You liked Pillars of Eternity right?

You liked Pillars of Eternity right?

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Yeah. I liked the sequel too

Zahua a best

Who could possible like the dullest rpg of all time? Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.

Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.

>a-at least the writing was good though

"No!"

The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.

I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.

Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.

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Yea it was great. I was annoyed how you could just slaughter people in Twin Elms to resolve some quests there and then just walk around and no one cared. For such a story heavy game, that part was a big fault for me. I need to play 2.

felt like a mix of bg1 and bg2.
It was added to origin basic along with torment and I played them both. torment ain't too bad either.

I enjoyed it, but I actually took a big break after 70 hours in or so, before after months finally getting the courage to dive back in and finish it.

It was a nice game. But I can only take tactical games like these in smaller doses before I need something else for a bit.

Maybe it depends on the classes I picked and how I geared / leveled them, but some parts were quite challenging.

Divinity isn't fun IMO

I liked Iovara and Thaos a lot. Eothas wasn't as interesting as they were and he kind of ruined the plot.

1st one was fine I lost interest in 2 after 19 hours.

For some reason, I played the first through a half dozen times and enjoyed myself. I backed the second one and was super-hyped since it was just more of what I enjoyed, but when it released I never really played it and can't seem to find interest to do so.

PoE1 was kino, PoE2 is SJW garbage.

I thought Tyranny was a much better game. PoE's setting was just too dull and the player made characters got on my nerves to the point that I couldn't play it anymore. It has nothing to do with some of them being gay or whatever, it has to do with the fact that they constantly take me out of the world of POE and they're impossible to ignore since most of them look like regular NPC's which half the fun of these older games was talking to people and learning about the setting.. I hope no crowdfunded games make a promise this stupid again.

I am playing right now and yes. Why do people hate the second one so much?
I am interested in that now.

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Didn't like 10% of people actually finish the game?

I don't know why the balance is so shitty in both, with it being fine for 99% of the game and then suddenly throwing out a tiny number of completely disparate encounters in terms of difficulty.
> start both 1st playthroughs on POTD
> beginning when you have only a few team members is hard, get over the initial learning curve
> after the builds begin to develop every fight becomes a breeze and end up playing on autopilot
> suddenly out of nowhere a fight is impossible without advanced knowledge to allow prior planning
> these fights don't even make in-universe sense in terms of relative power between enemies
Why did fighting vampire jobbers take 6 attempts with constant pausing and micro while their boss was easy and could be left on auto-attack (POE2)?
They either needed to make veteran harder or smooth out the difficulty curve in POTD. It feels like they didn't actually test the game on POTD.

> ''Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing''
Does Sawyer even do any writing? I thought he was all game design and balancing (which he did a shitty job at).

He wrote most of Lonesome Hearts for New Vegas. In which he created Joshua Graham and the story of the vault dweller who dies in the valley. For these things alone he should be considered a saint.

His writing isn't bad, his obsession with balance and universalizing combat mechanics is.

Idk why people act like he's obsessed with balance just because he tries to make the game fun for all builds and not "use this or you're retarded" tier bullshit.

I meant does he do any writing in the Pillars games.

>In which he created Joshua Graham
I thought that was Avellone, but Sawyer and the Spanish surname dude salvaged the character to make something better.

It's more people think he's the type to look at stuff you can do in Divinity, like dumping a load of explosive barrels on an enemy and 1-shotting them, and thinking that it shouldn't be in the game.

The problem with balance in a single player game like this and in RPG is that given that the setting and story should dictate the game play some things will be imbalanced and more powerful than others. That is the first problem, the second is that the way he balanced it makes it so that no matter what build you choose a lot of mechanics feel the same and it leaves no room to experiment, which was part of what was great about Baldurs/Icewindale which this was a spiritual successor to.

didn't
it felt like it would be a good book, but as a game it sucked

Fuck all your opinions, over and out

Don't resurrect this shit meme.

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Don't know, have barely started it.

Great game, just a little bit too long though. I was underwhelmed on the White March though.

Avellone was originally slated to write most of the game, but ended up writing almost none of it except Lonesome Road, which I accidentally merged with Honest Hearts there LeL. I think he wrote the flavor details of the Vanilla game that allude to JG as a character but Sawyer actually "wrote' him.

Yeah, I had an alright time with it. I was a Fighter and I liked playing as it

Yeah and there is a difference between "imbalance" and "there is no reason to pick anything else". The latter is what usually gets fixed, people act like he's micromanaging the entire game to be totally unfun because he makes it so you can't charge through every enemy doing a double attack on every single one cleaving every hit.

And also, if things are THAT imbalanced it begs the question of why people even bother with the other combat styles.

Dang. Where was Sawyer when Avellone was ruining Fallout in 1998?

Act 1 good, Act 2 whatever, Act 3 bad, DLC good. The biggest issue is the garbage encounter design. Even with 3.0 stripping out tonnes of trash mobs, the game is filled to the brim with irrelevant fluff encounters you autopilot through. The only cool fight I remember from the base game is Deathguard Radric.

The second game is honestly better in everything except story/companions. Which is a pretty serious flaw in a fucking RPG, make no mistake.

> gives you about a dozen companions who all have their dialogue exhausted after a few clicks
> no actual variation in questions or responses you could give to each companion
Remember how much fucking time you could spend talking to the companions in Dragon Age: Origins just when you were camped? It actually made it feel like an actual adventure.

I'm a bit saddened that there will never be a third one. I'd be way more excited for that than this Outer Worlds shit.

About to start this game actually, what's the most fun class IYO and why?

Honestly i'd probably say druid or cipher
Cipher is super strong with controls and disables and druid is powerful in both melee and spellcasting