Why is this allowed?
Why is this allowed?
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What's so bad about this again?
Manaweaving isn't cheating.
>crying about commons
Lmaoing at your life. Pandemonium on the other hand is just fucking dull. That mode says fuck midrange
Say someone is blocking my 4/4 creature with a 2/2 and a 3/3. I order the creatures so that damage goes to the 3/3 first and the remainder to the 2/2. He now plays one on the above cards on the 3/3. Is it correct that I can't reassign the damage to go to the 2/2 first?
I had this happen to me but I'm not sure if I just missed my chance to react or that its impossible.
Seems unfair that he can save both creatures by boosting only one.
You can't and he can't. Since damage doesn't use stack, ge can't do anything about it and besides, he couldn't do it anyway. The damage is divided when combat damage is dealt and nobody can respond to the damage.
Blocking order is decided before damage is dealt so there's nothing illegal going on
He responds to the block, doofus.
Can someone recommend a deck that does nothing but shit on mono blue?
I’m tired of those fuckers, mononred or nexus of fate aint got nothing on how annoying that deck is to play against
Interesting. So you only have to be able to keep the first blocker in the order alive, and you can block with as many weak creatures as you want. This certainly makes Dive Down a very useful card.
It is either completely useless or it is cheating
Dive down is useful for other reasons but that's true
You can hypothetically block with a hundred 1/1 lifelink tokens and gain a hundred life, even if you're only blocking a 1/1
I'm doing pretty well against them with my Rakdos homebrew
How was this allowed?
brainlet here, how did you put "/" in the filename?
No. When you block with multiple creatures, they assign damage however they want, point by point. I don't have to kill the first one to get through to the others, even if you pump it after damage is assigned. For example. If I attack with a 3/3, you block with 3 1/1s, I assign 1 damage to each of them. If you dive down before the damage step on the first, it still only takes one damage and the other two still take the one damage they were assigned.
Your opponent just picks up your deck and shuffles it correctly so its literally useless
>Why is this allowed?
Because real men only draft, and card imbalance makes drafting fun
It's actually a different symbol. I just copypaste it from filename to filename.
If after you assigned block order (but before damage is assigned) I cast Dive Down on the first 1/1 in the block order, the game automatically does all 3 damage to the first creature in the block order, and all 3 1/1 stay alive. That's what happens to me in MTGA at least.
Go back to /tg/.
That's wrong unless the attacking creature has deathtouch, a blocked creature deals lethal damage in order of the creatures blocking it
>Example: The damage assignment order of an attacking Vastwood Gorger (a 5/6 creature) is Pride Guardian (a 0/3 creature) then Llanowar Elves (a 1/1 creature). During the declare blockers step, the defending player casts Giant Growth targeting Pride Guardian, which gives it +3/+3 until end of turn. Vastwood Gorger must assign its 5 damage to the Guardian.
mtg.gamepedia.com
That's a bug then, and that's never happened to me before. Are you sure you assigned 1 damage to each and didn't just mash spacebar?
this is MTG Arena
a video game
You are never asked to assign damage in this scenario. The game sees that the first creature in the block order can absorb all the damage from the attacker and hence assigning damage is not possible.
This is absolutely not how the game works.
t. friends with several judges, have had discussions about this specific interaction
Are you sure you weren't attacking with a deathtouch creature, because the rules literally say that you're wrong
Ok so its definitely supposed to work this way. Thanks.
Seems unfair to me somehow that I shouldn't be able to reassign damage to the other creature afterwards.
Not really, then there'd be no point in using a pump spell since you'd just take back and assign otherwise
you get the chance to counter the instant with another.
Threadly reminder
Dimir with 4 fungal infection and craving/cast down
Well the pump spell still saves the creature it is cast on, just not the other ones blocking.
Honestly here it's done for thematic purposes. The art represents Innistrad and specifically a blessing of Avacyn. It would make sense that on this plane there is more working against you and it is much harder to earn a blessing such as this, thus the limitation. Conversely, on Ixalan it's just a bunch of hobomurdering vampires who don't give a FUCK and gain life at the same time. Balancing 1 mana combat tricks doesn't matter from a design perspective when it comes to such narrow differences, so they fill a flavor role instead here.
Lets say that I'm instead blocking with two 2/2s on your 3/3, I spend mana on my pump and still lose a creature, why is this more fair?
Remember for the pump to be cast the player had to leave up mana from his own turn to cast it
>muh thematic
you could make it heal for 4 or some shit, it's objectivly worse than the other card
You can't "respond to a block". You can play instants once you're passed priority at the end of the declare blockers phase.
Why are the wizards on the coast so problematic?
that's a big casting cost
>spawns 16 1/1 tokens with 2 +1/+1 counters each on turn 5
for you
>UUUU
i want to fuck that angel