Tell me, Colonel, if the Tau'ri are so great, why has there never been a good Stargate game?
Tell me, Colonel, if the Tau'ri are so great, why has there never been a good Stargate game?
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What could actually be done for a good Stargate game?
X-COM is the best stargate game ever made.
An Empire at War style game between different goa'uld and the endgame having either the asgard or replicators coming to kick your ass?
Like No Man's Sky but good
Fuck the Tau'ri.
Oblivion style game but you go through gates and fuck Goauld shit up to collect their ZPMs/tech and beat the system lord BBEG.
>mfw xcom 3 has a very high chance of using ayy portals to go to ayy worlds to shoot ayys
GET THE HELL OUT OF MY OFFICE, DUK-oh, wait.....
JAFFA KREE
On a serious note why is there no good game of it , so much potential , is it a copyright thing?
I think it may be so.
Yeah I think so. Pretty gay
The movie was better, turning it into a 10 season tv show just butchered all the mystery and action.
like mass effect but good and open world
I like both movie and TV show, but they're two completely different things. In the movie I was rooting for ra.
This is the worst opinion on this website
I like the movie very very much. Show is good too, but i never got to watch it from season 1 to 10 and the rest of spinoffs. I like the show too.
Good idea. Mix in stuff like X-COM (upgradable bases/ships, weapons/tech research). A good combat would be nice too.
I've been thinking about this a lot. My fantasy is owning a big enough video game company that I can make a deal with whoever holds the license for Stargate.
Have the SGC as an upgradeable motherbase (similar to MGS V's motherbase) from which you embark on missions through the gate and the gameplay resembles Rainbow Six where you can give orders to your team except maybe in third person like MGS V. Unlike MGS V though, missions will be open levels similar to Hitman games or immersive sims, not open-world. You can take guns blazing, sneaky deaky or diplomatic.
Mission select screen has main missions as SG-1 and side missions in other SG-teams.
During these missions you find alien tech that you use to upgrade the base, earth defense and your team's gear.
Only form of multiplayer is four player co-op.
The SGC needs to be fully explorable with personalized offices and rooms for the personnel known from the tv show. Jackson's archeological study. Carter's lab. Teal'c kel'no'reem place. O'Neill's empty office because he didn't know he had one.
DLC is the same but in Atlantis.
GOOLD?
WHEN?
You watch SG-1 for the characters, not the mystery.
Who is the best character in Stargate and why is it McKay?
McKay is a flawed character done right
That is not O'Neill
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>not Todd
Still waiting for that Todd and McKay become friends episode
Pretty good too. I like O'Neill and Maybourne on screen together.
Not deep enough but then what do you expect from a wraith.
I'll pick him for coolest character though. I like the actor in Sanctuary too.
I relate to McKay which is why I like him the most. Not the super genius part, but the egotistical self-centered douchebag part. That's what I was for most of my youth.
McKay's heavy moments really hit me hard.
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>that moment when McKay finally breaks through his ego to hug his sister
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>"you were the closest thing to a best friend I ever had..."
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Anybody have that poorly drawn ms paint picture of SG-1 in early season and SG-1 in later seasons?
I know the one you speak of, with daniel suddenly buff as fuck
anyone up for some Stargate: The Last Stand?
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This.
Maybe the new series will have a good game to go with it.
Origins? That's mutually hated by basically everyone.
Even Universefags don't like it.
I haven't seen it, how is it bad?
yes
Looks like high-school stage play and story has more holes than swiss cheese
No, Brad Wright revealed sometime last year (after Origins) that MGM reached out to him about making new Stargate and how he was surprised they even wanted to talk to him after seemingly trying to avoid the TV series continuity.
universe is good! GOOD!
Unlikable characters accompanied with incredibly bad acting.
Absolutely no character development.
Nonsensical plotline. Nothing that happens matters.
Retcons up the ass.
Enemies are just regular uninspired nazis.
Tries too hard to be a quirky reddit experience.
I'd rather watch Universe's "aaa you fucked my wife pretending that i was in your body" drama than watch origins again.
Just drop Matt, Chloe, that big titty bitch and everyone else involved in some teenage drama bullshit and focus entirely on Young / Rush power dynamic then yeah it'd be good.
Holy shit
RIP Stargate, last hope of the revival buried
I like this
I liked it, by the time it had found its feet and was going somewhere it was cancelled. The comic to close it out was trash though. Ass pull and a half.
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Ra >>>>>>>>>>>> All the other System Lords > Ba'al
*unnecessary camera spins your path*
Ba'al > Ra >>>> All the other System Lords > literal shit >>>>>>>>>> Anubis
Ba'al was literally just a Human, but not really. It felt so fucking lazy.
Like the original Ghost Recon games with multiple SG teams and character switching.
Fuck you
Maybe Ba'al's host was such a strong personality that it affected Ba'al when he took him as host in such a way that he became more human.
I want to fuck this square-faced bitch so hard.
>that scene where she tries to seduce Jonas
remember that teal'c is a cuck
So we can all agree that Season 5 of SG1 is the best, right?
>The movie was better
He also had two other women on the side so it evens out.
Also, his wife only cucked him by getting a beta provider so that Teal'c son would have a better life.
sup teal'c
Why were the snakehead bitches always so hot?
Tapping makes a cute granny.
You have basically described X-Com... but not bad
Wholesome
Except unlike X-com it's third-person with squad commands.
I don't really like X-com's turn-based playstyle and RNG.
The X-COM strategy layer makes perfect sense as is. I can see how some "people" don't like Turn based tactics game, but whatever, I have wanted an X-COM game where the tactical layer plays more like Rainbow six anyway.
This is a weapon of terror; it's made to intimidate your enemy.
This is a weapon of war; it's made to kill your enemy.
Because they would usually take the best looking hosts for themselves. Image of godhood afterall. Or the most intimidating ones.
Any strategy genre really. MGSV also seems like a decent template for a SG game where you have a central hub, Mount Cheyenne, and different Goa'uld worlds could serve as sandboxes for completing missions.
I always had a crush on her. I hope she is having a wholesome life :3
God, I really wish you win the lottery so you can make this happen.
you know what would be cool. making little side missions for recruitable npcs to go gather crafting materials for you.
nothing to fancy, but you assemble a squad of for random npcs. they go for a mission for 5-10 mins and come back with the rewards.
the catch is that if they fail the mission, you get to go on an actual mission to try and rescue them and the materials they were gathering for you.
just something to add dynamic events to the game.
They learned
It's made to rush B
XCOM2 has this exact system.
XCOM but not all missions are combat
>Start with the gate and some basic bitch military units (Auto names to SG-1, SG-2, etc)
>Your ultimate goal is to chart every single world on the gate network, plus ones on the extended gate network and off the gate network once you unlock ships
>Also to defend earth from the Goa'uld/Replicators/etc
Gameplay would basically be
>Send your team to the world
>They might find anything from an empty, resource rich planet, a Goa'uld stronghold, primitive humans you can ally with or war with, or other random ayys
>You use your gate teams to solve puzzles and shit for some planets
>Just like in XCOM you find more technology as you play
>Eventually get your own Zats, Tau'ri style gliders, etc.
>Can visit any world on the gate network with your space ships when you get them if you really want to, plus any worlds with destroyed gates
I played a fair bit of xcom 2 and I didn't see this.
is this in the new expansion or something?
The expansion, War of the Chose, features an Ops feature. You send two squadmates out, might be assigned a staff member from your science or engineering team as support. This Op mission lets you get resources, increases soldier stats, helps delay the progress of the aliens, finds gear, finds recruits.
However, there is a chance they will be ambushed, in which case you need to get them to the extraction point in a tactical mission.
Different elements affected the ambush chance.
Also, squaddies could be abducted by the Chosen. They aren't dead, and you can launch a mission to break them out and extract.
I can forgive Universe for all it's teen drama shit because of that one episode with those bug-aliens that came out at night to eat people from the inside out
You can send your guys for such missions once you build the resistance ring
wow, actually good idea.
It's written in such a way that the events of it may as well have never happened. Nothing matters in the end. All the characters either have their mind erased or are killed. The only lasting impact is that it shows how the cartouche on Abydos gets destroyed, and that could already have been explained simply by natural causes.
I thought I told you I retired!
RUSH B CYKA
>there were other people in the ship all this time
just what the fuck