ITT: Casual filters.
ITT: Casual filters
im ashamed to admit how long i spent on him.
king_crimson.webm
I think I'm getting filtered, bros. I just beat the Shadow Longswordsman and now I'm stuck on the Sminem Warrior. Even when I'm giving it my all I'm just lucking out of most encounters. It's a lot of fun but is just too relentless for my simple mind and reflexes.
*two-hits u as soon as u enter the room*
psssht, looking for baal, kid?
you should have posted the ogre
cyclopes aren't even hard
Just use the fire.
was there a quick way to kill him? i never got posture break deathblows i had to literally widdle down his health for them
>enter room in hell
>on frozen orb sorc
lmao i killed that guy without the fire arm upgrade but it took me like 30 times
You dodged too late faggot. The animation is just fucked
nah senpai Guardian Ape is way harder
>beat this dude first try
>beat gasciogne first try
>blood starved beast took me dozens of tries
can someone explain this to me, please?
This boss was literally unkillable for me on single player. Whenever I entered the boss room, my PC froze for a solit 7 seconds, and went it unfreezed I was already dead.
>Lul you dodged the attack that you saw coming too late even though you completely avoided it visually in an action game which should be a pretty good indicator of whether or not you dodged it.
>OMG Fromsoft please cum on my face game is perfect
This is like that Dark Souls 2 webm. Someone post it.
Ogre fucked me up pretty bad but Juzou and his gang of thugs is literally snuffing out my will...
FROM is still on this nutty shit?
>grabs you with hands closing in from both sides
>you decide to dodge to the side instead of back
>you get grabbed
tHiS BoSs iS So uNfAiR
IM GOING TO SAY THE M WORD
I beat him pretty quickly by jumping to him then dodging away whenever he started an animation and jumped back in for a few hits
I'm the same for some odd reason I couldn't (and probably still can't easily) beat BSB
Literally the second attempt and that's just because I wasn't expecting the phase 2 ranged attack
LMAO
GIT
...wait for it...
GUD!!!!
AND PREPARE TO DIE BITCH THIS ISN'T YOUR AVERAGE CASUAL GAME HAHAHAHA
>playing a souls game that doesn't have multiplayer
me too, he's unironically one of the bosses I struggled with most even considering butterfly, genichiro or ape. i missed the bell at first and I kept trying to kite him into the campfires since he supposedly was weak to it but it never worked. ended up brute forcing both his lives after spreading dragonrot like malaria on a hot summer day in africa
>can't git gud and has to rely on other people to beat the game for them
Sekiro is the ultimate Casual Filter
He's not a boss, though.
this is sekiro though
I heard an easy way to beat the guy was to get the fire arm prosthetic (from the flashback Temple when you offer the bell to Buddah)
So? The Chained Ogre wasn't a boss.
some minibosses are arguably more difficult than "real bosses". but you're right nonetheless, although it doesn't change the fact he powerbombed me off the map multiple times. fucking fantastic filter
you literally dodged into his arms. your fault
>Lul you dodged the attack that you saw coming too late
you see that red shit over the character's head? that's japanese for, "you're fucking retarded"
Third attempt for me. I kept bullying her immediately when she spawned in the second phase so she couldn't pull those ghosts out of her ass.
Feels satisfying parrying all her strikes though.
Yes he was
kek
there are multiple ways of beating him. if you're in for a real cheesy treat you clean up, reset him and perform a backstab to chunk his one lifenode. then you oil + fire him until he just falls over and dies.
HOWEVER doing that won't let you see his slick as fuck moves, so in the end I'm glad he was there to pound my asshole in real good.
>The animation is just fucked
>i know the game is fucked but it's still your fault
this is what soulsfags actually believe
vacuum grabs fucking suck but they are still avoidable if you react properly (i.e not dashing like it's dark souls)
BotW has better combat than this pile of shit and any other souls game for that matter.
I beat darkeater midir NG+5 SL 120 solo. Souls games are nothing without multiplayer
back in my day, trying to start a fanbase war actually took effort
nice joke
Not trying to start shit just stating a fucking fact.
Deal with it.
>can someone explain this to me, please?
you like lying in anonymous imageboards to make you feel better about your skills
>keeps swinging after the giant symbol that says get the fuck away appears
no it's true though
Oil and fire my friend. Oil and fire
Is there a way to actually kill the cricket puking monk?
guys cmon ill even do mouth stuff all you have to do is tell me where the malcontent’s ring is.
You know jumping exists in this game right? I haven't gotten to this guy yet but it seems like jumping and kicking as he does that move should do the trick
Juzou's actually the easiest boss in the game by far.
Just keep assassinating his little entourage bit by bit by running in, one-shotting them then running away until agro resets.
Once they're all dead you give him a free Stealth deathblow, immediately go and get the samurai NPC to help and you two just go to town on him.
It's one of the few times in the game where you can solve a problem other than just mashing your face against a wall until you win.
>Quite fighting the ogre went back to DS1 started fighting Lord Gwyn, immediately felt better.
Imagine defending an game focused on parrying, when a "casual" game that doesn't focus on it did it better.
Sekiro fags everyone. Can't believe I beat this shitty game, literally worse than DKS fucking 2. I'd legit rather play that shit game than this one. All from had to do was meet expectations of DKS 3 and I would've been happy but no. WORSE THAN FUCKING 2 WHAT
eh, i'm having fun
My very first character, lvl 17 necro, demands you to delet this.
Holy shit did I get stomped.
In this thread we list things that make Dark Souls 2 the best Souls game. I'll start:
>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build
>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death
>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character
>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character
>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks
>Can only perform four rolls before running out of stamina
>Can only perform 5 attacks of a rapier or straight sword before running out of stamina
>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill
>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons
>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)
>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun
>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights
>even though you completely avoided it visually
watch the clip again. the hands collide with the body. it's not a good animation but the hitboxes make sense.
THIS PASTA IS STALE
DaS2 took the problems DaS1 had, made them worse, and then fucked with the rolls without warning players
it doesn't do as much as you'd think.
really? like if you just keep doing it he dies? When I did it he go stunned and took a lil damage and I could beat on him until he recovered, but it wasn't all that much and not much better then just hit hit didge hit hit dige, since he could still grab me while I was stuck in animation when he recovered.
Reminder that the step dodge is not an I frame abuse button like Bloodborne, just a fast movement button
You mean "casual games".
>tfw got 3 rot essences from chained ogre
I had to cheese the fuck with a backstab
>Rushes then one shot bitch slaps yo ass to oblivion
Nothin personal pleb
But he wasn't, he's a miniboss, but a full fledged boss like Genichiro.
What's the point of the "dodge" function when the jump button works as a superior jump?
I just started and I've managed to be relatively spoiler free.
Also,
I've been hyper autistic and avoided the "second death" like the plague - is this ideal? considering I heard the npc:s get aids if I die alot
Dodging doesn't have Iframes, dude. You have to dodge out of his reach.
You can cure their aids
You should just fuck off back to an idol after rezzing to avoid dying for real.
Am I being memed? You can visibly see the player run into his hands. This isn't even up for question.
wait, what gives people the rot - dying or using the revive?
GIMMIE DAT BUTT!
Many points like jump having more recovery and not dodging thrusts, meanwhile if you dodge into thrust with the skill you get a counter.
AIDS actually doesn't matter besides stopping some progress on quests, no requirement for best ending either. Doesn't kill NPCs, rather they die naturally with story progression like in DS and people mistake it for Dragonrot. Dragonrot only happens when you bonfire revive, and you can cure it with a limited stock of items, that are still somewhat plentiful and cure everything so you just use one after a boss destroys you too much.
It has residual amounts, but often hitboxes either last too long or FROM sets some flags so you can't dodge through some anyway.
He actually dodged as soon as he could since no animation cancelling.
why would he lie about losing to BSB multiple times ?
dying
father gasoline was easy though
Are you joking? That'll be Drunkard. Ogre is just
> spin around him clockwise and spam R1 every opening
Also, general mini bosses are way harder
Will I like this game if I liked Furi
Some mooks have attacks that can just be iframed. Try it on the guys in the Hirata Estate.
i actually thought drunkard was easier than the samurai dude you vs in the beginning. then again, i ran in and cleared out some of the trash before initiating the fight
Which one? There are so many.
>The animation is just fucked
I think that is the problem... retard
>let me just dodge right into his arms
>what the fuck where are my i-frames, I thought this was a dark souls game
what is sad is that those hitboxes are still like this today in the latest patch
>tutorial literally says to dodge left or right to avoid grab perilous attacks
>N-NO UR SUPPOSED TO JUMP AWAY
>NN-NO THE ARMS CLIPPED WITH U
fucking LEMEO from drones
sorry you're so shit man
>demands excruciating attention to hitboxes and constant dodging with no i-frames over a decade before Sekiro existed
based Fromsoft
it never tells you to "dodge left or right but never backwards" you sperg. logically, an attack where the enemy reaches with both hands in a big grabbing motion would be best avoided by moving backwards
killed him second try. killed horse dude 3rd try. it's the rest of the game that's kicking my ass and its to the point its not even fun
this is a really cool game but I feel like the fact that you can't cancel a prior input while still being expected to have the lightning reflexes required to beat a lot of these mini-bosses is a little unfair. the red kanji will appear as soon as i've already decided to attack and I'm basically fucked
The one with Exact same jank when grabbed
I beat him on my first try. Maybe it’s because Yea Forums memed about him so much and I was being careful but he wasn’t even hard, I never even got grabbed. Beat the general goyouba or whatever on horseback my first try also
>why aren't I dodging this attack I ran straight into?
You cannot be this retarded.
This is where men were made
I honestly don't understand how so many people are having so much trouble with him. I'm pretty bad but it still only took me like 3 tries. The game didn't get really fucking hard for me until Ashina Castle.
What's the difference? He's got multiple health bars and prevents your progress with a fog wall.
Has FROM finally surpassed its own Dark souls as the hardest game of all time?
ask how i know you are stuck on him
Real talk though Sekiro is fucking Ninja Gaiden-tier in terms of difficulty. How the fuck did something like this get made in 2019?
Do you get a rot essence from dying and reviving or only from dying 2 times in a row?
If you respawn at a bonfire basically.
Dying and resurrecting is fine.
He was a "mini-boss" but you can't progress that way until you beat him, a fog wall blocks the grapple spot above him until he's dead, so he functions like a boss
I managed to brute force the game on normal difficulty by using health packs.
I don't think MGR has a casual filter, maybe Red Armstrong in the DLC.
Am I living in bizarro world or something? This guy took me like 3 casual attempts total, yet I keep seeing posts about how butterfly is so easy and I've been getting my ass hammered for hours and I still haven't beaten her. What am I missing here?
More like shitty design. But hey thats the entirety of Dark Souls 2.
This is the classic thing that always happens with Soulsborne games too. Everyone has a varying degree of difficulty with the bosses because of differences in play style.
I found Drunkard and Lady Butterfly to be fairly easy, but struggled heavily on the purple guy and the chained ogre.
why is there a white looking boss in an asian game?
This game is inferior to Dark Souls and Bloodborne.
>it never tells you to "dodge left or right but never backwards"
yes it does retard the perilous attack tutorial says grabs needs to be sidestepped
>OH NO NO NO
I'm sure someone can twist it into a metaphor for Anglo-era historic oppression against the natives of their own lands
the dragon came from the west
or ya know hes a sailor who got shipwrecked you low effort shitposter
>doing relatively fine with the early levels so far, maybe spending like 20-30 minutes at most on each one
>second main level in the game
>this is thrown at you
I'm ashamed to say that I find Juzou more difficult than Lady Butterfly. He made me eat shit way more times than her.
The Ainu kinda look white and they are from Hokkaido, perhaps he is one of them.
It's like when retards think a Japanese character is black but they are actually gyaru sluts!
So am I screwed with all this rot essence I keep getting?
Yeah, a sailor hailing from the British Empire
>unfreezed
I think you have other problems besides your PC
>best avoided by moving backwards
except thats fucking wrong if youve actually played the game
After three tries, i beat him. All of my deaths were because of that plunge grab.
All the rot does is lock NPC quetslines
You can cure it pretty easily
Chained Ogre wasn't hard, but fuck the drunk sumo guy.
Does this fucking game even know what it wants the player to do?
>dude this game is all about PARRYING okay? Here's a minor boss or two to make sure you understand that
>oh wait here's an ogre with 10 grab attacks, just, like, backstep or something then hit him once or twice and do that about 50 times. Riveting.
>oh no, a giant flaming boar, you may want to sprint around like an idiot to avoid it because parrying it will set you on fire (get fucked btw)
>oh right this game was about parrying right, here's a horse boss to make sure you didn't forget
>just kidding, here's a mutant with claws that will try to hit you with a super quick 20-hit combo. Parrying all of it will pretty much break your posture, and then he'll start another 20-hit combo :^)
Every time I'm getting into the parrying rhytm they throw shit at you that cannot be realistically beaten with parries. It's pissing me off.
its just not a very good game. all the shinobi tools are useless trash except for firecrackers in certain boss fights
Literally any game that requires you to press 2 or more buttons a minute.
The raven feathers are perfect for that mutant with claws.
You parry until youre almost out of stamina then teleport away.
Sounds like you need to actually try using them.
How do I defeat guardian ape
bing bing wahoo
Fucking took me ages to beat this cunt. Game just told me that "yo use step dodge to avoid grabs" but surprise it never worked and once I started jumping to dodge the fight became piss easy.
Phase 1: Keep hitting it. He actually has two separate stagger states and a third one if you let the second one run out but him him some more again right after. I don't know why it's so easy to stunlock this phase but whatever. Also, firecrackers or inflicting burn give you 3-4 hits free, though burn is more expensive.
Phase 2: Stay just out of reach and go in for cheap hits. Get the purple mottled gourd for his REEEEEEEEE or just run the fuck away from it and don't get caught by two in a row. This phase is boring as shit.
i used firecrackers instead to stun him if I was in danger of breaking posture.
My only real gripe with Baba is that it uses a lot of mechanics that make sense in retrospect, but require very abstract thinking to come up with if you don't know how they work. I get that the whole point of the game is that you "write" the rules, but beneath that there are "rules" that you're just expected to figure out through your 200 IQ. Like, the trick to this level makes it look pathetically easy looking back, but until you figure out the trick of it you would think it is impossible given everything the game tells you up until that point.