w-what does rogue-like mean
W-what does rogue-like mean
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It's a game similar to Rouge
When it’s like rouge
go back stupid ea fanboy
games that claim this don't look like this though
It means it's shit
Similar to Rogue
'like' means that they share a similarity or two.
it means you do a 360 and walk away
see also:
>procedurally generated
>dungeon crawler
>lovecraftian
>love letter
>8-bit
what similarities do they share then
A game like dungeon crawl stone soup.
but nowadays it's more like a game that has permadeath but unlocks and is procedurally generated rooms and pickups.
I'm not sure how to explain it but a few examples would be Escape Velocity series and Elite Dangerous but they don't have to be space games. There is an old rpg game named Rogue that this roguelike formula is based on.
Post good rougelikes
Actually it's Rouge-like, which means "Similar to Rouge".
is civ 5 a roguelike
Civ 5 is a JRPG
I honestly don't know. Whenever I think I am playing a roguelike and talk about it on Yea Forums someone comes along and says it's not a real roguelike.
The real question is what rogue lite means
Randomized maps, enemies and items.
Designed to be played through multiple times.
It means it's ever so vaguely similar to Rouge, just a wee little tiny bit, just a sprinkle of Rouge, a tiny smeckling, a dabble, a doople.
so civ 5 is a rogue like then?
Honestly, most ‘genres’ are poorly defined. People will call a game an Role Playing Game if it has you develop a character with statistics and levels even if it has no actual role playing.
they're called RPGlikes you pleb
it means it's a turn based rpg like rogue, nethack, ancient domains of mystery, tales of maj'eyal. I personally think games like elona and shiren/chocobo/pokemon mystery dungeon also count, but some purists will argue against those because they don't tick every single box that rogue did, but I see that as being silly. diablo style arpgs don't all consist of one single megadungeon
but retarded indie devs use roguelike to mean any type of game that uses random level generation and has some degree of permadeath. they apply the term to action platformers, twin stick shooters, and deckbuilding card games. this is retarded, and it's where all confusion surrounding the term comes from. it's like people calling everything with stats in it an rpg, although there they usually have the decency to say it's an x rpg
It's like the old game Rogue except it has to reach a certain degree of parity with Rogue that's never defined. Seriously, they have a convention for this one genre of game and they still can't be coherent about it. At this point a lot of it is people indirectly mad if a roguelike has graphics. Dungeon Crawl Stone Soup and Dungeonmans is already pushing it for them. If their convention didn't need more speakers so desperately they'd be denouncing the hell out of those games too!
So what's rogue-lite then?
a lite version of rogue
More then one adventurer/party makes it not rogue like. Also different kind of maps. No rooms, no progression.
This. It's just that simple.
pretty much any game with random or procedural elements and small, enclosed levels
Roguelike
-randomized levels
-permadeath
-turn based
Roguelite
one, maybe two of the above.
Civ 5
???
A circle is 360 degrees, so if you went rotated 360 degrees, you would be facing where you started. You meant 180.
Civilization has
>randomized/procedurally generated maps
>permadeath
>combat is turnbased
is civ 5 a rogue or rogue-lite? randomized levels and turn based at least.
Rogue is a puzzle or RPG type game with one central character.
Genre is important when deciding if it is like Rogue.
I never played civilization, how many characters you control? If you control only one then yes, if you control more than one then no. Roguelikes are single player RPG's.
Stop being a retard. Civ has its own clearly defined genre. While rogue-like is not as clearly defined, you know damn well that Civ V is not a rogue-like.
If you still want to be a retard, I would argue that rogue-likes also must feature a single character and enemies that scale in difficulty with your progress.
you control one during the game, but you choose which character before the game starts
Go play Nethack. It's the best roguelike ever made and it is free. You don't even need to install it, you can just use a telnet program to dial into a server and play.
Yeah, that's why the name is kind of dumb to describe more than a few games that are actually like Rogue.
Newfag
You're supposed to moonwalk away.
BASED
newfag don't know about double bait
Games that are super short and meant to be played multiple times.
K?
Makes sense I guess
best answer. but usually it means as well:
randomly generated levels
permadeath
randomized powerups
floor/level system with a boss at the end of each one
>You go through dungeons and challenges all the time, rarely there are puzzles
>A fuckton of abilities/items/powerups to collect
>Death means you reset and lose everything (except for achievements and unlocked secrets)
>You usually start with a bonus or a class of your choice
>Most importantly: Rooms, enemies, treasures, powerups etc are all randomized each run
Good examples:
>The Binding of Isaac
>Dead Cells
>Slay the Spire
>Enter the Gungeon
>Spelunky (Maybe)
most indie developers are retarded and use Roguelike and Metroidvania to advertise their games even when they don't know what those words originally meant.
dont worry
it's a pretty dumb-sounding name
sure no better rougelikes than this 1990's ps1 console shit which all the mexicans could afford
don't take the bait
Also, no save files or checkpoints
Lurk moar newfag
This definition of "Roguelike" was created at the International Roguelike Development Conference 2008 and is the product of a discussion between all who attended. The definition at roguetemple.com
General Principles
"Roguelike" refers to a genre, not merely "like-Rogue". The genre is represented by its canon. The canon for Roguelikes is ADOM, Angband, Crawl, Nethack, and Rogue.
This list can be used to determine how roguelike a game is. Missing some points does not mean the game is not a roguelike. Likewise, possessing some points does not mean the game is a roguelike.
The purpose of the definition is for the roguelike community to better understand what the community is studying. It is not to place constraints on developers or games.
High value factors
Random environment generation
The game world is randomly generated in a way that increases replayability. Appearance and placement of items is random. Appearance of monsters is fixed, their placement is random. Fixed content (plots or puzzles or vaults) removes randomness.
Permadeath
You are not expected to win the game with your first character. You start over from the first level when you die. (It is possible to save games but the savefile is deleted upon loading.) The random environment makes this enjoyable rather than punishing.
Turn-based
Each command corresponds to a single action/movement. The game is not sensitive to time, you can take your time to choose your action.
Grid-based
The world is represented by a uniform grid of tiles. Monsters (and the player) take up one tile, regardless of size.
Non-modal
Movement, battle and other actions take place in the same mode. Every action should be available at any point of the game. Violations to this are ADOM's overworld or Angband's and Crawl's shops.
Complexity
The game has enough complexity to allow several solutions to common goals. This is obtained by providing enough item/monster and item/item interactions and is strongly connected to having just one mode.
Resource management
You have to manage your limited resources (e.g. food, healing potions) and find uses for the resources you receive.
Hack'n'slash
Even though there can be much more to the game, killing lots of monsters is a very important part of a roguelike. The game is player-vs-world: there are no monster/monster relations (like enmities, or diplomacy).
Exploration and discovery
The game requires careful exploration of the dungeon levels and discovery of the usage of unidentified items. This has to be done anew every time the player starts a new game.
Low value factors
Single player character
The player controls a single character. The game is player-centric, the world is viewed through that one character and that character's death is the end of the game.
Monsters are similar to players
Rules that apply to the player apply to monsters as well. They have inventories, equipment, use items, cast spells etc.
Tactical challenge
You have to learn about the tactics before you can make any significant progress. This process repeats itself, i.e. early game knowledge is not enough to beat the late game. (Due to random environments and permanent death, roguelikes are challenging to new players.) The game's focus is on providing tactical challenges (as opposed to strategically working on the big picture, or solving puzzles).
ASCII display
The traditional display for roguelikes is to represent the tiled world by ASCII characters.
Dungeons
Roguelikes contain dungeons, such as levels composed of rooms and corridors.
Numbers
The numbers used to describe the character (hit points, attributes etc.) are deliberately shown.
that's a big dog
>"Roguelike" refers to a genre, not merely "like-Rogue"
Stopped reading right there.
you got me
fuck off to Yea Forums with gore you idiot
Bat tats!
I would consider all of the games you listed to be rogue-lite, but I recognize that the difference is purely semantics. They certainly share traits with Rogue, but they all feel like they're too far from it to be considered rogue-like
A more proper list would be:
>Caves of Qud
>Nethack
>Cogmind
That's not the guy posted who that, I am. But yeah, it was double bait.
It depends on the context and who's saying it
If a retarded autist is saying it you can assume it's a procedural turn-based ascii graphics tile-based dungeon crawler with permadeath and no inter-game progress
If it's a normal person, assume it's a game with procedural generation and permadeath, designed to be played through repeatedly
So where do Mystery Dungeon games fall on this? Games like Shiren the Wanderer, Torneko Mystery Dungeon, Pokemon Mystery Dungeon, and Tangledeep?
Actually, this is a great out. It means you can call your game a rogue-like game, and have it be distinct from roguelikes in such a way that everybody will know what kind of game you're talking about, but when pedantic autists show up talking about nethack, you can direct them to the hyphen.
Maybe Tangledeep doesn't qualify as a Mystery Dungeon game, but I would still like to know where it fits according to anons here.
almost roguelike, dungeon crawler maybe since they don't have permadeath
Necessary elements of a Rouge like:
>Control one character
>Randomly generated grid based map
>random loot on each floor
>gets progressively harder as you descend/climb
>turn based
>leveling up
>perma death
>some kind of class/race system
FTL, slay the spire, risk or rain and binding of Issac are NOT Rougelikes.
That sounds exactly like Tangledeep when you activate permadeath when you create a new character.
Trouble is that the neckbeards gatekeeping the genre can't come to any agreement as to what "similar to Rogue" means.
While we're talking about game genres what is DMC and Bayonetta? I got yelled at for using "character action game"
hack'n'slash or 3d beat'em'up
If that annoys people then use action adventure hack and slash I guess. That's what Wikipedia uses.
capcom goes with "stylish action" and I think that's quite fitting
also exploratory platformer instead of metroidvania
is this real?
Rougelike had a very specific meaning for a long time until retards started using it to mean any game with a perma death mechanic. Rougelite is fine to use for those game.
D-did he die?
FUCK OOOOOOFFFFF- oh nvm
I've never heard of that game, but if it meets all those elements natively I would say you have a Rouge like. Dungeon crawl stone soup is my favorite Rougelike
what kind of man throws a dog out of a plane after shooting him?
Is PMD a roguelike?
stop saying rouge! ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
people are split on the mystery dungeon games, although I've not seen people get upset about them being called roguelikes, they just don't agree
Yes
twitter.com
Pic unrelated
At least you can talk. Who are you?
Pokemon mystery dungeon?
Yes, essentially. A super casual friendly rogue like for its target audience.
Much how like the main series pokemon games are casual jrpgs. I love pokemon myself currently replaying platinum, but never got into PMD that much
what about your army units? those don't count, apparently.
they're an extension of your leaders will much like an axe or a blaster
Kek
turn based strategic exploration of randomly generated dungeons with a single character
>confusing roguelike with roguelite
yikes
I'd just like to interject for a moment. What you're referring to as a Roguelike, is in fact, Rogue/lite, or as I've recently taken to calling it, Rogue plus lite. Roguelike is not random generation unto itself, but rather a narrow subset of Rogue clones as defined by dungeon crawling, text graphics, and turn-based combat comprising Roguelike gameplay as defined by the council of Rogue experts.
Does it have perma death always enabled where if you die you go back to the very beginning with no progress of any kind saved? Cause it it doesn't its not a fucking Rougelike.
Thanks Stallman