B-but, graphics technology h-h-has been s-stagnant!

Top of the line tech demo from 8 years ago: youtube.com/watch?v=XgS67BwPfFY

Top of the line tech demo today: youtube.com/watch?v=9fC20NWhx4s

Yeah, I'm thinking we're hitting the point where real life and in-game graphics are going to be indistinguishable soon.

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>Yeah, I'm thinking we're hitting the point where real life and in-game graphics are going to be indistinguishable soon.
People have been saying that since the Sega Saturn launched.

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Yeah, but shit like this has been rednering in real time since last year or earlier.

Within 5 years we are going to have photorealism generated on the fly. I could see CGI movies being made entirely in game engines since it would be a lot cheaper and time efficient without costing on visual quality.

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UNLIMITED DETAIL

I can't imagine movie studios voluntarily switching to worse renderers

yeah good luck simulating fluids fabrics smoke fire flesh and all that other shit as well as rendering hundreds of millions of polygons and tons of 8-16k textures all in realtime while also having to fucking ray/path-trace the lighting get real retard

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but when will we get another good game?

>not showing any human faces/bodies
>bunch of geometric shapes everywhere

But the lighting is amazing.

Asking the real questions.