What went wrong?
What went wrong?
They were ahead of their time with loading the game with a disgusting amount of microtransactions.
Unbalanced piece of shit
Dev couldn't patch bugs to save their lives.
Dev came up with an unsatisfying basic cycle then made it worse
Dev bad at balance made an asymmetrical multiplayer game
Dev put way too much fucking money into making the game and putting hype into it
Dev didn't spend more time developing characters and lore.
Turtle rock did a lot fucking wrong but if Evolve were a AA title instead, a neat, moderately niche game and budgeted as so it would have done fine. But they tried to push it as a AAA mega millionaire and when they finally fucking figured out that an asymmetrical multiplayer game will literally never achieve those numbers they loaded it down with microtransactions.
They should have made the hunting cycle slower, have teams spend more time tracking the monster/the monster spending more time on hiding and evasion rather accepting he's getting domed and trying to not get their dick punched in.
Consoles.
>let's release a trigger sensitive game
>with Can it Run Crysis levels of graphics
>on consoles that can't handle it
>so that it runs at basically 25fps average
>and filled to the eyeballs bleeding levels of chromatic aberration that literally will make your eyeballs bleed
Then when it flopped, they tried to re-release it on PC as a free to play. But nobody gave a fuck about it by then.
Quite literally the studio that made Left 4 Dead 1 and 2 amazing, went and made a console version of the same game type and decided to cash in on the "your eyes can't see beyond 24fps anyway, also filmic/cinematic experiences." They paid the price.
>Multiplayer game that doesn't reward retards with instant gratification every 2 minutes.
Basically dead on arrival in the modern day and age.
Everything posted above, but also dumbing it down for the F2P version
EVERYTHING
They had a team that really wanted to make a co-op game with cool monsters and instead got pushed into making something with a "competitive" angle in order to get any funding. From the very start they admitted they had no idea how to properly balance the game; the game only worked when the dev team "roleplayed" how they wanted the wanted it to work. The instant someone actually tried to win it broke. And that's just design issues in game. Outside of it, all the DLC controversy hurt the games reputation and the $60 price tag was also pretty bad. One dev mentioned that THQ may have been willing to let the game be F2P before THQ went belly up and they went to 2K. Also mentioned that "something" kept the dev team back from releasing updates more than once every 3 months which was another big issue.
Makes me sad because she deserved better
I want to have intercourse with Wraith. She very much plays into my weird childhood fascination with the Alien films