Friday night JRPG thread. What jrpgs are you currently playing? If you're not playing anything currently...

Friday night JRPG thread. What jrpgs are you currently playing? If you're not playing anything currently, what have you played recently? If you haven't played any recently, feel free to share your general thoughts on games and the genre. Been playing through Unlimited SaGa on and off. Still in Ventus' route. Lost track of his plotline after focusing on doing so many quests, but I plan on making strides in advancing it tonight so I can get somewhere and hopefully move on to playing the other characters.

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youtube.com/watch?v=aQHeuj-iEdU
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Play Growlanser

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One of these days I'll get around to the series. Still need to play Langrisser as well.

Enchanted Arms

This was such an awesome game up until that "stop the angel from running away" part, what were they thinking

I'm still filtered by the recrossing of that one fucking bridge right after that mission

HOW THE FUCK DO COMBOS WORK IN US?

Most recent was Pokemon Crystal version a few years ago. The genre I think mainly appeals to weebs because it has such a strong anime influence. I think the genre also has lost its way a lot by continuously ditching line up turn based or even atb style combat systems. I still think those type of games can work well these days if bigger developers are even interested in making them which seems to be none at all. I've always liked the style these games can bring and unique form of story telling but more so with the older 90's and early 00's games.

>I still think those type of games can work well these days if bigger developers are even interested in making them which seems to be none at all

Statements like this always make it sound like turn based games aren't being made at all.

Can someone give me help with the combat system in Vespiria Chronicles
It's so unlike anything I've ever played that I can't pick it up.

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You mean Tales of Vesperia? I haven't played that in years, and I remember the combat tripping me up as well. Mainly the aerial combos.

Was doing FF15, but I think I'm going to jump back over to Xeno 2.

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just beat the superboss in ys VIII. Think Kiseki series is up next, maybe DQXI first

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Playing Startropics
Yeah its a JRPG
Japan rarely produces (good) games
Fuck the Nips

playing pic related, good game

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Playing EO Nexus. Makes me want to go play other EO games instead.

Also have been playing Pokemon Black 2. People say it's one of the best, but I don't see anything special about it. There was a brief period right after the first gym where I was just wandering around, exploring, and catching pokemon, and it was really comfy. It's Autumn ingame right now, so that was a treat to look at. I'm up to the 5th? gym now (Skyla) and I've lost that feeling for the most part.

something something reels

I've tried forcing myself to like unlimited saga and I just couldn't. I play it once or twice every 5 years for around an hour or so each time. What where they thinking with that combo reel jesus.

I started playing octopath about a month ago and I was enjoying it but for some reason I haven't touched it in over 2 weeks now. I just don't feel like playing it, even though I still want to finish it.

I guess I should've been more specific about the combo rates, enemies being able to interrupt combos as well as being able to initiate their own. Then again every explanation I've gotten so far from others has amounted to "voodoo magic".

rs3 when

One of my favorite games, though heavily flawed: total lack of challenge, clunky interface, poor balance in the battle system, story full of garbage cliches, really bad pacing at the start, remus is a fag, can't pick dulkheim route until ng+, music is not very good, choices don't matter enough.

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I'm pulling a double whammy by playing Final Fantasy V and VIII. I just recently got the hang of VIII's junction system after 20 hours and I'm really liking it; very unique.
V's job system is very addicting and I can see myself grinding for hours trying to get the job abilities for all my characters.

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twitter.com/SaGa25kawazu/status/1102970423434665984
keep waiting

So far so good.

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Are you the guy who made daily threads about it for a long time? Can you finally tell me about the game now?

...What are the good parts?

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Xenogears, then I'm gonna read Perfect Works which will probably make me feel a little bummed out.

Isn't Unlimited Saga considered extremely bad? Why'd you pick that of all things to play, OP?
I'm playing randomized Pokemon Emerald myself.

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I want to play it, but my PS2 is in the other side of the planet.

>want to play/like FFVIII
>like the atmosphere and characters
>thought the junction system was shit but I probably just didn't understand it
>finally got the hang of it
>basically can't run any character as a mage because you can't cast spells without literally permanently reducing your stats
>have to constantly go back and restock to get back to normal
>or I can just junction spells to attack and unga bunga spam regular attacks that do more damage than the strongest spells, and limit breaks which makes magic completely obsolete
I never got back on with it after that, even though I want to. I wonder if there's a PC patch for it that fixes the balance so mages are viable.

>one of my favorite games
>everything about it is bad
So how is it your favorite again?

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Was playing pic related but I'm kinda getting burned out on side quests and fear of missing on some of them (like I already missed some of the books) that it's stopping my will to continue...

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I deal with that problem by refining items into spells to reduce the time I spend drawing magic.

Just cast spells from enemies themselves. The game gives you the option for a reason.

where my vitachads at?
Are you gonna preorder P5R

>total lack of challenge
I think thats more of a late game issue when randomly bullshit missions just stop showing up at all and you manage to get the skill that let the MC just tank stuns by then
>music is not very good
hey fuck you
youtube.com/watch?v=f1JcD7kYIJo

Unlimited's flaws are overstated. It has some wonky design decisions, but if you've ever played a jrpg/dungeon crawler you can handle the game just fine.

I wouldn't say it has "good" parts but there are some aspects that appeal to me. I like the control you have in the battle system (moving and attacking on the same timer, pausing whenever you want to reissue commands) and I like how different fights have their own unique battlefield and objectives that encourages you to change up your tactics. I also like how the 'home base' area and the vacation segments provide a break between the battles.

Paying The Caligula Effect Overdrive and it's been unimpressive so far. Might drop it and pick up something else. I have an unopened copy of DDS2 I bought a year or two ago but since then my PS2 stopped reading disks before I could finish DDS1 so I might never play it.

Any games on PSN or Steam anons could reccomend?

Games only playable if you abuse the casino in the beginning. Otherwise it's a slog.

>play JRPG
>get right to the end; final dungeon/final save point etc
>"well if I go further from now the game will be over, I'll just take a break for a bit"
>never beat the game
>come back a month or two later to finish it
>don't remember how to play or what was happening with the plot
>"whatever I'll just start over"
>repeat
the cycle never ends

>>don't remember how to play
you dont remember how to play generic jrpg#238478 ?
you are fucking stupid and i can only imagine you have nothing in life.

all jrpgs play pretty much the same

>Isn't Unlimited Saga considered extremely bad?
Unlimited is considered extremely bad because it had the arrogance of not being a generic JRPG, it's lowkey one of the very best games in the genre, but it gates off casuals and brainlets extremely hard.

t. final fantasy shitter

Don't worry so much about the books, the weapons that you get in the final dungeon suffice just fine. Just check the board for any Bracer jobs after every story beat (and I mean every story beat) and you'll be fine.

What truly big devs are even doing them besides Atlus and the many games they publish? Even Square Enix has mostly abandoned the genre. The remake of perhaps their most iconic game of all time isn't even going to resemble its old combat system at all. Likely will have plenty of alterations in its story to.

I think I would have really enjoyed Unlimited SaGa if actions were resolved with anything other than slot reels.

I really enjoyed both 2 and 4. It's surprisingly rare to see tactical RPGs that have many mission objectives beyond "kill all enemies," and the games provide some interesting choices and consequences to your actions. It's a shame they're so poorly balanced, though.

I downloaded a EO3 romhack with some rebalancing, which has been pretty fun so far because almost all classes are interesting.

Best Langrisser and Growlanser to start with?

It had the arrogane of having an incredibly shit system. There was no problem with how the rest of the saga games did its gameplay, unlimited was just bad.

Eh I used to think the same way but there's very little drawback to running physical attackers who also have access to high level white magic + support white magic. I ran Rinoa as a mage with both white/black magic spells but made sure Squall or Quistis could heal or buff when needed. It's sort of OP that you can cover so many bases but everyone manages to break FF8 at some point

>if actions were resolved with anything other than slot reels.

The reels themselves aren't the problem, rather after a while you see pretty much everything the reels have to offer. Actions on the field either succeed, fail, or fail miserably; attacks during battle have 4-5 levels to choose from with the occasional blank slot if you get effected by a status ailment; and magic attacks have vague reels pertaining to the overall strength of attacks. Feels like they could've done so much more with the system.

>that part where your fairy sacrifices herself and she actually fucking dies forever
>this was actually foreshadowed and preventable but you had to collect shit over a long period of time so you couldn't save-scum yourself out of it short of starting over
I'll always give the game credit for actually getting me this upset and making me feel so guilty over a character death, and I'm someone who usually hates melodrama
>that moment when you get a replacement fairy and she does her best to cheer you up and you can flat out tell her in her face that she's worthless and she'll never be able to replace the original

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Tales of Vesperia

I'm 60 hours in, at Zaude. I'm really ready for this game to end now. I fucking hate Tales combat.

Also playing FF Tactics Advanced 2 on 3DS, which is fantastic. Amazing art style on such a small screen.

not sure about rates, though the manual says you'll get more atracks and combo options on the reel when you level up weapon skills.
Enemies "interrupt" your combo when you Hold with circle, on the other hand you can cause big damage. It probably comes down to action speed like in Frontier.

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Don't know if you could say they're truly big, but Falcom has the long-running and ongoing Trails series, which is having Cold Steel 3 releasing soon enough here. Gust with Atelier and Compile Heart with Neptunia come to mind as well, though they're really niche and otaku-focused.

I've made a short list of stuff to play next:
- Langrisser III
- Knights in the Nightmare
- Rune Factory 4
- Etrian Odyssey Untold 2
- Trails in the Sky SC
- The Last Remnant
- Muramasa
- Atelier Ayesha
- R-Type Tactics 2
There nothing in particular that I want, just a good engaging game I can immerse myself in all weekend. Can you guys provide any input on what I should prioritize next?

Just the weekend? I'd say muramasa, you can probably finish it.
Or Sky SC, if you've already played FC, there's no reason not to and it's a ton better because PLOT happens.

If you've recently played Trails in the Sky FC, then I'd suggest playing SC immediately: they were meant to be one game, so might as well strike while the iron is hot, now.

growlanser - growlanser 4
langrisser - der langrisser or the mobile game that came out recently

>It had the arrogane of having an incredibly shit system.
There is literally nothing wrong with any of the systems in unlimited outside of the usual statistical inbalance you can find in any and all RPGs.
>There was no problem with how the rest of the saga games did its gameplay
Then why do you dislike Unlimited since it changes pretty much nothing?
If you truly like the previous games as much as you say then you cannot say Unlimited is bad since it does nothing but make all the previous mechanics richer and deeper, if anything all the games ever since have gone down in quality.
>Feels like they could've done so much more with the system.
The reel itself is a good system, there's not a lot more you can do with it in terms of functions, what they could have done would have been adding more content to use those reels on, as in interacting with non hostile NPCs through it.
As for the functions itself, you can't expand it much other than maybe adding some gimmicks to its patterns or some gimmick tiles, but that's just that, gimmicks.

The Last Remnant will stonewall you hard if you go in unprepared. Knights In the Nightmare is a clusterfuck that will take you a while to get a hang of. Out of the entire list Murasama is probably your best bet if you're looking for something short and quick.

It's been a few years since I played trails FC. I remember the general gist of what happened, but maybe I should replay FC to refresh myself?
I'd be plaything this weekend and following weekends, don't have much time during the week.

The game makes sure you remember stuff, it's likely you'll lose all will to play SC if you actually replay it because it's still long as fuck.

i'm playing etrian odyssey untold, the classic version, not the story mode
i already reached the 5th stratum and i'm currently exploring floor 23
my current team set up is landsknecht, survivalist, troubadour, medic and alchemist

Are there any JRPGs you would say are mainly targeted for females or females would enjoy a lot?

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I don't know, SC starts off immediately the morning after the end of FC, so take it as you will.

yeah there are

Xenogears

The Atelier and Neptuna games, funnily enough. Also remember Final Fantasy had/has a large female following.

You mean Xenosaga

Dunno if its a meme but apparently Tales of in general is dominated by fujos

I started to replay PSX classics since I didn't have one back then. First game is Alundra. I know it's more Zelda-like but I think it still fits in this thread.

Recommend me what to play next. No FF please, played those on steam already.

Both actually

any Touhou RPG

Playing through Hacker's Memory and it's pretty fun. I wish we would get a Digimon RPG with a bigger budget, though.

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Star Ocean 2

What kinda shit do you like in your JRPGs?

>one shining force entry ITT
you niggers need some taste

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I'm playing it on PC with that Lunatic Pandora mod. They made it so that you don't use up magic when you cast it, which makes magic much more fun. I've been abusing the Ultima draw point in Shmui Village so much, kek.

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>Are there any JRPGs you would say are mainly targeted for females or females would enjoy a lot?
The vast majority of JRPGs are targeted for females user.

Shining force games weren't very good but the series picked up in later years

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If you want strictly no squaresoft

Persona 2 dualology
Grandia
Star Ocean 2
Breath of Fire 3/4

Been playing pic related. Recently picked it back up after learning how runes work and it's been a blast so far

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one thing that made SF1 hard to enjoy for me was that turns go by so slowly since the select reticle always moves across the map to enemies even when they don't act.

I wouldn't say a majority of them are, but there are a good amount yes.

You know I played through most of this and was really liking it in the beginning, but once the story settled into the more familiar tropes I kinda got bored.

I also almost bought the ps2 collection a bunch of times when I saw it in a gamestop when I was in college, but ultimately decided against it. How is it?

Threads of Fate.

All I know is that Atelier games are huge with trannies and girls, according to twitter at least.

Shiren 5+ is really, really great, a big improvement over the original and the absolute best in the series hands down.
I'm sad they haven't made a new mainline since then though.
>I wouldn't say a majority of them are
Dude, a sizeable portion of 90% of JRPG franchises' userbases is made up of females, some of those are almost entirely made up of females and are heavily catered to, go take a tour on JP Twitter and see just how many threads in there are composed almost entirely of females, there's also a shitload of female JP let's players for JRPGs, many of which are actual hardcore fans of their series and not just twitch thots hungry for subs.

OwO what's this?

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fucking phone rotates pictures, I hate it, but I'm too lazy.

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But there aren't really many females gamers in general. Males would still outnumber that crowd even if they don't post as much twitter shit. Like 99% of this thread is most likely males.

>look up what the mod does
>LOL PAY UP 3 BUCKS TO DOWNLOAD IT
What the fuck does it change? I just wanna know.

I think the point of contention is "games made FOR females" vs "games that attract a lot of females". A game or series having a lot of female fans doesn't necessarily mean it was specifically made with them in mind; just that it has a lot of things that ended up appealing to them.

Caligula Effect: way too easy regardless of difficulty level, might drop it.
Faraway Story: autistically hunting for < 1% chance drops from time to time, 115hs in.

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Xenosaga


Takahashi says he thinks gears appeals more to females because of a focus on characters but I disagree, saga is definitely more for women though considering shion and Kevin's dynamic

Playing Tales of Berseria. It's ok. So far I like playing Eizen.

I beat MT1 (SNES Kyuuyaku version) about 6 months ago and I ALMOST beat MT2 but then I got burnt out

but they were fun for the like 50 hrs or something that I played of them lmao

I admit was watching/listening to stuff while playing though because it did get tedious and NES-hard every so often.

Fuck you, this game is pure unadulterated shit. I actually played this and its a lot better than neo I'll admit, and not really a terrible game in its own right, but I'm still salty that Sega made shining force into the abomination that it is today

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Currently going through Romancing Saga 2 on the Vita. Not played a single Saga game before, so this has been feeling fresh. Also quite like this port/localization is pretty much a new coat of visual paint on top of what is basically still a SNES game.

Not sure how I feel about your party members being all throw-aways though with the recruit system.

Playing Death End Re;Quest, though it's more of a VN than a Jrpg but it's pretty fun. Hopefully this isn't yuribait.

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Finishing up XC2 NG+, then will go Torna NG+
Also blindly bought Romancing Saga 2 on sale, I wonder if it's good

I couldn't be bothered and just coughed up the £3 or whatever it was. It's actually pretty good - makes the menus/font/textures of the game look as good as they can, edits a few mechanics (like drawn magic not being depleted), has an ok upscale of all the background textures (not gonna lie, it ain't no Moguri mod) and fixes a few bugs. You can still mod the game for free, you just have to download and install a million small mods off the one forum all the FF mods live on. Obviously I'm using the Roses and Wine mod as well which it plays nicely with. I'm hoping someone does eventually upscale the backgrounds using that AI thing like they did for VII and IX

Have a read through here, it lists all the mod it encompasses - steamcommunity.com/sharedfiles/filedetails/?id=391096600

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Was that any good? I still have it

>you cannot say Unlimited is bad since it does nothing but make all the previous mechanics richer and deeper, if anything all the games ever since have gone down in quality.
You say that yet offer no example of how it made the mechanics better. I'm not convinced.

Playing SMT Nocturne. I haven't made it far in because I keep stopping to play around with fusions. This is my first SMT game so I'm just getting a grasp on how it works.

I think I want to play another JRPG when I'm finished. What would you faggots recommend?

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Based and Spark pilled

I hate that "Machine Learning" redrawing of assets is the new Photoshop filters for HDing an older title.

Looking through this, can I turn off that ''hard mode" shit or am I forced to use it? I don't give a shit about making it harder, I just want the other QoL improvements.

DOOM RPG

I can't wait to finish the game when i am at that final stretch, feels like an end to a marathon and i can't wait to cross the finish line.
I don't understand you at all man.

does SMT Imagine count

I do too, but I think the FFVII one does look really nice. Maybe because of the simpler art style. Moguri does what it can with FFIX's notoriously detailed hand-painted backgrounds, but nothing can beat playing it on a CRT on a Playstation imo. Unfortunately Japanese devs appear to be drooling retards who 1) can't port these games for shit (why the FUCK is PC getting fucking phone ports?) and 2) can't look after their master copies properly. I doubt we'll ever see SE attempt to fix FFVIII sadly, on any platform.

I don't use it, so I guess not.

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So why do females like the JRPG genre? I figured it was mostly just nerd weebs or forever alones that were into this genre.

Use crt geom shader on retroarch to get a crt effect thats closer to the real thing.

Playing through the Sakura Taisen series with the aid of a text translation program and the english language guides.

They're kind of easy/shallow and I feel my lack of fluency is hurting my enjoyment of the writing, which is pretty fun even if I'm consuming it in a weird way. Fairly pretty with banging OSTs though.

Example of Moguri, would definitely recommend if you wanna play IX on PC.

Yeah I use Retroarch on my phone for emu. Good shit.

Digital Devil Saga 1 and 2.

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Fancy character designs and melodramatic stories with operatic presentation.

ammo system is pointless but the game is pretty neat

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jrpgs where you can romance the girls to your liking? Recommend me some please.

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You get used to it, and actually all of the game's little oddities work together really well. The disposable recruits complement the LP system, and since you just move to the next emperor instead of getting a game over that means you can build a new party specifically designed to whatever kills you.

Is Parasite Eve a JRPG?

use the power of refining

Until you learn all the battle encounters are in fixed locations.

RS2 is a game with a generational loop system and death as a central theme and mechanic.
You'll have to go through inevitable team rebuilds since at some point a generation will be over, a timeskip will happen and you'll have to create a new team from scratch, the good thing is that you have global proficiency levels and facilities to keep all the progress you make, it's a new paradigm, or at least it was for its time, and makes good use of the game's narrative behind the inheritance magic and the fact that if something does kill you you can recreate a party to specifically hard counter that, exactly like Gerard does in the story, it's quite brilliant.
>You say that yet offer no example of how it made the mechanics better.
Pretty much all the mechanics Unlimited expands on are better.
You might argue that comboing was better off in the old format based on pseudo fighting game chains, and you'd be right on that, but Unlimited's own combo system still has it's own depth that the other system didn't, and puts a lot more focus on turn management compared to the previous games.
As for anything else you just need to pick something and look how much unlimited expanded on it.
Enemy map behaviour is the same, only now purely turn based and with new mechanics such as shielding that straight up do not exist in other games, Unlimited also introduced enemy chains that all the other games reused ever since.
Unlimited created Enemy Ecology, which was later reused in MS to a lesser extent and other games like FFXIII:LR, though much later.
Equipment and forging is the deepest in the series, with equipment being fully customizable and being much more than a stat stick like the other games, now forging lets you change your movesets.
Talking about moveset, Unlimited has the best Martial Art mechanics since you get completely new martial arts based on your character's weight, which plays into equipment really well and adds a new layer to character building.
>>>

>>Not sure how I feel about your party members being all throw-aways though with the recruit system.

They may be throwaways but a lot of them still have archetypes tied to them according to which quests you come across.

U.B legit terrified the fuck out of me. Also that fucking final battle music is SO GOOD -
youtube.com/watch?v=aQHeuj-iEdU

The panel system allows much more indepth functionality to character growth and unlike the other games, character history registers ALL your actions, including how you move around, which again, doesn't exist in the other game and adds further roleplaying depth by adding more roles like explorers.
Unlimited has proper thieving skills, unlike all the other games, not to mention that all the field skills actually matter when it comes to your character's build, unlike MS, where they're just options your burn your jewels on that do nothing at all on how your character performs.
Unlimited was the last game to have proper channeling for spells and field manipulation, all the other games ever since didn't have this mechanic, which is why spellcasting is worse off compared to it.
Unlimited's LP standard as the only way of damaging things added depth to the usual HP standard, while also completely reworking the old resource management into something more functional and balanced that also prevents spam.
Unlimited's navigation is the most complex in the series, you can interact with your environment in a variety of ways that simply do not exist in the other games, which ties to how you build your characters and how they grow too, making it even more organic. On top of this, the reel system doesn't hard lock you out of content like the masteries in MS since unlike those, there's no minimum level required to perform field actions, the reel will adjust to it by having more fail states, but not completely gate you.
The reel itself reflects character proficiency in a skill in a better, deeper way than the standard proficiency system, it also throws a bone to those people who bitch and moan about RPGs taking "no skill" because muh reflexes.

Really, you can go on and on about Unlimited, it is, for the vast majority of what it does, the absolute peak of the franchise, even visually, problem is, it's just not for casuals.

well the combat system does not allow for a lot of random encounters

>Yoko Shimomura
Huh.

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The only thing I don't know about RS2 is whether I should bother grinding much in any given generation.

>grinding
>in SaGa

how far into caligula are you?

>I wish we would get a Digimon RPG with a bigger budget, though.
it's coming eventually.
also, holy crap, that's an imbalanced team. only one vaccine, two viruses and a shitload of data types.

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You can never have too many Datas.

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Honestly if they just keep copying SMT and keep the Digimon paintjob, I will be very happy. It's not like Atlus is actually fucking doing anything with SMT these days.

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Replaying some TWEWY and KH and just got the Irregular Note pin set in TWEWY. Shit is great.

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Currently going through Xenogears. Never played it before, not sure what I feel about it yet. So far it's been interesting. (I am about 4 hours into it atm). I am also going back and playing Vandal Hearts. One of my favorite tactical RPGs.

>The only thing I don't know about RS2 is whether I should bother grinding
>Grinding in a SaGa game
Unless you really know what you're doing and how the game works, no, you do not grind in SaGa games because even that takes skill.
Rule of thumb is: Don't waste time on mooks, only fight powerful enemies, just cleaning up a map or two during a quest will be more than enough to get you in statistical shape.
Focus on aquiring better equipment, spells and skill, do not try to mindlessly brute force SaGa games with sheer numbers, that's a perfect way to make the games hate you and make you hate the games.

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I just want more stuff like the PS1 games.

Alrighty, thanks. One other thing I'm unsure of is whether I should be liberal with my healing items, or not fuss much if a particular squishy member loses too much LP in a given location.

Stockpile LP recovery items.

Same, which is why I keep sheets of the game I paused playing with the last progress and my next plan

Will when they become more affordable for me. Only five hours in currently.

>I'm unsure of is whether I should be liberal with my healing items
Potions are mostly useless, they're an early game crutch when you don't have enough magic healers going, like all SaGa games, they're not really a viable option.
TP/JP recovery items get added to your vault with each generation shift, moreover, certain kind of enemies tend to drop them or other kind of herbs that also help you keep up your JP/TP, plantoids and humanoids tend to drop these.
LP items are far more valuable though, so are Barrier stones, so do not spam those as they're a finite resource that will come in handy the more you progress through the game.
As long as you don't top your JP/TP after every battle you'll hardly run out of healing items.
>Will when they become more affordable for me
Theoretically, never, LP potions are rare and the only comfortable way to get them is to wait for your vault to receive some with each generation.
Technically, you can buy a limited stock of them through the Witch of South Rongit later on, but it's incredibly tedious to do so because she'll ask you for your max gold capacity for a single one, which means that for each potion you buy you'll be forced to go back to avalon and replenish your wallet, moreover, those are limited items and might also compromise another quest that involves the witch later on.
LP potions are also a very rare drop from Red Slimes later on in the game, but it's a VERY rare drop so farming them is almost impossible, additionally, they are a rare chest content in the maze of memories, if you unlock it.

Currently playing Dragon Quest XI after reccommendation by some anons here. It's such a cozy game. I just beat Tentacular. I haven't enjoyed a JRPG since Trails of Cold Steel.

A thing, a thing happened!

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Is the rest of the Saga series similar in a way? I always had my eye on those PS1 releases from years ago, but never did. The recent SE sale made me drop some dosh on RS2.

I took a break before actually heading into the big tree, it's a comfy game. I hope you're using the orchestral mod, user.

you did pick the hard monsters mode right user

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I got the PS4 so I'm stuck with the subpar music. It's beginning to grow on me though. My favorite is Hotto. The music in generally actually reminds me of Chrono Trigger at times.
Oh, I was tempted. I decided to just go with a vanilla playthrough do I could maximise my enjoyment.

Ah, nevermind. The music is still nice. There are some good bits coming up user, hope you enjoy.

are modern Digimon games actually like SMT? I never cared for the relatively elaborate raising shit you have to do for them

I've been thinking of taking a break after finishing the Yggdrasil saga, at the beginning of Act II. It took me 27 hours to get to Lonalulu...yet it doesn't feel this long at all. This game has superp pacing

I haven't played Hacker yet, but I played the shit out of Cyber Sleuth. It literally has an edgy Chaos friend that turns into a demon in it and a Law friend who goes on about muh friendship. It's not 100% SMT, but it's very very close. Some of the darker sidequests (ERROR: CAN'T LOG OUT) and the various demon inspired Digimon (Lucemon, Lilithmon etc) makes it feel very SMT in spirit.

The sailor-mermaid story got to me, ain't gonna lie.

I'm not much for romance in general, but I'll admit that it was good writing. Also, side note, I find myself actually liking Sylvando. He seems pretty cool. I thought he'd be flamboyant all the time, but it seems like theres something more there.

digimon is and has always been the only other franchise that replicates what i like about megaten. i'd really love a crossover someday.

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Outside of a basic set of rules like sparking skills, combos or growth being dictated by how you use characters, no, all the games in the series are vastly different, the common design element to it all is player freedom and experimental mechanics.
Of course, some games do pick up older elements in the series and rework them quite a bit, but all the games end up being pretty much their own thing, which is both a strength and a weakness.
Unlimited for instance is a very controversial game because while it keeps in line with the general series philosophy it's also so exotic and so weird that a lot of things that people love in the series are almost unrecognizable to most.

Breath of Fire 3/4
Digimon World 2003 if you like digimon.

I actually love the weird Digi-mythos mixing with real-world occult mythos (look at these friggin' names lmao). I would be very excited for a proper PS4 Digimon game. I also thought the music was good, done by the guy who did Devil Summoner I think?

I want to play through again, but I think I'd rather get the newer one. Is Hacker's Memory a sequel or a remake? Anyone played it?

I love Sylvando. He's flamboyant, but you don't mind because he actually cares about the party and his character is deeper than the Bioware teehee-I'm-gay obnoxious stereotype. He's also very useful in battle if you pump his charm imo.

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>I also thought the music was good, done by the guy who did Devil Summoner I think?
the character designs were by the guy from devil survivor, if that's what you're thinking of. the composer worked on danganronpa, god hand, and every smash game since brawl.

Exactly. His nature isn't the crux of his character and it's refreshing. What is the "Charm" stat, by the way? I've been raising it but I'm not sure what it actually does. From what the game tells you it increases the odds of an enemy NOT attacking the character...?

oops, forgot this part:
>Is Hacker's Memory a sequel or a remake? Anyone played it?
hacker's memory is a midquel. it's a side story that takes place during the events of cyber sleuth's story. it also adds more digimon to the roster, a few new locations, and new features like domination battles, territory battles, and popularity events.

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>From what the game tells you it increases the odds of an enemy NOT attacking the character...?

I haven't played XI yet but if it works like past entries you can basically get a freebie in the form of a dazed enemy. VIII for instance, enemies would suddenly become enamored by Jessica and would skip a turn. I think it could work with Angelo too.

Oh shit, that's it. Always get Devil Summoner and Devil Survivor mixed up. New Raidou when.

Oh sweet, I'll definitely pick it up then. One thing I'd like Digimon to do (that SMT and Persona does) is let you evolve what should be low-level creatures into mega-ultra-gods. Y'know like how some guys grinded Arsene to level 99 and made him amazing, just because of the design? I'd like to be able to do that.

>Charm
I'm only just in Act II so maybe someone else can chime in, but Sylv and Jade both have a Charm tree that's kinda like their version of magic. Slyvando has one where he blows kisses at the enemy, you can level it up to hit all enemies while upping his Charm stat at the same time. You can build your characters whoever you want remember, but I found his Charm skills more useful than Jades.

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Huh. That sounds damn useful. I haven't had that happen before but I have seen enemies "asses the situation." and not attack. Is this a usual Dragon Quest thing?

It doesn't happen that often. Its more of a bonus on top of the attacks they have that do cause some kind of status effect. Dragon Quest tends to be filled with a lot of little touches that really lends to the series charm.

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It is rather charming. It's funny because when I first saw DQ in action I thought it was straight up goofy as hell and had no interest. Then DQXI came out, I watched a bit of an LP and gradually my mind changed and I ended up getting for myself. My first DQ game.

People underestimate DQ. I don't have a screenshot on hand but in III if you put a clown/jester in your party, they would spend most fights loafing around and falling on their asses during their turns, and you'd know this because the text would reflect their actions. Flavor text was really important to bolstering the presentation of the older titles.

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I appreciate the lightheartedness, especially during this time in my life. Also, it's my first JRPG for the PS4. Are there any more. Do you have any reccommendations?

>Do you have any reccommendations?

You'd probably be better off looking elsewhere. Jrpgs of DQ's caliber have been slim pickings on Sony consoles since the PS3 days.

That's what I expected. At least Trails of Cold Steel is coming to the PS4 and I still have my PS2. Lots of choices there.

Pretty sure CS was always on PS4, unless you mean CS3.

amazon.com/Legend-Heroes-Trails-Steel-Decisive-PlayStation/dp/B07J329666
amazon.com/Legend-Heroes-Trails-Steel-Relentless-PlayStation/dp/B07JVCK516/ref=pd_aw_fbt_63_img_2/139-3544249-2417057?_encoding=UTF8&pd_rd_i=B07JVCK516&pd_rd_r=f509571c-4d16-11e9-88b9-21f8c111ccdc&pd_rd_w=LwGVJ&pd_rd_wg=3iPnW&pf_rd_p=3ecc74bd-d08f-44bd-96f3-d0c2b89f563a&pf_rd_r=0BPEPCK36N3EGN3CCZAY&psc=1&refRID=0BPEPCK36N3EGN3CCZAY
Have wait until May for CS2 sadly...

Playing 9 for the first time. Just got to the Black Mage Villiage. Why do the best characters keep leaving my party?

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You'll get them all back, you'll know when. Lookin' comfy, user.

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Is there a good guide for RS2 online? I'm tempted to buy it on Switch since it's on sale.

jrpgs suck...

my dick with all of their wonderful fanservice

>Is there a good guide for RS2 online?
Guess there's those old gamefaq guides made by EOPs there.
>Using guides on SaGa games
What's the point? Might just watch a let's play if you don't care about the experience.

Romancing Saga 2 remake

I like how this game's entire premise is just a long series of "AVENGE ME"

Romance in the plot.

>What jrpgs are you currently playing?
Doing the genocide run on Undertale.

GoC: Pandora's Reflection and Gungnir on PSP. Both actually developed by Sting and it shows.
Poor Pandora doesn't have enough information about how exactly item drop work except just Chaos Attack the enemy and hope for it to drop item. I can't get the Frog Charm in 3-1 because of this.

somewhat shameful but I’ve only ever really played a few JRPGs despite liking what I’ve played (stereotypical bbs first like Chrono, FFVII/III, FE Awakening, and a couple others like Octopath). Any recs for still accessible / enjoyable for a newb to the genre? I like card games and the Mario & Luigi games...anything else super easy to get into?