So I've finally come around to playing this for the first time and ever since arriving in afghanistan I'm quite enjoying it
the tutorial in the hospital was pure cancer and the movement is a bit awkward imo but otherwise it's really fun
any tips for having a smooth experience?
So I've finally come around to playing this for the first time and ever since arriving in afghanistan I'm quite...
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close this thread and just play the game
>hating on hospital sequence
>thinking the movement is awkward
>hated the hospital part one of the only good parts of the game
>thinks the gameplay is awkward
Just stop playing right now trust me.
>hating on hospital sequence
It was so slow and restrictive, wasn't fun to play at all
I'm having a smoking break right now, will go back to it asap
you have to shoot like 30 of yours boys in mission 43 because they're infected with the english speakers parasite they salute you and hum the peace walker song.
>get the dog
>kidnap everyone
>resupply whenever you need to
>prioritize Base Development and Combat units
>get the Cargo Fulton as soon as possible
Actually just GET THE DOG and everything else will sort itself out.
Snake never turns into a demon, never does anything morally questionable, isn't actually Big Boss, the game sucks after getting to Africa, MGO was a clusterfuck
Don't get invested in the story because it never goes anywhere and is pretty shit overall. Game also takes a nosedive after Afghanistan.
Enjoy first chapter and hate what they done with the rest of the game.
When I saw I had to replay bunch of missions I just unistalled the game and watched rest of cutscenes on yt
Don't even fucking remind me of this game, still fresh, hurts ouchie ouch it sucked so bad ouch ooff
attack Konami headquarters IRL
Play to have fun, not get S rank. Experiment with weapons and gadgets. Call the helo early so you dont gotta wait 30 minutes for it to arrive, do it as you begin your exfil from the base.
>the hospital scene was good
why do kojimatards defend on rails scripted walking segments when it's in japanese games but hate it when it's in western games?
Everything you said was wrong
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>fun
Just have fun while the game is still fun. At some point you'll come across a section that screams end of the game, and that's not the end of the game. And that's where you should stop playing the game. That's the trick. People don't realize that the right way to play this game, and to consider it decent, is to stop at the point where the game looks like it's gonna end. The rest is garbage and we don't talk about it.
remember to use cheat engine whenever you want, this is that kind of game where having infinite resources only improves the experience.
It's even simpler than that.
Stop when you're not having fun.
The game is most fun at the start, and then it's a steady decline to the end. If you're not having fun, it won't get better. So stop playing when it stops being fun.
Well yeah, if you arrive at a point at which it's dragging on and you don't wanna listen to the rest you should stop. But I think that applies to every game.
When you stop having fun, stop using the tranq pistol, and start using the gigantic array of gadgets that 90% of people dont bother with.
Some games get better as you go further on. In particular MGS2 gets a lot better toward the end of the game. Being a short game also makes it worth it.
what gadgets should I use to mix it up then
>I love movie game shit
Everything. Try a mission with Rambo style with an MG, molotovs, and quiet going full loud.
Try the next mission with only a horse, a box, and decoys.
Try a mission using only Dwalker with a gatling gun or flamethrower.
Call in an airstrike and then a helicopter run on a base.
Do the next mission only using CQC and listening to the little conversations soldiers have.
Run around in a bikini (best gadget in the game) and do a normal tranq pistol run collecting your S ranked pokemon soldiers for your collection.
etc.
not him but decoys are insanely fun, mines (electric, sleep), c4, stun/sleep granades, ddog, that FOM thing that makes the enemies go full retard, combine all that with boxes and you have so much answers to any situation, I still play it every now and then after all these years, but the best missions honestly are the ones were you go insane and kill everyone, the full offensive build with granade lauchers and that thing like a minigun are fucking fun.
I would have appreciated the hospital part more if it had been like a flashback a few hours into the game, as it is its too different from the rest of the game and just terribly paced. It doesn't fit. Meanwhile the rest of the game is lacking in more linear and cinematic moments.
Yes. Don't care about "playing right". Just do what you want to do and go with the flow. If the plan worked, cool. If it didn't, improvise and enjoy of what may happen.
Also this
Don't go seeking for other people's ideas on how to "better your experience". Just do you and maybe when you're done, go out there and share your experience
It kinda bothers me how if you fulton a huge chunk of an outpost's soldiers, the remaining soldiers never notice. I wish the A.I. reacted to that sort of thing.
Also, when a soldier sees another soldier get killed by a wolf, they raise an alert for an intruder. That bothers me too.
what? I was playing yesterday and two soldiers walking on the side of the road were attacked by two Wolf, one died and the other kills the wolfs and keeps walking (honestly that was hilariously bizzare, he should have at least called base and informed the incident) also they always notice if I stole a vehicle or resources, you must be lucky.
Nope. They instantly notice stolen weapon emplacements, but they only notice stolen vehicles if they drove in with them, usually transport trucks. They'll call HQ, who tells them to continue of foot. However, if you steal a 4-wheel drive that's just lying around, if no one sees the theft, no one notices.
I've experimented with animals too. Even after one soldier witnessed another soldier get killed by an animal and then kill that animal himself, they'll raise an alert.
I was also sad to learn that they patched out the "soldiers getting stuck" glitch. If you drop some soldiers onto a place they can't physically get out of, they'll teleport back to "normal" ground now.
He's right tho. Kojima is a hack.
Holy shit, me too - you must've just bought it from the sale. I'm in the Africa part now, I deployed with a tank because I wanted to blow up niggers. There's too many South Africans there, go away Simon. But the tanks are way too fragile. I'm trying to upgrade the box fed grenade launcher, chose a 5.56 belt fed to upgrade, and I'm trying to get the burst fire variant of that HK pistol. Going to go on a Moonman rampage later. Also, the game failed me twice for blowing up "child soldiers," what kind of gay shit is this? It's just pest control.
The hospital shit was retarded.
Because the atmosphere and confusion is always handled poorly in western games.
weird, I have like 200 hours (not a lot, I know) and never got reported by animals attacks, but yeah, they should have made it so the soldiers report ANY weird activity, but honestly is more realistic if they dont.