Post what city builders/management/sims you are playing and what you are doing.
Post what city builders/management/sims you are playing and what you are doing
Satisfactory: Autism Simulator. Its f*n.
Ahem
Fuck Osiris
Fuck Bast
Fuck Ra
Fuck Set
Ptah, you alright.
I really should try the Sierra builders.
I'd love 1401 more if it didnt have the eastern settlement mechanic
It's not 'the Sierra builders', it's the Impression series. Impression Games were the developer, Sierra was just the publisher for a time.
2070 is better for this reason. No restriction where you can build what faction. Also, being a Captain Planet villain is the best.
has anyone actually played the weeb jappo one? is it good?
iv literally only seen people talk about pharoah, then caeser3, then RARELY zeus but literally never whatever "Shogun" is actually named
Factory Town is pretty fun. A bit rough in places, but dev is pretty active and the game gives me "settlers if it actually good" vibes.
You have got to be shitting me.
Impression made a Japanese version?
both factory town, and foundations look shaping up to be fun. im hesitant because
>early
but both seem to have added a decent amount of things in a relatively good amount of time
I played Emperor, and it's... different. In Pharaoh you can pretty much build anything anywhere (water levels and local resources excepted), but Emperor has this dumb 'feng shui' system that renders vital public service buildings inefficient if you don't build them in the north or south or whatever. I don't know what the devs were thinking when they did that.
Instead of water levels, which is kind of only relevant in an arid setting, there is an elevation mechanic that is pretty basic - you build your cities pretty much in the highlands and build farms and shit in the lowlands close to the river. I suppose you COULD build your cities down there, but there's no real reason to.
Another problem is where Pharaoh's wonder building was absolutely amazing, after all the Egyptians are peak wonder kino, the Chinese just feel small by comparison. The whole setting is an overall downgrade from Pharaoh. Chinks aren't interesting at all as a civilization.
However, one improvement is that roadblocks can now be customized. So you can deny all market and water walkers but allow the firemen and architects (which I think are one walker now) through, for example. Also there's a hero system which is... well, it exists.
Ymir is basically City builder royale. Expensive and a bit of a buggy mess but I dont think there's anything like it, though it is reminiscent of wait 2 play browser games.
But 1404 actually has AI that challenges you. 2070 it's all essentially set dressing. Also, Techs and underwater settlements are pretty much the Eastern settlement mechanic.
i looked it up because i didnt know the actual name, other than it wasnt shogun.
Emperor: Rise of the Middle Kingdom apparently
I'm worried since it's 1 dude.
from an old album
Underwater settlements are better because they're a good use of negative space. Normally, the water in Anno is 100% useless - which is fine, because that's what negative space is for - but in the late game parts of that negative space become usable as underwater islands. It's a very good idea.
I mean, I don't think either mechanic is a bad idea. I was just pointing out that it's not like 2070 is better than 1404 because 1404 had the Eastern mechanic - 2070 does too.
It has it in a better way.
well that doesnt sound impressive nor terrible. i guess since its not even on steam, nor would anyone who touched it ever see money from it, i might as well pirate to see if those are deal breakers for me
Tropico 4 is still best in the series and still fun.
Emperor is on GoG. A lot of old games not on Steam are on there. Including pic related, which I hadn't played in 20 years.
>tfw preordered tropico 6
>tfw its shit
5 just wasnt as fun. other than the "twist" half way through, it was either the same or a downgrade from 4. it was less funny, and the only improvement, the time building mechanic and buildings not getting replaced, is in no way worth every other change
I will absolutely be getting Ymir once it's down from 35 burger bucks.
Skylines can never fill the shoes that were left by SC4. SC4 was the epitome of city building.
As much as I like the concept of SC4, it's pretty hard to get into the game with how complicated it is.
well not only that, but apparently its on sale. id be lying if i said i couldnt afford 3 dollars
It's just really different; SimCity 4 was a great city management game, while Skylines is a nice looking sandbox.
yeah, he's pretty active on the discord. Seems to me it'll be dependent on financial situation, If he needs the game to earn him money it isn't going to last long because sales aint lookin so hot. if hes financially stable he seems like the type to carry on indefinitely.
Workers & Resources: Soviet Republic
Unironically the best city builder I've played in years, despite all of the jankiness.
too ugly and small scale, its like a simtown esque anno in commie shit. and they use commie shit for bad visuals
It looks very janky. Can you make the city look nicer, or is it like Tropico where it can't be helped?
5 simplified city building to Facebook-tier game. No terraforming, everything is built by big grids, islands are huge flat planes, not even building color variety, its boring as fuck.
>but Emperor has this dumb 'feng shui' system that renders vital public service buildings inefficient if you don't build them in the north or south or whatever. I don't know what the devs were thinking when they did that.
this is nonsense, don't misinform people. the feng shui mechanic is really limited and as long as you follow it 50% of the time you're basically fine. it's really simple to follow, too
>some buildings want to be built near a water source
>some buildings want to be built near rocks
>some buildings want to be built near arid soil
every single scenario shoves those things in your face, you can choose to autistically adhere to them or use them when convenient
>those roads
brb, vomiting
Torrented the beta (or whatever it was), same shit as 5 with stupid gimmicks on top of it.
I just fine the fung shui system dumb and unnecessary, that's all. It incentives building cities the same every time. I wouldn't say it completely ruins the game, it's just not as good as Pharoah.
>too ugly and small scale
Nigga, you what? You have a huge-ass piece of land to work with. It'd take years to fill all of this up, even if you start with pops present.
There's no fine control to rotate buildings, as far as I know. So this is the best I can do. This is currently a ghost town because I want to connect the railway before building commie blocks.
5 AND gimmicks
sign me the fuck up for skipping it
rocket
I agree, but it's nowhere near as significant as you made it sound. your city suffers a few minor inconveniences if you ignore it, but even without paying it special attention you'll probably end up putting half of your buildings in the "right" locations anyway since it's so forgiving
This is actually a great trait of Tropico, everything looking run down and trashed, its a god damned banana republic after all. With 5 and 6 on the other hand, everything is so clean and tidy, no immersion at all.
Is prison Architect good on the switch? I want a Sim on the switch but don't want to buy skylines again..
I should actually play this.
>showgirls
>constantly made them my secret police
its mandatory for me
The problem with Tropico is that it has increasingly been lacking a consistent style. If every building looked at least somewhat plausibly from a latin american country, it'd be fine. Almost all of the cheap lower tier buildings look great. But a lot of the higher tech buildings in 4, 5, and now 6 look horribly out of place. The new 'steal monuments from around the world' mechanic just compounds this problem. You're no longer building a latin american dictatorship, you're building some meme supervillian's lair.
Last shill pic for Ymir.
And a bonus shill for rise to ruins. City builder/tower defence with an overworld. Another dorf fort lite. Little bit light on buildings and enemies but a decent time sink with some cool ideas.
start small, then grow. that's how it always is
The early game farm simulator is kinda underwelming though. I wish there were more mechanics to play with.
>rise to ruins
Sell me on RtR. I bought it recently and still can't decide if I'm going to wait for more content or start playing.
True, I always wished buildings state would change depending on how your economy performs and how much city funding you provide. They started implementing this in Tropico 4 by having streets littered with garbage if you don't have garbage dumps but never went beyond that. Then had a complete 180 with Modern Times with its absolutely clean and perfect buildings and maps that foreshadowed Tropico 5 - huge 100% flat planes. Sad.
It is so hard to actually grow without just tearing all the old down to build over it, which means letting the game idle to earn enough money to do so.
If I naturally expand outward, logistics issues quickly become unbearable and expensive since sims will live across town from their workplace and make the old section with their streets and simple roads a traffic hellhole.
I can't speak for modded with nam and whatnot, since I preferred being able to not use my loud cd drive every time I want to play, but vanilla sc4 is literally just afking with a set design then demolishing everything to build your new idea from scratch.
Also, starting off you specialize your workforce for certain industry sectors then too many people have access to good education and medicine and they no longer want to fill the positions, making older areas of my town literally just die due to excess IQ.
This is so counter-intuitive to me it actually somewhat ruins the game for me: make city better place for citizens, citizens make it worse in response.
Thanks for reminding me it was just sitting in my library. Time to give it a try.
I was playing Frostpunk, but I took a break for a bit. Trying to do an extreme difficulty endless mode run.
Is this game any good?
It looks neat but the reviews are pretty mixed
how do i get gud at caesar 3? is there a guide somewhere?
Same I am going to download too now. Any protips from anyone?
I found it extremely difficult. Basically day night cycle and during night time monsters attack from a corner of the map, you can never remove their spawn points and the portion of the map they control grows over time, you just have to build your city enough to make decent defences to buy time to send excess population off to develop other cities in the overworld.
No direct control of units but you can use some magic abilities ala black and white.
Kind of they are billions meets dwarf fort lite id say.
Just focus on automating the basics and learn how to use blueprints.
It can be a walk in the park or a real brainbuster depending on what you want out of it.
2070 is good but holy fuck does the bloom makes my eyes bleed also I miss building a comfy medieval town, hopefully 1800 can hit a perfect spot between those games
That winterholm scenario was unironically kino, I seriously hope they come out with some extra scenario packs or something. Continuous might be endless, but there does reach a point where there's no danger of failure anymore since population caps at 600 people.
Trains are your friends, bots are for easy mode, and buses are for civilized gentlemen.
Plan early for trains, as your later base will demand them. This means leaving enough space for stations to pump resources to your belt buses.
Don't use belts when you can just use inserters.
Use both sides of every belt.
Splitters are better than offloading 2 belts onto one directly.
Logic gates and circuitry are unnecessary and are mostly built into inserters and storage units already.
Solar panels are expensive, but gamebreaking.
Planning your factory for target output throughput is easier and more fulfilling than aiming for one rocket launch...eventually when it finishes crafting hours later.
Using blueprints is actually cheating. This is like importing a premade city and running the simulation from there.
The entire point of the game is figuring out how to design the production lines yourself and organize them in a way to allow for expansion to meet your production goals.
Copying blueprints from the internet is just lazy and you may as well just play cookie clicker at that point because all you're doing is clicking down a blueprint and letting your bots make the factory for you like you click on an upgrade to make anther cookie factory in cookie clicker.
You can do this if you want, but just know you are circumventing most of the gameplay, and will probably just get bored way faster.
bit on the easy side but i still had fun with this one.
you need to get into modding my dear non... base game SC4 just doesn't cut it.
A) it's not that bad
B) Feng shui is a real Chinese concept, which influences real city design. For example in Hong Hong, the height of some Skyscrapers is limited to allow for energy to flow from the most brains to the sea. It also limits what can be built where, and the placement of furniture in buildings. It actually costs them hundreds of millions of dollars to "Feng shui proof" the city. So it's very real, not just a gaming mechanic.
>I preferred being able to not use my loud cd drive every time I want to play
??? game's available to play without the use of CDs
>make city better place for citizens, citizens make it worse in response.
it depends on the direction you want to take with the city you make.
you can edit the ini file to kill the bloom.It drastically improves performance too.
>ctrl+f:bloom
>change all the values to 0
anybody else playing Parkitect? Its good for me because I just cant see things, especially when building in RCT2 and RCT3 port is outdated and keep crashing. I always prefer the grid based system for building coaster because I'm not an expert and it makesme feel everything is more calculated instead of the freeform you find in some games.
But holy shit, I know its a nostalgia wank but cant they atleast make diagonal paths or enable to build things diagonally? Paths can be covered to make them diagonal, but the peeps will walk autistically in just 4 direction. Not too many flatrides too.
I'm not going to buy it again, and to use some mods, they require an uneditted install of sc4, which mine is not because I used a no-cd patch so I could avoid the optical drive.
Guess I should look for a digital copy elsewhere, but I figured it would be silly to download a game I already own a physical copy of in real life.
Also, understandably you want more skilled labor to curb the increase of industrial pollution and draw in more wealthy taxpaying sims, but doing so alienates your low IQ areas and if you educate all your sims instead of leaving some areas without any schools, you will end up with failing industry zones because the workers were trained out of their jobs.
What game?
Now that its on sale, i bought it. what should i be aware about?
Bought this recently. Getting my ass kicked hard on New Home.
Anno 1404.
>Its a good game!
>but base game isnt good! use mods!
I just cant understand this beaten wife mentality you cityfags have. The concept is good but its guaranteed to gonna blow in your face eventually. Admit it.
>hopefully 1800 can hit a perfect spot between those games
they're doing an open beta right before the game launches in april. closed beta was pretty good, its way more like 1404 and 1503 and has some of the good features from 2205. i know this will scare a lot of people but its not that bad, the main thing is its has 2205's graphics quality which was really good.
Poseidon had some pretty kino wonders.
Testing out new themes for Cities Skylines . I want a tropical city this time.
Currently playing Satisfactory as I wait for Anno 1880
I am sad because I hate to support Ubisoft and that travesty Uplay. But from what ive seen it looks like all the best of 1404 and 2070 and I just cant say no
Try to solve the basic needs of your population (Coal for heat, medical posts for the sick, and food) no more than what you need to get by early on. A hunter's hut can feed 30 people per day since it makes 15 raw food that converts into 30 rations, and with research can make 20 that feeds 40. Coal piles will eventually deplete and you'll need either coal thumpers or coal mines to continue to supply your need for coal. I think on a new home, you have something like 2500 coal in loose piles though, so if you're only burning 150 per day, you've got plenty of time to research coal mines or thumpers.
Buildings cost wood and steel, and you'll go through a lot of it, so try and maximize your harvest. Scoop up loose piles first, but try to transition to sawmills and ironworks when you can since they're easier to manage and ironworks won't deplete. Once the weather gets worse, the ironworks and sawmills are easier to heat than gathering posts since you can make several in a central area.
Population mood is only a real concern if you're about to fully lose hope or max out discontent. At either of those, you get an event that gives you two days to fix the problem or you'll get banished and lose. Since providing for the population usually keeps mood in check, focus mainly on that.
Child labor and extended/emergency shifts are very strong for getting more work done. Extended shifts essentially give you 40% more resources per day where you can apply them, and Child Labor extends your workforce quite a bit. Emergency shifts are amazing, but calling them too much can result in deaths from overwork, and usually lead to sickness as well.
Exploration is the only way to find more steam cores and survivors, so try to explore as quickly as you can, but not at the cost of understaffing your home city. More population is always good in the long run, but population spikes can lead to housing and food shortages, so make sure you're expanding on those industries.
What is the selling point of the Anno series, specifically 1404 or 1070?
Maximum OCD city building and supply chain management
>expecting some literal shit from early 2000s to work perfectly out of the box
comeonnow.pdf
pirate. not that big of a deal.
I know people praise it a lot, and rightfully so, but it has severe flaws that were addressed in later games.
I develop Ecos on a map just to unlock their Ecobalance buildings and Offshore Wind farms. But yes, Tycoons are more fun.
Feng shui really is a nuisance, but if you just abide by it aside from Watchtowers and warehouses (both critical buildings, both have unreasonable placement requirements), your Feng shui rating doesn't dip that badly.
It's even called "Harmonious Balance" if you have a mostly good but imperfect rating. Does that sound ominous to you?
Learning Factorio at the moment
Using blueprints for your own designs is how you build giant factories. Figuring out modular production is crucial
Pic related is anno w/ no bloom.Game unironically looks better this way.
Mods to fix graphics are fine.
Mods to "fix" gameplay is outright cheating and should be punished to the fullest extent of the law. If you have to break the game to enjoy it then you don't like the game for what it is.
Workers & Resources: Soviet Republic
One day I will learn how to set up proper train tracks.
There are almost no games I like then.
Mods aren't all gamebreaking, and you should use your judgement to decide whether installing a mod will simply improve your quality of life, add new and interesting challenges, or make things easier for you.
It should be made clear that making a game easier is equally acceptable, and as long as you are having fun in your own way, feel free to 'cheat'.
As it so happens, graphics mods are some of the worst mods in existence because most tend to make the game uglier and clash with the original style of the game, which most other mods will attempt to follow.
Don't use a realistic texture pack in minecraft if you use lots of modded blocks because it will look horrible.
Yep that's right. You don't like any video games, just shitty bandages.
come on... you gotta try harder than that.
Is Foundation any good?
name of the game
Anno 2070.
Anyone try depraved?
its 2205.
Mods to change an annoyance like a tree brush vs having to plant each one individually is one thing, but mods to change a fundamental mechanic of the game I just don't get
Any decent guides or anything for Factorio for beginners?
I'm playing civ 5 with a friend right now and I am drunk as fuck and I don't really care what's going on and I just drunkenly ordered mcdonalds like a retard.
How do you order McDonald's? They deliver now?
Door Dash does McDonalds now.
Games aren't art, they are entertainment.
If you ever made your own rules for 'hide-and-seek' or 'tag' as a kid, you would understand that games are best when modified for your optimal enjoyment.
When game devs design a game it is to hit the average target audience, which means that many aspects of the game go unrefined for most people.
If you ever played a game and thought that there was nothing ever that you would consider changing, congratulations, you were the target audience clearly. For everyone else, mods fulfill the imaginations of players that the developers failed to reach out to.
Rather than reinvent the wheel and make a ripoff of the game with whatever mod content you want added in, people just add their desired content into the game and make it possible for more people to be fulfilled by the same game.
This is good not only for the players, but for the sales of the game as well. More people are willing to buy a game if it can fulfill their niche, and being aware of a mod community that can address your specific niche aides that.
It is not only ideal for the developers as they can finish and go work on new projects, but it is nearly ideal for players, as the free labor pouring into the game will only make their past purchase more valuable.
Think of free games like space station 13, where community support and mods are the only reason the game is still played.
Would you say that the game stops being that game if people play modded instead of vanilla?
How much must be replaced before you draw the line?
There are DOOM mods that make the game other entire games. Is it no longer DOOM with those?
And even if it was no longer that game, what is wrong with enjoying it modded? The end result is the same: you play the game and have fun.
I'm just glad they were wise enough to remake Tropico 1 with a few extra buildings thrown in before adding in a ton of terrible original ideas. Majesty 2 and the million shitty dungeon keeper clones almost killed me.
Pharoah owns.
well im checking it out now.
the wait part is absolutely right
wish it was slightly faster
What server you on? Feels like a lot more to manage now after getting agriculture, dont mind having the game breathe a bit.
Well said user
max comfy thread
Cherish your first playthrough, the discoveries, organic factories, and hardships of a first playthrough are something unique that won't ever be repeated. Your firstp laythrough will be wildly different than any other solely because of the mindset you will find yourself in, cherish it, for its a unique experience you will never be able to repeat.
not him and agree with much of your post but
>DOOM
it's Doom or DooM
DOOM is the shitty reboot with no mod support
My problem with mods is that if in 20 years you want to go back and play the game again some of those mods won't be available so that game you loved is basically dead forever and vanilla won't feel the same
Tropico 5 has THE most infuriating roads system i have ever experienced in any city sim. They make the game grid-based, yet the roads don't properly adhere to the grid, and the auto-curving system makes them curve all over the fucking place
Why the fuck would you preorder anything ever?
>is that if in 20 years you want to go back and play the game again some of those mods won't be available
why would they not still be on your computer or backed up to a hard drive? I still own some vidya I had 20 years ago
Don't tell me you're an Origin cuckold or something?
bumping comfy thread
I feel like going late night shopping
All that empty carpark space is very enticing. Is that Cities Skylines?
Wasn't aware of the capitalization meaning. Had just seen the title displayed that way.
Thanks for letting me know. Obviously was referring to the original, not the reboot. My mistake.
you aight boi
idk, can you save Steam workshop items and back them up?
It be do
What problems do you have? The game is pretty good at explaining everything on it's own.
It's Chinese actually. I'd say mechanically it's the best of the series as it only has a few flaws in how religion is handled, other than that though it's pretty much perfect.
I'm having fun with 6. Which is surprising cause 5 was dog shit.
It runs good if that's what you mean.
I fucking LOVE parkitect. Way better than planet coaster in my opinion.
For you to remember their name like that they must have made a good Impression
>everything satisfied
>still protests
Execution it is
citybuildan,, but with fightan
Parcitect seems nice. Spiritual succesor to classic RTC. How well does it run on toasters?
I've played knight and merchants and Cultures for years, those are enough for me
Runs amazing on toasters for even huge parks.
>bloom
None. I'm waiting for 1800.
I think it's actually worse.
You have Tycoons, Ecos and Scientists. I just want one type of civilization.
this
Not this
Gonna get a new pc in a couple weeks and play the shit out of Anno 1800.
you can remove it with a quick ini edit. but yeah it was made in 2011 when bloom and blur was still pretty rampant. thankfully they stopped it with 2205 which looks quite sharp. 1800 does as well.
I really haven't played any of these games before, I was mostly a console player most of my life, which games would you guys suggest for someone new to the genres?
Ive been playing oxygen not included
after getting past of germless water hurdle and then the oh shit its too hot hurdle Im not sure what else is there than to get to rocketry and do rocketry?
Once you feel you've beaten Vanilla, install Bob's mods and beat that one too. Once you've launched a rocket in Bob's mods, install Angel's mods on top of that again for maximum autism.
Also install the Alien Biomes mod, potentially even on your first playthrough. It's purely an aesthetic mod, and it adds a lot of comfy non-lorebreaking variation to the world.
This
If you haven't played the Impressions games your missing out hard.
Emperor > Ceasar 3 > Zeus > Cleopatra
>has anyone actually played the weeb jappo one? is it good?
Emperor, it's set in China and it's absolutely fantastic, probably the best in the series. About the only weakness to it is that it doesn't have an ongoing story like Ceasar has.
It's got a great aesthetic, there's no recruiter's, food/labour management is far more sensical, it's not as buggy as Pharaoh. It's not as easy as Zeus.
Really great game.
>I played Emperor, and it's... different. In Pharaoh you can pretty much build anything anywhere (water levels and local resources excepted), but Emperor has this dumb 'feng shui' system that renders vital public service buildings inefficient if you don't build them in the north or south or whatever. I don't know what the devs were thinking when they did that.
You can literally, 100% ignore the Feng Shui system and you're completely fine. It has very little influence on anything except your area desirability and you're gonna be throwing down statues and trees in your nicer neighborhoods anyway.
>Another problem is where Pharaoh's wonder building was absolutely amazing, after all the Egyptians are peak wonder kino, the Chinese just feel small by comparison. The whole setting is an overall downgrade from Pharaoh. Chinks aren't interesting at all as a civilization.
This is true though. Building the Great Wall 4x over the campaign is kind'a zzzz.
Not my pic, but I'm having an absolute shit load of fun with Dawn of Man.
My only problem is I'm having a hard time managing the work load of populations larger than 100 or so cavemen. Instead of becoming able to do more, they seem to.. become retarded in some way and become 'less' efficient and start to do LESS: crops left out in the field, animals take ages to butcher, shit like that.
I'm still having a lot of fun either way. I admire it's simplicity and how cute the little primitive cities you build are.
Dawn of Man has been a blast.
But I'm having the same issue, and it really triggers me. Even having the crops set to higher importance, they seem to ignore 30-40% of it.
Still, the game has potential to be a classic and comfy game.
Not to mention that the game quickly turns from dictator simulator to liberal wish-fulfillment comedy show.
Any island that tries to go democratic at this time should get flooded with different rebels, cultists, CIA assassins and KGB commandos.
I don't know much about it other than people say it's like Banished.
those tiles are a real throwback to AoE2
I like Tropico overall but there are so many elements that feel clunky as hell. Like ports, or combat, or building placement in general
>But I'm having the same issue, and it really triggers me. Even having the crops set to higher importance, they seem to ignore 30-40% of it.
I've found two things that help: One is to just make sure everyone has a scythe so they can actually go out and harvest the crops. When I'm first 'starting' agriculture I set it so the flint-chippers give 75% of everyone a sickle, later on I switch it to 100% with the coppersmiths.
The second thing is to make sure you don't have too many Livestock. They seem to just.. Lose their fucking minds if you have more than half your population in livestock.
>I don't know much about it other than people say it's like Banished.
It plays exactly like Banished, but it's far more fleshed out and it has moderately lengthy tech tree that'll change how you build n' so forth.
It's a very satisfying game and has a lot more to do and way more 'reasons' at least to continue playing. I got 70 hours out of Banished; I've had Dawn Of Man for this month and I already have 56 hours on it. I'm hooked.
You can build Oriental buildings on Occident islands and vice versa. There is even an achievemen for having X envoys on an Occident island.
Good tips.
Another thing that really gets the nogging jogging, is that the walls are literally plastic, same with the towers.
They don't feel like walls at all, and goes down after 5 seconds of bashing. Also the "war mode" pathfinding for the population is really stupid and bland, which I hope they update in the future.
Then again, I'm more waiting for Ancient Cities, and Dawn of Man is more like an appetizer whilst waiting for it.
I did also play Madruga's first game, Planetbase, which was an alright Mars colonist game, which they kept updated some time after release.
Dawn of Man feels more like a bigger project for them, so I hope they'll expand it with more buildings, resources, technologies etc.
I'm just generally a fan of slow paced city/society simulators.
bonk
woohoohoo!~
awright!
batter swing!
wununununun
I hope they’ll flesh out the game to a point where we can go from copper age to the Middle Ages and possibly to The early enlightenment era
Sure hope you keep that to yourself because I've seen so many dudes damage EA games by encouraging the devs to feature creep
I found DoM rather boring compared to Banished. At least Banished offers up some challenge until you figure out the right balance to avoid having your colony self destruct.
I don't really like there are no different roles for old/young/women/men.
It's a bit too unrealistic when I see a grandma warrior.
My new iron/steel forge
The sacred path
We must protect the sacred path
Just waiting for anno right now while playing poe
>you are playing and what you are doing.
Sitting here waiting for Anno 1800.
Post more of your base
I was hyped until I saw the 30 second load times (load screen plus the time for the map tiles to all load in and not be a blurry mess) to go between world map and local map, which you will be doing a lot. So I went looking, and found out the game is made in Game Maker. At that point I gave up, that shit will never be fixed because the engine is fucking gimped as all hell for a game like this and it has no source access. That also explained other weird things like the pathfinding being buggy/shitty, because I can't imagine making a proper well optimized pathfinding solution for hundreds of entities in GML.
Pretty fucking mad to be honest because I was really quite hyped for it.
>guys we are a little bit short on food we will have to start eating soup
>YOU ARE LITERALLY HITLER HOW FUCKING DARE YOU I AM GETTING OUT OF THIS SHITHOLE INTO THE FROZEN WASTES
Yeah, fuck this shit.
nuclear plant
Welcome to the world of upper management
Bros why was Simcity 4 so perfect
Guess I'm buying it.
Aesthetics.
Not braindead but not overcomplicated.
I should try it.
Colony Survival, The Colonists, Meeple Station and Depraved look cool, anyone tried any of them?
How is Dawn of Man?
ugh.. imagine what could have been
The main scenario is relatively limited, you'll really be attending whatever disaster is looming ahead. Aesthetics be damned. But I liked it. Haven't gotten too far into the other scenarios yet.
Wrong genre, shitposter-kun.
:DD
fuggin budiful :DD
SOON
hakkaa päälle saatana
Splendid.
I did an all-cavalry finno-mongolian runthrough of hoi4. Was bretty fuggin gud.jpg
NONIIN
NONIIN
NONIIN KUSIPAA
SUTO JO
How?
Why is the thread suddenly getting raided by shitposters?
finnish people*
Remember to get the sc4 launcher for autosave and other bug fixes.
sprololo :DD
How is food management?
shitposting=/=finnposting.
t.aussie
aw shid :DDD
please balance the steel output, jesus christ
brb stealing these lines for some press release or something.
Played the closed beta and decided to preorder collector's edition after it.
2250 was a disappointment for me, but damn, they've learnt their lesson, 1800 is great.
I fucking love it when cities have a cathedral in the center.
building bigass city just for the sake of it
Anno 2205 really wasn't great, buf I appreciate that they tried something new. One of my biggest gripes are the retarded loading times between switching zones.
Also anyone playing Anno 2070 with the AARC mod? The automatic arch upgrades are retarded and broken but the new buildings are really good, especially the module lab and the oil power plant. I feel like oil is really useless in that but it constantly implies how super important oil is for the world economy, the oil plant at least gives you a really nice tier 2 powerplant for the tycoons, it really sucks that the tycoons only get coal and nuclear in vanilla and I kinda get the feeling that they removed the tech tier 2 power plant from the final release
Also it's hilarious that wind power is more reliable than coal power plants
factorio
currently waiting for modules to finish so i can start my 8 lines each bus
utterly aesthetic
Boy, I hope that they don't add the grossly cheating npcs from 2070 to 1800. It was completely pointless to intercept their ships or destroy their ports since they had infinite resources. That really detracts from the fun
I didn't like the AARC mod that much. I suspect that there was an oil plant, yeah. But it doesn't really matter. Eco thermal plant is so good of Urban centres, I quickly learn to put it in Tycoon urban centres as well as Scientist ones. Researching ways to upgrade it works well too.
Speaking of eco etc. I like the system from 1800 a lot where beautification - parks, zoos etc. balance out all the bad shit like factories, slaughterhouses, drinking establishments. Feels like really building a society.
I'm so hyped up for 1800, I can't wait.
NPCs felt more organic in the Beta. And I know what you mean. Tori Bartok's destruction in 2070 took me 10 missiles from the subs as well as numerous bombing runs cause she kept rebuilding her harbours and spreading like roaches. Thor Strinberg was easier to get rid of in that regard.
Speaking of npcs, I really like how fleshed out they are, even tho they are just these talking cartoon bobby heads. Tory for example is straight up the most aggressive npc and it really conveys the feeling how she got her position through cut throat shit and manipulation. She's a huge sociopath
Except Hector, fuck Hector and his stupid ass dindu nuffin shit.
any city builders/rts hybrids that play like banished (you need to take care of your villagers individually) but you can build armies to defend yourself/attack monsters/aggressive animals and other tribes/cities?
Rimworld and Dwarf Fort kinda
rise to ruins was promising during early access but they literally turned it into some cheap shitty td roguelike bullshit with persistent rewards I just don't get it
Yup, thats a Nowhere Town, Soviet Union alright.
Except the football court would be next to a school and never by itself.
I feel like I am thinking too small scale for Factorio. I already abandoned my first play through because I found out too late that you actually can automatize supply of forges/boilers with coal as long as you don't have more than 5 already in. I will return to it one day.
I guess I just need to live and learn
There's a lot more in the files and convos you can trigger randomly. Okay here's the full redpill on the NPC:
Tilda is a luddite. Simple as. Most NPCs don't care for her. Leon likes her on the other hand.
Rufus Thorne is actually a pretty straightforward hardworking business guy that according to Trechcoat enjoys vintage wine and vintage records a whole lot.
Leon and Hector are best buds running an extortion racket "from the rich", so basically they're both terrorists - one is eco one is a plain robber hijacker
Everyone agrees Sokov is a dumb oaf but also a "family man" and by family I mean mafia. He hates Hector and Leon and they hate him. So wrecking Leon and Hector will give you a boost in relations (Killing Sokov does the same for Leon).
Ebashi and Bartok+Deli are feuding with each other cause Ebashi thinks that Deli and Scientists are going out of control with their technology use (Well given how FATHER turned out, no shit) and often Ebashi will try to sabotage Deli or Bartok's missions.
Bartok is a caffeine fueled scientist that as you mentioned is ruthless. That makes Thor Strinberg hates her but wait there's more! Strinberg blames Tori for the Turbine failure in the campaign so he will take out his wrath on her or you in the freeplay, given he blames both for his failure in the campaign.
Keto is just a merc, she does what she's told. Apparently Thor bought her to mess with you. He's such a nice guy. But Keto mentions one more affair.
Continued...
If only Skylines greenery and lighting didn't look so shit.
Keto will say that she got hired to kill Samus Greene for Jana. She will not explicitly say it was her but she will "Swear" that it was her. This is further confirmed by Trenchcoat saying that Jana has some nefarious plot in her mind and wants to take over Ecos. This is further cemented with few other quips from other NPCs telling you not to trust Jana.
So the most evil person you can work with in Anno 2070 is the de-facto field commander for Ecos. And Greene doesn't know he has a snake in his midst.
I really wish they followed up on this story cause it looks way too interesting to overlook. Anno 2106 perhaps?
I really had a blast with this one. The soundtrack is crazy too.
At the start, small scale is fine, but always leave plenty of room for expansion or try to design your factory with modularity in mind.
I have a little section of my factory that's just a shit show because that's where I started and I never went back to fix it, but it feels nice to see how far I've come.
The new anno looks good but it's expensive, at least the new tropico is a normal price
Wait a few months, anno games drop in price really hard
That much I could figure out.
Mining in one place, then send it to a forge, then distribute the plates to where needed.
Currently I assign a forge to a line, but going by pictures it seems that pooling them all together and then letting each line take as much as they need is the way to go
And here's the snippets:
From Thor: ""I can hardly wait to see faces at the Eden Initiative when they finally figure out just who - or what - they've hired in Yana Rodriguez! That woman has her own agenda... and goals not everyone there will appreciate.""
From Keto: "I once had an anonymous client who wanted me to "persuade" the boss of the Eden Initiative to step down. I can never quite shake off the feeling that it was Yana Rodriguez."
From Deli: "Wasn't there some controversy surrounding Rodriguez? Didn't she infiltrate the Eden Initiative to bring down the organization? I was too busy to follow the story at the time; it turned out be a false alarm. Or was it?"
"I was recently involved in a debate on Nuclear power with Yana Rodriguez. She simply wouldn't admit that Wind turbines are not a viable alternative for supplying a City with Energy. I'm afraid she has no genuine interest in the efficient use of our Resources."
From Tilda: "I sometimes wonder why Yana is still working for the Eden Initiative. She's far too intelligent to overlook the fact that the whole place is still more or less operating as a large, power-hungry organization."
And Yana herself: "I'm not stupid. Green's using me as a battering ram against opposition both internally and externally. So what? I have a thick skin. Once he's gone, I'm going to be the one calling the shots!"
So really... are Ecos that good?
New Tropico looks like dogshit though. I was genuinely hyped for it until I've played the beta. For new Anno I was skeptical until I've played the beta.
I feel like Tropico reached high point with 4 and is not gonna go beyond that.
Eh, it depends. For Iron and Copper plates, definitely have a huge smelting factory because of the sheer amount of throughput you need is best achieved by centralizing. I find that steel can usually be produced on the spot, but I like keeping coal with my central bus
In the end it's a sandbox game, so finding your own way to optimize things is the way to play.
How is it compared to Factorio and modded Minecraft?
Thinking of picking it up and playing it with some pals
Do base builders count? I'm looking into playing Evil Genius again. It's a super comfy game about building and managing a supervillain lair and fighting super secret spies and shit. Tons of fun to be had, the bad thing is that it needs several fan patches because the base game is somewhat unbalanced and glitchy.
Fuck I LOVE VIC2
I think Tropico 5's campaign is better.
Building a city from scratch for every single mission was annoying.
I might buy Tropico 6 a year and a half from now when the game is complete.
Why did this game never get a sequel.
Is there an easy way to play sim city 4?
There are mods for that.
Yeah, they put quite some work into this game and it shows. Probably because of the entire new setting
i like factorio but my head starts to hurt and i get confused and upset around the time i get green research because its too confusing and inefficient and i have to redesign everything
how do i stop being dumb Yea Forums?
Because it was pretty bad
>campaign only
>only like 12 levels
>no custom scenarios
>no level/map editor
>no multiplayer
>took like 10 hours to finish
Maybe I was just too young to realize, but I remember the gameplay being pretty damn fun. I enjoyed sacrificing my people, throwing them at mountains, feeding them to my beast, watching my cow lift weights and shit. Good times....
Don't be afraid to tear down your assembly lines and such and design them better from scratch up. Many designs just don't scale up that well, so abandon these designs instead of tacking shit on top of them
Whats the best Settlers or Settlers-like title available today? I played Settlers 6 about 10 years ago and loved it back then
Probably the anno series
It was fun, but the lack of content and no re-play value killed it. You just beat the story in like 10+- hours, depending on what you did and after that you were done, the only other option you had was just to replay the same levels which was like 12 of them, if i remember correctly
ok user i'll give that a go
any top tips for scaling up production and shit?
And is there a better way to distribute research than a sushi conveyor belt sorta deal?
just looking at other people's cities
This shit happened even back in 1404.
AI did not even hide that it fuels entire economy with few peasant houses.
When you approach their output they immediately come to ramble how your army is puny.
Man, fuck this Civilization approach.
AT this point the whole UI-less approach was a confirmed failure.
What I want to return are sims with full destruction and deformable terrain.
Using destructive spells was so much fun.
I kinda like simple assembly hubs that can be recreated over and over again, I'm not sure if that's a good way to go tho
you will learn how to build stuff that is easily extendable by just playing. the most important tip IMO for new players who already got the basics is to not try to build in small spaces. always leave a bit of space inbetween your production hubs. that way you can extend things later on.
in factorio space is not a resource. the only downside on building big from the begining on is that you have to defend in more places.
right cause i was doing compact, close spaced and complex systems since i was so used to anno and other games where you gotta keep it compact, thanks for the top tips bois
I feel the interaction with the environment, citizens, and your beast was probably the best part of it. The graphics were pretty amazing for 2005. The game was pretty damn ahead of its time.
I liked it.
I'm so hype for the new anno
which anno is better? 2205 and 2070 both on sale on steam rn and looking to snag one of them.
2070 but 1503 is best of the series.
I used to play that like 10-15 years ago. I just couldn't get an efficient self-sustaining economy going. I always had to get a loan or use some cheats iirc cuz i always went bankrupt.
any tips?
>2205
That's not even an Anno in anything but name.
oh and for your other question:
here is as good layout that easily upscales and is viable from the beginning on. if you belt cant supply the science labs on the end anymore you can just copy it and make a new lane.
i quickly build that in sandbox mode and the space science pack is somehow not aviable there but you get the idea. 2 belts upside 2 belts downside can support 8 different packs and there are 7 in the game.
i also build a quick reference on how to get two different items on each side of the belt.
The only problem with Skylines is that once you get enough money and population it stops being a city builder and starts being a city painter
Does SC4 have good mods?
Is any of the DLC worth it for City Skylines?
based german autist
Thoughts on my reactor? I make all my stuff by hand the first time without peeking at designs.
Got this shit locked and loaded. Played the beta and fell in love.
And here is my crack at a gold production line. I need to add more green circuits, but otherwise its 2/3 done.
cursed file name
I bet you that 80% of the people posting here are german. This type of autism is just our culture
Do you calculate ratios by hand too?
OG Tropico, and Skyline.
What a fucking disaster this would be in real life to get around. There's no easy connection from the highway to the main "downtown" area at all, and there's no easy way back on the highway because there's only two ramps. I sure am glad I live in a state where the surface streets basically directly parallel the highway, providing easy access to the rest of the city.
Does Kenshi count?
My current playthrough still has my solo character getting megafuck swole so he can get a bunch of new friends and be able to defend the city solo, so here's the last city I built. (Which was lost due to save corruption before even getting a finished picture, since it was twice this size rip)
Oh lol this thread is still going.
Play fucking Tropico 4.
One waterpipe will not be enough if you build the other heat exchangers. For steamthroughput I think there are enough steampipes to supply the steamturbines.
Beside that you steam tanks are useless unless it happens that you dont supply your reactors with fuel cells. In that case you have a puffer which is nice but it should never come to that anyways.
The idea of that steam storagetanks is that you let a circuit network control the inserters that insert the fuel cells. An inserted fuelcell always burns but even if the steam does not get used. So incase you dont need the energy(=steam) now it is stored in tanks. If the tanks get full the inserters dont insert the fuel cells until close before the tanks are drained. I can not explain to you how to build such a curcuit network because I always overproduce with Kovarex enrichment and dont care about the wasted fuel.
Should I buy Simcity 2000 if I already own 3000?
SimCity 4 without mods (beyond to fix obvious bugs) is workable and provides a reasonable experience. Cities Skylines without mods is a terrible experience.
>play original tropico
>just timberlake runs for president against me and some 13 year old has a kid with a 37 year old stripper that he lives with in his shack
For those who haven't played the autism that is Kenshi, the water (And rain) here is acid, so building in a lake of it is more or less a perfect moat since organicfags are forced to take the bridge where they get shot to fuck and if they live they walk into the 8 ft tall robot Kenshiro I had as my main character.
Surprisingly I only ever had like 3 or 4 people clip through the ground into acid, only on loading the game, and to fix it you simply order them to move.
yes. make sure to build small sections of residential and try to push industrial early. then, raise the average income and quality of life without going over budget. soon you'll see those disgusting smokestacks transform into actual high tech industrials.
oh hey this thread is still alive
official 2. surrounded by a mega alliance i don't want to join because they've been aggressive as fuck. gonna stockpile javelins and make a giga fort
Network Addon Mod is popular.
>buying SimCity 2000
Don't. The only version to "buy" is the DOS version, which is fucking awful. Look for the Windows version and look up directions on how to bypass the 16-bit installer to actually play it properly.
Your best bet is right here user: community.simtropolis.com
Get 2070, user. It's great.
take some in the day for me user, looks sweet, though I prefer the great desert cause deserts are fun
>Deadlands
>Day
user pls, Deadlands is either
>pitch black and raining acid
or
>slightly lighter and raining acid
In either case that save is kill so I've only got those two images.
I noticed from a different reactor build already that one input pipe was chugging on two reactors. I have 4 water input pipes with 4 different pumps on this build for that reason, hopefully that works.
And yeah, I figured those pipes would be loaded with steam so I tried to put extra in wherever I could, but I will just have to see if it works.
Thank you for that logic idea, I will try to implement it next time my friend is on (multiplayer game). I have done similar logic circuits with turning on heavy and light oil cracking so it shouldn't be a problem.
I might. Actually its one of my favorite parts.
As someone with around 350 hours in it, but not having played in the last few months due to waiting for certain new features / improvements:
There is plenty of content and difficulty modes to get your money's worth at this point. After some re-balancing and new enemy behaviors, I'm still trying to relearn how to beat the game. There's already a lot of spells and a lot of buildings to be build that you have to figure out how to build without getting overrun.
The sole dev is constantly working on updates, too, even though the last months have been slow with features as he was working on performance improvements. Some changes are pushed out frequently, some others like new particle and save system have larger periods without releases - but progress is posted to dev blog, the steam page, or twitter, so it's not like there's months of nothing with complete silence.
Since a while back, there's also a type of meta progress system (for small bonuses), so that'll easily give you plenty of replayability if you're into that sort of thing.
So far, it's been a pretty enjoyable early access experience, even if the game can be frustratingly hard with some severe difficulty spikes. Fuck fire elementals. Fuck wraiths.
>Nobody ever mentions tropico 2.
Why are you such a pleb squire?
that looks neat
which game is that?
It's ugly, but it's a fun little Stronghold-like city builder that allows you to use tower defense-style wall builds to hold back baddies (spawned from a slowly-growing enemy "town"). Production is fairly simple (wood -> bow, iron -> iron armor) and requires player engagement to keep it running (god game-style spells allow players to make trees regrow faster, produce more rocks to mine from, etc.; player designates resources to harvest and all construction).
The dev is a pretentious wannabe know-it-all hipster who's made a small fortune from the game (dunno if his wife works, too), but he's fairly available on Twitter and the game's website. He just took a "break" from making content to improve more background systems (better shadows, new save system, etc.), but he's about to add a trash/recycling system in the next update. One of his latest news items for the game says he plans on adding bio, hygiene, fishing, hunting, and cooking systems, workshop support for skirmish maps, and a revamp of the corruption (enemy town) system, followed by procedural maps, bridges, religion/holy stuff, building walls on water, more villager equipment, spells, monsters, more weather, goals, perks, etc. after release. I dunno if he'll follow through on all of it, but the game's better than it was when I first bought it about a year ago. Probably have about 50-100 hours in it (I played it during off time at work off of a flash drive), but I'm waiting for some more major content, hopefully some sort of magic system/profession for the villagers plus those neutral mobs. I'll get bored of it again because of the too-flat, too-simple art style, but it's not a bad game at all.
Dwarf fortress, pretty much the ultimate autism simulator
>tfw too much of a dumb gorilla to learn the UI (Or lack thereof)
I got to the point where I made a small mostly self-sustaining base last time I tried though, so maybe I'll give it another go.
Honestly the biggest problem I have with it is the lack of viewing multiple z-layers, but that mostly goes away once you get an underground base set up and can just build on one plane so you can see everything at once. Dorf Fort with even ps1 era 3d grafixx and a UI that can use a mouse would literally be perfection, though I guess it'd also need a supercomputer since it already makes some PCs struggle despite literally not having graphics.
this
i never felt like i was struggling when i played and it made it boring
Well it's simulating an entire world, so that puts a lot of strain on the cpu. Also try watching yt tutorials, there are some really good one's out there
I wish I could get into Dorf Fort, I really do. I had a crack at trying to get Stonesense working with it, but I can't remember how that went. I'd like to be able to see what a character wears and what it's doing, not just an icon teleporting around with slightly-superior stats than a "naked" one.
Some day, I'll find the perfect survival/builder hybrid. Something like Minecraft, but less "plastic". Maybe Hytale will scratch the itch, but I doubt it. Dunno if its resources and NPCs/enemies will all respawn or if they'll just be brainless eye-candy.
Maybe I'm just looking for a game like Rise to Ruins, but prettier and with more features to compensate for technically being 2D. Terraria's not really about survival or building. Starbound's NPCs don't do anything. Craft the World is fun enough (still not what I'm looking for), but it's not enough-- I'd gladly play it on my phone during off time away from home, but the devs won't port it to Android for whatever reason.
Maybe the steam release of dorf fort will be more to your taste.
What's funny is apparently soup is more hitler-like than sawdust meals, which generate no discontent, I'm guessing for balance reasons.
Either way though, since it's only a tiny drop that happens one time, it's completely overshadowed by hope buffs later on and the discontent is minor. That's one of my major complaints about the game though, some laws because of their power should probably give a baseline amount of discontent or hope loss, but without being able to repeal them, it'd be too annoying. Some stuff like Child Labor should be pretty harsh on hope (Or rather, child shelters should be a very strong hope builder), but instead doesn't even hardly register as the game progresses.
I hear it's Banished, but with meh combat added in and not enough content.
I like that it has combat, but I'm guessing it gets really stale once you know how to progress properly.
I might pick it up when it's on sale.
There is no real benefit behind expanding on the world map besides easier progression fueled by simply doing better on a previous map.
You can completely ignore the mechanic and treat each in-game map individually if you just make a new profile or play skirmishes.
I want to play Cities Skylines but then I remember all the DLC
Hey guys, help me choose which citybuilder to play next in my backlog:
- Caesar 3
- Simcity 3000
- Dwarf Fortress
How does it compare to 1404? I played a little 2070 and it felt too dumbed-down compared to 1404.
Is non-naval combat a thing again? Are the resource trees as expansive as in 1404? Do the AIs play the game or just cheat and copy-paste the same fake production layouts?
Emperor is very good, but I don't like the sound effects, religion system, and multi-mission spanning cities. Pharaoh I think is still better.
I'm playing factorio but my main bus is working like shit, i don't get why you're faggots get so hard over it
Caesar 3 is really chill if you don't do military missions. Also there's profanity in some of the manuals.
Not dworfort because it's the last game you're going to play
Please tell me this picture is bait.
I'm still just waiting for Ancient Cities.
Between this and Bannerlord I feel like I'm always waiting.
Picked up anno 1404 this week, and enjoying it a lot (first anno game).
Can't wait untill i can start a continues game, are the scenarios worth playing?
>tfw grew up with Zeus and Anno and find the worker path-finding in Caesar and Pharaoh hard to adjust to
That's not a bus, it's a garbage truck.
Too real. Needs more autism grids.
Nice use of all those platforms. Might actually go back to Kenshi and try to rip off that design.
Scenarios are where the real game is at
The whole campaign is just a long tutorial that ends with you building a cathedral, in scenarios the cathedral is the prerequisite for the endgame
Play scenarios once you're over with campaign since scenarios are just continues play with a vague and distant win condition
Do people actually use nuclear power? Why bother when you can just build vast fields of solar panels?
Building in water or stacking buildings like that needs a lot of shift+f12 autism to work though, as a warning.
The biggest surprise is how once I set it up and did some basic adjusting the navmesh worked flawlessly, if I built that in a Bethesda game I'd have spent 3 times as long just navmeshing it as I did building it.
Rise to Ruins is alright. The attacks spice it up a bit.
I know this village is horribly inefficient, and that the maze/defenses are even worse, so no bully.
There’s only naval combat and honestly that’s a good thing, land combat in 1404 was obnoxious. AI seems to be more natural, but while playing beta I felt like it still cheats
I really don't understand how to be successful in this game. Around day 20 the spectres and fire elementals just destroy any maze I've made
Jeez, on my first game my maze was about ten times as long
1800 is basically advanced 1404. It's the same game but better in every way. It is a proper logical progression of the Anno system, unlike 2205 which only took huge leaps backwards.
>preorder from amazon
>delivery 'before 9pm'
>sat inside all day on my day off waiting
:(
Spectres convinced me to not bother with mazes. They just phase right through everything. So instead I built golems to kill the spectres that get through. They also do a wonderful job of killing absolutely fucking everything else, too. A shorter maze lets the golems get in the action.
Seriously, user, golem the shit out of the enemy.
Back before nuclear I just blueprinted a huge area with solar and accumulator and then supplied the bots to build it by train which was okay.
Now I have the infrastructure for nuclear anyways because I want nuclear fuel and uranammunition so why not just also use it for energy? It is much less of a hassle to build and the energyoutput is great.
>make retarded camp system for combat in 1404 that everybody hates because of how stupid it is
>move to 1800s where they literally just need to have people stand in straight lines and shoot eachother
>no land combat because "nobody likes it"
ree I just want hostile takeovers of rare resources
i like this, i've spend too much time playing don't starve and i just felt obliged to buy it and it turns out that it's actually pretty great
it's great. seems like it doesn't have much a following though since i barely see anyone talking about it
Out of what few screenshots I've bothered taking a decent look at from RtR, this is my favorite one so far. Your village looks good, aesthetically, and it looks functional. Excessively long mazes are ugly; I don't care if they're the most effective setup. I always customize the game's difficulty to keep me on my toes without requiring hideous mazes, anyway. I love golems and hope there are more interesting ways to approach combat in the future (flying magic drones, friendly necromancers, more friendly races/mob types like dogs, etc.).
I wish the trees could look more like trees and less like smears of baby food or prechewed spinach. If only Ray would put trunks on the south side of the tree texture. If only.
I liked land combat. Every part of combat in Anno is clunky and obnoxious, partially because every loss is such a pain, but I liked seeing little medieval soldiers in full kit that I had to make a full, interesting production chain to support. Far more interesting than having combat limited to just blobbing boats.
I haven't really hit a title I really enjoyed yet so maybe the genre isn't for me. With city sims I have more fun wrecking the cities with disasters than building them. With tycoons I absolutely hate the stupid ass "customers" and want them to drown in a spontaneous lake or careen off the rollercoaster tracks.
I'm hoping eventually making a human army will be more viable. You can build a barracks and outpost but human fighters are very weak. I would like to build large town with enough people to form an effective anti-corruption army.
Why I don't see Impression Games-style city builder any more? The last games from them is Children of the Niles and SimCity Societies, which are meh.
I'm not a fan of the aesthetic (I absolute hate the Dupes), but the gas and liquid mechanics are interesting, at least. I'm more interested in animals and plants, but it's gotten dull getting around the gas and liquid learning curve in order to bother with said plants and animals. I'd like some sort of combat added, as well. At least the rocket exploration gives a little something to do in the late game.
This. A more serious version of ONS would be incredible.
I think I've suggested adding more combat-related professions to the dev at least once (priests, necromancers, paladins, golem-specialists, maybe some others), but it looks like it'll be a while before he'll bother with something like that. At least he's back to adding real content again. I just hope there'll be some top-tier, hard-to-get, interesting things at the top of the progression tree later on in addition to current mix. Everything still feels like it's a "basic" tool right now; there's nothing that compares to getting envoys or squads of assassins or robber baron troops in Anno 1404, for example.
>Chinks aren't interesting at all as a civilization.
that's not a fact, that's an opinion
you're not fooling anyone
fuck off
Recommending Railway Empire, it's pretty comfy if you like trains. Not as complex as TTD tho.
Anything like this for android?
I've got prison tycoon and it's pretty comfy on tablet desu
t. chink
High Tech needs a sustainable environment, polution free, good transportation structure, higher education, etc. Rushing into college isn't a good ideia, as you would bankrupt.
The ideia of Sim City 4 is the use of region maps. Take a map as power provider, another as garbage dump, etc. Thematic cities helps sustain the budget of the overall region. So, in the end, you could try different strategies to your cities.
fuck you anno 2205 was godtier
One of my favourite recent games, I wonder why so few people seem to play it.
Still very bleak
>anno 2205 was godtier
you can play custom maps\levels and there is a level editor as well
but it's buggy and it works once every 10 times
also none of this works with the expansion
anno 2070 is the best of the series
anno 2205 is more like cities skyline than an anno game, but it's still good nonetheless
it was an absolutely fantastic game
the only problem was that it wasn't an anno game
should've been a spinoff instead of an anno series game
Come on /egg/ faggot and have some fun
It was an utterly empty and unfulfilling experience across the board.
Nilaus uses this design aswell, doe he has a circuit condition that stops the reactor once the tanks get to a certain capacity of steam.
Steal blueprints from other people. Go on forums and generals and shit and copy other peoples designs.
Look at my shitty self-contained research lab dealing in both red and green. Steal it, then improve it. Should be easy to improve it.
Why not just one long green and one long red? Why the splitting?
You are like a little baby
Whats the point of the circular rooms? Is it aesthetics or is there some science behind it as well? I just started playing this the other day and trying to hold off the tree huggers.
Also is it normal to have 3 waves of elves and battle bears coming to wipe me out after 2 years in game? I didnt even have weapons or armor yet. Or a militia..
Had a queen dorf though. Would that have been a factor?
Is that the history edition
What does it changes
Pure aesthetics. Fair enough, when everything is squares. You can build commie blocks but they get a bit dull.
2205 wasn't a downgrade so much as a sidegrade. Some people hated it, some people liked it. I'm in the latter camp, personally. The competition never was my favorite part of the Anno series.
Not that I think it was some perfect game, mind you, but I got my money's worth out of it.
Nuclear was fun to set up, lasts a very long time off of one patch, has byproducts needed for ammo and bombs anyway, and has a much smaller footprint.
Well I noticed on a different reactor that it overproduced so I just made a bunch of tanks to hold me over. A logic switch would be neat on it.
Ah yeah definitely feeling that commie bloc feel with the personal rooms and offices.
Might get to building interesting rooms eventually, but right now im good with figuring out how to get rid of corpses and making some armor/weapons. Or finding any metal veins.
Biters are aggressive as fuck in 0.17. Attacking non stop, and my production is only 10% ready. They starting slowly overwhelm my walls.
>So really... are Ecos that good?
Its more that Tycoons arent evil.
Everyone tends to assume Ecos are the good guys so they play them first, but a lot of people dont even touch Tycoons assuming theyre just going to shit on everything when the reality is completely different, Tycoon ecobalance tech is several orders of magnitude stronger than Eco's but of course lacking the ability to use positive ecobalance, it all ties into their philosophies of fix VS prevent, the tycoons arent ignoring the environment, they simply arent going out of their way to caress it. Only Sokov actually fucks up the environment.
It's pretty clear that Tycoons have the money and are the ones who end up winning. It's all well and good to say that climate change and pollution are problems and we shouldn't do either anymore, but it's an entirely different matter to actually make green energy economically viable - which canonically it never is until 2205 when the second lunar colonization program finally sets up hydrogen fusion on the moon.
Did you started that map in 0.16? There was a bug that was fixed with 0.17.13
>Fixed that the evolution pollution factor wasn't migrated properly. (pollution was increasing evolution 16.6 times faster than it should for existing saves).
Cities skylines. Giving up because the one city i play has hit the vehicle limit so city services are breaking down.
Considering how the game handles risks regarding oil rigs, nuclear and geothermal power, research accidents too, Ebashi is completely right, you forgot to mention that you gain points with him if you have labs but dont research for long periods of time, however its too easy to gain affinity with him since the other 2 arent as aggressive about their positions, they dont complain if you dont research or anything.
Yes, but it is to late now.
F
No matter how stabel experimental Factorio versions are, these kind of things just happen from time to time.
Is this with the night expansion or do you have mods?
I've been hoping for an updated pirate Tropico since Tropico 3 came out. No luck.
Night expansion and "procedural objects" mod to scale up the bladerunner buildings
>Open TTD
Trying to remember how all of the signals work and wishing I had saved some of the nice infographics that were posted back when people actually talked about this game.
There's Lethis: Path of Progress.
minecraft is a pretty good city building game
>cyberpunk megastructures
Sexy.
Open TTD is based. But yeah, signals make it hard to get back into.
>its not as easy as zeus
I keep losing Zeus games, but I dont have issues with pharaoh.
am i mentally disabled?
It's fine. Makes game challenging. I just need more firepower. Hope i will be quick enough.
(I doubt that, 95% of time i just walking, watching how belts work and planing).
I made an album of the city because I'm autistic enough to do so.
imgur.com
Don't judge me.
Do you keep waiting for the river to flood and build all your farms near water?
Looks like a phone/tablet game.
>It's pretty clear that Tycoons have the money and are the ones who end up winning.
A character mentions both are gone in 2205, iirc she mentions that enviro techs have simply become commonplace and ingrained into pretty much everything
>which canonically it never is until 2205
>canonically
anno2070.fandom.com
And there are versions of this thing that existed for ages in canon and were entirely self-sustained. They sometimes spawn randomly on inslands to indicate that.
Play Rimworld, it's not as complex as Dwarf Fortress but good for its own reasons and it's also pretty easy to learn. There's also that steam dwarf fortress release coming out soon if you're interested
It is, but it has a PC version.
Factorio. Basically figuring it out. Did the three training missions and started my own world. I had an ok semi-automated factory producing the potions for research, but the last time I played I started scrapping it all so I could start from scratch.
Sokov isn't even part of Tycoons. Rufus even says that he'd rather keep him as 'ally'. But yeah overall you're right - I think Tycoons know exactly what they want - they want to make the current tech viable and safe.
I haven't heard a single good thing about it.
noobs...
start here, if you never used a signal before: wiki.openttdcoop.org
then check this out: wiki.openttdcoop.org
all u need to know about signals
Thanks I nearly spent my money on it. And also fuck, I was also hyped on it
I'm having fast enough load times on my SSD. Game would be painful to play otherwise though. But yeah it sucks how limited the game is by its origins, but I still appreciate its ambition.
I'd second this, though the GB & Ireland expansion is one of the most disappointing things I've ever bought