SMT

After like a whole week, I finally finished Shin Megami Tensei 1 for the SNES as my first exposure to the series.

Quite frankly it was pretty shit and probably one of the most miserable experiences I've ever had playing a JRPG, but that's to be expected for an early entry. How do the following sequels fare? The main problems I had with SMT1 were:
>pacing feels painfully drawn out, mostly due to the absurd encounter rate making dungeons a slog to bear through
>atrocious inventory system, lack of anything to detail you on what the items and spells do, forcing me to look up what their purpose was
>bosses are easy to trivialize to shit, either spam Mazio or use buffs to completely burn through their HP
>status effects are fucking annoying: Bind and Paralysis in particular were so obnoxious to deal with
>overall just feels very mindless and dull to play, 99% of the time I set fights to auto just to finish fights faster except on bosses
>pulling up automap 24/7 just to see where you were was very grating

Attached: Shin_Megami_Tensei_The_First.jpg (241x388, 118K)

Why did you bother finishing it if you didn't like it?

I downloaded this on an iPhone on a whim back in the day it was pretty good fun to play on the go I got lost a lot tho

>barely translated 30 year old JRPGs are better viewed through youtube than having to endure it first hand
woah really?

sunk cost fallacy

Plus I dug the monster designs and the overall setting and theming. It was cool seeing these demons blind.

Not him but sometimes there are things in games that you like even if the gameplay itself it's shit, my most miserable experience was playing mother 1 without the exp ring.

Why didn't you start with a later title

you already posted this yesterday and apparently you fucked up and got stuck, how did you even finish?

Should've played one of the PS2 games.

That's funny, it was my 3rd or 4th game in the series and I was surprised at how well it held up. To date, I don't think any moment in the SMT series has beaten the return to ruined Tokyo in this game, its the fucking best.
Can't disagree about the tediousness of the battles and the automap ofc.
The followups get better with time obviously. You're going to feel familiar frustrations if you play SMT2, but even just one game forward there are quality of life improvements. If you aren't up for more of the same, there's literally no downside to just playing SMT3, 4, or Strange Journey next.
Or if you want to branch out, try Soul Hackers, Raidou, or Persona 1 or 3

Attached: 1367644442636.jpg (499x642, 147K)

I had a save state that put me right before the Grand Cathedral, so I went a killed the remaining 2 Heavenly Kings and everything was smooth sailing afterwards.

but you were claiming that you had no save states so you're dropping this shit game?

Attached: 1551525769022.png (375x245, 39K)

Props for you to not pretending to think its good and deluding yourself into thinking you had fun.
People who do that with Mother 1 and P1 are so fucking annoying.

I don't think I claimed that I didn't use save states, but I used a fuckton of them and lost track which was what at what point in the game so the ones I tested sent me way either way before Tokyo's bombing or like right after I fought the 2 of the 4 Heavenly Kings. One of the very later save states that I completely forgot about sent me right back to where I fought the boss at Destinyland, so I just went and killed the other 2 right before talking to the Law and Chaos hero that would trigger the flood. I was overreacting and felt defeated in the moment, sorry.

>eople who do that with Mother 1 and P1 are so fucking annoying
But anond, i did have fun with Persona 1

>absurd encounter rate
or just using Estoma

Attached: 1468661964892.jpg (530x535, 72K)

Alright, if you think P1 is a good game then here's a challenge.
Tell me 10 things that happened in the game.
And name the main cast.

wow amazing shitpost
your patience is literally that of an add riddled kid. you'd literally kill yourself i you played the original megami tensei, kyaku or not.

OP literally no eateries before the ps1 titles are worth playing except for soul hackers and don’t let elitists scare you off from the persona sub series cause they’re also great titles

>Quite frankly it was pretty shit and probably one of the most miserable experiences I've ever had playing a JRPG,

Why did you keep playing then dipshit? Is your time that not valuable?

>eateries

Tf, *enteries

Not saying it is the best game, it is deeply flawed, but i did have fun with it.
Also, not point answering your question since 1, it does not having anything to do with being good or fun and 2. you're just going to say i looked it up.

shit fucking taste, please stay in persona. you cunts started it anyways, don't pin the fucking blame.

Why not play one of the later titles instead of going balls deep in one of the archaic ones?

AHAHAHAHA
HOLY SHIT
HE DOESN'T ENJOY BOTH OH MY FUCKING GOD
HAHAHAHA

how can someone have any time enjoying first person dungeon crawling is beyond me.
I can't even stick to P1 that long, let alone Strange Journey

See OP? Ignore asshole virgins like this guy

>
Are you sure you don't have autism?

Not that guy but I remember a lot of poker
That "lost in the forest" segment that's in every jrpg of that vintage
the sickass music in the kamidori building
the dumb butterfly final boss of the main quest
Thanatos' fucked up dungeon in the snow queen quest, which is where I dropped the snow queen quest
I'M JUS RONE PRAYUH
loli Maki
The otaku guy from the library who was into occult shit
also the item shop music/guy

As for the main cast, I remember Brown, Nanjo, Elly, Maki, Mark, Yukino and Ayase. I remember what the secret character guy looked like but I don't remember his name

Felt the same when I played through Front Mission DS, 70% of the game you’re just going through the shop’s menus trying the scroll all the way to the bottom to see new parts for your wanzers. You gotta do this for every part and and every wanzer by the end of the game there’s so many parts you gotta scroll through to get to the new parts it takes like 5 seconds per part.

I didn’t have it in me to beat the extra UCN scenario. Just gonna skip it and hope nothing comes up when I play FM2 or if they reference it in FM5.

Attached: 489F603C-A190-4D26-BDF9-9CF138907CF0.png (460x360, 51K)

Samefag.

You should've probably have started with SMT IV instead since it literally reimagines elements from I, II and a few things from the Old Megami Tensei games.
There actually was a manual bundled with the game when it came out like with most retro RPG's that explained stuff like skills and other mechanics, it even had tips so you kind of gimped your experience going through it without one.
As for your grievances, I went through SMT I just fine and took advantage of the mechanics. You could've just used Estoma for the encounter rate for example.
You'd know what the spells do if you looked it up on the manual (or played a later game in the series.)
I agree that the game is very archaic with the automap, broken battle skills and effects like Zio, ailment bullets, enemy AI etc.
I'd advise you in the future if you ever decide to tackle a long franchise like Megaten to start with a more accesible title or really do your research if you stubbornly try to play it release order-wise.

>manual
I dunno why so many people forget about this nowerdays. You basicly weren't supposed to play a lot of games blind back in the day.

I wasn't going to say that if you could actually do it. I just believe that nobody has the right to call the forgettable piece of shit good if they cant do that.

You could only barely name 5 things that happened in the story. You did good with the names though.
You have the right now to call P1 a mediocre game

I enjoyed the enhanced port of P1 on the psp, the game is really short of an rpg less than 20 hours.

I also have the game on ps1 but it’s too much of a pain in the ass to play because of how frequent random battles are. The game is flawed as well, persona summoning isn’t a huge deal. The system is there but you don’t really need to go out of your way to create the best persona. You can pretty much just kill everything with guns.

lol.

Attached: 9164C070-625D-4859-A87B-B30FD2FF288B.jpg (712x223, 39K)

Should have used the wiki or manual for the game

Just play SMT IV, best game in the series, then play Strange Journey, SMT III and SMT IV A.
Don't bother with II, wait for a remake.
Oh and play Devil Survivor.

>pulling up automap 24/7 just to see where you were was very grating
There's a romhack that lets you use the left shoulder button for the map like in SMT2

I don't think more than 5 things even happened in the story desu. You didn't specify they had to be story beats.

I remember having to do a bit of card collecting in P1P. It was an easy game (only died once and in the final dungeon) but it seemed like you needed to keep up on it. P2IS is the game where you literally never need to upgrade from the default personas.

He'll get a new game someday, right?

Attached: char-raidou[1].jpg (649x649, 120K)

>atrocious inventory system, lack of anything to detail you on what the items and spells do, forcing me to look up what their purpose was
This and how much of a pain demon fusion is makes the game way more tedious than it should be. Encounter rate is sorta annoying but I was already used to it because of Nocturne + P2. I'm still having fun with it anyway, sucks the only major flaws are ones that add more tedium than there has to be.
How much do I have to go anyway? I just got up to Ginza and about to head to the police station.

Attached: 1551419831673.jpg (500x496, 95K)

I legit don't. meanwhile I can enjoy Nocturne or IV just fine

The game has about 25 dungeons and 15 bosses. More happened than you remember. But nobody does.

hoping the same
that Gouma-den bullshit just turned out to be some devil summoner themed bar stuff

we are finally going to get visual updates for V in Sega Fes
r-right ?

Attached: 50543019_2718926888125473_3269574206613880832_n.jpg (605x439, 70K)

Because he's not a zoomer fuck that can't even finish beating his dick like you, you halfassed slacker cuck
Don't you have a journal entry to write on ign?

Just over the halfway point. You need to head to Ikebukuro aftwards, then Ueno I think, then Tokyo Destiny Land. From there on it's just the endgame Cathedral with a few little stops to kill some enemies in the overworld. Atleast be glad SMT I is not as backtrackheavy as II.

Fair enough. I played it almost 10 years ago now, so a lot of the details of the dungeons have fallen out (and at least like 5 of those were SQQ only which I never saw because I said fuck it on the first one) but I thought it was a fun game at the time. But I like dungeon crawling.

Do you know is II fixes any of the problems to do with menu navigation (pain in the ass fusion system/menus, shit inventory system as described in the OP, etc) and enemies spamming status moves like sleep and bind? Google isn't helping much.
I am enjoying the first but I dunno if it's good enough to make me want to go through the second if it fixes none of these issues.

Because the dungeons were short as fuck and the only memorable places were sebec the school and the forest.

Yeah I remembered the forest most of all because there were dialogue choices there that could lock you into the bad ending.

SMT I and II aged like fucking milk
the story is great but it's artificial difficulty to the fucking max, and they even have quality of life improvements over the original MT games on NES (where you didn't even have a fucking map and were expected to DRAW maps)

you should give Nocturne a try, it's a LOT better and legit the best SMT game (but the American release suffers from pacing problems/"casual filters" because of all the extra shit that Maniax added in, our release is actually the Japanese Director's Cut version, basically)

I'd rather finish a game I didn't like and have to deal with "well you finished it, you MUST have liked it" retards than "NO DUDE YOU HAVE TO FINISH IT YOU DIDN'T GET TO THE BEST PART" retards

Because the SNES games has godtier atmosphere but the gameplay plain sucks without a walkthrough really. It's both hard and frustrating. Remember that the original didn't eve had a dedicated button to access maps.