>everyone tells you to play this game >finally do This game is so fucking BORING. And before you say "you didn't get far enough", I beat it just to see if it actually goes somewhere. It doesn't. I got the Freedom ending because everyone's Reason was retarded and too far in an extreme direction. But that's not why this game is boring. It's boring because nothing fucking happens. This game is primarily just walking. It has more walking than literal walking simulators, just with lots of battles in between. Battles that generally aren't even hard, the game kinda breaks in half the second you start getting even slightly powerful. The only fight that gave me trouble after the first few hours was Trumpeter, and that's because it's a gimmick fight. But for an RPG, it's incredibly barebones outside of gameplay. There's almost no story, and what story is there is pretty bad. The models, even when accounting for Kaneko's style of art, are almost universally ugly outside of a few demons that transitioned from sprite to 3D well. The world is bare (yeah I know that's by design, but still) to a level that puts open world games to shame. There is maybe one likeable character in the entire cast of humans. The characterization doesnt really go beyond being symbols of the most flawed aspects of a philosophy or belief system.The game runs like shit, and I played it on an actual ps2 so I know how it natively runs. Frankly, if I have to play a PS2 SMT game again, I'd rather play DDS.This game is minimalist to a fault. Even the most praised thing, the gameplay, I would say is just "balanced" more than anything else.
>you have severe ADHD I played the game to the end so clearly it's not that severe >you are a brainlet who never read a good book in his entire life More like that describes you because good books generally contain things like compelling characters, not people who aren't even recognizably human and just act as representations of philosophical extremes.
Sebastian Butler
They're literal hallways most of the time. Even the tower climb is a series of hallways. The optional Labyrinth dungeon is sorta exempt from this, but that's "hallways with a few big rooms".
Chase Sanders
The game is unfinished. It went over budget and they didn't manage to finish it in time.
About love, it's a good game, but there are a lot of people among those who praise it that haven't even played it. People are just desperate to fit in, and it's the only SMT game that's considered "Yea Forumscore".
Matthew Smith
Digital Devil Saga has good dungeons though. Nocturne has only one good dungeon - Diet Building.
Bentley Torres
>The game is unfinished >user's playing a rereleased version with a new dungeon and ending
Daniel Murphy
One dungeon and few bosses doesn't get Nocturne anywhere near its full vision. It was way too ambitious.
Luke Perez
wrong and wrong
You have ADHD because you find everything boring that doesnt entertain and thrill you, everything that doesn't hold your hand like a baby, like the absolut hedonistic degenerate you are.
And REAL good books. The ones that are absolute timeless. Like the Bible or Homer, or even modern geniuses like Dostoevsky or Nietzsche make books that do not care about how compelling their characters are lmfao. Either you get it or you don't. It quite literally a pleb filter in it's very sense. "a book for everybody and nobody" is exactly this pleb filter. And my friend you got as fucking filtered as it can get.
>smt 1 and 2 were better had stuff going on. I played those and I'm conflicted on saying it's better. Mainly because a good setting/plot doesn't save the rest of the stuff for those janky games. A shame that we never really got nuked tokyo or cyberpunk tokyo in 3D.
Asher Campbell
>you have adhd bevause you dont like this game fuck off, your shitty game is bland even by smt standard. Stay btfo and go spreg out eslewhere
Aiden Martinez
It has a very unique atmosphere, and I think the minimalist plot supports that well. Characters acting in extremes is a staple of SMT, but I don't think it's an unrealistic way of acting considering Nocturne's context. The gameplay is fairly easy once you get a hang of it, but it's still enjoyable. Models being ugly is just something we disagree on. Also, I don't understand how it was running like shit for you unless your PS2 was dying.
Ok but that doesn't address my story issues with the game. I've seen people act like all SMT games are minimalist and while that's true to an extent, none of them do it to the level that Nocturne is. So far I've played Nocturne, 4/4A, the DDS games, and the Raidou games so I like to think I have a pretty good idea of how the series is. And while I think none of them are as minimalist as Nocturne is...it's still not the game with the worst story. That award still goes to Raidou 1, holy shit that story was bad.
>It went over budget That's better than having no budget.
>You have ADHD because you find everything boring that doesnt entertain and thrill you, everything that doesn't hold your hand like a baby, like the absolut hedonistic degenerate you are. You're forgetting the first rule of a videogame: that it's actually fun to play. Games aren't movies or books, the interactivity aspect cannot be discounted simply because "oh it's so deep and complex though". The fact that you compared Nocturne in your previous post to SotC is insulting because Colossus never forgot to be a fun game, and everything was built around that fact. Was there a deeper meaning to everything in that game? Yes but it was never the core focus.
>And REAL good books. The ones that are absolute timeless. My favorite book is the Count of Monte Cristo so I like to think I know what a good book is. Not that it matters because you come across as an incredible snob that cares more about being sophisticated than anything else.
it sounds like you have Arin Hanson level sensibilities and attention span. please exit my board pronto.
Levi Carter
unironically the dark souls of jrpgs, including the part where the story is entirely atmosphere and vauge bits of dialogue that you need to expand on
Samuel Butler
>no story >bare environments >grind That's the impression I got from reviews at the time it came out, it was obviously skippable.
Nicholas Price
>. That award still goes to Raidou 1, holy shit that story was bad. But I thought Raidou 1 had a better story than 2.
Jeremiah White
>.The game runs like shit, and I played it on an actual ps2 so I know how it natively runs. you may have one of the bad copies, there was a reprint of the game where it ran extremely slow
Evan Young
>Also, I don't understand how it was running like shit for you unless your PS2 was dying. It has very noticable slowdowns on certain animations.
Demi-fiend is Nietzsche's ubermensch, because, you see, he had failures and successes throughout his journey.
Isaac Jones
What ending did you get Yea Forums?
Isaiah Scott
Nobody fucking cares, man.
Ethan Baker
I only ever mentioned the difficulty once in my complaints. So clearly that was never my issue with the game, and either way harder =/= better.
>Demi-fiend is Nietzsche's ubermensch Except you know, if you accept any Reason as you game ending since that's what the Last Man does.
Bentley Lee
Imagine owning a Euro copy. That shit's fucking horrific
Nicholas Murphy
>radiou 1 story was ok. Interesting setting to boot. BUT FUCK THE COMBAT ANDDDDD FUCK THAT BITCH WHORE KID AND HER FUCKING BATTLESHIP FUCK EM AND FUCK THOSE DEVS
Camden Collins
babby edgelord's first smt that conveniently aligns with chaos
Julian Diaz
>anything but TDE or maybe freedom Reason's blow and content may be gone if you just ignore Amala for the most part
Xavier Myers
The first rule about video games is that it's a challenge. Video games by itself were never about fun, this is a modern myth made in the 2000s. If a video game by any chance has a story that carries a waight, it is indeed very likely that understanding this story is a part of the challenge aswell as beating it. SotC didnt give a fuck about your "fun" it was supposed to be epic in its very sense. Was Ico fun to you? Was TlG fun to you? Yes a story is rarely the core focus of a video game but it exists. Especially in PC adventure games.
Count of Monte Cristo is a good book yes, but gatekeeping is even more important and if you actually valued good books you would so too.
Angel Reyes
Like I said in the OP, I got the Freedom ending because in my mind, everyone else was a retard and I'd be lowering myself by sticking with any of their philosophies.
Juan Hill
>atmosphere The atmosphere they're going for is ruined every 5 seconds with random battles consisting of loud blaring anime buttrock as you're fighting the goofiest enemy designs no one can possibly take seriously (or are just boring skeleton variants)
>difficulty Nothing in SMT takes any grand strategy. The only way players lose is by RNG, its just luck.
Amazing how almost everything you said applies to DDS but then you call that better. You must be memeing >This game is minimalist to a fault. This is the only point you genuinely believe in, to that I say it's a matter of taste, the minimalism creates a great atmosphere and some people prefer their RPGs with less cutscenes and dialouge
Jaxson Morales
>if you accept any Reason as you game ending since that's what the Last Man does
Either you mistyped an english sentence or you have no fucking idea what the last man does.
William Cruz
>random battles consisting of loud blaring anime buttrock as you're fighting the goofiest enemy designs no one can possibly take seriously I love that as well though.
How come you didn't finish amala? too sick of the game to continue it or you got locked out due to entering the final dungeon?
Daniel Howard
>The first rule about video games is that it's a challenge. No, it's something that the player will enjoy playing. This built into the business model because it encourages people to want to buy more games made by that person. Most people will not call Megaman 2 challenging because Metal Blade exists. Most people will however consider either it or MM3 the best game in the classic MM series, and rightly so because they have the best gameplay and level design.
>If a video game by any chance has a story that carries a waight, it is indeed very likely that understanding this story is a part of the challenge aswell as beating it. Now you come across as incredibly pretentious. >SotC didnt give a fuck about your "fun" Clearly it did, otherwise it would've made the fights just plain unfair. It never did, it was designed so that even if you never hunted a lizard for more stamina, even if you were always at your base power, you could defeat it still by just using what the game taught you.
>Was Ico fun to you? Was TlG fun to you? Ico was...interesting, more of a proof of concept than a game. TlG was not fun, but then I didn't think it was a good game either.
The Ubermensch rejects the morality of others to forge his own path. The Last Man is the opposite of that, taking comfort in complacency. By sticking to someone else's Reason, you are giving in to that complacency with someone else's morality.
The latter. It was my first playthrough and I was playing blind, how was I supposed to know that was going to happen?
Jordan Parker
This mindset is unironically what caused videogames to try and be more like movies. Which attracted writers that couldn't hack it in hollywood.
Hudson Nelson
Was I not supposed to have fun with Ico and SotC?
Blake Mitchell
>how was I supposed to know that was going to happen? Not trying to sound blaming on you with that, that's something that could catch anyone off with the whole "can't go back to overworld" thing
Evan Williams
The business model of arcade games and table top games are that you beat the game or your opponent. Card games, dice games, arcade games and yes even video games originated from that rule. Pong as one of the first games. Or later even Pacman as one of the more prominent games. I would even say that every retro game from the 70s to the late 90s were primarily about challenge and adventure, than simple "fun". Since "fun" can mean literally any form of entertainment. Like watching a thriller in the cinema or visiting the county fair. "Fun" in modern video games is nothing else as a term of value to describe how much of "entertainment value" a modern game can offer. But this concept of entertainment value changed drastically after I would say 2005-6. Suddenly Video Games had to keep you entertained at all times or it will lose it's "fun". Suddenly Video Games have to tell you exactly where to go or what to do or it will lose it's "fun" because people get lost too easly. This has nothing to do with challenge anymore.
>Now you come across as incredibly pretentious. Trying to find value in a story is anything but pretentious, as much as it may look like it.
>Clearly it did, otherwise it would've made the fights just plain unfair The difficult by itself isn't what I meant by "it doesnt give a fuck about your fun". It was meant that the world is empty and the story isnt fleshed out, meaning it doesn't hold your hand like other games do. Regarding the Bosses I would say that Fumito Ueda never had in mind to make the game as challenging to the extend that you have to "grind your way through"-trial and error until you beat the boss
The Ãœbermensch doesn't have to ignore every Reason just because it's someone elses morality. If he likes the Reason and can find lust and bliss in it, he can fulfill his Ãœbermensch "destiny" just by doing whatever he likes. In this, also liking a morality of someone else. Even if the Ãœbermensch is the killer of morality per se.
Jacob Lewis
>It was meant that the world is empty and the story isnt fleshed out, meaning it doesn't hold your hand like other games do. The story isn't fleshed out because the story isn't important, your goal as the player is. The story is there but the player doesn't have to pay attention to it or even care about it to enjoy the game, because the meat of the game is slaying the giants. Also ironically, the game DID hold your hand in telling you what to do and where to go by having the light from your sword.
And the world isn't empty, it's just a series of setpieces. Empty is Nocturne's world where it's just an endless expanse of featureless desert littered with some small remains of a city.
Jose Mitchell
Thats not my mindset. The reason why Video Games are compared to movies nowadays it that the medium of Video Game got too popular from 2010 to 2019. So much so that people forgot what video games actually are. But people on this website here also forget what movie games are and arent. Heavy Rain is a movie game, Metal Gear Solid 3 isn't. Even Metal Gear Solid 4 isn't a movie game even thought it has really long cutscenes, the core value of the game is still present. What people don't distinguish is the degree in which a game is allowed to be cutscene and story in itself.
Of course you can have fun but it wasn't meant to be the obvious degenerate fun, like rescue big titty heronie A and kill big boss B who want to become a god. Ico is extremely subtle in holding your attention and therefore not the typical "fun" people are talking about nowadays.
Charles Murphy
>Metal Gear Solid 3 isn't. Even Metal Gear Solid 4 isn't a movie game MGS started the trend of movie games by creating the focus on story and not pure gameplay. If your focus is something other than the GAMEplay, you have failed as a GAME. That's why I don't understand why people want a story mode in fighting games, the genre is built around the thing that actually matters to begin with.
Xavier Reed
>using the word degenerate >when clearly trying to hold up games as art Paraphrasing Oscar Wilde, art is inherently degenerate.
Nathan Sanchez
>appealing to the authority of someone who was not only a sodomite, but an anglo as well
Jason Perez
Yes so clearly he knew degeneracy when he saw it, so I trust him to know what he's talking about. Much like the best person to ask what fascism is would be a fascist, a degenerate should be your go-to expert on degeneracy.
Nathaniel Price
I told you to start with SMTIV. Why didn't you listen?
Owen Perez
Dungeon crawlers are shit user, hope you learned your lesson, this genre is made by people that like the RPG gameplay but can't be a DM worth shit.
Jace Perez
I already played it beforehand.
Anthony Cox
you have shit taste, none of your argument is objective
Luke Nguyen
Did you like it?
Jose Ross
It was alright. I kinda felt like the memes were better than the game itself though. Also it was way too easy, I'm glad 4A wasn't something so simple to steamroll.
I know. Just taking a jab at the eternal anglo. It's a nice Saturday.
Logan Howard
>none of your argument is objective Good thing I don't believe in an objectivity then.
Easton Gutierrez
If the story wasn't important the whole intro, build up, the cutscenes, the dying colossi, the falling horse, and especially and foremost the whole ending with the "twist", would be a waste of your studio recourses. You can in no way to form say that the story isn't important. I agree that he you didn't have to pay attention to enjoy the game but this is exactly the reason why he chose to make the cutscenes as quick as possible. Because gameplay and story are infact two different elements and even Hidetaka Miyazakies Dark Soul games show that you can have Gameplay as the absolute core element but still tell a story that carries a bigger weight than you would expect. Simply said, it is a design choice to take gameplay as a core and leave the story in the background. This does not mean it makes it negligible. It is still a whole element of the game.
>MGS started the trend of movie games That's the reason I brought it up, people lose their shit in this topic but don't know where to draw the line. In itself the Ninja Gaiden for NES in 1988 had already cutscenes so it's not the cutscenes itself but the ammount of it, or further the shift of the whole game medium into a story telling department than a stealthacton department. But this doesn't mean they stop being games. You cannot possibly say that the LucasArts point n click games are not games just because their focus in on story mixed with some puzzles. The expectations and reception are different but they are still both games.
The solution would be for the developer to publicly distinquish in beforehand what kind go genre the game is and how heavy the story telling is.
>art is inherently degenerate Modern art is but shouldnt be. And it's the american jews fault for ruining in the beginning of the 1900s. This is not exaggerated or /pol/ talk, this is actually history. The devaluation of tradition and the overvaluation of creativity for the sake of novelty is in fact jew-like.
You have ADHD because instead of recognizing it's not the kind of game for you, you insist that it's everyone else who's crazy and you're the only one who sees the game for "what it is".
I agree, user. In particular, I think the combat system is massively overrated. You're already being rewarded for targeting the enemy's weakness by making them take more damage, and (I think?) having a greater chance of landing the relevant status ailment (i.e. freezing an enemy that's weak to ice). The only thing the Press Turn system does is artificially elevate one strategy above all others, by rewarding you even further with free turns/free attacks, making all other strategies inferior by default. It's a complete no-brainer to exploit it, with no downsides or risks, so why wouldn't you? The result is that it ends up greatly reducing combat depth. I don't know what it says about the people at Atlus that they thought anyone needed such strong incentive to do something as straightforward as 'hit the weak spot of the bad guys'.
What the fuck? It's literally one of the best games ever made. Probably third, because of pic related and Deltarune. You probably think Persona is good
YHVH benefits with any reason ending. Kagatsucji is nothing but a mouth piece for YHVH, by allowing Kagatsuchi to recreate the new world you're giving YHVH even more control over humanity.
Leo Sanchez
really good game, tldr on this whole fucking thread though
You havent played the game then because after this it's a 100 hours of fighting mobs with every cutscene lasting 2-5 minutes max and being sparsed 5 hours between each other
Colton Carter
Didn't read kek
Samuel Cox
>Walk into room >WEAK >WEAK >WEAK >WEAK >Game Over I really hate press turn
Grayson Perry
I'm going to play it again user, thanks for the reminder
Jacob Hughes
>with no downsides or risks, so why wouldn't you? Great way to prove you never played the game.
Lincoln Clark
>oh hey a game about demonic entities and shit, sounds cool >jk bro you're a high school kid wandering around an empty building enjoy
Every fucking time. Why are JRPGs always like this?