BG

>he doesn't like Throne of Bhaal

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Will any cRPG ever top BG2?

Kingmaker would if only they had a DLC that actually focused on epics and more than just feyshit, some planar traveling.

Honestly hate Pathfinder compared to D&D. I got stuck in a cave because I couldn't kill some spiders.

Beamdog is a guilty of a number of different crimes. Here are the major ones.

1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).

2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.

3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.

4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.

5. Siege of motherfucking Dragonspear.

6. warosu.org/vr/thread/5402232#p5408278

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aaaaaaaaayyy
the number of instant death scenarios that require meta to proceed is miles higher in BG1&2 so clearly you have no idea what you are talking about.

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Yeah, just kill me, don't fucking make me unable to proceed anywhere. I honestly thought it was a bug.

They already added a casual dialogue prompt from the quest giver to help you handle them one week after release or so
Meanwhile enjoy being paralyzed, level drained, petrified, charmed, dominated, instant killed with no previous warning whatsoever from most dangerous BG1&2 mobs

ToB was frustrating, I enjoyed what was there but it was super undercooked. Didn't feel like a proper send off to the series, then to add insult to injury they came out with the hot garbage that is NWN1.

it was decent enough, but ultra high level d&d is ridiculous
>oh look at +10 vorpal megablade
>wow that's totally pointless, I already have a +30 double vorpal superaxe
>*kills another 100 basic guards all decked out in +5 full plate armour and some more ancient red dragons*

I love baldurs gate but the game feels better when you're not an overpowered piece of shit, which happens at the end of BG1 and mid bg2

Overpowered epic D&D is fun though.

t. wizard

Fighters have absurd weapons with on hit effects and can hit for a ton of times/round in epic d&d.
In BG especifically they can easily get 10 apr and 50% DR.

I'm a zoomer, redpill me on Baldur's Gate(1 or 2)

Throne of Bhaal did some things very right and some things wrong. I liked how they made the role playing more meaningful, with alignment shifts, the player being given the opportunity to shift the alignment of party members through dialogue, and how certain choices would affect the ending. However, the game also railroaded the player more and had that typical "theme park" feel, that every Bioware game since had, where the player had to visit the three or four "sights" per hub, kill the local foozle, steal his orb, and then unlock the next hub. The fights against the Bhaalspawns were nicely presented though, facing that Yaga Shura army on the bridge or the fight against multiple dragons. The final boss was a bit anti-climatic though and couldn't compare in the slightest to Irenicus. In general it was a good addon though and Watcher's Keep in particular is one of the best designed dungeons in the history of RPGs.

Peak comfy CRPG with a ridiculous number of potential gameplay paths.
I tend to play through BG2+TOB once a year or so and every single time I see new things. BG1 is kinda shit though, I don't recommend it.

There are two things I really like about BG1. For one it's the element of progression. In BG1 you need to be really careful in the beginning as encounters can be really dangerous to a low level party. You can't just go anywhere but you might have to leave and return later. In dialogue you have to be careful about picking fights.
But past a certain point your party becomes more resilient, your casters have access to level 3 spells, your clerics can finally heal properly, etc. and you gain more confidence in your party's abilities. You can freely walk the map now and start kicking ass. You don't need to be careful in dialogue any more because it's rare that someone can harm you.
In a lot of contemporary RPGs you are railroaded much more, with the devs attempting to protect you from the things you cannot defeat yet. Even worse when it comes with level scaling, as this means that battles will always play out rather same-ish. You will never stumble into an encounter that completely kicks your ass or an encounter that you can beat effortlessly. This completely robs you of the satisfaction of seeing how your characters progress.
Baldur's Gate 2 - at least in the beginning - is similar to Baldur's Gate 1, but past a certain point it also becomes very plot-centric (even though not nearly as bad as many newer games).
The other thing I like about Baldur's Gate 1 is the exploration in general. You just travel around and do stuff, with no time limit on your back, no urgency, you just explore the countryside, find things to do, kill things, etc.
The real problem with Baldur's Gate 1 is that the party tends to be a bit lifeless. If the recruitable NPCs would react more to the surroundings, the quests, player choice, each other, etc. then the game would be a significantly better experience.

ayo white boy why does everyone hate NWN now?

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So many people bitched about it that they added a tutorial prompt on how to fight swarms.

NWN is kino and still the best way to make your own adventures and DM you stupid bitch

>click attack on an enemy
>a while later they die
>level up
>+1 thac0

it's not fun

>The real problem with Baldur's Gate 1 is that the party tends to be a bit lifeless. If the recruitable NPCs would react more to the surroundings, the quests, player choice, each other, etc. then the game would be a significantly better experience
Install BG1 NPC Project, it does exactly this and improves the game significantly.

Just started BG1 with the banter pack mod and Imoen does not shut the fuck up, goddamn. If Montaron decides to stab the bitch I might not care.

Seeing a high level fighter completely shrug off any kind of spell or status effect due to high resistance or outright immunity from certain items, just running up to that pesky mage, archer or whatever and instantly killing him in melee where they literally explore can be quite satisfying to watch. Vorpal blade kills in particular. Whether it's "click on enemies and they die" or "click on spell and then click on enemies and they die" doesn't really make that much of a practical difference.

Felt more like a diablo wannabe than a decent bg2 sequel

>literally explore
By that I meant to say: literally explode, of course.