>If ever you needed more proof that loud promises of internet boycotts doesn't always, or ever, translate into actual problems for actual companies, here we go. Metro: Exodus managed to put up some impressive sales numbers despite the widespread backlash against Deep Silver's decision to move Metro: Exodus from Steam to the Epic Games Store and cries of "no steam, no sale". The game sold 2.5 times as much as its predecessor, Metro: Last Light did on Steam. As a test case it's good news for Epic and the developers itching to move off of Steam.
>So not only did Metro: Exodus make more money selling on Epic, Deep Silver got to keep a significantly larger chunk of that money. Valve takes a baseline 30% cut of all Steam sales, with that number dropping as low as 20% for top earners. Epic, on the other hand, takes only 12%, and also throws in the Unreal Engine license for free if a developer chooses to use it. If you want to know why developers are interested in the Epic Games Store, that's why.
Why are redditors both here and on reddit so fucking brand loyal to a fucking games store? Valve was being a greedy money grabbing hog for far too long and now they're getting punched in the face. Truth is that 90% of modern Indie devs make their games in Unreal or Unity on which Epic offers way better deals than Valve.
Daniel Collins
>MOOM I POSTED IT AGAIN Fuck you
Nicholas Cook
>game advertised on E3 conference highlights and everywhere >sold more than unsuccesful Last Light >still don't show the actual math or even an explicit confirmation that they are in fact strictly comparing Epic Store vs Steam Store sales instead of globas sales or whatever