Give me one good reason why this isn't GOTY. Protip: you can't.
Give me one good reason why this isn't GOTY. Protip: you can't
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easy, it's released in march and everyone will have forgotten it existed by the time it's time to think about GOTY in december
Who cares, GOTY is just marketing slang for "buy my shit", it doesn't mean anything anymore.
>not fun
>always the same shit, only one moveset
DMC GOTY so far
sounds like someone's bad at the game
GIT GUD
>game is shit
>y-you're just BAD XD
god the souls community is cancer
Baba is You released this year
sorry buddy
Posture gets abit old. Probably the best game of the year so far. Don't know how Fromsoft handles worldbuilding and combat balance better than every other japanese dev. It's like they're running circles around everyone
I never heard of this game and it's suddenly every thread on Yea Forums. What the fuck happened?
It's a Fromsoft game. Elitists at Yea Forums likes to falseflag and masturbate over it.
DMC5 was released this year
if you think suckiro is harder or has a deeper combat than dmc you are deluded
Because its only march?
Sekiro is harder. I've finished DMC5 on DMD and only played 6 hours of Sekiro to know it's harder. DMC5 might have more combat but it has shit enemies so that potential is wasted. The only ones that can even pose any threat is the Furies and Judeccas but the cast has enough counters for both. Bosses in 5 are better than past games but underwhelming compared to how improved the cast has become.
Not saying that the game shouldn't be hard, but there needs to be a new mechanic that doesn't hinder lesser players experience with the game. When you make the first few minibosses and first boss ridiculously hard that it can stop you from advancing in the game it will make some players not play it and give up. There needs to be some grind mechanic or something so many players don't get stuck.
Dark Souls seemed more than fair with what it gave you and what you could do since you actually have more options in fights and more times where you can make a mistake without dying.
HURR GIT GUD
how is sekiro harder? royal guard alone require better frame accuracy to block attacks
I got a steam refund after 54 minutes played because it's that goddamn shit. Game tells you that you will get dragon rot if you choose to resurrect, but then also just gives you dragon rot for dying, because fuck you.
Sekiro is harder because it doesn't you a be all end all tool to escape damage. If you try to jump a thurst, The game will punish you for it even when it shouldn't. The fact that DMC gives iframes in multiple succession without any punishment for abuse is showing how easy it is.
>breath of the wild
get gud retard this isn't some gay rpg
Literally no one asked for this Asscreed clone. Not to mention boring. Worst from game I've played thus far
Its still not the pure dog shit that DS2 and bloodborne were.
Its only hard for the first few hours. Once you get some new shit and get comfortable with the combat everything is kind of a joke.
but every attack in sekiro is telegraphed, there's even a big ass red prompt that warns you of unblockable attacks
>check trophies
>all endings are at
play the game
Bloodborne is the best from game wtf are you talking about? Let me guess you're a PC only fag ain't ya?
Erm, retard? You obviously DO resurrect because otherwise the game would be over.
Dragon Rot.
Node based grappling hook system in the current fucking year.
Slow as fuck and cumbersome ledge grabbing mechanic that is completely at odds with the fluidity and speed of everything else completely breaking the flow, same for the wall hugging mechanic. Both should have been scrapped or completely reworked early on in development.
Fucking horrid reliance on "lock on" that is an absolute clusterfuck when fighting groups as your attacks will just ghost through enemies you're not locked onto.
AI can hear you running a mile away, but can't hear you firing explosive projectiles right next to them.
Character doesn't remain crouched after performing a bunch of different actions, absolutely fucking terrible stealth gameplay design in general.
Item description pop ups for EVERY SINGLE FUCKING ITEM EVERY TIME YOU PICK THEM UP NO MATTER HOW MANY TIMES YOU'VE SEEN IT BEFORE.
Shitty giant flashing icons over "eavesdropping" locations with button prompts that treat the player like an absolute ADHD tard.
Linear as fuck levels with fuck all exploration.
Absolutely no replay value due to no build variety, just a good/bad ending.
Regular enemies are way too fucking easy, bosses and mini bosses are completely fucking broken and have THE worst hit boxes of any bosses in a FROM game ever. If you don't use the "right" evasion mechanic you will 100% get hit, even if you've dodged a mile outside of their attack/range the game will either teleport you onto the end of the bosses weapon, the boss to you, or just ghost kill you.
Camera is way to close and completely fucking useless when crawling through AssCreed tier SNEAKY SHRUBBERY.
Stun locking low level enemies with hits is inconsistent, sometimes it'll interrupt their attacks, other times they just keep attacking anyway, it completely breaks the flow of combat and makes literally no fucking sense.
Game is a solid 7/10, but it's flaws are fucking plentiful and i'm honestly pretty fucking disappointed at how unpolished it is.
Mad cause bad
You haven't played the game, have you? The symbol doesn't say which kind of unblockable it is. Most enemies also have unique animations so you can never be sure. If the unblockable hits, It deals 80% of your health. Deflecting all the attacks is barely a valid strategy at the start because of your own posture also getting reduced. We are talking about difficulty here and Sekiro is obviously difficult. You can argue it's harder to be stylish in DMC but the style meter and style mission rankings is extremely lenient in 5. It's hard to do what combofags do in normal gameplay though.
Finished the game in 12 hours, got the good ending, breezed through it quicker and easier than any souls game to date, didn't endure any ill effects from rot.
If you don't like my opinion, that's fine, it's just that, an opinion.
I have played all the souls and bloodhound on the playstation platform. Bloodborne is a game where no one stopped and thought out the combat system. Made up some random enemies. Reduced the number of weapons, and made bosses that have screen wide hitboxes. It's embarrassing that it was made by the same people that made DS1
The parry system requires no skill or timing. You can just spam it and land every parry. It doesn't have a cooldown which is fucking ridiculous when shooting GUNS had a cooldown in BB.
Half of his complaints are valid. The other half is pretty much autism.
Yeah I can't believe people were making out like this was a Tenchu-type game. The stealth is pretty much just the same as souls. I can get one backstab and then it's basically bum-rush guys one-at-a-time as everyone in the area swarms to you. You can't stealth for shit.
I've spec'd into silent movement though, but you can't silent kill at all.
>AI can hear you running a mile away,
This is how I know you haven't played the game.
So like all souls games?
Honestly I've never understood how FROM got popular.
All their games have been fucking trash even demon souls was hammered when it first came out because it was slow, felt like shit to play and wasn't fun
>le difficulty
It isn't actually hard. Enemies are slow as fuck and the ones that aren't are squishy as fuck and die easily. The game tries to trip you up with bullshit unfair mechanics but even then those inevitably will only kill you once or twice until you figure out a way past them.
Every time they make a story it's exactly the same too
>OwO much endless cycle depressed world.
Fuck, even sekiro does the stupid cycles thing since at the end of the game it turns out OHHH AAAAA YOU WERE THE SCULPTOR ALL ALONG WOOOW
it's bad, and it also has THE EXACT SAME sad note that plays constantly in firelink shrine.
Music, as always in from games is forgettable to straight up crappy and ear grating. I've never seen such a bad company get its cock sucked so much except maybe bungie or bioware.
It plays by and large like Miyazaki played metal gear rising for a few hours and loved it so much he tried to remake it as a ''''''hardcore''''' souls game but funnily enough not only is it EASIER than mgr due to the plethora of dodge options you have but it's just straight up worse. Like a cheap imitation.
But that's really all FROM can do, make knockoffs. The entire souls series was a shoddy knockoff of much better western rpgs and now we have sekiro, a shit knockoff of an actual action game. Embarrassing
Rot doesn't really do anything does it? I received a lower % of cost-free deaths and then healed it.
The cover art
This is pretty spot on, although I think 7/10 is a bit rough. Everything outside of bosses is incredibly easy though and almost all environments are designed in a way to allow you to flank and backstab everything for maximum easy mode which is a real shame because the 1v1 mob duels are the best part of the game.
Based and redpilled. GOTY and top game lists are all just driven by marketing now.
>This is how I know you haven't played the game.
He's probably talking about sprinting, because they can in fact literally hear you a mile away whereas you can stand on a roof above people firing explosive projectiles and they'll have no idea where they're coming from. The stealth AI is ass.
Because it's just about a 7.5/10 at best?
It's worse than every other Soulsborne game they made.
It'd be lucky to even be GOTM.
you can kill entire settlements wihtout being seen esp when you get smoke cloud
Fuck you for spoiling that.
Let's face it, it's too niche to be goty, because 75% of the vote is about mainstream blockbuster games.
But if it wasn't, it'll be probably the goty of the last 10 years. I'm just 2 hours in but that's pretty obvious (maybe even better than BB)
It locks you out of NPC quest lines if they get sick.
Shit opinion.
Dark Souls >>> Bloodborne >>>>>>>>>>> Dark Souls 3 >> Demon's Souls >>>>>>>>>>>>> Dark Souls 2 >>>>>> Sekiro
How many humanoid enemies in the game? No too much I hope.
BB had the charm of being meaningless so universal.
>n-noooo don't spoil my cliche story that's painfully obvious at the beginning because the sculptor has the same fucking face and wears the same fucking clothes as wolf and it's established in 5 minutes that time travel exists
Kill yourself you autistic retard
Not him, but it was obvious as fuck.
A FROM soft game with a depressing world and sad twist? Who would have thought!
This fucking game better get a DLC.
Lets not forget he's missing the exact same arm as wolf and happens to have a shinobi prosthetic arm just lying around.
Well it's Sekiro==BB > Dark Souls 2 SotfS >>> Dark Souls
When you get bloodsmoke and the miniboss item that makes you half invisible, a stealth run through an area is genuinely possible and you can chain kill enemies stealthily through the smoke, of course it costs lots of paper charms
I hope not, I don't want them to waste any more time on this game or games like it and instead go back to making proper Soulsborne games.
Nigger its fucking FROM, if that wasn't the first thing that came to mind seeing the sculptor you're daft as fuck.
Starting from when though? I suppose I could be chucking distracts out to split groups, but in my experience getting an assassinate off triggered nearby enemies from the noise. I don't know if there are abilities that improve that area - but yeah I saw the blood cloud thing in trailers.
>DS3 above demon's
i'm worried this part isn't actually supposed to be bait and that's much scarier than the rest
Worst taste I've ever seen, I advise you to immediately commit ritual sudoku to rid yourself of the shame you have brought upon Yea Forums by posting this.
Just the fantastic story works of Miyahacki :^)
Honestly, I'm so fucking glad sekiro has a real story this time, the lore of souls games has always been 13 year old middle school student levels of bad but now that everything is out in the open and faggots like vaati can't obscure reality with his head canon and pretend lore is good people will realize sekiro's story is dogshit.
They'll realize From's writing has always been awful and there's gonna be no way for jewtubers to damage control this
thank you miyazaki for exposing shitstain retards like this guy that plague the souls community by forcing them to actually learn how to play the game
Fucking based, you outlined pretty much all the shit I've hated so far. The game is not good, period.
Sekiro lacks the soul and atmosphere of the previous games. It feels like it was made by a knockoff dev who doesn't understand the audiovisual components needed to have a Souls experience.
I guess it really shows that Activision had their hands in this. It's much more straight forward, swarmed with tutorials, have some hackjob wannabe "stealth" aspect to it, has faster more zoomer tier combat for ADHD twitch kids.
IT'S NOT A SOULS GAME YOU VERY LITERAL AUTISTS
Reminder that if this game was a PS4 exclusive then Sony faggots would be swearing up and down that it was a masterpiece even though it's shit just like bloodborne was shit
Sekiro is by far my favourite world/setting/story of FROM's games, but the gameplay just isn't quite doing it for me outside of the bosses. The stealth elements feel really at odds with the combat elements and I feel like they undermine one another constantly.
The stealth/grappling/traversal mechanics make combat a moot point as they allow you to easily avoid, flank and retreat from combat on a whim.
I might try a "grounded" play through for my third attempt, only use the grappling hook when it's absolutely necessary to proceed and always move through the path of most resistance on foot, no jumping, grappling hook etc
I think it'll be a lot more interesting and challenging.
Regardless of whether you classify it as Souls or not, the result is that this game isn't as fun to play as any Souls game or Bloodborne.
And in the end, fun is all that matters.
seething fromfag
Not a Sony guy (in fact I hate Sony right now and unplugged my PS4) but Bloodborne was fucking amazing and the reason I even bought a PS4 to begin with. It's not a perfect 10/10 but with the DLC it gets pretty fucking close, it's a masterpiece.
Sekiro on the other hand is mediocre and forgettable.
Honestly i'm a good ways in and so far I really like it. The worst part of the game by FAR was the poison water cave with the gunners, it was just every possible flaw this game has amplified to maximum.
I like it :^)
How do I get good at deflecting boss attacks? I've taken out all of the drunkard's minions, I get the sneak death blow on him, but I can't break his posture in the second phase
this, suckiro finally exposed soulfags
Activision was not involved in development at all, they're not even on the Japanese box because FROM self published over there.
Face facts, Miyazaki is just a fucking hack, the souls series was always dogshit it's just way more obvious now that retards can't hide behind "i-its rushed cuz of bamco"
>It's not a souls game
OH NO NO NO NO NO
reminder that you can ignore every single post that contains the word "soulsborne" and you'll never miss anything important or relevant.
this applies to every thread ever
Devil May Cry 5
>not a Sony guy
>but
Stopped reading, stop shilling it's embarrassing, FROM is a joke, all your games are a joke, kill yourself
its too hard, no hard is not fun
>Shitkirolet can't cope with people pointing out that all of their previous games of this type were superior
>NO NOOOOO FILTER IT ALL OUT I CANNOT HANDLE IT NOOOOOO
This game is such a mixed bag for me.
I HATE Souls shit, but I am okay with this game. It COULD be better though. Combat feels samey as fuck, but I like traversing levels like a ninja. Guess I just wanted a new Tenchu game.
I liked them in the Tenchu days, but this story is indefensibly dogshit.
This game is the definition of nu-fun
>ITT: Casuals on damage control
I think it takes a real thoughtless person to start talking about spoilers basically the day the game came out. Bad form - and then you can't even act like an adult about it.
Bruce Willis is a ghost at the end of sixth sense. Brad Pit in Fight Club is an imaginary friend. Captain Marvel stood too close to an alien engine and absorbed it's powers and then was brainwashed into helping her captors. Dakota Johnson's character in Suspiria is the oldest witch and kills the others.
i've never played sekiro, i played dark souls 1, dark souls 2 and bloodborne
it's more of a "game journalists try to force catchy terms for everything and it spreads to other websites", just like what happened with "character action" or "metroidvania"
>Node based grappling hook system in the current fucking year.
This shit is so awful once you realize how the nodes were arbitrarily placed and you'll often run into ungrappleable places that look exactly like some place you've grappled before. Sometimes you even get both right next to each other like the giant Buddhas down at the pits.
>insitgating console wars
seething nintendie can't play Sekiro on his underpowered tablet
this is by FAR the game's biggest problem, its at the absolute worst when you're in the spooky woods and you hear the flute music inside the temple but for no real reason you can't grapple up to the temple or the nearby trees, even though you NAVIGATE THE PREVIOUS AREA BY DOING THAT
Not my fault the game is piss easy and takes half a day to beat. Also not my fault the story is trash. Game is bad and I'm doing a service to anyone browsing these threads on the fence about buying so they no definitevely to NOT BUY
But they're truthful, you fucking moron. GET GOOD. Why does everything have to be done without thinking that hard about what you're doing?
>Oooh lets make another souls game where u can hold up shield all game or just spam 2handed weapon attacks while rolling with no gear on. SO FUCKING IMMERSIVE.
FROM challenges players, and you can tell autists just give up at the first sign of struggle when people bring up FROM games.
Why else would the game be shit? cause you for sure didn't play through an entire hard game by yourself and then deem it shit.
GOD the ONIONS cummunity is CANCER fucking cut your dick off.
My biggest issue with Sekiro is there's literally nothing here that's going to keep me playing two weeks from now. It's very much a one and done sorta deal and i've already done one, NG+ is nice, but it's a bit eh.
There's no real replay value, there's very little to explore on an initial run, let alone subsequent runs, it doesn't have the Souls web like level design where you can mix it up by taking a different route nor the build variety obviously. And yes I understand it's not a Souls game, but as a straight action game it's gameplay really isn't tight, nor enjoyable enough on it's own merits.
I like it, but I thought I would love it. The "skill" based FROM game that wasn't reliant on stats just isn't there, instead there's some really awkward abilities tied in with specific moves/counters and prosthetics which they throw at you like candy within the first few hours. I never felt like I needed to "get gud" as much as I needed to just unlock the tool that the boss was weak to in order to progress.
There's also a lot of really amateurish game design choices that i'd have expected from 2000's era FROM, but you'd have thought they'd have learned a thing or two since, but apparently not. Ironically it does make it feel like a classic FROM game.
>half a day to beat
i dunno where this meme came from but it's absolutely not true lol
game is like 7/10 but too short is definitely not a reasonable complaint, especially for a first time through
tfw didnt know s o y got turned to ONIONS that's hilarious tho
Fuck you man, soulsborne is fine. Do you prefer souls-like?
holy fuck this game really exposes Yea Forums for the casual harboring nest it is
get better at the game and adapt you shitters
based
I don't give a fuck about difficulty you absolute retard
This shit was the worst
>have to go all the way back to the idol and find that dumb wall and fight a miniboss just to finally get to the tree that leads to the flute house.
It's so linear it makes me sick
>game has reasonable playtime and ending, doesn't overstay its welcome or engage in GaaS garbage, doesn't focus on crummy online multiplayer
>gets shit on by autists who think every game should last them weeks because they play grand strategy and mobile games
FROM has NEVER made a Tenchu game.
Not fucking one.
>takes half a day to beat
sure thing
anything-like is awful
just call the game you're talking about by its name you dipshit, not everything is a fucking subgenre
you idiots are as bad as metalheads
>thinks the game is hard
kek casuals.
Just learn to spoiler, please.
>it's totally not true!
yet here I am, having beaten the game and am telling you the ending that multiple people have confirmed because the game takes zero fucking time to beat.
What the fuck is it with you people, are you shills or just retards? Unless your hands are broken you should've finished the game because it's now been fucking two days.
I don't give a fuck about difficulty you absolute retard
but thanks for proving my point that the only thing this game has for itself is the difficulty
t. capcom shill
Show proof. Because you sound like a shitter who got his ass fisted by Sekiro AI.
you haven't beaten the game tho, and you won't provide proof
i'd be more than willing to bet you haven't even played it, and also that you haven't played any game in the past week because you don't enjoy games anymore
prove me wrong or don't respond
>sekiro doesn't have shit enemies
>literally can do this to the majority of them
NOT
FUCKING
ONE
>but they're truthful
now, FROM games aren't hard, they're piss easy because their ai is dogshit and the player has a million and one tools to make fights a joke.
Yet god forbid you make a criticism about how poorly designed these obviously rehashes low budget games are and it's "git gud XDD"
shut up and kill yourself you faggot shill
NOOOOOOOO YOU DON'T GET IT IT'S HARD AND DEEP
He's not wrong, FROM ported one of the PS2 games to PSP, that's it. They've never developed a Tenchu game themselves.
>random mooks should take a long time to beat
yeah i wish you had to jump on goombas 5 times in a row per goomba
>mook enemies that are equivalent to souls' hollows are easy
Nice damage control.
"What is this game like?"
>Hmm, I could easily convey my message by likening it to a series of video games. I suppose I could say it's LIKE the souls games. No that won't do! I refuse to be like those fucking degenerate metalheads.
"It's called Sekiro, it's ... like... souls."
"Oh you mean a souls-like?"
just played it
i still dont understand who the fuck isshin is
he's my ally but also the final boss??
These are literally the 3rd, 4th and 5th guys you ever fight in the game and notice the player is already almost dead at the start of the webm.
>s-show me your save data
you know what, no. I'm not gonna do that, I'll let you retards get back to the end and when you see it's exactly how I described story wise you're gonna bite your lip and say "fuck he was right"
and you're gonna be so fucking embarrassed that instead of admitting you were wrong you're just gonna make more shill threads for this trash game and try to justify why the story and ''''''''lore''''''' isn't garbage
>god of war
I didn't say Sekiro didn't have shit enemies but DMC5's whole enemy cast is mostly full of them. This is also the tutorial area to teach you about deflecting. At least these guys in Sekiro know how to attack. Even on DMD, Some enemies will outright refuse to for 5-10 seconds for some unknown reason
It's set in nipland.
>literally reused deacons of the deep
holy fuck lmao
Bad casual players suck at vidya, and then watch streamers who are also bad, and think the game is hard KEK niggas said the same shit about Souls and Bloodbourne when they came out. AI was dogshit and easily expoitable in those games too.
absolutely one of the worst strawmen i've ever seen, impressive
i too call action movies Rambolikes
Ds2 is way more fun
>you know what, no. I'm not gonna do that
Stopped reading right there. That's all I needed to know. Cope harder shitter.
These are the weakest enemies in the game
>just played it
no, you didn't the game is too long
>How dare you expect content for 70+ dollars
sorry i mistakenly assume everyone speaks English
Produrre prove o non rispondere
制作证明,或不回应
Produire une preuve ou ne pas répondre
Proof erstellen oder nicht antworten
Producir prueba, o no responder
DELET THIS
FROMSOFTWARE GAMES ARE HARDCORE AND ARTS
>multiple people in thread talking about the ending already
>retard casuals stuck at the tutorial think the game must be long as fuck and no one could possibly beat it.
Honestly, this entire thing has been a huge disappointment
name one thing in sekiro that isn't content dumbass
Don't they have the license? I recall that's why Acquire had to make Shinobido instead.
Which was a better game, but still. Maybe that Suckerpunch game will scratch my ninja fix.
Not to mention this shit lmao, perceived difficulty from shitty game design.
Well, you're wrong. Keep living in your delusions tho. It doesn't take more than telling you suck at game X to get lil bitches like you triggered.
>people know the ending that means they beat the game
Dude that's crazy how people beat DMCV 6 months before it came out lmao!!!
it's all content, problem is there's like 7 hours of it maybe, which for 60 dollarydoos is sort of a kick in the teeth
It's a $90 game in Aus, putting it at around $20-$30 more than your typical AAA release.
For that sort of money I do genuinely expect more than 12~ hours. I don't by cinematic one and done bullshit for a reason.
Y-YOU DON'T UNDERSTAND THE GAME IS ART, I DIED TO THIS MINIBOSS SO IT'S REALLY DEEP AND INTRICATE
>uses flame canon and kills it in 3 hits
u-uh... >.>
>7
>12
100% haven't played the game
IT'S DAY 2, WHERE'S MY CRACK?
Didn't they ban you subhumans after dipshit shot up a muslim church
obviously how hard you find the game is gonna cause your mileage to vary, but when people git gud enough to speed run this I genuinely expect to see playthroughs done in under an hour
Only a few ISPs did it in Australia with their own volition and it's just a shitty DNS block.
>speedruns
crazy how Mario Bros 1 has 10 minutes of content
Wow I think I've seen this same guy posting in the other thread yesterday. If it is the same one he got called out in that thread too.
it was cracked a day before release...?
s-shockwaves, g-git gud
pls delet
>"N-NO YOU DON'T UNDERSTAND, THIS GAME HAS SHIT HITBOXES. IT'S THE ONLY REASON IT'S HARD"
>"I BEAT THE GAME IN HALF A DAY, IT'S SHIT!"
>webms of mook enemies from the starting area easily overcome by R1 spam
Pure gold.
The amount of desperate damage control from shitters is unreal. God bless Fromsoftware.
BTFO
Absolutely, quite a lot of area skips possible with certain jumps and grapples - if you know the way you could probably bee-line to whatever key items are needed.
Anyone seen the Demon Bell yet? So after the chained up red-eye boy in the first-ish level there is some paths down into caves on the right. The cave has this fucking ghost dude in there, but if you go past it there is a bell. Ringing it turns on hard mode, like in Dark Souls 2.
Yeah FROM owns the Tenchu license, but they've only ever published a few of the last Tenchu games.
Could be some of the old Tenchu devs at FROM though, wouldn't surprise me.
Nah, you just have to sit a shitposting test and if you pass you're allowed back on.
>its another git gud spam game where any complaint means you're bad
Yeah. Not even going to pick this up. Bad game design doesn't make for fun difficulty. The blue smelter demon is ds2 was bullshit because the path to him was a linear zigzag of ranged mobs with wizards that slow you and giant fuck you mobs that you couldn't deal with unless you had a bow and took 40 minutes to get to the boss each time or just ran past and prayed you didn't get hit. It's not "git gud" its just dumb design. And don't feel like dealing with that in a shitty nioh knock off.
> 2019
> retards actually want filler content to make games that should be 15 hours or less into 80+ hours of "gameplay"
> the NEET population is now so high that the average player powers through this in one day and feels robbed, instead of a healthy normal person schedule that would have gotten a few weeks of entertainment out of this.
Look we had speedrunners back in the day too. We called them faggots and nerds back then. Now you're the new normal I guess. But its not the game's fault you dont have literally anything else to do.
I think you're lost user.
Get good opinions.
Its actually not true... this niqqa just got the bad ending
Oh hey it's literally the first few enemies after you get your first weapon nice cherry picking sarcasm argument
The locations all feel the same.
The combat is l1 then r1.
Wolf is boring.
The naruto run is in the game.
Most bosses are meat sponges.
Wolf is a paper crane.
I can't wait to get this game to see just how casual Yea Forums really is. I always knew it was one of the most casual vidya boards but I have never seen so much crying over the difficulty of a video game.
The desperation from from fanboys defending their meme "hard" game lmao
It's not casuals crying, its fromsoft fanboys shilling, larping as casuals.
its a boring game with no cool loot
are you retards blind or can you really not see how he clearly dodged INTO its grab.
I'm usually annoyed by FROM fanboys pretending souls didnt have cases of annoyingly bad hitboxes, but I can see now this has clearly gone too far in the other direction. So:
get good
Yikes, haha.
>but-but its hard!
>y-youre just bad if you don't like the game!
Why are soulsfa- fromfags* so cancerous?
so dragonrot doesn't really do anything i can still do all side quests and don't need to worry about it right?
>get good
epic xD
no customization
the ones that hurt me the most is the first one. all places do feel the same, that is the worst one for me.
Get better, seriously, instead of shitposting out anger that you can't get past the first couple minibosses.
When the main selling point of your game is "IT'S HARD", I guess it has to be considered hard, otherwise you just have a game with mediocre combat and 2006 graphics.
Shuddup bitch
Just weighing in, this is the enemy pivoting to grab him at his new location. But yeah, the point is the hitbox on the grab is very generous in favour of the monster and I got grabbed a lot too because it's not Dark Souls 3 rolling; and even stepping backwards once won't always save you. I usually jumped back and away, found that safer.
>challenge can't be a games selling point
Double digit IQ post, desu.
>perceived
Who the fuck is arguing and what the fuck are you even arguing about? You all sound like you are on the same side to me. I'm going to bed.
Boring compared to Souls
>Instead of referring to them as Soulslike or Soulsborne, just call them Demon's Souls + Dark Souls 1 + Dark Souls 2 + Dark Souls 3 + Bloodborne
Wow, how convenient!
I thought Yea Forums liked challenging games. What happened? Why is everyone shitposting out of frustration from Sekiro's difficulty?
Just because a game is challenging doesn't mean that automatically makes the game overall good.
There's more to a game than just the difficulty of it.
It can be if it's a real challenge. And even then if the only point of the game is to be hard you get shit like soulsfags where any criticism about anything in the game is treated as if the player is bad.
I've beaten every souls game within a week while working full time. They're all trash easy and the difficulty only arises in bullshit situations and designs.
>Haha there's a 1 shit mechanic here XD so hard right?
>Haha you were behind the mimic? Too bad it grabbed you anyways
>hey here's a small platform with knights that will knock you down from range. Just get gud XD
>blighttown
imagine making a game with almost no game after making several games with alot of game
why did they do it?
It isn't challenging if something is fundamentally wrong with the game. It's why you keep seeing webms of the ogre vaccuuming somebody into a grab. This game is mostly full of that.
>Finished in 12 hours
Post achievements.
I'd settle for the combat not being shit.
I'll just wait for PS5 and Bloodborne 2.
Can anyone please tell me where the fuck is the axe prosthetic?
WHERE THE FUCK DO I GET ANOTHER SNAP SEED FUCKKKK
because dmc5 and REmake2 came out this year
It's not even that hard once you get into the right headspace. People just want to dashspam.
Because DMC5 exists
>Dark Souls
>eerie atmosphere, explore old seemingly abandoned castle or mystic forest, find cool weapons and armor, slow, deliberate and tactical combat
>Sekiro
>everything is just japan enjoy your snowy backdrop japanese castle here's some samurai n shit, wanna go walk the stealth path or the "fight everyone" path? Btw don't bother exploring nothing to find except more sugar and ceramic shards anyway
My main gripe with the game is how it sprinkles a dozen other enemies next to the minibosses. Doing runs for the Seven Ashina Spear guy was so tedious because of all the enemies in the area that I went and beat the Lone Shadow Swordsman first because all I had to do was run to him.
This, I could handle the non-customization and limited combat, if the atmosphere was as good as Souls. It's a downgrade.
Sekiro's problem is that you can tell how in every aspect of it there is no love, no attention to detail. It's a glib facsimile.
>I've beaten every souls game within a week while working full time. They're all trash easy and the difficulty only arises in bullshit situations and designs.
Well, not everyone is you. I find many other genres of games easy but I find Souls pretty challenging. And usually these games aren't just about challenge. There's more too them, like the world design and setting, lore, replayability, and its unique multiplayer. Sekiro seems to do all but replayability and multiplayer.
> It's why you keep seeing webms of the ogre vaccuuming somebody into a grab
People are running into the ogre's grab range. There's no broken hitbox fuckery. This game is more polished than any of From's games. Besides, hitbox and grab box fuckery are a rare occurrence, and anyone who has played these games can tell you are lying.
I honestly wish that if you killed the mobs they would disappear until you beat the miniboss.
Why didn't you just take the stealth path like at the start of the game under the house where you get the spear and double jump aling the back way. Takes 30 seconds.
I can think of a pretty good reason.
>you're lying
When clearly loads of webms constantly are posted of this.
The absolute state.
>People are running into the ogre's grab range. There's no broken hitbox fuckery
> attack coming in LATERALLY
> what should i do
> dodge LATERALLY
> get wrekt
> FUCKING BROKEN HITBOXES MAN FUCKING ARTIFICIAL DIFFICULTY, HAHA THESE GAMES ARE EASY ITS JUST BROKEN TO MAKE YOU THINK ITS HARD
It’s so tied down by tradition and reused code like AI that every goal it tries to achieves suffers.
>Combat is ruined by Souls input buffer and lack of roll or jump canceling.
>stealth is ruined by garbage AI
etc.
Can't fucking wait for Bloody Palace
>loads of webms
Again, you should seriously play these games.
Hitboxes aren't a problem in soulsborne. It's a literal meme, a rare phenomena.
I did, for the backstab. But I didn't want to risk some dumb ogre noticing me and then alerting the rest of the mobs in the area.
I've played them all, and dealt with the fuckery for myself. Now what?
the "stealth" is literally just a mechanism to let low skilled players even the odds out in an area, until they can become comfortable with engaging multiple enemies at once. That its express purpose. Thats why the AI isnt detailed in this regard and neither are the stealth mechanics. Its not trying to metal gear solid ffs.
$70 for 15hr or less game?
"no"
game is literally just too good for Yea Forums
I really wish I hadn't bought this. Buyer's remorse. Not enjoying it like Soulsborne.
From dosent even make good games, the only reason they came back from the grave was stupid ass Souls games and those only get played cause MUH MEMES.
Because I'm really bad at it
Because Remake 2 and DMC5 came out this year already.
That being said, I initially had buyer's remorse with this game. But after fighting the first real boss I've turned a corner on it. I died a lot but that fight was actually really fun. The game is getting more fun the more skills I unlock too.
cool you didnt buy RE2 remake then
Can’t.
It’s literally one of the best and hardest games I ever played
yeah uh if you're trying to tank multiple mobs you're playing the game 100% wrong and I'm sure you die a lot
What other game have you played? Kirby's Epic Yarn?
Should I focus on the Shinobi Hunter or the Chained Ogre?
Both are kicking my ass, even with the fire prosthetic
I got the drunk boss too
What the best course of action here?
they get played because they are good games with actual gameplay in a sea of trash that it is either interactive movies or virtual world simulator nonsense for NEETs to spend entire days in for weeks on end
get some taste faggot
I doubt it.
>Now what?
Now stop replying.
A rare, out of bounds hitbox glitch is of nothing of concern.
>loads of webms
Of a rare glitch, lol.
You know that telegraphing is a good thing, right? You are literally fighting over who likes the shittier game right now. Having no proper telegraphing is means tiral and error. Not knowing if you can counter an attack or not is just...exactly...trial and error. And dying because of trial and error is just bad, it's bad game design. And frankly what merits the epithet "artificial" difficulty.
well keep telling yourself that. At least that way you'll get an additional 10 hours out of the game because you spend so fucking long trying to kite everything.
Both are easy, just kill them
Why would I? I beat RE2 back when it was actually a new thing. I definitely don't care enough about it to buy it for that much just to do it again for the new graphics.
Ogre. I think I did Hunter first since I was already there but AFACT there isn't anything of note between him and the next bosses of the area, which are absolutely beyond your ken.
This game is hard, but it's a satisfying difficulty, like the ache in your muscles the day after an intense workout.
>mfw articles about the game are mentioning people getting stuck on General Kawarada for 4+ hours
> trial and error is bad game design
> having to learn is artificial difficulty
what the fuck am i reading.
exactly what do you imagine is good game design, having a button where you just win? RNG?
you guys love to pretend to know about game design, but the frequent misuse of the term "artificial difficulty" shows you really dont understand at all. What you are describing is exactly NOT artificial difficulty.
>12 hour game
>a few weeks of entertainment
How do you loot the cash from enemies? Is it a skill you are supposed to earn later?
That "challenge" needs to have fun combat associated with it.
Square to suck it up, no idea what's the thought process behind it though
Hold the loot button, square on PS4
trial and error is bad game design because it means you're given no ability to tell what might happen in advance and there's nothing that shows you what might be happening.
There's ways to show the player what to expect and give them tools to deal with the unexpected without making it easy.
Another casual filtered lmao
>12 hours
>Playtime 33 hours
>You don't own this game.
I don't think he means that trial and error is itself bad, just that it needs to be backed up with sensible logic (e.g. telegraphs) or else it doesn't feel like there's anything to be learned. There's a reason all those IWBTG clones aren't taking home any GOTY awards.
Hey, Kirby's Epic Yarn is a fun game. Get out of here with that shit
Bloody Palace update comes out in less than two weeks.
Dragonrot occuring isn't 100%
I have res and died quite a lot after using dragon tear and dragonrot still doesn't appear
Well then, I guess "fun" is subjective now. Sekiro has the right kind of combat to make the game fun and interesting. There's a larger emphasis on player expression in this game than souls (ironically enough), with the movesets and prosthetics being used interchangeably and are all viable.
Who?
Metal Gear also has garbage AI desu.
>B-BBBBUT MY PING PING DEBBLE EVANESCENCE CONCERT
>Character doesn't remain crouched after performing a bunch of different actions
Be crouched and then jump in real life. Whoa your body doesn't instantly go back to crouching it's like you have to manually make yourself do it or something crazy!
enemies do not get staggered enough for you to do combos with prosthetics, you have to hope your prosthetic has super armor and your vitality isn't low when you take the hit
nioh is just a better game
why would they settle for this shallow combat and then not spice it up with more weapons?
Don't worry, I'm sure once your parents up your allowance you'll be able to enjoy more than one video game a month
>muh punching bag simulator is so deep!
No, fuck off. Devil Hunter is braindead easy, Son of Sparda should have been the normal mode, and by the time you get to DMD, you have full movesets to shit on the enemies, the vast majority of of which still are still super passive.
Not that Sekiro is super hard, once you get past initial obstacles and familiarize yourself with the game, but at least you aren't supposed to play through the game twice to meet some sort of challenge.
>but at least you aren't supposed to play through the game twice to meet some sort of challenge.
You aren't meant to play through it more than once, full stop, there's no reason to even bother replaying it.
I could buy more than 2 games per month
still pirated DmC2 since it's complete garbage for anyone not wearing emo glasses
>You aren't meant to play through it more than once
spotted the invadernigger
get fucked
you'll have to wait out until 2 more years
enjoy your 1000000ms ping chink hosts, faggot
It's an action game balanced around a katana. DaS got all its combat depth from having a ton of weapon skins and some different movesets. Sekiro gets depth by the speed of combat, more moves and light stealth.
haha
>mfw all the souls babies give up after dying to lady butterfly 50 times and try to say that they just think sleepwalking through dark souls is "more fun"
I cant git gud ;_;
>royal guard alone require better frame accuracy to block attacks
Except the penalty on mistiming a Royal Guard block in nearly all cases if just a but of DT gauge (which almost never runs out), and you can block everything. In Sekiro mistiming a perilous attack deflect can cost you 80% of your lifebar. Even the most basic mooks hit for 30% of it.
Sekiro only allows you to equip 1 weapon skill at a time though
It's quite retarded and very shallow
>implying they even reach her before giving up
what, like walking around an enemy in a circle and hitting its leg back leg over and over?
Its tedious and boring
Dude, their equivalents in DMC (basic empusas) take like 20 seconds to even try attacking if you stand still next to them.
I wish mouthbreathers like you werent ruining DMC's reputation because to top it all off its ALWAYS the retarded shitters who arent even "good" at DMC that unironically go to hound threads like these desperate to prove how muh hardcore the game is
t. someone infinitely better than you at all DMC games and probably every game in existence in general
yeah but its not really that fast
its just the parry function except you have to do it multiple times in a row this time
very shallow and boring
This game has some really weird animations and some bosses you can't be sure which is which. Bosses also don't use it if you're not close or whacking them.
Okay, just bought this game so I can shit on it with experience.
Keyboard or controller?
Lady butterfly was pretty easy, literally just run around and chase her with rushdown. Then the second phase is just using the snap demon once to clear the mobs, then shuriken when she is on the ropes to make her fall down.
>playing 3rd person action games with a keyboard
full retard
i just want to know how to defeat that horseman boss after the snake
if you have to ask, you're in for a fucking ride
One combat art (which you can change for no cost on the fly, which I don't like). You still have techniques like mikiri and prosthetics that add a lot of depth. I think a lot of people who aren't enjoying the combat are probably just hitting R1 like it's DaS.
parry
like everything else in the entire game
Sometimes it works better. I've had a few games where because the turning system is garbage anyways I just used a keyboard anyways.
he has scripted attack patterns, just parry them
Because it’s shit.
>midbosses kill you in one or two hits
>don’t have time to learn attack patterns because if you get hit, you’re dead
>dragonaids kills off NPCs you haven’t encountered yet
>hitboxes are DS2 tier
And Fromfags are too busy sucking off themselves off for being le hardcore gamers to notice any flaws the game has.
acquire skill
>I apologize in behalf of all the DMC players, please forgive us, souls overloards
gay
All correct.
The game is incredibly flawed and only spergs who white knight for any game they think is hard will defend it.
Still better than most triple A games and thus deserves an above average score because I managed to play it for a few hours before putting it down instead of just immediately turning it off in disgust like I do with most new titles.
my problem is you get to play for maybe 30 minutes then get hit with some autistic puzzle that takes you too long.
>hurr hurr we have story now but we're only gonna give you vague directions where to go
>go to the sunken valley hurr hurr
>get to the valley cave
>no way to move forward
fuck this game
where did I say that you fucking retarded piece of shit? I said to stop embarrassing the DMC fanbase by unironically crawling to sekiro threads to say shit like "suckiro d-doesnt have big movesets so its bad"
you fucking retarded children arent "good" at DMC and you dont represent the people who are so shut the fuck up instead of ruining the reputation of the fanbase
t. someone who hasnt even seen the first boss in sekiro yet and doesnt have an opinion about the game beyond it being far harder than DMC5
>another retard babbling about difficulty
I don't give a fuck about difficulty, I'm talking about the gameplay in general
DMC have way more variety, different weapons and characters, it feels good to progress and keep unlocking new stuff
Sekiro is always the same shit, one moveset and an ability and prosthesis you can swap but wont use most of the time anyway, play for 2 hours and get bored
Must suck to be as stupid as you
cringe
sorry I'm not fucking psychic
DMC is a boring cinematic movie games without challenge, literally button mashing and cringe weeb writing. Fuck off
>cinematic movie game have more variety and mechanics than sekiro
Yeah like I said, sekiro is trash
>Mistime deflect
>With the window of like a full second it has.
Royal guard blocking also rarely happens if you're tapping the button and mistime you will get hit. You probably just play on DH mode so you think that little bit of damage is from blocking but its actually just how low the enemies damage is on DH.
DMC5 with its faults is far better though anyone arguing otherwise is objectively only licking this games dick because its a From game. Its a solid 7/10 at best.
>another retard babbling about difficulty
as opposed to another retard mouthbreathing about "variety" and "moveset" as if that literally had anything to do with the quality of a game
>DMC have way more variety, different weapons and characters,
and? DMC5 is probably in my top 3 games of all time already and I have literally said nothing about the quality of the game or which one is better, youre a fucking retarded autist and by this logic ninja gaiden 2 must curbstomp DMC5 for having a giant moveset for every fucking weapon
>Sekiro is always the same shit,
And? are you unironically retarded? basketball is always "the same shit", youre an actual drooling cerebral palsy case if you think the quality of any "game" comes from the amount of things in it
if anything sekiro is an actual fucking game while DMC post 3 is more like a toy box where if you removed the retarded amount of options for the player it would be completely obvious how shallow the actual GAME underneath is
Spotted the casual shitter lmao
How do I dodge counterattack
Play above Devil Hunter. It was designed for you tards
>grappling hook mechanic is trash
>"stealth"
>prosthetics are just glorified firebombs and throwing knives for the most part thanks to confetti
>Linear boring levels with a combat path and a """"""""hidden"""""" stealth path every time
>no invasions
>all the game's rpg mechanics
>all enemies outside of bosses and minibosses complete jokes that don't do anything but get a cheeky ranged attack if you don't know they exist yet
I like the combat against the named units, but god damn everything else in the game is hot garbage
LIZARDS
I miss the rally system.
>DMC5 is a shallow toybox with no real game underneath it
>but also it's one of my top 3 games of all time
I'm not sure how to engage with this
>Claimed hes good at DMC
>Spouting the DMC is shallow meme
Didn't play on DMD confirmed enemies become super aggressive especially bosses and require you to fully learn their movesets to even begin styling.
>Bringing up Ninja Gaiden 2
Comically another game better then Sekiro despite being rushed.
Im done these people pretending they played DMD but say enemies do nothing when i can post video proof as long as you aren't camera cheesing like a cunt of normal enemies doing tons of shit and having more poise to just tail whip you and bosses that have completely new moves and aggressive ass pattern adjustments.
Sekiro is learn 1-2 things and win the game. The final boss can just be stunned to death and is another deflect mini game tutorial. Tons of mini bosses are just deflect tutorials because otherwise you're gimping yourself and deflect is like royal guard for people with DSPs reactions. DSP is liking the game alot btw compared to Souls games. Because hes dumb enough to only go one route and since this game only wants you to play one way its obvious.
You were still just a puppy.
What does the symbol of a standing person mean on the travel map?
He played it on DH and is falseflagging. His words prove it. Anyone knows besides maybe DMC1/3 until DMD mode the enemies are really passive with some exceptions on SoS in 3/4.
He never made it to DMD and hes a Souls shitter there you do /thread.
why the fuck did they let the B-team make another game? this shit is trash
Me too. I noticed on the skill tree there is a skill for regaining some health with a deathblow. I hope that brings back a little of that mechanic. Since gourds heal for fuckall, and I only have 3 charges at the moment, by the time I get through an area, I have usually taken some chip damage.
LITERALLY what do I do here he wont fuck off
mada mada
>wail on the granny
>using my whole toolkit, firecrackers and shuriken and all
>lookslikethestudenthasbecomethemaster.mp3
>go in for the deathblow
>psh... nothing personnel grandma
>she has another health bar
Ace Combat 7 dropped this year. That's why.
t. totally not a soulfag
Wait for him to look back, then run around the column (the right side if it) and there is some grass just down the way to hide in.
I mean thanks for confirming that im "arguing" with literally braindead 14 year olds, I also like fast food regardless of how objectively trash it is. This "argument" is over since its blatantly obvious now that youre ACTUAL franchise fanboy mouthbreathers incapable of objectively assessing the quality of anything. Yes, I like DMC5 and its exactly because of the singleplayer combo autism, something that the game would be nothing without and even then you arent fucking required to do any of it which is exactly why its a toy to tinker with, not a "game" with rules. You can literally keep anything in the air easier by just cancelling the fucking DSD aerial rave over and over again than if you were actually varying your moves and trying to move through the air. The BETTER you look and the harder tech you use will literally even net you less wank points from the game than spamming braindead AOE attacks with the weapons or faust hat. Go fuck yourselves kids
DMD on fucking what? 5 or all the DMC games that came out before you were born? Because I can guarantee you that 3 has a far harder DMD than 5
>Spouting the DMC is shallow meme
yes, every DMC game post 1 is shallow, the entire moveset you have is fluff because NONE of it is actually required for anything. DMC5 would be a joke if you removed the singleplayer combo aspect and the vast majority of even the casual kids fanboying over the game in fucking "suckiro" threads cant do any of it, they just froth at the mouth while watching le donguri
well "argued" autist
I got up to this part too and would like to know as well. I thought I could use the whistle to make the monkey on the left do something but he just sat there scared.
I have a question. What if you love 1 hard game, but dislike a very different, but equally hard game? There are other factors you can judge a game by than difficulty.
>says DMC5 is in his top 3 game of all time
>a few lines behind DMC5 is a toy box
soulsfags really are brain damaged
if that's true, that's hilarious. which game expert journalists are those?
What else is even a candidate? DMC obviously, KH3, and maybe Doom Eternal when that comes out but that's about it. They'll probably throw FIre Emblem in there as well so that there's at least one Nintendo game in the running.
None of those games will be it because The Last of Lesbians is coming this year.
you wait for him to turn then sneak through the grass directly infront of that little wall, then you'll see a ledge coated in nice you can sneak across that leads right, it's gonna be spooky cuz the snake will basically be right above you but keep going.
You'll see one of those little things they use to carry royalty, you can hide in there then stab the snek's eyes
Nah this is after in the Sunken Valley, well it is for me at least
There will be many people who get this game and will be literally physically incapable of completing it, no matter how many hours they put into it. Not really a good or bad thing, but you can't say that about many games released in current year.
Because CDPR will relese Cyberpunk 2019 this year and FROMSOFTWARE/Bloodborne fags already knows what this mean.
just because none of it is required doesn't mean the game is shallow and has no real game underneath it
dmc combat is more complex than anything on your stupid souls games
okay this has to be a falseflag, thanks for confirming that the DMC fanbase isnt actually this retarded and its just some michael tier autist trying to falseflag in these threads
Hey fuck you I was going to check out suspiria, glad you got spoiled bitch
Yeah same after sunken in the cave that the mervhant tells you not to go in, he absolutelybrefuses to turn around, im about to just book it and see how he reacts
too hard
someone please post the meme where nobody is getting excited for emma, but lose their shit for kuro
>Give me one good reason why this isn't GOTY.
Well I'm not done pirating it so my opinion will have to wait for now. Also I won't have paid for it so my opinion won't be biased by buyer's remorse.
Checkmate atheist.
Leaving the game open in the menu counts towards "playtime" as far as Steam is concerned. Besides, that user could've tried to do more in a second playthrough or something.
Imagine thinking any single player game is hard when you are just fighting AI lmao
Imagine thinking a shitty algorithm is a challenge to beat lmao
If you want a challenge play a real game where you play against real people
Fucking chess is harder than any of these souls games
Single Player Babies are pathetic
when based Phil dislikes this game you know its bad
>only one moveset
Looks like poor little user here hasn't made it to the Senpou temple yet.
You sound literally retarded
an AI could solo any team of pro players in any competitive game where skill is the ultimate weapon
youre either very underage or very retarded if you think developers struggle with creating AI that can win and not with creating AI that actually lets the player win while giving the impression of fighting
I am the cheesiest ninja to ever cheese. I almost feel bad about it too. The purple nigger on the pagoda at the Hirata estate got backstabbed after I aggro'd and reset him. I killed all Juzou's henchmen and reset him, then, you guessed it, backstabbed him before running to the samurai to face tank him for me. The only problem is I am not getting better at deflecting since I don't fight fair.
Thanks for proving my point
one weapon
literally what kind of standards is this? its fucking 2019 not 1998 tenchu bs even then tenchu had smarter ai
What, Oni? That guy is piss easy, he charges in straight lines and has big showy swings that give you a century to read them. The only tricky gimmick he has is his 'spear on a rope', but if you keep grappling to him it won't do him mich good.
What the fuck did i just experienced?
Stopped playing after 30 minutes, combat system is fucking awful.
What about 'You don't own this game'?
I have heard that steam has some problem for family-shared games when it shows this but nothing more?
>The only problem is I am not getting better at deflecting since I don't fight fair.
I was watching a stream yesterday and the guy was fighting lady butterfly, he just kept spamming the parry button and get perfect parries almost all the time, so I guess you can also cheese the parries, I havent tried myself
the only issue i have with it is that cinematic kills have iframes
nothing should have iframes
not fun
It's also ugly as shit.
Then practice with Hanbei. Literally any technique you want to revise can be done with him. Granted, bosses can have unorthodox attacks, but your timing will improve regardless
You need puppeteer ninjutsu
Typical zoomer mindset; more is always better. A game simply needs a few solid mechanics to be good. Did you hate Witcher for just having swords and a tiny crossbow too?
>Typical zoomer mindset; more is always better.
>compares witcher
nah man witcher was great i love rpgs :)
>solid mechanics
>witcher
lmao
what ever theres a reason why all you type-t faggots only shill single player shit on this board
The speedrunning Trannies are competing for something only thing you fucks compete for is who has the less shitty game
Pathetic Type-T's fellating their mediocre game because they think its difficult when in reality its just an caked up version of Guitar Hero
Haha I hit the button when I was supposed too so fucking hard!! XD
You don't have to use your brain, you don't have to outsmart an opponent, the enemy does the same thing over and over
DIFFICULT BTW
Because the last of us 2 will get it (in case it's out this year)
You can't mistime deflects in Sekiro unless you spam L1. The window is HUGE, about as big as MGR. Now, if you spam L1 the game actually makes the window smaller but it tells you as much in the tips in loading screens. The best action is to commit to your block if you're going to block (hold the button). You pretty much can't fail. DMC5 RG is much more strict and DT is a very precious resource to waste on higher difficulties.
It also makes navigating a bit of a pain. I thought I was running in circles until I realized those were two different locations with nearly identical enemy placement.
Thanks for confirming exactly what I said, I play fighting games btw and fighting games/ RTS are the only "competitive" genres where you get any chance to mouth off at anyone unlike whatever team kiddo shit youre playing with your 12 year old school friends
Man I really hated the game for the first two hours but once you get to the area they kept showing in the demos I had really grasped the combat and now I can't put it down.
Yeah technically it's fine, and artistically it's interesting but somehow it doesn't come toogether and the game ends up looking pretty bad.
I have the short sword, The fan, Axe, Shuriken, Fireworks and Spear
What the fuck am I missing?
I don't think this is a bad game at all, but the lack in variety of weapons just doesn't work for me.
>the entire moveset you have is fluff because NONE of it is actually required for anything
And which skills in Sekiro are absolutely required except for regular attack and block?
disabled enemies
What exactly are you trying to prove? That Sekiro has a challenging and well thought out core mechanic while the "muh variety" argument doesnt actually mean anything since in DMC5 you literally only need a jump and a basic attack to deal with anything in the entire game?
sorry senpai DMC5 exists
holy fucking shit you are the maddest most autistic fucking faggot on this website. You have been posting the same shit for fucking ages now, i can tell by how you type, like some angry sperg. Its also so fucking obvious that you have never played a FROM game in your life. Stop posting and fucking kill yourself.
ROBBERTOOOOO
I got the most raven prosthetic from a secret spot in Hirata estate (the three tiered pagoda the merchant/bandit tells you about). It's the one that lets you *teleports behind u*. It is guarded by a FAST ninja.
I haven't played any games from this year yet, but I'm guessing my GOTY is probably DMC5.
Unless it's something I'm 100% sure I'll love and play a lot, I don't spend more than £10 on a game.
Sekiro IS harder. You're absolutely delusional if you think its easier to complete DMC on any difficulty. Combat is obviously deeper in DMC since you have more options, but almost all of that is just to style rather than necessary .
how do you use it and what it does? i have it but i barely use any prosthetics desu
LOL you miss the entire point and of course your Type-T ass picks the two genres that are primarily practicing non interactive things like combos and build orders, fucking hilarious
Imagine thinking doing the same combo for the 144000th time is near as mentally challenging as trying to take a bombsite in CSGO
You are so Type-T I dare use the shitty NPC meme, you are naturally attracted to drone memorization
I can only assume you are an Asian bugman
Variety is a meme that interferes with making a challenging and highly refined experience.
>from software game
>obligatory tutorial pop ups
>obligatory item description pop up EVERYTIME YOU PICK ONE UP, absolutely grating
>the bosses are shit, flat out shit, boring fights that parrot dark souls 3 multi phase fights and don't use the mechanical arm AT ALL despite telling you they do (example you overhear the armor dude's armor will come off easily because it was haphazardly attached, yet it NEVER DOES, and you are SUPPOSED to throw him off the cliff regardless)
the rest is great, although I'd like fromsoftware to stop making BlightTown in every fucking game ever
>challenging and well thought out core mechanic
Which is what, exactly? Enemies doing a lot of damage? That's the definition of fake difficulty. Parries? DMC has that. Counterattacks? Yeah, I guess, hardly anything special, though, and boils down to a timed button press.
I'd like to express how annoying the spinning scythe enemies of this area are.
Thank you.
Souls is fucking shit. Bloodborne is shit. Sekiro is shit. There is nothing fun about these games in the slightest you only play them because you either A) have bad taste or B) only own a PS4 and there isn't anything else to play.
>Variety is a meme that interferes with making a challenging and highly refined experience.
But I like variety in my games, otherwise I become bored of them.
If you can't keep me interested then what's good about it ?
>redditspacing
Elaborate on both of these points. Use specific examples.
>this game where you TECHNICALLY only need two buttons is shallow, but this OTHER game where you LITERALLY only need two buttons is deep!
Even if I did understand what the fuck you were getting at with that post, Sekiro fucking baffles me with how poorly thought out its core mechanic is. It's just Royal Guard. It's just the Dark Souls parry. It's just Punch-Out. And yet somehow it manages to ignore the lessons learned from all of those in favor of making exciting new mistakes in the field of "wait for telegraph, press button" that no one would have previously thought possible.
*mist raven, it lets you do a short teleport by pressing R2 then the direction you want to move in.
Also, you get the flame vent from Hirata too. It's in the fire some bandits are hanging around. You can overhear them talking about it.
You havent posted on this website for longer than a year, have you?
Fuck off and die, you dont belong here
royal guard shits all over your beloved parry simulator with long ass animations to warn you
sorry pal your suckiro is easy as fuck, FROM games being are hard is just a meme
Use examples.
I don't like parry-based combat systems, naturally I found sekiro awful.
And well, it's ugly as shit, why do you need an example for that just look at the screenshots.
>that are primarily practicing non interactive things like combos and build orders
yeah didnt read any further than that, youre very lucky that nobody else in the thread knows about the subject enough to take it from here
reported for bait outside of Yea Forums btw
>Enemies doing a lot of damage?
enemies and the player do a lot of damage and the combat is more like high lethality rock paper scissors
>That's the definition of fake difficulty
yikes, I guess the entire "muh dmd" "point" was retarded in the first place then
>Parries? DMC has that.
keep digging your own grave retard, yes, the entire point is that DMC has a million mechanics that are all irrelevant in the grand scheme of things and all of its "depth" is there for wank and to play around with, not to win at a "game" presented to you because the fucking game itself is more shallow than in the first DMC
Thanks for confirming you havent even played sekiro, you cant block all attacks in the game, didnt read any further than that
>this game where you TECHNICALLY only need two buttons is shallow, but this OTHER game where you LITERALLY only need two buttons is deep!
you can show everyone where ive called sekiro "deep"
Use examples. Why is the parry based system awful. Elaborate on why it looks so awful.
What? If you want to spam the same simple combos and fight the same street level enemies for 10 minutes apiece then you should play the new Spiderman. That shit is a Souls players wet dream. It's so fucking bad but by god is it repetitive.
>ROOOOBEEEERTO
What did he mean by this?
The fuck is your problem you 12 year old faggot?
Nice rebuttal you fucking failure
I think that the high point of the game are the locations and exploration, this is the best the designed world I've ever seen in a game.
The rest is just boring and repetitive to me, to add, the arm upgrades are just plain boring.
youtube.com
the first result on youtube, not only the animation before attacks is really slow but you have a huge window of time to parry it, meanwhile in dmc the parry has to be few frames accurate
youtube.com
you not liking something is not the same as it being awful. Thats the mindset of a 12 year old. Now tell me, what is so awful about sekiros combat. Use examples from the game. What makes it bad?
Eat shit poindexter
Just killed butterfly granny, took me three times, had honestly more trouble with Blazing Bull and ONIWA GYOUBU MASATAKA.
You people made her look like such a monster but she went down to the same bog standard circlestrafing and dodge spamming, if her illusion danmaku in the second phase didn't take me unprepared, especially offscreen, she would have been a sad joke, didn't even parry her once.
Okay, great. DMC5. I played it to. These are different games.
Elaborate on why Sekiros parry system doesnt work. Give examples on why its an awful gameplay system in regard to its own design.
>die a couple of times
>think I'm complete ass
>reading shit like this makes me realize the vast majority is far worse
Feels ambivalent, man.
>Roberts firecrackers
Prepare to cry incoming
I win.
Nigger do you get off larping a teacher on the internet?
>meanwhile in dmc the parry has to
you mean the parry you never have to use which is exactly why youre frothing at the mouth over a video of someone else doing it?
>Something happens
>Do thing I always do when that thing happens
>Hit the buttons that I do everytime that thing happens
>Get hyped up for "the punish" that I've done the exact same way for 40000th time
Mindgames aside, once the mistake is made everything else is automatic, the punish will always happen, the combo will always be the same
As far as RTS's go theres are reason why Asians are the best at them, no creativity a 4 gate in 2010 is the same 4 gate in 2019
Not even the same guy, you're just annoying
When do you have to use parry in Sekiro? You can go through the whole game without ever parrying, just blocking and dodging.
I just want to know why its bad. Seems like noone can tell me.
>awful gameplay
I thought we were talking about which one is easier, suckiro turns out to be easier, enemies are slow as fuck and easy to parry
dunno how this "FROM games are hard" meme started
>play weeboo samurai game
>becomes a ripoff of little big planet halfway through
WTF MIYAHACKI??????????
Give me examples of why DMC5 is harder.
Every retarded post you make just confirms you have literally no idea on the subject so good job fucking embarrassing yourself you piece of shit
If you manage to "punish" let alone whiffpunish something in a fighting game you instantly go into muscle memory which then branches off into game specific mechanics and knowledge
max damage? positioning? yomi? side switch? corner carry? X combo/ setup that prevents them from using X game specific escape mechanic?
youre literally fucking retarded if you think anyone even half decent in fighting games even THINKS about "practicing combos" as a fucking feature of high level play unless a character has something particularly hard to do like most loops
go fucking kill yourself idiot, the majority of a match in any fighter is trying to bait out a mistake in the first place
proof? inb4 some fucking retard who actually thinks the "parry" in sekiro is the finishing blow and not the perfect block that takes posture
NOOO Y-YOU JUST DON'T GET IT, MASHING R1 AND L1 IS DEEP...C-CASUAL
those sexually frustrated tears
Okay, anyone in this thread talking about sekiro being easy. Post your timestamped proof. Its been a day, should have been easy by now.
holy shit this, when you reach the castle you can literally SEE the ledges you should be able to grapple on that look exactly like the ones you can grapple to but NOPE can't do it because muh design, the rope should've been cut honestly, you don't even use it for fighting 90% of the bosses and it's just a traversal item
The player recovers posture more slowly at low vitality. In general, mechanics that weaken the player as punishment for doing poorly are considered bad design because they create situations in which the optimal solution is to give up and start over, which quickly gets tedious.
The perilous attack system is poorly set up in several ways. According to the tutorial, the perilous attack symbol could mean one of three different attacks, which must be responded to differently. However, in some cases (e.g. the Chained Ogre's dive grab), the real answer to an attack is different from what you are told. Granted, this is an issue with the tutorial specifically and not the combat as a whole. However, I do believe that the perilous attack symbol is pretty worthless and gets in the way of the attack animations, which makes it even more difficult to match an attack to an appropriate response. Enemies doing unblockable attacks should just glow or something like they do in Ni-oh or For Honor.
Also, the prosthetics aren't very useful since they're all set up to be good against specific enemy types and don't do much outside of those limited uses. This makes the game more tedious as the player will not know what prosthetics they will need in a given encounter until it happens. Contrast the Devil Breakers from DMC5, which have some enemy-specific interactions but are all geared toward general use cases (and don't consume ammo so they can actually be used regularly).
I can't believe I spent the time making this reply for you, but hey, you wanted examples.
>inb4 some fucking retard who actually thinks the "parry" in sekiro is the finishing blow and not the perfect block that takes posture
Nice strawman, retard
There is still not a single instance where you have to do the perfect block that takes posture. Every attack of every enemy can be either blocked, or dodged.
There is only one way to approach actual combat in this game, lock on, mash parry when they attack, jump if a sweep, dodge if a grab, dodge counter if a poke, and mash R1 until you break their block. You can use your arm tools to cheese certain enemies but they're specifically made for only those types of enemies and have no actual application to any other enemy because they'll just get you hit. You are expected to do the same combat routine for every single enemy for the entire game. There is no variation, there is no depth, and if that isn't the definition of shallow then what is.
>Every attack of every enemy can be either blocked, or dodged.
woah
good job literally never winning that fight then, unless you have some proof of you beating even a single miniboss with nothing but a fucking block and a dodge. Or not even miniboss, show me footage of you killing a shielded enemy like that
I already told you, faggot
suckiro is slower and more lenient in the block/parry system and I'm not even factoring S ranking missions
now why do you say sekiro is harder?
I'm just gonna go out and say it
I've never been a fan of from software games until dark souls
dark souls was the only game that I liked from them (and subsequent similars to it like bloodborne, das2, das3) and thus I expected to not like sekiro
turns out I was right, sekiro is not a game for me, I don't like the setting, I don't like the flashy wishy washy gameplay, I don't like the bombastic flute shit that destroys my ears whenever someone sees me, I enjoy the quiet exploratory gameplay of souls games that grow in a meaningful boss fight that can be tackled with a number of builds, that was the entire appeal of the games and when you strip that out you end up with something lesser no matter how you spin it.
I seriously hope they go back to making "souls" type games because sekiro is part of those games I simply don't give a fuck about
becuz enemies do big damage n have shittily animated attack telegraphs
>The player recovers posture more slowly at low vitality.
Why is this an issue? You gave an example but didnt actually elaborate on how it makes the combat bad.
>According to the tutorial, the perilous attack symbol could mean one of three different attacks, which must be responded to differently. However, in some cases (e.g. the Chained Ogre's dive grab), the real answer to an attack is different from what you are told.
What do you mean? The chained ogre has a perilous symbol for one attack and one attack only, the dive grab. Other enemies have a perilous symbol and if it has a slow wind up grab animation, its a grab. If it has a slow wind up thrust animation, its a thrust. And if it has a slow sweep animation you need to jump it. Very clear tells. Elaborate on why they are unfair.
>Enemies doing unblockable attacks should just glow or something
They do. Its the perilous attack. You can always, ALWAYS, dodge them. If you want to parry the thrust you can. The grab and the sweep must be dodged or jumped.
>Also, the prosthetics aren't very useful since they're all set up to be good against specific enemy types
Not true. Shurikens are great against all enemies, same with axe.
>Contrast the Devil Breakers from DMC5
Don't care. Lets talk about sekiro.
>suckiro is slower and more lenient in the block/parry system
as opposed to the game where you literally never need to "block/ parry" as evidenced by the fucking fact that two characters without block exist
go kill yourself poser
>Walk all over Headless
>Deplete first bar like it's nothing just by spamming jump and R1 regardless of the slowdown
>Get hit ONCE
>Terror
>Instakilled
Yeah, fuck right off Miyazhacky.
Because enemies arent punching bags that get launched and comboed to death. There are only a few enemies like fury that do anything other than get bodied.
>the perilous attack symbol is pretty worthless
I found that it literally just distracts me, BIG GLOWING RED SIGN takes my eyes attention and by that moment the boss is already doing the animation so you have like 1/4 of a second to figure out which type it is, they should've just colored different perilous attacks accordingly, yellow - dodge into them, blue- jump, red - avoid
I’m bad at the game
lmao, I defeated the first 3 bosses with just blocking and dodging already.
>good job literally never winning that fight then
literally git gud
>big damage
only if you don't block the attacks, which as I said are slow and predictable
lmao, its literally them not being good enough.
>PC souls community *
FTFY
this started with the PC port, before that the community was pretty good
nero and v can parry attacks, retard
>t. seething snoy faglord
post proof
not my fault pc faggots ruin every discussion about anything ported for pc, just see the ace combat threads this year, the quality drop was huge after the pc release of ac7
I mean thanks for proving how fucking illiterate you are I guess, I literally said that the game has a block and a parry and only fucking dante can block
go kill yourself, youre the no skill cancer of the DMC fanbase
Yes user. At high level play you will be using Nero's clash block. Whatever you say.
Sure, I'm gonna start the game over jsut to proof something to a literal microcephal who doesn't even understand how the game he is foaming at the mouth over works.
Also
>shielded guards
>what is loaded axe
Bloodborne is not a video game, video games run at 60fps that game runs at 24Fps like a movie which is fucking horrid when timing is everything I don’t know how snoyboys defend this shit
>YOOOOOOOOOOOO
>OMAE WA MOU SHINDEIRU
>BUSHIDO
>WARUKU OMOU NA, SHOUNEN
>NIPPON!!!!!!!
I hate it. I want knights!!! Not these gay ass cuckmurai. Bushido wasn't even real, the nips just learned about chivalry and made their own version of it after they opened their borders.
block, parry, it's just semantics, nigger
>get to ogre
>dodge like a pro
>he's almost dead
>"oh shit he grabbed me, but whatever because I still got my gou-"
>throws me off the fucking mountain
>>shielded guards
>>what is loaded axe
Who are you quoting?
Hey, just post a timestamp picture of your achievement for beating the game.
>Bloodborne is not a video game
So am I just getting consistently lucky or does the jump actually have iframes at the very start?
>you know what, no. I'm not gonna do that
hahahaha this nigga died to ogre and then googled spoilers
hahaha wow thanks for LITERALLY proving you dont fucking know what youre talking about
>full health within 50 meters of the ogre
>he decides to attack
>you have .2 seconds to input the correct QTE
what a great "game"
>If you manage to "punish" let alone whiffpunish something in a fighting game you instantly go into muscle memory
>majority of a match in any fighter is trying to bait out a mistake in the first place
Are you trying to prove my point? Once the mistake is made you might as well be playing Guitar Hero
The whole "memorization" is why RTS and fighting games are dead, play a lot and memorize inputs isn't fun, its not challenging its just for Asians and Autists who decided to memorize button inputs, its literally studying for a degree
Mean while in CSGO there are 100 different things that can happen just off of one decision and each of those decisions branch off into 100 other scenarios
You don't need to memorize anything, you have to adapt, a person who hasn't played the game can take out an average player if he is just naturally better
All competitive games have different things to learn and require different skillsets
Your claim that RTS's and Fighting games are somehow superior because of personal skill when majority of the personal skill is memorization, the same shit that Dark Souls and Guitar Hero require.
I only have 2 points
>Single Player Games aren't hard, stop jerking them off as hard
>Memorization isn't a skill
It's a new and exciting game that will eventually be picked apart for all its flaws in the future.
>Are you trying to prove my point?
seems like I expected too much from you since the post did in fact keep going after the muscle memory part
thanks for wasting my time mouthbreather, last reply youll get
I'm not taking part in your retarded argument, but DMC5 has several enemy mechanics revolving around precisely parrying and blocking.
For instance, Fury, Death Scissors, and Angelos reward you heavily for parrying their attacks as opposed to simply dodging.
Chaos rewards you heavily for Royal Blocking (just-frame).
Several bosses provide huge parrying opportunities, especially Cavaliere and Vergil.
There are also other minor applications for parries.
How much does it cost for an army of slavs to shill your game on a anonymous crop dusting enthusiast message board?
Nice job not reading the post for the 4th time
Enjoy your dead genre and shitty single player games
Memorization is huge in any game, if it's not moves then it's indepth knowledge of the maps, spray patterns, common enemy tactics and various situations, etc. And what's with this attitude? Getting better through effort and practice is the whole point of games, if they're just based around talent then what's the fun in that?
lmao the shitposters and literally losing there minds over this game
they are used as synonym in my language hence the confusion, it changes nothing though
parrying and blocking is easy as fuck in sekiro and harder in dmc
>the quality drop was huge after the pc release of ac7
momentarily until the hotasfags disappeared? ignoring the series been emulated on pc for years
out of all games got ported you have like what 2 communities at best?
>Why is this an issue? You gave an example but didnt actually elaborate on how it makes the combat bad.
The weaker a player is in a fight, the more incentive they have to give up and start over to get their advantage back, which gets tedious. Actively weakening the player as the fight drags on exacerbates this problem.
>What do you mean? The chained ogre has a perilous symbol for one attack and one attack only, the dive grab. Other enemies have a perilous symbol and if it has a slow wind up grab animation, its a grab. If it has a slow wind up thrust animation, its a thrust. And if it has a slow sweep animation you need to jump it. Very clear tells. Elaborate on why they are unfair.
I didn't say that they were unfair, just that it's a cluttered and inelegant means of telegraphing that the player is falsely tutorialized in. And for the record, the ogre has two distinct grabs with two different proper responses (the fast short-range one that you dodge and the dive that you jump over)
>Not true. Shurikens are great against all enemies, same with axe.
Dunno, I've never got much use out of them beyond their class advantages. I tested the shuriken out on a couple of mooks and it didn't seem to do anything in any situation so I gave up on it. The axe is a bit more useful but I don't think there's anything it can do that a combat art can't do better unless there are some late game upgrades I haven't gotten to yet
>The whole "memorization" is why RTS and fighting games are dead
What the fuck are you talking about, fighting games have never been bigger.
>parrying and blocking is easy as fuck in sekiro and harder in dmc
woah...its almost like...you never actually have to parry or block in DMC5, even when you make a mistake it wont take over half of your lifebar and when you max out the royal gauge you can instantly skip entire boss phases
what games did demons's souls 'ripoff'?
>The weaker a player is in a fight, the more incentive they have to give up and start over to get their advantage back, which gets tedious.
lmao, alright man
>anything above Bloodborne
>anything above the worst game in the series
huh?
What's wrong with Bloodborne's story/lore?
you only played dmc in normal demon hunter then
that's literally a training mode
>The weaker a player is in a fight, the more incentive they have to give up and start over to get their advantage back, which gets tedious.
Not him but no, especially not in Sekiro where you have very little room for error to begin with so your chances of success don't drop significantly at low health. Giving bigger health pools and a ton of healing items might have encouraged this though because the players would feel they stand no chance without a safety net instead of entering 1 HP mode.
>worst game in the series
Yeah I sure hated the fact that weapons had actually unique movesets and a reason to choose one over another that wasn't just
>muh numbers
>H-haha let me cycle back to the first stawman in the book
I guess this is the part where you start frothing at the mouth over muh DMD again while at the same time whining about how the difficulty in sekiro is "artificial and bad" for being about high damage values
the only DMC where I havent completed DMD yet outside of 2 is 5 because of how new the game is even though I already unlocked it by beating urizen in the sos prologue
I can guarantee that im better at literally every single DMC game than you could ever hope to be and its exactly why I can enjoy sekiro instead of desperately crawling over to these threads to try to prove something about another completely unrelated game that is barely even in the same fucking genre
go kill yourself, its the best advice anyone can give you
>shit enemies
>proto + scudo angelo
>anterronae
>riots
>death scissors
>pyrobats
>behemoths
>shit
I never complained about sekiro enemies dealing a lot of damage, just stating that they are easy to parry
Just shuriken them in the air knocks them down and you can do your follow up attack with the shuriken if you're in range
>I've beaten every souls game within a week while working full time.
So you shit on a game but play every installment to its end?
That's like some serial killer shit desu
>Devil Hunter is braindead easy
>No, fuck off
Because the most standard controller in this world doesn't work with it
>I usually jumped back and away, found that safer.
i mean yeah that would be the obviously intended counter to that mechanic from the game designers. its a melee-range grab where he hunches down to snatch you. of course you're supposed to be far away from him.
as opposed to the game where you can comfortably hold down royal guard as long as you have DT and parries can be guaranteed without any thought by mashing out go to parry attacks like prop shredder
I took the small health pool as my cue to play more defensively and spend most of each fight blocking and managing posture, and if you do that then the difference between high and low vitality is pretty damn big.
you're talking to people who beat bb and souls who don't like sekiro you fucking retard
sekiro has
NO stamina management
NO customization
NO hp bars
TERRIBLE dodging
AND it's easy as fuck if you just google the bosses weakness you can cheese right through it
it's literally a 4/10 game
why does every enemy in a FROM game home in on you like a missile. it makes dodging more precise, but there must have been a better way to make the fights "hard"
Why the fuck would you do that, just about everything else in the game tells you to be aggressive from how parries work to maxing out enemy posture letting you absolutely btfo them in minutes, or the extra life so you always have a small safety net
>AND it's easy as fuck if you just google the bosses weakness you can cheese right through it
you could say that about literally any game
oh you are the guy who boast about his skill for half this thread and calls everyone underage
dude, deal with it sekiro isn't hard, it's just a meme like with the rest of fromsoftware games
no, consoleflamers started shitting up the threads the moment the port got announced.
All the Souls games are piss easy if you do cheese strats, difference is that Sekiro cheese is actually fast and fun to pull off making it infinitely better than the slog that is the rest of the "series"
oh really? what weaknesses do souls or bb bosses have that make it easy mode? NONE
they might take a little more damage from a certain type of weapon but there isn't anything that's going to make the fight significantly easier
Not true, some games don't have bosses you can cheese.
no but googling a boss ahead of time makes it an order of magnitude easier in literally every game.
yeah, it's STRATEGY though, not using a cheese item
Depends on the boss but summons trivialize literally all of them