What happened to physical games, Yea Forums?

What happened to physical games, Yea Forums?

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Other urls found in this thread:

gamesindustry.biz/articles/2018-11-30-hard-drive-share-as-a-strategic-weapon-for-console-publishers
en.wikipedia.org/wiki/IndieBox
twitter.com/SFWRedditGifs

It's the industries way of killing gamestop.

>master rac3
HIAHUAHAUAHUAAHAUAHAUJAOSHAIAHAU!!!!

>why is a completely digital good being distributed entirely digitally

Obsoleted in an attempt to curb piracy

>now physical games are just pieces of paper telling us to download the games
Welcome to 2010
Fuck steam

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steam happened

Can't say I've noticed anything different about physical games.

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Blu-rays top out at 50GB, games are hitting 70+GB, nobody wants to use more than one disc in 2019, and publishers aren't about to press a 2-disc BD50 game either when they can assume anyone playing has an internet connection

Civ V did the same 9 years ago.

Wrong bitch, almost every PS4 game has one disk

For 60$ we should have both the game on a disk and a (DRM-free on PC) digital copy.

>be retarded out of touch old man that plays one or two games a year
>preorder a PC game physically at retail despite knowing it's only available with DRM, that retail PC games have been digital only for a few years, and before that they were often only part of the game or a steam installer
>pick up and open your game instead of returning it, knowing completely goddamn well it's going to be a paper disc in a case, so you can post online as if you didn't know and get reddit gold

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It's just becoming obsolete technology. Download speeds have gotten relatively good, hard drives have gotten pretty big, nobody wants to switch discs, etc. I have a somewhat decent sized game collection but I just find myself not giving a shit anymore for the current generation of physical games.

>buying AAA physical games
It's like you want to be cucked. I only get Focus Home Interactive games and I'm all good

imagine buying an incomplete game that requires downloading the rest, even though the whole game could fit on a switch cartridge, just because the publisher didn't want to pay for the larger cartridge, and for this experience you pay at least $10 more than on other consoles. the absolute state.

>buying physical PC games
you have to be a literal retard to do this

That's the point dumbass, they are all one disk BECAUSE devs know you can download the rest of the data over your (assumed) Internet connection

Imagine buying shitty games from AAA devs/pubs

Holy fuck sekiro really does not come with a disc?? LMFAO won't be getting it now

imagine paying for indie games.

a few big(ish) releases did it around the same time, really make me think

the real question is why is a completely digital good being distributed entirely digitally yet they felt the need to also distribute plastic cases that are going to end up in the mariana trench for a couple thousand years?

I know it sucks but when was the last time a PC game actually got put on physical disk? It's been a while since I last seen a physical release for PC, atlest with AAA games. Only see people complaining now since they started doing this paper disk stuff for some odd reason.

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>almost every
>"Wrong bitch"

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>saying 'oof'
>acting like you know what it was like to have pc games on a disc
doubt

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Because parents/kids/impatient fucks don't want to drive to Walmart so they can buy paper with a code on it

They're getting cheap. They used to put cardboard inserts in place of the disc

>glosses over Capcom, Rockstar, id, and 2K pulling this shit with muh indies
Ah yes, I love paying $30 for 700MB of data put on a 1GB cartridge

his first line saying "had to be installed to play" kinda confirms what you said, tbqh

my question was why did they distribute cases at all? if people dont want to drive to walmart for the paper in the case, that only further raises that question

How the fuck is avoiding shitty developers and publishers fucking over gullible idiots "glossing over" anything? I never once said I condoned their actions and continue to vote with my wallet rather than failing to understand someone's statement.

But why? Isn't the legacy collection really small in file size? Why couldn't they just put both on one cartridge?

why dont devs sell "physical" copies on usb sticks/small ssd's for a little more?
that way you don't have to DL for 2 days and actually have something semi "physical"

Even Mario Odyssey and Kart 8 have patches.

How long until a console game do the same thing?

its more expensive, so any backstock is a bigger loss. and the higher cost to the consumer for the novelty of a physical item would mean it probably wouldnt sell that well in the first place

>Oof?
What's up with millennial manchildren speaking and their obsession with sounding like 5 year olds?

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>its more expensive
dude you can get 32gb usb sticks for like 5$ today

I doubt it'll become common soon but there is this.

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It has Activision printed on it, they would sell you air if they could, this is as close as it gets

Patches, yes. But you could pop the cart in the system without an Internet connection and play the game without any problems.

Mario Kart's patch size is 64MB, Mario Odyssey is 279MB

I've downloaded patches for PS4 games that are 20GB.

>me boomer me have best slang me am coolest generation
Sick

Zoomers are fucking cringe

they want buying games secondhand to be like buying a demo

how much do you think a cd costs to the publishers that buy in bulk?

Get with the times grandpa

Yikes oof incel thot *dabs* omegalul le politics le nazis le SJWs le diabetes.
Am I a millennial yet?

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Next gen

>Blu Rays cap out at 50GB
Retard

and you might be right if you're talking about consumers not making a big deal over an extra five dollars, but the main problem is when they distribute a million copies on a USB stick, if only half sell, thats $2.5M down the drain for the publisher

Gen Z here, I think you millennials are fucking laughable too.

in the 90's it probably cost as much as buying usb sticks in bulk today, it would be literally about 50 cents for 16gb today in bulk

Why cant they invent some sort of Disc DRM where you dont have denuvo or other mandatory launchers but rather having the game physically gives you access to the game without the ability to copy it?

DVDs, simply put, cannot contain the inflated game sizes for the modern era. I'd love to have multi disk installs again but it's just cheaper to throw out a 35 GB day one patch and a 5 GB on disk archive

Wish all console games were like that. Next gen will probably be full digital though.

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>put 4 GB game on a 8 GB cartridge with mutilated sound
EPIC!

yeah but it hasnt been different for CD

CDs cost pennies in bulk

Its already happening

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Games have to be installed because discs are too slow and because companies don't want to give physical games an advantage over digital.

I am a pirate. I have never touch a physical copy. AMA

2007 was the first time I bought something and didnt get a disc in the box.

Steam.
They are partly the reason why some mouth breathers think Stadia is a good direction for games to go in.

I just don't get it. How did gamers accept to pay the same for less?

There is no good reason for a game to be over 50GB

it can't be done in a way that can't be defeated, and a lot of people just don't have optical drives anymore.

>Stadia
Seriously here what's changed since Onlive or do I fundamentally not understand this business model?

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There is no good reason but there is a reason.
gamesindustry.biz/articles/2018-11-30-hard-drive-share-as-a-strategic-weapon-for-console-publishers

Google Marketing™.

>Oof?

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>mfw I have an entire collection of physical games spanning from NES to PS4 and have enough games that if the entire industry collapsed tomorrow I could keep playing good games until I died.

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>distributed entirely digitally
>entirely digitally
>there's literally a 'physical copy' of the game right in the picture
The fact that the companies still for some reason sell 'physical copies' that actually do nothing adding an extra an unnecessary step to the whole distribution process is dumb as shit.
Make the distribution digital so it is more convenient for customers, or make it physical and and let the copies have some meaningful reason to exist like they used to. This 'middle ground distribution' is retarded as fuck because we get none of the benefits of buying retail while still not getting none of the benefits of buying digital.

Maybe scanning a QR code thats unique for the game and user? Kind of like a cdkey but having it more secure? Just throwing ideas

>Not a console peasant and have 8tb for games
Thank fuck.

I mean it keeps people from giving the PSN their credit card numbers.

what's with the pretense of game case?

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MS needs to get better servers if they want to pull this shit. 50 gigs on my xbone or the windows store takes several hours to download, but on Steam its like maybe 30 min.

this is why we need stadia

I wish more games even did this. At least I could burn the installer to a disc and have some commercial grade box art to go with it.

>make it physical and and let the copies have some meaningful reason to exist like they used to.
Interesting note for any Aussies in the thread, if you buy "physical", then as long as you are provided with a physical object you can transport then your game counts as an "item" rather than a "service" despite the method for playing being entirely digital.
I don't actually know if "hard drive space" constitutes something physical (because I'm a lazy prick who won't send a question to the ACCC), but I'm pretty confident that as long as you buy physical then your rights are in accordance with owning an object (the license) rather than paying for a service.
You're safest and strongest in your rights as a consumer if you buy physical. Don't let the "convenience" meme let the industry strip you of your consumer rights.

Fair point.
That said, who the fuck doesn't use their credit/debit card online in 2019 other than conspiranoid people? You have to be a literal boomer to care about PSN having your CC# but that might be just my point of view.

this isn't a reason devs use, it's just braindead journalism. this retard doesn't even know you can replace the internal hard drives in consoles.

Show me how many BDXL games exist

People just want something to hold on to. They should at least put some kind of flash drive that authenticates the game and kick off the download or something. Not fucking paper.

Some people factor in how consistently vulnerable to digital intrusion before doing so with their card. Sony took huge hits, I can't recall if XBL or some Microsoft front store got big news.

>Some people factor in how consistently vulnerable to digital intrusion before doing so with their card.
I definitely understand that, even more so as someone who had issues with his card but nowadays you can easily notice and solve problems as long as you have a smartphone with you. As soon as I see an unauthorized charge notification on my phone all it takes is 10 seconds to get in the bank's app and cancel it. Hell, you are probably nearly just as vulnerable to theft if you pay in retail stores using your card.
But yes I guess that is yet another benefit of buying retail, not having your CC info flying around the net or in Sony's database.

>Killing Floor Nutcracker FP.jpg

just shell out the money for some blank disks and do it yourself? i don't know why you're so booty bothered over 3 cents of plastic and foil

It died alongside couch co-op

They get to charge people $60 for the $1 production of that case, the only reason AAA games are $60 on steam is because steam is charging them money

You can buy those point cards, stock up in 1 trip rather than each time you buy a game
Or a reloadable prepaid visa

>mfw when people have yet to bring up the really ugly truth that game companies are making games less and less of a product and more of a piece of streaming media making games less and less of something you own.
Stadia in concept actually terrifies me even though it is a complete failure at this time. If they perfect the technology I can only imagine the rates they will charge to "loan" you games even though they aren't yours.

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Steam and the lack of popularization of Blu-ray Disc on PC happened.

>pirate game
>burn to disc
>now own two copies
Plebs

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I dunno, but since I got gamers club from best buy before they got rid of it I still get 20% off it because it counts as a physical copy, so that's nice

The internet

Is this real

Actually, it makes perfect sense. Would you rather download every single game all over again when a hard drive dies? Or would you rather have a copy you can install from bluray discs? Most can fit on one disc, some you would have to split, but still better than downloading games all over. That's why I only buy physical.

Its the industry's way of letting me know what games NOT to buy

So, you buy nothing or are you a console peasant?

You mean all games. Because that's the direction all games have taken over the last 6 months.

Came here to say this!

This is a Xboner and Snoyboy problem

Games are a digital license. That's all they've ever been, but their distribution thus far has been based around the technological limitations of the time. There is no difference between a pressed copy of a PC game and that same data on a USB key.

First games were on floppies. Then CD's. Then DVD's. Now games are typically just downloaded because the infrastructure to do that quickly is in place.

However, the way everyone shops hasn't caught up with the available distribution. As much as little timmy knows he can download Spider-Man in 30 fucking minutes on the overpriced gigabit connection his parents use for facebook, his old-ass tech-illiterate grandma does her shopping at the local wal-mart and thinks of games as the nintendos in the colorful boxes. There's also the fact that kids will constantly get dragged to big box stores and giving them something to bug their parents into buying is just good business.

Retro gaming looks better every day.

>In October 2017, IndieBox announced it was closing down its subscription product; the company cited that the market for physical box releases was not as large as they had anticipated to cover all costs of preparing the boxes for subscribers. After completing its final box and handling existing accounts, the company will transition to help support online marketplace features for indie developers.
en.wikipedia.org/wiki/IndieBox

Fuck this gay Earth.

I've been buying console game for a while, but next gen, I'll finally make another gaming PC, my 570 is pretty limited these days. I don't have much time to play games anymore, so I was pretty turned off when a bunch of games I bought ran like shit on my ps4. Defeats the whole purpose of a console. I will be a pirate next gen unless they release physical discs for pc games.

>unless they release physical discs for pc games.
Well, there was an iniciative to release DRM-free physical copies of indie games. Flopped hard. Your next best thing are DRM-free stores. There are a bunch of them and you can make lots of back ups.

I could make my own backups from pirated copies. I want to go out of my house on the weekend, walk though a store, and buy a few games. That's the only reason I've been buying console games, but after seeing how bad they run on consoles, I think I'm done.

Don’t even have a switch but the prices for their games are high enough I don’t mind. They hardly go on sale too.

Developers and publishers realized people can own them.

People are worried that "games as a service" will become "games as we, the propietors want you to play them."

Oof is a roblox reference, and roblox is a game from 2004.

>Digital game on consoles
>not a compressed file
>download size is fuck huge
>digital game on PC
>somewhat compressed

why is digital on console so fucked?

They're getting lazier

Consoles can't handle compression

weak cpu means having to decompress impacts performance and consoles don't really have much of that to spare