Why is VR taking so long to take off?

Why is VR taking so long to take off?

Sure it's going to be expensive, but you'd think that all the cutting edge technology would be at least supported by most games and an effort to let at least people willing to sink a lot of money into their enthusiasm be able to buy them.

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>Sure its going to be expensive
You answered it yourself

People are still very frugal post recession and unless VR promises to do literally everything it will remain a niche interest.

Still great for porn though

Ten years ago was post recession, you're thinking pre recession
Because oh lawd it's comin

Tech enthusiasts already spend like $2k or far beyond that on their PC itself and a thousand or more on monitors, which they often buy at least two of.

If I could get something like HaptX gloves, a nice 4k headset like a future version of the Pimax 8k, or the Star VR if that ever fucking comes out and they get the kinks worked out, and something like the Kat Walk or Vue VR Treadmill, and a computer strong enough to run all that, I would easily pay the price of a decent car for it

Hell, if I could get the gloves and omnidirectional treadmill I'd even settle for the current version of the Vive as my headset.

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I understand the desire for all this hardware, but I would be fine with just a VR headset and even playing 3rd person games where I am the camera, with a regular controller in my hands.
I think one of the main problems with VR is that it's tailored *exclusively* to the "muh full immersion" market, which is absolutely fine. Full immersion is the main strength of VR in general, and the boundaries should be pushed in that direction. However, I would enjoy just playing Dark Souls with a modified HUD for VR and being able to look around corners and stuff.

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What alternate reality are you living in? VR is the current tech goldrush. It's doubling year over year while everyone races to be the one to trigger the inevitable 'explosion' (10x, 100x, 1000x, ??? growth). HMDs simple ARE going to replace all other display devices, within the next few years.

Qualcomm (and to a lesser degree HTC) are looking in the right direction with their 'hybrid standalone' tech (standalone devices which can also connect to PC, PC HMDs which can also connect to mobile devices). Facebook is the retard baby desperately chasing the best immediate reward (to establish a strong foothold with a walled garden).

Valve is ??? Probably the absolute state of the art VR hardware capabilities, state of the art PC required, expensive, enthusiast targeted. But maybe not. Valve what the fuck announce the shit.

Knuckles > sweat gloves
My 5k > 8k

The main problem with VR is that playing a traditional game doesn't work because of the shit resolution, that's why all the games are physically active with fuck all reading
I've only just started playing seated games because I've only just got a headset adequate for it

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>asshat runs with gun in lowered position
>in game gun point forwards

Excuse me, but wasn't immersion the whole point?

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Expense, ongoing development of hardware, lack of familiarity, and lack of killer apps.

I'll buy in with the first real gen2 that includes Valve's Knuckles controllers.

My only VR experience has been with the Oculus Devkit, and my friend and I played Minecraft on it for a bit with no issues. We adjusted some things in the HUD and went to town. I imagine it's a lot different for various games, and the resolution+screen door effect was definitely ever-present, but I don't think it's an insurmountable goal. It just seems like no one is interested in it.
Full immersion is nice, but I'm fine with the amazing sense of scale and place you get from just being the camera. I don't have a problem with first person, but I wish developers would not shun third person.

>Why is VR taking so long to take off?
Price. No games, they're all tech demos.

>supported by most games
Why the fuck would a developer spend extra time, money and effort making a game have full vr support like what you posted? So 1% of players could use their omni treadmills and full body vr suites? You'd have to literally build the game around such a feature and ontop of that you aren't earning anything extra for doing so.

It aint his fault for not running like a moron.

In the simracing world VR is objectively superior to monitors.

As an user who has spoken to a lot of casuals on the net about muh VR, a lot of why VR is currently stuck in this weird position where few are buying it is due to three reasons.

>as some anons said, it's quite expensive, and unless you get some company like Apple to shill new VR tech to get people to spend their life savings on it because sheeple, most won't buy it until it gets to price ranges more fit for a typical table/mobile phone price range
>most still aren't used to how VR works in terms of vision and movement, and it causes sickness, vomiting, headaches and so on because of how often brains can't handle it when new to it
>like any vidya console, it needs good gaems and exclusives that make VR worth the investment to buy the tech, and barring a few attempts most VR 'games' are either glorified demos or is the pure weeb furry autism that is VR Chat

If you can get all three problems taken care of, then VR can be more than a meme and actually begin the future of vidya itself. Although Yea Forums will still shit on it forever because it isn't being used solely for waifu porn shit because even now, anons are too thirsty for their own good.

Eh, I dunno, I've played some PSVR games that are like that, they're cool but I honestly just prefer flat panels for playing with a controller or mouse and keyboard.

My favorite VR experience so far has been Superhot VR, that game is fucking exhilarating, I really love the physical work out playing it turns out to be, and that's what makes VR really fun in my opinion, it just sucks that the game has to be so limited by having it in mind that the player is either stationary or only able to move in a small area, even in my friend's rather large living room it still felt like the area of play was quite small, being able to actually traverse the world like you do in the non-VR version of Superhot would have been amazing.

>with fuck all reading
I have heard that the Pimax sets aren't that bad for reading in game, which makes me hopeful for the future of tech.

Also the HaptX gloves are really neat because they have proper tactile feedback, got a bunch of little air bladders and shit that rapidly inflate and deflate to provide a feeling of touch on your hands, and it has things that limit your range of movement so interacting with things actually feels like you're grabbing something more than just the core of the Knuckles controller.

He's playing a modified version of Counter-Strike Global Offensive, the game doesn't really have true VR support, the KAT team just made a suite of compatibility software to show off their tech with normal games or something, the main point is the locomotion since that's just a demo they made to show off their tech rather than an actual game.

there aren’t any games
What’s the biggest VR game? Probably Beat Saber. That’s it.

Damn I've got a DK1 buried away, though I'm guessing yours was DK2
Played HL2 in it to brute force VR legs early
Being able to make a virtual desktop and actually read it without going granny mode has been a gamechanger though
Getting that foveated rendering (Oculus money will probably get there with halfdome before Valve tbqh) and visual quality close to reality is going to be a huge deal, we're basically still in the NES/Gameboy era of VR

>cutting edge technology
Virtual reality has been around for decades.

>lack of killer apps
As I mentioned, Superhot VR is a really great game, but I'm hoping that when Boneworks comes out it will be the real new killer app for VR, it seems like it will be pretty great, especially since it has actual storyline and a decent runtime apparently, unlike most VR games.

>I have heard that the Pimax sets aren't that bad for reading in game, which makes me hopeful for the future of tech.
Yeah I can shitpost no problem in this thing, it's like having had laser eye surgery
I can't recommend chinkshit (I backed it for like half price) but I now know what's on the way and I'm excited for it
Just a question of how long until this kind of fidelity is viable for consumer products rather than just enthusiast ones, then the software wave will follow

There are absolutely good games for VR, but no killer apps. Things that have regular people lusting after it. Just as Halo made the original Xbox a success.

Lack of a real killer exclusive game.

>Sure it's going to be expensive
Well this is one of the main reasons.
Another being that VR games are a new frontier of game development.
Few people even know how to make games using VR tech in a meaningful way (instead of just slapping support on it into tf2 or something), and even fewer know how to make a GOOD game with VR.
Hell most people can't make a good game when they're not making it for VR.

I await the day we'll have an mmo with a game world as open and freeform as The World in the hack//sign anime, but that's still a long ways off.

You also have to think about how much space something like would take up in a room as well as the fact that people are lazy and I'm sure people would only use vr for about an hour before sitting down and using a controller or keyboard instead.

Hopefully if Boneworks can deliver it will be a good example of this, being a game designed specifically for VR, though it that doesn't work, apparently the next Half Life game is meant to be a VR exclusive as well.

Wait Boneworks is a full game? I thought it was just a tech demo.

>I await the day we'll have an mmo with a game world as open and freeform as The World in the hack//sign anime
I haven't actually watched that anime, is the VR of it's world meant to be like full dive style SAO/Overlord type games, or is it more like a big elaborate rig like Ready Player One offers?

I honestly don't want to have a Matrix style game where you have to "jack in" and would prefer a big physical suit instead, though I'm probably an outlier and actually enjoy the physical workout of playing VR, it's like that whole Wii Sports craze but it actually works this time around.

It's basically Portal 3 because Valve wouldn't make it

Source: store.steampowered.com/app/823500/BONEWORKS/

>BONEWORKS Is a narrative VR action adventure

>Story: Play through the game's mysterious narrative and explore the deep inner workings of the Monogon Industries' artificial intelligence operating system; Myth OS.

They play that game with a headset on but use a controller.
The show and games were made around 2002, well before VR was actually a thing, so obviously full freedom of movement control is not realistic with a dang ps2 controller, but is funnily enough probably the most realistic depiction of how a VRMMO might work.