when the common enemy of a new area is tougher and smarter than some of the bosses before, is that good game design?
When the common enemy of a new area is tougher and smarter than some of the bosses before, is that good game design?
Other urls found in this thread:
s2.desu-usergeneratedcontent.xyz
bloodborne.wiki.fextralife.com
twitter.com
It's ok to have a dumb boss or a weak boss, espeically if it has a narrative role.
What's so hard about bloodlickers?
That's a setpiece, not a boss.
just hit it til it dies?
Not him, but range and mobility always made them fuckers for me. OP is overblowing it, but I did feel a spike.
In castle cainhurst, they swarm and overwhelm you if you don't pick them off 1 by 1. The Old Hunters hey were nerfed in their aggressiveness
>every attack is telegraphed ages in advance
>extremely easy to get the first hit on them or avoid them completely
They can be a pain but they are not a major problem at all.
They are pretty difficult. They have a lot of health and the moveset is a bit tricky. Fun enemy imo
They're stronger and tankier than everything inside the actual castle.
these things are assholes
You're expected to see bloodlickers as walking landmines and bolt it to the castle
they're fucking relentless
Imagine being a female Hunter and they start licking you
wouldn't that be funny haha
it's a secret area
strange how chikage feels better to use than sekiros nippon steel
It's no big deal because they are only found right next to the lantern, so if they kill you you only have to walk 10 feet to get your echoes back. Also you can just ignore them and run straight into the castle, where every enemy is far easier to deal with
It feels so fucking good killing those things, other game designers should take notes
I hope you're just memeing and haven't actually tried Sekiro because that would be terrible. Chikage feels like shit, it swings at the dumbest possible angles to make sure you whiff half the time.
The way that they crawl around on the rocks when they first spawn scares the hell out of me. They are like gigantic spider-fleas
Don't they get stunlocked like crazy?
some of their swipes have hyperarmour
what's the earliest pure arcane weapon I can get?
i dunno. the only annoying part about them is the weird auto tracking on their jumps but thats it. they arent that difficult.
Any weapon can be a pure arcane weapon if you a slot in an arcane bloodgem. It's why some weapons like the Axe or the Cane have scaling for them.
they're scary
the flamesprayer, but it's a left hand weapon that eats bullets for breakfast lole
Get a lost/uncanny variant of the weapon you want and insert arcane gems.
new secret* area
they're kinda hot
There are no "pure" arcane weapons except Kos Parasite, and that's literally the last item in the game. You have to make the weapons arcane with blood gems.
Before BSB you're going to have to get by with Molotovs and the Flamesprayer. After BSB you can go to lower Cathedral Ward (the door that the Beast Possessed Soul is guarding at the bottom of the Healing Church Workshop) to get a waning fire gem that's pretty good. You can also use the chalice you got to farm cursed radial fire gems from the enemies with the flaming hands. They're almost right after the lamp in layer 2, so you only have to clear the first layer.
With that you should be able to get a +6 fire weapon with 230~ AR before Amelia if you pumped only ARC and VIT.
After Amelia, you can go to the Nightmare Frontier to farm waning and radial bolt gems from the Silverbeasts. They drop waning gems often but the radial bolts are pretty rare.
>455228218
How does scaling on tonitrus work?
They're hyper aggressive and have a moveset that is pretty unique, which catches most people off guard. They also have a pretty high damage output and can tank a fair amount of hits.
Thrust is effective
I hated those Shark Men more than any boss
bloodborne.wiki.fextralife.com
Don't know exactly. Looks like it scales mostly with strength but the L1 buff adds several arcane modifiers.
As a side note though, Tonitrus is inferior to a gemmed bolt weapon. Shitty moveset, short range, have to constantly buff to do any damage, and lowest weapon durability in the game.
nice
I platinumed the game without ever killing a single one of these fucks
>2shark in well
wew don't remind me
had to use the magic nigger knife for that one
>tfw just played keep away using a BT build and bone marrow ash
Nothing. Just kill them through the castle door. lol
I actually didn't touch Cainhurst until I was like BL 90+ due to getting the assumption the area was gonna be just as difficult as taking these cunts on
It’s almost like.... that’s the narrative point.... to drive the player from the harsh outdoors to the..... castle.... inside
see
It failed at that.
How degenerate is TOO degenerate?
>First shark fell through the map and died
Wow so hard
this was the only good short story out all that crap
What is the source for this?
Love, Death and Robots, Netflix Original
"Beyond the Aquila Rift" episode
Damn, mystery niggas are a nightmare on NG+. I didn't level my attack stats enough and now they're unkillable. Takes like 7 ripostes to kill even one of them.
Thanks user, now excuse me while I murder my dick
Sometimes they are a pain in the ass. Especially in dungeons.
>It failed at that
No it didn't.
I always kill all the skinny ones and then go over to the big distended bloated one and stare at her for a while as she slowly crawls away and pretend she's full of my cum
scrubs can't time dodges
it's an optional area with top tier loot, of course it should be hard
>too rusty to beat Maria
>on my arcane build
>won’t get the parasite before Sekiro comes out
goddamn it
So you fucked yourself over by being a moron. I see.
>they can appear in chalice dungeons if you visceral an enemy
>mfw didn't know this
>mfw retreating a room to reorganize and heal and running head first into one
you only say that because of the sex with the blonde chick
Fist her with the Augur.
>too rusty to beat Maria
Just spam bullets and enough will be successful to kill her before you run out of health
>souls enemies
>smart
are you actually braindead
Works until the second phase then I keep trading damage and eventually die
>bluec chick
>not the hot alien spider
you gay or something?
Is that pale blood?!
I know, her lingering hitboxes are a pain, especially in low BL runs. You gotta pull through, user.
Oh user, you’ve awakened something in me that was better off dead
Souls / Bloodborne has a lot of issues with game design in that enemies and bosses don't really become more challenging or engaging as the game progresses. There are exceptions, but the difficulty curve of the series is more of a wobbly line graph.
Even from a design standpoint, were you to normalize the values of a boss like Gehrman, he would remain one of the most oppressive encounters in the main game. The townsfolk you fight in the first hour are the same ones you're going to be fighting near the endgame. It's really surprising to me that a game as tightly designed as BB seems to have this issue.
WHAT THE FUCK
H
A
T
>*gurgled AAAAAAARRRRRGGGGGH intensifies*
Only had trouble when I would trigger two or more of them at the same time
pretty agressive and stocky compared to other enemies
>The townsfolk you fight in the first hour are the same ones you're going to be fighting near the endgame.
Are you referring to the Yahar'gul section? They hit a lot harder though, and there are more of them at any given area, plus they respawn infinitely until you actually kill the bell maidens. I think the difficulty was balanced well there.
It was actually friendly and wished only the best for the story's protagonist. It even tried to dissuade him from prying into the true form of things.
That is intended design user. These games dont have infinite budget, so to make a good enough campaign they HAVE to re-use some enemies, and what best enemy to re-use if not an enemy that shows up at the beginning, only now he shows up at the end? It stretches the time of encounter from the og and the reskin, making the enemies not feel repetitive (if they reused a mid-game enemy it would feel a lot more like "again?"), and by making the 1st few enemies dngerous but easy to kill, only later making them harder to kill gives a benefit. The beginning of the game challenges you and forces you to learn its mechanics, later mid-game after you learned your shit you feel rewarded as the enemies dont seem as tough, it feels like you've gotten better, and at the end they bring those guys back to see if you reaaally learned your way through them, or just forced yourself through the start and rode the somewhat easier mid-game. DaS, DeS, DaS2 and DaS3 all do that.
Funny you mention BB considering i feel like its the one souls game that most re-uses enemies, every area after central yharnam seem to re-use enemies.
Nothing. You just dodge behind them and mash attack until they die.
>ITT: Retards who don't use the Kirkhammer