SFV

>"Oh boy I only need 100 points to get to the next rank! Thats like two matches!"
>get nothing but laggy fuckers and hard counters a rank below you
>lose 100 points each set
>rank down after 3 bad matches
What a fucking garbage ranked system

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>Beat a person the same rank as you
>60 points
>beat a person a rank above you
>67 points
>beat a person a rank below you
>50 points
>lose to a person a rank below you
>-96 points

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t. rookie

If you had more than 300 points you wouldn't rank down.

Play against CPU if you want to win every game fag

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>Playing SFV
There's your initial mistake. There are so many other good FG in the market right now.

The middle ranks are fucking cancer

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We're all going to make it bois

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>muh points

They matter when they determine who you get to fight in casual matches, I only hop into ranked when I feel like I'm winning too often, so its a giant kick in the dick when you get scammed by RNG and lag into dropping to an even lower rank

So which character needs to be nerfed again and why is it Ryu?

Honestly, SFV in general is impossible to balance properly because Capcom is getting janked up data.
The current monetization methods mean that all of their data will be skewed, if you look at the most played characters in the game there is an extremely heavy bias towards the characters from the base roster. Capcom makes their balance decisions based on how much a character is played and how often they win online, this is how Cammy consistently got buffs she didn't need since Cammy players are fucking brainlets and still lose with the best character in the game. When they look at this data I can't imagine they'd be able to compensate for the fact that very few people actually buy those characters, and when new characters come out that aren't immediately OP people just drop them without spending much time in the lab since its not worth the trouble or money to get a shit DLC character, you're better off saving your FM for a good one.

SFV will never be properly balanced until we get the final edition with all of the characters packed into the base game, or at the very least Capcom needs to allow players to use all of the DLC characters in training mode even if they don't own them, that way at least more people will be willing to lab them out or buy them since they actually get to play around with the character and see if they like them before dropping cash on them.

In my opinion, SFV just needs to go free to play. Everyone should have access to the base roster of the game with every DLC character playable in the training mode, either that or they need to scrap this season pass bullshit entirely, apologize for how poorly this experiment went, and release Ultra Street Fighter V as a separate game with a digital upgrade for SFV.

>Ryu needing to be nerfed
SFV Ryu is garbage what are you talking about? Nobody uses him in the higher ranks and the occasional Ryu in tournaments get shrekt.

They overbuffed him in the latest patch because he was mid tier and his millions of players want him to be just as good as Akuma even though he never has been

He isn't over buffed. He is still trash. He was one of the worst characters and now he's average. Only bronze/silver shitters have issues with Ryu.

I think only bronze/silver shitters think he's that bad, he's sleeper OP
t.Zangief main

>Nobody uses him in the higher ranks
Nigger shit loads of the top tier players including many in the top 100 ranked main Ryu.

People just like to parrot that he's the worst in the game because there are so many scrubs online crying about Ryu being the worst.
This is what happens when your character is the #1 most played character in the game. The more whiners complain about the character the more people believe it

Current Ryu is high mid
He is honest abe compared to Cammy and Urine

Alex main here
I love seeing all the tears

>tfw even when Zangief is considered the worst character in the game people call him a 50/50 bullshit character
>Alex mains just get respect for playing a low tier character

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Just have fun playing

But I want to improve instead of doing the same thing over and over again, and ranking down means I'm playing against even lower rank players that won't teach me good habits. The grind up to a good rank is a struggle

Go to a harcore arcade in Japan or something then

I love Cammy.

I just want to get firmly into platinum so people stop telling me my opinions don't matter because my rank is low
>hehehe, you're only Ultra Gold? Thats a scrub rank
>Ah, a platinum player, now THERE is an opinion I can trust!

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I like UNI[st] rank system where you can only gain rank off someone of the same color and only lose rank off someone of the same color.

who the fuck do you even talk to that cares about this shit?

I only trust Alpha 2 Sakura mains, everyone else is irrelevant

Literally everyone that takes SFV seriously will care about your rank unless you're talking about something that is objective like frame data

I still can't figure out why I should care

>implying (You) are good enough for a hard counter to actually matter

>make base game and all subsequent characters free - no FM or whatever
>pay money to buy costumes, colors
>make concept art, music, stages, model viewer, titles, etc. etc. buyable with FM
How well does the game do if just the monetization aspect changes

Pretty sure Dhalsim/Menat vs Zangief still matters in Gold/Plat

you rang?

nah, keep blaming the matchup and not your own play though.

>nah
They're literally 8-2 MUs, are you seriously saying Menat and Dhalsim don't have a blatant advantage over Zangief?

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They have a blatant advantage but not at a tier you play at. Which is literally what I said.

Your head must be pretty far up your ass if you actually think this, either that or you've never played a character with an 8-2 MU in your life

>>Alex mains just get respect for playing a low tier character
Alex mains are just considered a joke because they usually do nothing but post Twitter videos of SICK READS!

I mostly see people saying shit like "well gotta respect him at least, dude won with Alex!"

What you're saying is true about tiers, Tierlists don't matter at low levels. Bad matchups however still have a big impact,

Ryu is just now reaching low mid thanks to what s4 gave him with cancels. The only characters that need major buffs or reworks are still falke and sakura and kage. Sakura still does jack shit for damage without vt2. Falke still can't have a stable gameplan out of the corner. And kage is just there so sakura has competition for worst shoto, since he has the exact problems sakura has.

For nerfs, bison is probably the only realistic character to nerf now. Almost everyone else has finally been normalized after 4 seasons of bullshit. If I had to be unrealistic I suppose deleting laura and everything about her cancerous playstyle would be my choice. There are very few changes left to make character wise, right now its all about mechanical overhauls and shiny new moves/triggers/supers to appease people. And its way too late to try anything in terms of overhauling mechanics, they missed that window by 3-3.5 when everyone was willing to hold out and give chances still.

I'd say the bigger issue is characters making each other irrelevant. The low tiers lack special tools that mean they can carve their only niche even if they are overall worse. They just feel ineffective in a game where trying to keep control over a round is hard enough. Any buff that would be effective means making them more unga, which just means they'd replace another top tier.

There were 0 Ryu's in the top 100 at Final Round. He is ass
eventhubs.com/news/2019/mar/14/final-round-2019-live-stream-ft-gachikun-tokido-fujimura-momochi-problem-x-nuckledu-go1-sonicfox-fuudo-kazunoko-dogura-punk-sako-and-more/

What changes would you make to your mains?

I main cody and I still can't believe they decided to make zonk not projectile invincible. That and make knife have special cancels so that he has 2 good v triggers instead of just 1.

There were 11 Akumas and 0 Ryus in Final Round 2019 top 128. Is Akuma too good or is Ryu too shit or both?

M.Bison
>single highest win percentage online out of all the characters
>won last EVO
>was widely considered a high tier character even in S3
Why did he get buffed?

Capcom invested too much money on the purple psycho effects they will never nerf him

>tournament play rate is the sole signifier of character strength
Guess Rose was shit in SFIV then

Both. In this game Akuma is just a better shoto, he can do what the others can and more. This has occurred in other games, but that was usually more direct upgrades like E.Ryu and Ryu. It isn't balance that the characters need, game is already pretty well balanced and I'd say any character can win. But why would you make it hard on yourself? In other games you get character specialists cause something makes them stand out and do something special. What Ryu needs is a retooling, actually allow Ryu to play a strong neutral and zoning game that can compete with the crazy nature of SFV.

>sf5 in 2019
imagine not playing the good capcom games in march

Honestly, after all the bitching about tap and bull horn they probably didn't want to deal with invincible zonk
They'd have to rework the frame data if they made it projectile immune. Is there a single move that's projectile invincible and plus on block? Beyond some command dashes into normals I can't think of one

There is a bit of a difference between the most played character online having barely any tournament presence. And an under played character with a more unique style getting figured out. No one is sleeping or not looking into the main character of a game. Someone like Rose or Gen can go under the radar if they don't instantly appear strong.

>What changes would you make to your mains?
Zangief's VT2 really needs something to make it stand out, because as it is now VT1 is just objectively better and almost always just the optimal choice,

The gold players talking buffs and nerfs in here are hilarious.

FR top 8 was Rashid, Zeku, Balrog, 2 Karins, Ibuki, Kolin, and Bison.

Out of those, Rashid and Ibuki are top 3 in the game. The rest range from top 5 (Kolin,Bison) to garbage (Balrog)

It really doesn't matter about tiers, just how good you are

Unless you have some insane playstyle where you only go for trades Akuma is just a better version of every shoto. This shit always happens and they keep insisting on adding more shots to every game when people will only use the best one 90% of the time

SFV netcode is probably the worst out of every modern fighter, no question
it's a fucking shock that Mortal Kombat is getting it right in comparison

I don't think changing the monetization would work at this stage. Although if it went f2p, there'd be an influx of people playing at least.

On a related note, I was wondering how you could make a gacha fighting game work:
>base set of characters (either purchased or included), that covers all available movesets
>pull for more characters, use the same movesets, but can vary as much as say Sakura and Ryu in terms of visual/audio design
>can use certain parts of the fighters you pull interchangeably on that class, like you might pull Ken, and slap his hair on Ryu; but you're not going to be able to put the grappler's wrestling belt on him
Kind of figured Riot Games were going to make something like this when they bought Rising Thunder/Radiant Entertainment.

Skullgirls Mobile tries that to some extent.
Also I'm sad Radiant hasn't done shit since Riot's acquisition. Fuck Riot, bunch of stupid incompetent fucks.

>This shit always happens
No it doesn't. At the end of SF4 people played Akuma, Ken, E.Ryu, Sakura and Gouken (Though in all fairness he wasn't much of a shoto). Only Ryu got left behind.

In SFV you see Akuma and a little Ken at best.

>Rog
>garbage
He's an effective upper mid tier. He has some terrible matchups, particularly against grapplers, but he also does well against some of the high tiers

>how you could make a gacha fighting game work:
All characters are free, gacha is just costumes. Getting more complex that than just causes issues, if you match with a Sakura who secretly plays like Ryu that would be confusing.

Maybe some costume items could be shared, but swapping models is a big no. People hate that shit in SC6's online with CaC. Even if it didn't cause weird hitbox changes it just makes stuff weird

>High tiers
>Rog who isn't even bad, at worst mid tier
Not quite Panda winning TWT

At the end of IV people played E Ryu and and Akuma. Momochi was the only Ken oplayer that mattered, no one played Gouken and only waifufags that never placed played Sakura

>if you match with a Sakura who secretly plays like Ryu that would be confusing.
It would be confusing if the IP was SF. But I don't think it'd be confusing if it was obvious they were the shoto class or whatever.

Good point about the CaC though. Although if you had a set model size (and ignoring how much random garbage you could throw on your character), I don't think there'd be as much of an issue.

I'm pretty sure cammys drill knuckle is plus, projectile invincible, and even switches sides. Also juris full charge v skill is plus I think. In s1 and 2 balrogs vskill punch was plus, and could be metered to go fullscreen but I believe its been heavily nerfed since then. His overhead has always been insanely unsafe though. Mikas charged hk is plus and projectile invincible all through the middle of the attack like bisons dash. I'm not sure if vegas vskill is plus but it is safe at almost all ranges, and sadly it is one of his only good moves cause vega is just all around a bad character and is stuck in the wrong sf. Also bisons psycho crusher is absolutely retarded and also projectile invincible, and can either cross up, be safe, or be insanely plus. Alex's ex stomp is also plus and projectile invincible.

I just feel like cody got the short end of the stick for no reason. Like even an ex version would be nice.

The game just needs to display which style the character is using. If every (Shotokan Karate Style) character has the same frame data and hit/hurtboxes its not a big deal, what would start to piss me off however is if certain punishes only work on certain combinations of sizes/speeds/weights etc

>SFV
found your problem retard. shitty and dead game.

Care to explain why its bad or are you just gonna hop in to parrot other peoples opinions?

>lose a bunch
>get demoted
>UGH SHIT SYSTEM SHIT GAME
I'm not one to avoid shitting on SFV but come on

You still saw a lot of Kens, MoV even played him a fair bit and brought one out an NorCal. Sakura was very common as well and is the character people will always associate Chris G with in that game.

Rangchu is a fucking champion. He's really good so tiers didn't matter.

But if you ask people that actually know what they are talking about, very few are going to say Balrog is good or even mid.

He lost way too much to be remotely considered upper mid.

If you think rog is garbage then you're retarded and a terrible player. He's high mid now and for a long time was so strong that even bonchan and momochi called the devs retarded for making him so braindead strong. Smug constantly made jokes about how easy he was. The way that sfv is built, it is fundamentally impossible for balrog to be bad in any way, and that goes for quite a few characters in the game.

Also rashid dropped a tier or 2 easily since they nerfed his heavy mixer corner trap. Akuma is still number 1 but barely holding that spot over bison who for some reason got buffed out the ass even though literally no one said he was weak since season 2.

The problem is that when you gain 50 but lose 90 it takes so many more wins to rank up than losses that ranked just becomes a salt generator. One laggy set can mean you're down 200 points, and the ranks are so close together that it doesn't take many 90 point losses to rank down at all. This normally wouldn't suck, but the game ironically gets easier and more fun to play at higher levels because the players are actually playing Street Fighter, for people trying to rank up in Silver and Gold it can feel like a total RNG fuckfest. Ultimately getting better as a player will get you out of the obnoxious ranks eventually, but that won't save you from a laggy Laura or Nash a rank below you swoocing in to ruin your streak and put you on tilt

You're a dipshit since you completely discounted all of his nerfs that took him from omega top tier in season 2 to really bad now.

Which top players still play Balrog? Smug and Brian F.? Doesn't sound very top tier to me if Japan completely discounts the character

Just blacklist laggy players and move on. It isn't difficult to get out of silver or gold. People are honestly really bad there. If you get outrandomed then your defense isn't good enough. You deal with random by playing solid and punishing.

Don't listen to everything Japan says. Japan even discounts G on the account of "muh poor defense" even though the character actually has great defense and can rob you with a fullscreen low if you stand up for a second not to mention he has a command grab that leads to as much damage as a full combo.

>higher ranked players who are better are actually easier to play against
>oh if only shit ranks weren't dragging me down I'd be a so much better player than the people who can beat the players who beat me... if only I wasn't so HONEST
Shittiest fucking meme in fighting game history, get good retard

Have you tried playing SFV online? The netcode is a crapshoot, doesn't matter how good you are if you get false hitconfirms and shit

Play a different game if you find SFV to be so shit

You're talking out your ass dude, he's not as good as he was before the tap nerf but he got a bunch of little tweaks here and there that keep him strong
Just because he's not the most played in tournament doesn't mean he's shit. Asians just don't play him because they're tier whores

>He's really good so tiers didn't matter.
But high levels is where tiers actually make sense. They aren't built for low level play but an assessment of the characters actual ability in the current meta. The tiers in SFV are pretty close but in SFV anything that can make you slightly more consistent is such a huge boost. Which leads to a weird situation where the top tiers are very dominant, but a random character will often sneak in somewhere. So you see 7/8 being top tier and 1/8 being a wild card. Whereas if we compare to FR T7 you'll see Anna, Claudio, Josie, Katarina, Eliza etc which are mid tier to low mid characters. Though it can be hard to agree on cause these days a lot of tier lists go from S to B rather than having a real low tier.

Rog is no where near the level of Eds and Fangs

You sound like a scrub.

How does G have great defense wise one? He has no 3 frame normal to challenge well with, no armor or invincible reversals, or even particularly good anti-airs.

You're blabbering on about getting robbed by a low or a command grab when he needs a ton of resources to make either of those things good. Stop talking out of your ass it's embarrassing.

G has great defense because of his insane jab buffers and V-Skill. What rank are you?

Offline its fine, I'm complaining specifically about ranked. Casual matches and battle lounges I don't really care if I lose a match to something dumb, but I need ranked mode to be able to play stronger opponents in casual, so it can be fucking frustrating ranking down because of some bullshit

I already said that balrog is pretty much fundamentally impossible to make shit based on how sfv was designed. Even with his nerfs he's still great, and has everything you need to survive in the sfv environment. And what does his representation have to do with it anyway? 0 people can play rog or literally everyone in sfv. It won't change facts that he is a fantastic character. If we had to go by your logic bison is bottom tier since only x and tampa consistently make top 8s with him, but common sense and knowledge of the game and frame data goes to show that bison is actually top tier and can easily shit on almost anyone.

What the fuck does his buffering into specials and V-skill have to do with defense? Those are neutral tools, not defensive ones.

I'm Super Diamond, and rank has nothing to do with you having no actual idea what the fuck you're talking about. Too many scrubs on this website run their mouth about bullshit they don't grasp.

Not him but when people talk about defense they mean options to alleviate pressure like armor/invincible reversals and shit. His jab buffers are more a neutral tool and the v skill is a good anti air but not an all around defensive tool

Ok, then explain to me what about the design of SFV makes it to where Balrog can't be bad.

Finally someone with a brain

Tekken 's characters also have all very similar tools and playstyles, a bit unfair to compare tier lists to SFV where you have zoners, rushdowners, mixuppers, grapplers, footsies based characters

>Tekken 's characters also have all very similar tools
This gets very overstated, especially when I brought up Eliza who is a very different type of character. But it still serves as an example which proves the point. Tiers do matter in SFV quite a lot, a game where they don't so much would have a tier list like Tekken's and results of a similar nature. Otherwise tiers do matter quite a bit.

Because nothing in life gives me more pleasure than hitting s.HP and watching shitters cower.

But M.Bison was considered lower mid before he won Evo

Imagine thinking Ranchu not just won, merely because no one else gave a shit to him and Panda, since you gotta memorize 10000000 strings if you want to be a pro at Tekken. Even Rip admited that. He literally never will win again in his life, especially with this character.

He wasn't, here is Verloren's tier list pre EVO. But even so we are talking about S4 where he is considered top.

It also isn't like he got buffed right after EVO. There is a difference between a tier list being wrong, and an actually mid-low character doing well

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He never was, except in early S1 maybe

Sfv is a very aggressive game and also heavily anti projectile. Balrog has always been anti projectile and very aggressive. There's the very first thing every shown off or talked about in terms of the games intrinsic design and hes already off to a fantastic start. Next is the type of aggressive behavior that the game rewards. Which is chipping at gray health and capitalizing with fast, plus normals to catch the opponent trying to mash out, or a very good grab range that leaves decent oki after to continue the same pressure. And he has both. Actually he excels even more here with vt2 giving a command grab, that can be canceled into mid combo. Thats not even discussing his overhead or instant overhead. Balrog shines here in the section that most classify as unga bunga. Next up is triggers. Both are incredibly good and his v system itself is very good and ties very well with his specials, normals, and his overall gameplan. And finally, the game is less about having a good defense and more about being able to mount a comeback when things go bad. With great buttons, great v system, one of the strongest supers, and almost constant pressure/oki once he gets started this is another area that balrog excels in.

Now if you look at every part of sfv, you can see that he fits very nicely into almost every facet the devs had in mind.

Now compare him to say, vega or even ryu. And you can start to see that it is an extreme uphill battle for them to try to fit in as well as he does into what the game is meant to be and how they want it to be played. Even talking season 1 when ryu was borderline god tier, ryu still had a trash vsystem making comebacks inherently harder and more unlikely, and he also has reliance on his fireball when it comes to mid-long range that characters like rog can easily take advantage off because the game is mostly centered around almost fucking over fireballs and skipping neutral asap.

You summed that up surprisingly well.

Though I think characters can break the mold. Menat proves it, but Capcom just aren't willing to give us big shake ups like that. If they were willing to do Super SFV with a real examining of some characters I think they could make most of the cast work.

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Whens more characters?

You already got Angry Ryu, what more could you want?

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NCR maybe

gingers

Some characters can break the mold but its usually by being retarded in one specific area of the game. Like guile having dumb frame data, menat having one of the stongest resetting triggers besides urien and ibuki, or just season 1 type stuff where the characters were stupid strong in some ways that their weaknesses were virtually impossible to exploit. I really wish capcom would get off their ass with s4 cause the game really isn't as far as many think from being somewhat balanced and varied. Its just a few character tweaks away.

I just thought there would be more characters because the character selection screen is lopsided now inst it? anyone but e honda

If you mean how I'd change things in SFVI, I'd love for the shoto's to have more defined roles. Some of these are already established, but some of them not so much.

Ryu - Fireballs/Zoning
Ken - DP's/Punishment (big damage off counter hits)
Sakura - Tatsu's/Rushdown
Akuma - All of the above with less health

All-in-all, it's mostly Sakura I want changed since her play style is less defined than the rest. I also really hate how she had tatsu loops in SFIV and they somehow didn't think to make that her thing in SFV. She should have Akatsuki's tatsu from UNIST. She should be the tatsu-focused shoto.

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Whens Abel?

>I just thought there would be more characters
Well, something is on its way at least
Probably just more costumes for Chun li though

twitter.com/SFVServer/status/1108896071369916416

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This MIGHT actually be something this time.
Type Arcade just released in Japan a day or two ago and everyone has been speculating that Capcom has been waiting to reveal the rest of S4 until Type Arcade was finished being tested.

From what I've been hearing the netcode is apparently incredible in Type Arcade too, everyone that has played it online says they can't notice a difference between online play and local, so lets hope its got some new netcode and they're planning to bring that to the PS4 and Steam versions of SFV as well

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The new character slot is in the game for some time now, they never let the dataminers extract the model

shit looks nice too

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>something is on the way
>days before the premier begins
that actually confirms nothing is on the way

>cody shaking gs hand
>mika carrying gief
>fang slithering behind bison and bison looking disgusted by his behavior
>zeku scared of sagats tiger
I really like this art

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>Some characters can break the mold but its usually by being retarded in one specific area of the game
Is that bad though? SFV isn't a game with a large range of play styles, fixing stuff like making fireballs effective overall is really hard. You'd be better off making a new game if stuff like that is really your goal. I'd rather the game just became, fun. Like remember when Mika had her wall? It made her annoying to play against and needed nerfs but it gave her a really interesting tool. Instead of reworking it they just amputated it. Hasn't stopped her being a good character but I hate that she had to become less special.

I'd rather see every character overbuffed in one area than being a bit lacking in all but good enough. Let everyone get a bit stupid. The SFV player base seems determined to see anything strong nerfed into the ground. Rather than raising everyone up to that bar. SFV is a well balanced game but I don't think it is a very interesting one.

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Fuck SFV and fuck people who play ranked modes in fighting games. The only thing your rank shows is how much autism you have

>SFV season 3.png

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>From what I've been hearing the netcode is apparently incredible in Type Arcade too
From what I've seen there are a huge amount of videos showing it being incredibly laggy. If netcode changes were coming they'd be shouting it from the roof tops cause the game has no significant news.

>crossing his fingers behind his back while shaking hands with the world president
>smiling and looking at the girl that works for the Illuminati

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Was that during the beta?
Everyone says it was bad during then, but at release its way better

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There was footage from EVO Japan that showed it lagging like all hell. I can't find anything saying the netcode is now somehow incredible, all I found was this
twitter.com/fubarduck/status/1107590028186705920

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>Cody was secretly the villain in 3
I told you fucks not to vote for this criminal

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>Cody, Urien and Kolin work together to stop G by putting an iron mask on him so he can't influence people with his weird alien eyes anymore
>the people lose faith in him and he loses the power of Gaia

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more like murder him and use their resurrection tech to force him into servitude

Depending on the area and how the retardation is done I have no issue. Like if laura exists and people can be fine with her, then mika definitely deserves to have her wall back since she at least has to actually land the hit to start her bullshit. But with things like guile pre nerf I have extreme issues with. Shit even now guile is still miles ahead of other characters. Like I don't get why guile gets great speed, great jumps, great projectile, great triggers, good super, and best aas in the game yet sagat has nothing of that despite them trying to be the same side lf a coin. It doesn't make sense to me and leaves frustrated on why one is in the game at all or why one character can get so much off one thing that has nothing to do with their play style while the one meant for it can't do shit off their bnbs. It just screams half assed and poor attempts at appeasement

Remove Laura and Mika

Give more skins to Mika

>tfw all of the Monster Hunter costumes went to shit characters

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how come none of the fighting games that are out there can understand the concept that if one person loses 50 points the other should gain 50 points

The problem is when a guy with 6500 points fights a guy with 6499 points.
The guy with 6500 points can with 50, but risks losing 100, the ranks are so close together in points that there is no fucking reason for this.