned and helped make it all happen
Kek
>boss has 1 hp
>ends the battle, fully heals
>summons allies
>Noble/Paladin archetype character starts losing his fucking shit
>there is no option to kill him or make him pay for his betrayal
Mad Rush is the best kept secret of FFVII. Ifrit, the GF you get 20 minutes into the game, can give someone a command ability that hastes and berserks the entire party
Junction some good shit to attack, maybe health drain on a character or two and you don't even need to no-encounter to speed through that game
>FFVII
FFVIII*